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Primary culture
Jurchen (Evenki)

Capital province
Huncun (2108)

Steppe Nomads Government steppe horde.png

State religion

Technology group
NomadNomad technology group
Jurchen ideas

For Flag of Haixi Haixi, Flag of Jianzhou Jianzhou, Flag of Yeren Yeren, Flag of Donghai Donghai and Flag of Udege Udege.

Traditions.png Traditions:

+10% Morale of armies
+15% National manpower modifier

Attrition for enemies.png Sons of the Mountain

+1 Attrition for enemies

National unrest.png The Queue

−1 National unrest
+0.5 Yearly legitimacy
+0.5 Yearly horde unity

Land leader shock.png Foreign Service

+1 Land leader shock

Manpower recovery speed.png The Borderlands

+20% Manpower recovery speed

Chance of new heir.png Wives and Concubines

+50% Chance of new heir

Improve relations.png Generosity of the Warlord

+25% Improve relations

Possible Manchu banners.png Jurchen Banner Armies

+15% Possible Manchu banners

Idea bonus.png Ambition:

−10% Land attrition

Jianzhou is a Steppe Horde located in east Asia bordering Flag of Korea Korea, Flag of Haixi Haixi, Flag of Udege Udege, Flag of Donghai Donghai and Flag of Ming Ming. It's also one of the 5 Manchurian hordes capable of forming Flag of Manchu Manchu and by extension Flag of Qing Qing. Their starting ruler is from the Aisin Gioro clan, which historically united the Jurchen tribes and established the Chinese Qing Dynasty in 1644.


In order be able to form Manchu, Jianzhou will need to complete this decision.


Execute decision.pngAdopt Manchu Identity

With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification through the adoption of a new identity: Manchu.

Potential requirements

Flag of Manchu Manchu does not exist.
The country:

If the country is AI-controlled, then it:

  • can not be a custom nation.

The country:


If Girin (730) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Girin (730):

  • becomes the new capital of the owner country.

The country:

  • changes primary culture to Manchu.
  • changes ruler culture to Manchu.
  • if the country has an heir:
    • changes heir culture to Manchu.
  • if the country has a consort of Jurchen culture:
    • changes consort culture to Manchu.
  • all Jurchen provinces adopt Manchu culture.
  • all Jurchen countries adopt Manchu as their primary culture
  • changes to Flag of Manchu Manchu.
  • moves its Capital.png capital to Girin (730).
  • gains cores on all not cored provinces in the Manchuria region.
  • gains Yearly prestige.png25 prestige.
  • gets new missions.

If Manchu:


Main article: Manchurian events

Msg event.pngNurhachi's Reforms

In 1584, the Khan Nurhaci managed to unite all the Tungusian tribes, the so-called Kin-Tungus, later known as Manchus. He also reformed government, administration and the judicial system with China as model. Nurhachi also invented the written Manchurian language.
Trigger conditions Mean time to happen
  • 126 months

Event button 547.png
A Great Day for the Manchu Peoples
  • Gain Army professionalism.png 5 army professionalism
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power


Main article: Manchurian missions


Strategy The below is one of many player suggested strategies for Jianzhou. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Jianzhou is easily the strongest nation to form Manchu. It owns one of the key provinces, has a direct border to Girin, the other required province, and has the strongest starting military of all it’s non-Ming neighbors. Jianzhou is a Tengri Tengri nation and is syncretic with Confucianism Confucian at game start. For new players, maintaining Confucian syncretism is recommended for the early game as nearly all territory nearby is either Tengri or Confucian already.

Starting moves[edit]

Start by building maximum cavalry banners, as they cost no ducats to build and thus are free troops in the early game. Afterwards, give the Tribes estate the ‘’’Larger Tribal Host’’’ and ‘’’Primacy of the Bannermen’’’ privileges. These two give your nation +20% manpower and +10% morale, which is more than enough to stomp your neighboring Jurchen tribes. Flag of Korea Korea is also not a threat, as with +25% Morale and early game Nomad units, Jianzhou can stomp Korea’s troops even crossing into their Mountain fort.

It is usually a good idea to keep the starting mountain fort in the capital, as it creates an extremely advantageous province for you to engage your enemies on. Mothball the fort and decrease army maintenance during peace, if you even have any years for that.

For expansion, feel free to make alliances with the neighboring tribes and backstab them in the peace deal. Rush Haixi immediately, as you want Girin, and also expand until you have 20 Jurchen provinces. Remember that Korea also has 2 Jurchen provinces since 1.29, providing another expansion route. Whether or not to raze Jurchen provinces is entirely preferential – however if you happen to annex any Evenki culture provinces then feel free to raze them, as you most likely want to either culture convert the provinces or keep the provinces as territories.

Once you core 20 Jurchen provinces and hold Girin, it is time to form Flag of Manchu Manchu. Forming Manchu is extremely advantageous – it gives cores on the entire Manchuria region and converts you to Manchu culture, giving you the opportunity to seize one of the largest and easiest to develop culture groups in the game, Chinese.

For ideas – if you see yourself forming Flag of Qing Qing or another nation and you need to fight major enemies like Flag of Ming Ming before you fill out the third idea group and max out your national ideas, then do not take Manchu ideas and keep Jurchen ideas. The reason is because Jurchen ideas have their military bonuses as traditions, whereas Manchu ideas have the +15% morale as the ambition.


A Manchurian Candidate icon
Start as one of the Jurchen Tribes and form Qing.

Qing of China icon
Become Chinese Emperor as Qing.

These Banners need a Saga icon
Have 100 regiments as Banners raised at the same time.

Turning the Tide icon
Start as a Steppe Horde in 1444 and embrace all institutions.

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