Lan Xang missions

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This is a list of Mission.png missions for Flag of Lan Xang Lan Xang. [1]

Rule Muang PhuanInvade Dai VietSubjugate Lan NaInvade SiamAvoid FragmentationRaid on CambodiaSubjugate KhmerSteal the Emeral BuddhaConvert the PolytheistsA Million ElephantsTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestThe Spice TradeThe Silk RoadLan Xangi missions.png
Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Lan Xangi dominance[edit | edit source]

Mission Completion requirements Effects Prerequisites
Rule Muang Phuan icon
Rule Muang Phuan
Muang Phuan has evaded direct rule from Lan Xang for too long. They must be integrated into our nation.
Province Xiankhouang (1844) is owned by Flag of Lan Xang Lan Xang If Flag of Dai Viet Dai Viet exists and is not a subject nation other than a tributary state.

Else, Flag of Lan Xang Lan Xang gains a permanent claim on:

  • Annam area
  • Sông Hông area
Invade Dai Viet icon
Invade Dai Viet
The Vietnamese are a constant threat to our northern provinces. We must launch an invasion and subjugate them.
All provinces in the following areas are owned by Flag of Lan Xang Lan Xang or its non-tributary subjects:
  • Annam
  • Sông Hông
Flag of Lan Xang Lan Xang gains Army tradition.png 30 army tradition

Mission asian cannon.png Rule Muang Phuan

Subjugate Lan Na icon
Subjugate Lan Na
The Land of a Million Rice Fields is ripe for harvest. We should bring them under our rule.
All provinces in the Chiang area are owned by Flag of Lan Xang Lan Xang or its non-tributary subjects: If Flag of Ayutthaya Ayutthaya exists and is not a subject nation other than a tributary state.

Else, Flag of Lan Xang Lan Xang gains a permanent claim on:

  • Central Thailand area
  • Sukhothai area
Invade Siam icon
Invade Siam
The upstart Ayutthaya kingdom has great ambitions. They must not be allowed to achieve them.
All provinces in the following areas are owned by Flag of Lan Xang Lan Xang or its non-tributary subjects:
  • Central Thailand
  • Sukhothai
Flag of Lan Xang Lan Xang:
  • Gains Administrative power.png 100 administrative power
  • Gains Diplomatic power.png 100 diplomatic power
  • Gains Military power.png 100 military power

Mission kowtow.png Subjugate Lan Na

Avoid Fragmentation icon
Avoid Fragmentation
A civil war threatens to tear our nation apart. This must not come to pass.
All provinces in the following areas are owned by Flag of Lan Xang Lan Xang or its non-tributary subjects:
  • Luang Prabang area
  • Champasak area
  • Vientiane area

If Flag of Lan Xang Lan Xang is a Government monarchy.png monarchy, but not the Emperor of china icon.png Emperor of China:

  • Has at least Legitimacy.png 90 Legitimacy

Flag of Champasak Champasak, Flag of Vientiane Vientiane and Flag of Luang Prabang Luang Prabang do not exist
Time Icon.png The year is 1700 or later

Flag of Lan Xang Lan Xang gets “Legitimate Rule” for the rest of the game, giving:
  • Legitimacy.png +1 Yearly legitimacy
  • Stability cost modifier.png −10% Stability cost modifier

Lan Xangi military[edit | edit source]

Mission Completion requirements Effects Prerequisites
Raid on Cambodia icon
Raid on Cambodia
The Khmer are weak from the sack of Angkor. We should take advantage and launch our own raid.
If Flag of Khmer Khmer exists and DLC Leviathan.png 'Leviathan' is active

Else:

  • Province Angkor (609) is owned by Flag of Lan Xang Lan Xang or its non-tributary subjects
If Flag of Khmer Khmer exists and is not a subject nation other than a tributary state.

Else, Flag of Lan Xang Lan Xang gains a permanent claim on:

  • Cambodia area
  • Mekong area
  • Angkor area
Subjugate Khmer icon
Subjugate Khmer
We have shown that the Khmer are not capable of putting up a fight. We should take this opportunity and subjugate them.
All provinces in the following areas are owned by Flag of Lan Xang Lan Xang or its non-tributary subjects:
  • Cambodia
  • Mekong
  • Angkor
Flag of Lan Xang Lan Xang gains Yearly prestige.png 50 prestige

Mission sw torquoise mining.png Raid on Cambodia

Steal the Emeral Buddha icon
Steal the Emeral Buddha
The magnificent Emerald Buddha is enshrined in Chiang Mai. We should take it for ourselves, for we are truly devout.
Flag of Lan Xang Lan Xang owns any province with “The Emerald Buddha” province modifier Flag of Lan Xang Lan Xang gets “Buddhist Zeal” for Time Icon.png 20 years, giving:
  • Missionaries.png +1 Missionary
  • Missionary strength.png +2% Missionary strength

Clergy.png Clergy gains Clergy loyalty equilibrium.png 20 loyalty

Convert the Polytheists icon
Convert the Polytheists
There are many in Lan Xang who still follow traditional folk religions. We must shown them the error of their ways.
Flag of Lan Xang Lan Xang:
  • Has at least Religious unity.png 90% Religious unity
  • Has not enacted the “Tolerance of Folk Religions” estate privilege
  • Does not own any Animism Animist province
Flag of Lan Xang Lan Xang gets “One Faith” for the rest of the game, giving:
  • Missionary maintenance cost.png −25% Missionary maintenance cost
  • Tolerance of the true faith.png +1 Tolerance of the true faith

Mission buddhist monk praying.png Steal the Emeral Buddha

A Million Elephants icon
A Million Elephants
Lan Xang is the Land of a Million Elephants. We should live up to our name and field the most impressive war elephants in battle.
Flag of Lan Xang Lan Xang:
  • Has national second Idea bonus.png idea “Elephant Cavalry”
  • Has at least Army tradition.png 40 Army tradition
  • Has at least Cavalry combat ability.png 1.25 Cavalry Combat Ability
Flag of Lan Xang Lan Xang gets “A Million Elephants” for the rest of the game, giving:
  • Cavalry cost.png −20% Cavalry cost
  • Cavalry to infantry ratio.png +20% Cavalry to infantry ratio

Generic missions[edit | edit source]

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Create a Grand Fleet icon
Create a Grand Fleet
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Yearly navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Expand Overseas icon
Expand Overseas
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

Regional missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Spice Trade icon
The Spice Trade
Spices of various kinds are highly prized throughout the world. Controlling the global supply of these goods will make us wealthy indeed.
Country has the trading in bonus for Spices.png Spices

Country has the most Trade power.png Trade power in one of the following trade nodes:

  • Malacca
  • Coromandel
  • Hormuz
Country gains Mercantilism.png 2 Mercantilism

Country gets “Spice Trade Controlled” for Time Icon.png 20 years, giving the following effect:

  • Trade efficiency.png +10% Trade efficiency
The Silk Road icon
The Silk Road
For centuries, the silk road has been a source of wealth for those who could control a large part of it. It is our turn to enjoy these benefits.
Country is the leading producer of Silk.png Silk

Country has at least 8 provinces producing Silk.png Silk

Country gains Mercantilism.png 2 Mercantilism

Country gets “Silk Road Control” for Time Icon.png 20 years, giving the following effect:

  • Trade steering.png +20% Trade steering

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Lan_Xang_Missions.txt.