This is a list of all missions available for the Manchu nations:
National missions[edit | edit source]
Please help with verifying or updating this section. It was last verified for version 1.33.
|The country owns the following core provinces:
Shrines at the Mountain
Bukuri Mountain, also called Paektu by the Koreans, is the sacred origin site of our people. According to legend a heavenly maiden residing at the mountain lake was impregnated by a fruit dropped by a magpie. Her son become the first Jurchen chief. We must honor our ancestors by building shrines near the Mountain.
|The country owns core province Jianzhou (4201) which has a temple or cathedral||The country gets "Shrines at the Sacred Mountain" for 20 years, giving:||Dominate Rival Jurchens|
|The country owns at least 25 provinces in the Manchuria region||The country:
||Dominate Rival Jurchens|
|One of the following must be true:||If the owner of Shenyang (726):
The country gets the event "Treachery at the Great Wall"
|Unite the Jurchen Tribes|
|The country owns the following areas:
||The country gets “Conquest of Beijing” for 20 years, giving:||Bypass the Great Wall|
|The country has at least 8 banner regiments||The country gains permanent claims on the following areas:
||Unite the Jurchen Tribes|
|One of the following must be true:||Country's capital gets "The Mukden Palace" until the end of the game, giving:||Invade China|
|The country or its non-tributary subjects own the following areas:
||Unlock access to the "Mongol Banner" mercenaries.
All provinces in the following areas gain 1 base manpower:
|The Eight Banners|
|The country or its subjects, including tributaries, own the following region:||The country:||The Eight Banners|
Regional missions[edit | edit source]
Please help with verifying or updating this section. It was last verified for version 1.31.
|Country has the trading in bonus for Spices
Country has the most Trade power in one of the following trade nodes:
|Country gains 2 Mercantilism
Country gets “Spice Trade Controlled” for 20 years, giving the following effect:
|Country is the leading producer of Silk||Country gains 2 Mercantilism
Country gets “Silk Road Control” for 20 years, giving the following effect:
Diplomatic missions[edit | edit source]
|Country has at least two allies with at least 150 opinion.||Country gets “Influential Diplomats” for 25 years, giving the following effect:|
|Country has at least two non-tributary subjects||Country gets “Obedient Subjects” for 25 years, giving the following effect:||Trustworthy Allies|
|Country has at least one of the following:||Country gets “Naval Enthusiasm” for 25 years, giving the following effects:||Acquire Subjects|
|Country has at least 75% trade power in the home trade node||A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:||Create a Grand Fleet|
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
|Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces||Country gets “Growing East-Indian Trade” for 25 years, giving the following effects:||Dominate Trade|
Administrative missions[edit | edit source]
|Country's monthly income has increased to 150% of the starting monthly income.||Country gets “Growing Economy” for 25 years, giving the following effects:|
|Country gains 50 administrative power
Country gets “Building Spree” for 25 years, giving the following effect:
|Country has at least 2000 ducats||Country gets “Strong Treasury Department” for 25 years, giving the following effects:||Build Buildings|
|Country has at least 20 manufactories||Country gains 1.5 years of income
Country gets “Proto-Industrialization” for 25 years, giving the following effect:
|Build a Treasury|
|Country has at least 1000 total development||Country gains 30 prestige
Country gets “Imperial Ambition” for 25 years, giving the following effect:
References[edit | edit source]
- ↑ The script code is located in /Europa Universalis IV/missions/Manchu_Missions.txt.