If a country goes past its force limit, the maintenance cost per unit will increase by twice as many percent as they are above the force limit, eventually making further expansion of the army or navy prohibitively expensive.
There are two independent force limits, one for naval units and one for land units, but both operate largely the same.
Computing force limit[edit | edit source]
Province modifiers[edit | edit source]
Provinces contribute to the force limit through their development level and through the following modifiers and buildings. Note that only coastal provinces may contribute to a country's naval force limit.
|Condition||Land force limit||Naval force limit|
|Trade good bonus: Grain
(only with Rights of Man)
|Trade good bonus: Naval supplies
(only with Rights of Man)
|Important center of trade||0||+2|
|Being in trade company||0||+0.5|
|Local autonomy (per 1%)||-1%||-1%*|
Country modifiers[edit | edit source]
|Condition||Force limit modifier|
|Base for every nation||+6||+12|
|Army Organizer advisor||+10%||0|
|Trading in bonus: Grain||+20%||0|
|Trading in bonus: Naval supplies||0||+20%|
|Being the revolution target||+40%||+40%|
|Being an invading nation||+100||+100|
|Fortified House unique native building||+10||0|
|Per large colonial nation||+5||+10|
|Per state of the Holy Roman Empire
|Per Officer's Mess (trade company investment)||+5||0|
|Per Admiralty (trade company investment)||0||+5|
More sources of force limit[edit | edit source]
Ideas and policies[edit | edit source]
Ideas and policies that increase force limits:
Land force limit
Naval force limit
Government[edit | edit source]
Land force limit[edit | edit source]
|Steppe nomads||+10%/+20%/+30% depending on government level|
|Dutch Republic||+25% if the Orangists are in power|
|Revolutionary republic||+20% if the Girondists are in power|
|Shogunate||+0.5 land force limit per subject daimyo if Sword Hunt decision has been taken (only with Mandate of Heaven)|
|Daimyo||−2 if subject to the Shogun who has taken the Sword Hunt decision (only with Mandate of Heaven)|
[edit | edit source]
|Dutch Republic||+10% if the Statists are in power|
Subjects[edit | edit source]
- Vassals and client states give +1 + 10% of their land force limit to their master.
- Marches give +1 + 20% of their land force limit to their master.
- Large (10 or more provinces) colonial nations give +5 land force limit and +10 naval force limit to their master.
- Junior partners in a personal union don't increase the land force limit of their masters.
Following ideas and policies increase land force limits increased by subjects.
For example, an increase of 100% would mean that all above mentioned bonuses would be doubled (2 + 40% instead of 1 + 20% land force limit from marches or 10 instead of 5 from colonial nations).
Effect on maintenance[edit | edit source]
If a country has more land or naval units than the corresponding force limit, maintenance for those units will be multiplied by the ratio of units to the force limit, with the units over the force limit counting twice.
For example, having 12 regiments of infantry while at a force limit of 10 will increase maintenance for all regiments by 40%, independent of the type of unit.
As can be seen, going over the force limit will very quickly increase the maintenance costs and should only be done when absolutely necessary. Going over the land force limit will not increase the costs for naval units and vice versa.
Total maintenance cost[edit | edit source]
The total maintenance cost of an army or navy is:
Or, when above force limit:
In this case, when above the force limit:
- A multiplier to force limit has the same effect as a reciprocal multiplier to maintenance.
- The number of units that can be fielded for a fixed maintenance cost grows as the square root of the force limit.
Other effects[edit | edit source]
Each 100 land force limit gives:
|+1.25||Land leader(s) without upkeep|
Each 100 naval force limit gives:
|+1.25||Navy leader(s) without upkeep|
Footnotes[edit | edit source]
- See in