Kandy

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Duchy rankKandy
Kandy.png
Primary culture
Sinhalese (Eastern Aryan)

Capital province
Kandy (2099)

Government
Nayankara System Government monarchy.png

State religion
TheravadaTheravada.png

Technology group
IndianIndian technology group
Sinhalese ideas
Traditions.png Traditions:
+10% Trade efficiency
+10% Fort defense

National tax modifier.png Gabadagam

+10% National tax modifier

Prestige.png Sinhalese Sandesas

+1 Yearly prestige

Merchants.png Pearl of the Indian Ocean

+1 Merchant

Diplomatic reputation.png Centre of Learning

+1 Diplomatic reputation

Goods produced modifier.png Develop the Cinnamon Trade

+10% Goods produced modifier

Production efficiency.png Growth of New Castes

+10% Production efficiency

Attrition for enemies.png Sinhalese Guerrilla Warfare

+1 Attrition for enemies

Idea bonus.png Ambition:

+10% Domestic trade power

Kandy is located in the island of Lanka in the south east of India. In 1444, they possess two provinces and are a vassal of Kotte.

Decisions[edit]

Kandy can form Flag of Bharat Bharat as an Eastern Aryan nation.

id

Execute decision.pngForm Bharat (Central Indian, Eastern Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
 
Potential requirements
  • Playing with normal or historical nations
  • Was never an end-game tag
  • Flag of Bharat Bharat does not exist.

The country:

  • does not have country flag formed_india_flag
  • is not the Flag of Mughals Mughals
  • is part of the Dharmic or Buddhist religion group
  • does not have Government steppe horde.png Steppe Horde government reform
  • is not colonial nation.
  • has a culture in either culture group:
    • Central Indian
    • Eastern Aryan

If the country is AI-controlled,

  • it must have at least 15 cities.
  • is not former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a Icon stability.pngstability of 3.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Delhi (522)
    • Gauda (563)
    • Assam (566)
  • owns core provinces if primary culture is Central Indian:
    • Burhanpur (527)
    • Sambalpur (553)
  • owns core provinces if primary culture is Eastern Aryan:
    • Lahore (507)
    • Tondainadu (539)

Effects

The country:

  • changes to Flag of Bharat Bharat.
  • gets Empire rank Empire government rank.
  • gains permanent claims on all provinces of the Indian subcontinent if not owned by the country.
  • gains Prestige.png10 prestige.
  • If a member of the Imperial authority.png HRE and not an elector / emperor, all owned provinces are removed from the HRE.
  • gains new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’ if it does not have custom ideas.
  • set country flag formed_india_flag

Strategy[edit]

Strategy The below is one of many player suggested strategies for Kandy. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Early Game

The first step should be gaining independence. Kotte, your overlord, rarely gets useful allies, but neither are you likely to get support from anyone strong, so just build up to or slightly over force limit and declare for your independence. This war should be quick and easy.

You're now in a race before the region consolidates and you're a left-over small fish in a pond of big fish. You'll want to get some strong allies to prevent Vijayanagar from attacking you, and you'll likely be able to secure the Bahmanis, Andhra and Ayutthaya. Afterwards, try to get a CB on as much of southern India as you can, no-CB if you must, and try to get a foothold before Vijayanagar eats it all up. From then on, everything depends on Vijayanagar's and your allies. If you can take on Vijayanagar, go for it, break them with your allies and keep eating them up. If you can't, which is rather likely, you want to build up in the East Indies to gain a decent economy and power base. No-CB a small minor without allies, vassalize, attack a neighbor, take their provinces directly and core them.

Mid Game

If you're stuck expanding to SEA because India is not accessible to you, then this is your life now. You can pick Expansion or Exploration to gain some high dev colonies, and should aim for control in the rich Malacca trade node, where you should move your trade port if you have a decent share of trade power. If you're interested and picked Exploration, you can get a colony going in the Mexiko region for Land of Eastern Jade. Expand eating up the smaller SEA minors, and wait for a chance to pounce on Vijayanagar. If a very good opportunity opens up, you can also no-CB some small minor on the Indian coast to get a second bridge head and expand from there.

Late Game

Late game probably consists of conquering India. Now it's all just a matter of patience, securing strong alliances and pouncing on weaker targets. India is rich and has high development, so this will take a while. You'll likely only really get going with high absolutism and the advanced CBs from Diplo tech 23. You should get Cotton Kandy pretty easily once you have some provinces in India, and if you're interested in The Buddhists Strike Back you should pick Religious Ideas and try to get a core on Pataliputra relatively early to get the additional missionary. However, it's rather unlikely you'll run out of time on this. Try to claim as much of the coast line as you can, to avoid European colonizers from chartering companies, leading to long drawn-out wars for you. If you have to fight the Europeans (which are highly unlikely to dow you because of your size by the time they arrive), wait until they fight a war somewhere else, declare for their province, sit on it and beat back invasion forces. If you want to continue your run, forming Bharat after completing the Kandy achievements gives you better national ideas, as well as decent missions with claims to expand into Persia and Burma.

Ideas

Exploration or Expansion are good for the rich provinces of the East Indies. With Exploration, you have a chance to spawn Colonialism and get Land of Eastern Jade, but the idea group is weaker. Trade is a good idea group, as always, to get your economy going by steering the Asian trade to you. Religious is probably a must if going for The Buddhists Strike Back. You'll probably want a military idea group relatively early on to make up for your lack of military national ideas. The rest is up to your individual game style and game play.

Achievements[edit]

The Buddhists Strike Back icon
The Buddhists Strike Back
As Kotte or Kandy, own all of India and convert it to Theravada Buddhism.
Cotton Kandy icon
Cotton Kandy
As Kandy be production leader in Cotton.
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