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Duchy rankMadurai
Primary culture
Tamil (Dravidian)

Capital province
Tirunelveli (2101)

Nayankara System Government monarchy.png

State religion

Technology group
IndianIndian technology group
South Indian ideas

For Hinduism Hindu countries in the Culture icon.png Dravidian culture group.

Traditions.png Traditions:

+10% Production efficiency
+33% Religious unity

Trade range.png Merchants of Southern India

+20% Trade range

National tax modifier.png Water Tanks and Canals

+10% National tax modifier

National manpower modifier.png Polygar System

+10% National manpower modifier

Mercenary maintenance.png South Indian Mercenaries

−15% Mercenary maintenance

Yearly legitimacy.png Patronage of Great Temples

+1 Yearly legitimacy

Yearly prestige.png South Indian Literature

+1 Yearly prestige

Merchants.png Merchant Capitalists

+1 Merchant

Idea bonus.png Ambition:

+10% Trade efficiency

Madurai is a country in India.


Madurai as a Dravidian nation can form Flag of Bharat Bharat.


Execute decision.pngForm Bharat (Dravidian, Hindustani, Western Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
Potential requirements
  • Playing with normal or historical nations
  • Was never an end-game tag
  • Flag of Bharat Bharat does not exist.

The country:

  • does not have country flag formed_india_flag
  • is not the Flag of Mughals Mughals
  • is part of the Dharmic or Buddhist religion group
  • does not have Government steppe horde.png Steppe Horde government reform
  • is not colonial nation.
  • has a culture in either culture group:
    • Dravidian
    • Hindustani
    • Western Aryan

If the country is AI-controlled,

  • it must have at least 15 cities.
  • is not former colonial nation.
  • is not custom nation

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a Stability.pngstability of 3.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Tondainadu (539)
    • Kandy (2099)
    • Ujjain (4461)
  • owns core provinces if primary culture is Dravidian:
    • Vijayanagar (541)
    • Seringapatam (4421)
  • owns core provinces if primary culture is Hindustani:
    • Lahore (507)
    • Delhi (522)
  • owns core provinces if primary culture is Western Aryan:
    • Chittor (518)
    • Mahakoshal (550)

Provinces map
  • All orange provinces must be owned and cored.
  • Additional provinces are required based on primary culture:
    • Dravidian green
    • Hindustani blue
    • Western Aryan red
    • Central Indian yellow
    • Eastern Aryan pink
  • Formation grants permanent claims on shaded area.


The country:

  • changes to Flag of Bharat Bharat.
  • gets Empire rank Empire government rank.
  • gains permanent claims on all provinces of the Indian subcontinent if not owned by the country.
  • gains Yearly prestige.png10 prestige.
  • If a member of the Imperial authority.png HRE and not an elector / emperor, all owned provinces are removed from the HRE.
  • gains new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’ if it does not have custom ideas.
  • set country flag formed_india_flag


Strategy The below is one of many player suggested strategies for Madurai. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

You start as an OPM which is a 9 dev province with a weak economy. You must overcome this, however.

Vijayanagar will always be hostile and wants your only province. You have cores on their southern provinces, because you're the primary nation of Tamil culture, those cores won't go away. So you don't have to waste a diplomat on creating a spy network on them but don't attack them by yourself because you need someone larger, prefferably Bahmanis, to take them on and gain your cores back.

Beforehand, Venad, your neighbor, who will always be your rival and will not have an ally should be your first target. Build up to force limit and hire a general from the Nobles estate, declare war and take all of their land and money to repay any loans you may have. Then fabricate claims on the Maldives which will have no allies and annex them. While you're doing this, keep improving relations with Bahmanis because you will need them.

When you annex all other nations in the area, fabricate claim on Mysore and attack them as soon as possible to take Mysore and vassalize them.

When you ally Bahmanis, see if they are willing to join your war and declare war on Vijayanagar. In this war, you want Jaffna and most of your cores back from them.

At this point, you can just attack them again after the truce expires and you don't need Bahmanis' help anymore. You are in a good position to gain the Pandya Empire achievement and from there, it is up to you to conquer whatever lands you want.


Pandya Empire icon
Starting as Madurai, conquer the Pandya Territories.
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