- −10% Infantry cost
- +1 Diplomatic relation
- +10% Land fire damage
- +10% Institution spread
- +50% Religious unity
- −10% Development cost
- +10% Goods produced modifier
- +1 Yearly prestige
- +10% Infantry combat ability
- +10% Global trade power
Jaunpur is a north Indian Sultanate and one of the major powers in the region. They can form Hindustan if they acquire all the necessary provinces. Jaunpur follows the Hanafi school.
Jaunpur can form Hindustan as Hindustani nation.
Form Hindustan (as Hindustani)
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.26.
Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
Hindustan does not exist.
If the country is AI-controlled,
- Main article: Jaunpuri events
Jaunpuris events revolve around its Indian and Muslim neighbours, such as Bundelkhand; they require a Muslim Jaunpur.
Jaunpur begins in a very good position with a excess of ducats and a wide range of expansion. Sirhind will likely petition you for support independence: deny, since Sirhind will often fully annex Delhi and then become Delhi, giving them large amounts of claims on your land and destroying any alliance the two nations had. Expansion into the small nations to the south and southeast should be a priority, as is dev-pushing your capital after penalties for Renaissance and Colonialism get too large. Destroying Bengal and Orissa grants you access to the coast, but going too far east can lead to Ming declaring a war for tributary status that you are not likely to win. Juggling AE to the south, east, north, and west can be done, using attacks against Delhi, the Tibetan nations, and the aforementioned Bengal and Orissa. Around the turn of the century Jaunpur has the ability to become a juggernaut in India, with a wide range of options to choose from in the future. 1500 should see Jaunpur with 500 dev, a large army, and likely many vassals around their lands.