|Please help with verifying or updating this infobox. It was last verified for version 1.33.|
- −10% Cavalry cost
- −10% Land attrition
- +15% Cavalry combat ability
- +1 Attrition for enemies
- +20% Caravan power
- +1% Missionary strength
- +10% Trade efficiency
- +15% Fort defense
- +20% Improve relations
- +10% Reinforce speed
- For the area, see Khiva (area).
Khiva is a Turkmeni state in Central Asia. It does not have any provinces in 1444, but can be released through rebels or as a vassal. Khiva exists in game starts later than 1555. Unlike most countries in the region, they are an Iqta, not a Steppe Nomad. They can also form Mughals
Decisions[edit | edit source]
Form Mughal Empire
Please help with verifying or updating this infobox. It was last verified for version 1.33.
$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.
If the country is AI-controlled then it:
Playing with normal or historical nations.
Mughals does not exist
Delhi (522) is part of a state.
If Delhi (522) is part of the HRE, but its owner is not a member then:
- AI will always take this decision.
- AI gives "very high priority" (600) to this decision
Strategy[edit | edit source]
+ Add it to this article and help other players!
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