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Duchy rankKaraman
Primary culture
Turkish (Levantine)

Capital province
Karaman (324)

Despotic MonarchyGovernment monarchy.png

State religion

Technology group
AnatolianAnatolian technology group
Karamanid ideas
Traditions.png Traditions:
+0.5 Yearly army tradition
−20% Core-creation cost

Stability cost modifier.png Mehmet Bey's Firman

−10% Stability cost modifier
−20% Culture conversion cost

Manpower recovery speed.png Ghazi

+20% Manpower recovery speed

Cavalry combat ability.png Karamanid Cavalry

+15% Cavalry combat ability

Diplomat.png Seize the Opportunity

+1 Diplomat

Development cost.png Karamanid Architecture

−10% Development cost

Religious unity.png Home of the Whirling Dervishes

+20% Religious unity

Legitimacy.png True Heirs of the Seljuk Empire

+1 Yearly legitimacy

Idea bonus.png Ambition:

+5% Discipline
For the area, see Karaman (area).

Karaman is a beylik (despotic monarchy) in Anatolia. It starts out surrounded on 2 sides by the Flag of Ottomans Ottomans to its west and north with the Mediterranean sea to its south with the other Turkish Beyliks to its east. It borders Flag of Ramazan Ramazan and Flag of Dulkadir Dulkadir alongside Flag of Cyprus Cyprus and Flag of Mamluks Mamluks through the Gulf of Cyprus to the south. Karaman has a fort in province Içel.



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So if you want to form the Sultanate of Flag of Rûm Rûm first, go to war with Ramazan if they are allies with Flag of Candar Candar, vassalize Candar and annex them after ten years. Ally with Flag of Aq Qoyunlu Aq Qoyunlu (Break your alliance after the war with Dulkadir), They may have a war against Dulkadir. Dulkadir's alliance chain should be only Flag of Hisn Kayfa Hisn Kayfa, but a restart might be necessary if they manage to ally someone larger like Flag of Mamluks Mamluks. If their allies are weak, declare war on them but don't call in Aq Qoyunlu until after you have occupied Dulkadir's provinces. After that war, take some time to get ready for war with Aq Qoyunlu. Break the alliance with Aq Qoyunlu and check their alliances and see what you can do to remove them. In the war, call in the Mamluks on promise of land and give one province to the Mamluks so they don’t get mad at you. If you win the war annex the territories needed to form Flag of Rûm Rûm. Go after Trebizond and the other Caucasus minors until you have 10 favors with the Mamluks. After you have 10 favors with the Mamluks, declare war on the Ottomans. You will have to fight a couple of tough wars to destroy the Ottomans, but with the Mamluks on your side there will be no problem beating them. In the first war, take all provinces to form Flag of Rûm Rûm and Istanbul if possible. You'll have to fully annex them to form Flag of Rûm Rûm. If you did annex the Ottomans, Congratulations, you can now form Flag of Rûm Rûm.

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An alternate more gamey approach to beat the Ottomans is to ally every power you can in the first year and nocb Byzantium. Don't capture Constantinople, but clear out Morea after having received military access from the Ottomans. when morea is cleared move your troops to Kirklise north of Constantinople. when the ottomans declare on Byzantium (they will move their troops to Edirne in preparation) move in quickly to become siege leader. - when you have 100 warscore vassalize Byzantium. You will now be leader of the defensive war the ottomans declared against your vassal. call in your allies and have them tear him to shreds. get forts in this first war and mop up beyliks during the truce, don't take your or byzantiums cores but keep them for a low-AE second war. Instead, get the forts and key provinces in anatolia.


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As Karaman, form the Sultanate of Rum.
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