Maratha Independence

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Maratha Independence icon
Maratha Independence
The Marathas have grown so powerful that they have broken off to form a country of their own, outside of our control.

Maratha Independence[1] is a disaster that may occur in countries with a powerful Marathas estate.png Marathas estate.

Prerequisites[edit]

The country:

  • has a Marathas estate.png Marathas estate which has at least Estate influence 80 influence.
  • did not have this disaster in the last 12 months.[2]

If these prerequisites are met, the monthly progress can begin.

Monthly progress increases if Monthly progress decreases if

The country:

  • does not have an ongoing disaster.
  • has a Marathas estate with at least 100 influence.
The country:
  • has an ongoing disaster or has a Marathas estate with less than 100 influence.
Monthly
progress
The country
+5%
  • has a Marathas estate with at least 100 influence.
Monthly
progress
−1% always

Start[edit]

If the progress reaches 100%, the disaster will start with the following event:

id

Msg event.pngThe Marathas Break Fre


Maratha leaders have come to exercise such far-ranging authority over large areas of our state that it has now come to the point where the $MONARCHTITLE$ has had to accept that [Root.Monarch.GetSheHe] no longer has any practical control over them. With the crowning of a leader of their own the transition is complete and our loss of authority over the Marathas total.


 
Trigger conditions
  • None
Is triggered only by

the start of ‘Maratha Independence’ disaster.


Immediate effects

[3]


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We should have seen this coming...

All provinces belonging to the Marathas estate declare independence, forming their own nation.


Event trigger.pngEnabled if: the Common Sense.png “The Cossacks” DLC is enabled and the country is controlled by a human player:

Event button 547.png
The future lies with them!

All provinces belonging to the Marathas estate declare independence, forming their own nation.

The human player takes over this new country.

Note: The newly formed nation gets a 15 years truce with its former overlord and free cores on all of its provinces (these cores do not substitute those of the "parent" nation).

End[edit]

The disaster ends immediately (without any conditions).

Footnotes[edit]

  1. Defined in /Europa Universalis IV/common/disasters/estate_maratha_disaster.txt. Its events can be found in /Europa Universalis IV/events/disaster_estates.txt.
  2. One of the following must be true:
    • The country does not have the flag “estate_maratha_triggered”, i.e. never had this disaster before.
    • The flag “estate_maratha_triggered” was last set for the country at least 365 days ago, i.e. had this disaster but not in the last 12 months.
  3. The country gets the flag “estate_maratha_triggered”.