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Manchu

Kingdom rankManchu
Manchu.png
Primary culture
Manchu (Chinese)

Capital province
Huncun (2108)

Government
Steppe NomadsGovernment steppe horde.png

State religion
ConfucianConfucianism.png

Technology group
NomadicNomadic technology group
Manchu ideas
Traditions.png Traditions:
−5% Land maintenance modifier
+1 Land leader shock

National manpower modifier.png United Three Jurchens

+15% National manpower modifier
−15% Core-creation cost

Possible Manchu banners.png The Eight Banners

+25% Possible Manchu banners

Stability cost modifier.png Manchu Alphabet

−10% Stability cost modifier
+5% Institution spread

Legitimacy.png The Later Jin

+1 Yearly legitimacy
+1 Yearly horde unity

Cavalry combat ability.png Link with the Mongol Dynasty

+15% Cavalry combat ability

Military technology cost.png Chinese Learning

−10% Military technology cost

Aggressive expansion impact.png The Seven Grievances

−10% Aggressive expansion impact

Idea bonus.png Ambition:

+15% Morale of armies

Manchu is a formable nation, able to be created by Flag of Haixi Haixi, Flag of Jianzhou Jianzhou, Flag of Yeren Yeren, Flag of Donghai Donghai, and Flag of Udege Udege, or any other country with Jurchen primary culture. It exists in game starts between 1616 and 1637. When Manchu is formed uniting the former 5 nations, it borders Flag of Ming Ming and Flag of Korea Korea in the south, Flag of Korchin Korchin in the west, and Flag of Nivkh Nivkh and Flag of Solon Solon in the north.

Contents

FormationEdit

Any country with Manchu as its primary culture can take the decision to form Manchu.

 Adopt Manchu Identity

With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification through the adoption of a new identity: Manchu.
 
Potential requirements

  Manchu does not exist.
The country:

If the country is AI-controlled, then it:

  • can not be a custom nation.
Allow

The country:


Effects

If Girin (730) is part of the HRE, but the country is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth  −50 opinion with a yearly decay of 1.
    • loses  1 imperial authority.

Girin (730):

  • will no longer be under the control of an estate.
  • becomes the capital of the country.

The country:

  • changes primary culture to Manchu.
  • changes ruler culture to Manchu.
  • if the country has an heir:
    • changes heir culture to Manchu.
  • if the country has a consort of Jurchen culture:
    • changes consort culture to Manchu.
  • all Jurchen provinces adopt Manchu culture.
  • changes to   Manchu.
  • moves its   capital to Girin (730).
  • gains cores on all not cored provinces in the Manchuria region.
  • gains  25 prestige.
  • gets new missions.

If Manchu:

 
Provinces in yellow must be owned and cored to form Manchu. Cores are gained in all solid colored green provinces after formation, while shaded provinces are permanently claimed.

MissionsEdit

Main article: Manchurian missions

EventsEdit

Manchu shares many events with Qing and Jianzhou.

Main article: Manchurian events

DecisionsEdit

 Construct the Forbidden City


The Forbidden City will be a glorious national monument, increasing our prestige and promoting stability.


 
Potential requirements

The country:

If the country is AI-controlled, then it:

  • can not be a custom nation.
Allow

The country:

  • is not at war
  • has hired a level 3   statesman or has a ruler with an administrative skill of at least 3.
  • has either the faction system is disabled or the Bureaucrats faction is in power.
  • has a stability of +3.
  • has at least 1 year's worth of income in its treasury.
  • has at least 50 administrative power.

Effects

The country:

  • loses   ducats equal to 1 year of income.
  • loses   50 administrative power.
  • gets the modifier “The Forbidden City” for the rest of the campaign with the following effects:
    •   −10% stability cost modifier,
    •   +0.5 yearly prestige.

 Qing Dynasty


We have taken the Northern Capital and defeated the false emperors. The Middle Kingdom must be united under a Manchu banner. Our dynasty shall reign for a thousand years!


 
Potential requirements

  Qing does not exist.
The country:

If this country is AI-controlled, then it:

  • can not be a custom nation.
  • must have at least 5 cities.
Allow

The country:

  • owns Ningyuan (704), Xilin Gol (723), Shenyang (726) and Beijing (1816).
  • is not at war.
  • is not a subject nation other than a tributary state.
  • does not have the modifier “Tribal Succession Crisis”.

Effects

If Beijing (1816) is part of the HRE, but the country is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth  −50 opinion with a yearly decay of 1.
    • loses  1 imperial authority.

Beijing (1816):

  • will no longer be under the control of an estate.
  • becomes the capital of the country.
  • becomes a core province of the country.
  • changes its culture to the primary culture of the country.

The country:

  • becomes   Qing.
  • changes its government rank to   empire.
  • gets a permanent claim on every province of China that it does not own.
  • gains  10 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •   −0.05 monthly autonomy change,
    •   +1 national unrest.
  • gets new missions.

If the country:

AchievementsEdit

 
Start as one of the Jurchen Tribes and form Qing.
 
Become Chinese Emperor as Qing.
 
Have 100 regiments as Banners raised at the same time.
 
As a Horde, own over 200 provinces producing grain.
Country guides

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