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Kingdom rankJaunpur
Primary culture
Avadhi (Hindustani)

Capital province
Jaunpur (555)

IqtaGovernment monarchy.png

State religion

Technology group
IndianIndian technology group
Jaunpuri ideas
Traditions.png Traditions:
−10% Infantry cost
+1 Diplomatic relation

Land fire damage.png Purbias

+10% Land fire damage

Institution spread.png Shiraz-i Hind

+10% Institution spread

Religious unity.png Sants and Sufis

+50% Religious unity

Development cost.png Jaunpuri Architecture

−10% Development cost

Goods produced modifier.png Gangetic Plain

+10% Goods produced modifier

Prestige.png Hindusthani Classical Music

+1 Yearly prestige

Infantry combat ability.png Modernization of the Army

+10% Infantry combat ability

Idea bonus.png Ambition:

+10% Global trade power

Jaunpur is a north Indian Sultanate and one of the major powers in the region. They can form Flag of Hindustan Hindustan if they acquire all the necessary provinces. Jaunpur follows the Hanafi school Hanafi school.


Jaunpur can form Flag of Hindustan Hindustan as Hindustani nation.

Execute decision.pngForm Hindustan (as Hindustani)

Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.

Potential requirements
  • Playing with normal or historical nations

Flag of Hindustan Hindustan does not exist.
The country:

  • is not the Mughals
  • has a culture of the Hindustani culture group.
  • is Muslim.
  • is not Government steppe horde.png Steppe Nomads
  • does not have country flag formed_india_flag
  • is not colonial nation.

If the country is AI-controlled,

  • it must have at least 15 cities.
  • is not former colonial nation.
  • is not custom nation

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a Icon stability.pngstability of 3.
  • has embraced Feudalism.png Feudalism
  • has a culture of the Hindustani culture group.
  • owns its core provinces:
    • Multan (506), Lahore (507), Surat (517), Delhi (522), Central Doab (524), Madurai (536), Tondainadu (539), Daulatabad (545), Cuttack (552), Pataliputra (558), Bidar (1948), Halar (2052), Kandy (2099), Kumari (4410), Ujjain (4461), and Mansura (4503).


The country:


Main article: Jaunpuri events

Jaunpuris events revolve around its Indian and Muslim neighbours, such as Bundelkhand; they require a Muslim Jaunpur.


Jaunpur begins in a very good position with an excess of ducats and a wide range of expansion. Sirhind will likely petition you for support independence: deny, since Sirhind will often fully annex Delhi and then become Delhi, giving them large amounts of claims on your land and destroying any alliance the two nations had. Expansion into the small nations to the south and southeast should be a priority, as is dev-pushing your capital after penalties for Renaissance and Colonialism get too large. Destroying Bengal and Orissa grants you access to the coast, but going too far east can lead to Flag of Ming Ming declaring a war for tributary status that you are not likely to win. Juggling AE to the south, east, north, and west can be done, using attacks against Delhi, the Tibetan nations, and the aforementioned Bengal and Orissa. Around the turn of the century Jaunpur has the ability to become a juggernaut in India, with a wide range of options to choose from in the future. 1500 should see Jaunpur with 500 dev, a large army, and likely many vassals around their lands.

Country guides

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