Kurland

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Duchy rankKurland
Kurland.png
Primary culture
Prussian (Germanic)

Capital province
Mitau (1935)

Government
Feudal MonarchyGovernment monarchy.png

State religion
ProtestantProtestant.png

Technology group
WesternWestern technology group
Couronian ideas
Traditions.png Traditions:
−1% Yearly army tradition decay
+5% Discipline

Fort defense.png Legacy of Sword Brethren

+20% Fort defense

National unrest.png Privilegium Gotthardinum

−1 National unrest

Trade power abroad.png Duchy of Mercantilism

+10% Trade power abroad

Production efficiency.png Booming Manufacture

+10% Production efficiency
−10% Shipbuilding time

Naval force limit modifier.png Couronian Colonization

+25% Naval force limit modifier
+15% Colonial range

Prestige.png Palaces of Mitau

+1 Yearly prestige

Cavalry cost.png Promote the Curonian Kings

−10% Cavalry cost
+15% Cavalry combat ability

Idea bonus.png Ambition:

+10% Trade efficiency

Kurland is a nation formable by Flag of Livonian Order Livonian Order and Flag of Riga Riga. It is also available in campaigns started in 1561 or later.

Formation[edit]

Execute decision.pngReform into Kurland

The Northern Crusade has long come to an end. Our Crusader identity will soon bring us no more than nothing and maybe one day, it will eventually become a burden... By secularizing the state and reforming it into a duchy which is led by the former Grandmaster and his knights - now the Duke and his vassals - we can rouse the state from decadence and ameliorate our diplomatic situation.
 
Potential requirements
  • Playing with normal or historical nations
  • Was never an end-game tag

The country:

Flag of Kurland Kurland does not exist.
If the country is AI-controlled then it:

  • can not be a custom nation.
  • Protestantism Protestant or Reformed.png Reformed religion must be enabled.
Allow

The country:


Effects

The country:

  • becomes Flag of Kurland Kurland.
  • gains Prestige.png10 prestige.
  • changes its capital to Mitau (1935).
  • gets the modifier “Increased Centralization” for 10 years with the following effects:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.
  • gets the event ‘New Traditions & Ambitions’ unless it’s using custom ideas.
  • changes its government type to feudal monarchy if it was a monastic order or a theocracy.

Every neighbouring monarchy:

  • gets the opinion modifier “Secularized Monastic Order” towards Kurland worth Icon diplomacy relations.png25 opinion with a yearly decay of 2.5.


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