|Please help with verifying or updating this infobox. It was last verified for version 1.33.|
- −0.02 Monthly war exhaustion
- +5% Recover army morale speed
- +2% Missionary strength
- −10% Development cost
- +1 Diplomatic reputation
- +10% National tax modifier
- −10% Regiment cost
- +0.5 Yearly army tradition
- +10% Production efficiency
- +1 Attrition for enemies
As subjects of the Qara Qoyunlu the Armenians are not independent. However, they are allowed a certain degree of religious and political freedom, even if it is a far cry from the Armenian kingdom of earlier eras.
Karabakh is small country located in southern Caucasia. Karabakh begins in the 1444 start as a vassal of Qara Qoyunlu. It is also the only existing country of Armenian culture at that start.
Decisions[edit | edit source]
As a country with Armenian primary culture, Karabakh may form Armenia.
Kingdom of Armenia
Please help with verifying or updating this infobox. It was last verified for version 1.33.
The Kingdom of Armenia once dominated the Caucasus. Time was not kind to our ancestors, however, and neighboring empires saw weakness in our internal divisions and used it to conquer our people. Let us drive out these invaders and re-establish the Kingdom and Church of Armenia.
If the country is AI-controlled then it:
Playing with normal or historical nations.
Armenia does not exist.
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Strategy[edit | edit source]
Like many OPMs, opening moves for Karabakh are heavily dependent on luck, as the Middle-East in EU4 is a particularly turbulent and unpredictable region. Aq Qoyunlu usually (but not always) converts to Coptic due to failed conversions and resulting Zealot stacks of rebels enforcing demands. In such cases, they can be relied upon to Support Your Independence. Other such candidates include the Mamluks and occasionally Gazikumukh or one of the Georgian states. If you cannot secure support for your independence early, develop your province extensively to maintain high liberty desire so as to avoid being diplomatically annexed. This will eventually pay off in the form of higher income and being potentially the first to embrace Renaissance for the hefty price of 1 ducat. Remember to utilise province policies to save monarch points.
Qara Qoyunlu is quite variable, and is about equally likely to struggle under rebel strain and get invaded by the Mamluks early or to conquer all your neighbors and achieve Great Power status. If you are so inclined, you can reload a previous save for optimal results. If you can't get the Mamluks to support your independence, you might need to restart unless you pull together enough allies to win your independence.
Upon securing independence, you should focus on taking back the Armenian culture provinces and annexing the Georgian minors with the help of the allies gained in your independence war. Accepting Tributary status from Great Horde can grant temporary protection, though they are bound to be conquered by Muscovy. Once you have taken 5-6 provinces in your area, the game will become markedly easier, especially given Coptic blessings available to you. Avoid bordering the Ottomans until you accrue enough power.
Achievements[edit | edit source]
|Eastern technology group||Jerusalem Karabakh|
|Muslim technology group||Afghanistan Ajam Arabia Ardabil Hisn Kayfa Hormuz Oman Mushasha Timurids Qara Qoyunlu|
|Indian technology group||Assam Bahmanis Bengal Orissa|
|Chinese technology group||Bali Brunei Dai Viet Japan Khmer Korea Majapahit Malaya Pagarruyung Pasai Sunda|
|Nomadic technology group||Jianzhou Uzbek Mongolia|
|Central African technology group||Kuba Mutapa|
|East African technology group||Ethiopia Mogadishu|
|Muslim technology group||Mamluks Morocco Tlemcen Tunis|
|West African technology group||Air Mali|
|Eastern technology group||Bosnia Byzantium Circassia Cyprus Georgia Greece Lithuania Montenegro Muscovy Novgorod Poland Ragusa Russia Serbia Theodoro Trebizond Tver Wallachia|
|Anatolian technology group||Ottomans|
|Muslim technology group||Granada|
|Nomadic technology group|
|Western technology group||United States|
|Mesoamerican technology group||Maya|
|North American technology group||Caddo Cherokee Iroquois|
|Andean technology group||Chachapoya Cusco Muisca|
|South American technology group||Mapuche|
|Polynesian technology group||Aotearoa Hawai'i Ngapuhi Ngati Awa Ngati Kahungunu Ngati Ranginui Ngati Toa Tainui Waitaha|