Manchurian missions

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This is a list of all Mission.png missions available for the Manchu nations[1]:

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestThe Spice TradeThe Silk RoadDominate Rival JurchensShrines at the MountainUnite the Jurchen TribesBypass the Great WallInvade ChinaThe Eight BannersThe Mandate of HeavenSubjugate the MongolsInvade JoseonManchu Missions.png
Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Dominate Rival Jurchens icon
Dominate Rival Jurchens
Our Jurchen neighbors are constantly at odds with us. At least one of the major tribes must be brought to heel.
The country owns the following core provinces:
  • Girin (730)
  • Hinggan (2108)
  • Ilan Hala (731)
  • Hulan (4200)
The country:
  • Gets "Hunting Banners" for Time Icon.png 20 years, giving:
    • Shock damage.png +10% shock damage
  • Gains permanent claims on Manchuria region except the Liaoning area
Shrines at the Mountain icon
Shrines at the Mountain
Bukuri Mountain, also called Paektu by the Koreans, is the sacred origin site of our people. According to legend a heavenly maiden residing at the mountain lake was impregnated by a fruit dropped by a magpie. Her son become the first Jurchen chief. We must honor our ancestors by building shrines near the Mountain.
The country owns core province Jianzhou (4201) which has a Latin temple.png temple or Latin cathedral.png cathedral The country gets "Shrines at the Sacred Mountain" for Time Icon.png 20 years, giving:
  • Yearly horde unity.png +0.5 yearly horde unity
  • Yearly legitimacy.png +0.5 yearly legitimacy
Mission manchu warrior.png Dominate Rival Jurchens
Unite the Jurchen Tribes icon
Unite the Jurchen Tribes
By conquering key locations in the region, we will be able to claim the legitimacy to rule all the Manchu people.
The country owns at least 25 provinces in the Manchuria region The country:
  • Gains a General.png general named “Dorgon” with:
    • Land leader shock.png 4 shock
    • Land leader fire.png 4 fire
    • Land leader maneuver.png 5 maneuver
    • Leader siege.png 2 siege
  • Gets “United the Manchus” until the ruler's death, giving:
    • Morale of armies.png +10% morale of armies
    • Manpower recovery speed.png +10% manpower recovery speed
  • Gains permanent claims on the following areas:
    • North Hebei
    • Eastern Mongolia
    • Cicigar
    • Chahar
Mission manchu warrior.png Dominate Rival Jurchens
Bypass the Great Wall icon
Bypass the Great Wall
The Chinese Emperor foolishly believes that a wall can protect him from his enemies. A direct assault would be risky, but there are other ways to bypass a wall...
One of the following must be true:
  • The country or its non-tributary subjects own provinces Shenyang (726) and Beijing (1816)
  • The owner of Shenyang (726):
    • Is at war with The country
    • Is not the Emperor of china icon.png Emperor of China or has less than Mandate.png 50 mandate
If the owner of Shenyang (726):
  • is at war with The country
  • one of the following must be true:
    • is Flag of Shun Shun
    • is the Emperor of china icon.png Emperor of China and has less than Mandate.png 50 mandate

The country gets the Msg event.png event "Treachery at the Great Wall"
Otherwise, The country gets "Breached the Great Wall" for Time Icon.png 20 years, giving:

  • Siege ability.png +15% siege ability
Mission chinese general riding.png Unite the Jurchen Tribes
Invade China icon
Invade China
We must once and for all unite the Manchu peoples, several are allied to the Chinese and have sought shelter in the shadow of their great wall. We must send our banner south and liberate them from bondage.
The country owns the following areas:
  • Liaoning
  • North Hebei
The country gets “Conquest of Beijing” for Time Icon.png 20 years, giving:
  • Manpower recovery speed.png +20% manpower recovery speed
  • Land maintenance modifier.png −15% land maintenance modifier
Mission great wall.png Bypass the Great Wall
The Eight Banners icon
The Eight Banners
Traditional Jurchen hunting parties have served us well in conflicts against our rivals, but if we ever wish to conquer an empire we must reorganize our forces into disciplined Banner regiments.
The country has at least Possible Manchu banners.png 8 banner regiments The country gains permanent claims on the following areas:
  • Korea region
  • Eastern Mongolia
  • West Heilongjiangord
  • Inner Mongolia
  • Outer Mongolia
  • Xilin Gol
  • Chahar
  • Cicigar
Mission chinese general riding.png Unite the Jurchen Tribes
The Mandate of Heaven icon
The Mandate of Heaven
With Beijing firmly under our control, it is time to claim the Mandate of Heaven. We will proclaim a new dynasty in China that will last for a thousand years!
One of the following must be true:
  • The country is the Emperor of china icon.png Emperor of China
  • No nation is the Emperor of china icon.png Emperor of China
Country's capital gets "The Mukden Palace" until the end of the game, giving:
  • Mandate.png +0.05 imperial mandate
  • Years of separatism.png −2 Years of separatism
Mission chinese general riding.png Invade China
Subjugate the Mongols icon
Subjugate the Mongols
To accomplish our imperial goals we will need to build an army; the Eastern Mongols are skilled warriors, and would complement our Bannermen perfectly. They are unlikely, however, to submit to our rule without a display of force.
The country or its non-tributary subjects own the following areas:
  • Xilin Gol
  • Chahar
  • Cicigar
  • Eastern Mongolia
  • West Heilongjiangord
  • Inner Mongolia
  • Outer Mongolia
Unlock access to the "Mongol Banner" mercenaries.

All provinces in the following areas gain Manpower.png 1 base manpower:

  • Eastern Mongolia
  • Inner Mongolia
  • Outer Mongolia
Mission manchu warrior.png The Eight Banners
Invade Joseon icon
Invade Joseon
The Joseon dynasty of Korea proudly sees itself as subordinate only to the Emperor in Beijing. They must be made to accept a new overlord.
The country or its subjects, including tributaries, own the following region: The country:
  • Gains Yearly prestige.png 15 prestige
  • Gets "The Subjugation of Korea" for Time Icon.png 20 years, giving:
    • Diplomatic reputation.png +2 Diplomatic reputation
Mission manchu warrior.png The Eight Banners

Regional missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Spice Trade icon
The Spice Trade
Spices of various kinds are highly prized throughout the world. Controlling the global supply of these goods will make us wealthy indeed.
Country has the trading in bonus for Spices.png Spices

Country has the most Trade power.png Trade power in one of the following trade nodes:

  • Malacca
  • Coromandel
  • Hormuz
Country gains Mercantilism.png 2 Mercantilism

Country gets “Spice Trade Controlled” for Time Icon.png 20 years, giving the following effect:

  • Trade efficiency.png +10% Trade efficiency
The Silk Road icon
The Silk Road
For centuries, the silk road has been a source of wealth for those who could control a large part of it. It is our turn to enjoy these benefits.
Country is the leading producer of Silk.png Silk

Country has at least 8 provinces producing Silk.png Silk

Country gains Mercantilism.png 2 Mercantilism

Country gets “Silk Road Control” for Time Icon.png 20 years, giving the following effect:

  • Trade steering.png +20% Trade steering


Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Create a Grand Fleet icon
Create a Grand Fleet
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Yearly navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Expand Overseas icon
Expand Overseas
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Manchu_Missions.txt.