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Duchy rankKaraman
Primary culture
Turkish (Levantine)

Capital province
Karaman (324)

Despotic MonarchyGovernment monarchy.png

State religion

Technology group
AnatolianAnatolian technology group
Karamanid ideas
Traditions.png Traditions:
+0.5 Yearly army tradition
−20% Core-creation cost

Stability cost modifier.png Mehmet Bey's Firman

−10% Stability cost modifier
−20% Culture conversion cost

Manpower recovery speed.png Ghazi

+20% Manpower recovery speed

Cavalry combat ability.png Karamanid Cavalry

+15% Cavalry combat ability

Diplomat.png Seize the Opportunity

+1 Diplomat

Development cost.png Karamanid Architecture

−10% Development cost

Religious unity.png Home of the Whirling Dervishes

+20% Religious unity

Legitimacy.png True Heirs of the Seljuk Empire

+1 Yearly legitimacy

Idea bonus.png Ambition:

+5% Discipline
For the area, see Karaman (area).

Karaman is a beylik (despotic monarchy) in Anatolia. It starts out surrounded on 2 sides by the Flag of Ottomans Ottomans to its west and north with the Mediterranean sea to its south with the other Turkish Beyliks to its east. It borders Flag of Ramazan Ramazan and Flag of Dulkadir Dulkadir alongside Flag of Cyprus Cyprus and Flag of Mamluks Mamluks through the Gulf of Cyprus to the south. Karaman has a fort in province Içel.



Have a good strategy for Karaman?
+ Add it to this article and help other players!
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So if you want to form the Sultanate of   Rûm first, go to war with Ramazan if they are allies with   Candar, vassalize Candar and annex them after ten years. Ally with   Aq Qoyunlu (Break your alliance after the war with Dulkadir), They may have a war against Dulkadir. Dulkadir's alliance chain should be only   Hisn Kayfa, but a restart might be necessary if they manage to ally someone larger like   Mamluks. If their allies are weak, declare war on them but don't call in Aq Qoyunlu until after you have occupied Dulkadir's provinces. After that war, take some time to get ready for war with Aq Qoyunlu. Break the alliance with Aq Qoyunlu and check their alliances and see what you can do to remove them. In the war, call in the Mamluks on promise of land and give one province to the Mamluks so they dont get mad at you. If you win the war annex the territories needed to form [Rum]. Go after Trebizond and the other Caucasus minors until you have 10 favors with the Mamluks. After you have 10 favors with the Mamluks, delcare war on the Ottomans. You will have to fight a couple of tough wars to destroy the Ottomans, but with the Mamluks on your side there will be no problem beating them. In the first war, take all provinces to form Rûm and Istanbul if possible. You'll have to fully annex them to form Rum. If you did annex the Ottomans, Congratulations, you can now form Rûm.


As Karaman, form the Sultanate of Rum.
Country guides

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Western technology group     United States
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