Lower Saxon missions

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This is a list of all missions of the following nations of Lower Saxon culture:[1]

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestGlobal DominanceFaith's BastionImperial AmbitionCharlemagne's LegacyDefend the EmpireUnite the WelfsDefend against the SaxonsExpand into SaxonySubdue BrandenburgThe Hansa Trade PortsLower Saxon Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

Mission Completion requirements Effects Prerequisites
Mission noble council.png Unite the Welfs The other Lower Saxon countries among the following don't exist:

The country owns the folowing core provinces:

  • Braunschweig
  • Celle
  • Göttingen
  • Hanover
  • Lüneburg
The country gains Prestige.png 15 prestige

The country gains permanent claims on all provinces in the following areas:

  • Lower Saxony
  • Weser
Mission assemble an army.png Defend against the Saxons The country has an army larger or equal than all the following nations: The country gains permanent claims on all provinces in the following areas:
  • Saxony
  • Saxony-Anhalt
  • Thurinia
Mission noble council.png Unite the Welfs
Mission have two subjects.png Expand into Saxony 10 provinces in the following areas are owned by the country or its non-tributary subjects:
  • Saxony
  • Saxony-Anhalt
  • Thurinia
The country gains permanent claims on all provinces in the following areas:
  • Mittelmark
  • Neumark

The country gains permanent claims on the following provinces:

  • Altmark
  • Prignitz
Mission assemble an army.png Defend against the Saxons
Mission unite home region.png Subdue Brandenburg All provinces in the following areas are owned by the country or its non-tributary subjects:
  • Mittelmark
  • Neumark

Flag of Brandenburg Brandenburg does not exists or is a subject of the country

The country gets “Ascendancy over Northern Germany” for Time Icon.png 30 years, giving the following effects:
  • Cost to fabricate claims.png -15% cost to fabricate claims
  • Aggressive expansion impact.png -20% aggressive expansion impact
Mission have two subjects.png Expand into Saxony
Mission hanseatic city.png The Hansa Trade Ports The country owns the folowing core provinces:
  • Bremen
  • Hamburg
  • Lübeck
The country gains Sailors.png 1000 sailors

The country gets “Hansa Naval Power” for Time Icon.png 20 years, giving the following effects:

  • Shipbuilding time.png -25% shipbuilding time
  • Ship costs.png -15% ship costs
Mission noble council.png Unite the Welfs


Regional missions[edit]

European missions[edit]

Mission Completion requirements Effects Prerequisites
Mission war chest.png Global Dominance Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country gains Prestige.png +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  • Trade efficiency.png +15% trade efficiency
Mission european church.png Faith's Bastion It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Holy Roman Empire missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Imperial Ambition The country is part of the Imperial authority.png Holy Roman Empire

The country has at least 2 Electors voting for country to become Emperor

The country gains Prestige.png +10 Prestige

The country gets the modifier “Imperial Graces” for Time Icon.png 15 years, giving the following effects:

  • Diplomat.png +1 Diplomat
  • Improve relations.png +25% Improve relations
Mission empire.png Charlemagne's Legacy Ruler of the country is Imperial authority.png Holy Roman Emperor The country gets the modifier “Imperator Romanorum” for Time Icon.png 15 years, giving the following effect:
  • Diplomatic reputation.png +3 Diplomatic reputation.
Mission alliances.png Imperial Ambition
Mission cannons firing.png Defend the Empire Ruler of the country is Imperial authority.png Holy Roman Emperor

The Imperial reform "Call for Reichsreform" is enacted

No provinces in the Empire are under the control of a non-member state (directly or indirectly through a subject)

The country gains:
  • Prestige.png +10 Prestige
  • Imperial authority.png +10 Imperial authority

The country gets the modifier “Imperial Unity” for Time Icon.png 15 years, giving the following effect:

  • Imperial authority growth modifier.png +0.10 monthly imperial authority
Mission empire.png Charlemagne's Legacy

Generic missions[edit]

Diplomatic missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Mission have two subjects.png Acquire Subjects Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Mission dominate home trade node.png Dominate Trade Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Hannoverian_Missions.txt.