Manchurian missions

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This is a list of all missions available for the Manchu nations [1]:

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestThe Spice TradeThe Silk RoadDominate Rival JurchensShrines at the MountainUnite the Jurchen TribesBypass the Great WallInvade ChinaThe Eight BannersThe Mandate of HeavenSubjugate the MongolsInvade JoseonManchu Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission manchu warrior.png Dominate Rival Jurchens This nation owns and has cores on all of the following provinces:
  • Girin (730)
  • Huncun (2108)
  • Ilan Hala (731)
  • Hulan (4200)
This nation:
  • gains "Hunting Banners" for Time Icon.png 20 years, giving the following effects:
    • Shock damage.png +10% shock damage
  • gains permanent claims on Manchuria region except the Liaoning area
Mission buddhist monk praying.png Shrines at the Mountain This nation owns Jianzhou (4201) as a core province

Jianzhou (4201) has a temple or cathedral

This nation gains "Shrines at the Sacred Mountain" for Time Icon.png 20 years, giving the following effects:
  • Yearly horde unity.png +0.5 yearly horde unity
  • Yearly legitimacy.png +0.5 yearly legitimacy
Mission manchu warrior.png Dominate Rival Jurchens
Mission chinese general riding.png Unite the Jurchen Tribes This nation owns at least 25 provinces in the Manchuria region This nation gains “United the Manchus” until the death of the current Ruler, giving the following effects:
  • Morale of armies.png +10% morale of armies
  • Manpower recovery speed.png +10% manpower recovery speed

This nation gains a General.png general named “Dorgon” with:

  • Land leader shock.png 4 shock
  • Land leader fire.png 4 fire
  • Land leader maneuver.png 5 maneuver
  • Leader siege.png 2 siege

This nation gains permanent claims on the following areas:

  • North Hebei
  • Eastern Mongolia
  • Cicigar
  • Chahar
Mission manchu warrior.png Dominate Rival Jurchens
Mission great wall.png Bypass the Great Wall One of the following must be true:
  • All of the following must be true:
    • The following provinces are owned by this nation or a non-tributary subject:
      • Shenyang (726)
      • Beijing (1816)
  • All of the following must be true:
    • the owner of Shenyang (726):
      • is at war with this nation
      • one of the following must be true:
        • is not the Emperor of china icon.png Emperor of China
        • has less than Mandate.png 50 mandate
If the owner of Shenyang (726):
  • is at war with this nation
  • one of the following must be true:
    • is Flag of Shun Shun
    • is the Emperor of china icon.png Emperor of China and has less than Mandate.png 50 mandate

the event "Treachery at the Great Wall" happens Otherwise, this nation gains "Breached the Great Wall" for Time Icon.png 20 years, giving the following effects:

  • Siege ability.png +15% siege ability
Mission chinese general riding.png Unite the Jurchen Tribes
Mission chinese general riding.png Invade China All provinces in the following areas are owned by this nation:
  • Liaoning
  • North Hebei
This nation gains “Conquest of Beijing” for Time Icon.png 20 years, giving the following effects:
  • Manpower recovery speed.png +20% manpower recovery speed
  • Land maintenance modifier.png -15% land maintenance modifier
Mission great wall.png Bypass the Great Wall
Mission manchu warrior.png The Eight Banners If Mandate of Heaven.png Mandate of Heaven is enabled:
  • this nation has Possible Manchu banners.png 8 banner regiments

Otherwise, this nation:

  • Land forcelimit.png Army size is 80% of army force limit
  • 40% of this nation's army is Cavalry.png cavalry
This nation gains permanent claims on the Korea region

This nation gains permanent claims on the following areas:

  • Eastern Mongolia
  • West Heilongjiangord
  • Inner Mongolia
  • Outer Mongolia
  • Xilin Gol
  • Chahar
  • Cicigar
Mission chinese general riding.png Unite the Jurchen Tribes
Mission scholar officials.png The Mandate of Heaven If Mandate of Heaven.png Mandate of Heaven is enabled:
  • One of the following must be true:
    • This nation is the Emperor of china icon.png Emperor of China
    • No nation is the Emperor of china icon.png Emperor of China

Otherwise, this nation has Yearly prestige.png 50 prestige

If Mandate of Heaven.png Mandate of Heaven is enabled:
  • this nation's capital gains "The Mukden Palace" until the end of the game, giving the following effects:
    • Mandate.png +0.05 imperial mandate
    • Years of separatism.png -2 years of separatism

Otherwise, this nation's capital gains "The Mukden Palace" until the end of the game, giving the following effects:

  • Mandate.png +0.25 yearly legitimacy
  • Years of separatism.png -2 years of separatism
Mission chinese general riding.png Invade China
Mission non-western cavalry raid.png Subjugate the Mongols All provinces in the following areas are owned by this nation or a non-tributary subject:
  • Xilin Gol
  • Chahar
  • Cicigar
  • Eastern Mongolia
  • West Heilongjiangord
  • Inner Mongolia
  • Outer Mongolia
All provinces in the following areas owned by this nation or a non-tributary subject gain Manpower.png 1 base manpower:
  • Eastern Mongolia
  • Inner Mongolia
  • Outer Mongolia
Mission manchu warrior.png The Eight Banners
Mission asian cannon.png Invade Joseon All provinces in the Korea region are owned by this nation or a non-tributary subject This nation:
  • gains Yearly prestige.png 10 prestige
  • gains "The Subjugation of Korea" for Time Icon.png 20 years, giving the following effects:
    • Diplomatic reputation.png +2 diplomatic reputation
Mission manchu warrior.png The Eight Banners

Regional missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Spice Trade icon
The Spice Trade
Spices of various kinds are highly prized throughout the world. Controlling the global supply of these goods will make us wealthy indeed.
Country has the trading in bonus for Spices.png Spices

Country has the most Trade power.png Trade power in one of the following trade nodes:

  • Malacca
  • Coromandel
  • Hormuz
Country gains Mercantilism.png 2 Mercantilism

Country gets “Spice Trade Controlled” for Time Icon.png 20 years, giving the following effect:

  • Trade efficiency.png +10% Trade efficiency
The Silk Road icon
The Silk Road
For centuries, the silk road has been a source of wealth for those who could control a large part of it. It is our turn to enjoy these benefits.
Country is the leading producer of Silk.png Silk

Country has at least 8 provinces producing Silk.png Silk

Country gains Mercantilism.png 2 Mercantilism

Country gets “Silk Road Control” for Time Icon.png 20 years, giving the following effect:

  • Trade steering.png +20% Trade steering


Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Create a Grand Fleet icon
Create a Grand Fleet
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Yearly navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Expand Overseas icon
Expand Overseas
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Manchu_Missions.txt.