Korea

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Kingdom rankKorea
Korea.png
Primary culture
Korean (Korean)

Capital province
Hanseong (735)

Government
Despotic MonarchyGovernment monarchy.png

State religion
ConfucianConfucianism.png

Technology group
ChineseChinese technology group
Korean ideas
Traditions.png Traditions:
−10% Construction cost
+25% Domestic trade power

Technology cost.png The Hangul Alphabet

−5% Technology cost

Stability cost modifier.png Grand Code for State Administration

−10% Stability cost modifier

Production efficiency.png Hyang'yak System

+10% Production efficiency

Ship durability.png Geobukseon

+5% Ship durability

National manpower modifier.png The Hopae System

+10% National manpower modifier

Idea cost.png The Kyujanggak

−10% Idea cost

National tax modifier.png Economic Reform

+10% National tax modifier

Idea bonus.png Ambition:

+10% Infantry combat ability
For the region, see Korea (region).
Shield Korea.png
The Joseon Kingdom of Korea, officially the Kingdom of Great Joseon, emerged from the ashes of Flag of Mongolia Mongolia and Flag of Ming Ming invasions via a coup d'état by General Yi Seonggye (later known as King Taejo) in 1392. From the start, Joseon Korea's connection to Flag of Ming Ming China was strong: When settling on a name for the new kingdom, Taejo submitted the options 'Hwaryeong' and 'Joseon' to Ming and decided on the latter after its endorsement by the Emperor.

This close connection to Flag of Ming Ming China was to remain until the downfall of the Ming in the mid-17th century - as was Korea's subordinate status in the relationship. As followers of Confucianism, Koreans viewed China as being at the heart of the Korean world, and Joseon Korea came to be in some ways even more sinicized than China itself - a 'little China'. For their part, the Chinese viewed Joseon Korea as the 'country of courteous people in the East.' For as long as Ming remains the undisputed claimant to the Mandate of Heaven, the maintenance of these strong bonds will remain vital to the survival of the fledgling Korean kingdom.

The achievements of the first century of Joseon rule were considerable. In the early 15th century, the border regions of Gyeongseong and Yukjin were taken from the Flag of Manchu Manchu, allowing the Koreans to unite the territory which would form modern-day Korea. There was also a flourishing of academia and knowledge. In particular, the hangul alphabet was introduced in 1446. Unlike the Chinese alphabet, it was designed to be both easy to learn and easy to adapt to the Korean language, making its use far more convenient and allowing a far broader section of society to read scholarly texts. Further notable progress was made in the fields of agriculture, gun powder and the codification of the law, and major efforts were made to survey and recorded the geography of the land.

However, threats to the Korean kingdom remain from both within and beyond its borders. At home, Korea's peasants remain poor, and both peasant uprisings and insufficient tax receipts are likely to become a problem if nothing is done to rectify the situation. Furthermore, although the upper class of yangban elites has for the most part been united, the cracks in this façade are already beginning to show and could erupt into factional strife at anytime.

On the foreign front lie threats aplenty. To the north await the warlike Flag of Manchu Manchu - although presently divided, should they come to be unified under a strong leader, an invasion of Korea might follow swiftly. Similarly, across the sea to the east lies Flag of Japan Japan, a nation of warring daimyos and would-be shoguns. Korea must be vigilant, lest a united Japan seek to expand its power across narrow channel of the Korean Sea. Finally, although Korea basks in the shadow of the Flag of Ming Ming Empire, woe betide the Joseon prince who wakes the dragon!

Korea is an Asian country which is surrounded by Japanese daimyos and Flag of Ming Ming China. Korea follows the Confucian faith and is in the Chinese tech group.

Missions[edit]

Main article: Korean missions

Events[edit]

Main article: Korean events

Korean events focus on their historic internal affairs and potential expansion into Manchuria.

Decisions[edit]

Execute decision.pngFound Hall of Worthies


Bring the brightest scholars in the nation together under one roof.


 
Potential requirements

This country:

  • Is Flag of Korea Korea
  • Is not custom nation
  • Playing with normal or historical nations
  • Has not enacted this decision before
Allow

Flag of Korea Korea:


Effects

Flag of Korea Korea:

  • gets the modifier “Hall of Worthies” for the rest of the campaign with the following effect:
    • Prestige.png+0.5 yearly prestige.
  • loses Gold Icon.png50 ducats.
  • loses Administrative power.png30 administrative power.

Strategy[edit]

Korea is a nation with a challenging start, plagued with internal instabilities. Should a player overcome these obstacles, Korea can prove especially rewarding as a "tall" nation, focusing on maximizing their core lands. They begin the game with an excellent ruler (6/5/5) which helps get an early start by improving development - the extra monarch points also don't hurt when trying to curb internal dissent! Close to Alaska, Korea is poised to contest control of the New World; close to Flag of Ming Ming, a bold ruler can expand south and west.

Early Game[edit]

Korea begins the game with very few immediate expansion routes due to start-game truces and a border with Flag of Ming Ming. Because of this, its best to begin by dealing with the Plight of the Peasantry by saving up monarch points to develop all provinces in the Korea region to at least 6. Because Korea starts with an excellent ruler, spending monarch points on raising stability once is not a bad idea as it allows them to begin obtaining prosperity, which lowers development cost and will be vital when developing institutions.

One important thing to mention is the new nation Flag of So So in Tsushima/Daema island. So obtains an event early on that allows them to switch to a pirate republic. If this happens, make sure to send at least one galley to hunt pirates in the Nippon node as it will reduce the egregious effects of raiding on your prosperity. Alternatively one could simply restart the game and wait until Flag of So So chooses to remain a monarchy.

After developing all provinces to 6, the player can choose to either continue developing for Renaissance or expand into Flag of Manchu Manchu. If choosing the tall route, it is a good idea to revoke all land from the estates at this time as it will make your life much easier when dealing with the Literary Purges.

Expanding into Manchuria is relatively easy: make a few alliances with the tribes in the region and backstab them in the peace offer by not offering land. Remember that since 1.29, coalitions in NE Asia are much more serious, so improve relations with outraged nations to prevent a massive coalition from firing.

Manchuria presents a large culture (Jurchen) that you should accept. Although the Korean mission tree attempts to persuade Korea into culture converting Manchuria into Korean culture, this is very tedious to do, not only because the Manchurian land has much higher development than Korea, but also because of Korea’s Confucian religion, which decreases harmony by a lot when attempting to convert the religion of provinces.

Further Expansion Routes[edit]

At some point in the early-mid game, it's advised to take out Flag of Japan Japan as they will steal a significant portion of the Nippon node with their superior development and province density. Its much easier to take on Flag of Japan Japan when there are a few larger daimyos remaining as it will lessen the number of capital forts in the area and also reduce the vast Japanese galley navy.

In addition, Korea is an excellent colonizer as they can reach Alaska for a chance to spawn colonialism. From there, expansion into Mexican gold is easy and the money from the Mexican, Californian, and Rio Grande nodes can be brought back to Asia. Indonesia is also ripe for taking as Korea, and they will stand no chance against a player who has developed institution and is on time with technology.

Of course, Korea can also expand into Flag of Ming Ming easily because of the more reliable Mingsplosion introduced in 1.29. Hangzhou is an important node that connects Nippon into either Indonesian trade or into Beijing. If Korea is to expand into China, it is highly recommended to form Flag of Manchu Manchu even for a casual run as getting a cultural union on the extremely developed Chinese region is huge, especially once high level manufactories are unlocked. Because of Korea’s small starting development and the fact that they begin with 2 Jurchen provinces, Korea can swap their primary culture to Jurchen without even needing to destate Korean provinces. Forming Manchu will also free Korea from the Peasant Revolts or the Literary Purges, so the player will not have to deal with them.

Important things in the Mission Tree[edit]

There are several notable missions in Korea's tree, other than the ones required to get rid of Korea's penalties brought on by events. One is the "Fire the Hwacha!" mission that grants a hefty 25% Fire Damage modifier for 20 years, useful to pop when going up against a major enemy. The other is the "Defeat the Shogun" mission that grants a modifier in Hanseong that gives a national -5% development cost - Korea needs all the development cost modifiers it can get. The other two permanent modifiers from "The Hermit Kingdom" and "Korean Self-Reliance" comes very late game and give mostly minor modifiers in a time when money and rebels are less of an issue.

Achievements[edit]

Choson One icon
As Korea, own or have a subject own all Shinto, Confucian and Buddhist provinces in the world.
Turtles all the way down icon
As Korea get 135% Ship Durability.
Sweet Harmony icon
Sweet Harmony
Harmonize 7 religions as Confucian.
Country guides

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Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaKilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche