Jianzhou

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Jianzhou
Jianzhou.png
Primary culture
Manchu (Evenki)

Capital province
Huncun (2108)

Government
Steppe NomadsGovernment steppe horde.png

State religion
TengriTengri.png

Technology group
NomadNomad technology group
Manchu ideas
Notes:

For Haixi, Jianzhou, Yeren, Manchu and Qing.


Traditions.png Traditions:

−5% Land maintenance modifier
+1 Land leader shock

National manpower modifier.png United Three Jurchens

+10% National manpower modifier
−20% Core-creation cost

Technology cost.png Manchu Alphabet

−10% Technology cost

Possible Manchu banners.png The Eight Banners

+25% Possible Manchu banners

Cavalry combat ability.png Link with the Mongol Dynasty

+15% Cavalry combat ability

Manpower recovery speed.png The Green Standard Army

+20% Manpower recovery speed

National unrest.png Pigtail or Death

−2 National unrest

Stability cost modifier.png The Chinese Laws

−10% Stability cost modifier

Idea bonus.png Ambition:

+1 Land leader shock

Jianzhou is a Steppe Horde located in east Asia bordering Flag of Korea Korea, Flag of Haixi Haixi, Flag of Yeren Yeren and Flag of Ming Ming. It's also one of the 3 Manchurian hordes capable of forming Flag of Manchu Manchu and by extension Flag of Qing Qing. Their starting ruler is from the Aisin Gioro clan, which historically united the Jurchen tribes and established the Chinese Qing Dynasty in 1644.

Events[edit]

id

Msg event.pngNurhachi's Reforms


In 1584, the Khan Nurhaci managed to unite all the Tungusian tribes, the so-called Kin-Tungus, later known as Manchus. He also reformed government, administration and the judicial system with China as model. Nurhachi also invented the written Manchurian language.


 
Trigger conditions
  • At least one of:
  • Year is 1584 or later
  • None of:
    • Year is 1626 or later
Mean time to happen

126 months


Event button 547.png
A Great Day for the Manchu Peoples
  • Gain Army professionalism.png 5 army professionalism
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power


Decisions[edit]

In order be able to form Manchu, Jianzhou will need to complete this decision.

Execute decision.pngUnite Jurchen Tribes


With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification and let the entire world know that Manchurians are now one.


 
Potential requirements

Flag of Manchu Manchu does not exist.
The country:

  • Primary Culture icon.png culture is Manchu.

If this country is AI-controlled, then it:

  • can not be a custom nation.
Allow

The country:

  • One of the following must be true:
    • Is not a subject nation.
    • Is a Tributary state.
  • is not at war.
  • owns its core provinces:
    • Girin (730), Hinggan (1053) and Huncun (2108).

Effects

The country:

Missions[edit]

Military power.png Unite the Jurchen Tribes


By conquering the three capitals of the Jurchen tribes, we will be able to unite Manchurians under our rule.


 
Target provinces

The provinces Girin (730), Hinggan (1053) and Huncun (2108).


Mission trigger.png
Triggers
Acquisition conditions

This country:

Flag of Manchu Manchu does not exist.

Acquisition chance

Base weight: 4000

Success conditions

This country owns all target provinces.

Failure conditions

This country is a subject nation but not a tributary state.


Mission effect.png
Effects
Reward

The country gets the modifier “United the Manchus” until the ruler changes with the following effects:

  • Manpower recovery speed.png+10% manpower recovery speed,
  • Morale of armies.png+10% morale of armies.
Temporary effects

None

Strategy[edit]

Jianzhou has perhaps the strongest start of the three Jurchen tribes, as it has more starting development than its direct competitors, Flag of Haixi Haixi and Flag of Yeren Yeren. However, Jianzhou's expansion opportunities are also more limited than the other tribes, as Flag of Ming Ming is unassailable in the early game, and Flag of Korea Korea often allies with them, leaving only the other Jurchen tribes as potential targets. The Girin node is very poor and so it is generally not worth building Light Ships to Protect Trade in this node, though Privateering in Hanzong can be profitable until Jianzhou can reasonably control the Beijing node.

Jianzhou is a Tengri Tengri nation and is syncretic with Confucianism Confucian at game start. Maintaining Confucian syncretism is recommended for the early game as nearly all territory nearby is either Tengri or Confucian already.

Starting out[edit]

Some patience may prove valuable for a player at the very beginning of the game. Flag of Haixi Haixi and Flag of Yeren Yeren will be the player's rivals in nearly all Jianzhou starts. One of Flag of Korchin Korchin or Flag of Korea Korea will often rival the player as well. This makes the list of potential allies quite short; in general, the strongest defensive option is Flag of Oirat Oirat, and an alliance with the Flag of Oirat Oirat should be obtained if at all possible. Flag of Korea Korea is also a decent defensive alliance if they have not rivaled Jianzhou, but due to their borders, they will not accept a Call to Arms for territory promises as they cannot core land in Flag of Haixi Haixi or Flag of Yeren Yeren. Flag of Korchin Korchin may be useful if the player intends to go to war with the intent of calling them in for territory, and then betraying them in the peace deal; once Flag of Haixi Haixi or Flag of Yeren Yeren lose territory, Flag of Korchin Korchin will nearly always select Jianzhou as its next rival anyways.

Build up Jianzhou's army to the force limit, with Cavalry if the treasury can afford it, and wait on the borders of Flag of Haixi Haixi or Flag of Yeren Yeren. Thanks to the Tribal Feud CB, a war will start soon. Once this happens, the Jianzhou player should declare war and try their best to 'steal' as much territory from the losing party as possible. Alternatively, the player can begin a war by calling in Flag of Korchin Korchin with promises of territory, maneuver as to force Flag of Korchin Korchin's army to do most of the fighting, and then give them no territory in the peace deal.

In general, it is best to annex as much territory as possible. Even taking slightly over 100% Overextension is acceptable, because due to the Razing functionality for Steppe Hordes, the Development in razed provinces will drop and by doing so lower Overextension as well. Razing will often provide almost enough Administrative Points to core the newly razed province, and will often grant Diplomatic and Military Points as well. If the player fully annexed the target nation, at their option they may release them as a vassal, though this is not recommended for Flag of Haixi Haixi and Flag of Yeren Yeren due to these nations containing provinces needed to form Flag of Manchu Manchu.

Uniting the Jurchen Tribes[edit]

After destroying or severely reducing one of Jianzhou's neighboring tribes, Flag of Korchin Korchin will likely rival the player, so the player may choose to wait to see if Flag of Korchin Korchin and the remaining Jurchen tribe go to war, while consolidating their new gains. If Jianzhou fully annexed Flag of Yeren Yeren, Flag of Buryatia Buryatia is an excellent new target if available due to their gold mine.

Flag of Korea Korea or Flag of Ming Ming should generally be left for after forming Flag of Manchu Manchu, unless Flag of Korea Korea is caught without any alliances whatsoever. AI nations should no longer ally if they could be called into an ongoing war, so the player should now be safe from Flag of Korea Korea reallying with Flag of Ming Ming, or anyone else, while the war is in progress. If Ming decides to issue a warning to Jianzhou, be aware that they will only be called in if the Jianzhou player attacks a nation that also borders Flag of Ming Ming, so Flag of Yeren Yeren or Flag of Buryatia Buryatia may still be safely attacked (unless national borders have changed drastically).

Once two nations in the area have been annexed by the player, the remaining two nations will be easy targets for the strong Jianzhou army as they will always have rivaled each other. The player should carefully check alliances before declaring war, however, as an unexpected alliance with Flag of Oirat Oirat or Flag of Korea Korea can make the war unexpectedly brutal.

Once the local area has been annexed, generally up to Flag of Mongolia Mongolia in the west and Flag of Ming Ming/Flag of Korea Korea in the south, the player can choose to form Flag of Manchu Manchu. Now that the state religion of Flag of Manchu Manchu remains Tengri, there are no longer any downsides to taking this decision.

Please see the Flag of Manchu Manchu article for further strategy.

Achievements[edit]

A Manchurian Candidate icon
A Manchurian Candidate
Start as one of the Jurchen Tribes and form Qing.

Qing of China icon
Qing of China
Become Chinese Emperor as Qing.

These Banners need a Saga icon
These Banners need a Saga
Have 100 regiments as Banners raised at the same time.

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