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Tartary super-region

(Redirected from Kamchadals)
The regional divisions of the Tartary super-region.
Tartary super-region
Central Asia region
East Siberia region
Manchuria region
Mongolia region
Tibet region
West Siberia region

Tartary super-region is stretched along the vast plains and mountainous areas of the northern half of Asia. The area is dominated by various tribes, be it small tribal kingdoms or big horde nations. The area has two main focal points. The first are the eastern horde nations of which may eventually form Flag of Qing Qing and act against Flag of Ming Ming, the existing regional-power. The second are the western horde nations which will fight over dominance between each other while still being a constant threat to the eastern European nations. As time will go by the rising nation of Flag of Russia Russia is likely to appear from the north-west, gaining control of both empty and horde provinces until it reaches the sea on the other side.

The break-down of the Tartary super-region is as follows:

Government types

  • Government steppe horde.png Steppe Nomads is the dominant government type in these parts.
  • Government tribal.png Tribal governments can be found in the northeastern and most southern parts.

Religions

  • Tengri Tengri in the eastern part.
  • Sunni Islam Sunni in the western part.
  • Vajrayana.png Vajrayana in the most southern part.

Technology groups

  • Nomadic technology group Nomadic is the dominant technology group in these parts.
  • Chinese technology group Chinese can be found in the northeastern and most southern parts.

Culture groups

  • Tatar and Altaic in the western and central parts respectively.
  • Evenki and Kamchatkan in the eastern and northeastern parts respectively.
  • Burman in the most southern parts.

Formable / Reformable nationsEdit

Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them. In (parentheses) are the historical dates they first appear in, if available.

Revolter nationsEdit

These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if Separatist rebels.png Separatist rebels manage to take control of their cultural provinces.


Regional Nations

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.

Central Asia regionEdit

Generic ideas
Notes:

Generic Ideas for all countries that don't have one of the other groups.


  Traditions:

−10% Stability cost modifier
−10% Advisor costs

  Preserve our troops

+2.5% Discipline

  Tax Reform

+5% National tax modifier

  Regulated Contracts

−10% Mercenary maintenance

  Contract Law

+5% Global trade power

  Peasant levy

+5% National manpower modifier

  Mercantile Status

+5% Trade steering

  Strengthening Land Tenure

+5% Production efficiency

  Ambition:

+10% National tax modifier
Horde ideas
Notes:

For   steppe nomads.


  Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

  Life of the Steppe Warrior

−20% Land attrition

  Traditions of the Great Khan

+20% Cavalry combat ability

  Horse Supplies

−5% Land maintenance modifier

  Steppe Leaders

+1 Land leader shock

  Tradition of Conquest

−25% Core-creation cost

  Logistics of the Khan

+20% Manpower recovery speed

  Glory of Conquest

+25% National manpower modifier

  Ambition:

−10% Stability cost modifier

Notes: This region holds provinces necessary for forming   Bukhara,   Golden Horde and   Mongol Empire.

State Government Religion Tech group National ideas Culture group Capital Notes
  Kazakh    Steppe Nomads
  •   Sunni
  •   Hanafi school
  Nomadic   Horde Altaic (Kazakh) Kypshak (476)
  Khiva    Iqta
  •   Sunni
  •   Hanafi school
  Muslim   Khivan Altaic (Turkmeni) Urgench (1973)
  Ferghana    Iqta   Sunni   Muslim   Generic Altaic (Uzbek) Kokand (458)
  Nogai    Steppe Nomads
  •   Sunni
  •   Hanafi school
  Nomadic   Horde Tatar (Nogai) Nogay (465)
  Transoxiana    Iqta
  •   Sunni
  •   Hanafi school
  Muslim   Transoxianian Altaic (Uzbek) Samarkand (454) Vassal of   Timurids
  Yarkand    Iqta
  •   Sunni
  •   Hanafi school
  Chinese   Yarkandi Altaic (Uyghur) Kashgar (739) Vassal of   Chagatai

East Siberia regionEdit

Siberian ideas
Notes:

For countries with the   Siberian Native Council government type.


  Traditions:

−15% Land attrition
−25% Unjustified demands

  Hunters of the North

+1 Attrition for enemies

  Siberian Fur Trade

+10% Domestic trade power

  Enslave the Captives

+10% Production efficiency

  Siberian Backwoods

+15% Fort defense

  Land Bought with Blood

+100% Prestige from land battles

  Successful Raids

+15% National manpower modifier
+5% Reinforce speed

  Hunting Expansion

+20 Global settler increase

  Ambition:

−0.05 Monthly war exhaustion
State Government Religion Tech group National ideas Culture group Capital Notes
  Buryatia    Siberian Native Council   Tengri   Chinese   Siberian Evenki (Buryat) Barguzin (1056)
  Chavchuveny    Siberian Native Council   Tengri   Chinese   Siberian Kamchatkan (Kamchatkan) Gizhiga (1041)
  Chukchi    Siberian Native Council   Tengri   Chinese   Siberian Kamchatkan (Kamchatkan) Kagyrgyn (2440)
  Kamchadals    Siberian Native Council   Tengri   Chinese   Siberian Kamchatkan (Kamchatkan) Kamchatka (1034)
  Khodynt    Siberian Native Council   Tengri   Chinese   Siberian Evenki (Yukaghir) Omolon (1037)

Manchuria regionEdit

Manchu ideas
Notes:

For   Haixi,   Jianzhou,   Yeren,   Manchu and   Qing.


  Traditions:

−5% Land maintenance modifier
+1 Land leader shock

  United Three Jurchens

+10% National manpower modifier
−20% Core-creation cost

  Manchu Alphabet

−10% Technology cost

  The Eight Banners

+25% Possible Manchu banners

  Link with the Mongol Dynasty

+15% Cavalry combat ability

  The Green Standard Army

+20% Manpower recovery speed

  Pigtail or Death

−2 National unrest

  The Chinese Laws

−10% Stability cost modifier

  Ambition:

+1 Land leader shock

Notes: This region holds provinces necessary for forming   Manchu and   Qing.

State Government Religion Tech group National ideas Culture group Capital Notes
  Haixi    Steppe Nomads
  •   Tengri
  •   Confucian syncretic
  Nomadic   Manchu Evenki (Manchu) Girin (730)
  Jianzhou    Steppe Nomads
  •   Tengri
  •   Confucian syncretic
  Nomadic   Manchu Evenki (Manchu) Huncun (2108)
  Yeren    Steppe Nomads   Tengri   Nomadic   Manchu Evenki (Manchu) Miyoo Gasan (1048)

Mongolia regionEdit

Horde ideas
Notes:

For   steppe nomads.


  Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

  Life of the Steppe Warrior

−20% Land attrition

  Traditions of the Great Khan

+20% Cavalry combat ability

  Horse Supplies

−5% Land maintenance modifier

  Steppe Leaders

+1 Land leader shock

  Tradition of Conquest

−25% Core-creation cost

  Logistics of the Khan

+20% Manpower recovery speed

  Glory of Conquest

+25% National manpower modifier

  Ambition:

−10% Stability cost modifier

Notes: This region holds provinces necessary for forming   Mongol Empire,   Qing and   Yuan.

State Government Religion Tech group National ideas Culture group Capital Notes
  Chagatai    Steppe Nomads
  •   Sunni
  •   Hanafi school
  Nomadic   Horde Altaic (Kyrgyz) Urumqi (715) Overlord of   Yarkand
  Kara Del    Steppe Nomads
  •   Tengri
  •   Vajrayana syncretic
  Nomadic   Horde Altaic (Oirat) Hami (2122) Tributary of   Ming
  Korchin    Steppe Nomads
  •   Tengri
  •   Vajrayana syncretic
  Nomadic   Horde Altaic (Chahar) Boduna (2109)
  Mongolia    Steppe Nomads
  •   Tengri
  •   Vajrayana syncretic
  Nomadic   Horde Altaic (Mongol) Ih Huree (2116) Vassal of   Oirat
  Oirat    Steppe Nomads   Tengri   Nomadic   Horde Altaic (Oirat) Kobdo (718) Overlord of   Mongolia

Tibet regionEdit

Horde ideas
Notes:

For   steppe nomads.


  Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

  Life of the Steppe Warrior

−20% Land attrition

  Traditions of the Great Khan

+20% Cavalry combat ability

  Horse Supplies

−5% Land maintenance modifier

  Steppe Leaders

+1 Land leader shock

  Tradition of Conquest

−25% Core-creation cost

  Logistics of the Khan

+20% Manpower recovery speed

  Glory of Conquest

+25% National manpower modifier

  Ambition:

−10% Stability cost modifier
Nepalese Princedom ideas
Notes:

For   Pahari and   Nepali countries.


  Traditions:

+10% Morale of armies
+15% Manpower recovery speed

  Continue Temple Construction

−10% Construction cost

  Invite Kashmiri Traders

+1 Merchant

  Institute New Festivals

+1 Tolerance of the true faith

  Kavindra

+1 Yearly prestige

  Seize the Mountain Passes

+15% Fort defense

  Enact Judicial Reforms

−10% Stability cost modifier

  End the Division of Domains

−0.05 Monthly autonomy change

  Ambition:

+10% Infantry combat ability
Tibetan ideas
Notes:

For   Vajrayana   Tibetan countries.


  Traditions:

−1 National unrest
+1% Missionary strength

  Vajrayana Buddhism

−10% Stability cost modifier

  Bön Influence

+1 Land leader shock

  Yaks!

+10% Production efficiency

  The Way of Virtue

+1 Tolerance of heretics
+1 Tolerance of heathens

  Potala Palace

+1 Diplomatic reputation

  The Way of the Ancients

+5% Discipline

  The Pale Earth School

−10% Idea cost

  Ambition:

−10% Advisor costs

Notes: This region holds provinces necessary for forming   Tibet. The province of Lhasa (677) is of religious importance for   Vajrayana nations.

State Government Religion Tech group National ideas Culture group Capital Notes
  Bhutan    Tribal Monarchy   Vajrayana   Chinese   Tibetan Tibetan (Tibetan) Bhutan (565)
  • Releasable by   U
  • Available by date (1616)
  Guge    Tribal Monarchy   Vajrayana   Chinese   Tibetan Tibetan (Tibetan) Ngari (2128)
  Kham    Tribal Monarchy   Vajrayana   Chinese   Tibetan Tibetan (Tibetan) Dege (2133)
  Sarig Yogir    Steppe Nomads
  •   Tengri
  •   Vajrayana syncretic
  Nomadic   Horde Altaic (Oirat) Tsaidam (706)
  Sikkim    Feudal Nobility   Vajrayana   Indian   Nepalese Princedom Eastern Aryan (Nepali) Sikkim (4482)
  Tsang    Tribal Monarchy   Vajrayana   Chinese   Tibetan Tibetan (Tibetan) Lhasa (677)
  U    Tribal Monarchy   Vajrayana   Chinese   Tibetan Tibetan (Tibetan) Nedong (4517)

West Siberia regionEdit

Horde ideas
Notes:

For   steppe nomads.


  Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

  Life of the Steppe Warrior

−20% Land attrition

  Traditions of the Great Khan

+20% Cavalry combat ability

  Horse Supplies

−5% Land maintenance modifier

  Steppe Leaders

+1 Land leader shock

  Tradition of Conquest

−25% Core-creation cost

  Logistics of the Khan

+20% Manpower recovery speed

  Glory of Conquest

+25% National manpower modifier

  Ambition:

−10% Stability cost modifier
State Government Religion Tech group National ideas Culture group Capital Notes
  Sibir    Steppe Nomads
  •   Sunni
  •   Hanafi school
  Nomadic   Horde Tatar (Siberian) Tyumen (1075)
  Uzbek    Steppe Nomads
  •   Sunni
  •   Hanafi school
  Nomadic   Horde Altaic (Uzbek) Tyumen (1075)

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.