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Duchy rankKharabakh
Primary culture
Armenian (Caucasian)

Capital province
Melikates (2202)

AutocracyGovernment monarchy.png

State religion

Technology group
EasternEastern technology group
Armenian ideas
Traditions.png Traditions:
−0.02 Monthly war exhaustion
+5% Recover army morale speed

Missionary strength.png Apostolic Church

+2% Missionary strength

Development cost.png Land Reclamation

−10% Development cost

Diplomatic reputation.png Border Nation

+1 Diplomatic reputation

National tax modifier.png Melikdom Organization

+10% National tax modifier

Regiment cost.png Sygnakhs

−10% Regiment cost

Army tradition.png Nakharar Titles

+0.5 Yearly army tradition

Production efficiency.png End of Armenian Diaspora

+10% Production efficiency

Idea bonus.png Ambition:

+1 Attrition for enemies
Shield Kharabakh.png
Following Seljuk, Mongol and Turkoman invasions of the Caucasus, the Kingdom of Flag of Armenia Armenia was destroyed, and put under foreign occupation. The Melikdoms of Kharabakh are the remaining direct successors of Armenia and maintain an autonomous presence under the leadership of the house of Hasan-Jalalyan.

As subjects of the Flag of Qara Qoyunlu Qara Qoyunlu the Armenians are not independent. However, they are allowed a certain degree of religious and political freedom, even if it is a far cry from the Armenian kingdom of earlier eras.

Kharabakh is small country located in southern Caucasia. Kharabakh begins in the 1444 start as a vassal of Qara Qoyunlu. It is also the only existing country of Armenian culture at that start.


As a country with Armenian primary culture, Flag of Kharabakh Kharabakh may form Flag of Armenia Armenia.


Execute decision.pngKingdom of Armenia

The Kingdom of Armenia once dominated the Caucasus. Time was not kind to our ancestors, however, and neighboring empires saw weakness in our internal divisions and used it to conquer our people. Let us drive out these invaders and re-establish the Kingdom and Church of Armenia.

Potential requirements
  • Playing with normal or historical nations
  • Has not enacted this decision before
  • has not been an end game nation.
  • Is not Flag of Armenia Armenia
  • If controlled by AI:
    • Is not playing a custom nation
    • Flag of Armenia Armenia does not exist
    • Owns at least 3 non-colony provinces
    • Is not a former colonial nation
  • Is not the Flag of Holy Roman Empire Holy Roman Empire or Flag of The Papal State The Papal State
  • Primary culture is Armenian
  • Is not a colonial nation
  • Flag of Armenia Armenia does not exist
  • Is not at war
  • is not a subject nation other than a tributary state.
  • Religion is Coptic.png Coptic
  • Is not a steppe horde
  • Owns core provinces:
    • Adana (327)
    • Yerevan (419)
    • Melikates (2202)
    • Kars (2204)
    • Bayazid (4302)
    • Either Mush (2306) or Van (2307)

  • Country becomes Flag of Armenia Armenia
  • Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
  • If government rank is Duchy rank Duchy, change to Kingdom rank Kingdom
  • Gain permanent claims on all non-owned, non-core provinces in the areas Armenia, Samtskhe, Erzurum, Kurdistan, and Çukurova (except Cyprus)
  • Gain country modifier “Increased Centralization” for 20 years, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • Gain Prestige.png 25 prestige
  • Trigger country event New Traditions & Ambitions, unless the country has custom ideas or already has Armenian ideas


Like many OPMs, opening moves for Karabakh are heavily dependent on luck, as the Middle-East in EU4 is a particularly turbulent and unpredictable region. In the current build (1.25) Aq Qoyunlu usually (but not always) converts to Coptic due to failed conversions and resulting Zealot stacks of rebels enforcing demands. In such cases they can be relied upon to Support Your Independence. Other such candidates include Mamlukes and occasionally Gazimukh or one of the Georgian states. If you cannot secure support for your independence early, to avoid getting diplo-annexed you will need to develop your province extensively to maintain high liberty desire. This will eventually pay off in the form off higher income and being potentially the first to embrace Renaissance for the hefty price of 1 ducat, remember to use province policies however. In this way you can actually save monarch points by avoiding Institution penalties.

The Qara Qoyunlu AI itself is quite variable, it is about equally likely to struggle under rebel strain and get smacked by Mamlukes early as to conquer all your neighbors and achieve Great Power status. If you are so inclined, you can savescum for optimal results. If you can't get the Mamluks to support your independence, you might need to restart unless you pull together enough allies to win your independence

Upon securing independence, you should focus on taking back the Armenian culture provinces and eating the Georgian minors with the help of the allies secured in your independence war. Accepting Tributary status from Great Horde can be worth it for temporary protection, as they are bound to be eaten by Muscovy soon anyway. Once you have taken 5-6 provinces in your area, the game will become markedly easier, especially given Coptic blessings available to you. Avoid bordering Ottomans until you feel very secure in your power.


A Blessed Nation icon
As a Coptic Nation, gain all 5 Blessings.
Country guides

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