Open main menu

Manchurian missions

This is a list of all missions available for the Manchu nations [1]:

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestThe Spice TradeThe Silk RoadDominate Rival JurchensShrines at the MountainUnite the Jurchen TribesBypass the Great WallInvade ChinaThe Eight BannersThe Mandate of HeavenSubjugate the MongolsInvade JoseonManchu Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Contents

National missionsEdit

Mission Completion requirements Effects Prerequisites
  Dominate Rival Jurchens This nation owns and has cores on all of the following provinces:
  • Girin (730)
  • Hinggan (2108)
  • Ilan Hala (731)
  • Hulan (4200)
This nation:
  • gains "Hunting Banners" for   20 years, giving the following effects:
    •   +10% shock damage
  • gains permanent claims on Manchuria region except the Liaoning area
  Shrines at the Mountain This nation owns Jianzhou (4201) as a core province

Jianzhou (4201) has a temple or cathedral

This nation gains "Shrines at the Sacred Mountain" for   20 years, giving the following effects:
  •   +0.5 yearly horde unity
  •   +0.5 yearly legitimacy
  Dominate Rival Jurchens
  Unite the Jurchen Tribes This nation owns at least 25 provinces in the Manchuria region This nation gains “United the Manchus” until the death of the current Ruler, giving the following effects:
  •   +10% morale of armies
  •   +10% manpower recovery speed

This nation gains a   general named “Dorgon” with:

  •   4 shock
  •   4 fire
  •   5 maneuver
  •   2 siege

This nation gains permanent claims on the following areas:

  • North Hebei
  • Eastern Mongolia
  • Cicigar
  • Chahar
  Dominate Rival Jurchens
  Bypass the Great Wall One of the following must be true:
  • All of the following must be true:
    • The following provinces are owned by this nation or a non-tributary subject:
      • Shenyang (726)
      • Beijing (1816)
  • All of the following must be true:
    • the owner of Shenyang (726):
      • is at war with this nation
      • one of the following must be true:
        • is not the   Emperor of China
        • has less than   50 mandate
If the owner of Shenyang (726):
  • is at war with this nation
  • one of the following must be true:
    • is   Shun
    • is the   Emperor of China and has less than   50 mandate

the event "Treachery at the Great Wall" happens Otherwise, this nation gains "Breached the Great Wall" for   20 years, giving the following effects:

  •   +15% siege ability
  Unite the Jurchen Tribes
  Invade China All provinces in the following areas are owned by this nation:
  • Liaoning
  • North Hebei
This nation gains “Conquest of Beijing” for   20 years, giving the following effects:
  •   +20% manpower recovery speed
  •   -15% land maintenance modifier
  Bypass the Great Wall
  The Eight Banners If   Mandate of Heaven is enabled:
  • this nation has   8 banner regiments

Otherwise, this nation:

  •   Army size is 80% of army force limit
  • 40% of this nation's army is   cavalry
This nation gains permanent claims on the Korea region

This nation gains permanent claims on the following areas:

  • Eastern Mongolia
  • West Heilongjiangord
  • Inner Mongolia
  • Outer Mongolia
  • Xilin Gol
  • Chahar
  • Cicigar
  Unite the Jurchen Tribes
  The Mandate of Heaven If   Mandate of Heaven is enabled:
  • One of the following must be true:
    • This nation is the   Emperor of China
    • No nation is the   Emperor of China

Otherwise, this nation has   50 prestige

If   Mandate of Heaven is enabled:
  • this nation's capital gains "The Mukden Palace" until the end of the game, giving the following effects:
    •   +0.05 imperial mandate
    •   -2 years of separatism

Otherwise, this nation's capital gains "The Mukden Palace" until the end of the game, giving the following effects:

  •   +0.25 yearly legitimacy
  •   -2 years of separatism
  Invade China
  Subjugate the Mongols All provinces in the following areas are owned by this nation or a non-tributary subject:
  • Xilin Gol
  • Chahar
  • Cicigar
  • Eastern Mongolia
  • West Heilongjiangord
  • Inner Mongolia
  • Outer Mongolia
All provinces in the following areas owned by this nation or a non-tributary subject gain   1 base manpower:
  • Eastern Mongolia
  • Inner Mongolia
  • Outer Mongolia
  The Eight Banners
  Invade Joseon All provinces in the Korea region are owned by this nation or a non-tributary subject This nation:
  • gains   10 prestige
  • gains "The Subjugation of Korea" for   20 years, giving the following effects:
    •   +2 diplomatic reputation
  The Eight Banners

Regional missionsEdit

Mission Completion requirements Effects Prerequisites
  The Spice Trade Country has the trading in bonus for   Spices

Country has the most   Trade power in one of the following trade nodes:

  • Malacca
  • Coromandel
  • Hormuz
Country gains +2   Mercantilism

Country gets “Spice Trade Controlled” for   20 years, giving the following effect:

  • +10%   Trade efficiency
  The Silk Road Country is the leading producer of   Silk

Country has at least 8 provinces producing   Silk

Country gains +2   Mercantilism

Country gets “Silk Road Control” for   20 years, giving the following effect:

  • +20%   Trade steering


Diplomatic missionsEdit

Mission Completion requirements Effects Prerequisites
  Trustworthy Allies Country has at least two   allies with at least 150 opinion. Country gets “Influential Diplomats” for   25 years, giving the following effect:
  •   +1 diplomatic reputation
  Acquire Subjects Country has at least two non-tributary   subjects Country gets “Obedient Subjects” for   25 years, giving the following effect:
  •   −15% diplomatic annexation cost
  Trustworthy Allies
  Create a Grand Fleet Country has at least one of the following:
  •   10 heavy ships
  •   30 galleys
Country gets “Naval Enthusiasm” for   25 years, giving the following effects:
  •   +10% morale of navies
  •   +20% national sailors modifier
  •   +1 yearly naval tradition
  Acquire Subjects
  Dominate Trade Country has at least 75%   trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  •   −5% local development cost
  •   +10 local trade power
  Create a Grand Fleet
  Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for   25 years, giving the following effects:
  •   +30% trade efficiency
  •   +2% global trade power
  Dominate Trade


Administrative missionsEdit

Mission Completion requirements Effects Prerequisites
  High Income Country's   monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for   25 years, giving the following effects:
  •   −10% construction cost
  •   −25% construction time
  Build Buildings Country has at least 5 temples and 5 workshops Country gains   50 administrative power

Country gets “Building Spree” for   25 years, giving the following effect:

  •   +10 tax income (This is yearly, not per month)
  High Income
  Build a Treasury Country has at least   2000 ducats Country gets “Strong Treasury Department” for   25 years, giving the following effects:
  •   +0.1 yearly inflation reduction
  Build Buildings
  Build Manufactories Country has at least 20 manufactories Country gains   1.5 years of income

Country gets “Proto-Industrialization” for   25 years, giving the following effect:

  •   +10% production efficiency
  Build a Treasury
  Imperial Conquest Country has at least 1000   total development Country gains   30 prestige

Country gets “Imperial Ambition” for   25 years, giving the following effect:

  •   −5 years of separatism
  Build Manufactories

ReferencesEdit

  1. The script code is located in /Europa Universalis IV/missions/Manchu_Missions.txt.