Open main menu

Madurai

Duchy rankMadurai
Madurai.png
Primary culture
Tamil (Dravidian)

Capital province
Tirunelveli (2101)

Government
Nayankara SystemGovernment monarchy.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
South Indian ideas
Notes:

For Hinduism Hindu countries in the Culture icon.png Dravidian culture group.


Traditions.png Traditions:

+10% Production efficiency
+33% Religious unity

Trade range.png Merchants of Southern India

+20% Trade range

National tax modifier.png Water Tanks and Canals

+10% National tax modifier

National manpower modifier.png Polygar System

+10% National manpower modifier

Mercenary maintenance.png South Indian Mercenaries

−15% Mercenary maintenance

Legitimacy.png Patronage of Great Temples

+1 Yearly legitimacy

Prestige.png South Indian Literature

+1 Yearly prestige

Merchants.png Merchant Capitalists

+1 Merchant

Idea bonus.png Ambition:

+10% Trade efficiency

Madurai is a country in India.

Contents

DecisionsEdit

Madurai as a Dravidian nation can form   Bharat.

 Form Bharat (as Dravidian)


Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.


 
Potential requirements
  • Playing with normal or historical nations
  • Was never an end-game tag

  Bharat does not exist.
The country:

If the country is AI-controlled,

  • it must have at least 15 cities.
  • is not former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a  stability of 3.
  • has embraced   Feudalism
  • has a culture of the Dravidian culture group.
  • owns its core provinces:
    • Multan (506), Surat (517), Central Doab (524), Madurai (536), Tondainadu (539), Vijayanagar (541), Daulatabad (545), Cuttack (552), Pataliputra (558), Bidar (1948), Halar (2052), Kandy (2099), Kumari (4410), Seringapatam (4421), Ujjain (4461), and Mansura (4503).

Effects

The country:

StrategyEdit

Except for Kotte who can build a galley fleet to prevent Vijayanagar from crossing the strait, playing in South India is very difficult. Get Exploration ASAP and start colonizing the Indian Ocean, Australia (just enough to not create a CN) and Moluccas. When Vija attacks they won't be able to get 100% war score against you because they won't be able to reach all your colonies. In my game that war lasted over 50 years at which point Bahmanis attacked and I was able to White Peace Vija and ally Bahmanis.

AchievementsEdit

 
Starting as Madurai, conquer the Pandya Territories.
Country guides

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Ardabil   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Central African technology group     Mutapa
East African technology group     Kilwa
Muslim technology group     Mamluks  Tunis
West African technology group     Mali

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche