Münster
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Primary culture
Capital province
Government
State religion
Technology group
Traditions:
Not to be confused with Munster.
As the ideas of the Enlightenment are sweeping through Europe, we may choose to embrace them ourselves in Westphalia. Our future model state will feature ideas as revolutionary as equal rights for all male population, freedom for serfs and emancipation for the Jews, as well as enabling of free enterprise through abolition of socage and the guilds.
Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.

Primary culture
Westphalian (Germanic)
Capital province
Münster (86)
Government
State religion
Technology group
Münster ideas

- +10% Global trade power
- +1 Yearly papal influence
- +5% Church power
- +2 Tolerance of the true faith
- −10% Stability cost modifier
- +1 Missionary
- +1 Diplomatic reputation
Soldiers of the Imperial Armies
- +5% Discipline
- +10% Land fire damage
- +10% Institution spread
- +2% Missionary strength vs heretics
Münster starts the game as a Theocracy inside the Holy Roman Empire, in Westphalia. It is bordered by Brunswick, Cologne, Cleves, Gelre, Friesland, East Frisia and Oldenburg. By having three provinces Münster is larger than most of its neighbours, being in an excellent position for expansion in any direction within the Holy Roman Empire.
Decisions[edit]
id
Form Westphalia
Potential requirements
The country:
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Allow
The country:
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Effects
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id
Form German Nation
Potential requirements
If the country is AI-controlled then it:
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Allow
The country:
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Effects
The country:
If the country does not have custom ideas
The emperor of the HRE:
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Missions[edit]
- Main article: Westphalian missions
Strategy[edit]
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