Münster

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Duchy rankMünster
Münster.png
Primary culture
Westphalian (Germanic)

Capital province
Münster (86)

Government
TheocracyGovernment theocracy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Münster ideas
Traditions.png Traditions:
+10% Global trade power
+1 Yearly papal influence
+5% Church power

Tolerance own.png Great Procession

+2 Tolerance of the true faith

Stability cost modifier.png Erbmänner

−10% Stability cost modifier

Missionaries.png Founding of Monasteries

+1 Missionary

Diplomatic reputation.png Cities of peace

+1 Diplomatic reputation

Discipline.png Soldiers of the Imperial Armies

+5% Discipline

Land fire damage.png Bommen Berend

+10% Land fire damage

Institution spread.png Support the Schools

+10% Institution spread

Idea bonus.png Ambition:

+2% Missionary strength vs heretics
Not to be confused with Munster.

Münster starts the game as a Theocracy inside the Holy Roman Empire, in Westphalia. It is bordered by Brunswick, Cologne, Cleves, Gelre, Friesland, East Frisia and Oldenburg. By having three provinces Münster is larger than most of its neighbours, being in an excellent position for expansion in any direction within the Holy Roman Empire.

Contents

Decisions[edit]

 Form Westphalia


As the ideas of the Enlightenment are sweeping through Europe, we may choose to embrace them ourselves in Westphalia. Our future model state will feature ideas as revolutionary as equal rights for all male population, freedom for serfs and emancipation for the Jews, as well as enabling of free enterprise through abolition of socage and the guilds.


 
Potential requirements Allow

Effects
  • If Kassel (1762):
  • then
    • Kassel (1762) is removed from the HRE.
    • the emperor of the HRE:
      • loses  1 imperial authority.
      • gets the modifier “Removed provinces from the Empire” towards the country, worth  −50 opinion with a yearly decay of 1.
  • The country:
    • changes to   Westphalia.
    • changes government to a administrative monarchy.
    • sets capital to Kassel (1762).
    • gets the modifier “Increased Decentralization” for 20 years with the following effects:
      •   +0.05 monthly autonomy change,
      •   −1 national unrest.
    • gets permanent claims on all provinces of Westphalia (area) and Lower Saxony that it does not own.
    • gets permanent claims on the provinces Magdeburg (52), Hessen (81), Kassel (1762) and Altmark (2964) that are not owned by Westphalia.
    • gains  25 prestige.
  • If   Westphalia is a duchy
    • then it becomes a   kingdom.
  • A random owned province:
    • gains  1 base tax.

 Form German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements

  Germany does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the HRE.
  • owns its core provinces:
    • Hamburg (44), Rostock (46), Berlin (50), Brunswick (57), Dresden (61), Thüringen (63), München (65), Nürnberg (67), Hessen (81), Köln (85), Pfalz (1761), Augsburg (1868) and Frankfurt (1876).
    • Königsberg (41) or Elsass (75).

Effects

The country:

The emperor of the Holy Roman Empire:

  • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth:
    •  −150 opinion with a yearly decay of 1.
  • gets the event ‘Germany breaks out of the Empire’.

Strategy[edit]

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