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Kingdom rankJaunpur
Primary culture
Avadhi (Hindustani)

Capital province
Jaunpur (555)

Iqta Government monarchy.png

State religion

Technology group
IndianIndian technology group
Jaunpuri ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

−10% Infantry cost
+1 Diplomatic relation

Land fire damage.png Purbias

+10% Land fire damage

Institution spread.png Shiraz-i Hind

+10% Institution spread

Religious unity.png Sants and Sufis

+50% Religious unity

Development cost.png Jaunpuri Architecture

−10% Development cost

Goods produced modifier.png Gangetic Plain

+10% Goods produced modifier

Yearly prestige.png Hindustani Classical Music

+1 Yearly prestige

Infantry combat ability.png Modernization of the Army

+10% Infantry combat ability

Idea bonus.png Ambition:

+10% Global trade power

Jaunpur is a north Indian Sultanate and one of the major powers in the region. They can form Flag of Hindustan Hindustan if they acquire all the necessary provinces. Jaunpur follows the Hanafi school Hanafi school.

Decision[edit | edit source]

Jaunpur can form Flag of Hindustan Hindustan as Hindustani nation.


Execute decision.pngForm Hindustan (Dravidian, Hindustani, Western Aryan)

Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.

Potential requirements

Flag of Hindustan Hindustan does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.


The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • has Stability.png 3 stability.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Tondainadu (539)
    • Kandy (2099)
    • Ujjain (4461)
  • owns core provinces if Primary culture.png primary culture is Dravidian:
    • Vijayanagar (541)
    • Seringapatam (4421)
  • owns core provinces if Primary culture.png primary culture is Hindustani:
    • Lahore (507)
    • Delhi (522)
  • owns core provinces if Primary culture.png primary culture is Western Aryan:
    • Chittor (518)
    • Mahakoshal (550)


The country:

  • AI will always take this decision.
  • AI gives "small priority" (50) to this decision

Events[edit | edit source]

Main article: Jaunpuri events

Jaunpuris events revolve around its Indian and Muslim neighbours, such as Bundelkhand; they require a Muslim Jaunpur.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Jaunpur. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Jaunpur begins in a very good position with an excess of ducats and a wide range of expansion. Sirhind will likely petition you for support independence: deny, since Sirhind will often fully annex Delhi and then become Delhi, giving them large amounts of claims on your land and destroying any alliance the two nations had. Expansion into the small nations to the south and southeast should be a priority, as is dev-pushing your capital after penalties for Renaissance and Colonialism get too large. Destroying Bengal and Orissa grants you access to the coast, but going too far east can lead to Flag of Ming Ming declaring a war for tributary status that you are not likely to win. Juggling AE to the south, east, north, and west can be done, using attacks against Delhi, the Tibetan nations, and the aforementioned Bengal and Orissa. Around the turn of the century Jaunpur has the ability to become a juggernaut in India, with a wide range of options to choose from in the future. 1500 should see Jaunpur with 500 dev, a large army, and likely many vassals around their lands.

Form Delhi opening[edit | edit source]

A great way to start a Jaunpur game is to enter the estate mapmode and cede all your free provinces to the Jains estate. This will barely take them up to 30 influence, and from there you can use their estate interactions to get them to 75 and then harvest 150 diplomatic power from them. You can then accept the two possible cultures and pop the generic aryan mission giving you claims on Delhi. Attack Delhi on 11th of December and you'll hopefully catch them before the Sirhind independence war, and they get any meaningful allies. Annex them fully and you will be able to form Delhi yourself giving you a fantastic mission tree and lots of free cores, and you'll have Sirhind and Delhi's other minor vassal for yourself. Fully annexing Delhi is likely to cause a small coalition to emerge, so make sure you also grab some powerful allies and it should be no trouble.

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