Mali

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Kingdom rankMali
Mali.png
Primary culture
Mali (Mande)

Capital province
Joma (1124)

Government
Musa Rule Government monarchy.png

State religion
SunniSunni.png

Technology group
West AfricanWest African technology group
Malian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.34.

Traditions.png Traditions:

−10% Land attrition
+2 Tolerance of heathens

Vassal income.png Restore Malian Suzerainty

+20% Income from vassals

Goods produced modifier.png Gold of Bure

+10% Goods produced modifier

National manpower modifier.png Reclamation of Land

+10% National manpower modifier

Discipline.png Mandinka Warrior Spirit

+5% Discipline

Yearly navy tradition.png Lost Fleet of Abubakari II

+0.5 Yearly navy tradition

Merchants.png Seek New Markets for Salt

+1 Merchant

Trade efficiency.png West African Slave Trade

+10% Trade efficiency

Idea bonus.png Ambition:

+10% Infantry combat ability

Mali is a Sunni monarchy of the Maliki school Maliki school in Northern Africa, neighboring Flag of Jolof Jolof to the Northwest, Flag of Macina Macina and Flag of Jenné Jenné to the north and Flag of Mossi Mossi and Flag of Kong Kong to the east.

Missions[edit | edit source]

Main article: Malian missions

Events[edit | edit source]

Main article: Malian events

Malian events focus on the fall of the Mali Empire and separatist movements.

Reformation[edit | edit source]

id

Execute decision.pngTake the Mantle of Mali


The powerful and prosperous Mali Empire fell many years ago due to jealous neighbors and squabbling chieftains. Despite that, the spirit of Mali can not be destroyed, it will always survive inside its people. Now the lands around Manding are united again, it is time for a new Mansa to rise up and bring the empire back to its former glory.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Mali Mali does not exist
The country:


Effects

The country:

  • becomes Flag of Mali Mali.
  • gains Prestige.png 25 prestige.
  • gets new Mission.png missions if Origins.png 'Origins' DLC is active
  • becomes an Empire rank Empire
  • moves the Capital.png capital to Joma (1124)
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Malian ideas
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision

Decision[edit | edit source]

id

Execute decision.pngPurchase Trade Colony


While the Europeans are not very trusting towards our kind, our gold will allow us to convince them anyway to sell one of their provinces to us.
We should however make sure that our relation with the target country is somewhat good though.


 
Potential requirements

Has completed the Mission.png "Connection to Maghreb" mission

Allow

Flag of Mali Mali:

  • Has at least Gold Icon.png 2 000 ducats
  • Is not at war

Effects

Trigger the Msg event.png event The many options of European Trade Outposts


  • AI will always take this decision.
  • AI gives "small priority" (50) to this decision.

Disasters[edit | edit source]

Decline of Mali icon
Pain. Suffering. And the Mali way of life.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Mali. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Mali in 1444 is an empire on the decline, having once stretched to Timbuktu and Gao and now consisting of just the empire's heartland around the capital and the twin gold mines of Bure and Bambuk. With Origins.png Origins active, Mali will immediately experience the Decline of Mali disaster, which can completely overwhelm Mali with rebels if not carefully managed.

Surviving the disaster[edit | edit source]

The disaster itself causes some negative modifiers while active, but the most dangerous aspect of it are the frequent rebel-triggering events. Fortunately, Mali can prevent some of these events from firing by completing missions while working towards fully ending the disaster.

Opening moves[edit | edit source]

Before unpausing the game, it is advisable to first disinherit your Heir, secondly you should Summon the Diet, taking a mission which increases Prestige, and thirdly complete two missions before unpausing the game, preventing pretender- and estate-related rebels. Said missions can be completed the following way:

A Competent Court

First, hire level 2+ Administrative, Diplomatic and Military advisors (take out loans as needed; you can replace them with cheaper advisors later); now you will get a monthly 6 Administrative points, but only 5 Diplomatic and Military points. In order to get those two to 6 as well, give the Amirs estate and the Merchants estate their +1 monarch power Privileges. You are now getting 6 points per month in all categories, letting you complete the 'A Competent Court' mission, preventing pretender rebels.

Gain Estate Favors

Increase development in Gabu once (building towards the requirement for the 'Handle the Kaabu people' mission). Sell Titles (possible since you should still have 10% Crown Land); since the estates should now have 60% loyalty, you can complete the mission 'Gain Estate Favors', blocking estate rebels. Now, Seize Land in order to recover some Crown Land. Optionally, give the rest of the Estates + loyalty privileges. Hire a small Mercenary company to reach Force Limit, since Manpower will be scarce.

Expansion[edit | edit source]

You need 350 development to fully end the disaster. Once your mercenaries are hired, you can complete 'Mansa to Arms', giving you claims and a 'Subjugation' CB on Flag of Jolof Jolof. Get an ally or two - it's probably best to get no more than 1 of Flag of Timbuktu Timbuktu, Flag of Jenné Jenné or Flag of Songhai Songhai as allies, as you will need to conquer all three to end the disaster. Flag of Jolof Jolof (and whoever they may ally) should be your first target. You should conquer, not vassalize them, as a) an event will give you a malus to Liberty desire in any vassal you take, making them difficult to annex and useless in wars b) the 350 development required to end the disaster requires land to be held directly and c) Jolof's Senegambian culture-land is needed to accept that culture, a requirement for the next mission.

Once Jolof is conquered and cored, make the land a state and accept Senegambian culture. Develop Gabu to 15 development (try not to use Military power.png points so you won't fall behind in military tech), letting you complete 'Handle the Kaabu People'. This prevents disaster separatist events - you will now only have to deal with occasional peasant revolts and stability hits from the disaster.

Developing Segu and increasing autonomy there will let you complete 'Appease the Bambara', giving you some more claims.

Further steps will depend on how the diplomatic map develops, but here are some general guidelines:

  • Use typical strategies to break up alliances and pick off targets - for example, if you want to conquer Flag of Timbuktu Timbuktu but they're allied to Flag of Songhai Songhai, try allying Songhai yourself, calling Songhai into a war with some third party, then declaring on Timbuktu while Songhai is busy with the first war.
  • Conquering Flag of Jenné Jenné and completing the mission will immediately raise the monument there to level 2, giving you an extra missionary - this is hugely helpful for converting your Fetishist territory.
  • You will likely need to develop both Feudalism and Renaissance fairly early on. Feudalism can be boosted in your capital - which gets a small passive growth to the institution automatically - while Renaissance is best boosted in either of your gold provinces, as the extra money will be hugely useful.
  • You gain stability from completing intermediate missions, but lose it from occasional disaster events. This means that speed is relatively important, as you want to ensure your stability remains high - consider leaving provinces as territorial cores if it lets you reach the 350 threshold faster.
  • Keep up in military tech to compete with your neighbors, but admin and diplomatic points can be spent on coring and institution developing. You don't need to get this technology higher than your starting level until you've ended the disaster and have your institutions present.

Once the disaster finally ends, you'll be the unquestioned dominant power in the region, have several rich gold mines, and can freely decide on future goals. In particular, Mali is in a great position to colonize South America (and you can get an achievement for it).

Achievement[edit | edit source]

Abu Bakr II’s Ambition icon
Start as Mali and have 4 Colonial Subjects in South America.
Dar al-Islam icon
Unify Islam under your rule.
Mansa Musa icon
As Mali, give 10k ducats away to another great power without having a single loan or being bankrupt.
Country guides
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