Japanese missions

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This is a list of all missions for countries that start the game as a Daimyo or the Shogun.[1]

Pacify the NorthTake the KurilsSiberian InterventionThe Divine WindConquer KoreaInvade ManchuriaImperial MandateIndochinese HegemonyExpand the KokkaWin Political SupremacyConquer OkinawaColonize TaiwanSecure the PacificColonize CaliforniaThe Bushido CodeUnite JapanConstruct the GokaidoSankin-KotaiRegulate the Social OrderBalance the Four DivisionsIssue New Erizeni-ReiPermit RyogaeshoSurvey the Secret FieldsEncourage Wealth CliquesDominate the MarketsJapanese Missions.png

Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Expansion to the East China Sea[edit | edit source]

Mission Completion requirements Effects Prerequisites
Pacify the North icon
Pacify the North
The people of Ezochi are a thorn in our side, operating as a base for brigands who come south to hound our peaceful subjects. We must extend our benevolent rule north to this wild land, and ensure that the people there learn the benefits of our ways.
The following provinces are owned by our country or its non-tributary subjects and follow our religion:
  • Oshima (4193)
  • Shiribeshi (1847)
  • Tokachi (1852)
  • Kamikawa (1031)
All owned provinces in Hokkaido area get "Subjugating the Ainu" for Time Icon.png 20 years, giving the following effects:
  • Local unrest.png -2 Local unrest
  • Local tax modifier.png +10% Local tax modifier

If The Kurils (1032) are uncolonized, then The Kurils (1032):

  • Cede the province to our country.
  • Get our Primary culture.png culture.
  • Get our religion.

else:

Our country gains permanent claims on Sakhalin (1033)

Take the Kurils icon
Take the Kurils
The Son of Heaven requests that the islands to the north of Japan be settled with landless Ronin for the peace of the Emperor.
Our country:
  • has at least Colonists.png 1 colonist
  • owns the following core provinces:
    • The Kurils (1032)
    • Sakhalin (1033)
Our country gets "Colonial enthusiasm" for Time Icon.png 20 years, giving the following effects:
  • Settler chance.png +5% Settler chance
  • Global settler increase.png +25 Global settler increase

Our country gains a permanent claim on the following areas:

  • Kamchatka
  • Okhotsk
Mission japanese samurai.png Pacify the North
Siberian Intervention icon
Siberian Intervention
Our involvement in Manchuria and among the Thousand Islands requires a new defensive frontier. The taigas of Siberia may not be the most alluring of lands, but they will provide a good first line of defense against anyone from the west who wishes to attack our more prosperous territories.
All provinces in the following areas are owned by our country or its non-tributary subjects:
  • Kamchatka
  • Okhotsk
Every owned province in the East Siberia Region gets "Siberian Boom" for Time Icon.png 10 years, giving the following effect:
  • Local goods produced modifier +15% Local goods produced modifier
Mission japanese fort.png Take the Kurils

Mission manchu warrior.png Invade Mandchuria

Conquest of China[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Divine Wind icon
The Divine Wind
Many years have passed since the Divine Wind blew an invading Mongol army away from Japan, and saved the Motherland from foreign invasion. In the future, perhaps we should be better prepared?
Our country:
  • Has a navy of at least Naval forcelimit.png 90% of its Force Limit
  • Has at least Heavy ship.png 5 heavy ships
Our country:
  • Gains Navy tradition.png 20 Navy Tradition
  • Gets "Divine Wind" for Time Icon.png 20 years, giving the following effects:
    • Yearly navy tradition.png +0.25 Yearly Navy Tradition
    • Recover navy morale speed.png +10.0% Recover Navy Morale Speed
Conquer Korea icon
Conquer Korea
The upstart rulers of Korea claim that due to their mandate from Heaven that they are in fact superior to the Japanese Emperor. We must launch an invasion and take the southern portion so we will be able to punish such arrogance in the future.
One of the following must be true:
  • Is Flag of Japan Japan
  • Has the "Shogunate" government reform

All provinces in the following areas are owned by our country or its non-tributary subjects:

Our country: Mission junk boat.png The Divine Wind

Mission unite home region.png Win Political Supremacy

Invade Manchuria icon
Invade Manchuria
The wild lands of Manchuria hold great potential if we can civilize its inhabitants. We should establish a foothold there.
One of the following must be true:
  • Is Flag of Japan Japan
  • Has the "Shogunate" government reform

All provinces in the following areas are owned by our country or its non-tributary subjects:

Our country:
  • Gains 100 Military power.png Military Power
  • Gets "Inspiring Victory" for Time Icon.png 20 years, giving the following effects:
    • Manpower recovery speed.png +10% Manpower Recovery Speed
    • Yearly prestige.png +1 Yearly Prestige
  • Gains a permanent claim on the following areas:
Mission great wall.png Conquer Korea
Imperial Mandate icon
Imperial Mandate
We were once called 'dwarfs' by China, but now China is dwarfed by us! The Son of Heaven has no equal; we must assert the Chrysanthemum Throne's supremacy over all other rulers.
Is Flag of Japan Japan

One of the following must be true:

  • Is the Emperor of china icon.png Emperor of China
  • No country is the Emperor of china icon.png Emperor of China
  • Mandate of Heaven.png Mandate of Heaven is not active

All provinces in the following areas are owned by our country or its non-tributary subjects:

Flag of Japan Japan: Mission manchu warrior.png Invade Manchuria

Mission colonial.png Colonize Taiwan

Indochinese Hegemony icon
Indochinese Hegemony
Our dominion cannot be confined to China alone - we must extend the Emperor's reach even further, so that all can enjoy our sphere of co-prosperity.
All provinces in the following areas are owned by our country or its non-tributary subjects: Our country gets "Indochinese Red Seal Ships" for Time Icon.png 20 years, giving the following effect:
  • Trade efficiency.png +10% Trade Efficiency
Mission chinese general riding.pngImperial Mandate

Imperial Ambitions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Expand the Kokka icon
Expand the Kokka
Our clan's domain supports all our political efforts. Though it may have sufficed for previous generations, it is not lucrative enough to fund all our ambitions. We must expand our powerbase!
Our country has grown by at least Icon states.png 2 states Our country gets "Sengoku Contender" for Time Icon.png 20 years, giving the following effects:
  • Yearly prestige.png +1 Yearly Prestige
  • Legitimacy.png +1 Yearly Legitimacy
Win Political Supremacy icon
Win Political Supremacy
Our aspirations are greater than any mere daimyo's. It is our duty, our destiny, to reach the highest levels of power in the land.
One of the following must be true:
  • Is Flag of Japan Japan
  • Has the "Shogunate" government reform
Our country: Mission japanese fort.png Expand the Kokka
Conquer Okinawa icon
Conquer Okinawa
The Ryukyu Islands rightly belong to Japan, and must be subjugated!
Owns core province Okinawa (1015) Our country:
  • Gets "The Three Mountains" for Time Icon.png 20 years, giving the following effect:
    • Yearly prestige.png +1 Yearly Prestige
  • Gains a permanent claim on the following area:
Mission unite home region.png Win Political Supremacy

Mission chinese general riding.png Unite Japan

Colonize Taiwan icon
Colonize Taiwan
In order to stand strong, Japan must grow. The uncolonized island of Taiwan to the south seems like a good candidate.
All provinces in the following area are owned by our country or its non-tributary subjects: Our country: Mission invade island.png Conquer Okinawa
Secure the Pacific icon
Secure the Pacific
As our reach grows, so too does our need for defense. While we look to the west for opportunities to grow, we must also take heed of the great expanse to our east, the Pacific Ocean. Who knows what threats may come from that direction? It would be prudent to assert our power among islands of the Pacific, lest some other country claim them and strike us from the east.
If "Random New World" is active, then:
  • Own at least 1 province in the New World

Else, all provinces in the following area are owned by our country or its non-tributary subjects:

Our country:
  • Gains Navy tradition.png 10 Navy tradition
  • Gains an Admiral.png Admiral with Navy tradition.png 50 navy tradition
Mission colonial.png Colonize Taiwan
Colonize California icon
Colonize California
Beyond the sea lies a New World, full of opportunity. Some even whisper of a kingdom wealthy beyond measure, a golden state ripe for the picking. We should establish bases in those lands and profit how we can from what is discovered.
If "Random New World" is active, then:
  • At least 10 provinces in the New World are owned by our country or its non-tributary subjects

Else, at least 1 province in the following region is owned by our country or its non-tributary subjects:

  • Colonial California colonial region
Our country gains a Conquistador Conquistador with Army tradition.png 80 army tradition Mission invade island.png Secure the Pacific

Domestic Affairs[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Bushido Code icon
The Bushido Code
The ways of our warriors must be guided at all times by a sound philosophy of virtue and proper conduct. Loyalty, honor and obedience, such is the way of the Bushido. Strengthen our military tradition, and our realm will be respected throughout Japan.
Our country has at least Army tradition.png 40 Army Tradition Our country gets "Strengthened Bushido" for Time Icon.png 20 years, giving the following effect:
  • Discipline.png +1.5% Discipline
Unite Japan icon
Unite Japan
Any remaining Daimyos who have not yet submitted to our authority must be brought to heel immediately. Only under a united Japan can we hope to expand beyond the home islands.
Our country: Our country gains a permanent claim on Okinawa (1015) Mission japanese samurai.png The Bushido Code

Mission unite home region.png Win Political Supremacy

Construct the Gokaido icon
Construct the Gokaido
Although our domestic opponents have been subdued, it is important that we keep these lords in check. Building a new system of roads and waystations would help make the daimyos' domains easier to reach from the capital and boost local commerce along those routes in the process.
Our country owns at least 15 provinces with either:
  • A Latin temple.png temple
  • A Latin cathedral.png great temple
  • A Latin workshop.png workshop
  • A Latin counting house.png counting house
Every owned province in the country gets "Gokaido Stations" for Time Icon.png 20 years, giving the following effects:
  • Movement speed.png +10% Friendly Movement Speed
  • Local autonomy.png -0.05 Monthly Autonomy Change
Mission chinese general riding.png Unite Japan
Sankin-Kotai icon
Sankin-Kotai
Rather than simply imprison the worst lords and risk rebellion, we can take a far more subtle approach to weakening and integrating them by obligating them to visit the capital regularly. Implementing a policy of 'alternate attendance' would compel the lords to maintain two residencies, one in their own domains and one in the capital, and of course they would be expected to travel back and forth in extravagant processions. The cost of all this would bankrupt all but the wealthiest lords, preventing them from accumulating the funds they would need to maintain a private army. It would also help bolster our own power in the capital, and make it a far more attractive place for courtiers and diplomats.
Our country:
  • Has Stability.png +3 Stability
  • Has at least Legitimacy.png 80 Legitimacy (or equivalent)
Our country gets "Sankin-Kotai" until the end of the game, giving the following effect:
  • Diplomatic relations.png +1 Diplomatic Relation
Mission have manufactories.png Construct the Gokaido
Regulate the Social Order icon
Regulate the Social Order
To prevent another age of chaos, we must make sure that everyone knows their place in society. Samurai must remain samurai, merchants must remain merchants, peasants must remain peasants, and nobody gets any funny ideas to the contrary.
Our country:
  • Has at least Religious unity.png 100% Religious Unity
  • Has at least Absolutism.png 50 Absolutism

If Mandate of Heaven.png Mandate of Heaven is active

  • Has resolved all possible incidents not concerning the Shogunate or is no longer Shintoism Shinto

Else,

Our country gets "Regulated Social Hierarchy" until the end of the game, giving the following effects:
  • Stability cost modifier.png -10% Stability Cost Modifier
  • Maximum absolutism +10 Maximum absolutism
Mission japanese fort.png Sankin-Kotai

The Japanese Economy[edit | edit source]

Mission Completion requirements Effects Prerequisites
Balance the Four Divisions icon
Balance the Four Divisions
Society is divided into four parts, which need to be in perfect balance to create a truly harmonious society. This period of ours is sadly one of gekokujo, where even the lowest can overcome the highest in society. We must find a way to remedy this grievous ill and restore harmony.
Two estates have at least Estate loyalty 60 loyalty If our country has a Stability.png Stability of less than +3,
  • then it gains Stability.png +1 Stability
  • else it gains Administrative power.png 100 Administrative Power
Issue New Erizeni-Rei icon
Issue New Erizeni-Rei
Sound finances are the bedrock of stable government. To ensure that order is maintained and trade continues, we must encourage a steady flow of good coins into the realm.
Our country has an Income.png Income of at least twice its starting income Our country gets "Currency Regulations" for Time Icon.png 20 years, giving the following effects:
  • National tax modifier.png +5% National Tax Modifier
  • Yearly inflation reduction.png +0.10 Yearly Inflation Reduction
Mission buddhist monk praying.png Balance the Four Divisions
Permit Ryogaesho icon
Permit Ryogaesho
Many daimyos have suffered from erratic finances, causing some to default on loans they have taken. Enabling smaller money change shops to offer more reliable loans, and to back up those loans with our own reserves, should help stabilize daimyos' finances and perhaps foster a healthier domestic economy.
Our country has at least Gold Icon.png 2 000 Ducats Our country gets "Growing Economy" for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png -10% Construction Cost
  • Construction time.png -25% Construction Time
Mission war chest.png Issue New Erizeni-Rei
Survey the Secret Fields icon
Survey the Secret Fields
It is embarrassingly common in the provinces for farmers to maintain so-called 'secret fields', farmland hidden from the eyes of tax collectors. A thorough accounting of these unreported properties should significantly help bolster the health of our economy and our coffers.
Our country has less than Corruption.png 0.1% Corruption Our country gets "Cadastral Surveys" for Time Icon.png 20 years, giving the following effect:
  • Production efficiency.png +10% Production Efficiency
Mission high income.png Permit Ryogaesho

Mission have manufactories.png Construct the Gokaido

Encourage Wealth Cliques icon
Encourage Wealth Cliques
As our economy continues to grow, the merchant classes have inevitably grown in wealth and power. Although officially they are at the bottom of the social ladder, it's hard to look down on people so rich and so financially adept. Perhaps it is time we actively supported these merchants, and helped them develop these... what should we call these mercantile conglomerates? 'Zaibatsu'?
Our country owns at least 12 provinces with any manufactory Our country:
  • Gains Administrative power.png 100 Administrative Power
in its capital province
  • Gains Mercantilism.png 5 Mercantilism

If owns core province Chikuzen (1818):

  • Chikuzen (1818) gains Production.png 3 Base Production

Else,

  • our Capital.png capital gains Production.png 3 Base Production
Mission rice field.png Survey the Secret Fields
Dominate the Markets icon
Dominate the Markets
Our economic output is astonishing and our prestige is second to none, yet our people overseas still don't get the respect which they rightfully deserve.
Our country has 85% or more Trade power.png Trade Power in Nippon trade node

One of the following must be true:

  • Our country has 75% or more Trade power.png Trade Power in Beijing trade node
  • Our country has 75% or more Trade power.png Trade Power in Canton trade node
  • Our country has 75% or more Trade power.png Trade Power in Hangzhou trade node
Our country gets "Trade Hegemon" until the end of the game, giving the following effect:
  • Merchants.png +1 Merchant
Mission market place with asian traders.png Encourage Wealth Cliques

References[edit | edit source]

  1. Theoretically these missions would also be available when starting as Japan and the leftmost column would also be available when starting as an Independent Daimyo, but there is no start date where Japan or an independent Daimyo exist. And there is no way to get these missions without starting with them, because forming Japan doesn't give new missions.
    The script code is located in /Europa Universalis IV/missions/Japanese_Missions.txt.