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Japanese missions

This is a list of all missions for countries that start the game as a Daimyo or the Shogun.[1]

Pacify the NorthTake the KurilsSiberian InterventionThe Divine WindConquer KoreaInvade ManchuriaImperial MandateIndochinese HegemonyExpand the KokkaWin Political SupremacyConquer OkinawaColonize TaiwanSecure the PacificColonize CaliforniaThe Bushido CodeUnite JapanConstruct the GokaidoSankin-KotaiRegulate the Social OrderBalance the Four DivisionsIssue New Erizeni-ReiPermit RyogaeshoSurvey the Secret FieldsEncourage Wealth CliquesDominate the MarketsJapanese Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Contents

National missionsEdit

Expansion to the East China SeaEdit

Mission Completion Requirements Effects Prerequisites
  Pacify the North All of the following provinces are owned by the country or its non-tributary subject and have the state religion of this country:
  • Oshima (4193)
  • Shiribeshi (1847)
  • Tokachi (1852)
  • Kamikawa (1031)
Hokkaido gets "Subjugating the Ainu" for   20 years, giving the following effects:
  • -2   Local unrest
  • +10%   Local tax modifier

The nation gains permanent claims on Sakhalin (1033)
If The Kurils (1032) are uncolonized, then:

  • Cede The Kurils (1032) to the nation.
  • The culture of The Kurils (1032) will become the   primary culture.
  • The religion of The Kurils (1032) changes to the state religion of this country.

else:

  Take the Kurils The nation owns the following core provinces:
  • The Kurils (1032)
  • Sakhalin (1033)

At least 1 colonist.

The nation gets "Colonial enthusiasm" for   20 years, giving the following effects:
  • +5%   Settler chance
  • +25   Global settler increase

The nation gains a permanent claim on the following areas:

  • Kamchatka
  • Okhotsk
  Pacify the North
  Siberian Intervention All provinces in the following areas are owned by the nation or its non-tributary subject:
  • Kamchatka
  • Okhotsk
Every owned province in the East Siberia Region gets "Siberian Boom" for   10 years, giving the following effect:
  • +15%   Local goods produced modifier
  Take the Kurils

  Invade Mandchuria

Conquest of ChinaEdit

Mission Completion Requirements Effects Prerequisites
  The Divine Wind Total navy size at least 90.0% of the Force Limit

Have more or equal heavy ships than 5

The nation gains 20   Navy Tradition

The nation gets "Divine Wind" for   20 years, giving the following effects:

  • +0.25   Yearly Navy Tradition
  • +10.0%   Recover Navy Morale Speed
  Conquer Korea One of the following must be true:
  • Is Japan
  • The nation's Government is Shogunate

All provinces in the Southern Korea area are:

  • owned by the nation or a non-tributary subject

All provinces in the Eastern Korea area are:

  • owned by the nation or a non-tributary subject
The nation gains 100   Administrative Power

The nation gains a permanent claim on the following areas:

  The Divine Wind

  Win Political Supremacy

  Invade Manchuria One of the following must be true:
  • Is Japan
  • The nation's Government is Shogunate

All provinces in the Ningguta area are:

  • owned by the nation or a non-tributary subject

All provinces in the South Ilin Hala area are:

  • owned by the nation or a non-tributary subject

All provinces in the Furdan area are:

  • owned by the nation or a non-tributary subject
The nation gains 100   Military Power

The nation gets "Inspiring Victory" for   20 years, giving the following effects:

  • +10.0%   Manpower Recovery Speed
  • +1.00   Yearly Prestige

The nation gains a permanent claim on the following areas:

  Conquer Korea
  Imperial Mandate Is Japan

One of the following must be true:

All provinces in the North Hebei area are:

  • owned by Japan or a non-tributary subject:

All provinces in the Liaoning area are:

  • owned by Japan or a non-tributary subject:
Japan gains:
  • 100   Administrative Power
  • 100   Diplomatic Power
  • 100   Military Power

If Japan is the   Emperor of China and   Mandate of Heaven is active, then

else

  • it gains  20 Prestige
  • If Japan has a stability of less than +3,
    • then it gains  1 stability,
    • else it gains  50 administrative power.
  • it gains the Subjugation casus belli with a duration of 300 months on every known country which has a capital in one of these areas:
  Invade Manchuria

  Colonize Taiwan

  Indochinese Hegemony All provinces in the Central Thailand area are:
  • Province Owner:
    • One of the following must be true:
      • Is Japan
      • Is a subject of Japan

All provinces in the Tonkin area are:

  • Province Owner:
    • One of the following must be true:
      • Is Japan
      • Is a subject of Japan
The nation gets "Indochinese Red Seal Ships" for   20 years, giving the following effects:
  • +10.0%   Trade Efficiency
 Imperial Mandate

Imperial AmbitionsEdit

Mission Completion Requirements Effects Prerequisites
  Expand the Kokka The nation has grown by at least 2 states The nation gets "Sengoku Contender" for   20 years, giving the following effects:
  • +1.00   Yearly Prestige
  • +1.00   Yearly Legitimacy
  Win Political Supremacy One of the following must be true:
  • Is Japan
  • The nation's Government is Shogunate
The nation gains 50   Prestige

The nation gains a permanent claim on the following areas:

  Expand the Kokka
  Conquer Okinawa Owns Core Province:
  • Okinawa (1015)
Japan gets "The Three Mountains" for   20 years, giving the following effects:
  • +1.00   Yearly Prestige

Japan gains a permanent claim on the following area:

  Win Political Supremacy

  Unite Japan

  Colonize Taiwan All provinces in the Taiwan Area:
  • Owned by Japan or a non-tributary subject
Japan gains   Explorer with 60 tradition

Japan gains a claim on the following areas:

Japan gains a permanent claim on the following provinces:

  • Hawaii (1240)
  • Wake (1994)
  • Midway (1997)
  Conquer Okinawa
  Secure the Pacific Owns Core Province:
  • Hawaii (1240)
  • Wake (1994)
  • Midway (1997)
Japan gains 10.0   Navy tradition

Japan gains   Admiral with 50 tradition

  Colonize Taiwan
  Colonize California If Random New World is not active, then:
  • Japan or their non-tributary subjects own at least one fully colonized province in the Colonial California colonial region

OR

If Random New World is active, then:

  • Japan or their non-tributary subjects own at least one colonial nation with 10 fully colonized provinces
Japan gains   Conquistador with 80 tradition   Secure the Pacific

Domestic AffairsEdit

Mission Completion Requirements Effects Prerequisites
  The Bushido Code Have Army Tradition of at least 40.0 Japan gets "Strengthened Bushido" for   20 years, giving the following effects:
  • +1.5%   Discipline
  Unite Japan The nation:
  • Is Japan

Japan owns all provinces in the following areas:

Japan owns all of the following provinces:

  • Higo (4181)
  • Hyuga (4180)
  • Satsuma (1012)
Japan gains a permanent claim on Okinawa (1015)   The Bushido Code

  Win Political Supremacy

  Construct the Gokaido 15 owned provinces with:
  • One of the following must be true:
    • Has a   temple
    • Has a   great temple
    • Has a   workshop
    • Has a   counting house
Every owned province in the country will receive the "Gokaido Stations" modifier for   20 years, giving the following effects:
  • +10.0%   Friendly Movement Speed
  • -0.05   Monthly Autonomy Change
  Unite Japan
  Sankin-Kotai Have   Stability of at least +3

Have   Legitimacy of at least 80

Japan gets "Sankin-Kotai" until the end of the game, giving the following effects:
  • +1   Diplomatic Relations
  Construct the Gokaido
  Regulate the Social Order Have   Religious Unity of at least 100.0%

  Absolutism is at least 50

If  Mandate of Heaven is not active Japan has resolved all possible incidents not concerning the Shogunate or is no longer   Shinto If  Mandate of Heaven is not active Japan has dealt with the arrival of the Kirishitan or is no longer   Shinto

Japan gets "Regulated Social Hierarchy" until the end of the game, giving the following effects:
  • -10.0%   Stability Cost Modifier
  • +10.00   Maximum absolutism
  Sankin-Kotai

The Japanese EconomyEdit

Mission Completion Requirements Effects Prerequisites
  Balance the Four Divisions Two estates must have 70 or greater   Loyalty If the nation has a   Stability of less than +3,
  • then it gains +1   Stability
  • else it gains 100   Administrative Power
  Issue New Erizeni-Rei The nation has an   Income of at least 2 times its starting income The nation gets "Currency Regulations" for   20 years, giving the following effects:
  • +5.0%   National Tax Modifier
  • +0.10   Yearly Inflation Reduction
  Balance the Four Divisions
  Permit Ryogaesho Have at least 2000.0   Ducats The nation gets "Growing Economy" for   25 years, giving the following effects:
  • -10.0%   Construction Cost
  • -25.0%   Construction Time
  Issue New Erizeni-Rei
  Survey the Secret Fields   Corruption is less than 0.1% Japan gets "Cadastral Surveys" for   20 years, giving the following effects:
  • +10.0%   Production Efficiency
  Permit Ryogaesho

  Construct the Gokaido

  Encourage Wealth Cliques At least 12 manufactories of any type have been built in Japan's provinces Japan gains:
  • 100   Administrative Power
  • 3   Base Production in its capital province
  • 5.00   Mercantilism
  Survey the Secret Fields
  Dominate the Markets South Korean Sea:

Japan has 85% or more   Trade Power One of the following must be true:

  • Bohai Sea:

Japan has 75% or more   Trade Power

  • Guangzhou Bay:

Japan has 75% or more   Trade Power

  • Hangzhou:

Japan has 75% or more   Trade Power

Japan gets "Trade Hegemon" until the end of the game, giving the following effects:
  • +1   Merchant
  Encourage Wealth Cliques

ReferencesEdit

  1. Theoretically these missions would also be available when starting as Japan and the leftmost column would also be available when starting as an Independent Daimyo, but there is no start date where Japan or an independent Daimyo exist. And there is no way to get these missions without starting with them, because forming Japan doesn't give new missions.
    The script code is located in /Europa Universalis IV/missions/Japanese_Missions.txt.