- +10% Global trade power
- +1 Yearly papal influence
- +5% Church power
- +2 Tolerance of the true faith
- −10% Stability cost modifier
- +1 Missionary
- +1 Diplomatic reputation
- +5% Discipline
- +10% Land fire damage
- +10% Institution spread
- +2% Missionary strength vs heretics
Münster starts the game as a Theocracy inside the Holy Roman Empire, in Westphalia. It is bordered by Brunswick, Cologne, Cleves, Gelre, Friesland, East Frisia and Oldenburg. By having three provinces Münster is larger than most of its neighbours, being in an excellent position for expansion in any direction within the Holy Roman Empire.
Form German Nation
Please help with verifying or updating this infobox. It was last verified for version 1.29.
Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.
Germany does not exist.
If the country is AI-controlled then it:
If the country does not have custom ideas
- Main article: Westphalian missions