Khmer

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Kingdom rankKhmer
Khmer.png
Primary culture
Khmer (Mon-Khmer)

Capital province
Oudong (604)

Government
Mandala System Government monarchy.png

State religion
TheravadaTheravada.png

Technology group
ChineseChinese technology group
Khmer ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+10% National tax modifier
−10% Advisor cost

Morale of armies.png Preah Ko Preah Keo

+10% Morale of armies

Tolerance of the true faith.png Theravada Buddhism

+1 Tolerance of the true faith
+15% Improve relations

Yearly navy tradition.png Cham Migration

+1 Yearly navy tradition

Trade efficiency.png River Trade

+10% Trade efficiency

Discipline.png European Mercenaries

+5% Discipline

Yearly prestige.png Restoration of Angkor

+1 Yearly prestige

Ship durability.png A Modern Khmer Navy

+5% Ship durability

Idea bonus.png Ambition:

+20% National manpower modifier

Khmer is a country in Southeast Asia. It is both the primary tag for the Khmer culture, and the only country with Khmer as its default primary culture. It is what remains of the once-mighty Khmer Empire. Khmer borders Flag of Ayutthaya Ayutthaya to the West, Flag of Jarai Jarai, Flag of Koho Koho, Flag of Rhade Rhade and Flag of Champa Champa to the East, and Flag of Lan Xang Lan Xang to the North. It has sea borders with Flag of Pattani Pattani and Flag of Ligor Ligor to the south. They are a tributary of Flag of Ming Ming.

While Khmer's state religion is Theravada Buddhism, most of its provinces are of a different religion (seven HinduismHindu, two AnimismAnimist), leaving it with only five Theravada.pngTheravada provinces and thus low religious unity.

Missions[edit | edit source]

Main article: Khmer missions

Events[edit | edit source]

Main article: Cambodian events

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Khmer. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Starting Moves[edit | edit source]

Khmer is one of the lesser powers in their area, and are usually gobbled up by Flag of Ayutthaya Ayutthaya or another larger state, such as Flag of Lan Xang Lan Xang. While playing as Khmer, expansion is slow and measured. Once the player breaks the few surrounding nations though, the way to India is clear and they can begin to blob. Their national ideas are 50% trade/naval centred, and 50% general bonuses.

The easiest target for Khmer is to the East- Champa. They are isolated enough and are Hindu in a sea of Buddhists so that they generally do not have much allies, and the player can easily conquer them alone. Ally as many nations as possible (the small states to the West are usually the only ones that ally Khmer), fabricate a claim on one of the provinces and invade. Remember to vassalize them, instead of conquering their provinces. This is because it will provide a larger overall army to Khmer, as individual states joined together will have a higher army limit overall (but make sure to keep liberty desire low through the use of Subject Interactions). They also have a core on Flag of Dai Viet Dai Viet's closest province, which allows the player to attack them too.

Southern expansion[edit | edit source]

The player should now survey the political landscape. Flag of Ayutthaya Ayutthaya may try to expand South or North, perhaps gobbling up small states. Hopefully the player's allies discourage them from attacking them. Flag of Lan Xang Lan Xang doesn't do much, as they are surrounded by larger states- though they usually have too many allies to be possible to conquer just yet. This leaves two options: First, conquer the OPM South of Khmer's capital, Flag of Pattani Pattani. This will only be possible if the player can reasonably fight their allies/they don't have any. This brings up the important point of keeping an eye on all of the player's neighbours, even ones it isn't ready to conquer, such as Lan Xang, to see if they are weak and ready to be attacked. The other potential victim is Flag of Dai Viet Dai Viet. As they are isolated similarly enough to Flag of Champa Champa (and, being Mahayana Buddhist, are heretics), they shouldn't have many allies. They aren't as big as Khmer either, so the player should be able to beat them in any war. You may feed Champa some land so they'll be large enough to be helpful in wars, especially if you're short on admin points.

Now, is the waiting part of the campaign. Up until now, the player should be conquering and claiming lands quickly, so no large alliance blocs can form, but now is the time for settling lands and making sure to watch out for rebellions/unrest, as well as regain lost manpower. This is not to say that the player shouldn't be still keeping an eye on their nearby rivals, to see if they're losing any wars. If Ayutthaya is on the losing end of a war, jump in and crush them. The player should continue to watch out for weakness, especially in Flag of Malacca Malacca and the weaker Indonesian states, until they have an opportunity to strike.

This is basically how the player will dominate their area. The player should be able to eclipse Ayutthaya and Lan Xang without even starting a war with them. Unless they were weak at one point, that is. In any case, when the player is definitely larger and stronger than these powers, try and take them on. After the player has conquered them/weakened them enough, they will be able to steamroll most states in their area. Be careful of annoying Flag of Ming Ming (keep relations up with them) so they don't join any coalitions (if they don't collapse to rebellions early on), and begin to push into the small Indian states.

Ideas[edit | edit source]

  • Trade ideas: Khmer is in a good enough position to collect trade, and pushing into either India or eventually Ming will definitely promote trade
  • Religious ideas/Humanist ideas: Buddhism is a good religion when it comes to Religious Unity, but it's not likely it will be where the player expands. The player can either go Humanism and not convert, or go Religious and turn everything a delightful orange (as well as getting the excellent Deus Vult CB).
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche