Tax

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For War Taxes, see war taxes.
Provincial base tax in 1444.

Taxation is one of the three primary sources of monthly income alongside production and trade. Each province has a base tax (and eventually an additional tax income) and a tax income efficiency. Taxation is increased by national tax income besides tax income from provinces so that:

Provincial tax income[edit | edit source]

Monthly tax income from provinces is:

The tax income efficiency includes local modifiers such as buildings and wrong-culture penalties and also national tax modifiers like Advisor Treasurer.png treasurer advisor. The Local autonomy.png local autonomy is applied multiplicatively, so if a province has 100% local autonomy, the province tax amount will be of 0%.

Base tax[edit | edit source]

Base tax.png Base tax is one of the three components of Development.png development in a province, and is an abstract representation of the size and wealth of the population. Players may increase base tax by spending Administrative power.png administrative monarch points. Some events and decisions also affect base tax.

Moreover, each point of base tax give the following bonus:

Local recruitment time.png −2% Local recruitment time
−1% Local great project upgrade time
Local construction time −1% Local construction time
Local institution spread.png +2% Local institution spread

Local tax income[edit | edit source]

The local tax income (‘yearly tax income’) is a flat amount added to the base tax. The Native longhouse.png Longhouse native building (Yearly tax income.png +1 yearly tax income) is the only source of local tax income besides some modifiers of events.

Tax efficiency[edit | edit source]

Tax efficiency is how efficient the government is at extracting taxes from a province. The percentages are additive so, for example, if a province in an Government republic.png Oligarchic republic (+5%) is a Core Icon.png core city (+25% and +75%) but it is Combat blockade.png blockaded (−75%), the total tax efficiency will be 30%.

Local modifiers[edit | edit source]

These are modifiers that affect provinces on a case-by-case basis.

Local tax modifier.png Conditions
+75% as Core Icon.png core province
+60% with a Latin cathedral.png cathedral (replaces temple)
+50%
  • with an Native irrigation.png Irrigation - native building
  • in an area of a trade company with TC settlement.png district investment (replaces settlements)
+40% with a Latin temple.png temple
+25%
  • as city
  • in an area of a trade company with TC district.png settlements investment
+15% producing Gems.png gems
+10%
+2% per colony level (100 settlers)
−10% for each negative point of religious tolerance
−15% with a non-accepted culture from the group of the primary culture
−33% with a non-accepted culture from a different group as the primary culture
−50%

National modifiers[edit | edit source]

These are modifiers that affect all of the owner's provinces equally.

National tax modifier.png Conditions
+25.0% as Emperor of China with active ‘Conduct Population Census’ decree (10 years)
+15.0%
  • as Catholicism Catholic after initiating ‘Levy Church Tax’ papal action
  • embracing Industrialization.png ‘Industrialization’ institution
+10.0%
  • with crusade bonus
  • with a Advisor Treasurer.png treasurer as advisor
  • as Protestantism Protestant
  • as Hinduism Hindu with Hindu Deity Surya Surya as personal deity
  • as Norse.png Norse with Freya.png Freya as personal deity
  • as Tengri Tengri with Mahayana.png Mahayana syncretic faiths
  • with a ruler which has the National tax modifier.png ‘Midas Touched’ personality
+5.0% for each point of positive Stability.png stability
+0.5% for each point of Revanchism icon.png revanchism
+0.2% as Muslim for each point towards Legalism legalism
−10.0% with a ruler which has the Greedy.png ‘Greedy’ personality
−20.0% during the Court And Country.png ‘Court And Country’ disaster

From governments:

National tax modifier.png Conditions
+25% as Government native.png ‘Native Council’ with ‘Clan Societies’ Native advancement.png Native advancement
−25%+25% as Government theocracy.png theocracy depending on Devotion.png devotion
+15%
+10%
  • with Gov ambrosian republic.pngAmbrosian Republic’ government reform (tier 1 Government republic.png republic)
  • with Reform equal electorate.pngEqual Electorate’ government reform (tier 8 Government republic.png republic)
  • with Parliament.png parliament and ‘Increase Taxes’ active issue
+5%
−5%
−10% as a random neigbor of a country with Gov horde riding.pngSich Rada’ government reform (tier 1 Government republic.png republic) after Receive fleeing serfs.png ‘Receive Fleeing Serfs’ interaction

From estates:

National tax modifier.png Conditions
+5%+20%
  • with a loyal Clergy.png Clergy estate (scaling by influence)
  • with a loyal Brahmins.png Brahmins estate (scaling by influence)
−20%+20% depending on Crownland.png crown land level
−5%0% with Burghers.png Burghers or Vaishyas.png Vaishyas estate and granted Privilege build jain temple.png ‘Patronage of the Arts’ privilege (scaling by land ownership)
−15%0% with Marathas Marathas estate and granted Privilege promote maratha nobility.png ‘Maratha Military Leadership’ privilege (scaling by land ownership)
−20%0% with Nobility.png Nobility or Marathas Marathas estate and granted Manpower.png ‘Increased Levies’ privilege (scaling by land ownership)
−10%−2.5%
  • with a disloyal Clergy.png Clergy estate (scaling by influence)
  • with a disloyal Brahmins.png Brahmins estate (scaling by influence)
−25% during the Aristocratic Coup.png ‘Aristocratic Coup’ disaster

From ideas and policies:

National tax modifier.png Traditions Ideas Bonuses Policies
+30%
  • Kaurna traditions
+20%
  • Holy Roman idea 4: Centralized Empire
  • Papal idea 2: Papal Investiture and Tithes
  • Humanist-Maritime: The Citrus Statute
+15%
  • Granadan traditions
  • Trent traditions
  • Economic idea 1: Bureaucracy
  • Angevin idea 2: English Common Law
  • Ashikaga idea 6: The bakufu Chokkatsuchi
  • Italian idea 5: Italian Tax Reform
  • Ottoman idea 4: The Law code of Suleiman
  • Québécois idea 2: The Seigneurial System
  • Thomondian idea 3: Enforce Cios Dubh
  • Sardinian-Piedmontese ambition
  • Court-Administrative: Big Government Act
  • Diplomatic-Economic: The Dissolution Act
  • Mercenary-Economic: Efficient War Taxes Act
+10%
  • Ayyubid traditions
  • Brabant traditions
  • Bremish traditions
  • Burmese traditions
  • Chiba traditions
  • Chimu traditions
  • Chosokabe tradition
  • Clevian traditions
  • Finnish traditions
  • Frankfurter traditions
  • Garjati traditions
  • Guarani traditions
  • Hamburger traditions
  • Hessian traditions
  • Horn of African traditions
  • K'iche traditions
  • Kangra traditions
  • Khmer traditions
  • Laotian traditions
  • Leonese traditions
  • Mainzian traditions
  • Nubian (minor) traditions
  • Otomo traditions
  • Palatine traditions
  • Perugian traditions
  • Sonoran traditions
  • Southeastern traditions
  • Three Leagues traditions
  • Tirhuti traditions
  • Utrecht traditions
  • Aboriginal idea 5: The Sacred Lands
  • Andean idea 1: Talking Knots
  • Armenian idea 4: Melikdom Organization
  • Ashanti idea 6: Osei Kwadwo's Reforms
  • Assamese idea 6: Land Survey
  • Aztec idea 5: Imperial Tribute
  • Baluch idea 6: Chiefs and Landlords
  • Bavarian idea 5: Become Brewmaster General
  • Bengal Sultanate idea 6: Begin the Minting of Rupees
  • Bengali idea 6: Opium Fields of Bengal
  • Beninese idea 3: Appointment of the Onotueyevbo
  • Bornean idea 6: Consolidation of Borneo
  • Brandenburg idea 2: Found the Kammergericht
  • Brazilian idea 1: Governorate General
  • Bregenzer idea 2: Securing the Countess's Rule
  • Butua idea 4: Hierarchical Tax Organization
  • Byzantine idea 3: Start Administrative Reform
  • Caspian idea 5: Unite the states of Tabarestan
  • Client State idea 2: Foreign Sheriffs
  • Croatian idea 3: Granary of Croatia
  • Dali idea 3: Confucian Influences
  • Danziger idea 7: Lutheran Change
  • Divine idea 7: Render unto Caesar
  • French idea 1: The Taille
  • Galician idea 1: The Way of St. James
  • Genoese idea 5: Overhaul the Bureaucracy
  • Gond idea 7: Formalize Relations with the Chiefs
  • Great Ming idea 6: Single Whip Law
  • Hejazi idea 5: Cradle of Gold
  • Holstein idea 5: Reunification of the Holsteiner Lands
  • Hungarian idea 4: Reformed Coinage
  • Imerina idea 5: Reform the Andriana
  • Incan idea 3: Quipu
  • Indian Sultanate idea 3: Comprehensive Land Survey
  • Interlacustrine idea 7: Development of Clientship
  • Ionian idea 3: Settling the Islands
  • Jolof idea 7: Paying the Waref
  • Kievan idea 7: One To Rule Them All
  • Kitabatake idea 1: Unification of Ise
  • Kongo idea 1: Kongolese Tax Exchange
  • Krakowian idea 3: City Rights
  • Lan Na idea 3: Waters of the Naga
  • Lithuanian idea 3: Magdeburg Laws
  • Lunda idea 3: Establish the Tukwata
  • Lusatian idea 2: Sale of Land
  • Malagasy idea 7: Permanent Taxation System
  • Maravi idea 6: Chimanga Ndi Moyo
  • Mayan idea 5: Kuchkabal
  • Meath idea 5: The Cess
  • Medri Bahri idea 4: Strengthen Central Rule
  • Mindanao idea 2: Unite the Datus
  • Montenegrin idea 6: Tax Reform
  • Mughal idea 5: Zabt System
  • Muiscan idea 5: Emeralds Barter
  • Muscovite idea 1: Gatherers of Tribute
  • Mutapan idea 5: Elected Administrators
  • Nanbu idea 5: Centralization Reform
  • Nizhny Novgorod idea 3: Issue Land Reforms
  • Norman idea 3: The Channel Islands
  • Orissan idea 3: Parikshas
  • Ormond idea 3: The Wool Earl
  • Persian idea 7: Increase the Crown Lands
  • Qara Qoyunlu idea 7: Irrigation and Public Works
  • Ragusan idea 7: Palace of the Rector
  • Roman idea 6: Imperial Bureaucracy
  • Romanian idea 7: Phanariote Taxes
  • Saluzzo idea 7: The Marquis Mint
  • Sami idea 2: Protection of Reindeer Herds
  • Satake idea 2: Dual Administration
  • Saxon idea 6: The Principal Line
  • Scottish idea 5: Tighten up Royal Revenue
  • Sinhalese idea 1: Gabadagam
  • South Indian idea 2: Water Tanks and Canals
  • Sulawesi idea 4: Unification of Sulawesi
  • Sundanese idea 6: Seren Taun
  • Telugu idea 3: Kakatiya Legacy
  • Theodoro idea 6: Turms
  • Toki idea 5: Peculation of Estates
  • Transylvanian idea 4: Decree of Torda
  • Tripuran idea 2: Adaptive Administration
  • Vermont idea 4: Cheese Wheels
  • Westphalian idea 5: Tax Reforms
  • Wurzburgian idea 5: Cassation of Monasteries
  • Yarkandi idea 2: Altishahr
  • Yi idea 4: Yi Solar Calendar
  • Zambezi idea 7: Loyal Representatives
  • Zimbabwe idea 3: Gold Deposits
  • Caucasian ambition
  • Creek ambition
  • French Ducal ambition
  • Frisian ambition
  • Lorraine ambition
  • National ambition
  • Rothenburg ambition
  • Sardinian ambition
  • Savoyard ambition
  • Shimazu ambition
  • Silesian ambition
  • Administrative-Plutocratic: The Land Inheritance Act
  • Aristocratic-Economic: The Court of Wards and Liveries
  • Plutocratic-Economic: Formalized Scales, Weights and Measures
+5%
  • Fijian idea 7: Confederacy of Kingdoms
  • National idea 2: Tax Reform

Various event, decision and mission rewards may influence either local or national tax efficiency.

National tax income[edit | edit source]

National tax income (‘yearly tax income’) is a special tax income that is not tied to individual provinces. It is added last to your tax income after tax efficiency is applied, so it isn't affected even by national modifiers.

Yearly tax income.png Conditions
+12.0 Base for every nation
+10.0 with Gov peacock throne.png Mughal Diwan government reform and assimilated East Bantu culture group
−6.0 Subject nation
+3.0 Free city
+2.0 the emperor of the Holy Roman Empire per free city
+0.5 the emperor of the HRE with ‘Enact Gemeiner Pfennig’ imperial reform for every prince
+0.5 Electors of the HRE with ‘Geteilte Macht’ imperial reform for every prince

Several events, such as a successful hunt for the seven cities, and missions also can grant a yearly tax income.

Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology