Karaman

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +0.5 Yearly army tradition
- −20% Core-creation cost
- −10% Stability cost modifier
- −20% Culture conversion cost
- +20% Manpower recovery speed
- +15% Cavalry combat ability
- +1 Diplomat
- −10% Development cost
Home of the Whirling Dervishes
- +20% Religious unity
True Heirs of the Seljuk Empire
- +1 Yearly legitimacy
- +5% Discipline
- For the area, see Karaman (area).
Karaman is a beylik in Anatolia. It starts out surrounded on 2 sides by the Ottomans to its west and north with the Mediterranean sea to its south with the other Turkish Beyliks to its east. It borders
Ramazan and
Dulkadir alongside
Cyprus and
Mamluks through the Gulf of Cyprus to the south. Karaman has a fort in province Içel.
Decision[edit | edit source]
Restore the Sultanate of Rûm
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The
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Effects
The country:
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Strategy[edit | edit source]

So if you want to form the Sultanate of Rûm first, go to war with Ramazan if they are allies with
Candar, vassalize Candar and annex them after ten years. Ally with
Aq Qoyunlu (Break your alliance after the war with Dulkadir), They may have a war against Dulkadir. Dulkadir's alliance chain should be only
Hisn Kayfa, but a restart might be necessary if they manage to ally someone larger like
Mamluks. If their allies are weak, declare war on them but don't call in Aq Qoyunlu until after you have occupied Dulkadir's provinces. After that war, take some time to get ready for war with Aq Qoyunlu. Break the alliance with Aq Qoyunlu and check their alliances and see what you can do to remove them. In the war, call in the Mamluks on promise of land and give one province to the Mamluks so they don’t get mad at you. If you win the war annex the territories needed to form
Rûm. Go after Trebizond and the other Caucasus minors until you have 10 favors with the Mamluks. After you have 10 favors with the Mamluks, declare war on the Ottomans. You will have to fight a couple of tough wars to destroy the Ottomans, but with the Mamluks on your side there will be no problem beating them. In the first war, take all provinces to form
Rûm and Istanbul if possible. You'll have to fully annex them to form
Rûm. If you did annex the Ottomans, Congratulations, you can now form
Rûm.
An alternate, more gamey approach to beat the Ottomans is to ally every power you can in the first year and no-cb Byzantium. Don't capture Constantinople, but clear out Morea after having received military access from the Ottomans. When Morea is cleared move your troops to Kirklise north of Constantinople. When the ottomans declare on Byzantium (they will move their troops to Edirne in preparation) move in quickly to become siege leader. When you have 100 warscore, vassalize Byzantium. You will now be leader of the defensive war the Ottomans declared against your vassal. Call in your allies against the Ottomans. Get forts in this first war and mop up the Beyliks during the truce, don't take your or byzantiums cores but keep them for a low-AE second war. Instead, get the forts and key provinces in anatolia.
Alternative strategy
Improve relations with the Mamluks and ally them. Initially they will be over their diplomatic relations limit but once they flip to Friendly the bonus from that will outweigh the diplomatic relations malus. Setting your attitude towards the
Ottomans to Threatened will also help.
Be patient and wait for the
Ottomans to get involved in a war elsewhere, for example against
Candar,
Byzantium or
Albania. The bigger the war they get into the better. Declare war on the
Ottomans calling in the
Mamluks using the promise of land.
The
Mamluks are a match for the
Ottomans at the beginning of the game so you have a good chance of winning this war especially if you make separate peace deals with the
Ottomans' allies as soon as possible. If you are lucky then the
Ottomans will also lose their other war weakening them even further.
Don't underestimate them and don't get greedy! This isn't an all or nothing strategy so if it looks like the tide is turning make peace while you are ahead and repeat the strategy until you dominate Anatolia.
Achievements[edit | edit source]
Eastern technology group ![]() |
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Anatolian technology group ![]() |
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Muslim technology group ![]() |
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Nomadic technology group ![]() |
Central African technology group ![]() |
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East African technology group ![]() |
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Muslim technology group ![]() |
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West African technology group ![]() |
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Eastern technology group ![]() |
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Muslim technology group ![]() |
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Indian technology group ![]() |
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Chinese technology group ![]() |
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Nomadic technology group ![]() |
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Western technology group ![]() |
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Mesoamerican technology group ![]() |
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North American technology group ![]() |
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Polynesian technology group ![]() |
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