Jianzhou

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Notes:
For Haixi,
Jianzhou,
Xibe,
Nanai and
Orochoni.
- +10% Morale of armies
- +15% National manpower modifier
- +1 Attrition for enemies
- −1 National unrest
- +0.5 Yearly legitimacy
- +0.5 Yearly horde unity
- +1 Land leader shock
- +20% Manpower recovery speed
- +50% Chance of new heir
- +25% Improve relations
- +15% Possible Manchu banners
- −10% Land attrition
Jianzhou is a Steppe Horde located in east Asia bordering Korea,
Haixi,
Orochoni,
Nanai and
Ming. It's also one of the 5 Manchurian hordes capable of forming
Manchu and by extension
Qing. Their starting ruler is from the Aisin Gioro clan, which historically united the Jurchen tribes and established the Chinese Qing Dynasty in 1644.
Decisions[edit | edit source]
In order be able to form Manchu, Jianzhou will need to complete this decision.
Adopt Manchu Identity
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification through the adoption of a new identity: Manchu.
Potential requirements
If the country is AI-controlled, then it:
Playing with normal or historical nations. |
Allow
The country:
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Effects
The country:
Hidden effects:
If Girin (730) is part of the HRE, but its owner is not a member then:
Girin (730):
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AI gives "very high priority" (5000) to this decision
Events[edit | edit source]
- Main article: Manchurian events
Nurhachi's Reforms
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
In 1584, the Khan Nurhaci managed to unite all the Tungusian tribes, the so-called Kin-Tungus, later known as Manchus. He also reformed government, administration and the judicial system with China as model. Nurhachi also invented the written Manchurian language.
Trigger conditions | Mean time to happen
126 months |
A Great Day for the Manchu Peoples |
Missions[edit | edit source]
- Main article: Manchurian missions
Strategy[edit | edit source]

Jianzhou is easily the strongest nation to form Manchu. It owns one of the key provinces, has a direct border to Girin, the other required province, and has the strongest starting military of all it’s non-Ming neighbors.
Jianzhou is a Tengri nation and is syncretic with
Confucian at game start. For new players, maintaining Confucian syncretism is recommended for the early game as nearly all territory nearby is either Tengri or Confucian already.
Starting moves[edit | edit source]
Start by building maximum cavalry banners, as they cost no ducats to build and thus are free troops in the early game. Afterwards, give the Tribes estate the ‘’’Larger Tribal Host’’’ and ‘’’Primacy of the Bannermen’’’ privileges. These two give your nation +20% manpower and +10% morale, which is more than enough to stomp your neighboring Jurchen tribes. Korea is also not a threat, as with +25% Morale and early game Nomad units, Jianzhou can stomp Korea’s troops even crossing into their Mountain fort.
It is usually a good idea to keep the starting mountain fort in the capital, as it creates an extremely advantageous province for you to engage your enemies on. Mothball the fort and decrease army maintenance during peace, if you even have any years for that.
For expansion, feel free to make alliances with the neighboring tribes and backstab them in the peace deal. Rush Haixi immediately, as you want Girin, and also expand until you have 20 Jurchen provinces. Remember that Korea also has 2 Jurchen provinces since 1.29, providing another expansion route. Whether or not to raze Jurchen provinces is entirely preferential – however if you happen to annex any Evenki culture provinces then feel free to raze them, as you most likely want to either culture convert the provinces or keep the provinces as territories.
Once you core 20 Jurchen provinces and hold Girin, it is time to form Manchu. Forming Manchu is extremely advantageous – it gives cores on the entire Manchuria region and converts you to Manchu culture, giving you the opportunity to seize one of the largest and easiest to develop culture groups in the game, Chinese.
For ideas – if you see yourself forming Qing or another nation and you need to fight major enemies like
Ming before you fill out the third idea group and max out your national ideas, then do not take Manchu ideas and keep Jurchen ideas. The reason is because Jurchen ideas have their military bonuses as traditions, whereas Manchu ideas have the +15% morale as the ambition.
Achievements[edit | edit source]

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