Jianzhou

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Jianzhou
Jianzhou.png
Primary culture
Jurchen (Evenki)

Capital province
Huncun (2108)

Government
Steppe NomadsGovernment steppe horde.png

State religion
TengriTengri.png

Technology group
NomadNomad technology group
Jurchen ideas
Notes:

For Flag of Haixi Haixi, Flag of Jianzhou Jianzhou, Flag of Yeren Yeren, Flag of Donghai Donghai and Flag of Udege Udege.


Traditions.png Traditions:

+10% Morale of armies
+15% National manpower modifier

Attrition for enemies.png Sons of the Mountain

+1 Attrition for enemies

National unrest.png The Queue

−1 National unrest
+0.5 Yearly legitimacy
+0.5 Yearly horde unity

Land leader shock.png Foreign Service

+1 Land leader shock

Manpower recovery speed.png The Borderlands

+20% Manpower recovery speed

Chance of new heir.png Wives and Concubines

+50% Chance of new heir

Improve relations.png Generosity of the Warlord

+25% Improve relations

Possible Manchu banners.png Jurchen Banner Armies

+15% Possible Manchu banners

Idea bonus.png Ambition:

−10% Land attrition

Jianzhou is a Steppe Horde located in east Asia bordering Flag of Korea Korea, Flag of Haixi Haixi, Flag of Yeren Yeren and Flag of Ming Ming. It's also one of the 3 Manchurian hordes capable of forming Flag of Manchu Manchu and by extension Flag of Qing Qing. Their starting ruler is from the Aisin Gioro clan, which historically united the Jurchen tribes and established the Chinese Qing Dynasty in 1644.

Events[edit]

id

Msg event.pngNurhachi's Reforms


In 1584, the Khan Nurhaci managed to unite all the Tungusian tribes, the so-called Kin-Tungus, later known as Manchus. He also reformed government, administration and the judicial system with China as model. Nurhachi also invented the written Manchurian language.


 
Trigger conditions
  • At least one of:
  • Year is 1584 or later
  • None of:
    • Year is 1626 or later
Mean time to happen

126 months


Event button 547.png
A Great Day for the Manchu Peoples
  • Gain Army professionalism.png 5 army professionalism
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power


Decisions[edit]

In order be able to form Manchu, Jianzhou will need to complete this decision.

Execute decision.pngAdopt Manchu Identity

With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification through the adoption of a new identity: Manchu.
 
Potential requirements

Flag of Manchu Manchu does not exist.
The country:

If the country is AI-controlled, then it:

  • can not be a custom nation.
Allow

The country:


Effects

If Girin (730) is part of the HRE, but the country is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Girin (730):

  • will no longer be under the control of an estate.
  • becomes the capital of the country.

The country:

  • changes primary culture to Manchu.
  • changes ruler culture to Manchu.
  • if the country has an heir:
    • changes heir culture to Manchu.
  • if the country has a consort of Jurchen culture:
    • changes consort culture to Manchu.
  • all Jurchen provinces adopt Manchu culture.
  • changes to Flag of Manchu Manchu.
  • moves its Capital.png capital to Girin (730).
  • gains cores on all not cored provinces in the Manchuria region.
  • gains Prestige.png25 prestige.
  • gets new missions.

If Manchu:

Missions[edit]

Main article: Manchurian missions

Strategy[edit]

Jianzhou has perhaps the strongest start of the three Jurchen tribes, as it has more starting development than its direct competitors, Flag of Haixi Haixi and Flag of Yeren Yeren. However, Jianzhou's expansion opportunities are also more limited than the other tribes, as Flag of Ming Ming is unassailable in the early game, and Flag of Korea Korea often allies with them, leaving only the other Jurchen tribes as potential targets. The Girin node is very poor and so it is generally not worth building Light Ships to Protect Trade in this node, though Privateering in Hanzong can be profitable until Jianzhou can reasonably control the Beijing node.

Jianzhou is a Tengri Tengri nation and is syncretic with Confucianism Confucian at game start. Maintaining Confucian syncretism is recommended for the early game as nearly all territory nearby is either Tengri or Confucian already.

Starting out[edit]

Some patience may prove valuable for a player at the very beginning of the game. Flag of Haixi Haixi and Flag of Yeren Yeren will be the player's rivals in nearly all Jianzhou starts. One of Flag of Korchin Korchin or Flag of Korea Korea will often rival the player as well. This makes the list of potential allies quite short; in general, the strongest defensive option is Flag of Oirat Oirat, and an alliance with the Flag of Oirat Oirat should be obtained if at all possible. Flag of Korea Korea is also a decent defensive alliance if they have not rivaled Jianzhou, but due to their borders, they will not accept a Call to Arms for territory promises as they cannot core land in Flag of Haixi Haixi or Flag of Yeren Yeren. Flag of Korchin Korchin may be useful if the player intends to go to war with the intent of calling them in for territory, and then betraying them in the peace deal; once Flag of Haixi Haixi or Flag of Yeren Yeren lose territory, Flag of Korchin Korchin will nearly always select Jianzhou as its next rival anyways.

Build up Jianzhou's army to the force limit, with Cavalry if the treasury can afford it, and wait on the borders of Flag of Haixi Haixi or Flag of Yeren Yeren. Thanks to the Tribal Feud CB, a war will start soon. Once this happens, the Jianzhou player should declare war and try their best to 'steal' as much territory from the losing party as possible.

In general, it is best to annex as much territory as possible. Even taking slightly over 100% Overextension is acceptable, because due to the Razing functionality for Steppe Hordes, the Development in razed provinces will drop and by doing so lower Overextension as well. Razing will often provide almost enough Administrative Points to core the newly razed province, and will often grant Diplomatic and Military Points as well. If the player fully annexed the target nation, at their option they may release them as a vassal, though this is not recommended for Flag of Haixi Haixi and Flag of Yeren Yeren due to these nations containing provinces needed to form Flag of Manchu Manchu.

Uniting the Jurchen Tribes[edit]

After destroying or severely reducing one of Jianzhou's neighboring tribes, Flag of Korchin Korchin will likely rival the player, so the player may choose to wait to see if Flag of Korchin Korchin and the remaining Jurchen tribe go to war, while consolidating their new gains. If Jianzhou fully annexed Flag of Yeren Yeren, Flag of Buryatia Buryatia is an excellent new target if available due to their gold mine.

Flag of Korea Korea or Flag of Ming Ming should generally be left for after forming Flag of Manchu Manchu, unless Flag of Korea Korea is caught without any alliances whatsoever. AI nations should no longer ally if they could be called into an ongoing war, so the player should now be safe from Flag of Korea Korea reallying with Flag of Ming Ming, or anyone else, while the war is in progress. If Ming decides to issue a warning to Jianzhou, be aware that they will only be called in if the Jianzhou player attacks a nation that also borders Flag of Ming Ming, so Flag of Yeren Yeren or Flag of Buryatia Buryatia may still be safely attacked (unless national borders have changed drastically).

Once two nations in the area have been annexed by the player, the remaining two nations will be easy targets for the strong Jianzhou army as they will always have rivaled each other. The player should carefully check alliances before declaring war, however, as an unexpected alliance with Flag of Oirat Oirat or Flag of Korea Korea can make the war unexpectedly brutal.

Once the local area has been annexed, generally up to Flag of Mongolia Mongolia in the west and Flag of Ming Ming/Flag of Korea Korea in the south, the player can choose to form Flag of Manchu Manchu. Now that the state religion of Flag of Manchu Manchu remains Tengri, there are no longer any downsides to taking this decision.

Achievements[edit]

A Manchurian Candidate icon
Start as one of the Jurchen Tribes and form Qing.


Qing of China icon
Become Chinese Emperor as Qing.


These Banners need a Saga icon
Have 100 regiments as Banners raised at the same time.


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