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Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.32.
This is a list of
missions for
Jolof. [1]
Clicking on a mission icon leads to the appropriate table row.
Mission
|
Completion requirements
|
Effects
|
Prerequisites
|
The Fulani The Fulani are our neighbors and for centuries our people have been in contact. The relations have not always been friendly, but there is some kind of kinship between us and we think it could be possible to fully integrate them into our realm.
|
All provinces in the following area are owned by Jolof or its non-tributary subjects:
|
Jolof:
- Gain
Fulani as an accepted culture. If the culture is already an accepted culture, or if there are not enough slots, gain 100 diplomatic power instead.
- Gain
1 year's worth of manpower
|
The Mali Border
|
Push Further into Mali As our power increases, that of Mali starts to fade. It is the moment to get payback from the yoke under which our people have suffered for years. We shall attack §YBaghena§!, §YManding§! and §YMassina§!.
|
At least 10 provinces in the following areas are owned by Jolof or its non-tributary subjects:
|
Jolof gains a permanent claim on all provinces in the following areas:
Jolof gains a permanent claim on Mema (2260)
|
Take over Futa Jallon
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Replace Mali Mali took the place of the Ghana Empire as the hegemon of West Africa. Now it is our time. Mali must fall, either as our subject or as a corpse.
|
Jolof owns and cores the following provinces:
- Joma (1124)
- Segu (1123)
- Massina (1131)
- Bure (1121)
At least one of:
|
Jolof:
- Becomes an
Empire
- Gain
25 prestige
- Gain a permanent claim on all provinces in the following areas:
- Niger Bend
- Dendi
- Western Sahara
|
Push Further into Mali
|
The Songhai Threat As one of the most powerful nations in the area, the sole existence of Songhai is a threat to our realm. As long as they are not kept in check, there is danger. They will kneel before us or die.
|
Jolof owns and cores Gao (1133)
At least one of:
|
Jolof:
- Gain
+100 power projection
- Gain country modifier “Victory over the Songhai” for
25 years, giving the following effects:
−0.05 Monthly autonomy change
−0.5% Prestige decay
|
Replace Mali
|
West African Great Power In order to make the world know who rules in West Africa we must ensure that we directly control enough land. To the arms!
|
At least 60 provinces in the following regions are owned by Jolof:
- Sahel region
- Niger region
- Guinea region
|
Jolof gains country modifier “Great Power of West Africa” for the rest of the game, giving the following effects:
−1 National unrest
+1 Yearly prestige
|
Trade Experts
The Songhai Threat
Centralize the State
|
Mission
|
Completion requirements
|
Effects
|
Prerequisites
|
The Mali Border To the east, the strong nation of Mali threatens our security and our advisors, rightfully, tell us to start developing a strategy to defend ourselves.
Just in case.
|
Jolof:
- Is employing any
Military advisor
- Has an army size of at least
100% of its force limit
|
Jolof gains a permanent claim on all provinces in the following areas:
|
|
Take over Futa Jallon Futa Jallon is a sandstone plateau, heavily eroded by the abundant rainfall, that lies to the southwest of our realm. The region can be used as the start of a longer front to challenge the power of Mali.
|
All provinces in the following area are owned by Jolof or its non-tributary subjects:
|
Jolof:
- Gain a
colonist for 100 years or until we unlock any other colonist idea
- Gain a permanent claim on all provinces in the following areas:
- Guinea
- Manding
- Baghena
- Massina
|
The Mali Border
|
Gain Ports For centuries, our people have looked at the sea as an opportunity, since most of our nation is coastal. Now, more than ever, our expansion must be focused on getting more ports, should we want to rely on the sea.
|
Jolof has at least 6 ports
|
Jolof:
- Gain
explorer with 25 navy tradition
Hidden effect:
- Up to 7 provinces with a port[2]:
- Start building
Grand Shipyard for free, taking 50% of normal time
- Build
5 light ship for free, taking 50% of normal time
|
Take over Futa Jallon
|
Discover Europe On many occasions, pale skinned people sailing from the north have arrived to our shores, trying to trade with us most of the time. Knowing where they come from can allow us to set the conditions of this trade and avoid any new attempt of bullying us.
|
Jolof has discovered any province in the Europe continent
|
Jolof:
- Gain
15 navy tradition
- If any country has its capital in Europe
- Else:
- Gain
3% mercantilism
|
Gain Ports
|
Trade Experts Now that we know about the trading practices in Europe, we can look at ours and improve them where we feel they fail. We shall use these new and better techniques to become the dominant trader in our region.
|
Jolof controls at least 75% of the trade in our home trade node
|
Jolof:
- Gain country modifier “Trading Expertise” for
25 years, giving the following effect:
+10% Trade efficiency
- Gain
ducats equal to 4 years of trade income
|
Discover Europe
|
- ↑ The script code is located in /Europa Universalis IV/missions/AFR_Jolof_Missions.txt.
- ↑ One province with at least
0/5/10/15/20/25/30 Development