Manchurian missions
This is a list of all missions available for the Manchu nations[1]:

National missions[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.33. |
Mission | Completion requirements | Effects | Prerequisites |
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The country owns the following core provinces:
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The country:
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![]() Shrines at the Mountain Bukuri Mountain, also called Paektu by the Koreans, is the sacred origin site of our people. According to legend a heavenly maiden residing at the mountain lake was impregnated by a fruit dropped by a magpie. Her son become the first Jurchen chief. We must honor our ancestors by building shrines near the Mountain. |
The country owns core province Jianzhou (4201) which has a ![]() ![]() |
The country gets "Shrines at the Sacred Mountain" for ![]() |
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The country owns at least 25 provinces in the Manchuria region | The country:
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One of the following must be true: | If the owner of Shenyang (726):
The country gets the |
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The country owns the following areas:
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The country gets “Conquest of Beijing” for ![]() |
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The country has at least ![]() |
The country gains permanent claims on the following areas:
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One of the following must be true: | Country's capital gets "The Mukden Palace" until the end of the game, giving: | ![]() | |
The country or its non-tributary subjects own the following areas:
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Unlock access to the "Mongol Banner" mercenaries. All provinces in the following areas gain
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The country or its subjects, including tributaries, own the following region: | The country: | ![]() |
Regional missions[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |
Mission | Completion requirements | Effects | Prerequisites |
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Country has the trading in bonus for ![]() Country has the most
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Country gains ![]() Country gets “Spice Trade Controlled” for |
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Country is the leading producer of ![]() |
Country gains ![]() Country gets “Silk Road Control” for |
Diplomatic missions[edit | edit source]
Mission | Completion requirements | Effects | Prerequisites |
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Country has at least two ![]() |
Country gets “Influential Diplomats” for ![]() |
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Country has at least two non-tributary ![]() |
Country gets “Obedient Subjects” for ![]() |
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Country has at least one of the following: | Country gets “Naval Enthusiasm” for ![]() |
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Country has at least 75% ![]() |
A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects: | ![]() | |
![]() Expand Overseas As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus. |
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces | Country gets “Growing East-Indian Trade” for ![]() |
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Administrative missions[edit | edit source]
Mission | Completion requirements | Effects | Prerequisites |
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Country's ![]() |
Country gets “Growing Economy” for ![]() |
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Country gains ![]() Country gets “Building Spree” for |
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Country has at least ![]() |
Country gets “Strong Treasury Department” for ![]() |
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Country has at least 20 manufactories | Country gains ![]() Country gets “Proto-Industrialization” for |
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Country has at least 1000 ![]() |
Country gains ![]() Country gets “Imperial Ambition” for |
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References[edit | edit source]
- ↑ The script code is located in /Europa Universalis IV/missions/Manchu_Missions.txt.