Manchu

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- −5% Land maintenance modifier
- +1 Land leader shock
- +15% National manpower modifier
- −15% Core-creation cost
- +25% Possible Manchu banners
- −10% Stability cost modifier
- +5% Institution spread
- +1 Yearly legitimacy
- +1 Yearly horde unity
- +15% Cavalry combat ability
- −10% Military technology cost
- −10% Aggressive expansion impact
- +15% Morale of armies
Manchu is a formable nation, able to be created by Haixi,
Jianzhou,
Xibe,
Nanai, and
Orochoni, or any other country with Jurchen primary culture. It exists in game starts between 1616 and 1637. When Manchu is formed uniting the former 5 nations, it borders
Ming and
Korea in the south,
Korchin in the west, and
Nivkh and
Solon in the north.
Formation[edit | edit source]
Adopt Manchu Identity
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification through the adoption of a new identity: Manchu.
Potential requirements
If the country is AI-controlled, then it:
Playing with normal or historical nations. |
Allow
The country:
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Effects
The country:
Hidden effects:
If Girin (730) is part of the HRE, but its owner is not a member then:
Girin (730):
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AI gives "very high priority" (5000) to this decision
Missions[edit | edit source]
- Main article: Manchurian missions
Events[edit | edit source]
- Main article: Manchurian events
Manchu shares many events with Qing and Jianzhou.
Decisions[edit | edit source]
Qing Dynasty
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
We have taken the Northern Capital and defeated the false emperors. The Middle Kingdom must be united under a Manchu banner. Our dynasty shall reign for a thousand years!
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
If
else if else, Beijing (1816) is part of a state. |
Effects
The country:
If Beijing (1816) is part of the HRE, but its owner is not a member then:
Beijing (1816):
|
The AI will always take this decision.
Construct the Forbidden City
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Forbidden City will be a glorious national monument, increasing our prestige and promoting stability.
Potential requirements
The The country:
If the country is AI-controlled, then it:
|
Allow
The country:
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Effects
The country: |
Achievements[edit | edit source]

Eastern technology group ![]() |
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Eastern technology group ![]() |
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Anatolian technology group ![]() |
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Mesoamerican technology group ![]() |
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Polynesian technology group ![]() |
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