Malaya

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Kingdom rankMalaya
Malaya.png
Primary culture
Malayan (Malay)

Capital province
Malacca (596)

Government
Despotic Monarchy

State religion
SunniSunni.png

Technology group
ChineseChinese technology group
Malayan Sultanate ideas
Notes:

For Muslim countries in the Malay culture group.


Traditions.png Traditions:

−10% Ship costs
+10% Trade steering

Merchants.png Indian Ocean Trade

+1 Merchant

Tolerance heathen.png Sufi Legacy

+2 Tolerance of heathens

Production efficiency.png Spice Islands

+10% Production efficiency

Idea cost.png Classical Malay

−5% Idea cost

Naval maintenance modifier.png Trading Fleets

−20% Naval maintenance modifier
−10% Sailor maintenance

Prestige.png Heirs of Pasai

+1 Yearly prestige

Global settler increase.png Settle the Islands

+20 Global settler increase

Idea bonus.png Ambition:

+50% Naval tradition from battles
For the region, see Malaya (region).

Malaya is a formable country that does not exist in 1444. It can be formed by countries in the Malay culture group.

Formation[edit]

Execute decision.pngForm Malaya


Unify all Malayan provinces in the region under one strong ruler.


 
Potential requirements

Playing with normal or historical nations

Flag of Malaya Malaya does not exist.

The country:

If the country is AI-controlled, then it:

  • can not be a custom nation.
  • can not be a former colonial nation.
  • must have at least 12 cities.
Allow

The country:


Effects

The country:

  • changes to Flag of Malaya Malaya.
  • gains Prestige.png25 prestige.
  • gets a permanent claim on the areas:
    • Kutai, Brunei, Kalimantan, Aceh, Riau, Batak, Minangkabau, Lampung, Malaya, and Malacca.
  • gets the modifier “Increased Centralization” for 10 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change,
    • National unrest.png +1 National unrest.

If the country:

  • is a member of the Holy Roman Empire but not an elector or the emperor
    • then all its provinces are removed from the HRE.
  • is a duchy
    • then it becomes a Kingdom rank kingdom.
To form Malaya, the player must own all the green provinces shown, and own all of two of the orange, purple, and blue regions.

Strategy[edit]

Forming Malaya[edit]

To form Malaya, the player's nation must belong to the Malay culture group and the player must own all the provinces in any two of the following regions: Borneo, Malay Peninsula, Sumatra. Unlike many formable nations, it doesn't require Administrative technology 10. The provinces of Banten, Demak, Kalapa and Pakuan on the island of Java are also required. At the start of the game Flag of Brunei Brunei, Flag of Kutai Kutai, Flag of Sunda Sunda, Flag of Majapahit Majapahit, Flag of Pasai Pasai, Flag of Pagarruyung Pagarruyung, Flag of Siak Siak, and Flag of Malacca Malacca all own parts of this territory and therefore have a head start on forming Malaya. Of these, Malacca is an optimal choice as it starts out owning all of the Malay Peninsula and has easy access to Sumatra and easy early conquests in Flag of Kedah Kedah and Flag of Pattani Pattani.

Alternative Strategy[edit]

While the player must still own Banten, Demak, Kalapa and Pakuan in addition to all the provinces in 2 of the following regions: Borneo, Malay Peninsula, and Sumatra, the player could alternatively begin in the Philippines and build a good trade-based economy that, while it would take longer to form Malaya (as the player begins in a region not required to form Malaya), could be coupled with the Philippine Tiger achievement as Flag of Cebu Cebu. Starting as a nation in the Philippines, depending on the player, could be perceived as harder or easier taking into account that Flag of Cebu Cebu starts as a Hindu nation, as opposed to the majority of the powerhouses of the region, the Sunni countries of Flag of Brunei Brunei, Flag of Pasai Pasai, and Flag of Malacca Malacca. However, there is also one Hindu powerhouse of the region as well, Flag of Majapahit Majapahit, of whom could prove to be an invaluable ally, or a rival to conquer. In addition, if the player has the Wealth of Nations DLC then the Hindu religion can give powerful bonuses with its deities. Alternatively, if the player doesn't have this DLC then they could convert to Sikh should they so choose, which gives powerful military bonuses and some arguably decent events. Should the player so choose to play as Flag of Cebu Cebu, Flag of Kutai Kutai could make a very useful ally during the conquest of the Philippines, and perhaps against Flag of Brunei Brunei as well.

Colonization[edit]

Since Borneo and Sumatra both start the game with some uncolonized provinces the player will need to do some colonization to form Malaya. This makes continuing into a colonization-heavy strategy a natural choice afterwards. Note that although several of Malaya's potential starting nations (Malacca, Brunei, Kedah, and Flag of Ligor Ligor) get a colonist as one of their national ideas, it is their last (seventh) idea so it would be quicker to acquire Exploration Ideas to get started sooner. Note that the colonies in Sumatra or Borneo do not need to be finished to take the formation decision.

The best direction for exploration after forming Malaya is west into Africa. The quickest way of gaining land in Africa without the help of other countries is to colonize Cocos Island (which is in the sea space south of the Cocos Island sea space), Diego Garcia, and either Mauritius or Bourbon. From there, Africa proper can be colonized directly via Madagascar. Alternatively, Malaya can gain land in Africa by landing a conquistador, e.g., by invading Flag of Kilwa Kilwa and its vassal Flag of Sofala Sofala. Furthermore, a conquistador can be ferried around the Cape of Good Hope and conquer Flag of Kongo Kongo.

There are few things to watch out for. Provinces cannot be cored unless they are within colonial range. Annexing Flag of Mutapa Mutapa may thus be tricky unless an adjacent colony is conquered first. At least one friendly port in Africa is required to reliably send transports around the Cape of Good Hope. This will entail either fleet basing rights from Kilwa or Sofala, or a cored coastal province somewhere on the east coast of Africa.

Distances are much further in the Pacific Ocean than the Indian or Atlantic Ocean, and there are no countries to get fleet basing rights from. Therefore, the fastest way to the Americas is actually via Africa. This also allows an earlier meeting of Western powers and thus faster institution spread. Once Kongo is conquered, fleet basing rights from them and Flag of Mali Mali will allow reaching the east coast of South America even with only level 3 Diplomatic Technology, provided Western colonies have not already blocked off the coast there.

If Malaya must go the Pacific route, the far north (via Kamchatka and Alaska) requires less colonial range than the southern Pacific route, but is further from the New World nations. This meshes well with colonizing in Asia too.

Conquering Asia[edit]

Even if focusing on colonization early, conquering the Malay Archipelago can be done while waiting to unlock Exploration Ideas. Flag of Ayutthaya Ayutthaya is the predominant power in Southeast Asia at the start of the game. It can therefore be risky to conquer Malacca too early. The Indian subcontinent is less predictable than East Asia. It is usually not as attractive a target for conquest as East Asia since there is often no one nation holding a massive number of cores.

Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Hisn Kayfa.png Hisn KayfaKhiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Kandy.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Qara Qoyunlu.png Qara Qoyunlu Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche