Kongo missions

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This is a list of all Mission.png missions of Flag of Kongo Kongo.[1]

Meet the other CultsShamanistic AlliancesRepel the ChristiansFree the CultsLoango and Ndongo's FateA proper KingdomKongolese NavyModernize KongoBanish the EuropeansProtector of AfricaDevelop KongoNzimbu SourcesController of TradeSeize the Mani PowerAbsolute RuleThe Makoko's CopperKuban ConquestLuban IronProof of StrengthFound an ArmyThe Warrior ThreatThe Chokwe and the LundaUnite the Congo TribesAfrica's HegemonKongolese missions.png

Clicking on a mission icon leads to the appropriate table row.

Embrace ChristianityChurches for our PeopleCardinal for KongoSpread the WordLoango and Ndongo's FateA proper KingdomKongolese NavyModernize KongoBanish the EuropeansProtector of AfricaDevelop KongoNzimbu SourcesController of TradeSeize the Mani PowerAbsolute RuleThe Makoko's CopperKuban ConquestLuban IronProof of StrengthFound an ArmyThe Warrior ThreatThe Chokwe and the LundaUnite the Congo TribesAfrica's HegemonKongolese christian missions.png

Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Religious missions[edit | edit source]

Fetishist branch[edit | edit source]

Flag of Kongo Kongo opposes the Europeans during Msg event.png events.

Mission Completion requirements Effects Prerequisites
Meet the other Cults icon
Meet the other Cults
No religion is as diverse and complex than the religions and cults of Africa. All the tribes; all the kingdoms have different views of the cosmology of our world, yet these beliefs are rarely ever reason to fight each other. Instead we seek out the other tribes to learn more about their beliefs and even expand our own based on it.
Flag of Kongo Kongo:
  • Is Fetishist Fetishist
  • Has unlocked at least 4 cults
Heirs can choose a weaker version of a Cult during Msg event.png event The Cult for the [Root.Heir.GetTitle]
Shamanistic Alliances icon
Shamanistic Alliances
Our religion is based on cultural exchange and tribal diplomacy. We should gather allies and subjects to improve our ability to maintain the relations between the different cults.
Flag of Kongo Kongo:
  • Is Fetishist Fetishist
  • At least one of:
    • Has unlocked at least 9 cults
    • Owns at least 50 Fetishist Fetishist provinces
    • All of:
      • Has at least Diplomatic reputation.png +4 Diplomatic reputation
      • At least 3 known Fetishist Fetishist countries
        • Is our Alliance.png ally or Vassal.png subject
        • Has at least Opinion.png +150 opinion towards us
Unlock a Cult of your choice during Msg event.png event The Quest for a new Cult

Cults from other religions require our knowledge of their existence first in order to unlock them.

Kon collect cults.png Meet the other Cults
Repel the Christians icon
Repel the Christians
Men with a very bright skin color showed up at our coasts and started spreading ideas of a man hung on a cross. At first they seemed like friendly storytellers, but then they brought the mindset of burning down our old traditions - and the people who follow them listened! We cannot allow these missionaries to continue like that!
Flag of Kongo Kongo:
  • Is Fetishist Fetishist
  • Has at least Religious unity.png 100% Religious unity
  • Has Stability.png +3 Stability
  • No owned province is Christian
  • Has no rebel army
  • No province is controlled by rebels
  • At least one of:
    • It is not the Age of Discovery.png Age of Discovery
    • Has decided to oppose the Europeans.[2]
Flag of Kongo Kongo:
  • Will no longer be the target of foreign missionaries.[3]
  • Gain country modifier “United Shamans” for Time Icon.png 50 years, giving the following effects:
    • Missionary strength.png +2% Missionary strength
    • Stability cost modifier.png −25% Stability cost modifier
Son fetishist alliances.png Shamanistic Alliances
Free the Cults icon
Free the Cults
Africa has seen the invasions through Muslims and Christians alike - both trying to eradicate our traditions and legacy and replacing them with their own ideas completely. This must end! We shall drive these zealots back to their homes and reclaim the continent for our brethren!
Flag of Kongo Kongo is Fetishist Fetishist

All colonized provinces in the Niger and Guinea regions are Fetishist Fetishist

Flag of Kongo Kongo gains country modifier “Defender of the Old Ways” for the rest of the game, giving the following effects:
    • Tolerance of the true faith.png +1 Tolerance of the true faith
    • Manpower in true faith provinces +25% Manpower in true faith provinces
    • Missionaries.png +1 Missionary

Every known Fetishist Fetishist country:

  • Gain opinion modifier “Fetishist Connection” (Opinion.png +40 Opinion) towards Flag of Kongo Kongo and vice versa, as long as is Fetishist Fetishist
Kon repel the missionaries.png Repel the Christians

Catholic branch[edit | edit source]

Flag of Kongo Kongo sides with the Europeans during Msg event.png events.

Mission Completion requirements Effects Prerequisites
Embrace Christianity icon
Embrace Christianity
We have decided to side with the Europeans, but they will never see us as equal until we have embraced the light of the Lord. We must become officially Catholic and convert king and folks alike.
Flag of Kongo Kongo:
  • Is Catholicism Catholic
  • Dominant religion is Catholicism Catholic
  • Ruler religion is Catholicism Catholic
Flag of Kongo Kongo:
Churches for our People icon
Churches for our People
During our time of primitive worship of nature spirits and ghosts of ancestors we had no kind of house of worship. At best, we had shrines which were maintained by a shaman. These times are fortunately over, and now it is our most important task to construct churches so that everyone of our people can get in touch with the Lord.
Flag of Kongo Kongo: Flag of Kongo Kongo:
  • Gain Papal influence.png 100 papal influence

Clergy.png Clergy gains Clergy loyalty equilibrium.png 30 loyalty

Mission hands praying.png Embrace Christianity
Cardinal for Kongo icon
Cardinal for Kongo
While our people get more and more familiar with the writings of the Bible and the teachings of Christ, the catholic influence in Central Africa grows. If we want that to continue we will need an official appointed cardinal. It would be beneficial if we got into contact with the Pope or at least with one of the catholic countries with a cardinal.
Flag of Kongo Kongo:
  • Is Catholicism Catholic
  • Has at least Gold Icon.png 1 000 ducats
  • Has at least 1 port

Capital.png Country's capital:

  • Is Catholicism Catholic
  • Has at least Development.png 25 Development

At least one of:

  • Either Flag of The Papal State The Papal State or any country with a Cardinal icon.png cardinal is either our Alliance.png ally or has at least Opinion.png 100 opinion towards us
  • Flag of The Papal State The Papal State does not exist and no country has any Cardinal icon.png cardinal
If mission is completed diplomatically:

Else, Capital.png country's capital:

  • Gain a Cardinal icon.png cardinal
  • Gain province modifier “Cardinal of Africa” until the end of the campaign, providing the following effects:
    • Local tax modifier.png +25% Local tax modifier
    • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
    • Tolerance of the true faith.png +1 Tolerance of the true faith
    • Papal influence.png +1 Yearly papal influence
    • Limited to:
      • Is Catholicism Catholic
      • Has the same religion as its owner
      • Province owner has its capital in Africa
Mission european church.png Churches for our People
Spread the Word icon
Spread the Word
The Europeans brought diseases and unfair trade to us, but they also brought technology and advancement. But the most important good they brought was the light of the Lord. It is in the best interest for the people of Africa to receive this gift too and become part of the Catholic church.
Flag of Kongo Kongo:
  • Is Catholicism Catholic
  • Owns at least 100 Catholicism Catholic provinces in Africa
Flag of Kongo Kongo gains country modifier “Catholic Fortress of Africa” for the rest of the game, giving the following effects:
  • Papal influence.png +2 Yearly papal influence
  • Tolerance of the true faith.png +1 Tolerance of the true faith
  • Missionaries.png +1 Missionary
Mission religious.png Cardinal for Kongo

Choose path missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Loango and Ndongo's Fate icon
Loango and Ndongo's Fate
The history of the realms of Ndongo and Loango is obscure and, just like our own history, based on legends. Despite that, these two states are vassal states of Kongo - at least in name that is. Both kingdoms are no longer fit to be ruled by their own rulers and should be integrated into our own [Root.GovernmentName] instead.
Flag of Ndongo Ndongo and Flag of Loango Loango do not exist If Flag of Kongo Kongo has not embraced the Feudalism.png Feudalism institution
  • Capital.png Country's capital gains 100% progress towards the Feudalism.png Feudalism institution

Else:

  • Flag of Kongo Kongo gains Diplomatic power.png 50 diplomatic power
A proper Kingdom icon
A proper Kingdom
Our [Root.Monarch.GetTitle] is within our society a proper monarch already. In the eyes of these pale men we are however "barbarians"; tribes people. Of course these people have no idea about our culture, but as long they don't see us on the same eye height we will not be able to learn of their technology and ideas they bring.
Flag of Kongo Kongo:
  • Has embraced the Feudalism.png Feudalism institution
  • Has at least Stability.png +1 Stability
  • Has at least Legitimacy.png 90 Legitimacy
  • Has enacted a tier 3 government reform
  • Had contact with the Europeans.[4]
Flag of Kongo Kongo:
  • Become a Government monarchy.png monarchy
  • Gain country modifier “European Influence” for Time Icon.png 25 years, giving the following effects:
    • Institution spread.png +15% Institution spread
    • Idea cost.png −10% Idea cost
Mission have two subjects.png Loango and Ndongo's Fate
Kongolese Navy icon
Kongolese Navy
The world is changing. Men with pale skin and never seen armor visit our coasts and bring new ideas to our people, while other foreigners trade their goods with us. However, it is questionable if their intent is in our favor, and as such we must prepare to defend our home from these invaders from the sea by creating ships of war for ourselves.
Flag of Kongo Kongo has at least Heavy ship.png 10 heavy ships Flag of Kongo Kongo:
  • Gain Navy tradition.png 25 navy tradition
  • Gain an Explorer explorer with Navy tradition.png 50 navy tradition
Mission monarch in throne room.png A proper Kingdom
Modernize Kongo icon
Modernize Kongo
The advancements of the Europeans astonishes our people and Mani alike. We sided with them and started this slave trade in order to learn from their technology and advance our own civilization. It is time to modernize our [Root.GovernmentName]!
Flag of Kongo Kongo:
  • Has better Technology.png Technology than any Western technology group Western country
  • Has more Institutions.png Institution than any Western technology group Western country
Flag of Kongo Kongo:
  • Becomes an Empire rank Empire
  • Gains Innovativeness.png 5 innovativeness
  • Gains a permanent claim on every provinces in the Northern and Southern Africa subcontinents, which are owned by an European country.
Polynesian navy build.png Kongolese Navy
Banish the Europeans icon
Banish the Europeans
We will never be safe as long Europeans have any form of influence in any part of Southern Africa. We must banish this menace from our home region and drive them back to the cold north!
Every province of the Southern Africa subcontinent, Niger region and Guinea region:
  • At least one of:
    • Is not owned by a country, which capital is in Europe
    • Is owned by a European subject of Flag of Kongo Kongo
Flag of Kongo Kongo:
  • Gain Yearly prestige.png 25 prestige
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
Mission levantine restoration.png Modernize Kongo
Protector of Africa icon
Protector of Africa
We have become much more than a [Root.GovernmentName] in Central Africa. We have risen to become the defender of Africa who protects the people from the opportunistic Europeans!
Flag of Kongo Kongo:
  • Has at least Religious unity.png +90% Religious unity
  • Has Stability.png +3 Stability
  • Has no rebel army
  • No province is controlled by rebels
  • If DLC Emperor 'Emperor' or Rights of Man.png 'Rights of Man' is active
    • Is at least the Great power.png third Great Power
  • Else:
    • Own or non-tributary subject Development.png development is at least 1 500
    • Is an Empire rank Empire
Flag of Kongo Kongo gains country modifier “Defender of Africa” for the rest of the game, giving the following effects:
  • Morale of armies.png +10% Morale of armies
  • Morale of navies.png +10% Morale of navies
  • National manpower modifier.png +10% National manpower modifier
  • War score cost vs other religions −15% War score cost vs other religions
Mission cannons firing.png Banish the Europeans

Mission steppe warriors.png Proof of Strength

Colonies centralization missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Develop Kongo icon
Develop Kongo
Our [Root.GovernmentName] is on the verge to reach greatness. However, for achieving this we need more people and the infrastructure to support them. We should develop Mpemba and the surrounding area.
Province Mpemba (1170):
  • Is owned and cored by Flag of Kongo Kongo
  • Has at least Development.png 30 Development

Flag of Kongo Kongo owns at least 5 provinces apart from Mpemba (1170) with at least Development.png 10 Development

Flag of Kongo Kongo gains a Colonists.png colonist for Time Icon.png 100 years or as long as we do not unlock any other colonist idea
Nzimbu Sources icon
Nzimbu Sources
Traditionally the shells of clams, the nzimbu, served Kongo as the currency. They are relatively easy to break, and because access to gold is rare in our home region we need these shells to continue minting the currency. Fortunately there is a good source for more of these valuable shells: the islands next to the coast of Luanda are home to the clams. We should expand our territory and integrate this coast to increase our access to the nzimbu.
The following provinces are owned by Flag of Kongo Kongo or or its non-tributary subjects
  • Luanda (1167)
  • Benguela (1172)
  • Ndongo (1171)
Province Luanda (1167):
  • Change province's goods produced to Gems.png Gems
  • Gain Production.png 2 base production

Provinces Benguela (1172) and Ndongo (1171):

  • Gain Production.png 2 base production
  • If does not have a Center of trade - level 2 center of trade of at least level 2
    • Increase Province trade power value.png Center of Trade level by 1
Mission ne palisades.png Develop Kongo
Controller of Trade icon
Controller of Trade
The economy of Kongo is based on nzimbu as currency and the inner trading. But only internal trade is not efficient enough, and as such we should expand trade to the inner tribes of Kongo, the great lake and the Ivory Coast.
Flag of Kongo Kongo:
  • Controls at least Trade power.png 20% of the trade or is the strongest trade power in the Ivory Coast trade node
  • Controls at least Trade power.png 50% of the trade or is the strongest trade power in the Congo trade node
  • Controls at least Trade power.png 25% of the trade or is the strongest trade power in the Great Lakes trade node
Flag of Kongo Kongo:
  • Gain Gold Icon.png 500 ducats
  • Gain Mercantilism.png 2% mercantilism

Capital.png Country's capital:

  • Gain Production.png 3 base production
  • Build Latin stock exchange.png Stock Exchange
Gain mana.png Nzimbu Sources
Seize the Mani Power icon
Seize the Mani Power
Kongo is a confederacy of provinces, managed by the Mani of our country. They collect the taxes of the rural areas and every year present their earnings to the [Root.Monarch.GetTitle]. Should our [Root.Monarch.GetTitle] be happy with them then the Mani are able to hold onto their power for another year. While this system worked out very well in the past, it is a very outdated form of government, and if our [Root.GovernmentName] is to survive we need to seize the power of the Mani and centralize the state.
If Nobility.png Nobility estate exists
  • Has at least Crownland.png 50% crown land ownership
  • Nobility.png Nobility has less than Nobility influence.png 30 influence
  • Nobility.png Nobility has at least Nobility loyalty equilibrium.png 50 loyalty

Else, Flag of Kongo Kongo:

  • Has at least Stability.png +2 Stability
  • Has at least Yearly prestige.png +40 Prestige
All owned and stated provinces in the Congo and Central Africa region:
  • Lose Local autonomy.png 100% local autonomy
If Flag of Kongo Kongo has a stability of less than +3,
  • then it gains Stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
Absolute Rule icon
Absolute Rule
The world is changing, and so does our place too. The Europeans have brought new ideas. Not all of them are practical for us, but the concept of absolutism is one worth pursuing. It is in direct conflict with old traditional ways of state government, but our people saw the advancements the Europeans have achieved under this guide line. We should embrace this concept and implement the absolute rulership in our realm too.
If the Age of Absolutism.png Age of Absolutism has not been reached yet
  • Has Legitimacy.png 100 Legitimacy (or equivalent)
  • Has Stability.png +3 Stability
  • Has at least Vassal.png 7 subjects
  • All subjects have less than Liberty desire.png 20% Liberty desire
  • Has no rebel army
  • No province is controlled by rebels

Else

  • Has less than Autonomy.png 15% Average autonomy
  • Has no rebel army
  • No province is controlled by rebels
  • If DLC Emperor 'Emperor' is active and is revolutionary
    • Has at least Revolutionary zeal.png 75 Revolutionary zeal
  • Else:
    • Has at least Absolutism.png 75 Absolutism
Flag of Kongo Kongo gains country modifier “Absolute Rule” for the rest of the game, giving the following effects:
  • Maximum absolutism +15 Maximum absolutism
  • Liberty desire in subjects −20% Liberty desire in subjects
  • Autonomy.png −0.03 Monthly autonomy change
Mission noble council.png Seize the Mani Power

Conquest armies missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Makoko's Copper icon
The Makoko's Copper
The king of Tyo, the so-called 'Makoko', rules over Anziku and its rich copper sources. Historically, we did not have any dispute with the people of Tyo, but their copper is of excellent quality and it is needed within our own kingdom for civil and military use. It would be beneficial if Tyo becomes an integrated part of Kongo.
Flag of Kongo Kongo owns core province Anziku (1169) Province Anziku (1169):
  • Lose Local autonomy.png 100% local autonomy
  • Gain province modifier “The Copper of Anziku” for Time Icon.png 25 years, giving the following effect:
    • Local goods produced +3 Local goods produced
Kuban Conquest icon
Kuban Conquest
According to the founding legends of Kuba, this jungle kingdom is ancient - at least 900 years old even. Their legends are however of little importance to us. What is more important is the art the Kuban are capable of creating. Their masks, their broadswords - the Ilwoon Sword - are both testimonies of their skill of art and warfare. We should integrate the Kuban into our realm and make use of both of their iconic items.
All Culture icon.png 'Kuba' provinces are owned by Flag of Kongo Kongo or its non-tributary subjects Flag of Kongo Kongo:
  • Gain country modifier “Kuban Art” for Time Icon.png 25 years, giving the following effects:
    • Infantry combat ability.png +10% Infantry combat ability
    • Prestige from land battles.png +200% Prestige from land battles
  • Gain a permanent claim on the following areas:
    • Sankuru
    • Luba
Mission african soldier.png Found an Army

Kon anzikus copper.png The Makoko's Copper

Luban Iron icon
Luban Iron
In order to maintain power our [Root.GovernmentName] needs strategic resources like copper and iron. While copper is not a big issue, the iron of Mpemba is not enough to sustain our economy and army. Fortunately the Luban in the east have rich iron sources. It would be useful to us if we ... liberate their iron.
The following provinces are owned by Flag of Kongo Kongo or or its non-tributary subjects
  • Hemba (4099)
  • Luba (4097)
Flag of Kongo Kongo:
  • Gain Gold Icon.png 4 years' worth of income from Copper.png Copper and Iron.png Iron provinces production
  • Gain a permanent claim on the following area:
    • Shaba

Province Lega (4109):

  • If uncolonized, gain a colony with Global settler increase.png 400 settlers[5]
  • If owned,
    • Gain Base tax.png 1 base tax
    • Gain Production.png 1 base production
    • Gain Manpower.png 1 base manpower
  • Otherwise, gain a permanent claim.
Kon conquer kub.png Kuban Conquest
Proof of Strength icon
Proof of Strength
Great powers have risen on this world and are now deciding the fate of Africa; our fate! Although we are no warrior kingdom we will be forced to show our strength through force by defeating another great power in a war. Else we will never be masters of our own fate.
At least one of:
  • Flag of Kongo Kongo is the only remaining Great power.png great power.
  • If DLC Rights of Man.png 'Rights of Man' or Emperor 'Emperor' is active
    • Any Great power.png great power has less than −50 war score against Flag of Kongo Kongo.
  • Else
    • Any country with at least or more Development.png total development (subjects included) than Flag of Kongo Kongo has less than −50 war score against Flag of Kongo Kongo.
Flag of Kongo Kongo:
  • Gain Power projection.png +100 power projection
  • Gain country modifier “Supremacy over a Great Power” for Time Icon.png 20 years, giving the following effects:
    • Morale of armies.png +5% Morale of armies
    • Prestige from land battles.png +100% Prestige from land battles

Conquest missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Found an Army icon
Found an Army
Kongo traditionally never had any kind of army. At best, there was the Royal Guard, which ensured the safety of our [Root.Monarch.GetTitle], but otherwise we always had to rely on a unprofessional peasant army. While it worked in the past, it is not a solid strategy for the future. We need to establish a permanent army.
Flag of Kongo Kongo:
  • Has an army size of at least Land forcelimit.png 100% of its force limit
  • Is employing any Military power.png Military advisor
  • If Nobility.png Nobility estate exists
    • Has the Nobility.png Nobility “Primacy of the Mani” privilege
  • Else:
    • Gains at least Monthly military power.png 7 military power per month
Flag of Kongo Kongo gains a permanent claim on:
  • Matamba area
  • Lower Kasai area
  • Shinje (4083)
  • Kumbana (4087)
  • Kuba (4089)
  • Anziku (1169)
The Warrior Threat icon
The Warrior Threat
Our home region is not only a place for the [Root.GetAdjective], but other tribes as well. Although we share certain similarities and live very close, our cultures still differ quite substantially. Two of these cultures are even seen as a threat to our borders, which are the raiding Yaka and the militarized Mbangala. We should subjugate them quickly before they get any chance to become a serious problem.
All Culture icon.png 'Yaka' and 'Mbangala' provinces are owned by Flag of Kongo Kongo or its non-tributary subjects Flag of Kongo Kongo:
  • Gain Army tradition.png 20 army tradition
  • Gain Army professionalism.png 2% army professionalism
  • Gain a permanent claim on the following areas:
    • Kasai
    • Chokwe
Mission african soldier.png Found an Army
The Chokwe and the Lunda icon
The Chokwe and the Lunda
Deeper within the region of Kongo are the Chokwe and the Lunda, both tribes with their own unique culture and traditions.

The Chokwe are exceptionally good craftsmen and artists and their art work is a regional treasure. The Lunda are known to our people for their efficient statesmanship and their deep connection to religion.

Our [Root.GovernmentName] could benefit from the integration of both cultures into our own.
All Culture icon.png 'Chokwe' and 'Lunda' provinces are owned by Flag of Kongo Kongo or its non-tributary subjects Flag of Kongo Kongo gains Reform progress growth.png 100 government reform progress

Every Ivory.png Ivory producing province owned by Flag of Kongo Kongo or its non-tributary subjects:

  • Gain province modifier “Chokwe Craftsmanship” for Time Icon.png 30 years, giving the following effects:
    • Local goods produced +1 Local goods produced
    • Prosperity icon m.png +0.25 Local prosperity growth

All provinces in the Zambia area:

  • If uncolonized, gain a colony with Global settler increase.png 400 settlers[6]
  • If owned,
    • Gain Base tax.png 1 base tax
    • Gain Production.png 1 base production
    • Gain Manpower.png 1 base manpower
  • Otherwise, gain a permanent claim.
Kon conquer ksj.png The Warrior Threat
Unite the Congo Tribes icon
Unite the Congo Tribes
The many tribes of the Congo had bad blood with each other ever since stories get told. This shall end now! In the face of external threats and colonists trying to push into our home we have to unite the quarreling tribes!
All Primary culture.png 'Kongo' (apart from Culture icon.png 'Sawabantu' and 'Jukun' cultures) provinces are owned by Flag of Kongo Kongo or its non-tributary subjects Flag of Kongo Kongo gains a permanent claim on the Southern Africa subcontinent Kon conquer lub.png Luban Iron

Kon conquer ckw.png The Chokwe and the Lunda
Mission african trade post.png Controller of Trade

Africa's Hegemon icon
Africa's Hegemon
With the consolidation of the Kongo region, the access to the Great Lakes, to East and Southern Africa are free. It is time that an empire arises in Southern Africa, which holds these regions together and protect them from the prying eyes of the Europeans - and we shall be this empire!
Flag of Kongo Kongo's culture is in Primary culture.png 'Kongo' group

At least 100 provinces in Southern Africa super-region owned by Flag of Kongo Kongo or its non-tributary subjects

Flag of Kongo Kongo gains country modifier “Hegemon of Southern Africa” for the rest of the game, giving the following effects:
  • National unrest.png −2 National unrest
  • Prestige decay.png −1% Prestige decay
  • Governing capacity modifier +10% Governing capacity modifier

Every owned province of the Primary culture.png culture groups 'Southern Africa', 'East Bantu' and 'Great Lakes':

  • Gain province modifier “Hegemon of Southern Africa” for the rest of the game, giving the following effects:
    • Local unrest.png −2 Local unrest
    • Local tax modifier.png +33% Local tax modifier
    • Local missionary strength.png +2% Local missionary strength
    • Local manpower modifier.png +33% Local manpower modifier
    • Local sailors modifier.png +20% Local sailors modifier
Mission steppe warriors.png Proof of Strength

Mission envoy to ethiopia.png Unite the Congo Tribes
Mission restore faith in the throne.png Absolute Rule

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/AFR_Kongo_Missions.txt.
  2. Country flag kon_picked_oppose_europeans is set
  3. Set country flag kon_secured_coast_from_missionaries
  4. Global flag kon_kongo_got_discovered_by_europeans is set
  5. Age ability "Higher Developed Colonies" applies
  6. Age ability "Higher Developed Colonies" applies