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Duchy rankKaraman
Primary culture
Turkish (Levantine)

Capital province
Karaman (324)

Autocracy Government monarchy.png

State religion

Technology group
AnatolianAnatolian technology group
Karamanid ideas
Traditions.png Traditions:
+0.5 Yearly army tradition
−20% Core-creation cost

Stability cost modifier.png Mehmet Bey's Firman

−10% Stability cost modifier
−20% Culture conversion cost

Manpower recovery speed.png Ghazi

+20% Manpower recovery speed

Cavalry combat ability.png Karamanid Cavalry

+15% Cavalry combat ability

Diplomat.png Seize the Opportunity

+1 Diplomat

Development cost.png Karamanid Architecture

−10% Development cost

Religious unity.png Home of the Whirling Dervishes

+20% Religious unity

Legitimacy.png True Heirs of the Seljuk Empire

+1 Yearly legitimacy

Idea bonus.png Ambition:

+5% Discipline
For the area, see Karaman (area).

Karaman is a beylik in Anatolia. It starts out surrounded on 2 sides by the Flag of Ottomans Ottomans to its west and north with the Mediterranean sea to its south with the other Turkish Beyliks to its east. It borders Flag of Ramazan Ramazan and Flag of Dulkadir Dulkadir alongside Flag of Cyprus Cyprus and Flag of Mamluks Mamluks through the Gulf of Cyprus to the south. Karaman has a fort in province Içel.




 Restore the Sultanate of Rûm

Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!
Potential requirements

  Rûm does not exist.

The country:

If the country is AI-controlled then it


The   Ottomans and   Byzantium do not exist.

The country:


The country:

  • changes to   Rûm.
  • gains  25 prestige.
  • gets permanent claims on all provinces of Anatolia that it does not already own.
  • gets the modifier ‘Increased Centralization’ for 20 years with the following effects:
    •  −0.05 monthly autonomy change,
    •  +1 national unrest.

If   Rûm:


  The below is one of many player suggested strategies for Karaman. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

So if you want to form the Sultanate of   Rûm first, go to war with Ramazan if they are allies with   Candar, vassalize Candar and annex them after ten years. Ally with   Aq Qoyunlu (Break your alliance after the war with Dulkadir), They may have a war against Dulkadir. Dulkadir's alliance chain should be only   Hisn Kayfa, but a restart might be necessary if they manage to ally someone larger like   Mamluks. If their allies are weak, declare war on them but don't call in Aq Qoyunlu until after you have occupied Dulkadir's provinces. After that war, take some time to get ready for war with Aq Qoyunlu. Break the alliance with Aq Qoyunlu and check their alliances and see what you can do to remove them. In the war, call in the Mamluks on promise of land and give one province to the Mamluks so they don’t get mad at you. If you win the war annex the territories needed to form   Rûm. Go after Trebizond and the other Caucasus minors until you have 10 favors with the Mamluks. After you have 10 favors with the Mamluks, declare war on the Ottomans. You will have to fight a couple of tough wars to destroy the Ottomans, but with the Mamluks on your side there will be no problem beating them. In the first war, take all provinces to form   Rûm and Istanbul if possible. You'll have to fully annex them to form   Rûm. If you did annex the Ottomans, Congratulations, you can now form   Rûm.

An alternate, more gamey approach to beat the Ottomans is to ally every power you can in the first year and no-cb Byzantium. Don't capture Constantinople, but clear out Morea after having received military access from the Ottomans. When Morea is cleared move your troops to Kirklise north of Constantinople. When the ottomans declare on Byzantium (they will move their troops to Edirne in preparation) move in quickly to become siege leader. When you have 100 warscore, vassalize Byzantium. You will now be leader of the defensive war the Ottomans declared against your vassal. Call in your allies against the Ottomans. Get forts in this first war and mop up the Beyliks during the truce, don't take your or byzantiums cores but keep them for a low-AE second war. Instead, get the forts and key provinces in anatolia.


As Karaman, form the Sultanate of Rum.
Country guides

Central African technology group     Kuba  Mutapa
East African technology group     Ethiopia  Mogadishu
Muslim technology group     Mamluks  Morocco  Tlemcen  Tunis
West African technology group     Air  Mali

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Ardabil   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche

  1. The country cannot even be a tributary like in most other formation decisions.