Mamluk government events

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This is a list of all of events for the Gov mamluk government.png Mamluk Government Types: [1].

id

Msg event.pngMamluk Succession

The death of [Root.Monarch.GetName] has left our country without a ruler. All the important Mamluk households of [Root.Capital.GetCapitalName] are calling upon their influence to have a say in who his successor is going to be. Depending on who wins our new ruler will have the support of different households and different parts of the country.\nOnly one thing is certain, those that would rather have seen their own group's interests prevailing will not greet our new [Root.Monarch.GetTitle] with joy. Some might even spend the rest of their lives trying to limit his influence.
 
Trigger conditions
  • None
Is triggered only by

the death of foreign slave ruler.


Immediate effects

Hidden effects:

  • Culture icon.png "First ruler alternative" culture:
    • Is our Culture icon.png culture or accepted culture of an owned province
  • Culture icon.png "Second ruler alternative" culture:
    • Is our Culture icon.png culture or accepted culture, but not first one of an owned province
  • Culture icon.png "Third ruler alternative" culture:
    • Is our Culture icon.png culture or accepted culture, but not first or second one of an owned province
  • Culture icon.png "Fourth ruler alternative" culture:
    • Is the Culture icon.png culture of a province which:
      • If
        • Is Circassian
        • Is not owned by us
        • Owner is not at war with us, our rival or enemy
        • Is not the first, second or third culture
      • Else:
        • Has been discovered
        • Is owned by a Muslim country which is not at war, our rival or enemy
        • Has Slaves.png slaves as trade goods
        • Is not the first, second or third culture

Event button 547.png
We need the support of the [first_ruler_alternative_province.Culture.GetName] Mamluks.
  • Get a new ruler with Culture icon.png "First ruler alternative" culture and is 30/32/35/40/42/45/50 (randomly) years old
Event button 547.png
Only the [second_ruler_alternative_province.Culture.GetName] Mamluks are of use now.
  • Get a new ruler with Culture icon.png "Second ruler alternative" culture and is 30/32/35/40/42/45/50 (randomly) years old
Event button 547.png
The [third_ruler_alternative_province.Culture.GetName] candidate has our support!
  • Get a new ruler with Culture icon.png "Third ruler alternative" culture and is 30/32/35/40/42/45/50 (randomly) years old
Event button 547.png
The best alternative is one who has no ties to the groups in [Root.Capital.GetCapitalName]...
  • Gain 15 Army tradition.png army tradition
  • Get a new ruler with Culture icon.png "Fourth ruler alternative" culture and is 30/32/35/40/42/45/50 (randomly) years old
id

Msg event.png[not_ruling_culture_province.Culture.GetName] Soldiers

While Mamluks make up the core of our forces not all of our military might consists of warrior slaves. Local [not_ruling_culture_province.Culture.GetName] soldiers make up much of our infantry and they are also used for guard and garrison duties.
Small chances of advancement and low pay aren’t the best motivators however and it is not clear how far we can trust these men. Certainly their training and equipment are often neglected by the Amir in charge of them.
In [not_ruling_culture_province.GetAreaName] the mistrust between the [not_ruling_culture_province.Culture.GetName] and Mamluk Amirs have lead to a mutiny.


 
Trigger conditions
  • Has enacted Gov mamluk government.png "Mamluk Government" type
  • Does not have country modifiers:
    • "Rebels Crushed"
    • "Placated Local Population"
  • Owns any province which:
    • Culture icon.png Culture is accepted
    • Culture icon.png Culture is ruler's culture
Is triggered only by

the bi-yearly pulse I.

Base weight
175

Event button 547.png
We must crush this in its cradle!

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.
  • Gain country modifier "Rebels Crushed" for 10 years, giving the following effects:
    • +1 National unrest.png global unrest
  • Flag of Rebels Nationalist rebels (size 2) rise in revolt in trigger province
Event button 547.png
Let us see what we can do to improve their situation.

If the country has the Burghers.png burghers estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.
  • Lose Gold Icon.png ducats equal to 0.15 years of income
  • Gain country modifier "Placated Local Population" for 10 years, giving the following effects:
    • +5% National manpower modifier.png global manpower modifier
id

Msg event.pngThe Tarh and the Royal Monopolies

Our predecessors have wisely used a system of royal monopolies to control the revenue from cash crops and fine goods. With demand falling however we are losing money on these investments. Our overseer in [monopoly_province.GetName] is reporting that they have been unable to sell their stock for two years now and worry that this is going to cost the state money.
He suggests that we force our subjects to buy these goods at a set price instead so that we can regain our investment. A process traditionally known as Tarh.


 
Trigger conditions
  • Has enacted Gov mamluk government.png "Mamluk Government", Gov muslim.png "Iqta" or Gov indian sultanate.png "Indian Sultanate" type
  • Owns any province which:
    • Is part of a state
    • Produces either Sugar.png sugar, Cotton.png cotton, Paper.png paper, Silk.png silk, Cloth.png cloth, Gems.png gems or Coffee.png coffee
    • Does not have province modifiers "Unprofitable Monopolies" or "Tarh"
Is triggered only by

the bi-yearly pulse I.

Base weight
175

Event button 547.png
What an excellent idea!

If the country has the Burghers.png burghers estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate loses Estate loyalty 10 loyalty.
  • Gain Gold Icon.png ducats equal to 0.15 years of income
  • A random province following the trigger conditions:
    • Gain province modifier "Tarh" for 10 years, giving the following effects:
      • -25% Goods produced.png trade goods size
Event button 547.png
We will just have to endure the cost.

If the country has the Burghers.png burghers estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.
  • Lose Gold Icon.png ducats equal to 0.15 years of income
  • A random province following the trigger conditions:
    • Gain province modifier "Unprofitable Monopolies" for 10 years, giving the following effects:
      • -50% Trade value modifier.png trade value modifier
id

Msg event.pngRevolt of [mamluk_province.Culture.GetName] Amir

One of our more powerful Mamluk Amirs has built up a powerbase in [mamluk_province.GetAreaName] and is now marching on [Root.Capital.GetCapitalName]. There is rumors of widespread support for his cause among the Mamluk households of the capital and even within the citadel itself.

 
Trigger conditions
  • Has enacted Gov mamluk government.png "Mamluk Government" type
  • Legitimacy.png Legitimacy is lower than 90
  • Owns any province which:
    • Is part of a state
    • Is in capital area
    • Is not the Capital.png capital
Is triggered only by

the bi-yearly pulse I.

Base weight
175

Event button 547.png
The penalty for treason is death!
  • Lose 5 Legitimacy.png Legitimacy
  • Pretender rebels.png Circassian pretender rebels (size 1) spawn in a random province following trigger conditions
id

Msg event.pngFactionalism

The [Root.Monarch.GetTitle] is far from the only owner of Mamluks in our [Root.GovernmentName]. The households of influential manumitted Mamluks often contain great, if not greater, numbers of newly imported slaves from their home regions. These influential Amirs are often those with the greatest influence during a succession but even when the throne is occupied the influence of the Mamluk households are great on [Root.GetAdjective] politics. It is up to [Root.Monarch.GetName] to ensure that this factionalism does not stifle the politics of [Root.Capital.GetCapitalName].

 
Trigger conditions
  • Has enacted Gov mamluk government.png "Mamluk Government" type
  • Does not have country modifiers:
    • "Factionalism"
    • "Ruler Supporting Faction"
Is triggered only by

the bi-yearly pulse I.

Base weight
235

Event button 547.png
We must attempt to play them off against each other.
  • Gain country modifier "Factionalism" for 10 years, giving the following effects:
    • +15% Stability cost modifier.png stability cost modifier
    • +0.5 Yearly legitimacy.png yearly legitimacy
Event button 547.png
Let us pick sides and support the stronger factions.
  • Gain country modifier "Ruler Supporting Faction" for 10 years, giving the following effects:
    • +15% National manpower modifier.png global manpower modifier
    • -0.5 Yearly legitimacy.png yearly legitimacy
id

Msg event.pngPalace Coup

Gravely discontent with the misrule of [Root.Monarch.GetName], prominent Mamluk Amirs have taken it upon themselves to depose our [Root.Monarch.GetTitle] and put a more able warrior on the throne.

 
Trigger conditions
  • Has enacted Gov mamluk government.png "Mamluk Government" type
  • Legitimacy.png Legitimacy is lower than 60
  • Controls the Capital.png capital
Is triggered only by

the bi-yearly pulse I.

Base weight
185

Event button 547.png
We will not abandon [Root.Monarch.GetName]!
  • Gain 5 Legitimacy.png Legitimacy
  • Lose 1 Stability.png Stability
  • Pretender rebels.png Circassian pretender rebels (size 2) spawn in the Capital.png capital
Event button 547.png
All men must die.
  • Lose 1 Stability.png Stability
  • Ruler dies
id

Msg event.pngThe City of Cairo

Much older than our own [Root.GovernmentName], Cairo has been embellished by rulers and conquerors for hundreds if not a thousand years. Bringing order in this maze of buildings, from the tombs of the city of the dead and the slums of fustat, to the bustling markets of Khan el-Khalili, or the great Citadel of Cairo itself, has proven a monumental task for many of our predecessors. Nonetheless, as the master of the city, [Root.Monarch.GetName], is expected to leave [Root.Monarch.GetHerHis] mark upon Cairo, both to embellish and develop it, and to combat disease and keep the order.

 
Trigger conditions
  • Has enacted Gov mamluk government.png "Mamluk Government" type
  • Our Capital.png capital
    • Is Cairo (361)
    • Does not have one of the below modifiers
  • Does not have ruler flag "No pork for Cairo"
Is triggered only by

the bi-yearly pulse I.

Base weight
175

Event button 547.png
Let us renovate the souks and the Khan el-Khalili.
  • Our Capital.png capital gains province modifier "Expanding the Markets of Cairo" for 10 years, giving the following effects:
    • -50% Local tax modifier.png local tax modifier
    • +25% Goods produced.png trade goods size
    • +10% Trade value modifier.png trade value modifier
Event button 547.png
We must renovate the growing slums and the suburbs.
  • Our Capital.png capital gains province modifier "Renovation of the Slums of Cairo" for 10 years, giving the following effects:
    • -15% Local tax modifier.png local tax modifier
    • -15% Development cost.png development cost
    • +10% Local build cost local build cost
Event button 547.png
The Mosques and the al-Azhar require our attention.
  • Our Capital.png capital gains province modifier "Patronization of al-Azhar" for 10 years, giving the following effects:
    • -50% Local tax modifier.png local tax modifier
    • -1% Technology cost.png technology cost
    • +0.2 Piety monthly piety
    • -50% Local production efficiency.png local production efficiency
Event button 547.png
Let us focus on the citadel itself, and the defenses of the city.
  • Our Capital.png capital gains province modifier "Citadel of Cairo" for 10 years, giving the following effects:
    • +25% Local defensiveness.png local defensiveness
    • -15% Local build cost local build cost
Event button 547.png
Coming generations shall envy the monuments we erect.
  • Our Capital.png capital gains province modifier "Monuments of Cairo" for 10 years, giving the following effects:
    • +0.5 Yearly legitimacy.png yearly legitimacy
    • +15% Local development cost local development cost
Event button 547.png
There is not much we can do for the citizens of Cairo right now.
  • Lose 5 Legitimacy.png Legitimacy
  • Set ruler flag "No pork for Cairo"
id

Msg event.pngA New Amir al-Hajj

The pilgrimage to the holy cities of Mecca and Medina is one that every Muslim should undertake at least once in their lifetime. As the [Root.Monarch.GetTitle] it is our responsibility to ensure that they can safely reach that destination. This is a position that in many ways requires both cunning and martial ability, as the way to proceed can range from defeating raiders to negotiating passage from local rulers, to outright threats or bribery. The Amir al-Hajj will have the overall responsibility for the Hajj caravans and will have great freedom in how to achieve a steady and peaceful passage for all [Root.GetAdjective] pilgrims.

 
Trigger conditions
  • Is Muslim
  • Has enacted Gov mamluk government.png "Mamluk Government", Gov muslim.png "Iqta" or Gov chieftain.png "Tribal Federation" type
  • Does not have one of the below modifiers
Is triggered only by

the bi-yearly pulse I.

Base weight
250

Event trigger.pngEnabled if: Culture icon.png Primary culture is Bedouin

Event button 547.png
Let us choose a Bedouin, the best of our own.
  • Gain 5 Legitimacy.png Legitimacy
  • Gain country modifier "Bedouin Amir al-Hajj" for 30 years, giving the following effects:
    • +10% National manpower modifier.png global manpower modifier
    • -0.5 Yearly prestige.png yearly prestige

Event trigger.pngEnabled if: Culture icon.png Primary culture is not Bedouin

Event button 547.png
Let us choose a Bedouin, native to the deserts of Arabia.
  • Lose 10 Yearly prestige.png Prestige
  • Gain country modifier "Bedouin Amir al-Hajj" for 30 years, giving the following effects:
    • +10% National manpower modifier.png global manpower modifier
    • -0.5 Yearly prestige.png yearly prestige

Event trigger.pngEnabled if: Culture icon.png Primary culture is not Bedouin

Event button 547.png
A skilled warrior will be up for the task.
  • Lose 35 Military power.png Military power
  • Gain country modifier "Warrior Amir al-Hajj" for 30 years, giving the following effects:
    • +0.5 Yearly prestige.png yearly prestige

Event trigger.pngAlways enabled:

Event button 547.png
An able diplomat will handle this best.
  • Lose 35 Diplomatic power.png Diplomatic power
  • Gain country modifier "Diplomatic Amir al-Hajj" for 30 years, giving the following effects:
    • +5% Trade efficiency.png trade efficiency

Event trigger.pngEnabled if: Has enacted Gov mamluk government.png "Mamluk Government" type

Event button 547.png
Only a loyal Mamluk can perform this task.
  • Gain 5 Legitimacy.png Legitimacy
  • Gain country modifier "Mamluk Amir al-Hajj" for 30 years, giving the following effects:
    • +10% National manpower modifier.png global manpower modifier

id

Msg event.pngHajj Caravans Raided

A recent caravan of pilgrims for the holy cities was ambushed and plundered. It is our duty to protect those among our subjects who would set out for the holy cities and now our ability to do so is put in question.

 
Trigger conditions
  • Is Muslim
  • Has enacted Gov mamluk government.png "Mamluk Government", Gov muslim.png "Iqta" or Gov chieftain.png "Tribal Federation" type
  • Either:
    • Does not have country flag "Failed Hajj"
    • Has country flag "Failed Hajj" for at least 10 years
Mean time to happen

400 months

Modifiers
  • Stability.png Stability is -3 : ×0.8
  • Stability.png Stability is -2 or lower : ×0.8
  • Stability.png Stability is -1 or lower : ×0.8
  • Stability.png Stability is 1 or lower : ×0.9
  • Stability.png Stability is 1 or higher and does not have country modifier "Warrior Amir al-Hajj" : ×1.1
  • Stability.png Stability is 2 or higher and does not have country modifier "Warrior Amir al-Hajj" : ×1.1
  • Stability.png Stability is 3 and does not have country modifier "Warrior Amir al-Hajj" : ×1.2
  • Has country modifier "Bedouin Amir al-Hajj" : ×1.65
  • Has country modifier "Warrior Amir al-Hajj" : ×1.25
  • Is at war and has country modifier "Diplomatic Amir al-Hajj" : ×0.75
  • Is not at war and has country modifier "Diplomatic Amir al-Hajj" : ×1.5
  • Legitimacy.png Legitimacy is 80 or lower and has country modifier "Mamluk Amir al-Hajj" : ×0.75
  • Legitimacy.png Legitimacy is 90 or higher and has country modifier "Mamluk Amir al-Hajj" : ×1.5

Event trigger.pngAlways enabled:

Event button 547.png
This will not happen again.
  • If has country modifier "Bedouin Amir al-Hajj" :
    • Lose 10 Yearly prestige.png Prestige
    • Lose 10 Legitimacy.png Legitimacy
  • Else, if has country modifier "Warrior Amir al-Hajj" :
    • Lose 5 Legitimacy.png Legitimacy
  • Else, if has country modifier "Diplomatic Amir al-Hajj" :
    • Lose 10 Yearly prestige.png Prestige
  • Else, if has country modifier "Mamluk Amir al-Hajj" :
    • Lose 5 Legitimacy.png Legitimacy
    • Lose Manpower.png manpower equal to 0.5 years of manpower
  • Else:
    • Lose 10 Yearly prestige.png Prestige
    • Lose 5 Legitimacy.png Legitimacy

Event trigger.pngAlways enabled:

Event button 547.png
We must spend more to protect them.
  • Lose Gold Icon.png ducats equal to 0.5 years of income

Event trigger.pngEnabled if: Has country modifier "Diplomatic Amir al-Hajj"

Event button 547.png
Our Amir al-Hajj will use his contacts to ensure a better outcome in the future.
  • Lose 50 Diplomatic power.png Diplomatic power

id

Msg event.pngThe Pilgrims are Safe

Our efforts to protect those of our subjects who seek to perform their pilgrimage to the holy cities of Mecca and Medina have paid off. It is now long since there was last a raid and the realm is at peace.

 
Trigger conditions
  • Is Muslim
  • Has enacted Gov mamluk government.png "Mamluk Government", Gov muslim.png "Iqta" or Gov chieftain.png "Tribal Federation" type
  • Either:
    • Does not have country flag "Good Hajj"
    • Has country flag "Good Hajj" for at least 10 years
Mean time to happen

400 months

Modifiers
  • Stability.png Stability is -3 : ×1.2
  • Stability.png Stability is -2 or lower : ×1.2
  • Stability.png Stability is -1 or lower : ×1.2
  • Stability.png Stability is 1 or lower : ×1.1
  • Stability.png Stability is 1 or higher and does not have country modifier "Warrior Amir al-Hajj" : ×0.9
  • Stability.png Stability is 2 or higher and does not have country modifier "Warrior Amir al-Hajj" : ×0.9
  • Stability.png Stability is 3 and does not have country modifier "Warrior Amir al-Hajj" : ×0.8
  • Has country modifier "Bedouin Amir al-Hajj" : ×0.65
  • Has country modifier "Warrior Amir al-Hajj" : ×0.85
  • Is not at war and has country modifier "Diplomatic Amir al-Hajj" : ×0.5
  • Is at war and has country modifier "Diplomatic Amir al-Hajj" : ×1.35
  • Legitimacy.png Legitimacy is 80 or lower and has country modifier "Mamluk Amir al-Hajj" : ×1.35
  • Legitimacy.png Legitimacy is 90 or higher and has country modifier "Mamluk Amir al-Hajj" : ×0.65

Event button 547.png
Excellent.
  • If has country modifier "Bedouin Amir al-Hajj" :
    • Gain 5 Yearly prestige.png Prestige
  • Else, if has country modifier "Warrior Amir al-Hajj" :
    • Gain 5 Legitimacy.png Legitimacy
  • Else, if has country modifier "Diplomatic Amir al-Hajj" :
    • Gain 50 Diplomatic power.png Diplomatic power
  • Else, if has country modifier "Mamluk Amir al-Hajj" :
    • Gain 5 Yearly prestige.png Prestige
    • Gain 5 Legitimacy.png Legitimacy
  • Else:
    • Gain 10 Yearly prestige.png Prestige
id

Msg event.pngAwlad al-nas

Having been educated to be loyal warriors since early age Mamluk slaves often have the complete trust of their owner or employer. Their sons however, the Awlad al-nas, having grown up under far more convenient and forgiving circumstances, are generally considered far less able and loyal. Unable to serve as Royal Mamluks the Awlad al-nas instead constitute a social elite within regular military units and in the lower administration.
These noble sons themselves are however continually trying to prove that they are ready for bigger responsibilities. With the open position of command for the defenses of the [defence_province.GetAreaName] state, a number of them are hoping that we will entrust them with this task.


 
Trigger conditions
  • Has enacted Gov mamluk government.png "Mamluk Government" type
  • Owns any province which:
    • Is part of a state
    • Neighbors a province we do not own
    • Does not have province modifiers
      • "Commander from the Awlad al-nas"
      • "Mamluk Commander"
Is triggered only by

the bi-yearly pulse I.

Base weight
185

Event button 547.png
Let us appoint one of the sons.
  • Lose 5 Legitimacy.png Legitimacy
  • All owned provinces in province's area described in triger conditions:
    • Gain province modifier "Commander from the Awlad al-nas" for 10 years, giving the following effects:
      • +15% Local defensiveness.png local defensiveness
      • +25% Local manpower modifier.png local manpower modifier
Event button 547.png
We can only trust our own, the commander must be a Mamluk.
  • Gain 5 Legitimacy.png Legitimacy
  • All owned provinces in province's area described in triger conditions:
    • Gain province modifier "Mamluk Commander" for 10 years, giving the following effects:
      • -4 Local unrest.png local unrest
      • +15% Local defensiveness.png local defensiveness
id

Msg event.pngQaranis

This [Root.GovernmentName] was founded by Mamluk slaves and the ownership and import of skilled warrior slaves remain the base for any [Root.Monarch.GetTitle]’s power. It is only natural that a slave will be more loyal to his master than any other in his new homeland, and even more so if rewarded by manumission for services rendered.
However, currently many of the royal Mamluks in our administration, court and armies are those that $RANDOM_OLD_MONARCH$ bought and introduced to our [Root.GovernmentName]. These are men with great influence but no personal loyalties to [Root.Monarch.GetName], men that our new Mamluks accuse of plotting and trying to limit their influence.


 
Trigger conditions
  • Has enacted Gov mamluk government.png "Mamluk Government" type
  • Does not have ruler modifiers "Loyal Mamluks"
  • Does not have country modifier "Qaranis"
Is triggered only by

the bi-yearly pulse I.

Base weight
185

Event button 547.png
Let us root out the Qaranis from important positions!
  • Lose 10 Legitimacy.png Legitimacy
  • Gain ruler modifier "Loyal Mamluks" for 10 years, giving the following effects:
    • +1.5 Yearly legitimacy.png yearly legitimacy
    • +10% State maintenance.png state maintenance modifier
Event button 547.png
We have no choice but to trust them, we are all Mamluks after all...
  • Gain 10 Legitimacy.png Legitimacy
  • Gain country modifier "Qaranis" for 10 years, giving the following effects:
    • -1.5 Yearly legitimacy.png yearly legitimacy
    • -10% State maintenance.png state maintenance modifier
id

Msg event.pngFurusiyya

The Furusiyya are a set of equestrian exercises that teach young warriors the craft of cavalry warfare. With detailed rules, training manuals and very popular public competitions and champions, the Furusiyya has in many ways been perfected by Mamluk warrior aristocracy. While some chroniclers would claim that the champions of today could never compete with the warriors of the past, it is still both customary, and very popular, for [Root.Monarch.GetTitle]s to arrange big public Furusiyya competitions, and the champions remain the heroes of many popular tales.

 
Trigger conditions
  • Has enacted Gov mamluk government.png "Mamluk Government" type
  • Is not at war
  • Owns at least 10 provinces
  • Does not have country modifier "Furusiyya"
Is triggered only by

the bi-yearly pulse I.

Base weight
235

Event button 547.png
This is good for the people, but not something for a [Root.Monarch.GetTitle] to spend money on.
  • Gain 5 Legitimacy.png Legitimacy
  • Gain 10 Army tradition.png army tradition
Event button 547.png
Let us expand and build new hippodromes to patronize the flowers of chivalry.
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Lose Manpower.png manpower equal to 1 year of manpower
  • Gain 5 Legitimacy.png Legitimacy
  • Gain 25 Army tradition.png army tradition
  • Gain country modifier "Furusiyya" for 5 years, giving the following effects:
    • +10% Cavalry combat ability.png cavalry power
    • +10% Cavalry cost.png cavalry cost

References[edit]

  1. The script code is located in /Europa Universalis IV/events/MamlukEvents.txt