Karabakh

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Duchy rankKarabakh
Karabakh.png
Primary culture
Armenian (Caucasian)

Capital province
Melikates (2202)

Government
Autocracy Government monarchy.png

State religion
CopticCoptic.png

Technology group
EasternEastern technology group
Armenian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

−0.02 Monthly war exhaustion
+5% Recover army morale speed

Missionary strength.png Apostolic Church

+2% Missionary strength

Development cost.png Land Reclamation

−10% Development cost

Diplomatic reputation.png Border Nation

+1 Diplomatic reputation

National tax modifier.png Melikdom Organization

+10% National tax modifier

Regiment cost.png Sygnakhs

−10% Regiment cost

Yearly army tradition.png Nakharar Titles

+0.5 Yearly army tradition

Production efficiency.png End of Armenian Diaspora

+10% Production efficiency

Idea bonus.png Ambition:

+1 Attrition for enemies
Shield Karabakh.png
Following Seljuk, Mongol and Turkoman invasions of the Caucasus, the Kingdom of Flag of Armenia Armenia was destroyed, and put under foreign occupation. The Melikdoms of Karabakh are the remaining direct successors of Armenia and maintain an autonomous presence under the leadership of the house of Hasan-Jalalyan.

As subjects of the Flag of Qara Qoyunlu Qara Qoyunlu the Armenians are not independent. However, they are allowed a certain degree of religious and political freedom, even if it is a far cry from the Armenian kingdom of earlier eras.

Karabakh is small country located in southern Caucasia. Karabakh begins in the 1444 start as a vassal of Qara Qoyunlu. It is also the only existing country of Armenian culture at that start.

Decisions[edit | edit source]

As a country with Armenian primary culture, Flag of Karabakh Karabakh may form Flag of Armenia Armenia.

id

Execute decision.pngKingdom of Armenia


The Kingdom of Armenia once dominated the Caucasus. Time was not kind to our ancestors, however, and neighboring empires saw weakness in our internal divisions and used it to conquer our people. Let us drive out these invaders and re-establish the Kingdom and Church of Armenia.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Armenia Armenia does not exist.
The country:


Effects

The country:


  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Karabakh. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Like many OPMs, opening moves for Karabakh are heavily dependent on luck, as the Middle-East in EU4 is a particularly turbulent and unpredictable region. Aq Qoyunlu usually (but not always) converts to Coptic due to failed conversions and resulting Zealot stacks of rebels enforcing demands. In such cases, they can be relied upon to Support Your Independence. Other such candidates include the Mamluks and occasionally Gazikumukh or one of the Georgian states. If you cannot secure support for your independence early, develop your province extensively to maintain high liberty desire so as to avoid being diplomatically annexed. This will eventually pay off in the form of higher income and being potentially the first to embrace Renaissance for the hefty price of 1 ducat. Remember to utilise province policies to save monarch points.

Qara Qoyunlu is quite variable, and is about equally likely to struggle under rebel strain and get invaded by the Mamluks early or to conquer all your neighbors and achieve Great Power status. If you are so inclined, you can reload a previous save for optimal results. If you can't get the Mamluks to support your independence, you might need to restart unless you pull together enough allies to win your independence.

Upon securing independence, you should focus on taking back the Armenian culture provinces and annexing the Georgian minors with the help of the allies gained in your independence war. Accepting Tributary status from Great Horde can grant temporary protection, though they are bound to be conquered by Muscovy. Once you have taken 5-6 provinces in your area, the game will become markedly easier, especially given Coptic blessings available to you. Avoid bordering the Ottomans until you accrue enough power.

Achievements[edit | edit source]

A Blessed Nation icon
As a Coptic Nation, gain all 5 Blessings.
Country guides

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