Kurland

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- −1% Yearly army tradition decay
- +5% Discipline
- +20% Fort defense
- −1 National unrest
- +10% Trade power abroad
- +10% Production efficiency
- −10% Shipbuilding time
- +25% Naval force limit modifier
- +15% Colonial range
- +1 Yearly prestige
- −10% Cavalry cost
- +15% Cavalry combat ability
- +10% Trade efficiency
Kurland is a nation formable by Livonian Order and
Riga. It is also available in campaigns started in 1561 or later.
Formation[edit | edit source]
Embrace Kurlander Identity
Potential requirements
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Allow |
Effects
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AI decision factors:
- Base weight: 1
- Base weight * 0 if the following are true:
- None of:
- Owns core province Goldingen (39)
- None of:
- Owns core province Mitau (1935)
- None of:
Reform into Kurland
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The Northern Crusade has long come to an end. Our Crusader identity will soon bring us no more than nothing and maybe one day, it will eventually become a burden... By secularizing the state and reforming it into a duchy which is led by the former Grandmaster and his knights - now the Duke and his vassals - we can rouse the state from decadence and ameliorate our diplomatic situation.
Potential requirements
If the country is AI-controlled then:
Playing with normal or historical nations. |
Allow
The country:
Mitau (1935) is part of a state |
Effects
The country:
Every neighbouring
If Mitau (1935) is part of the HRE, but its owner is not a member then:
Mitau (1935):
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Missions[edit | edit source]
- Main article: Livonian missions
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