Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.27.
- These articles refer to the state of the world at the start of the grand-campaign (1444-11-11).
The regional divisions of the Near East and Persia super-regions.
Middle East regions
Levant super-region
|
Anatolia region
|
Arabia region
|
Egypt region
|
Mashriq region
|
|
Persia super-region
|
Caucasia region
|
Khorasan region
|
Persia region
|
|
The Middle East regions are the combined regions of the Levant super-region and the Persia super-region. These regions serve as battle grounds between several powers vying for supremacy.
One pair of such powers consists of the
Ottomans and the
Mamluks as they fight for control over the Near East super-region. At the beginning the Ottomans tend to be busy with the European front and consolidating the minor nations at its home region thus the balance of power between them and the Mamluks is preserved. As the time progress and the European theater quiets down the war between the two will begin. Either can emerge victorious in a one-on-one match between the two although the passing time may act against the Mamluks' odds.
Any regional
Coptic and
Orthodox nations will strive to see either of the above two fall and crumble to gain control of their provinces with religious importance, maybe the Coptic nations will look to reform the old kingdom of
Armenia. Some of the more ambitious minor Anatolian nations eyeing the conflict between the two, may rise to the occasion, in an effort to gain control of the Ottomans' lands and power under the eventual banner of
Rûm.
Over at the Persian super-region, the
Timurids are struggling to hold together their empire. At the moment the rebellious notions of its subjects are soothed down by the Timurid ruler, but he is old and not long for this world. As the years will go by, so will the sons of the old empire fight. Any nation with aspirations to grandness may take the decision to enthrone a Timurid prince and stake a claim for the empire's old borders. Only the turning wheel will tell if the winner will uphold the old traditions or whether they'll adopt new religious customs under the flag of
Persia.
Tired and beaten from the on-going war, the once glorious Timurids turn their eyes elsewhere, to the lands of the east. Why die trying to preserve an old name when there are new provinces waiting - no, yearning - to be conquered? − They wonder to each other. That is when the Timurids of old become the
Mughals of tomorrow.
Amidst all of these, two old and bitter rivals lie in wait.
Aq Qoyunlu and
Qara Qoyunlu, the people of the sheep, continue to survey their surroundings, looking for weaknesses and biding their time for yet another clash.
The break-down of the Middle East regions is as follows:
- Government types
Monarchy is the dominant government form in these parts (appearing mainly as Iqta and Despotic Monarchy).
- A few
Tribal government forms appear in the central part and in the outskirts of the area (appearing mainly as Tribal Federation).
- A lone
Monastic Order is present at the most northwestern part.
- Religions
Sunni is the most common faith in these parts.
Shia is more commonplace around the central part and in the southwestern part.
Ibadi is found in the southeastern part.
- Christian denominations (
Orthodox,
Coptic,
Catholic) are restricted to the northern areas.
Zoroastrian is found in a few provinces inside Persia, the last place it is found in the game.
- Technology groups
Anatolian is spread in the northwestern part (along with a tiny pocket of
Western).
Eastern is spread in the northern part.
Muslim is present in the rest of these parts.
- Culture groups
- Byzantine and French in the northwestern part.
- Caucasian in the northern part.
- Iranian in the central and eastern parts.
- Levantine in the western and southern parts.
Formable / Reformable nations[edit | edit source]
These nations may not exist at the start of the 1444 grand-campaign. They may still appear if another nation chooses to reform into them:
These nations do not exist at the start of the 1444 grand-campaign. They may still appear due to revolts by
Separatist rebels (or special events):
Cores in 1444
Cores in 1444
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.
Notes:
For countries with
Turkish primary culture.
Traditions:
- +5% Discipline
- −20% Core-creation cost
Traveling Ozan
- −1 National unrest
Seljuq Marches
- +10% National manpower modifier
Akîncî Cavalry
- +15% Cavalry combat ability
- +10% Looting speed
Ghazi
- +20% Manpower recovery speed
Caravanserais
- +10% Trade efficiency
Anatolian Architecture
- −10% Construction cost
Legacy of the Great Seljuq Empire
- +1 Yearly prestige
Ambition:
- +0.5 Yearly army tradition
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For countries with
Kurdish primary culture.
Traditions:
- +1 Diplomat
- +15% Fort defense
Mountain Warriors
- +1 Attrition for enemies
Li Gora Gawirî Kurd Misilman e
- +2 Tolerance of heretics
Kurdish Tribes
- +10% National manpower modifier
Active Diplomacy
- +1 Diplomatic relation
Kurdish Mercenaries
- −15% Mercenary maintenance
Legacy of the Kurdish Dynasties
- +1 Yearly legitimacy
Gorani Literature
- −1% Prestige decay
Ambition:
- +15% Manpower recovery speed
Notes: This region holds provinces necessary for forming
Roman Empire and
Rûm.
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Aq Qoyunlu
|
 Tribal Federation |
Sunni
Hanafi school
|
Muslim |
Aq Qoyunlu |
Levantine (Turkish) |
Diyarbakir (418) |
|
Aydin
|
 Autocracy |
Sunni
Hanafi school
|
Anatolian |
Anatolian |
Levantine (Turkish) |
Aydin (4309) |
|
Bitlis
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Kurdish |
Iranian (Kurdish) |
Bitlis (4296) |
|
Candar
|
 Autocracy |
Sunni
Hanafi school
|
Anatolian |
Candarid |
Levantine (Turkish) |
Sinop (328) |
|
Cyprus
|
 Feudal Nobility |
Catholic |
Western |
Cypriot |
French (Francien) |
Cyprus (321) |
Guaranteed by Mamluks
|
Dulkadir
|
 Autocracy |
Sunni
Hanafi school
|
Anatolian |
Anatolian |
Levantine (Turkish) |
Marash (332) |
|
Eretna
|
 Autocracy |
Sunni
Hanafi school
|
Anatolian |
Anatolian |
Levantine (Turkish) |
Sivas (329) |
Releasable by:
|
Germiyan
|
 Autocracy |
Sunni
Hanafi school
|
Anatolian |
Anatolian |
Levantine (Turkish) |
Kütahya (322) |
|
Hisn Kayfa
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Ayyubid |
Iranian (Kurdish) |
Hisn Kayfa (4295) |
|
Karaman
|
 Autocracy |
Sunni
Hanafi school
|
Anatolian |
Karamanid |
Levantine (Turkish) |
Karaman (324) |
|
Mentese
|
 Autocracy |
Sunni
Hanafi school
|
Anatolian |
Anatolian |
Levantine (Turkish) |
Mentese (319) |
Releasable by Ottomans
|
Naxos
|
 Feudal Nobility |
Catholic |
Western |
Naxian |
Latin (Venetian) |
Naxos (164) |
Vassal of Venice
|
Ramazan
|
 Autocracy |
Sunni
Hanafi school
|
Anatolian |
Anatolian |
Levantine (Turkish) |
Adana (327) |
|
Saruhan
|
 Autocracy |
Sunni |
Anatolian |
Anatolian |
Levantine (Turkish) |
Saruhan (2297) |
Releasable by Ottomans
|
The Knights
|
 Monastic Order |
Catholic |
Western |
Knights Hospitaller |
French (Occitain) |
Rhodes (320) |
Guaranteed by Venice
|
Trebizond
|
 Autocracy |
Orthodox |
Eastern |
Trebizond |
Byzantine (Pontic) |
Trebizond (330) |
|
Notes:
For countries in the
Levantine culture group.
Traditions:
- +15% National manpower modifier
- −15% Land attrition
Indian Ocean Trade
- +15% Trade steering
Arabian Horses
- −10% Cavalry cost
- +25% Cavalry flanking ability
Land of the Prophet
- −1 National unrest
Spreading the Prophet's Word
- +1% Missionary strength
Bedouin Traders
- +10% Global trade power
Clan Loyalties
- +1 Land leader maneuver
Arabia
- +1 Yearly prestige
Ambition:
- +1 Land leader shock
Notes: This region holds provinces necessary for forming
Arabia. The provinces of Medina (384) and Mecca (385) are of religious importance for Muslim nations (Mecca also benefits Christian nations).
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Aden
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Yemeni |
Levantine (Yemeni) |
Aden (388) |
|
Anizah
|
 Tribal Federation |
Sunni
Shafi'i school
|
Muslim |
Arabian |
Levantine (Bedouin) |
Al Jawf (4272) |
|
Dawasir
|
 Tribal Federation |
Sunni
Hanbali school
|
Muslim |
Arabian |
Levantine (Bedouin) |
Dawasir (2335) |
|
Haasa
|
 Iqta |
Sunni
Maliki school
|
Muslim |
Al-Haasa |
Levantine (Khaleeji) |
Al-Qatif (394) |
|
Hadramut
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Hadramhi |
Levantine (Yemeni) |
Shihr (4283) |
|
Hejaz
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Hejazi |
Levantine (Hejazi) |
Mecca (385) |
Vassal of Mamluks
|
Mahra
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Mahri |
Levantine (Mahri) |
Qishn (402) |
|
Medina
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Hejazi |
Levantine (Hejazi) |
Medina (384) |
Guaranteed by Mamluks
|
Mikhlaf
|
 Iqta |
Shia
Ismaili school
|
Muslim |
Arabian |
Levantine (Hejazi) |
Jazan (2346) |
|
Najd
|
 Tribal Federation |
Sunni
Hanbali school
|
Muslim |
Najdi |
Levantine (Bedouin) |
Al-Arid (392) |
|
Najran
|
 Tribal Federation |
Shia
Ismaili school
|
Muslim |
Arabian |
Levantine (Yemeni) |
Najran (391) |
|
Oman
|
 Feudal Theocracy |
Ibadi
Hanbali school
|
Muslim |
Omani |
Levantine (Omani) |
Nizwa (403) |
|
Shammar
|
 Tribal Federation |
Sunni
Shafi'i school
|
Muslim |
Arabian |
Levantine (Bedouin) |
Jabal Shammar (393) |
|
Sharjah
|
 Iqta |
Shia |
Muslim |
Arabian |
Levantine (Khaleeji) |
Qawasim (398) |
Releasable by Hormuz
|
Rassids
|
 Feudal Theocracy |
Shia
Zaidi school
|
Muslim |
Rassid |
Levantine (Yemeni) |
Sana'a (390) |
|
Yas
|
 Tribal Federation |
Sunni
Hanbali school
|
Muslim |
Arabian |
Levantine (Khaleeji) |
Liwa (404) |
|
Yemen
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Yemeni |
Levantine (Yemeni) |
Taiz (4280) |
|
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For countries in the
Caucasian culture group and countries with
Azerbaijani primary culture.
Traditions:
- +15% National manpower modifier
- +1 Attrition for enemies
Crossroad Of Cultures
- +1 Max promoted culture
Alan Mercenaries
- −10% Mercenary maintenance
- +15% Mercenary manpower
Hit and Run
- +1 Land leader maneuver
Persian Poetry
- +1 Yearly prestige
Highland Khans
- +1 Yearly legitimacy
Eastern Influence
- +0.5 Yearly army tradition
Cavalry Armies
- +10% Cavalry combat ability
Ambition:
- +10% National tax modifier
Notes: This region holds provinces necessary to form
Armenia. The province of Yerevan (419) is of religious importance for
Coptic nations. Continent-wise, the region is divided in a Asian and an European part. This affects some gameplay mechanics, notably, the spread of several institutions.
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Ardabil
|
 Feudal Theocracy |
Shia
Jafari school
|
Muslim |
Ardabili |
Iranian (Azerbaijani) |
Ardabil (424) |
Ally of Gilan
|
Armenia
|
 Autocracy |
Coptic |
Eastern |
Armenian |
Caucasian (Armenian) |
Yerevan (419) |
Releasable by:
|
Avaria
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Caucasian |
Caucasian (Dagestani) |
Khundzia (2198) |
Vassal of Gazikumukh
|
Circassia
|
 Tribal Monarchy |
Orthodox |
Eastern |
Circassian |
Caucasian (Circassian) |
Circassia (463) |
|
Gazikumukh
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Caucasian |
Caucasian (Dagestani) |
Lakia (4306) |
Overlord of Avaria
|
Georgia
|
 Autocracy |
Orthodox |
Eastern |
Georgian |
Caucasian (Georgian) |
Tbilisi (423) |
|
Imereti
|
 Feudal Nobility |
Orthodox |
Eastern |
Georgian |
Caucasian (Georgian) |
Imereti (422) |
|
Karabakh
|
 Autocracy |
Coptic |
Eastern |
Armenian |
Caucasian (Armenian) |
Melikates (2202) |
Vassal of Qara Qoyunlu
|
Samtskhe
|
 Autocracy |
Orthodox |
Eastern |
Samtskhe |
Caucasian (Georgian) |
Kars (2204) |
|
Shirvan
|
Iqta |
Sunni
- No religious school[1]
|
Muslim |
Shirvani |
Iranian (Azerbaijani) |
Shirvan (421) |
|
Notes: This region holds provinces necessary for forming
Mongol Empire and
Mughals.
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Afghanistan
|
 Iqta |
Sunni
Hanafi school
|
Muslim |
Afghan |
Iranian (Afghan) |
Kabul (451) |
Vassal of Timurids
|
Baluchistan
|
 Tribal Monarchy |
Sunni
Shafi'i school
|
Muslim |
Baluch |
Iranian (Baluchi) |
Quetta (577) |
|
Sistan
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Sistani |
Iranian (Khorasani) |
Zaranj (435) |
Vassal of Timurids
|
Timurids
|
 Iqta |
Sunni
Hanafi school
|
Muslim |
Timurid |
Altaic (Uzbek) |
Herat (446) |
Overlord of:
|
Notes:
For countries in the
Levantine culture group.
Traditions:
- +15% National manpower modifier
- −15% Land attrition
Indian Ocean Trade
- +15% Trade steering
Arabian Horses
- −10% Cavalry cost
- +25% Cavalry flanking ability
Land of the Prophet
- −1 National unrest
Spreading the Prophet's Word
- +1% Missionary strength
Bedouin Traders
- +10% Global trade power
Clan Loyalties
- +1 Land leader maneuver
Arabia
- +1 Yearly prestige
Ambition:
- +1 Land leader shock
Notes: This region holds provinces necessary for forming
Jerusalem and
Roman Empire. The province of Jerusalem (379) is of religious importance for Abrahamic religion nations, while Antioch (2313) is of religious importance for
Coptic and
Orthodox nations.
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Basra
|
 Iqta |
Shia |
Muslim |
Arabian |
Levantine (Mashriqi) |
Basra (408) |
Releasable by:
|
Fadl
|
 Tribal Federation |
Sunni
Shafi'i school
|
Muslim |
Arabian |
Levantine (Bedouin) |
Tadmor (405) |
Vassal of Mamluks
|
Iraq
|
 Iqta |
Shia
Jafari school
|
Muslim |
Arabian |
Levantine (Mashriqi) |
Baghdad (410) |
Releasable by:
|
Lebanon
|
 Iqta |
Sunni
Hanafi school
|
Muslim |
Arabian |
Levantine (Syrian) |
Sidon (1855) |
Releasable by Mamluks
|
Syria
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Arabian |
Levantine (Syrian) |
Damascus (382) |
Releasable by:
|
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For countries with
Mazandarani primary culture.
Traditions:
- −10% Development cost
- −15% Mercenary maintenance
The Riches of Tabarestan
- +10% Goods produced modifier
A Time of Turmoil
- +10% Infantry combat ability
Caspian Silk
- +10% Production efficiency
Protect the Caspian Trade
- +20% Caravan power
Unite the states of Tabarestan
- +10% National tax modifier
A Safe Haven
- +20% Fort defense
Promote Foreign Trade
- +1 Merchant
Ambition:
- +1 Yearly prestige
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For countries in the
Caucasian culture group and countries with
Azerbaijani primary culture.
Traditions:
- +15% National manpower modifier
- +1 Attrition for enemies
Crossroad Of Cultures
- +1 Max promoted culture
Alan Mercenaries
- −10% Mercenary maintenance
- +15% Mercenary manpower
Hit and Run
- +1 Land leader maneuver
Persian Poetry
- +1 Yearly prestige
Highland Khans
- +1 Yearly legitimacy
Eastern Influence
- +0.5 Yearly army tradition
Cavalry Armies
- +10% Cavalry combat ability
Ambition:
- +10% National tax modifier
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
Generic Ideas for all countries that don't have one of the other groups.
Traditions:
- −10% Stability cost modifier
- −10% Advisor costs
Preserve Our Troops
- +2.5% Discipline
Tax Reform
- +5% National tax modifier
Regulated Contracts
- −10% Mercenary maintenance
Contract Law
- +5% Global trade power
Peasant Levy
- +5% National manpower modifier
Mercantile Status
- +5% Trade steering
Strengthening Land Tenure
- +5% Production efficiency
Ambition:
- +10% National tax modifier
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For countries with
Kurdish primary culture.
Traditions:
- +1 Diplomat
- +15% Fort defense
Mountain Warriors
- +1 Attrition for enemies
Li Gora Gawirî Kurd Misilman e
- +2 Tolerance of heretics
Kurdish Tribes
- +10% National manpower modifier
Active Diplomacy
- +1 Diplomatic relation
Kurdish Mercenaries
- −15% Mercenary maintenance
Legacy of the Kurdish Dynasties
- +1 Yearly legitimacy
Gorani Literature
- −1% Prestige decay
Ambition:
- +15% Manpower recovery speed
Notes: This region holds provinces necessary for forming
Ilkhanate,
Mongol Empire and
Persia. Yazd (433) is one of the only
Zoroastrian provinces in the game.
State
|
Government
|
Religion
|
Tech group
|
National ideas
|
Culture group
|
Capital
|
Notes
|
Ajam
|
 Iqta |
Sunni
Hanafi school
|
Muslim |
Ajami |
Iranian (Persian) |
Qom (2213) |
Overlord of Ardalan and Luristan
|
Ardalan
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Kurdish |
Iranian (Kurdish) |
Ardalan (2211) |
Vassal of Ajam
|
Biapas
|
 Iqta |
Sunni
Hanafi school
|
Muslim |
Caspian |
Iranian (Mazandarani) |
Rasht (4339) |
|
Fars
|
 Iqta |
Sunni
Hanafi school
|
Muslim |
Farsi |
Iranian (Persian) |
Shiraz (2218) |
Vassal of Timurids
|
Gilan
|
 Iqta |
Shia
Zaidi school
|
Muslim |
Caspian |
Iranian (Mazandarani) |
Lahijan (417) |
Ally of Ardabil
|
Hormuz
|
 Iqta |
Sunni
Maliki school
|
Muslim |
Hormuz |
Levantine (Khaleeji) |
Hormuz (2999) |
|
Isfahan
|
 Iqta |
Shia
Ismaili school
|
Muslim |
Generic |
Iranian (Persian) |
Isfahan (429) |
Releasable by Ajam
|
Kerman
|
 Iqta |
Shia
Ismaili school
|
Muslim |
Generic |
Iranian (Persian) |
Kerman (432) |
Releasable by Timurids
|
Khorasan
|
 Iqta |
Sunni
Hanafi school
|
Muslim |
Khorasani |
Iranian (Khorasani) |
Golestan (2214) |
Vassal of Timurids
|
Luristan
|
 Tribal Monarchy |
Sunni
Hanafi school
|
Muslim |
Lur |
Iranian (Luri) |
Khorramabad (413) |
Vassal of Ajam
|
Maregheh
|
 Iqta |
Shia |
Muslim |
Caucasian |
Iranian (Azerbaijani) |
Maragheh (2207) |
Releasable by Qara Qoyunlu
|
Mazandaran
|
 Iqta |
Shia
Jafari school
|
Muslim |
Caspian |
Iranian (Mazandarani) |
Amol (426) |
|
Mushasha
|
 Feudal Theocracy |
Shia
Ismaili school
|
Muslim |
Mushasha |
Levantine (Mashriqi) |
Hoveyzeh (4290) |
|
Qara Qoyunlu
|
 Tribal Federation |
Shia
Ismaili school
|
Muslim |
Qara Qoyunlu |
Iranian (Azerbaijani) |
Tabriz (416) |
Overlord of Bitlis and Karabakh
|
Soran
|
 Iqta |
Sunni
Shafi'i school
|
Muslim |
Kurdish |
Iranian (Kurdish) |
Arbil (4293) |
Releasable by Qara Qoyunlu
|
Tabriz
|
 Iqta |
Shia |
Muslim |
Caucasian |
Iranian (Azerbaijani) |
Tabriz (416) |
Releasable by Qara Qoyunlu
|
Yazd
|
 Iqta |
Shia |
Muslim |
Generic |
Iranian (Persian) |
Yazd (433) |
Releasable by Timurids
|
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.
- ↑ /Europa Universalis IV/history/countries/SRV - Shirvan.txt specifies the
Jafari school, but
Shirvan is not eligible for that school, because they are
Sunni. For this reason they can freely choose a school at the start of the game.