Manchu

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Kingdom rankManchu
Manchu.png
Primary culture
Manchu (Evenki)

Capital province
Huncun (2108)

Government
Steppe NomadsGovernment steppe horde.png

State religion
ConfucianConfucianism.png

Technology group
NomadicNomadic technology group
Manchu ideas
Notes:

For Flag of Haixi Haixi, Flag of Jianzhou Jianzhou, Flag of Yeren Yeren, Flag of Manchu Manchu and Flag of Qing Qing.


Traditions.png Traditions:

−5% Land maintenance modifier
+1 Land leader shock

National manpower modifier.png United Three Jurchens

+10% National manpower modifier
−20% Core-creation cost

Technology cost.png Manchu Alphabet

−10% Technology cost

Possible Manchu banners.png The Eight Banners

+25% Possible Manchu banners

Cavalry combat ability.png Link with the Mongol Dynasty

+15% Cavalry combat ability

Manpower recovery speed.png The Green Standard Army

+20% Manpower recovery speed

National unrest.png Pigtail or Death

−2 National unrest

Stability cost modifier.png The Chinese Laws

−10% Stability cost modifier

Idea bonus.png Ambition:

+1 Land leader shock

Manchu is a formable nation, able to be created by Flag of Haixi Haixi, Flag of Jianzhou Jianzhou and Flag of Yeren Yeren or any other country with Manchu primary culture. It exists in game starts between 1616 an 1637. When Manchu is formed uniting the former 3 countries, it borders Flag of Ming Ming and Flag of Korea Korea in the south and Flag of Korchin Korchin and Flag of Buryatia Buryatia in the west.

Contents

Formation[edit]

Any country with Manchu as its primary culture can take the decision to form Manchu.

 Unite Jurchen Tribes

With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification and let the entire world know that Manchurians are now one.
 
Potential requirements

  Manchu does not exist.
The country:

If the country is AI-controlled, then it:

  • can not be a custom nation.
Allow

The country:


Effects

If Girin (730) is part of the HRE, but the country is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth  −50 opinion with a yearly decay of 1.
    • loses  1 imperial authority.

Girin (730):

  • will no longer be under the control of an estate.
  • becomes the capital of the country.

The country:

If Algiers:

 
Provinces in yellow must be owned and cored to form Manchu. Cores are gained in all solid colored green provinces after formation, while shaded provinces are permanently claimed.

Missions[edit]

Main article: Manchurian missions

Events[edit]

Manchu shares many events with Qing and Jianzhou.

Main article: Manchurian events

Decisions[edit]

 Construct the Forbidden City

The Forbidden City will be a glorious national monument, increasing our prestige and promoting stability.
 
Potential requirements

The country:

If the country is AI-controlled, then it:

  • can not be a custom nation.
Allow

The country:

  • is not at war
  • has hired a level 3   statesman or has a ruler with an administrative skill of at least 3.
  • has either the faction system is disabled or the Bureaucrats faction is in power.
  • has a stability of +3.
  • has at least 1 year's worth of income in its treasury.
  • has at least 50 administrative power.

Effects

The country:

  • loses   ducats equal to 1 year of income.
  • loses   50 administrative power.
  • gets the modifier “The Forbidden City” for the rest of the campaign with the following effects:
    •   −10% stability cost modifier,
    •   +0.5 yearly prestige.

 Qing Dynasty

We have taken the Northern Capital and defeated the false emperors. The Middle Kingdom must be united under a Manchu banner. Our dynasty shall reign for a thousand years!
 
Potential requirements

  Qing does not exist.
The country:

If this country is AI-controlled, then it:

  • can not be a custom nation.
  • must have at least 5 cities.
Allow

The country:

  • owns Ningyuan (704), Xilin Gol (723), Shenyang (726) and Beijing (1816).
  • is not at war.
  • is not a subject nation other than a tributary state.
  • does not have the modifier “Tribal Succession Crisis”.

Effects

If Beijing (1816) is part of the HRE, but the country is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth  −50 opinion with a yearly decay of 1.
    • loses  1 imperial authority.

Beijing (1816):

  • will no longer be under the control of an estate.
  • becomes the capital of the country.
  • becomes a core province of the country.
  • changes its culture to the primary culture of the country.

The country:

  • becomes   Qing.
  • changes its government rank to   empire.
  • gets a permanent claim on every province of China that it does not own.
  • gains  10 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •   −0.05 monthly autonomy change,
    •   +1 national unrest.
  • gets new missions.

If the country:

 Create Green Standard Army

Enlist disgruntled soldiers and officers from the Ming army and establish the Green Standard Army.
 
Potential requirements

The country:

If the country is AI-controlled, then it:

  • can not be a custom nation.
Allow

The country:

  Ming:


Effects

The country:

  • gains  10 prestige.
  • gets 4 regiments of  infantry and  cavalry in Cicigar (725).

  Ming:

  • loses  8000 manpower.
  • gets the opinion modifier “Enlisted disgruntled Ming soldiers and officers to the Green Standard” towards the country for 20 years, worth  −100 opinion with a yearly decay of 1.

 Create the Eight Banners

Establish a more centralized military force by establishing the Eight Banners.
 
Potential requirements

The   ‘Mandate of Heaven’ DLC is not enabled.
The country:

If the country is AI-controlled, then it:

  • can not be a custom nation.
Allow

The country:


Effects

The country:

  • gets 4 regiments of  infantry and  cavalry in its capital.

Achievements[edit]

 
Start as one of the Jurchen Tribes and form Qing.
 
Become Chinese Emperor as Qing.
 
Have 100 regiments as Banners raised at the same time.
Country guides

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Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Central African technology group     Mutapa
East African technology group     Kilwa
Muslim technology group     Mamluks  Tunis
West African technology group     Mali

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Cusco   Muisca
South American technology group     Mapuche