- +2 Tolerance of heathens
- −10% Aggressive expansion impact
- +25% Religious unity
- −25% Core-creation cost
- +20% Cavalry combat ability
- +25% National manpower modifier
- +1 Land leader maneuver
- +15% Fort defense
- +10% Trade efficiency
- +50% Cavalry flanking ability
In 1444 Kazan is in a precarious situation surrounded by powerful neighbors with the Great Horde to the west, Uzbek to the east, Muscovy to the north, and Nogai to the south; all have nearly equal strength to Kazan. However, its national ideas make it a potential great power in the late game. Apart from the few neighboring hordes (which will eventually fall apart or be eaten by Muscovy), Kazan is surrounded by non-Muslim nations. With its increased religious unity and tolerance of heathens, Kazan can easily expand in any direction without taking the Humanist idea group. This leaves room to focus on economic and military ideas, which can ensure regional dominance if applied correctly. Kazan is by no means an easy nation to play, but if the player can weather the rough start long enough to reform government and westernize, the late game rewards can be extremely powerful.
- Main article: Tatar missions
Reform Golden Horde
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25.
Centuries ago our Great Father united our ancestors in their ancient homeland. He died leaving his sons to squabble and split his mighty empire into petty fiefs, small, weak and unworthy of his legacy! The disjointed remnants still sweep across the steppes instilling fear in the hearts of his enemies just like the Great Mongol army once did.
No more! A worthy people still carrying the banner of his legacy ride across these lands! While we now bow before a new God, the blood of Genghis Khan still flows through our veins. We are the Golden Horde and we are coming for what is rightfully ours!
Golden Horde does not exist.
If this country is AI-controlled, then it:
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.27.
Kazan is in a great position to expand everywhere you want. Ally Uzbek and Crimea only. If Crimea allies the ottomans you might want to restart. If Crimea becomes ottoman march better restart. If you dont get at least a one siege general or a good one from you king, heir or tribes restart.When Moscow declares on Novgorod, you declare on them and go occupy Moscow first then the fort next to Moscow. Kazan has a goos fort and will resist for a long time. Go at your max troop limit. Kill small stack of less than 20 soldiers in plain. You gonna stackwipe most of them. Dont forget to focus on mil and get a morale or discipline advisor. Don't worry about debts, you have a gold mine. Then siege the fort of Nizhny Novgorod. If they siege Moscow, go and unsiege them. After Nizhny Novgorod falls and you kill like 60k Muscovites, you can demand 100% warscore. Get Nizhny Novgorod, Moscow and the other fort next to Moscow. Don't get moneys only provinces. Embrace feudalism, upgrade your mil tech. Keep only the fort in Moscow and Nizhny. At this time i release Nizhny and give them some territories, not the territories next to other countries for the horde cb. Declare on Tver,Odoloyev or Ryazan (whichever is easy) with horde Cb.After you get and raze those, Moscovy will white peace Novgorod or demand moneys. Declare on Novgorod and get 100% warscore provinces, mostly forts and trade centres. Give everything to Nizhny, appart from Neva and the other province bordering Livonian order. Declare on Golden Horde(Uzbek will have rebels and wont join). Take 100%. Break the alliance with Crimea. Declare on Nogay, with or without Uzbek. Get 100% and a border on Transoxiana. Get some Caucasus and Transoxianian lands. Second war with Muscovy get 100%. Second with Novgorod get 100%. Conquer all of Crimea, Great Horde and Nogay. Break the alliance with Uzbek. Get some more Persia to India. Get some good allies. You can become yributary of Ming if you want(attack Chagatai or Oirat, try to do that wo involving Ming, or attack a small Ming tributary and then Chagatai to not call him in). Get India with allies and tributaries to limit the aggressive expansion. Expand, expand, expand Develop your golden mine to 16 production and spawn renaissance there. You can get 12+ ducats just from it.
Early game strategy points of interest
- Fight major battles on your steppes land with a cavalry heavy army.
- Conserve manpower by splitting your armies (when safe to do so) to avoid attrition.
- Save diplomatic points until you unlock your first idea. Then spend them all upgrading it.
- Raze every province, even if you plan to grant it to your vassal.
- Ally Poland as soon as you can, then attack Muscovy.