Marathas

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For the estate, see Estates#Marathas
Empire rankMarathas
Marathas.png
Primary culture
Marathi (Western Aryan)

Capital province
Satara (1946)

Government
Despotic MonarchyGovernment monarchy.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Maratha ideas
Notes:

For Flag of Marathas Marathas and Flag of Baroda Baroda, as well as for Flag of Gwalior Gwalior if their culture is Primary culture.png Marathi.


Traditions.png Traditions:

+10% National manpower modifier
+15% Manpower recovery speed

Cavalry combat ability.png Tradtion of Military Service

+15% Cavalry combat ability

Fort defense.png Forts of Maharashtra

+20% Fort defense

Infantry cost.png Peasant Soldiers

−20% Infantry cost

Core-creation cost.png Office of the Peshwa

−15% Core-creation cost

Reform progress growth.png Strengthen ties with Brahmin Financial Families

+15% Reform progress growth

Goods produced modifier.png Reform The Bureaucracy

+10% Goods produced modifier

Ship costs.png Expand Maratha Navy

−10% Ship costs

Idea bonus.png Ambition:

−10% Stability cost modifier

Marathas is a country in India that does not exist in 1444. It can be formed by other nations. Marathas exists in game starts after 1657.

Contents

Formation[edit]

 Maratha Confederation


The Maratha warriors all over Deccan will gather to our banners if we show clear leadership and acquire all the great forts of the Desh. Let us unite the clans and go forth to rule India!


 
Potential requirements

  Marathas. does not exist.
The country:

  • has a culture of the Marathi .
  • is not   Steppe Nomads
  • has not yet enacted this decision.

If the country is AI-controlled,

  • must have at least 10 cities
  • it can not be a former colonial nation.
Allow

The country:


Effects

The country:

Decisions[edit]

 Form Bharat (as Western Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
 
Potential requirements
  • Playing with normal or historical nations

  Bharat does not exist.
The country:

If the country is AI-controlled,

  • it must have at least 15 cities.
  • it can not be a former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a  stability of 3.
  • has embraced   Feudalism
  • has a culture of the Western Aryan culture group.
  • owns its core provinces:
    • Multan (506), Surat (517), Chittor (518), Central Doab (524), Madurai (536), Tondainadu (539), Daulatabad (545), Mahakoshal (550), Cuttack (552), Pataliputra (558), Bidar (1948), Halar (2052), Kandy (2099), Kumari (4410), Ujjain (4461), and Mansura (4503).

Effects

The country:

Country guides

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Central African technology group     Mutapa
East African technology group     Kilwa
Muslim technology group     Mamluks  Tunis
West African technology group     Mali

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Cusco   Muisca
South American technology group     Mapuche