Knights Templar

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Knights Templar
Knights Templar.png
Primary culture
Cosmopolitan (French)

Capital province

Theocracy Government theocracy.png

State religion

Technology group
WesternWestern technology group
Knights Templar ideas
Traditions.png Traditions:
+1 Diplomatic reputation
+1 Tolerance of heathens

Discipline.png Latin Rule

+10% Discipline

National tax modifier.png Letters of Credit

+20% National tax modifier

Cavalry combat ability.png Assault Troops of the Crusades

+10% Cavalry combat ability

Yearly inflation reduction.png Bank Of Europe

+0.10 Yearly inflation reduction

Production efficiency.png The Templar Enterprise

+20% Production efficiency

Possible advisors.png The Supporting Infrastructure

+1 Possible advisor

Leader(s) without upkeep.png Crusader Traditions

+1 Leader without upkeep

Idea bonus.png Ambition:

+25% National manpower modifier

The Knights Templar are a monastic order that can be transferred into Europa Universalis 4 from Crusader Kings 2 if the order holds enough land. They can also rarely spawn as a nation in the Random New World.

When transferred from Crusader Kings 2, the Knights Templar will have a unique flag and use a special National Idea set unique to them. They will use Western technology groupWestern Technology, have French primary culture and will follow the CatholicismCatholic religion.

When spawned in the Random New World, however, the Knights Templar will have a randomly generated flag and National Idea set. They will use High American technology groupHigh American Technology, use Western technology groupWestern units and will follow the TengriTengri religion. They will, however, still use French primary culture.