Jaunpur

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- −10% Infantry cost
- +1 Diplomatic relation
- +10% Land fire damage
- +10% Institution spread
- +50% Religious unity
- −10% Development cost
- +10% Goods produced modifier
- +1 Yearly prestige
- +10% Infantry combat ability
- +10% Global trade power
Jaunpur is a north Indian Sultanate and one of the major powers in the region. They can form Hindustan if they acquire all the necessary provinces. Jaunpur follows the
Hanafi school.
Decision[edit | edit source]
Jaunpur can form Hindustan as Hindustani nation.
Form Hindustan (Dravidian, Hindustani, Western Aryan)
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
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Effects
The country:
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- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Events[edit | edit source]
- Main article: Jaunpuri events
Jaunpuris events revolve around its Indian and Muslim neighbours, such as Bundelkhand; they require a Muslim Jaunpur.
Strategy[edit | edit source]

Jaunpur begins in a very good position with an excess of ducats and a wide range of expansion. Sirhind will likely petition you for support independence: deny, since Sirhind will often fully annex Delhi and then become Delhi, giving them large amounts of claims on your land and destroying any alliance the two nations had. Expansion into the small nations to the south and southeast should be a priority, as is dev-pushing your capital after penalties for Renaissance and Colonialism get too large. Destroying Bengal and Orissa grants you access to the coast, but going too far east can lead to Ming declaring a war for tributary status that you are not likely to win. Juggling AE to the south, east, north, and west can be done, using attacks against Delhi, the Tibetan nations, and the aforementioned Bengal and Orissa. Around the turn of the century Jaunpur has the ability to become a juggernaut in India, with a wide range of options to choose from in the future. 1500 should see Jaunpur with 500 dev, a large army, and likely many vassals around their lands.
Form Delhi opening[edit | edit source]
A great way to start a Jaunpur game is to enter the estate mapmode and cede all your free provinces to the Jains estate. This will barely take them up to 30 influence, and from there you can use their estate interactions to get them to 75 and then harvest 150 diplomatic power from them. You can then accept the two possible cultures and pop the generic aryan mission giving you claims on Delhi. Attack Delhi on 11th of December and you'll hopefully catch them before the Sirhind independence war, and they get any meaningful allies. Annex them fully and you will be able to form Delhi yourself giving you a fantastic mission tree and lots of free cores, and you'll have Sirhind and Delhi's other minor vassal for yourself. Fully annexing Delhi is likely to cause a small coalition to emerge, so make sure you also grab some powerful allies and it should be no trouble.
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