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Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.31.
This is a list of
missions for
Lan Xang. [1]
Clicking on a mission icon leads to the appropriate table row.
Mission
|
Completion requirements
|
Effects
|
Prerequisites
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Trustworthy Allies No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
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Country has at least two allies with at least 150 opinion.
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Country gets “Influential Diplomats” for 25 years, giving the following effect:
+1 diplomatic reputation
|
|
Acquire Subjects What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
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Country has at least two non-tributary subjects
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Country gets “Obedient Subjects” for 25 years, giving the following effect:
−15% diplomatic annexation cost
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Trustworthy Allies
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Create a Grand Fleet In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
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Country has at least one of the following:
10 heavy ships
30 galleys
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Country gets “Naval Enthusiasm” for 25 years, giving the following effects:
+10% morale of navies
+20% national sailors modifier
+1 yearly naval tradition
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Acquire Subjects
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Dominate Trade Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
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Country has at least 75% trade power in the home trade node
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A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
−5% local development cost
+10 local trade power
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Create a Grand Fleet
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Expand Overseas As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
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Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces
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Country gets “Growing East-Indian Trade” for 25 years, giving the following effects:
+15% trade efficiency
+20% global trade power
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Dominate Trade
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Mission
|
Completion requirements
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Effects
|
Prerequisites
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High Income We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
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Country's monthly income has increased to 150% of the starting monthly income.
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Country gets “Growing Economy” for 25 years, giving the following effects:
−10% construction cost
−25% construction time
|
|
Build Buildings Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
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- Country has at least 5 owned provinces with:
- Has one of the following buildings:
Temple or Cathedral
- Country has at least 5 owned provinces with:
- Has one of the following buildings:
Workshop or Counting House
|
Country gains 50 administrative power
Country gets “Building Spree” for 25 years, giving the following effect:
+10 tax income (This is yearly, not per month)
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High Income
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Build a Treasury A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
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Country has at least 2000 ducats
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Country gets “Strong Treasury Department” for 25 years, giving the following effects:
+0.10 yearly inflation reduction
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Build Buildings
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Build Manufactories Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
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Country has at least 20 manufactories
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Country gains 1.5 years of income
Country gets “Proto-Industrialization” for 25 years, giving the following effect:
+10% production efficiency
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Build a Treasury
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Imperial Conquest Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
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Country has at least 1000 total development
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Country gains 30 prestige
Country gets “Imperial Ambition” for 25 years, giving the following effect:
−5 years of separatism
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Build Manufactories
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Mission
|
Completion requirements
|
Effects
|
Prerequisites
|
High Income We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
|
Country's monthly income has increased to 150% of the starting monthly income.
|
Country gets “Growing Economy” for 25 years, giving the following effects:
−10% construction cost
−25% construction time
|
|
Build Buildings Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
|
- Country has at least 5 owned provinces with:
- Has one of the following buildings:
Temple or Cathedral
- Country has at least 5 owned provinces with:
- Has one of the following buildings:
Workshop or Counting House
|
Country gains 50 administrative power
Country gets “Building Spree” for 25 years, giving the following effect:
+10 tax income (This is yearly, not per month)
|
High Income
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Build a Treasury A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
|
Country has at least 2000 ducats
|
Country gets “Strong Treasury Department” for 25 years, giving the following effects:
+0.10 yearly inflation reduction
|
Build Buildings
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Build Manufactories Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
|
Country has at least 20 manufactories
|
Country gains 1.5 years of income
Country gets “Proto-Industrialization” for 25 years, giving the following effect:
+10% production efficiency
|
Build a Treasury
|
Imperial Conquest Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
|
Country has at least 1000 total development
|
Country gains 30 prestige
Country gets “Imperial Ambition” for 25 years, giving the following effect:
−5 years of separatism
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Build Manufactories
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- ↑ The script code is located in /Europa Universalis IV/missions/Lan_Xang_Missions.txt.