Formation decisions

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See also: Formable countries

This a list of all formation decision within the game. All country pages transclude their formation decisions from this central page. For file sources please check end of page.

Western Europe


id

Execute decision.pngRestore Al-Andalus


Once all of Iberia was ruled by the glorious Muslim rulers of Andalusia. Let us undo the shameful Christian Reconquista and retake the lands of our ancestors.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Andalusia Andalusia does not exist.
The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • has not a tribal government.
  • owns its core provinces:
    • Murcia (221)
    • Almería (222)
    • Granada (223)
    • Sevilla (224)
    • Córdoba (225)
    • Gibraltar (226)
    • Jaén (1748)
    • Cadiz (1749)
    • Albacete (4547)
    • Huelva (4548)
    • Either:
      • Beja (229) and Algarve (230)
    • Or:
      • Alicante (1750) and Xàtiva (4549)
  • Córdoba (225) is part of a state

Effects

The country:

  • becomes Flag of Andalusia Andalusia.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • changes Primary culture.png primary culture to Andalusian, if not already.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets a permanent claim on all unowned provinces of:
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

If Córdoba (225) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Córdoba (225):

  • becomes the new capital of the owner country.

If the Golden Century.png 'Golden Century' DLC is active:


AI will always take this decision


id

Execute decision.pngForm British Nation


By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire.


 
Potential requirements

Flag of Great Britain Great Britain does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

If London (236) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

London (236):

  • becomes the new capital of the owner country.

If Flag of Great Britain Great Britain:


  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm British Nation Diplomatically


By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire.


 
Potential requirements

Flag of Great Britain Great Britain does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:

If the country is Flag of England England, then Flag of Scotland Scotland:

If the country is Flag of Scotland Scotland, then Flag of England England:

  • is a Vassal.png vassal of or in a Personal union.png personal union under Flag of Scotland Scotland.
  • has less than 41 cities.

Effects

The country:


  • AI will always take this decision
  • AI gives "high priority" (200) to this decision


id

Execute decision.pngForm English Nation


Trade has long been a foundation of English national policy. By extending our influence across borders and controlling its political development domestically, we have managed to become one of the foremost European powers. Our colonial expansion is becoming a major factor in promoting our nation's economic growth, reinforcing our position in world affairs.


 
Potential requirements

Flag of Great Britain Great Britain does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of England England does not exist.
The country:


Effects

The country:

If London (236) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

London (236):

  • becomes the new capital of the owner country.

  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm French Nation


This year will mark the beginning of an evolutionary period for our nation. The old feudal ways will begin to make way for a more modern centralized nation. Although struggling financially due to miscalculated projects and military campaigns, we have managed to transform ourselves into one of the most dominant powers of Europe.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of France France does not exist.
The country:


Effects

The country:

If Paris (183) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Paris (183):

  • becomes the new capital of the owner country.

AI will always take this decision


id

Execute decision.pngEmbrace Icelandic Identity


Circumstances have conspired to make our Icelandic holdings the foremost part of our country. Let us embrace this new identity as an Icelandic country and strengthen the local institutions, entrenching our own rule over the island.


 
Potential requirements

Flag of Iceland Iceland does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:

  • is not at war.
  • owns fewer than 4 cities.
  • owns core provinces:
    • Reykjavik (370)
    • Akureyri (371)
  • Reykjavik (370) is part of a state.

Effects

The country:

  • becomes Flag of Iceland Iceland.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • changes its Primary culture.png primary culture to that of the capital, unless the country's culture is Norwegian.

Reykjavik and Akureyri both:

  • lose Local autonomy.png 100 local autonomy.
  • gain Base tax.png 1 base tax.
  • gain Production.png 1 base production.

If the country's capital is not in Iceland area, then:

  • If Reykjavik (370) is part of the HRE, but its owner is not a member then:
  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Reykjavik (370):

  • becomes the new capital of the owner country.
(Hidden) If the forming country is Flag of Norway Norway, Flag of Denmark Denmark or Flag of Sweden Sweden:
  • All cores on unowned provinces are preserved for the country's old identity instead of becoming cores of Iceland.
Otherwise it loses those cores.

AI will always take this decision unless its capital is not in Reykjavik or Akureyri


id

Execute decision.pngForm Irish Nation


For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.


 
Potential requirements

Flag of Ireland Ireland does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Ireland Ireland.
  • gains Yearly prestige.png 10 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

AI will always take this decision


id

Execute decision.pngForm Dutch Nation


The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The Flag of Netherlands Netherlands do not exist
The country:


Effects

The country:


  • AI will always take this decision unless it is Flag of Burgundy Burgundy
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Scottish Nation


The once proud nation of Scotland has fallen into ruin, yet there remain some among the Clans with the will to restore our kingdom. We will muster our courage and fight for a free and independent Scotland.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Scotland Scotland does not exist.
The country:


Effects

The country:

If Lothian (248) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Lothian (248):

  • becomes the new capital of the owner country.
(Hidden) If the country is Flag of the Isles the Isles:

  • AI will always take this decision unless it is Flag of England England
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Spanish Nation Militarily


Global expansion in newly discovered areas and the establishment of colonies is transforming Spain into one of the most powerful and wealthiest nations of our time. Spanish explorers are constantly moving into new lands and extending our borders. Immense amounts of gold and silver are being brought back to our motherland, filling the coffers of our state Treasury.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Spain Spain does not exist.
The country:

No Muslim nation owns a province in Iberia region.


Provinces map
Formspain.png
  • All orange provinces must be owned and cored.
  • Formation grants permanent claims on shaded area.

Effects

The country:

  • becomes Flag of Spain Spain.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.[1]
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets a permanent claim on Iberia region, except Alentejo and Beira areas.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Spanish Nation Diplomatically


Global expansion in newly discovered areas and the establishment of colonies is transforming Spain into one of the most powerful and wealthiest nations of our time. Spanish explorers are constantly moving into new lands and extending our borders. Immense amounts of gold and silver are being brought back to our motherland, filling the coffers of our state treasury.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

No Muslim nation owns a province in Iberia region.


Effects

The country:


  • AI will always take this decision
  • AI gives "high priority" (200) to this decision

Central Europe

id

Execute decision.pngForm German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

The Imperial authority.png emperor of the HRE:


AI will always take this decision unless it is Flag of Austria Austria


id

Execute decision.pngReclaim the Archduchy of Austria


From Wien, the Habsburg once held absolute power of the Holy Roman Empire, and the very core of their power was the Archduchy of Austria. Now, their empire has long since turned to ash and it is left for us to reclaim the Archduchy and the seat of power in the Empire!


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Austria Austria does not exist.
The country:


Effects

The country:


  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Bavaria


The once proud Duchy of Bavaria lies divided and weak. We must reunite its former territories and reclaim the glories of the past if we are to avoid being but a footnote in history.


 
Potential requirements

Flag of Bavaria Bavaria does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:


  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Pomerania


Succession laws have led to the Duchy of Pomerania being divided with great frequency. This has left the sub-duchies vulnerable to attack from the stronger powers around the Baltic and the rising power of Brandenburg. We must forge a strong Pomeranian nation to withstand these threats.


 
Potential requirements

Flag of Pomerania Pomerania does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

All owned provinces in Vorpommern and Hinterpommern areas with either at least Years of separatism.png 1 year of separatism or at least Local autonomy.png 26% local autonomy:

  • lose Years of separatism.png 10 years of separatism
  • lose Local autonomy.png 15% local autonomy.

If there are no such provinces,

  • then the Capital.png country's capital gains Base tax.png 2 base tax.

  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Franconia


The memory of the old Duchy of Franconia lives on in the memories of ambitious local rulers. The Prince-Bishop of Würzburg claims the title, but in practice it has lain in abeyance for centuries, its former lands riven by disunity. Should this unity be restored, then Franconia would once again become a force to be reckoned with in Germany.


 
Potential requirements

Flag of Franconia Franconia does not exist.
The country:

If the country is AI-controlled, it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Franconia Franconia.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • it has at least Development.png 100 total development
    • either is an elector of the Holy Roman Empire or is not a member.
  • gains a permanent claim on all unowned provinces in:
    • Franconia area
    • Upper Franconia area.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Swabia


The old Duchy of Swabia ended with the execution of Conradin, the last of the Hohenstaufen Dukes, in 1268. Since then, a plethora of countries, bishoprics and free cities have emerged to fill the void left by the fall of the Hohenstaufens. However, these small states are often unable to protect their liberty - thus, the Habsburgs of Austria have built up considerable territorial holdings in Swabia, which they call "Further Austria". We must restore unity to Swabia if we are to end this pattern of outside encroachment.


 
Potential requirements

Flag of Swabia Swabia does not exist.
The country:

If the country is AI-controlled, it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:


  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Saxony


The Duchy of Saxony has passed hands between dynasties and even shifted territory considerably over the centuries. Perhaps we too should lay claim to it?


 
Potential requirements

The country:

If the country is AI-controlled, it:

Playing with normal or historical nations.

Allow

Flag of Saxony Saxony does not exist.
The country:


Effects

The country:


  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Hanover


Now that we control the key provinces of this region, local nobles have no other choice but to accept our leadership. When they fall in line, the united duchy of Hanover will become the leading power of the region.


 
Potential requirements

Flag of Hanover Hanover does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • owns core provinces Lüneburg and Hanover.

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Hanover Hanover.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • it is an elector of the Holy Roman Empire or is not a member.
  • gets permanent claims on all unowned provinces in:
    • North Germany region with Culture icon.png Lower Saxon culture
    • Braunschweig area
    • Weser area.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

If Hanover (1758) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Hanover (1758):

  • becomes the new capital of the owner country.
  • gains Base tax.png 1 base tax.

AI will always take this decision


id

Execute decision.pngForm Italian Nation


As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.


 
Potential requirements

Flag of Italy Italy does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • has at least 15 cities.

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Italy Italy.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • gets a permanent claim on Italy region.
  • moves its Capital.png capital to Roma.
  • enacts "Italian Signoria" government reform if no reform has been selected

If Flag of Italy Italy is a member of the Holy Roman Empire but not the emperor or an elector, then:

  • all its provinces are removed from the Empire.
  • the Imperial authority.png emperor of the HRE:

AI will always take this decision


id

Execute decision.pngDeclare the Kingdom of God


With the lands of Northern Italy under the temporal power of the Holy Father rather than any Emperor or King it is now justified to declare this state the Kingdom of God on Earth.


 
Potential requirements

Flag of Italy Italy does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • has at least 15 cities.

Playing with normal or historical nations.

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • owns core provinces:
    • Genoa (101)
    • Turin (103)
    • Milan (104)
    • Modena (106)
    • Trentino (110)
    • Friuli (111)
    • Venezia (112)
    • Ravenna (114)
    • Firenze (116)
    • Pisa (115)
    • Ancona (119)
    • Perugia (2976)
    • Urbino (2977)

Effects

The country:


AI will always take this decision
id

Execute decision.pngDeclare the Hanseatic League

The wealth nested within the ports of the Baltic and North Germany must be harnessed by able and meticulous merchants. It is up to us to improve upon the old legacies of trade, commerce and ample coin. The institutions of old were rotten to their core, their merchants pleased with mediocrity and corruption. The time has come for us to wipe the slate clean, undo and burn down the status quo! And from its ashes a new Hansa will be born, evolved but untamed!
 
Potential requirements
  • Playing with normal or historical nations
  • The country was never an end-game tag
  • None of:
    • Country flag formed_hsa_flag is set
  • At least one of:
    • Is player-controlled
    • Is not playing a custom nation
  • At least one of:
    • Is independent or a tributary
    • Is player-controlled
  • None of:
  • None of:
  • None of:
  • None of:
  • At least one of:
  • Is not a colonial nation
  • At least one of:
    • Is not a former colonial nation
    • All of:
      • Is a former colonial nation
      • Is player-controlled
  • Owns province Lübeck (45)
  • None of:
    • Owns at least 20 non-colony provinces
Allow
  • Is not at war
  • Is independent or a tributary
  • Is not a steppe horde
  • None of:
  • Owns core province Hamburg (44)
  • Owns core province Lübeck (45)
  • Owns core province Bremen (1874)
  • Province Lübeck (45):
    • Is in a state
  • Is not the Holy Roman Emperor
  • None of:
    • Owns at least 25 non-colony provinces
  • At least one of:
    • Mercantilism.png Mercantilism is at least 40
    • Government is republic
    • Burghers.png Burghers has at least 90 influence
  • Lübeck trade node:
    • Our country is the strongest trade power in this node

Effects
  • Province Lübeck (45):
    • Province becomes the new Capital.png capital. If it was in the empire and the country isn't, it is removed from the empire.
  • Hidden effect:
    • Country becomes Flag of Lübeck Lübeck
    • Set country flag hsa_proclaimed_queen_of_the_hansa_flag
    • Country's name changes to “The Hanseatic League”
  • Gets new Mission.png missions
  • If:
    • Limited to:
      • At least one of:
        • Is not part of the Holy Roman Empire
        • Is an Elector of the Holy Roman Empire
      • None of:
        • Government rank is Kingdom rankKingdom or Empire rank Empire
    • Set government rank to Kingdom rank Kingdom
  • If:
    • Limited to:
      • At least one of:
        • None of:
          • Government is republic
        • None of:
          • Has enacted the “Merchant Republic” government reform
    • Hidden effect:
      • Change government to republic
      • Enact government reform Plutocracy
      • Gain Republican tradition.png 100 republican tradition
  • Gain country modifier “Increased Centralization” for 20 years, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • Gain Yearly prestige.png 25 prestige
  • Set country flag formed_hsa_flag
  • If:
    • Limited to:
    • Trigger country event “New Traditions & Ambitions”

AI decision factors:

  • Base weight: 1
  • Base weight * 0 if the following are true:
    • None of:
      • Government is republic
  • Base weight * 0 if the following is true: Has enacted the “Free City” government reform
  • Base weight * 0 if the following is true: Flag of Lübeck Lübeck exists


id

Execute decision.pngRestore the Kingdom of Lotharingia


As the new claimants to the Lotharingian crown, we draw our legitimacy by appealing to the legacy of Charlemagne and Lothair. Under our patronage, the exploits of our ancestors have once again become common knowledge, both among our own people and throughout the courts of Europe.


 
Potential requirements

The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • Flag of Lotharingia Lotharingia does not exist.

Playing with normal or historical nations.

Allow

Flag of Lotharingia Lotharingia does not exist.
The country:


Effects

The country:

If Aachen (1878) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Aachen (1878):

  • becomes the new capital of the owner country.

AI will always take this decision


id

Execute decision.pngRestore the Roman Empire


Not since the Romans in the second century has one empire commanded the entirety of the Mediterranean and beyond. If we claim this land, we can scoff at whatever pretenders may claim in Constantinople or the Holy Roman Empire and proclaim ourselves the true successors of Rome.


 
Potential requirements

The Flag of Roman Empire Roman Empire does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.

Playing with normal or historical nations.

Allow

The country:

Needed provinces to form the Roman Empire

Effects

The country:

  • becomes the Flag of Roman Empire Roman Empire.
  • gains Yearly prestige.png 50 prestige.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • increases rank to Empire rank empire.
  • changes its Primary culture.png primary culture to Roman.
  • has all owned provinces of its Primary culture.png Culture Group changing to Roman culture.
  • removes all owned provinces from the Holy Roman Empire.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

If Roma (118) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Roma (118):

  • becomes the new capital of the owner country.
  • gets a core on Roma.

AI will always take this decision


id

Execute decision.pngForm Sardinia-Piedmont


We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.


 
Potential requirements

Flag of Sardinia-Piedmont Sardinia-Piedmont does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Sardinia-Piedmont Sardinia-Piedmont.
  • gains Yearly prestige.png 10 prestige.
  • gets new Mission.png missions, unless it was Flag of Savoy Savoy.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • promotes Max promoted cultures.png Piedmontese and Sardinian cultures, if one of them is the country's primary culture.
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.

If Turino (103) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Turino (103):

  • becomes the new capital of the owner country.

AI will always take this decision


id

Execute decision.pngForm Sardinia-Piedmont Diplomatically


We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.


 
Potential requirements

Flag of Sardinia-Piedmont Sardinia-Piedmont does not exist.
The country:

  • was never an end-game nation.
  • is not a colonial nation.
  • has not enacted this decision or “Form Sardinia-Piedmont” before.
  • is a Government monarchy.png monarchy.
  • is Flag of Sardinia Sardinia or Flag of Savoy Savoy, and the other exists and has never been player-controlled.

If the country is AI-controlled, it:

  • is not a custom nation.

Playing with normal or historical nations.

Allow

The country:

If is Flag of Sardinia Sardinia:

  • owns core province Cagliari.
  • is the senior partner in a Personal union.png personal union with Flag of Savoy Savoy.
  • Flag of Savoy Savoy:
    • owns core province Torino.
    • owns fewer than 12 provinces.

If is Flag of Savoy Savoy:

  • owns core province Torino.
  • is the senior partner in a Personal union.png personal union with Flag of Sardinia Sardinia.
  • Flag of Sardinia Sardinia:
    • owns core province Cagliari.
    • owns fewer than 8 provinces.

Effects

The country:

  • becomes Flag of Sardinia-Piedmont Sardinia-Piedmont.
  • inherits Flag of Sardinia Sardinia or Flag of Savoy Savoy, as appropriate.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions, unless it was Flag of Savoy Savoy.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • promotes Max promoted cultures.png Piedmontese and Sardinian cultures, if one of them is the country's primary culture.
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.

If Turino (103) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Turino (103):

  • becomes the new capital of the owner country.

AI will always take this decision


id

Execute decision.pngForm Scandinavian Nation


For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility...


 
Potential requirements

Flag of Scandinavia Scandinavia does not exist.
The country:

If the country is AI-controlled, it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Scandinavia Scandinavia.
  • gains Yearly prestige.png 10 prestige.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • gets permanent claims on Scandinavia region.
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

AI will always take this decision


id

Execute decision.pngRestore the Swiss Confederacy


Our nation is vulnerable when it stands alone. We should unite the Swiss people under a Confederation of small realms to preserve the liberty of each constituent member while presenting a united front to foreign invaders.


 
Potential requirements

The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • Flag of Switzerland Switzerland does not exist.

Playing with normal or historical nations.

Allow

Flag of Switzerland Switzerland does not exist.
The country:


Effects

The country:


AI will always take this decision


id

Execute decision.pngForm Tuscany


Not since the days of the Margraviate of Tuscany has a single power controlled as much of the the Tuscan lands as we do. Let us adopt a new title to better reflect our new standing among the states of Italy.


 
Potential requirements

The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • owns at least 3 cities.
  • Flag of Tuscany Tuscany does not exist.

Playing with normal or historical nations.

Allow

Flag of Tuscany Tuscany does not exist.
The country:


Effects

The country:


  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngUnite the Two Sicilies


Naples and Sicily have been divided and squabbled over by the great powers of Europe for too long. We must reunite the Sicilies and become a great power in our own right.


 
Potential requirements

The Flag of Two Sicilies Two Sicilies do not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.

Playing with normal or historical nations.

Allow

The country:


Effects

The country:


  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Westphalia


As the ideas of the Enlightenment are sweeping through Europe, we may choose to embrace them ourselves in Westphalia. Our future model state will feature ideas as revolutionary as equal rights for all male population, freedom for serfs and emancipation for the Jews, as well as enabling of free enterprise through abolition of socage and the guilds.


 
Potential requirements

Flag of Westphalia Westphalia does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • owns core provinces Westfalen and Niederhessen, plus one of Köln, Trier, Mainz, or Münster.

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Westphalia Westphalia.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • it either is an elector of the Holy Roman Empire or is not a member.
  • promotes Max promoted cultures.png Rhenish and Westphalian cultures.
  • gets permanent claims on all unowned provinces in:
    • South Westphalia area
    • North Westphalia area
    • Hesse area
    • Palatinate area
    • North Rhine area
    • Lower Rhineland area.
    • Europe with Culture icon.png Westphalian or Rhenish culture.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

AI will always take this decision

Eastern Europe

id

Execute decision.pngRestore Bulgaria


Since the fall of the Second Bulgarian Empire the Bulgarians have been slaves of foreign powers and had rarely anything to say.
The time has come to change this, to liberate the Bulgarians and restore Bulgarian glory!


 
Potential requirements

The country:

If the country is AI-controlled then it:

  • is not a custom nation
  • is not a former colonial nation.
  • has at least 3 cities.

Playing with normal or historical nations.

Allow

Flag of Bulgaria Bulgaria does not exist.
The country:


Effects

The country:

  • becomes Flag of Bulgaria Bulgaria.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation or has Bulgarian ideas
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets a permanent claim on Burgas (1764) and all provinces in the Silistria area
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.
  • changes its Capital.png capital to Nikopol (150)

  • AI will always take this decision
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngRestore the Byzantine Empire


The glorious Byzantine Empire is gone, but as long as there are Greeks in Constantinople, there is hope of resurrection. We can take its place in spirit, but we cannot take its name unless we prove worthy...


 
Potential requirements

Flag of Byzantium Byzantium and Flag of Greece Greece do not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • owns provinces:
    • Constantinople (151)
    • Edirne (149)
    • Epirus (144)
    • Morea (145)
    • Athens (146)
    • Thessaly (147)
    • Macedonia (148)
    • Achaea (1773)
    • Kocaeli (316)
    • Hüdavendigar (317)
    • Sugla (318)
    • Kastoria (1853)
    • Karasi (2296).
  • Constantinople (151) is part of a state

Effects

The country:

  • becomes Flag of Byzantium Byzantium.
  • gains Yearly prestige.png 10 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • promotes Max promoted cultures.png Greek culture, if not already accepted and primary culture is not in the Byzantine culture group
  • becomes an Empire rank empire.
  • removes all provinces from the Holy Roman Empire, if it is a member
  • gains a permanent claim on:
    • Aydin area
    • Ankara area
    • Germiyan area
    • Karaman area
    • Çukurova area
    • Rum area
    • Karadeniz area
    • Hüdavendigar area
    • Dulkadir area
    • Corfu (142)
    • Vlorë (143)
    • Epirus (144)
    • Morea (145)
    • Athens (146)
    • Thessaly (147)
    • Macedonia (148)
    • Edirne (149)
    • Nikopol (150)
    • Silistria (159)
    • Crete (163)
    • Naxos (164)
    • Caffa (285)
    • Rhodes (320)
    • Trebizond (330)
    • Burgas (1764)
    • Sofia (1765)
    • Achaea (1773)
    • Kastoria (1853)
    • Chios (2348)
    • Theodoro (2410)
    • Plovdiv (2750)
    • Ayntab (4298)
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

2 random owned provinces with Culture icon.png Greek culture

  • gain Base tax.png 1 base tax.
  • If the Hagia Sophia has been turned into a mosque[2], this effect is undone and it is shown as a church again[3].

If Constantinople (151) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Constantinople (151):

  • becomes the new capital of the owner country.
  • becomes a core province of the country.


id

Execute decision.pngForm Croatia


Centuries ago the lands of Croatia were united. Our kingdom stood proud and mighty until a succession crisis led to a personal union under Hungary. Now that we have the Croatian homeland firmly in our hands the time has come to end this age of servitude for our people and create a new independent kingdom.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Croatia Croatia does not exist.
The country:


Effects

The country:

  • becomes Flag of Croatia Croatia.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • becomes a Government monarchy.png monarchy, if it is a Government republic.png republic
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • promotes Max promoted cultures.png Croatian and Dalmatian cultures, if they are not primary or accepted culture.
  • gains a permanent claim on:
    • Dalmatia area
    • every province in Europe with Culture icon.png Croatian or Dalmatian culture.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

If Zagreb (131) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Zagreb (131):

  • becomes the new capital of the owner country.


id

Execute decision.pngReunite the Kingdom of Dalmatia


When the other states of the Dalmatian Federation signed a pact with the Venetians, our people simply couldn’t follow them and fall under the influence of another foreign nation. Now that we have reconquered much of the old Kingdom, we stand in a position where we may abandon our isolated identity and consolidate the Dalmatian Federation into a single state, free from foreign hands.


 
Potential requirements

The country:

If the country is AI-controlled, then

Playing with normal or historical nations.

Allow

Flag of Dalmatia Dalmatia does not exist.
The country:


Effects

The country:

  • becomes Flag of Dalmatia Dalmatia.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • gains a permanent claim on:
    • Croatia area
    • Dalmatia area
    • every province in Europe with Culture icon.png Dalmatian culture
    • Trieste (4738)
    • Kotor (4754)
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.


id

Execute decision.pngForm Greece


For years Hellas has been divided among several kingdoms or occupied by foreigners at the pleasing of our common enemies. To unite the Greek lands under a sole flag and one ruler is our only way to greatness.


 
Potential requirements

Flag of Greece Greece and Flag of Byzantium Byzantium do not exist.
The country:

If the country is AI-controlled, then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Greece Greece.
  • gains Yearly prestige.png 10 prestige.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Greek ideas.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • gains a permanent claim on:
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • moves its Capital.png capital to Athens (146), if current capital is not in Morea, Northern Greece or Macedonia areas.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

A random province of Flag of Greece Greece with Culture icon.png Greek culture

  • gains Base tax.png 1 base tax.


id

Execute decision.pngEmbrace Kurlander Identity

Our state has been reduced to Curonia, lands of the Latvians. It is to nobody's advantage if we still try to cling on to our old traditions and national identity. Instead, we should embrace our new home and bound with the Latvians. Let us embrace this new identity as a Balten duchy ruling over the Latvians of Curonia.
 
Potential requirements
  • Playing with normal or historical nations
  • The country was never an end-game tag
  • None of:
    • Country flag formed_courland_flag is set
  • At least one of:
    • Is player-controlled
    • Is not playing a custom nation
  • At least one of:
    • Is independent or a tributary
    • Is player-controlled
  • None of:
  • Primary culture is Balten
  • None of:
  • None of:
  • At least one of:
    • Is player-controlled
    • The Protestantism Protestant religion is enabled
    • The Reformed.png Reformed religion is enabled
    • The Hussite Hussite religion is enabled
    • The Anglican.png Anglican religion is enabled
Allow
  • Administrative technology.png Administrative technology is at least 10
  • Is not a steppe horde
  • Is not at war
  • At least one of:
    • Religion is Protestantism Protestant
    • Religion is Reformed.png Reformed
    • Religion is Hussite Hussite
    • Religion is Anglican.png Anglican
  • Owns core province Goldingen (39)
  • Owns core province Mitau (1935)
  • Province Mitau (1935):
    • Is in a state

Effects
  • Province Mitau (1935):
    • Province becomes the new Capital.png capital. If it was in the empire and the country isn't, it is removed from the empire.
  • Country becomes Flag of Kurland Kurland
  • If:
    • Limited to:
      • None of:
        • Max promoted cultures.png Latvian is accepted culture
    • Max promoted cultures.png Gain Latvian as an accepted culture
  • Gets new Mission.png missions
  • Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
  • Gain Yearly prestige.png 10 prestige
  • If:
    • Limited to:
    • Trigger country event “New Traditions & Ambitions”
  • Gain country modifier “Increased Centralization” for 10 years, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • If:
    • Limited to:
      • Government is theocracy
    • Change government to monarchy
  • Every neighbouring country:
    • Limited to:
      • Government is monarchy
    • Gain opinion modifier “Secularized Monastic Order” (Opinion.png +25 opinion / −2.5 yearly decay / +25 max) towards Our country
  • Set country flag formed_courland_flag

AI decision factors:

  • Base weight: 1
  • Base weight * 0 if the following are true:
    • None of:
      • Owns core province Goldingen (39)
    • None of:
      • Owns core province Mitau (1935)


id

Execute decision.pngReform into Kurland


The Northern Crusade has long come to an end. Our Crusader identity will soon bring us no more than nothing and maybe one day, it will eventually become a burden... By secularizing the state and reforming it into a duchy which is led by the former Grandmaster and his knights - now the Duke and his vassals - we can rouse the state from decadence and ameliorate our diplomatic situation.


 
Potential requirements

Flag of Kurland Kurland does not exist.
The country:

If the country is AI-controlled then:

  • it can not be a custom nation.
  • Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite religion must be enabled.

Playing with normal or historical nations.

Allow

The country:

Mitau (1935) is part of a state


Effects

The country:

  • becomes Flag of Kurland Kurland.
  • gains Yearly prestige.png 10 prestige.
  • becomes a Government monarchy.png monarchy, if it is a Government theocracy.png theocracy
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

Every neighbouring Government monarchy.png monarchies:

  • gets the opinion modifier “Secularized Monastic Order” (Opinion.png +25 opinion / −2.5 yearly decay / +25 max) towards Flag of Kurland Kurland.

If Mitau (1935) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Mitau (1935):

  • becomes the new capital of the owner country.
id

Execute decision.pngReform into Livonia

The age of crusading knights is fading fast. There will come a time when we no longer have anything to gain by holding on to the trappings of a monastic order. Besides, the Landmeister would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.
 
Potential requirements
  • Playing with normal or historical nations
  • The country was never an end-game tag
  • None of:
    • Country flag formed_livonia_flag is set
  • At least one of:
    • Is player-controlled
    • Is not playing a custom nation
  • At least one of:
  • None of:
  • At least one of:
    • Is player-controlled
    • The Protestantism Protestant religion is enabled
    • The Reformed.png Reformed religion is enabled
    • The Hussite Hussite religion is enabled
    • The Anglican.png Anglican religion is enabled
Allow
  • Administrative technology.png Administrative technology is at least 10
  • Is not a steppe horde
  • Is not at war
  • At least one of:
    • Religion is Protestantism Protestant
    • Religion is Reformed.png Reformed
    • Religion is Hussite Hussite
    • Religion is Anglican.png Anglican
  • Owns core province Livland (37)
  • Owns core province Wenden (4241)
  • Owns core province Latgalia (273)
  • Province Livland (37):
    • Is in a state

Effects
  • Province Livland (37):
    • Province becomes the new Capital.png capital. If it was in the empire and the country isn't, it is removed from the empire.
  • Country becomes Flag of Livonia Livonia
  • If:
    • Limited to:
      • None of:
        • Max promoted cultures.png Latvian is accepted culture
    • Max promoted cultures.png Gain Latvian as an accepted culture
  • If:
    • Limited to:
      • None of:
        • Max promoted cultures.png Estonian is accepted culture
    • Max promoted cultures.png Gain Estonian as an accepted culture
  • Gets new Mission.png missions
  • Gain Yearly prestige.png 10 prestige
  • If:
    • Limited to:
    • Trigger country event “New Traditions & Ambitions”
  • Gain country modifier “Increased Centralization” for 10 years, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • If:
    • Limited to:
      • Government is theocracy
    • Change government to monarchy
    • Every neighbouring country:
      • Limited to:
        • Government is monarchy
      • Gain opinion modifier “Secularized Monastic Order” (Opinion.png +25 opinion / −2.5 yearly decay / +25 max) towards Our country
  • Set country flag formed_livonia_flag

AI decision factors:

  • Base weight: 1
  • Base weight * 0 if the following are true:
    • None of:
      • Owns core province Livland (37)
    • None of:
      • Owns core province Wenden (4241)
    • None of:
      • Owns core province Latgalia (273)
id

Execute decision.pngForm Livonia

The lands of Curonia, Livonia and Estonia were once part of the Livoinan Order. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Livonian courage.
 
Potential requirements
  • Playing with normal or historical nations
  • The country was never an end-game tag
  • None of:
    • Country flag formed_livonia_flag is set
  • At least one of:
    • Is player-controlled
    • Is not playing a custom nation
  • None of:
  • Primary culture is Balten
  • None of:
  • At least one of:
    • Is player-controlled
    • The Protestantism Protestant religion is enabled
    • The Reformed.png Reformed religion is enabled
    • The Hussite Hussite religion is enabled
    • The Anglican.png Anglican religion is enabled
Allow
  • Administrative technology.png Administrative technology is at least 10
  • Is not a steppe horde
  • Is not at war
  • At least one of:
    • Religion is Protestantism Protestant
    • Religion is Reformed.png Reformed
    • Religion is Hussite Hussite
    • Religion is Anglican.png Anglican
  • Owns core province Livland (37)
  • Owns core province Wenden (4241)
  • Owns core province Latgalia (273)
  • Province Livland (37):
    • Is in a state

Effects
  • Province Livland (37):
    • Province becomes the new Capital.png capital. If it was in the empire and the country isn't, it is removed from the empire.
  • If:
    • Limited to:
    • Set country flag liv_livonian_path
  • Country becomes Flag of Livonia Livonia
  • If:
    • Limited to:
      • None of:
        • Max promoted cultures.png Latvian is accepted culture
    • Max promoted cultures.png Gain Latvian as an accepted culture
  • If:
    • Limited to:
      • None of:
        • Max promoted cultures.png Estonian is accepted culture
    • Max promoted cultures.png Gain Estonian as an accepted culture
  • If:
    • Limited to:
      • DLC Lions of the North.png Lions of the North is active
    • Gets new Mission.png missions
  • Gain Yearly prestige.png 10 prestige
  • If:
    • Limited to:
    • Trigger country event “New Traditions & Ambitions”
  • Gain country modifier “Increased Centralization” for 10 years, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • If:
    • Limited to:
      • Government is theocracy
    • Change government to monarchy
    • Every neighbouring country:
      • Limited to:
        • Government is monarchy
      • Gain opinion modifier “Secularized Monastic Order” (Opinion.png +25 opinion / −2.5 yearly decay / +25 max) towards Our country
  • Set country flag formed_livonia_flag

AI decision factors:

  • Base weight: 1
  • Base weight * 0 if the following are true:
    • None of:
      • Owns core province Livland (37)
    • None of:
      • Owns core province Wenden (4241)
    • None of:
      • Owns core province Latgalia (273)


id

Execute decision.pngForm Polish Nation


The kingdom that the Piasts once worked so hard to reunify is now divided and without a king. We must strive to unite the Polish people and create a Polish nation to take the place of the kingdom that once was.


 
Potential requirements

The Flag of Commonwealth Commonwealth does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Poland Poland does not exist.
The country:


Effects

The country:

  • becomes Flag of Poland Poland.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • changes Primary culture.png primary culture to Polish.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • gains a permanent claim on Poland (region).
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.


id

Execute decision.pngForm Kingdom of Prussia


There is only one king in the Empire, the king of Bohemia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors.


 
Potential requirements

The country:

If the country is AI-controlled then it:

  • is not a custom nation.
  • Flag of Prussia Prussia does not exist
  • either the Protestantism Protestant, Reformed.png Reformed or Anglican.png Anglican religion is enabled

Playing with normal or historical nations

Allow

Flag of Prussia Prussia does not exist.
The country:

  • has an Administrative technology.png administrative technology of at least 10.
  • is not at war.
  • is Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite
  • owns its core provinces:
    • Königsberg (41)
    • Danzig (43) or Stolp (2995)

Effects

The country:

  • becomes Flag of Prussia Prussia
  • gains Yearly prestige.png 5 prestige
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas.
  • changes Primary culture.png primary culture to Prussian.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • the Emperor emperor DLC is not enabled or the HRE does not exist
  • gains a permanent claim on:
    • West Prussia area
    • East Prussia area
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • if it is not revolutionary:
  • if 'States General' government reform is enacted, reform is removed
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

One random owned province with Culture icon.png Pomeranian, Saxon or Prussian culture:

  • Gain Base tax.png 1 base tax

One random owned province with Culture icon.png Saxon or Pomeranian culture as well as Capital.png country's capital:

  • Change Culture icon.png culture to Prussian


id

Execute decision.pngReform into Prussia


The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.


 
Potential requirements

The country:

If the country is AI-controlled then it:

  • is not a custom nation
  • is not a former colonial nation.
  • Flag of Prussia Prussia does not exist
  • Either the Protestantism Protestant, Reformed.png Reformed or Anglican.png Anglican religion is enabled

Playing with normal or historical nations

Allow

Flag of Prussia Prussia does not exist
The country:

  • has an Administrative technology.png administrative technology of at least 10.
  • is not at war
  • is Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite
  • owns its core province Königsberg (41)

Königsberg (41) is part of a state


Effects

The country:

  • becomes Flag of Prussia Prussia
  • gains Yearly prestige.png 25 prestige
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas.
  • gains a permanent claim on:
    • West Prussia area
    • East Prussia area
  • if it is not revolutionary:
  • if 'States General' government reform is enacted, reform is removed
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

Every neighbouring Government monarchy.png monarchies:

  • Gain opinion modifier “Secularized Monastic Order” (Opinion.png +25 opinion / −2.5 yearly decay / +25 max) towards Flag of Prussia Prussia

If Königsberg (41) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Königsberg (41):

  • becomes the new capital of the owner country.


id

Execute decision.pngReform into Prussia


The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.


 
Potential requirements

The country:

If the country is AI-controlled then it:

  • is not a custom nation
  • Flag of Prussia Prussia does not exist
  • Either the Protestantism Protestant, Reformed.png Reformed or Anglican.png Anglican religion is enabled

Playing with normal or historical nations

Allow

Flag of Prussia Prussia does not exist
The country:


Effects

The country:

  • becomes Flag of Prussia Prussia
  • gains Yearly prestige.png 25 prestige
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas.
  • changes Primary culture.png primary culture to Prussian.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • the Emperor emperor DLC is not enabled or the HRE does not exist
  • gains a permanent claim on:
    • West Prussia area
    • East Prussia area
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • if it is not revolutionary:
  • if 'States General' government reform is enacted, reform is removed
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

One random owned province with Culture icon.png Pomeranian, Saxon or Prussian culture:

  • Gain Base tax.png 1 base tax

One random owned province with Culture icon.png Saxon or Pomeranian culture as well as Capital.png country's capital:

  • Change Culture icon.png culture to Prussian


id

Execute decision.pngForm Romanian Nation


The last vestiges of the Roman Empire are gone, and although many would make claim to the imperial crown, we are its true descendants. With all the ancestral lands united under our wise rule, we can usher in a new era of prosperity. We are the children of Rome - the people of Romania!


 
Potential requirements

Flag of Romania Romania does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

Flag of Byzantium Byzantium does not exist


Effects

The country:

  • becomes Flag of Romania Romania.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

A random owned province:

  • gains Base tax.png 1 base tax.


id

Execute decision.pngForm Russian Nation


Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted.


 
Potential requirements

The country:

If the country is AI-controlled, then it:

Playing with normal or historical nations

Allow

Flag of Russia Russia does not exist
The country:


Effects

The country:


id

Execute decision.pngReclaim Ruthenian Legacy


Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. In terror our people fled the plains of Rus' and went north. Into the forests and hinterlands of the land we today call Russia.
Now a new and arrogant city of the north is on the rise. It draws in the petty states around it and its ruler envisions a new Rus'. A Rus' centered in Moscow and not Kiev.
However us Ruthenians will not go silent into the pages of history. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Kiev shall rise once gain and we shall restore it to its former glory and splendor. So too shall the Rus'.


 
Potential requirements

Flag of Ruthenia Ruthenia does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

Kiev (280) is part of a state


Effects

The country:

If Kiev (280) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Kiev (280):

  • becomes the new capital of the owner country.


id

Execute decision.pngForm Silesian Nation


Silesia has been divided into Duchies and ruled from foreign capitals for centuries. It is time for Silesia to cast aside both foreign rule and internal division, creating a new Silesian nation.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Silesia Silesia does not exist.
The country:


Effects

The country:


id

Execute decision.pngRe-form the Golden Horde


Centuries ago our Great Father united our ancestors in their ancient homeland. He died leaving his sons to squabble and split his mighty empire into petty fiefs, small, weak and unworthy of his legacy! The disjointed remnants still sweep across the steppes instilling fear in the hearts of his enemies just like the Great Mongol army once did.
No more! A worthy people still carrying the banner of his legacy ride across these lands! While we now bow before a new God, the blood of Genghis Khan still flows through our veins. We are the Golden Horde and we are coming for what is rightfully ours!


 
Potential requirements

The Flag of Golden Horde Golden Horde does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • has at least 30 cities.
  • owns its core provinces:
    • Crimea (284)
    • Tambov (302)
    • Astrakhan (464)
    • Nogai (465)
    • Sarai (466)
    • Kypshak (476)
    • Tyumen (1075)
    • Kazan (1082)
    • Kasimov (1778)
    • Mansur (2411).
  • owns or its non-tributary subjects own:
    • Tver (294)
    • Moskva (295)
    • Ryazan (301)
    • Vladimir (307)
    • Yaroslavl (308)
    • Suzdal (1956).

Effects

The country:


id

Execute decision.pngForm Polish-Lithuanian Commonwealth (Poland)


Replace the personal union between Poland and Lithuania with a real union, welding the two countries together into one powerful state, capable of withstanding our enemies.


 
Potential requirements

The Flag of Commonwealth Commonwealth does not exist.
The country:

Flag of Lithuania Lithuania:

  • is controlled by the AI
  • has never been controlled by a human player
  • owns less than 58 provinces

Playing with normal or historical nations

Allow

Flag of Poland Poland:

Flag of Lithuania Lithuania:

  • has never been controlled by a human player.
  • owns less than 58 provinces

Flag of Mazovia Mazovia does not exist


Effects

The country:

A random owned province with Culture icon.png Polish culture:

  • gains Base tax.png 1 Base tax


id

Execute decision.pngForm Polish-Lithuanian Commonwealth (Lithuania)


Replace the personal union between Poland and Lithuania with a real union, welding the two countries together into one powerful state, capable of withstanding our enemies.


 
Potential requirements

The Flag of Commonwealth Commonwealth does not exist.
The country:

Flag of Poland Poland:

  • is controlled by the AI
  • has never been controlled by a human player
  • owns less than 32 provinces

Playing with normal or historical nations

Allow

Flag of Lithuania Lithuania:

Flag of Poland Poland:

  • has never been controlled by a human player.
  • owns less than 32 provinces

Flag of Mazovia Mazovia does not exist


Effects

The country:

A random owned province with Culture icon.png Lithuanian culture:

  • gains Base tax.png1 Base tax


id

Execute decision.pngEnforce Polish-Lithuanian Commonwealth


Poland and Lithuania has a common history of close cooperation and through the Union of Vilnius and Radom our respective aristocracies where integrated with one another in 1413. While fate has since then brought us apart our interests remain closely aligned and now that we control both the core of the Lithuanian and Polish lands it is perhaps time we let our old friends become stakeholders in a joint state.


 
Potential requirements

The Flag of Commonwealth Commonwealth does not exist.
The country:

Flag of Poland Poland and Flag of Lithuania Lithuania are not in a personal union together
If the country is not AI-controlled then:

Playing with normal or historical nations

Allow

The country:

Flag of Mazovia Mazovia does not exist


Effects

The country:

A random owned province with our Primary culture.png primary culture:

  • gains Base tax.png1 Base tax

Greater Asia


id

Execute decision.pngForm Bukhara


Giving up the wild steppe for the ancient settled cities of the Silk Road in Transoxania will allow us to settle in lands whose very names call to mind fabulous wealth, but if we push this far south into settled land our wild cousins to the north will no longer accept our authority.


 
Potential requirements

Flag of Bukhara Bukhara does not exist.
The country:

If Flag of Uzbek Uzbek is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Uzbek Uzbek:

Bukhara (442) is part of a state.


Effects

Flag of Uzbek Uzbek:

  • becomes Flag of Bukhara Bukhara.
  • gains Yearly prestige.png 25 prestige.
  • becomes a Government monarchy.png monarchy if not already and not revolutionary
  • enacts the 'Iqta' government reform if not revolutionary.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • changes technology group and unit type to Muslim technology group Muslim.
  • gets permanent claims on:
    • Khiva (441)
    • Charjuy (444)
    • Qarshi (453)
    • Samarkand (454)
    • Tashkent (457)
    • Khujand (1967)
    • Urgench (1973)
    • Atakent (2363).

If Bukhara (442) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Bukhara (442):

  • becomes the new capital of the owner country.
  • gains Base tax.png 2 base tax if Flag of Bukhara Bukhara is formed for the first time.

The AI will always take this decision.
id

Execute decision.pngRestore Dai Viet


Dai Viet has been torn apart by feuding noble houses. We must unite the Vietnamese people and restore our kingdom.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Dai Viet Dai Viet does not exist.
The country:


Effects

The country:

  • becomes Flag of Dai Viet Dai Viet
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngRe-form the Ilkhanate


The Ilkhanate, successors to the Mongol Empire in Persia, once ruled over a great empire. It is time to restore this legacy and rule Persia as a new dynasty of Ilkhans.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Ilkhanate Ilkhanate does not exist.
The country:


Effects

The country:

  • becomes Flag of Ilkhanate Ilkhanate.
  • gains Yearly prestige.png 25 prestige.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

AI will never take this decision


id

Execute decision.pngUnite Japan!


The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered.


 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.
The country:


Effects

The country:

All Vassal.png subject daimyos of the country:

  • become independent.
  • abolish the ‘Daimyo’ government reform.

The AI will not take this decision with less than 30 cities.


id

Execute decision.pngJapan is united


The warring factions of Japan have finally been united under a strong emperor.


 
Potential requirements

Flag of Japan Japan does not exist.
The country:

Allow

The country:

There is no country that:


Effects

The country:

  • becomes Flag of Japan Japan.
  • gains Legitimacy.png 100 legitimacy.
  • gains Administrative power.png 100 administrative power.
  • gains Diplomatic power.png 100 diplomatic power.
  • gains Military power.png 100 military power.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • becomes an Empire rank empire.
  • abolishes the ‘Shogunate’ government reform.

The AI will always take this decision.


id

Execute decision.pngJapan is united


The warring factions of Japan have finally been united under a strong emperor.


 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.
The country:

There is no other country that:


Effects

The country:

  • becomes Flag of Japan Japan.
  • gains Legitimacy.png 100 legitimacy.
  • gains Administrative power.png 100 administrative power.
  • gains Diplomatic power.png 100 diplomatic power.
  • gains Military power.png 100 military power.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • becomes an Empire rank empire.
  • abolishes the ‘Daimyo’ or ‘Independent Daimyo’ government reform.
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.

The AI will always take this decision.
id

Execute decision.pngInvite Kongsi Federations


Chinese mining collectives are eager to begin exploting the gold mines of Borneo. We should allow them to set up self-governing communities so that they can perform their work most effectively.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Lanfang Lanfang does not exist
The country:

Province Waichow:

  • has Culture icon.png Hakka culture
  • is not owned by Flag of Ming Ming

Effects

The country:

If Pontianak (4802) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Pontianak (4802):

  • becomes the new capital of the owner country.
  • changes Culture icon.png culture to Hakka
  • changes religion to Confucianism Confucian
  • gains Production.png 3 base production

The AI will always take this decision.
id

Execute decision.pngRestore Lan Xang


The great Lao nation has been shattered into pieces. It is up to us to reunite the nation by controlling the most important cities and eliminating contenders to the throne.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Lan Xang Lan Xang does not exist
The country:


Effects

The country:

  • becomes Flag of Lan Xang Lan Xang
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Malaya


Unify all Malayan provinces in the region under one strong ruler.


 
Potential requirements

Flag of Malaya Malaya does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • if is Muslim, then owns provinces:
    • Kutaraja (627)
    • Melaka (596)
    • Brunei (636)
    • Makassar (641)
    • Demak (629).
  • else, owns provinces:
    • Palembang (622)
    • Pakuan (2687)
    • Surabaya (628)
    • Kutai (638)
    • Chaiya (2390).
  • owns at least 40 provinces in:

Effects

The country:

  • becomes Flag of Malaya Malaya.
  • gains Yearly prestige.png 25 prestige.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • gets the Msg event.png event 'A Maritime State'
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets a permanent claim on all unowned provinces in:
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

The AI will always take this decision.


id

Execute decision.pngAdopt Manchu Identity


With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification through the adoption of a new identity: Manchu.


 
Potential requirements

Flag of Manchu Manchu does not exist.
The country:

If the country is AI-controlled, then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Manchu Manchu.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation or has Manchurian ideas
  • changes Primary culture.png primary culture to Manchu.
  • changes ruler culture to Manchu.
  • if the country has an heir:
    • changes heir culture to Manchu.
  • if the country has a consort of Jurchen culture:
    • changes consort culture to Manchu.
  • gains cores on all not cored provinces in the Manchuria region.
  • if the country is a subject:

Hidden effects:

  • Every province with Culture icon.png Jurchen culture
    • changes province culture to Manchu
  • Every country with Primary culture.png Jurchen primary culture
    • changes Primary culture.png primary culture to Manchu.
    • changes ruler culture to Manchu.
    • if the country has an heir:
      • changes heir culture to Manchu.
    • if the country has a consort of Jurchen culture:
      • changes consort culture to Manchu.
  • if Flag of Korea Korea exists, is a subject nation but not ours

If Girin (730) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Girin (730):

  • becomes the new capital of the owner country.

AI gives "very high priority" (5000) to this decision


id

Execute decision.pngQing Dynasty


We have taken the Northern Capital and defeated the false emperors. The Middle Kingdom must be united under a Manchu banner. Our dynasty shall reign for a thousand years!


 
Potential requirements

Flag of Qing Qing does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • does not have the ruler's modifier “Tribal Succession Crisis”.
  • owns the provinces:
    • Ningyuan (704)
    • Xilin Gol (723)
    • Shenyang (726)
    • Beijing (1816).

If Mandate of Heaven.png 'Mandate of Heaven' DLC is active and there is an Emperor of China:

else if Common Sense.png 'Common Sense' DLC is active:

  • the country must be an Empire rank empire.

else,

  • the country must have Development.png 1000 total development.

Beijing (1816) is part of a state.


Effects

The country:

  • becomes Flag of Qing Qing.
  • gains Yearly prestige.png 10 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • becomes an Empire rank empire.
  • becomes a Government monarchy.png monarchy if has enacted the 'Steppe Nomads' government reform
  • changes to Chinese technology group Chinese technology group and unit type if has Nomadic technology group Nomadic one
  • becomes Confucianism Confucian with Tengri Tengri harmonization if not already Confucian
  • gets a permanent claim on China super-region.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

If Beijing (1816) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Beijing (1816):


The AI will always take this decision.


id

Execute decision.pngRestore the Mongol Empire

The empire of Genghis Khan has fallen, broken into many parts. We must restore his legacy by replicating the Great Khan's conquests. We will reconquer the Mongol Empire!
 
Potential requirements

Flag of Mongol Empire Mongol Empire does not exist.
The country:

Playing with normal or historical nations

Allow

The country:

  • is Flag of Yuan Yuan, Flag of Golden Horde Golden Horde or Flag of Ilkhanate Ilkhanate or has the Government theocracy.png Holy Horde government reform
  • is not a subject nation other than a tributary state.
  • is not at war
  • owns directly all colonized provinces in:
    • Beijing (1816)
    • Nanjing (1821)
    • Canton (667)
    • Mongolia region
    • Central Asia region
    • Pontic Steppe region
  • owns or any non-tributary subject owns all colonized provinces in:
    • Moskva (295)
    • Kiev (280)
    • Khorasan region
    • Persia region

Effects

The country:

  • becomes Flag of Mongol Empire Mongol Empire.
  • becomes an Empire rank empire.
  • if is not revolutionary and does not have the Government theocracy.png Holy Horde government reform:
  • dismantles the Mandate.png Empire of China if exists
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

The AI will always take this decision.


id

Execute decision.pngConfederate the Shan States


Alone, the various disparate Shan states are weak and vulnerable. Together, they could be a serious power in South-East Asia.


 
Potential requirements

Flag of Shan Shan does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Shan Shan.
  • gains Yearly prestige.png 20 prestige.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Shan ideas.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets permanent claims on all unowned provinces with Culture icon.png Shan culture.

The AI will always take this decision.
id

Execute decision.pngForm Siamese Nation


The Thai peoples must be united under a single state, forging an empire that will dominate South-East Asia.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Siam Siam does not exist.
The country:


Effects

The country:


  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Tibetan Nation


The Tibetan Plateau was once united under an empire sprawling beyond it. By bringing together the Tibetan people once again, we can revive this legacy.


 
Potential requirements

Flag of Tibet Tibet does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:

Lhasa (677) is part of a state.


Effects

The country:

If Lhasa (677) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Lhasa (677):

  • becomes the new capital of the owner country.
  • gains Base tax.png 1 base tax.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngReform Great Yuan


The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!


 
Potential requirements

Flag of Yuan Yuan does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is in the Primary culture.png Altaic culture group or has Sino-Altaic has as primary culture.
  • is not at war.
  • has at least Stability.png 2 stability.
  • owns its core provinces:
    • Xilin Gol (723)
    • Beijing (1816)
    • Qaraqorum (4678)
    • Xuanhua (2136).
  • owns or has a non-tributary subject own all provinces with Culture icon.png Mongol, Korchin, Khalkha and Oirat culture.

Beijing (1816) is part of a state.
If Mandate of Heaven.png 'Mandate of Heaven' DLC is active and there is an Mandate.png Emperor of China:

else if Common Sense.png 'Common Sense' DLC is active:

  • the country must be an Empire rank empire.

else,

  • the country must have Development.png 1000 total development

Beijing (1816) is part of a state.


Effects

The country:

If this decision has not been enacted before:

  • our Primary culture.png changes to Sino-Altaic.
  • changes ruler culture to Sino-Altaic.
  • if the country has an heir:
    • changes heir culture to Sino-Altaic.
  • if the country has a consort of Mongol, Korchin, Kalkha, or Oirat culture:
    • changes consort culture to Sino-Altaic.
  • Hidden effects:
    • Every province with Culture icon.png Mongol, Korchin, Kalkha, and Oirat culture
      • changes province culture to Sino-Altaic.
    • Every country with Primary culture.png Mongol, Korchin, Kalkha, or Oirat primary culture
      • changes Primary culture.png primary culture to Sino-Altaic.
      • changes ruler culture to Sino-Altaic.
      • if the country has an heir:
        • changes heir culture to Sino-Altaic.
      • if the country has a consort of Mongol, Korchin, Kalkha, or Oirat culture:
        • changes consort culture to Sino-Altaic.

Xilin Gol (723):

  • is renamed to Xanadu.
  • has its capital renamed to Xanadu.

Xuanhua (2136):

  • is renamed to Zhongdu.
  • has its capital renamed to Zhongdu.

If Beijing (1816) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Beijing (1816):

  • becomes the new capital of the owner country.
  • gains Base tax.png 1 base tax
  • gains Production.png 1 production
  • gains Manpower.png 1 manpower.
  • is renamed to Khanbaliq.
  • has its capital renamed to Khanbaliq.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision

India


id

Execute decision.pngForm Bharat (Dravidian, Hindustani, Western Aryan)


Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.


 
Potential requirements

Flag of Bharat Bharat does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • has Stability.png 3 stability.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Tondainadu (539)
    • Kandy (2099)
    • Ujjain (4461)
  • owns core provinces if Primary culture.png primary culture is Dravidian:
    • Vijayanagar (541)
    • Seringapatam (4421)
  • owns core provinces if Primary culture.png primary culture is Hindustani:
    • Lahore (507)
    • Delhi (522)
  • owns core provinces if Primary culture.png primary culture is Western Aryan:
    • Chittor (518)
    • Mahakoshal (550)

Provinces map
Formindia.png

All orange provinces must be owned and cored.
Additional provinces are required based on primary culture:

  • Dravidian green
  • Hindustani blue
  • Western Aryan red
  • Central Indian yellow
  • Eastern Aryan pink

Formation grants permanent claims on shaded area.


Effects

The country:


  • AI will always take this decision.
  • AI gives "small priority" (50) to this decision


id

Execute decision.pngForm Bharat (Central Indian, Eastern Aryan)


Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.


 
Potential requirements

Flag of Bharat Bharat does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • has Stability.png 3 stability.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Delhi (522)
    • Gauda (563)
    • Assam (566)
  • owns core provinces if Primary culture.png primary culture is Central Indian:
    • Burhanpur (527)
    • Sambalpur (553)
  • owns core provinces if Primary culture.png primary culture is Eastern Aryan:
    • Lahore (507)
    • Tondainadu (539)

Effects

The country:


  • AI will always take this decision.
  • AI gives "small priority" (50) to this decision


id

Execute decision.pngSultan of the Deccan


This land was once foreign to our ancestors but we have made it our own. Here we have built a new society where Persianate influences have met local ancient Indian traditions. We have our own language, our own administrative traditions and our own myths and legends. It is time we show the world that the south has overcome its differences and is united as one.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Deccan Deccan does not exist
The country:


Effects

The country:


  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngSultan of Delhi


Delhi was once the capital of the entire Indian subcontinent and our own state is in many ways a continuation of their traditions.
Let us reclaim the heritage of the sultans of Delhi, and rule the subcontinent from their ancient capital in the Doab.


 
Potential requirements

The country:

Playing with normal or historical nations.

Allow

Flag of Delhi Delhi does not exist.
The country:

Delhi (522) is part of a state


Effects

The country:

If Delhi (522) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Delhi (522):

  • becomes the new capital of the owner country.

AI will always take this decision.


id

Execute decision.pngKingdom of Nagpur


Let us dream of a new and modern kingdom that transcends tribal loyalties. A modern kingdom with a new capital ready to meet a new age.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Nagpur Nagpur does not exist.
The country:

East Berar (546) is part of a state.


Effects

The country:

  • becomes Flag of Nagpur Nagpur.
  • gains Yearly prestige.png 25 prestige.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • gets a permanent claim on:
    • Upper Mahanadi area
    • Berar area
    • Garjat area
    • Orissa area
    • Baghelkhand area
    • Gondwana area
    • Jharkhand area
    • Andhra area

If East Berar (546) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

East Berar (546):

  • becomes the new capital of the owner country.
  • changes its name to Nagpur
  • gains Base tax.png 1 base tax
  • gains Production.png 1 base production
  • gains Manpower.png 1 base tax

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Hindustan (Dravidian, Hindustani, Western Aryan)


Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.


 
Potential requirements

Flag of Hindustan Hindustan does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • has Stability.png 3 stability.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Tondainadu (539)
    • Kandy (2099)
    • Ujjain (4461)
  • owns core provinces if Primary culture.png primary culture is Dravidian:
    • Vijayanagar (541)
    • Seringapatam (4421)
  • owns core provinces if Primary culture.png primary culture is Hindustani:
    • Lahore (507)
    • Delhi (522)
  • owns core provinces if Primary culture.png primary culture is Western Aryan:
    • Chittor (518)
    • Mahakoshal (550)

Effects

The country:


  • AI will always take this decision.
  • AI gives "small priority" (50) to this decision


id

Execute decision.pngForm Hindustan (Central Indian, Eastern Aryan)


Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.


 
Potential requirements

Flag of Hindustan Hindustan does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • has Stability.png 3 stability.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Delhi (522)
    • Gauda (563)
    • Assam (566)
  • owns core provinces if Primary culture.png primary culture is Central Indian:
    • Burhanpur (527)
    • Sambalpur (553)
  • owns core provinces if Primary culture.png primary culture is Eastern Aryan:
    • Lahore (507)
    • Tondainadu (539)

Effects

The country:


  • AI will always take this decision.
  • AI gives "small priority" (50) to this decision


id

Execute decision.pngMaratha Confederation


The Maratha warriors all over Deccan will gather to our banners if we show clear leadership and acquire all the great forts of the Desh. Let us unite the clans and go forth to rule India!


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Marathas Marathas does not exist.
The country:


Effects

The country:

  • becomes Flag of Marathas Marathas.
  • gains Yearly prestige.png 25 prestige.
  • changes technology group and unit type to Indian technology group Indian, if not already.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Maratha ideas.
  • gets a permanent claim on:
    • Deccan region
    • West India region

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision


id

Execute decision.pngForm Mughal Empire


$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Mughals Mughals does not exist
The country:

Delhi (522) is part of a state.


Effects

The country:

  • becomes Flag of Mughals Mughals.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • changes Primary culture.png primary culture to Hindavi.
  • changes technology group and unit type to Indian technology group Indian.
  • becomes an Empire rank empire
  • removes all provinc