Formation decisions
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- See also: Formable countries
This a list of all formation decision within the game. All country pages transclude their formation decisions from this central page. For file sources please check end of page.
Western Europe
Restore Al-Andalus
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Once all of Iberia was ruled by the glorious Muslim rulers of Andalusia. Let us undo the shameful Christian Reconquista and retake the lands of our ancestors.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
If Córdoba (225) is part of the HRE, but its owner is not a member then:
Córdoba (225):
If the
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AI will always take this decision
Form British Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If London (236) is part of the HRE, but its owner is not a member then:
London (236):
If
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form British Nation Diplomatically
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
If the country is
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (200) to this decision
Form English Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Trade has long been a foundation of English national policy. By extending our influence across borders and controlling its political development domestically, we have managed to become one of the foremost European powers. Our colonial expansion is becoming a major factor in promoting our nation's economic growth, reinforcing our position in world affairs.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
If London (236) is part of the HRE, but its owner is not a member then:
London (236):
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- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form French Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
This year will mark the beginning of an evolutionary period for our nation. The old feudal ways will begin to make way for a more modern centralized nation. Although struggling financially due to miscalculated projects and military campaigns, we have managed to transform ourselves into one of the most dominant powers of Europe.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
If Paris (183) is part of the HRE, but its owner is not a member then:
Paris (183):
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AI will always take this decision
Embrace Icelandic Identity
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Circumstances have conspired to make our Icelandic holdings the foremost part of our country. Let us embrace this new identity as an Icelandic country and strengthen the local institutions, entrenching our own rule over the island.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
Reykjavik and Akureyri both: If the country's capital is not in Iceland area, then:
Reykjavik (370):
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AI will always take this decision unless its capital is not in Reykjavik or Akureyri
Form Irish Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
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AI will always take this decision
Form Dutch Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The
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Effects
The country:
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- AI will always take this decision unless it is
Burgundy
- AI gives "high priority" (400) to this decision
Form Scottish Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The once proud nation of Scotland has fallen into ruin, yet there remain some among the Clans with the will to restore our kingdom. We will muster our courage and fight for a free and independent Scotland.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
If Lothian (248) is part of the HRE, but its owner is not a member then:
Lothian (248):
(Hidden) If the country is
![]()
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- AI will always take this decision unless it is
England
- AI gives "high priority" (400) to this decision
Form Spanish Nation Militarily
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Global expansion in newly discovered areas and the establishment of colonies is transforming Spain into one of the most powerful and wealthiest nations of our time. Spanish explorers are constantly moving into new lands and extending our borders. Immense amounts of gold and silver are being brought back to our motherland, filling the coffers of our state Treasury.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
No Muslim nation owns a province in Iberia region. |
Provinces map
| |
Effects
The country:
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- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Spanish Nation Diplomatically
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Global expansion in newly discovered areas and the establishment of colonies is transforming Spain into one of the most powerful and wealthiest nations of our time. Spanish explorers are constantly moving into new lands and extending our borders. Immense amounts of gold and silver are being brought back to our motherland, filling the coffers of our state treasury.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
No Muslim nation owns a province in Iberia region. |
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (200) to this decision
Central Europe
Form German Nation
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If the country is the
Else:
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AI will always take this decision
Reclaim the Archduchy of Austria
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
From Wien, the Habsburg once held absolute power of the Holy Roman Empire, and the very core of their power was the Archduchy of Austria. Now, their empire has long since turned to ash and it is left for us to reclaim the Archduchy and the seat of power in the Empire!
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
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Effects
The country:
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- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Bavaria
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The once proud Duchy of Bavaria lies divided and weak. We must reunite its former territories and reclaim the glories of the past if we are to avoid being but a footnote in history.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
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- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Pomerania
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Succession laws have led to the Duchy of Pomerania being divided with great frequency. This has left the sub-duchies vulnerable to attack from the stronger powers around the Baltic and the rising power of Brandenburg. We must forge a strong Pomeranian nation to withstand these threats.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
All owned provinces in Vorpommern and Hinterpommern areas with either at least If there are no such provinces, |
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Franconia
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The memory of the old Duchy of Franconia lives on in the memories of ambitious local rulers. The Prince-Bishop of Würzburg claims the title, but in practice it has lain in abeyance for centuries, its former lands riven by disunity. Should this unity be restored, then Franconia would once again become a force to be reckoned with in Germany.
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Swabia
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The old Duchy of Swabia ended with the execution of Conradin, the last of the Hohenstaufen Dukes, in 1268. Since then, a plethora of countries, bishoprics and free cities have emerged to fill the void left by the fall of the Hohenstaufens. However, these small states are often unable to protect their liberty - thus, the Habsburgs of Austria have built up considerable territorial holdings in Swabia, which they call "Further Austria". We must restore unity to Swabia if we are to end this pattern of outside encroachment.
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
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- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Saxony
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The Duchy of Saxony has passed hands between dynasties and even shifted territory considerably over the centuries. Perhaps we too should lay claim to it?
Potential requirements
The country:
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Hanover
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Now that we control the key provinces of this region, local nobles have no other choice but to accept our leadership. When they fall in line, the united duchy of Hanover will become the leading power of the region.
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If Hanover (1758) is part of the HRE, but its owner is not a member then:
Hanover (1758):
|
AI will always take this decision
Form Italian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If
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AI will always take this decision
Declare the Kingdom of God
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
With the lands of Northern Italy under the temporal power of the Holy Father rather than any Emperor or King it is now justified to declare this state the Kingdom of God on Earth.
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
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AI will always take this decision
Declare the Hanseatic League
Potential requirements
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Allow
|
Effects
|
AI decision factors:
- Base weight: 1
- Base weight * 0 if the following are true:
- None of:
- Government is republic
- None of:
- Base weight * 0 if the following is true: Has enacted the “Free City” government reform
- Base weight * 0 if the following is true:
Lübeck exists
Restore the Kingdom of Lotharingia
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
As the new claimants to the Lotharingian crown, we draw our legitimacy by appealing to the legacy of Charlemagne and Lothair. Under our patronage, the exploits of our ancestors have once again become common knowledge, both among our own people and throughout the courts of Europe.
Potential requirements
The country:
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
If Aachen (1878) is part of the HRE, but its owner is not a member then:
Aachen (1878):
|
AI will always take this decision
Restore the Roman Empire
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Not since the Romans in the second century has one empire commanded the entirety of the Mediterranean and beyond. If we claim this land, we can scoff at whatever pretenders may claim in Constantinople or the Holy Roman Empire and proclaim ourselves the true successors of Rome.
Potential requirements
The
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If Roma (118) is part of the HRE, but its owner is not a member then:
Roma (118): |
AI will always take this decision
Form Sardinia-Piedmont
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If Turino (103) is part of the HRE, but its owner is not a member then:
Turino (103):
|
AI will always take this decision
Form Sardinia-Piedmont Diplomatically
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
If is
If is |
Effects
The country:
If Turino (103) is part of the HRE, but its owner is not a member then:
Turino (103):
|
AI will always take this decision
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility...
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
AI will always take this decision
Restore the Swiss Confederacy
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Our nation is vulnerable when it stands alone. We should unite the Swiss people under a Confederation of small realms to preserve the liberty of each constituent member while presenting a united front to foreign invaders.
Potential requirements
The country:
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
AI will always take this decision
Form Tuscany
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Not since the days of the Margraviate of Tuscany has a single power controlled as much of the the Tuscan lands as we do. Let us adopt a new title to better reflect our new standing among the states of Italy.
Potential requirements
The country:
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Unite the Two Sicilies
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Naples and Sicily have been divided and squabbled over by the great powers of Europe for too long. We must reunite the Sicilies and become a great power in our own right.
Potential requirements
The
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Westphalia
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
As the ideas of the Enlightenment are sweeping through Europe, we may choose to embrace them ourselves in Westphalia. Our future model state will feature ideas as revolutionary as equal rights for all male population, freedom for serfs and emancipation for the Jews, as well as enabling of free enterprise through abolition of socage and the guilds.
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
AI will always take this decision
Eastern Europe
Restore Bulgaria
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Since the fall of the Second Bulgarian Empire the Bulgarians have been slaves of foreign powers and had rarely anything to say.
The time has come to change this, to liberate the Bulgarians and restore Bulgarian glory!
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Restore the Byzantine Empire
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The glorious Byzantine Empire is gone, but as long as there are Greeks in Constantinople, there is hope of resurrection. We can take its place in spirit, but we cannot take its name unless we prove worthy...
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
2 random owned provinces with
If Constantinople (151) is part of the HRE, but its owner is not a member then:
Constantinople (151):
|
Form Croatia
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Centuries ago the lands of Croatia were united. Our kingdom stood proud and mighty until a succession crisis led to a personal union under Hungary. Now that we have the Croatian homeland firmly in our hands the time has come to end this age of servitude for our people and create a new independent kingdom.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
If Zagreb (131) is part of the HRE, but its owner is not a member then:
Zagreb (131):
|
Reunite the Kingdom of Dalmatia
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
When the other states of the Dalmatian Federation signed a pact with the Venetians, our people simply couldn’t follow them and fall under the influence of another foreign nation. Now that we have reconquered much of the old Kingdom, we stand in a position where we may abandon our isolated identity and consolidate the Dalmatian Federation into a single state, free from foreign hands.
Potential requirements
The country:
If the country is AI-controlled, then
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
Form Greece
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
For years Hellas has been divided among several kingdoms or occupied by foreigners at the pleasing of our common enemies. To unite the Greek lands under a sole flag and one ruler is our only way to greatness.
Potential requirements
If the country is AI-controlled, then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
A random province of |
Embrace Kurlander Identity
Potential requirements
If the country is AI-controlled then:
Playing with normal or historical nations. |
Allow
The country:
Mitau (1935) is part of a state |
Effects
The country:
Every neighbouring
If Mitau (1935) is part of the HRE, but its owner is not a member then:
Mitau (1935):
|
AI will always take this decision
Reform into Kurland
Potential requirements
If the country is AI-controlled then:
Playing with normal or historical nations. |
Allow
The country:
Mitau (1935) is part of a state |
Effects
The country:
Every neighbouring
If Mitau (1935) is part of the HRE, but its owner is not a member then:
Mitau (1935):
|
AI will always take this decision
Reform into Livonia
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Please help with verifying or updating this infobox. It was last verified for version 1.34. |
The age of crusading knights is fading fast. There will come a time when we no longer have anything to gain by holding on to the trappings of a monastic order. Besides, the Landmeister would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.
Potential requirements
If the country is AI-controlled then:
Playing with normal or historical nations. |
Allow
The country:
Livland (37) is part of a state |
Effects
The country:
If Livland (37) is part of the HRE, but its owner is not a member then:
Livland (37):
|
AI will always take this decision
Form Livonia
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Please help with verifying or updating this infobox. It was last verified for version 1.34. |
The lands of Curonia, Livonia and Estonia were once part of the Livoinan Order. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Livonian courage.
Potential requirements
If the country is AI-controlled then:
Playing with normal or historical nations. |
Allow
The country:
Livland (37) is part of a state |
Effects
The country:
If Livland (37) is part of the HRE, but its owner is not a member then:
Livland (37):
|
AI will always take this decision
Form Polish Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The kingdom that the Piasts once worked so hard to reunify is now divided and without a king. We must strive to unite the Polish people and create a Polish nation to take the place of the kingdom that once was.
Potential requirements
The
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
Form Kingdom of Prussia
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
There is only one king in the Empire, the king of Bohemia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
One random owned province with One random owned province with |
Reform into Prussia
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
Königsberg (41) is part of a state |
Effects
The country:
Every neighbouring
If Königsberg (41) is part of the HRE, but its owner is not a member then:
Königsberg (41):
|
Reform into Prussia
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
One random owned province with One random owned province with |
Form Romanian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The last vestiges of the Roman Empire are gone, and although many would make claim to the imperial crown, we are its true descendants. With all the ancestral lands united under our wise rule, we can usher in a new era of prosperity. We are the children of Rome - the people of Romania!
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
A random owned province: |
Form Russian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted.
Potential requirements
The country:
If the country is AI-controlled, then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
Reclaim Ruthenian Legacy
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. In terror our people fled the plains of Rus' and went north. Into the forests and hinterlands of the land we today call Russia.
Now a new and arrogant city of the north is on the rise. It draws in the petty states around it and its ruler envisions a new Rus'. A Rus' centered in Moscow and not Kiev.
However us Ruthenians will not go silent into the pages of history. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Kiev shall rise once gain and we shall restore it to its former glory and splendor. So too shall the Rus'.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
Kiev (280) is part of a state |
Effects
The country:
If Kiev (280) is part of the HRE, but its owner is not a member then:
Kiev (280):
|
Form Silesian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Silesia has been divided into Duchies and ruled from foreign capitals for centuries. It is time for Silesia to cast aside both foreign rule and internal division, creating a new Silesian nation.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
Re-form the Golden Horde
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Centuries ago our Great Father united our ancestors in their ancient homeland. He died leaving his sons to squabble and split his mighty empire into petty fiefs, small, weak and unworthy of his legacy! The disjointed remnants still sweep across the steppes instilling fear in the hearts of his enemies just like the Great Mongol army once did.
No more! A worthy people still carrying the banner of his legacy ride across these lands! While we now bow before a new God, the blood of Genghis Khan still flows through our veins. We are the Golden Horde and we are coming for what is rightfully ours!
Potential requirements
The
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
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Effects
The country:
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Form Polish-Lithuanian Commonwealth (Poland)
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Replace the personal union between Poland and Lithuania with a real union, welding the two countries together into one powerful state, capable of withstanding our enemies.
Potential requirements
The
Playing with normal or historical nations |
Allow
|
Effects
The country:
A random owned province with |
Form Polish-Lithuanian Commonwealth (Lithuania)
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Replace the personal union between Poland and Lithuania with a real union, welding the two countries together into one powerful state, capable of withstanding our enemies.
Potential requirements
The
Playing with normal or historical nations |
Allow
|
Effects
The country:
A random owned province with |
Enforce Polish-Lithuanian Commonwealth
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Poland and Lithuania has a common history of close cooperation and through the Union of Vilnius and Radom our respective aristocracies where integrated with one another in 1413. While fate has since then brought us apart our interests remain closely aligned and now that we control both the core of the Lithuanian and Polish lands it is perhaps time we let our old friends become stakeholders in a joint state.
Potential requirements
The
Playing with normal or historical nations |
Allow
The country:
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Effects
The country:
A random owned province with our |
Greater Asia
Form Bukhara
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Giving up the wild steppe for the ancient settled cities of the Silk Road in Transoxania will allow us to settle in lands whose very names call to mind fabulous wealth, but if we push this far south into settled land our wild cousins to the north will no longer accept our authority.
Potential requirements
If
Playing with normal or historical nations. |
Allow
Bukhara (442) is part of a state. |
Effects
If Bukhara (442) is part of the HRE, but its owner is not a member then:
Bukhara (442): |
The AI will always take this decision.
Restore Dai Viet
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Dai Viet has been torn apart by feuding noble houses. We must unite the Vietnamese people and restore our kingdom.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Re-form the Ilkhanate
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The Ilkhanate, successors to the Mongol Empire in Persia, once ruled over a great empire. It is time to restore this legacy and rule Persia as a new dynasty of Ilkhans.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
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AI will never take this decision
Unite Japan!
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered.
Potential requirements
The country:
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Allow
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Effects
The country:
All
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The AI will not take this decision with less than 30 cities.
Japan is united
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The warring factions of Japan have finally been united under a strong emperor.
Potential requirements
|
Allow
The country:
There is no country that:
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Effects
The country:
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The AI will always take this decision.
Japan is united
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The warring factions of Japan have finally been united under a strong emperor.
Potential requirements
The country:
|
Allow
There is no other country that:
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Effects
The country:
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The AI will always take this decision.
Invite Kongsi Federations
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Chinese mining collectives are eager to begin exploting the gold mines of Borneo. We should allow them to set up self-governing communities so that they can perform their work most effectively.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
Province Waichow:
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Effects
The country:
If Pontianak (4802) is part of the HRE, but its owner is not a member then:
Pontianak (4802):
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The AI will always take this decision.
Restore Lan Xang
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The great Lao nation has been shattered into pieces. It is up to us to reunite the nation by controlling the most important cities and eliminating contenders to the throne.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Malaya
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Unify all Malayan provinces in the region under one strong ruler.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
|
The AI will always take this decision.
Adopt Manchu Identity
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification through the adoption of a new identity: Manchu.
Potential requirements
If the country is AI-controlled, then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
Hidden effects:
If Girin (730) is part of the HRE, but its owner is not a member then:
Girin (730):
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AI gives "very high priority" (5000) to this decision
Qing Dynasty
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
We have taken the Northern Capital and defeated the false emperors. The Middle Kingdom must be united under a Manchu banner. Our dynasty shall reign for a thousand years!
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
If
else if else, Beijing (1816) is part of a state. |
Effects
The country:
If Beijing (1816) is part of the HRE, but its owner is not a member then:
Beijing (1816):
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The AI will always take this decision.
Restore the Mongol Empire
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Please help with verifying or updating this infobox. It was last verified for version 1.34. |
The empire of Genghis Khan has fallen, broken into many parts. We must restore his legacy by replicating the Great Khan's conquests. We will reconquer the Mongol Empire!
Potential requirements
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
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The AI will always take this decision.
Confederate the Shan States
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Alone, the various disparate Shan states are weak and vulnerable. Together, they could be a serious power in South-East Asia.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
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The AI will always take this decision.
Form Siamese Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The Thai peoples must be united under a single state, forging an empire that will dominate South-East Asia.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Tibetan Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The Tibetan Plateau was once united under an empire sprawling beyond it. By bringing together the Tibetan people once again, we can revive this legacy.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
Lhasa (677) is part of a state. |
Effects
The country:
If Lhasa (677) is part of the HRE, but its owner is not a member then:
Lhasa (677):
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Reform Great Yuan
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
Beijing (1816) is part of a state.
else if else, Beijing (1816) is part of a state. |
Effects
The country:
If this decision has not been enacted before:
Xilin Gol (723):
Xuanhua (2136):
If Beijing (1816) is part of the HRE, but its owner is not a member then:
Beijing (1816):
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
India
Form Bharat (Dravidian, Hindustani, Western Aryan)
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Provinces map
All orange provinces must be owned and cored.
Formation grants permanent claims on shaded area. | |
Effects
The country:
|
- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Form Bharat (Central Indian, Eastern Aryan)
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Sultan of the Deccan
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
This land was once foreign to our ancestors but we have made it our own. Here we have built a new society where Persianate influences have met local ancient Indian traditions. We have our own language, our own administrative traditions and our own myths and legends. It is time we show the world that the south has overcome its differences and is united as one.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Sultan of Delhi
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Delhi was once the capital of the entire Indian subcontinent and our own state is in many ways a continuation of their traditions.
Let us reclaim the heritage of the sultans of Delhi, and rule the subcontinent from their ancient capital in the Doab.
Potential requirements
The country:
Playing with normal or historical nations. |
Allow
Delhi (522) is part of a state |
Effects
The country:
If Delhi (522) is part of the HRE, but its owner is not a member then:
Delhi (522):
|
AI will always take this decision.
Kingdom of Nagpur
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Let us dream of a new and modern kingdom that transcends tribal loyalties. A modern kingdom with a new capital ready to meet a new age.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
East Berar (546) is part of a state. |
Effects
The country:
If East Berar (546) is part of the HRE, but its owner is not a member then:
East Berar (546):
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Hindustan (Dravidian, Hindustani, Western Aryan)
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Form Hindustan (Central Indian, Eastern Aryan)
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Maratha Confederation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The Maratha warriors all over Deccan will gather to our banners if we show clear leadership and acquire all the great forts of the Desh. Let us unite the clans and go forth to rule India!
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Mughal Empire
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