Lan Xang

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +2 Tolerance of the true faith
- +10% Cavalry to infantry ratio
- +1 Max promoted culture
- +15% Cavalry combat ability
- +15% Improve relations
- −10% Aggressive expansion impact
- −1 National unrest
- −10% Stability cost modifier
- +10% Fort defense
- +10% Institution spread
- +20% Land force limit modifier
Lan Xang, "The Land of One Million Elephants", is a landlocked South-East Asian kingdom which is usually regarded as a precursor to modern-day Laos. Lan Xang is the primary tag for the Lao culture. They begin guaranteeing Muan Phuang, who is also guaranteed by
Dai Viet.
Lan Xang begins with the 'Tolerance of Folk Religions' Clergy estate privilege active, countering effects on religious unity from most of it's provinces being animist pagans.
Any country with Laotian primary culture can reform Lan Xang.
Missions[edit | edit source]
- Main article: Lan Xang missions
Reformation[edit | edit source]
Restore Lan Xang
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The great Lao nation has been shattered into pieces. It is up to us to reunite the nation by controlling the most important cities and eliminating contenders to the throne.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
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Effects
The country:
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Strategy[edit | edit source]

Revoking "Tolerance of Folk Religions"[edit | edit source]
In order to revoke this privilege, Clergy loyalty needs to be higher than their influence. However, "Tolerance of Folk Religions" gives the Clergy a massive +60 influence and −5 loyalty, and this massive disparity will make revoking the privilege non-trivial. (NB: it is impossible to become ineligible for "Tolerance of Folk Religions", so it can't be automatically revoked)
Furthermore, at game start, the +60 influence from "Tolerance of Folk Religions" is partially offset by the -15 modifier from "State religion not dominant" (because the Animist provinces have more development than the Theravada provinces), but that -15 offset will be immediately lost if you expand by 2-3 Theravada provinces. If you are unprepared and have performed other actions which increase Clergy influence (eg. granting privileges, calling diets, random events), then the loss of this -15 offset can cause a game-ruining "Dominance of the Clergy" disaster.
Luckily, the -15 "state religion not dominant" modifier can be reinstated by provoking animist rebels (send a 0-maintenance missionary to the most-developed animist province) and allowing them to siege down and convert several provinces in your nation. Flipping provinces to animist via rebels can also be useful to permit a small amount of future expansion before needing to revoke the privilege. However, this is only a stop-gap measure - you will eventually need to revoke the privilege.
There are three approaches to revoke the privilege:
Revoke immediately at game start[edit | edit source]
The clergy starts the game with about 39 loyalty which is way above their loyalty equilibrium of 26. This makes it relatively easy to revoke the privilege "Tolerance of Folk Religions" in the first few months of the game. Their influence starts at 55 (10 base, —15 from "state religion not dominant" and +60 from "Tolerance of Folk Religions"), so the objective is to get about 16 more loyalty than influence. When calling a diet, there is almost always a clergy agenda available which give 10 loyalty and requires the player to increase the base tax of one province by two. Selling titles gives another 10 loyalty so in total the loyalty would be 4 above the influence which gives some buffer to this strategy. The sale of titles also increases the burghers loyalty above 60 which reduces the development cost. The privilege “Tropical city planning” and the state edict “Encourage development” can be used to further reduce the development cost so that the agenda can be finished faster. This is not strictly necessary but too much delay in finishing the agenda would make the loyalty drop by more than 4. After finishing the agenda, the clergy loyalty should be above their influence and the privilege can be revoked immediately.
Revoke later by getting more loyalty than influence[edit | edit source]
When preparing to revoke this privilege, it may be useful to find a way to apply several modifiers to clergy loyalty in quick succession - for example:
- Complete two Clergy agendas (from "call diet") in quick succession, granting +25 loyalty for +10 influence. (Wait 5 years after selecting the first Clergy agenda before completing it, then instantly call diet again, select clergy again, and complete the agenda.)
- Mission reward from "Steal the Emerald Buddha" (+20 loyalty)
- Sell titles (+10 loyalty)
- Wait for Clergy loyalty to be as high as possible (eg. via a random event) before performing the actions above
- get high prestige (+5 loyalty equilibrium at 100 prestige)
- finish religious ideas (+10 loyalty equilibrium)
- monopoly privileges (+10 loyalty equilibrium)
Once Clergy loyalty exceeds their influence, you can finally revoke this privilege and continue the run as normal. The next mission requires you to convert all of your Animist provinces, and the reward is a small but useful permanent country modifier (+1 tolerance of true faith and -25% missionary maintenance cost).
Revoke by getting 100 loyalty[edit | edit source]
Both the influence and the loyalty of an estate are capped at 100. If both are at 100, it is possible to revoke the privilege "Tolerance of Folk Religions". Besides the ways to increase loyalty which are mentioned in the previous section, there are some ways which also increase the influence and thus are only helpful if the influence is capped anyway:
- Administrative Clergy government reform (+5 loyalty equilibrium, 10 influence)
- “Supremacy over the crown” nobility privilege (+10 loyalty equilibrium, 10 influence)
- many of the clergy privileges give loyalty equilibrium
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