Münster

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Duchy rankMünster
Münster.png
Primary culture
Westphalian (Germanic)

Capital province
Münster (86)

Government
Theocracy Government theocracy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Münster ideas
Traditions.png Traditions:
+10% Global trade power
+1 Yearly papal influence
+5% Church power

Tolerance of the true faith.png Great Procession

+2 Tolerance of the true faith

Stability cost modifier.png Erbmänner

−10% Stability cost modifier

Missionaries.png Founding of Monasteries

+1 Missionary

Diplomatic reputation.png Cities of peace

+1 Diplomatic reputation

Discipline.png Soldiers of the Imperial Armies

+5% Discipline

Land fire damage.png Bommen Berend

+10% Land fire damage

Institution spread.png Support the Schools

+10% Institution spread

Idea bonus.png Ambition:

+2% Missionary strength vs heretics
Not to be confused with Munster.

Münster starts the game as a Theocracy inside the Holy Roman Empire, in Westphalia. It is bordered by Brunswick, Cologne, Cleves, Gelre, Friesland, East Frisia and Oldenburg. By having three provinces Münster is larger than most of its neighbours, being in an excellent position for expansion in any direction within the Holy Roman Empire.

Decisions[edit]

id

Execute decision.pngForm Westphalia

As the ideas of the Enlightenment are sweeping through Europe, we may choose to embrace them ourselves in Westphalia. Our future model state will feature ideas as revolutionary as equal rights for all male population, freedom for serfs and emancipation for the Jews, as well as enabling of free enterprise through abolition of socage and the guilds.
 
Potential requirements

The country:

Allow

The country:


Effects
id

Execute decision.pngForm German Nation

Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.
 
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the Holy Roman Empire.
  • All of the following must be true:
    • Owns Berlin (50)
    • Owns München (65)
    • Owns Brunswick (57)
    • Owns Augsburg (1868) or Stuttgart (70)
    • Owns Nürnberg (67) or Frankfurt (1876)
    • Owns Niederhessen (1762) or Köln (85)
    • Owns Königsberg (41) or Straßburg (75)
    • Owns Hamburg (44) or Lübeck (45)
    • Owns Dresden (61) or Erfurt (63)
  • 50 owned core provinces in:
    • North Germany
    • South Germany

Effects

The country:

If the country does not have custom ideas

The emperor of the HRE:

  • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth Opinion.png−150 opinion with a yearly decay of 1.
  • gets the Msg event.png event ‘Germany breaks out of the Empire’.

Missions[edit]

Main article: Westphalian missions

Strategy[edit]

Have a good strategy for Münster?
+ Add it to this article and help other players!
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