Kanem Bornu

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Kingdom rankKanem Bornu
Kanem Bornu.png
Primary culture
Kanuri (Sahelian)

Capital province
Borno (1157)

Despotic MonarchyGovernment monarchy.png

State religion

Technology group
West AfricanWest African technology group
Kanem Bornuan ideas
Traditions.png Traditions:
+1 Leader without upkeep
+25% Income from vassals

Production efficiency.png Land of Ngazargamu

+10% Production efficiency

National unrest.png Sayfawa Dynasty

−1 National unrest

Goods produced modifier.png Aluma's Reforms

+10% Goods produced modifier

Missionary strength.png House of Kanem

+2% Missionary strength
+1 Tolerance of the true faith

Shock damage received.png Fixed Military Camps

−10% Shock damage received

Stability cost modifier.png The Council of Clan Heads

−10% Stability cost modifier

Provincial trade power modifier.png Duties on Sahara Trade

+15% Provincial trade power modifier

Idea bonus.png Ambition:

+1 Yearly legitimacy

Kanem Bornu is a medium-sized despotic monarchy in West Africa. Kanem Bornu starts with cores on its neighbor, Yao. They are Sunni of the Maliki school Maliki school.

Kanem Bornu's neighbors start off with roughly the same base tax, forcelimit, and manpower, but with skillful playing can be beaten. The second "wave" of neighbors, however, are weak and small. This allows Kanem Bornu to expand rapidly once they break out of their start.


Main article: Kanem Bornuan events


Kanem Bornu's main enemies are Flag of Yao Yao and Flag of Air Air, though the fact that they are both fairly far away from most large African states is both a good thing and a bad thing. They will rarely have times of weakness, but they won't have many places to expand, and finding allies for themselves may be difficult. The second point is probably the most important and beneficial for Kanem Bornu. Their main hope rests on this being the case. The player must expand heavily into the eastern, smaller African states (possibly cutting off Air from anyone else) until Kanem Bornu is comfortable with taking on Air and/or Yao. The strategy is quite simple and hinges only on controlling Aggressive Expansion, and being strong enough to defend against Air or Yao with the player's allies. Which brings up another point- ally as many large, nearby nations as possible. This does two things- stopping them from hating Kanem Bornu when they annex half of Africa, as allies only garner negligible amounts of AE. This would then allow the player to expand much more quickly, and when the times come, they can cut off specific allies to attack them individually, instead of gaining a large coalition. These large allies would be: Flag of Mali Mali, Flag of Timbuktu Timbuktu, Flag of Songhai Songhai even if they are only defensive allies.

Country guides

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche