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Duchy rankKaraman
Primary culture
Turkish (Levantine)

Capital province
Karaman (324)

Autocracy Government monarchy.png

State religion

Technology group
AnatolianAnatolian technology group
Karamanid ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+0.5 Yearly army tradition
−20% Core-creation cost

Stability cost modifier.png Mehmet Bey's Firman

−10% Stability cost modifier
−20% Culture conversion cost

Manpower recovery speed.png Ghazi

+20% Manpower recovery speed

Cavalry combat ability.png Karamanid Cavalry

+15% Cavalry combat ability

Diplomat.png Seize the Opportunity

+1 Diplomat

Development cost.png Karamanid Architecture

−10% Development cost

Religious unity.png Home of the Whirling Dervishes

+20% Religious unity

Yearly legitimacy.png True Heirs of the Seljuk Empire

+1 Yearly legitimacy

Idea bonus.png Ambition:

+5% Discipline
For the area, see Karaman (area).

Karaman is a beylik in Anatolia. It starts out surrounded on 2 sides by the Flag of Ottomans Ottomans to its west and north with the Mediterranean sea to its south with the other Turkish Beyliks to its east. It borders Flag of Ramazan Ramazan and Flag of Dulkadir Dulkadir alongside Flag of Cyprus Cyprus and Flag of Mamluks Mamluks through the Gulf of Cyprus to the south. Karaman has a fort in province Içel.

Decision[edit | edit source]


Execute decision.pngRestore the Sultanate of Rûm

Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!

Potential requirements

Flag of Rûm Rûm does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations


The Flag of Ottomans Ottomans and Flag of Byzantium Byzantium do not exist.
The country:


The country:

  • becomes Flag of Rûm Rûm.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • becomes a Government monarchy.png monarchy if is not already and not revolutionary.
  • enacts the ‘Ottoman Government’ government reform if is not revolutionary.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gains permanent claims on Anatolia region
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Karaman. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

So if you want to form the Sultanate of Flag of Rûm Rûm first, go to war with Ramazan if they are allies with Flag of Candar Candar, vassalize Candar and annex them after ten years. Ally with Flag of Aq Qoyunlu Aq Qoyunlu (Break your alliance after the war with Dulkadir), They may have a war against Dulkadir. Dulkadir's alliance chain should be only Flag of Hisn Kayfa Hisn Kayfa, but a restart might be necessary if they manage to ally someone larger like Flag of Mamluks Mamluks. If their allies are weak, declare war on them but don't call in Aq Qoyunlu until after you have occupied Dulkadir's provinces. After that war, take some time to get ready for war with Aq Qoyunlu. Break the alliance with Aq Qoyunlu and check their alliances and see what you can do to remove them. In the war, call in the Mamluks on promise of land and give one province to the Mamluks so they don’t get mad at you. If you win the war annex the territories needed to form Flag of Rûm Rûm. Go after Trebizond and the other Caucasus minors until you have 10 favors with the Mamluks. After you have 10 favors with the Mamluks, declare war on the Ottomans. You will have to fight a couple of tough wars to destroy the Ottomans, but with the Mamluks on your side there will be no problem beating them. In the first war, take all provinces to form Flag of Rûm Rûm and Istanbul if possible. You'll have to fully annex them to form Flag of Rûm Rûm. If you did annex the Ottomans, Congratulations, you can now form Flag of Rûm Rûm.

An alternate, more gamey approach to beat the Ottomans is to ally every power you can in the first year and no-cb Byzantium. Don't capture Constantinople, but clear out Morea after having received military access from the Ottomans. When Morea is cleared move your troops to Kirklise north of Constantinople. When the ottomans declare on Byzantium (they will move their troops to Edirne in preparation) move in quickly to become siege leader. When you have 100 warscore, vassalize Byzantium. You will now be leader of the defensive war the Ottomans declared against your vassal. Call in your allies against the Ottomans. Get forts in this first war and mop up the Beyliks during the truce, don't take your or byzantiums cores but keep them for a low-AE second war. Instead, get the forts and key provinces in anatolia.

Alternative strategy

Improve relations with the Flag of Mamluks Mamluks and ally them. Initially they will be over their diplomatic relations limit but once they flip to Friendly the bonus from that will outweigh the diplomatic relations malus. Setting your attitude towards the Flag of Ottomans Ottomans to Threatened will also help. Be patient and wait for the Flag of Ottomans Ottomans to get involved in a war elsewhere, for example against Flag of Candar Candar, Flag of Byzantium Byzantium or Flag of Albania Albania. The bigger the war they get into the better. Declare war on the Flag of Ottomans Ottomans calling in the Flag of Mamluks Mamluks using the promise of land. The Flag of Mamluks Mamluks are a match for the Flag of Ottomans Ottomans at the beginning of the game so you have a good chance of winning this war especially if you make separate peace deals with the Flag of Ottomans Ottomans' allies as soon as possible. If you are lucky then the Flag of Ottomans Ottomans will also lose their other war weakening them even further.

Don't underestimate them and don't get greedy! This isn't an all or nothing strategy so if it looks like the tide is turning make peace while you are ahead and repeat the strategy until you dominate Anatolia.

Achievements[edit | edit source]

A Hero’s Welcome icon
As Karaman, form the Sultanate of Rum.
Definitely the Sultan of Rum icon
Own and have cores on Rome, Moscow and Istanbul as Ottomans or Rum.
Parisian Pasha icon
Assign Pasha to Paris.
Country guides

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East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
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West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
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Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche

  1. The country cannot even be a tributary like in most other formation decisions.