Lithuanian missions

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This is a list of all missions for Flag of Lithuania Lithuania.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionDevelop RutheniaReligious SettlementRestore KievSluck SashesEnforce a CommonwealthJagiellonian UniversityBefriend the CossacksConquer the CrimeaPolish SuccessionConquer LivoniaSecure NovgorodUnion over MuscovyLithuanian Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

Develop Ruthenia[edit]

Mission Completion requirements Effects Prerequisites
Mission colonial.png Develop Ruthenia Own ten provinces in Ruthenia of which one of the following is true: All owned provinces in the Ruthenia region gets "Restored Ruthenia" until the end of the game, giving the following effects:
  • Local Development Cost: -5%
  • Local Unrest: -2
Mission luther theses.png Religious Settlement
  • It is NOT the Age of Discovery.pngAge of Discovery
  • Have religious unity of at least 100%
  • Gain a skill 3 (National Unrest -2.00) Theologian of Lithuanian heritage. This advisor is 50% for your country to employ.
  • Lithuania gets "Religious Confederation" for 20 years, giving the following effects:
    • Tolerance heretic.pngTolerance of Heretics: +2.00
Develop Ruthenia
Mission eastern european city.png Restore Kiev Kijevas :
  • Development.pngDevelopment at least 20
  • At least one Province trade power value.pngCenter of Trade level 3
  • Gain 3 Base Tax income.pngTax in Kijevas
  • Gain 3 Base Production.pngProduction in Kijevas
  • Gain 3 Base Manpower.pngManpower in Kijevas
Religious Settlement
Mission noble council.png Sluck Sashes
  • The Nobility.pngSzlachta estate gains 15 loyalty
  • Gains 3 Base Production.pngProduction in Sluck
  • Sluck gets "Sluck Sashes" until the end of the game, giving the following effect :
    • Local Trade Power: +5.00
    • Local Goods Produced: +2.00
Restore Kiev

The Cossacks[edit]

Mission Completion requirements Effects Prerequisites
Mission cossack cavalry.png Befriend the Cossacks
  • Cossacks.pngCossacks loyalty is 60 or greater
  • Cossacks.pngCossacks influence is 40 or greater
  • Edisanas, Ingilas, and Zaporoze are owned by Lithuania and controlled by the Cossacks estate
Lithuania gets a permanent claim on the following areas:
  • Zaporizhia
  • Yedisan
  • Crimea
  • Azov
Mission crusade for varna.png Conquer the Crimea
  • Lithuania or its non-Tributary subjects own the following areas:
    • Zaporizhia
    • Yedisan
    • Crimea
    • Azov
  • Owns core province: Cafa
  • Gain 2.00 Mercantilism.pngMercantilism
  • The Province trade power value.pngCenter of Trade level in Cafa is increased by 1
Befriend the Cossacks

The Polish Succession[edit]

Mission Completion requirements Effects Prerequisites
Mission noble council.png The Polish Succession One of the following must be true:
  • Flag of Poland Poland has elected a new ruler
  • The year is at least 1450

One of the following must be true:

  • Is a rival of Poland
  • Poland:
    • Is a rival of Lithuania
  • Allied with Poland
  • Poland does not exist
Lithuania gets a permanent claim on the following areas:
  • Livonia
  • Estonia
  • Curonia
Mission teutonic knights.png Conquer Livonia All provinces in the Livonia, Estonia, and Curonia areas:
  • Owned by Lithuania or its non-tributary subjects
  • Lithuania gets "Baltic Ambition" for 20 years, giving the following effects:
    • Trade Efficiency: +15.0%
    • National Sailors Modifier: +33.0%
  • Lithuania gets Restoration of Union casus belli on Poland.
  • Lithuania gets a permanent claim on the Novgorod area.
The Polish Succession
Mission monarch in throne room.png Enforce a Commonwealth One of the following must be true:
  • Is Flag of Commonwealth Commonwealth
  • Poland:
    • Is a subject of Lithuania
  • All of the following must be true:
    • All provinces in the Malopolska area:
      • Owned by Lithuania or its non-tributary subjects
    • All provinces in the Mazovia area:
      • Owned by Lithuania or its non-tributary subjects
    • All provinces in the West Prussia area:
      • Owned by Lithuania or its non-tributary subjects
Lithuania gets "Integrated Polish Nobility" until the end of the game, giving the following effects:
  • Number of Number of states.pngstates: +3
The Polish Succession
Mission early modern university.png Jagiellonian University
  • Owns core province: Krakow
  • Krakow:
  • Have at least 5 Universities
  • Lithuania has embraced Printing Press.pngPrinting Press
  • Gain 10 Prestige.pngPrestige
  • Lithuania gets "Renovated the Jagiellonian University" for 20 years, giving the following effects:
    • Technology cost: -5.0
    • Idea cost: -10.0
Enforce a Commonwealth
Mission assemble an army.png Secure Novgorod One of the following must be true:
  • All provinces in the Novgorod area are owned by Lithuania or its non-tributary subjects
  • Novgorod:
    • One of the following must be true
      • Allied with Lithuania
      • Is a subject of Lithuania
    • Total Development at least 150
  • If either Flag of Muscovy Muscovy or Flag of Russia Russia exists and is independent:
    • Lithuania gain Restoration of Union casus belli on Muscovy/Russia
  • Otherwise, Lithuania gets permanent claims on the following areas:
    • Moskva
    • Oka
    • Vladimir
    • Suzdal
    • Ryazan
The Polish Succession
Mission conquer 5 states.png Union over Muscovy All provinces in the Muscovy, Oka, Vladimir, Suzdal, and Ryazan areas:
  • Owned by Lithuania or its non-Tributary subjects
  • Gain 100 Military power.pngMilitary Power.
  • Lithuania gets "Conquest of the Rus" for 20 years, giving the following effects:
    • Core-Creation Cost: -20%
    • Aggressive Expansion Impact: -10%
Secure Novgorod

Generic missions[edit]

Military missions[edit]

Mission Completion requirements Effects Prerequisites
Mission build up to force limit.png Build to Force Limit Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Mission conquer 50 development.png Expand Nation Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Tax Base Icon.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Mission cannons firing.png Conquer New States Country assigns 5 new Number of states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Mission assemble an army.png Assemble an Army Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Army tradition.png +1 yearly army tradition
Mission cannons firing.png Conquer New States
Mission unite home region.png Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Diplomatic missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Mission have two subjects.png Acquire Subjects Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Country has at least one of the following:
  • Bigship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Mission dominate home trade node.png Dominate Trade Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +30% trade efficiency
  • Trade power.png +2% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.1 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Lithuanian_Missions.txt.