Japanese events

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This is a list of all Flag of Japan Japan and its daimyos' events [1]. Note that many of these events are reworked as "incidents" for the Shinto faith with the Mandate of Heaven.png Mandate of Heaven expansion and so are disabled if it is active.

id

Msg event.pngOnin War

The tensions between [onin_offensive_war_leader.GetName] and ourselves have spiraled out of control, and now war has broken out. The ramifications of this are felt throughout the Japanese islands, as our fellow daimyos begin to take sides, and alliances are brought into play.
Whoever may win this current civil war, however, it is clear that the current [Root.Overlord.GetName] Shogunate was too weak to prevent it. We are not the only ones who will have noticed this, and it is quite likely that this great war of the Onin period will result in a prolonged period of strife and warfare between the different Japanese states.

 
Trigger conditions
  • Government is a Daimyo
  • Any country in the world:
    • Is attacking in a war against us
    • Government is a Daimyo
Mean time to happen

1 day


Immediate effects

Hidden effect:

  • Every other Daimyo in the world and the Shogunate:

Event button 547.png
The Sengoku Jidai will see us victorious!

Gain country modifier “Sengoku Jidai” for 30 years, giving the following effects:

  • Army tradition decay.png −1% Army tradition decay


id

Msg event.pngOnin War

The tensions between [onin_offensive_war_leader.GetName] and [onin_defensive_war_leader.GetName] have spiraled out of control, and now war has broken out. The ramifications of this are felt throughout the Japanese islands, as our fellow daimyos begin to take sides, and alliances are brought into play.
Whoever may win this current civil war, however, it is clear that the current [Root.Overlord.GetName] Shogunate was too weak to prevent it. We are not the only ones who will have noticed this, and it is quite likely that this great war of the Onin period will result in a prolonged period of strife and warfare between the different Japanese states.

The description may differ if Shogunate or Attacker The following description is used if:


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event Onin War


Option conditions

Event trigger.pngEnabled if: Government is a Daimyo

Event button 547.png
The Sengoku Jidai will see us victorious!
  • Gain country modifier “Sengoku Jidai” for 30 years, giving the following effects:
    • Army tradition decay.png −1% Army tradition decay

Event trigger.pngEnabled if: Government is a Shogunate

Event button 547.png
We must stamp out this Sengoku Jidai before the country is torn apart!
  • Lose Legitimacy.png 20 legitimacy
  • Gain country modifier “Sengoku Jidai” for 30 years, giving the following effects:
    • Army tradition decay.png −1% Army tradition decay


id

Msg event.pngIkko-ikki Uprising!

Discontent with the daimyos' endless warfare has caused a band of peasant farmers, monks and small landowners, following the Jodu Shinshu or 'Pure Land' sect of Buddhism, to openly speak out and resist [Root.Monarch.GetName]'s rule. If we do not act resolutely and quickly strike down this rag-tag band, the unrest may spread and destabilize our lands even further.
 
Trigger conditions
  • Culture is in Japanese group
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Is not Flag of Japan Japan
  • Country modifier “ikko_ikkis_timer” is not set
  • Ikko ikki rebels.png Ikko-Ikkis have not risen in revolt
  • Icon stability.png Stability is less than +1
Mean time to happen

200 months


Immediate effects

Hidden effect: Gain country modifier “ikko_ikkis_timer” for 2 years


Event button 547.png
To arms!
  • One random Japanese owned province (two provinces if owns at least 8 non-colony provinces):
    • Ikko ikki rebels.png Ikko-Ikkis (size 1) rise in revolt
Event button 547.png
Avoid aggravating the situation.
  • Lose Prestige.png 10 prestige
  • One random Japanese owned province (two provinces if owns at least 8 non-colony provinces):
    • Gain province modifier “Rebellious People” for 5 years, giving the following effects:
      • Local unrest.png +5 Local unrest
    • Gain Devastation icon.png 5 devastation


id

Msg event.pngIkko-ikki Spread to $COUNTRY$!

Our neighbouring daimyo's increasing trouble with the Ikko-ikki has come to a head and led to military confrontations. The brutality of the fighting has caused survivors of the sect of the Single-Minded to spill into our country, and these bands of peasants, monks and small land owers have already strengthened their numbers with followers from our own clan. They will surely only cause more and more trouble for us if we do not act swiftly and decisively.
 
Trigger conditions
  • Culture is in Japanese group
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Any neighbouring country:
    • Ikko ikki rebels.png Ikko-Ikkis have risen in revolt
  • Country modifier “ikko_ikkis_timer” is not set
  • Ikko ikki rebels.png Ikko-Ikkis have not risen in revolt
  • Icon stability.png Stability is less than +1
Mean time to happen

12 months
Modifiers
Icon stability.png Stability is at least 0: ×2


Immediate effects

Hidden effect: Gain country modifier “ikko_ikkis_timer” for 2 years


Event button 547.png
Crush the rebels!

One random Japanese owned province:

  • Ikko ikki rebels.png Ikko-Ikkis (size 1) rise in revolt
Event button 547.png
Avoid aggravating the situation.
  • Lose Prestige.png 10 prestige
  • One random Japanese owned province:
    • Gain province modifier “Rebellious People” for 5 years, giving the following effects:
      • Local unrest.png +5 Local unrest
    • Gain Devastation icon.png 5 devastation


id

Msg event.pngWokou

The Wokou, Japanese pirates, have become rampant in the region, raiding both Chinese and Korean shores as well as our own. Despite this, the trade embargoes enforced upon us by the Chinese mean that these pirates are our only source of Chinese and Korean goods. The increasing frequency of pirate attacks means that we can no longer remain passive; we must take a decision on how to deal with them.
 
Trigger conditions
  • Culture is in Japanese group
  • Country flag jap_wokou is not set
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Flag of Korea Korea or Flag of Ming Ming exist
  • Flag of Korea Korea:
    • Is independent or a tributary
    • Is not our overlord
    • Is not our ally
  • Flag of Ming Ming:
    • Is not a subject nation
    • Is not our overlord
    • Is not our ally
  • Has at least 1 port
  • Does not have country modifier “Wokou”
Mean time to happen

400 months


Event button 547.png
Fund the pirates.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Lose Prestige.png 15 prestige
  • Gain country modifier “Wokou” for 20 years, giving the following effects:
    • National tax modifier.png +20% National tax modifier
  • If Flag of Korea Korea exists
    • Flag of Korea Korea gains the opinion modifier “Displeased” towards us, worth Icon diplomacy relations.png -50 opinion with a yearly decay of 2.
  • If Flag of Ming Ming exists
    • Flag of Ming Ming gains the opinion modifier “Displeased” towards us, worth Icon diplomacy relations.png -50 opinion with a yearly decay of 2.
Event button 547.png
Crack down on piracy.
  • Gain Prestige.png 25 prestige
  • If Flag of Korea Korea exists
    • Flag of Korea Korea gains the opinion modifier “Pleased” towards us, worth Icon diplomacy relations.png +10 opinion with a yearly decay of 2.
  • If Flag of Ming Ming exists
    • Flag of Ming Ming gains the opinion modifier “Pleased” towards us, worth Icon diplomacy relations.png +10 opinion with a yearly decay of 2.
  • Three random Japanese owned provinces which have a port:
    • Gain province modifier “Rebellious People” for 5 years, giving the following effects:
      • Local unrest.png +5 Local unrest


id

Msg event.pngThe Sakoku Law

Our decision to seclude ourselves from the world at large has thus far succeeded in making it easier to enforce our control over the population. However, it is clear that we are hindering ourselves when it comes to the spread of new ideas and inventions. As the world around us is starting to globalize, we see our neighbors benefit from this contact with other nations, while we are left to struggle. Perhaps it is time to re-think our policy?
 
Trigger conditions
  • Has country modifier “Sakoku Law”
  • Is not a subject nation
  • Has had country flag Sakoku Law for at least 20 years
  • Country flag jap_sakoku is not set
  • Does not have country modifier “Follow Sakoku”
  • Does not have country modifier “Question Sakoku”
Mean time to happen

600 months


Event button 547.png
Keep following the Sakoku law.
  • Gain country modifier “Follow Sakoku” for 10 years, giving the following effects:
    • Missionary strength.png +1% Missionary strength
    • National unrest.png −1 National unrest
  • Set country flag jap_sakoku
Event button 547.png
Abandon the Sakoku law.
  • Gain country modifier “Question Sakoku” for 10 years, giving the following effects:
    • Local unrest.png +1 Local unrest
    • Administrative technology cost −5% Administrative technology cost
  • Lose Icon stability.png 1 stability
  • Remove country modifier "Sakoku Law"
  • Set country flag jap_sakoku
  • Every subject country which has country modifier “Sakoku Law”
    • Remove country modifier "Sakoku Law"


id

Msg event.pngRangaku

The Dutch have now been present on Dejima island for some time, and contact between our people and the enclave has been tightly controlled following the Sakoku law. Even so, our two cultures cannot help but spot glimpses of the other. The Dutch seem to know things that we do not, particularly in medicine, but also in science, production and mechanical engineering. Some of our richer citizens have even elected to make use of the Dutch surgeon in the enclave, rather than rely on local doctors.


It is clear there is much that could be learned from increased interaction with these visitors from the West, if we are willing to risk opening our provinces to them a bit more.


 
Trigger conditions
  • Culture is in Japanese group
  • Has country modifier “Sakoku Law”
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Country flag sakoku_law is set
  • Country flag ned_dejima_allowed is set
  • Flag of Netherlands Netherlands exists
  • Country flag jap_rangaku is not set
  • Does not have ruler modifier “Rangaku”
  • Does not have ruler modifier “Closed Japan”
Mean time to happen

200 months


Event button 547.png
Open our provinces to the Dutch.
  • Gain ruler modifier “Rangaku”, giving the following effects:
    • Technology cost.png −5% Technology cost
    • Stability cost modifier.png +10% Stability cost modifier
  • Set country flag jap_rangaku
Event button 547.png
Keep our provinces closed.
  • Gain ruler modifier “Closed Japan”, giving the following effects:
    • Missionary strength.png +5% Missionary strength
  • Set country flag jap_rangaku


id

Msg event.pngNanban Boeki

Foreigners with crude manners, lacking hygiene and an inability to understand Japanese writing have landed in Japan from countries they claim are called such ridiculous names as 'Portugal' and 'the Netherlands'. These foreigners bring with them explorers, missionaries and merchants, and their presence has already started to affect our people.
 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Culture is in Japanese group
  • Is not Flag of Ryukyu Ryukyu
  • Global flag japan_has_encountered_the_west is set
  • Global flag japan_is_closed is not set
  • Does not embraced Institution Global Trade.png Global Trade
  • Does not have country modifier “Sakoku Law”
  • Country flag sakoku_law is not set
  • Country flag western_trade_flag is not set
Mean time to happen

200 months


Event button 547.png
Welcome the new traders.
  • Gain country modifier “Western Trade” for the rest of the game, giving the following effects:
    • Missionary strength.png −5% Missionary strength
    • Administrative technology cost −5% Military technology cost
    • Prestige.png −1 Yearly prestige
  • Set country flag western_trade_flag


id

Msg event.pngWrecked Western Ship

A ship from the Netherlands has reached our shores after a long and arduous voyage via what the crew calls 'the Strait of Magellan'. 'De Liefde' is apparently the only ship remaining out of a group of five, and is crewed by only 24 sick and dying men out of an original crew of over a hundred.


Its rich cargo of Western curiosities and military equipment fared far better than its crew, and should be worth quite a bit. What is more; one of the survivors, a navigator called William Adams, insists he be brought before our 'king'...


 
Trigger conditions
  • Culture is in Japanese group
  • At least one of:
    • Has country modifier “Western Trade”
    • Incident "Nanban Trade" is not active
    • Incident "Nanban Trade" did not happened yet
  • Has had country flag western_trade_flag for at least 90 days
  • Is not in a regency
  • Country flag william_adams is notset
  • Has at least 1 port
Mean time to happen

200 months


Immediate effects

Set country flag william_adams


Event button 547.png
Do nothing.
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
Event button 547.png
Help the foreigners.
  • Lose Icon stability.png 1 stability
  • Gain ruler modifier “Western Wrecked Ship”, giving the following effects:
    • Technology cost.png −10% Technology cost
    • Improve relations.png +5% Improve relations
Event button 547.png
Bring the foreigner to me.
  • Lose Prestige.png 10 prestige
  • Gain Advisor Trader.png Trader (skill 2) named William Adams (50% cheaper to employ)


id

Msg event.pngKirishitan

The traders that we welcomed have only increased their presence in our country more and more. As they have, they have brought with them Catholic missionaries, backed by their home states, who have promptly begun to spread Christianity and convert the local populace en masse. If they are not stopped, these Jesuits, Franciscans and Dominicans could pose a significant threat to Shintoism.
 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Culture is in Japanese group
  • Religion is not Catholicism Catholic
  • Any owned province:
    • Culture is in Japanese group
    • Religion is Catholicism Catholic
    • Province's most likely rebel type is Catholic rebels.png Catholic zealots
  • Country flag western_trade_flag is set
Mean time to happen

300 months


Immediate effects

Hidden effect: If country flag kirishitan_have_appeared is not set

  • Set country flag kirishitan_have_appeared

Event button 547.png
Stop the missionaries!

Every owned provinces following the trigger conditions and:

  • Owns less than 8 provinces: 1 province is impacted
  • Owns between 8 and 14 provinces: 2 provinces are impacted
  • Owns at least 15 provinces: 3 provinces are impacted

Catholic rebels.png Catholic zealots (size 2) rise in revolt

Event button 547.png
Let them spread their faith.
  • Lose Prestige.png 25 prestige
  • Lose Icon stability.png 1 stability

Every owned provinces following the trigger conditions and:

  • Owns less than 8 provinces: 1 province is impacted
  • Owns between 8 and 14 provinces: 2 provinces are impacted
  • Owns at least 15 provinces: 3 provinces are impacted

Gain province modifier “Rebellious People” for 5 years, giving the following effects:

  • Local unrest.png +5 Local unrest


id

Msg event.pngAttempted Coup!

It would seem the political climate in $COUNTRY$ is not as stable as was thought. Traveling across the country, [Root.Monarch.GetTitle] [Root.Monarch.GetName] was resting at a temple near his forces when the army's general saw an opportunity and surrounded the temple complex with his forces, claiming that 'the enemy was inside'. Only the swift and decisive action of loyalist troops led to the timely rescue of the [Root.Monarch.GetTitle] and the traitor's capture.


The general's motives are unclear, and he could well have been motivated by anything from a desire for revenge to a blatant lust for power. The incident has reaffirmed [Root.Monarch.GetName]'s control over the troops, however, the brief skirmish that erupted has cost the lives of many good men, and it is clear a renewed focus will be required on internal politics to ensure that this does not occur again.


 
Trigger conditions
  • Culture is in Japanese group
  • Government is Daimyo or Independent Daimyo
  • Owns at least 5 provinces with Japanese culture
  • Has at least 1 General.png general
    • Not the ruler or the heir
Is triggered only by

(please describe trigger here) 1 day
Modifiers
Icon stability.png Stability is less than +1: ×2


Event button 547.png
There shall be no mercy for this dishonorable act!
  • Gain Prestige.png 10 prestige
  • General.png general dies


id

Msg event.pngJokamachi

Our neighbouring [Root.Monarch.GetTitle]s have begun building new forts, which they surround with Jokamachi or 'Castle Towns'. These are settled by merchants, craftsmen and samurai with no separation between the social groups and no regular allotment, ensuring that the [Root.Monarch.GetTitle]s can maintain tight control over the samurai class.


The other classes, combined with the establishment of free markets and open guilds stimulate merchandise and trade, and therefore prosperity. The Jokamachi thereby could become a means for the [Root.Monarch.GetTitle]s to increase control both in the military and economic spheres, while at the same time increasing the wealth of their countries.

Perhaps this is an idea we should look into?


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Country flag jap_jokamachi_flag is not set
  • Culture is in Japanese group
  • Ruler's Military power.png military skill is at least 4
  • Owns any province without modifier “Jokamachi”
Mean time to happen

600 months
Modifiers
Any neighbouring country owns a province with modifier “Jokamachi” : ×0.5


Immediate effects

Hidden effect: Set country flag jap_jokamachi_flag


Event button 547.png
We should encourage the development of these Castle Towns.

One random owned province (except capital) without modifier “Jokamachi” :

  • Gain province modifier “Jokamachi” for the rest of the game, giving the following effects:
    • Local defensiveness.png +25% Local defensiveness
    • Local development cost−10% Local development cost
Event button 547.png
We have more important things to focus on.

Gain Military power.png 100 military power


id

Msg event.pngRise of Urban Culture

The people of $COUNTRY$ have shown an increased interest in Kabuki theater, the art of singing and dancing, and the Ukiyo-e, woodblock prints or woodcuts and paintings featuring motifs of landscapes, tales from history, the theater and pleasure quarters. Perhaps the court should show some interest in Kabuki theater or the Ukiyo-e.
 
Trigger conditions
  • Culture is in Japanese group
  • Ruler's Diplomatic power.png diplomatic skill is at least 4
  • Is not in a regency
  • None of:
    • Has country modifier “Japanese Culture”
    • Country flag jap_culture_flag is set
  • Current age is the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Event button 547.png
It would help them to understand the people better.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Japanese Culture” for 20 years, giving the following effects:
    • Diplomatic technology cost −15% Diplomatic technology cost
  • Hidden effect: Set country flag jap_culture_flag
Event button 547.png
What could they possibly want with this?
  • Lose Prestige.png 10 prestige
  • Hidden effect: Set country flag jap_culture_flag


id

Msg event.pngTerakoya

The children of samurai and ruling families have always had dedicated public educational institutions, often founded by Buddhist temples. With the rise of the merchant class, the commoners have started to demand education for everyone. Some have laid forth the suggestion of terakoya, educational institutions for commoners, which would focus on teaching reading and writing to the whole population of $COUNTRY$, sometimes also teaching counting with the abacus (soroban), history, and geography. It has been clearly voiced by our people that they feel strongly about this, and that we, as their ruler, should lead the way.
 
Trigger conditions
  • Culture is in Japanese group
  • Country flag jap_genroku is set
  • Is not in a regency
  • None of:
    • Has country modifier “Terakoya”
    • Country flag jap_terakoya_country_flag is set
  • Current age is the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months
Modifiers
Icon stability.png Stability is at least +1: ×0.5


Event button 547.png
Establish Terakoya in all of $COUNTRY$.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Terakoya” for 20 years, giving the following effects:
    • Possible advisors.png +100 Possible advisors
    • Technology cost.png −5% Technology cost
  • Set country flag jap_terakoya_country_flag
Event button 547.png
Ignore the commoners.
  • Two random Japanese owned provinces:
    • Gain province modifier “Rebellious People” for 5 years, giving the following effects:
      • Local unrest.png +5 Local unrest
  • Set country flag jap_terakoya_country_flag


id

Msg event.pngMilitary Developments

The Western traders have brought with them a new weapon, called 'arquebus'. It is a matchlock gun that will probably play a critical role in future wars. Some of the samurai claim that the old way will always prevail, while others have already grasped the concept and are heartily praising the new weapon.
 
Trigger conditions
  • Culture is in Japanese group
  • Ruler's Administrative power.png administrative skill is at least 4
  • Is not in a regency
  • Country flag jap_military_developments is not set
  • Has country modifier “Western Trade”
Mean time to happen

200 months


Immediate effects

Set country flag jap_military_developments


Event button 547.png
Embrace the new technology.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Japanese Military Developments” for 20 years, giving the following effects:
    • Administrative technology cost −15% Military technology cost
Event button 547.png
Keep to the old ways.
  • Gain Prestige.png 25 prestige


id

Msg event.pngThe Za

There has always been guilds, or Za, in $COUNTRY$, where merchants co-operate with temples and shrines in order to protect themselves against bandits, samurai and daimyo. The merchants transport their goods and travel in groups. Arrangements are made for them to sell their goods in temple grounds, which also places them under the auspices and protection of the temple. Some merchants in $COUNTRY$ feel that the protection from traveling in groups and the arrangement with the temples aren't enough. They have turned to you, offering a share of profits in order to gain protection, maybe some tax exemptions and other formal governmental benefits.
 
Trigger conditions
  • Culture is in Japanese group
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Country flag had_organization_of_za is not set
  • At least one of:
    • Mercantilism.png Mercantilism is at least 15
    • Trade efficiency.png Trade efficiency is at least 20%
  • Does not have country modifier “Za”
Mean time to happen

400 months
Modifiers
Mercantilism.png Mercantilism is at least 20: ×0.5


Immediate effects

Set country flag had_organization_of_za


Event button 547.png
It sounds like a great deal
  • Gain country modifier “Za” for the rest of the game, giving the following effects:
    • Trade power.png +20% Global trade power
  • Set country flag jap_za_flag
Event button 547.png
This does not interest me at the moment
  • Gain Mercantilism.png 3% mercantilism


id

Msg event.pngRakuichi

The Za, the trade guilds in $COUNTRY$, have begun to grow large and powerful enough to protect themselves and are becoming independent. They already have the power to alter market prices and have begun to show signs of monopolistic activity. In order to stop the Za's monopoly, establishing free markets and guilds, or rakuichi and rakuza, might deal a severe blow to the power and influence of the older, monopolistic Za.
 
Trigger conditions
  • Culture is in Japanese group
  • Has country modifier “Za”
  • Has had country flag jap_za_flag for at least 5 years
Mean time to happen

600 months


Event button 547.png
Declare Free Trade.
  • Remove country modifier "Za"
  • Gain Mercantilism.png 2% mercantilism
Event button 547.png
Keep it as it is.
  • Remove country modifier "Za"
  • Gain country modifier “Monopolistic Za” for the rest of the game, giving the following effects:
    • Trade power.png +20% Global trade power
    • Trade efficiency.png 10% Trade efficiency
  • Five Japanese owned province with a port:
    • Gain province modifier “Za-controlled Province” for the rest of the game, giving the following effects:
      • Local autonomy.png Local autonomy is at least 0.1%


id

Msg event.pngHigashiyama Culture

A new culture has been spreading throughout the land, based on the ideals and aesthetics of Zen Buddhism and the concept of wabi-sabi, beauty in simplicity. The tea ceremony, ikebana - flower arrangement, Noh drama and sumi-e painting have become increasingly popular.
 
Trigger conditions
  • Culture is in Japanese group
  • At least one of:
    • Ruler's Administrative power.png administrative skill is at least 4
    • Ruler's Diplomatic power.png diplomatic skill is at least 4
  • Country flag jap_higashiyama_culture_flag is not set
Mean time to happen

600 months


Event button 547.png
Encourage the growth of Higashiyama culture.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Higashiyama Culture” for 10 years, giving the following effects:
    • Diplomatic technology cost −5% Diplomatic technology cost
    • Administrative technology cost −5% Administrative technology cost
  • Set country flag jap_higashiyama_culture_flag
  • If:
    • Limited to:
      • Ruler's Administrative power.png administrative skill is at least 4
      • Ruler's Diplomatic power.png diplomatic skill is less than 4
    • Lose Administrative power.png 30 administrative power
  • If:
    • Limited to:
      • Ruler's Diplomatic power.png diplomatic skill is at least 4
      • Ruler's Administrative power.png administrative skill is less than 4
    • Lose Diplomatic power.png 30 diplomatic power
  • If:
    • Limited to:
      • Ruler's Diplomatic power.png diplomatic skill is at least 4
      • Ruler's Administrative power.png administrative skill is at least 4
    • Lose Military power.png 30 military power
Event button 547.png
This is not for us.
  • Lose Prestige.png 5 prestige
  • Set country flag jap_higashiyama_culture_flag


id

Msg event.pngGinkakuji

In the wake of the Higashiyama culture, people were looking for some kind of inspiration. A man in our employment suggested that we build a new temple, called Ginkaku-ji - the Temple of the Silver Pavilion - as it would be covered in silver foil. A rock garden with Zen and wabi-sabi aesthetics should be planned and added beside the temple. The simple beauty of the plans seem to be overshadowed by the inlay of silver and that suggestion was eventually removed.
 
Trigger conditions
  • Culture is in Japanese group
  • Any owned province:
    • Does not have Latin temple.png Temple or Latin cathedral.png Cathedral building
    • Has at least 1 free building slot
    • Province is in Japan region
  • Country flag jap_ginkakuji is not set
  • Country flag jap_higashiyama_culture_flag is set
Mean time to happen

300 months


Event button 547.png
Go forth and build the temple!
  • Lose Gold Icon.png 30 ducats
  • One random owned province following the trigger conditions:
    • Build Latin temple.png Temple
  • Set country flag jap_ginkakuji
Event button 547.png
Discard the plans.
  • Gain Prestige.png 5 prestige
  • Set country flag jap_ginkakuji


id

Msg event.pngSekisho

After complaints of bandits roaming the countryside and attacking people on the major roads, there have been suggestions of establishing Sekisho or 'barriers' as checkpoints. They could also control the movement of people and certain goods, and at times serve to collect tolls. These defensive barriers could be of great use in case someone would attack us.
 
Trigger conditions
  • Culture is in Japanese group
  • Is not in a regency
  • None of:
    • Has country modifier “Sekisho”
    • Country flag jap_sekisho is set
  • Current age is the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

600 months
Modifiers

  • Icon stability.png Stability is less than 0: ×0.8
  • Icon stability.png Stability is less than −1: ×0.8
  • Icon stability.png Stability is less than −2: ×0.8

Event button 547.png
Establish Sekisho.
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Gain country modifier “Sekisho” for 20 years, giving the following effects:
    • Fort defense.png +10% Fort defense
    • National tax modifier.png +5% National tax modifier
    • National unrest.png −1 National unrest
Event button 547.png
Do nothing.
  • Three Japanese owned provinces:
    • Gain province modifier “Rebellious People” for 5 years, giving the following effects:
      • Local unrest.png +5 Local unrest


id

Msg event.pngBuke Shohatto

The feudal lords have failed in their duty and it is time to make sure they know their responsibilities. The Buke Shohatto or 'The Various Points of Laws for Warrior Houses' was a collection of edicts governing the responsibilities and activities of daimyo and the rest of the samurai warrior aristocracy should be a start. It is supposed to be seen as a code of conduct, how to behave as an honorable daimyo, not solely laws which have to obeyed. Thus these might be followed despite our inability to enforce them directly.
 
Trigger conditions
  • Culture is in Japanese group
  • At least one of:
    • Is Flag of Japan Japan
    • Government is Shogunate
  • Any known country:
    • Is a vassal of Our country
    • Government is Daimyo
    • Does not have country modifier “Buke Shohatto”
  • Current age is the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Event button 547.png
Implement Buke Shohatto for the whole of Japan.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Buke Shohatto” for 20 years, giving the following effects:
    • Stability cost modifier.png +10% Stability cost modifier
    • Army tradition.png +1 Yearly army tradition
    • Prestige.png +0.5 Yearly prestige
  • Hidden effect: Every Japanese Daimyo vassals of our country:
Event button 547.png
Ignore it.
  • Lose Prestige.png 10 prestige


id

Msg event.pngBuke Shohatto

The ruler of Japan has issued a collection of edicts called Buke Shohatto or 'The Various Points of Laws for Warrior Houses'. It is a code of conduct, how an honorable daimyo should behave and some of the points are:
The samurai class should devote itself to pursuits appropriate to the warrior aristocracy, such as archery, swordsmanship, horsemanship, and classical literature.
Amusements and entertainments are to be kept within reasonable bounds and expenses for such activities are not to be excessive.
The han (feudal domains) are not to harbor fugitives and outlaws.

 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event Buke Shohatto - option "Implement Buke Shohatto for the whole of Japan."


Event button 547.png
Ok.
  • Lose Prestige.png 10 prestige
  • Gain country modifier “Buke Shohatto” for 20 years, giving the following effects:
    • Stability cost modifier.png +10% Stability cost modifier
    • Army tradition.png +1 Yearly army tradition
    • Prestige.png +0.5 Yearly prestige
  • Gain opinion modifier “Mildly displeased” towards originator country, worth Icon diplomacy relations.png -10 opinion with a yearly decay of 1.


id

Msg event.pngGokaido

To increase our control over Japan, we should construct five centrally-administered roads to connect our capital with the outer provinces. The Five Routes or Gokaido shall have post stations set up along the most-used routes where travelers can rest and buy supplies.
 
Trigger conditions
  • Culture is in Japanese group
  • At least one of:
    • Is Flag of Japan Japan
    • Government is Shogunate
  • None of:
    • Has country modifier “Gokaido”
    • Country flag jap_gokaido is set
  • Current age is the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Immediate effects

Hidden effect: Set country flag jap_gokaido


Event button 547.png
Establish the Gokaido.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Gokaido” for 10 years, giving the following effects:
    • National tax modifier.png +10% National tax modifier
    • Provincial trade power modifier.png +10% Provincial trade power modifier
Event button 547.png
There's no need for that.
  • Lose Prestige.png 5 prestige


id

Msg event.pngKyoho Reforms

An advisor has come up with the 'Kyoho Reforms'; an array of economic policies aimed at making the shogunate financially solvent. As Confucian principles are to some extent ingrained in our government, and since they argue that money is defiling, it will be necessary to shelve certain certain of these principles if they would hamper the reform process. The reforms include the formation of merchant guilds that will allow greater control and taxation, and place an emphasis on frugality.
 
Trigger conditions
  • Culture is in Japanese group
  • At least one of:
    • Country flag jap_confucian_influence is set
    • Incident "Neo-Confucianism" already happened
  • Is not in a regency
  • None of:
    • Has ruler modifier “Japanese Trade Reform”
    • Has ruler modifier “Japanese Military Reform”
    • Has ruler modifier “Japanese Economic Reform”
    • Country flag jap_kyoho_reforms is set
  • It is currently the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months
Modifiers

  • Icon stability.png Stability is at least +1: ×0.9
  • Icon stability.png Stability is at least +2: ×0.9
  • Icon stability.png Stability is at least +3: ×0.9

Immediate effects

Set country flag jap_kyoho_reforms


Event button 547.png
We shall reform the trade.
  • Gain Mercantilism.png 5% mercantilism
  • Gain ruler modifier “Japanese Trade Reform”, giving the following effects:
    • Trade power.png +20% Global trade power
Event button 547.png
The military needs reforms.
  • Gain Army tradition.png 20 army tradition
  • Gain Navy tradition.png 20 navy tradition
  • Gain ruler modifier “Japanese Military Reform”, giving the following effects:
    • National manpower modifier.png +10 National manpower modifier
    • Morale of armies.png +10 Morale of armies
Event button 547.png
Go with the original, economic reforms.
  • Country's capital:
    • Gain Tax Base Icon.png 2 base tax
  • Gain ruler modifier “Japanese Economic Reform”, giving the following effects:
    • National tax modifier.png +10% National tax modifier


id

Msg event.pngGenroku

It is the Golden Age of the Edo Period. Years of internal peace in $COUNTRY$ have created economic stability. Arts and architecture flourish, prosperity is spreading throughout the land, and our brightest minds are achieving remarkable breakthroughs in technology and philosophy.
 
Trigger conditions
  • Culture is in Japanese group
  • At least one of:
    • Is Flag of Japan Japan
    • Government is Shogunate
  • Country flag jap_higashiyama_culture_flag is set
  • None of:
    • Has country modifier “Genroku”
    • Country flag jap_genroku is set
  • Has no loan
  • Icon stability.png Stability is at least +1
  • Current age is the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

800 months


Event button 547.png
This is our time!
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain country modifier “Genroku” for 20 years, giving the following effects:
    • Technology cost.png −15% Technology cost
    • Idea cost.png −15% Idea cost
  • Set country flag jap_genroku


id

Msg event.pngConfucianism

A new philosophy has started to spread throughout Japan. The Chinese philosopher Confucius' teachings have developed into an ethical and philosophical system called 'Confucianism', of which the core is humanism. The focus of spiritual concern is the current world and the family, instead of the afterlife and the gods, and it does not extol devotion to divine will or a higher power.


Furthermore, the central tenet of meritocracy allows all individuals of the appropriate skill to occupy positions of power, rather than restricting such positions to those of noble birth. This is convenient, as adopting these views allows us to hire a highly-skilled, yet lowborn advisor for a wage no self-respecting noble would consider.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Culture is in Japanese group
  • Country flag jap_confucian_influence is not set
Mean time to happen

400 months
Modifiers
Icon stability.png Stability is at least +2: ×0.75


Event button 547.png
'It does not matter how slowly you go...'
  • Set country flag jap_confucian_influence
  • If Gold Icon.png Monthly income is at least 25 ducats
    • 20% chance: Gain Advisor Artist.png skill 3 Artist (50% cheaper to employ)
    • 20% chance: Gain Advisor Master of Mint.png skill 3 Master of Mint (50% cheaper to employ)
    • 20% chance: Gain Advisor Natural Scientist.png skill 3 Natural Scientist (50% cheaper to employ)
    • 20% chance: Gain Advisor Philosopher.png skill 3 Philosopher (50% cheaper to employ)
    • 20% chance: Gain Advisor Treasurer.png skill 3 Treasurer (50% cheaper to employ)
  • If Gold Icon.png Monthly income is less than 25 ducats
    • 20% chance: Gain Advisor Artist.png skill 2 Artist (50% cheaper to employ)
    • 20% chance: Gain Advisor Master of Mint.png skill 2 Master of Mint (50% cheaper to employ)
    • 20% chance: Gain Advisor Natural Scientist.png skill 2 Natural Scientist (50% cheaper to employ)
    • 20% chance: Gain Advisor Philosopher.png skill 2 Philosopher (50% cheaper to employ)
    • 20% chance: Gain Advisor Treasurer.png skill 2 Treasurer (50% cheaper to employ)


id

Msg event.pngConfucian Ideas on the Rise

The teachings of the Chinese philosopher Confucius have once more become popular among the people, and its meritocratic influence is spreading to the government. This has once more given us the opportunity to hire a highly-skilled lowborn advisor for a wage no self-respecting noble would consider.
 
Trigger conditions
  • Culture is in Japanese group
  • Country flag jap_confucian_influence is set
Mean time to happen

800 months
Modifiers
Icon stability.png Stability is at least +2: ×0.75


Event button 547.png
'It does not matter how slowly you go...'
  • If Gold Icon.png Monthly income is at least 25 ducats
    • 20% chance: Gain Advisor Artist.png skill 3 Artist (50% cheaper to employ)
    • 20% chance: Gain Advisor Master of Mint.png skill 3 Master of Mint (50% cheaper to employ)
    • 20% chance: Gain Advisor Natural Scientist.png skill 3 Natural Scientist (50% cheaper to employ)
    • 20% chance: Gain Advisor Philosopher.png skill 3 Philosopher (50% cheaper to employ)
    • 20% chance: Gain Advisor Treasurer.png skill 3 Treasurer (50% cheaper to employ)
  • If Gold Icon.png Monthly income is less than 25 ducats
    • 20% chance: Gain Advisor Artist.png skill 2 Artist (50% cheaper to employ)
    • 20% chance: Gain Advisor Master of Mint.png skill 2 Master of Mint (50% cheaper to employ)
    • 20% chance: Gain Advisor Natural Scientist.png skill 2 Natural Scientist (50% cheaper to employ)
    • 20% chance: Gain Advisor Philosopher.png skill 2 Philosopher (50% cheaper to employ)
    • 20% chance: Gain Advisor Treasurer.png skill 2 Treasurer (50% cheaper to employ


id

Msg event.pngKokugaku

The dominant study of Chinese, Confucian, and Buddhist texts has led to a decline in Japanese study. A few scholars have started to research the early Japanese classics, criticizing the repressive moralizing of Confucian thinkers, and attempts to re-establish Japanese culture before the influx of foreign modes of thought and behavior. They call themselves Kokugaku, or 'National Study' thinkers.
 
Trigger conditions
  • Culture is in Japanese group
  • Country flag jap_confucian_influence is set
  • Does not have country modifier “Kokugaku”
  • Current age is the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Event button 547.png
We will gladly support these thinkers.
  • Gain country modifier “Kokugaku” for the rest of the game, giving the following effects:
    • Stability cost modifier.png −5% Stability cost modifier
    • National unrest.png −0.5 National unrest
    • Idea cost.png −5% Idea cost


id

Msg event.pngO-Ie Sodo

The disputes between noble families of the samurai and aristocratic classes have, of late, increasingly erupted into outright battle. If they continue, they may pose a serious threat to the stability of the political system, and should therefore be taken very seriously.


So ingrained have these feuds become in the culture that people are already starting to refer to it by name - the honorable house strife, or O-Ie Sodo. They are quite taken with the excitement of these events, due to the political and physical conflict involved.

Now, it appears the heir to $COUNTRY$ has become involved in one of these disputes, and the people are demanding his head on a plate.


 
Trigger conditions
  • Country flag jap_oie_sodo is not set
  • Culture is in Japanese group
  • Is not a lesser partner in a Personal union.png personal union
  • Has an heir
  • Heir is at least 15 years old
  • Is not in a regency
  • Prestige.png Prestige is less than +40
  • Legitimacy.png Legitimacy is less than 50
  • It is currently the Age of Absolutism.png Age of Absolutism
Is triggered only by

(please describe trigger here) 1 day


Immediate effects

Hidden effect: Set country flag jap_oie_sodo


Event button 547.png
He should have known better!
  • Heir dies
  • Gain Legitimacy.png 20 legitimacy
Event button 547.png
Refuse to comply to their demands.
  • Lose Legitimacy.png 10 legitimacy
  • One random Japanese owned province:
    • Noble rebels.png Noble rebels (size 2) rise in revolt


id

Msg event.pngSankin Kotai

In order to control the daimyos of Japan a proposal of Sankin Kotai or alternate attendance has been brought up. It would mean that a daimyo would need to establish a residence in Edo and move periodically between Edo and his han, typically spending alternate years in each place. The daimyo's wife and heir shall remain in Edo as hostages. The economic strain on the daimyo should make him unable to wage war as he has to maintain lavish residences in both his Han and in Edo. The Sankin Kotai should also be a military service as each daimyo would be required to furnish a number of samurai in accordance with the assessment of his han.
 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Culture is in Japanese group
  • At least one of:
    • Is Flag of Japan Japan
    • Government is Shogunate
  • Any known country:
    • Is our vassal
    • Culture is in Japanese group
    • Does not have country modifier “Sankin Kotai Law”
  • Country flag jap_sankin_kotai is not set
  • Country flag jap_genroku is set
  • Current age is the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Immediate effects

Hidden effect: Set country flag jap_sankin_kotai


Event button 547.png
An excellent idea!
  • Country's capital gains Tax Base Icon.png 2 base tax
  • Gain country modifier “Sankin-Kotai” for 10 years, giving the following effects:
    • National tax modifier.png +20% National tax modifier
    • National manpower modifier.png +20 National manpower modifier
  • Hidden effect: Every Japanese Daimyo vassal of our country:
Event button 547.png
Sounds too costly.
  • Lose Prestige.png 5 prestige
  • Hidden effect: Every Japanese Daimyo vassal of our country:
    • Gain opinion modifier “Pleased” towards us, worth Icon diplomacy relations.png 20 opinion with a yearly decay of 1.


id

Msg event.pngSankin Kotai

The Shogun has decided to establish the rule of Sankin Kotai, demanding that each daimyo has a residence in Edo where his wife and heir shall remain as hostages and the daimyo himself must move periodically between Edo and his han. Both residences must be lavish and the daimyo is required to furnish a number of samurai in accordance with the assessment of his han.
 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event Sankin Kotai - option "An excellent idea!"


Event button 547.png
Ok.
  • Gain country modifier “Sankin Kotai Law” for 10 years, giving the following effects:
    • National tax modifier.png −10% National tax modifier
    • National manpower modifier.png −10 National manpower modifier
  • Gain opinion modifier “Mildly displeased” towards originator country, worth Icon diplomacy relations.png -10 opinion with a yearly decay of 1.


id

Msg event.pngUnruly Samurai

The prevailing peace of past few years has left many in the Samurai caste without work. These idle hands have now found an employment in exploiting and oppressing the local peasant population. They will need to be dealt with.
 
Trigger conditions
  • Culture is in Japanese group
  • Is not at war
Mean time to happen

500 months
Modifiers

  • Icon stability.png Stability is less than −1: ×0.8
  • Icon stability.png Stability is less than −2: ×0.8
  • Icon stability.png Stability is at least 0: ×1.5

Event button 547.png
They seem useful!
  • Gain country modifier “Unruly Samurai” for 10 years, giving the following effects:
    • National unrest.png +2 National unrest
  • Gain Army tradition.png 10 army tradition
Event button 547.png
The punishment matches the crime.
  • Lose Army tradition.png 10 army tradition
  • Gain Prestige.png 10 prestige


id

Msg event.pngSword Hunt - The Bad Hunt(er)

The farmers of all provinces are strictly forbidden to have in their possession any swords, short swords, bows, spears or other types of weapons. If unnecessary implements of war are kept, the collection of annual rent or nengu will be more difficult, and without provocation uprisings can be fomented.' - The reason for the Sword Hunt was just, but the actions performed by your soldiers were not. Instead of only gathering the swords and other weapons, the soldiers also took it upon themselves to punish the sword-bearers. The Ikko-ikki and the Ronin rose in defense and now your country faces a revolt.
 
Trigger conditions
  • Government is Daimyo
  • Culture is in Japanese group
  • Has country modifier “Sword Hunter”
  • Country flag sword_hunter_flag is not set
  • At least one of:
    • Legitimacy.png Legitimacy is at least 75
    • Prestige.png Prestige is at least +75
    • Icon stability.png Stability is at least +2
Mean time to happen

1 month


Immediate effects

Set country flag sword_hunter_flag


Event button 547.png
This was not my intention at all

Anti tax rebels.png Peasants (size 2) rise in revolt in a andom Japanese owned province


id

Msg event.pngSword Hunt - Captured Prey

Despite the grumbling, muttering peasants and ji-zamurais, your soldiers gathered up all weapons, from the littlest dagger to the greatest mace. Hopefully, nothing that could be used in a revolt against you was left behind.
 
Trigger conditions
  • Government is Daimyo
  • Culture is in Japanese group
  • Has country modifier “Sword Hunter”
  • Country flag sword_hunter_flag is not set
Mean time to happen

10 months


Immediate effects

Set country flag sword_hunter_flag


Event button 547.png
Great!

Gain Prestige.png 25 prestige


id

Msg event.pngSword Hunt - Disrupted Hunt

It seems that while you've been hunting for weapons your enemies have taken advantage of your absence. The political game at Kyoto has not changed, but the attitude against you has. You are forced to abandon the Sword Hunt and return to the Emperor.
 
Trigger conditions
  • Government is Daimyo
  • Culture is in Japanese group
  • Country flag sword_hunter_flag is set
Mean time to happen

10 months


Event button 547.png
This is the end, then
  • Lose Icon stability.png 1 stability
  • Remove country modifier "Sword Hunter"
  • Clear country flag sword_hunter_flag


id

Msg event.pngProvince icon.pngProvince Converts

The number of Catholic converts has increased dramatically since foreigners were allowed to freely enter Japan.


Enough subjects in $PROVINCENAME$ have now converted to make Catholicism the majority religion in the province.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Province owner:
    • Culture is in Japanese group
    • Has country modifier “Western Trade”
  • Is not a Center of Reformation
  • Religion is Catholicism not Catholic
Mean time to happen:

400 months
Modifiers

  • Is the country's capital: ×2
  • Any neighbouring province is Catholicism Catholic: ×0.8

Event button 547.png
Could this be a good thing...?

Change religion to Catholicism Catholic


id

Msg event.pngNinja strike!

Our Ninjas have reported that our neighbors are employing a rival clan of Ninjas themselves. Surely they are plotting against us! Should we send our own Ninja out on a preemptive strike?
 
Trigger conditions
  • Government is Daimyo
  • Has country modifier “Ninjas”
  • Culture is in Japanese group
  • Any neighbouring country has country modifier “Ninjas”
Mean time to happen

36 months


Event button 547.png
Whatever it takes.
  • Lose Gold Icon.png ducats equal to 0.3 years of income
  • Every neighbouring country with country modifier “Ninjas”
    • Gain opinion modifier “Ninja attack” towards us, worth Icon diplomacy relations.png -20 opinion with a yearly decay of 2.
  • One of the following:
    • 50% chance:
      • Gain Prestige.png 10 prestige
      • Every neighbouring country with country modifier “Ninjas”
    • 50% chance:
      • Lose Prestige.png 10 prestige
      • Every neighbouring country with country modifier “Ninjas”
Event button 547.png
Not right now.
  • Lose Prestige.png 5 prestige
  • Every neighbouring country with country modifier “Ninjas”
    • Gain opinion modifier “Grateful” towards us, worth Icon diplomacy relations.png 20 opinion with a yearly decay of 2.


id

Msg event.pngNinja strike!

Our Ninja clan has been wiped out by ninjas from $FROM$. They struck at night and managed to kill all our ninjas without any alarm being raised.
 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event Ninja strike! - option "Whatever it takes." (50% chance)


Event button 547.png
They will pay for this!
  • Remove country modifier "Ninjas"
  • Gain opinion modifier “Ninja attack” towards originator country, worth Icon diplomacy relations.png -20 opinion with a yearly decay of 2.
  • Gain Discovered Spy casus belli against 20px FROM for 12 months


id

Msg event.pngNinja strike!

Our Ninja clan has fought off an attack by $FROM$. The fools blundered into an ambush and were slaughtered to a man.
 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event Ninja strike! - option "Whatever it takes." (50% chance)


Event button 547.png
The fools...
  • Gain Prestige.png 20 prestige
  • Gain opinion modifier “Irritated” towards originator country, worth Icon diplomacy relations.png -10 opinion with a yearly decay of 2.
  • Gain Discovered Spy casus belli against originator country for 12 months


id

Msg event.pngDominates Tea Trade

We now dominate the tea trade. Rather than just trading it, perhaps we should start growing it ourselves?
 
Trigger conditions
  • Culture is in Japanese group
  • Has country modifier “The Way of Tea”
  • Country flag new_tea_province is not set
  • Country flag rejected_tea_province is not set
Mean time to happen

1 month


Event button 547.png
Excellent idea.
  • One random owned cored province:
    • Does not produce Gold Gold, Copper.png Copper, Iron.png Iron, Chinaware.png Chinaware or Tea.png Tea
  • Change province's goods produced to Tea.png Tea

Set country flag new_tea_province

Event button 547.png
No.

Set country flag rejected_tea_province


id

Msg event.pngTea With the Emperor

We have been blessed with an invitation to attend a tea ceremony at the imperial palace. This is a perfect opportunity to improve our prestige!
 
Trigger conditions
  • Has country modifier “The Way of Tea”
  • Culture is in Japanese group
  • Government is Daimyo
  • Prestige.png Prestige is at least +1
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Prestige.png Prestige is at least +30: ×1.2
  • Prestige.png Prestige is at least +40: ×1.3
  • Icon stability.png Stability is less than +1: ×0.8

Event button 547.png
Let us enjoy this moment!

Gain Prestige.png 10 prestige


id

Msg event.pngHeirless

Since we have been unable to provide our realm with an heir, speculation over the future course of the nation is running rampant. These debates threaten to undermine our position. We could adopt an heir as our own, but doing so might be perceived as a sign of weakness.
 
Trigger conditions
  • Culture is in Japanese group
  • Does not have an heir, but can have one
Mean time to happen

400 months
Modifiers

  • Legitimacy.png Legitimacy is less than 50: ×0.9
  • Legitimacy.png Legitimacy is less than 40: ×0.9

Event button 547.png
Strength in solace.
  • Gain Prestige.png 5 prestige
Event button 547.png
Adopt and legitimize an heir.
  • Get a new heir of ruling dynasty with weak claim (30)
  • Lose Prestige.png 25 prestige


id

Msg event.pngLosing Face

The relative instability of our realm has led others to begin questioning our ability to maintain national cohesion. Admitting that the situation is somewhat out of our control will be a severe blow to our authority and influence.
 
Trigger conditions
  • Culture is in Japanese group
  • Icon stability.png Stability is less than +1
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Icon stability.png Stability is less than 0: ×1.3
  • Icon stability.png Stability is less than −1: ×1.2
  • Icon stability.png Stability is at least 0: ×0.66

Event button 547.png
Admit that the situation isn't stellar.

Lose Prestige.png 20 prestige

Event button 547.png
Insist that everything is fine!

Lose Icon stability.png 1 stability


id

Msg event.pngLevying Additional Taxes

With the realities of war only a fading memory, and our realm both prosperous and stable, officials within the treasury are suggesting the levying of a special tax this year to allow us our fair share of these productive times.
 
Trigger conditions
  • Culture is in Japanese group
  • Icon stability.png Stability is at least 0
  • Icon war exhaustion.png War exhaustion is less than 1
  • Is not at war
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Icon stability.png Stability is at least +3: ×1.2
  • Icon stability.png Stability is at least +1: ×1.1

Event button 547.png
A bit of extra silver would not hurt.

Gain Gold Icon.png ducats equal to 0.5 years of income

Event button 547.png
We need men, not money.

Gain Manpower.png 1.5 years' worth of manpower


id

Msg event.pngSword of the Daimyo

Our reputation as a fearsome foe precedes us, and few are those in Japan who now dare oppose our authority. This might be a good time to show the other daimyos that we intend to retain our position for ourselves and for our family, but on the other hand a more lenient approach in our dealings with them might cast us in a more favorable diplomatic light.
 
Trigger conditions
  • Overextension.png Overextension is at least 4%
  • Icon stability.png Stability is at least +1
  • Government is Daimyo
  • Culture is in Japanese group
Mean time to happen

400 months
Modifiers

  • Overextension.png Overextension is at least 6%: ×0.8
  • Overextension.png Overextension is at least 8%: ×0.8
  • Icon stability.png Stability is at least +3: ×0.8
  • Legitimacy.png Legitimacy is less than 50: ×1.5

Event button 547.png
They must respect my authority!
  • Gain Prestige.png 25 prestige
  • Hidden effect: Every Japanese Daimyo country:
    • Gain opinion modifier “Angry” towards us, worth Icon diplomacy relations.png -40 opinion with a yearly decay of 2.
Event button 547.png
We shall carry ourselves with tact.
  • Gain ruler modifier “Sword of the Daimyo”, giving the following effects:
    • Diplomatic reputation.png +1 Diplomatic reputation


id

Msg event.pngLacquerware For the Emperor

A beautiful lacquerware chest in our study has caught the eyes of an imperial retainer, and word of this fantastic artifact has spread to the imperial court, and the Emperor himself. There seems to have developed a quiet understanding between ourselves and the Emperor that this chest be presented as a gift to the emperor from his most loyal subject.
 
Trigger conditions
  • Government is Daimyo
  • Culture is in Japanese group
  • Treasury contains at least Gold Icon.png 0.6 years' worth of income
  • Any known country:
    • Government is Shogunate
    • Is not at war with us
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Naturally the chest shall be a gift for his Majesty!
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Overlord:
    • Gain opinion modifier “Pleased” towards us, worth Icon diplomacy relations.png 20 opinion with a yearly decay of 1.
Event button 547.png
I am afraid that the realm cannot afford such gifts.
  • Lose Prestige.png 15 prestige


id

Msg event.pngThe First Sake

The first Sake of the season is ready, and the traditional tasting is only a few weeks away. The question is whether we should invite the Emperor for a celebratory first tasting, or if we should try to leverage our position in the marketplace and sell early instead.
 
Trigger conditions
  • Government is Daimyo
  • Culture is in Japanese group
  • Any known country:
    • Government is Shogunate
    • Is not at war with us
  • Does not have country modifier “The First Sake”
  • Is not in a regency
  • Month is between January and June
Mean time to happen

300 months
Modifiers
Icon stability.png Stability is at least +1: ×0.9


Event button 547.png
We are in dire need of imperial favor.
  • Gain Prestige.png 15 prestige
  • Overlord:
    • Gain opinion modifier “Pleased” towards us, worth Icon diplomacy relations.png 20 opinion with a yearly decay of 1.
Event button 547.png
Let us get this batch on the market!
  • Gain country modifier “The First Sake” for 20 years, giving the following effects:
    • Trade power.png +10% Global trade power
    • Trade efficiency.png 10% Trade efficiency


id

Msg event.pngCalling up Recruits

With the war dragging on, the War Council has suggested an extra troop levy to call up recruits and manpower from the provinces. Since troop levies would be damaging to our authority, some are instead suggesting that we ease the present burdens suffered by our peasantry. A third option would be to leave things as they are.
 
Trigger conditions
  • Culture is in Japanese group
  • At least one of:
    • Legitimacy.png Legitimacy is at least 75
    • Prestige.png Prestige is at least +75
  • Is at war
  • Country flag jap_recruits is not set
Mean time to happen

500 months
Modifiers

  • Icon war exhaustion.png War exhaustion is at least 4: ×1.2
  • Icon war exhaustion.png War exhaustion is at least 6: ×1.2
  • Icon war exhaustion.png War exhaustion is at least 8: ×1.2

Immediate effects

Hidden effect: Set country flag jap_recruits


Event button 547.png
Call up extra troops.
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Gain ruler modifier “Recruits”, giving the following effects:
    • National manpower modifier.png +10 National manpower modifier
    • National unrest.png +2 National unrest
Event button 547.png
Help the suffering peasants.
  • Lose Icon war exhaustion.png 2 war exhaustion
  • Lose Prestige.png 5 prestige
Event button 547.png
Nothing needs to be done.
  • Gain Prestige.png 10 prestige


id

Msg event.pngBushido

Due to the prevalence and social status of samurai, the people have become fascinated with their moral code and way of life. The ideals of Bushido and of the Samurai have come to wield more and more influence in $COUNTRY$, and even in the mind of the wider world our country and 'samurai' have become synonymous.


As the influx of Western weaponry and the relative internal peace after the Sengoku Jidai have reduced the military role of the samurai, these noble warriors increasingly find themselves in positions in the courts of their masters as bureaucrats or administrators. They are no doubt skilled, but some circles have expressed their sadness that the pride of our military should be relegated to such ordinary work.


 
Trigger conditions
  • Is Flag of Japan Japan
  • Treasury contains at least Gold Icon.png 1.1 years' worth of income
  • Global flag japan_has_encountered_the_west is set
  • Country flag jap_bushido is not set
  • Current age is either:
    • The Age of Reformation.png Age of Reformation
    • The Age of Absolutism.png Age of Absolutism
    • The Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Immediate effects

Hidden effect: Set country flag jap_bushido


Event button 547.png
The time of samurai in the military is over.
  • Lose Army tradition.png 10 army tradition
  • Gain Administrative power.png 150 administrative power
Event button 547.png
We must find a way of modernizing the samurai forces.
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Gain Army tradition.png 10 army tradition
  • Gain Military power.png 150 military power


id

Msg event.pngSpreading Rumors

Our spies have uncovered a nasty piece of information that another daimyo would probably not want to see spread around the imperial court. We could use this opportunity to weaken his position, however, getting a reputation for spreading rumors would likely harm our prestige.
 
Trigger conditions
  • Government is Daimyo
  • Culture is in Japanese group
  • Does not have ruler modifier “Gossip”
Is triggered only by

(please describe trigger here) 1 day
Modifiers
Has Espionage idea group.png " Espionage" idea group : ×0.5


Event button 547.png
Leverage must be used regardless of the cost.
  • Gain ruler modifier “Gossip”, giving the following effects:
    • Diplomatic reputation.png −1 Diplomatic reputation
    • Prestige.png −0.5 Yearly prestige
  • Gain Diplomatic power.png 150 diplomatic power
  • Hidden effect: Every Japanese Daimyo country:
    • Gain opinion modifier “Mildly displeased” towards us, worth Icon diplomacy relations.png -10 opinion with a yearly decay of 1.
Event button 547.png
No need to spread foul rumors.
  • Gain ruler modifier “Excellent Spies”, giving the following effects:
    • Spy network construction.png +25% Spy offense


id

Msg event.pngA Son Finds His Way Home

A young man has arrived at our capital today, claiming to be a long-lost son who was kidnapped by a rival daimyo years ago. Through sheer audacity and luck he managed to escape their clutches and has now returned home to once more take up his rightful place as the daimyo's heir. Furthermore, as a result of his long years spent in captivity he can surely tell us many of their secrets.
 
Trigger conditions
  • Government is Daimyo
  • Any neighbouring country has government Daimyo
  • Culture is in Japanese group
  • Does not have an heir, but can have one
Mean time to happen

600 months
Modifiers
Any neighbouring Daimyo country:

  • Is our rival: ×0.8
  • Has a truce with us: ×0.8

Event button 547.png
Tell us about their diplomatic trickery.
  • Gain Diplomatic power.png 50 diplomatic power
  • Get a new male heir named "Motonobu" of ruling dynasty with:
    • Age is 15 years old
    • Has at least 4 Diplomatic power.png Diplomatic skill
    • Has strong claim (95)
Event button 547.png
Speak of their administrative innovations.
  • Gain Administrative power.png 50 administrative power
  • Get a new male heir named "Ieyasu" of ruling dynasty with:
    • Age is 15 years old
    • Has at least 4 Administrative power.png Administrative skill
    • Has strong claim (95)
Event button 547.png
Teach us their secret military tactics.
  • Gain Military power.png 30 military power
  • Gain Army tradition.png 5 army tradition
  • Get a new male heir named "Motoyasu" of ruling dynasty with:
    • Age is 15 years old
    • Has at least 4 Military power.png Military skill
    • Has strong claim (95)


id

Msg event.pngExceptional Swords

A new smith has produced a shipment of swords of unparalleled quality for our troops. We can either equip our own forces with them, or use the opportunity to sell them and make a large profit. Swords like these are likely to be in great demand with our neighbors...
 
Trigger conditions
  • Government is Daimyo
  • Culture is in Japanese group
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Our army always has first claim on equipment.
  • Gain Army tradition.png 10 army tradition
Event button 547.png
We require money above all else!
  • Gain Gold Icon.png ducats equal to 1 year of income
  • Gain country modifier “Deprioritized Military” for 10 years, giving the following effects:
    • Morale of armies.png −10 Morale of armies


id

Msg event.pngHangings in the Han

Of late, reports have come in of powerful criminal factions rising in our home Han. The resulting rise of widespread criminality, extortion, and looting has led people to increasingly question our leadership. If this is not dealt with now, it might well spiral totally out of control.
 
Trigger conditions
  • Government is Daimyo
  • Culture is in Japanese group
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
The crisis will die out on its own.
  • Three random Japanese owned cored province:
    • Gain province modifier “Rebellious People” for 5 years, giving the following effects:
      • Local unrest.png +5 Local unrest
  • Lose Prestige.png 10 prestige
Event button 547.png
This requires drastic action!
  • Lose Icon stability.png 1 stability


id

Msg event.pngNew Generation of Samurai

A new generation of Samurai has come of age. The relative peace with which we have been blessed during the past few years has caused the young generation to grow up soft, and more disposed to administrative tasks than to the Art of War. We could accept this development, or call for a return to more military virtues.
 
Trigger conditions
  • Culture is in Japanese group
  • Icon war exhaustion.png War exhaustion is less than 1
  • Is not at war
Is triggered only by

(please describe trigger here) 1 day
Modifiers
Icon stability.png Stability is less than 0: ×0.66


Event button 547.png
We could use more administrators.

Gain Administrative power.png 30 administrative power

Event button 547.png
We must always be ready to protect ourselves!

Gain Army tradition.png 5 army tradition


id

Msg event.pngStrengthening the Land

Our military traditions are strong, and we could use this as leverage by funneling it into strengthening our position within the imperial administration.
 
Trigger conditions
  • Government is Daimyo
  • Culture is in Japanese group
  • At least one of:
    • Legitimacy.png Legitimacy is at least 75
    • Prestige.png Prestige is at least +75
  • Army tradition.png Army tradition is at least 10
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Army tradition.png Army tradition is at least 25: ×1.1
  • Army tradition.png Army tradition is at least 30: ×1.1
  • Army tradition.png Army tradition is less than 20: ×0.66

Event button 547.png
That sounds like a fantastic idea!

Gain Administrative power.png 50 administrative power

Event button 547.png
Not on my watch!

Gain Army tradition.png 10 army tradition


id

Msg event.pngDeath or Glory?

A criminal recently arrested in our native Han has acquired a fair amount of popularity among local peasants for resisting supposedly corrupt tax collectors. Executing the man will strengthen our prestige, while showing mercy will strengthen the impression of us as being a benevolent and righteous ruler.
 
Trigger conditions
  • Government is Daimyo
  • Culture is in Japanese group
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Icon stability.png Stability is less than −1: ×1.1
  • Icon stability.png Stability is less than −2: ×1.1

Event button 547.png
Off with his head!
  • Gain Prestige.png 10 prestige
  • Gain Corruption.png 1 corruption
Event button 547.png
We shall tread the path of mercy.
  • Lose Prestige.png 10 prestige
  • If Corruption.png Corruption is at least 1
    • Lose Corruption.png 1 corruption
  • If Corruption.png Corruption is less than 1
    • Gain Diplomatic power.png 50 diplomatic power


id

Msg event.pngIndependent Daimyo

We are no longer subjected to the Shogunate and instead serve the Emperor freely. $COUNTRY$ is now a truly independent Daimyo.
 
Trigger conditions
  • Government is Daimyo
  • Is not a Daimyo vassal
Mean time to happen

1 month


Option conditions

Event trigger.pngEnabled if: Shogunate exists

Event button 547.png
What about the emperor?
  • Enact government reform Independent Daimyo
  • Lose Legitimacy.png 25 legitimacy

Event trigger.pngEnabled if: Shogunate does not exist

Event button 547.png
We have to go on alone..
  • Enact government reform Independent Daimyo


id

Msg event.pngA Daimyo

We are no longer independent, but are acknowledging the Shogun and Emperor again.
 
Trigger conditions
  • Is a Daimyo vassal
  • Government is not Daimyo
  • All of:
    • Is not Flag of So So
    • At least one of the following government reform is not enacted:
      • "Pirate Republic"
      • "Pirate King"
      • "War Against the World Doctrine"
      • "Black Market Consortium"
  • Government is not Shogunate
  • Is not a revolutionary country
Mean time to happen

1 month


Event button 547.png
All is as it should be..
  • If Government is not monarchy
    • Change government to monarchy
  • Enact government reform Daimyo
  • If government rank is Kingdom rankKingdom or Empire rank Empire
    • Set government rank to Duchy rank Duchy


id

Msg event.pngThe Ise Grand Temple

We have captured one of the holiest sites of Shintoism. The Ise Grand Temple is dedicated to the Sun Goddess Amaterasu and has for thousands of years been in the custody of the Imperial family of Japan. This is a major pilgrimage for Shinto faithful and a sanctuary that all rulers in this region must respect.
 
Trigger conditions
  • Religion is Shintoism not Shinto
  • Owns province Ise
  • Province Ise has the modifier “Jingu”
Mean time to happen

12 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Converting this area may prove harder than planned for...

Province Ise:

  • Remove province modifier "Jingu"
  • Gain province modifier “Religious Center” for the rest of the game, giving the following effects:
    • Local missionary strength.png −5% Local missionary strength

Event trigger.pngEnabled if:

  • Religion is in Pagan group
  • Is not a colonial nation
Event button 547.png
This is a fascinating religion. Let us embrace the Shinto faith!
  • Change religion to Shintoism Shinto
  • If government is tribal
    • Change government to monarchy

Event trigger.pngEnabled if: Has completed Humanist idea group.png Humanist Ideas

Event button 547.png
Let them worship their idols in peace...
  • Lose Icon stability.png 1 stability
  • Province Ise:
    • Remove province modifier "Jingu"
    • Gain province modifier “Religious Center” for the rest of the game, giving the following effects:
      • Local missionary strength.png −5% Local missionary strength
    • Gain Tax Base Icon.png 1 base tax
    • Gain Production.png 1 base production
    • Gain Manpower.png 1 base manpower


id

Msg event.pngProvince icon.pngSilver found in Iwami

Last year a merchant reported finding silver in the mountains of the Iwami province. The supply of silver seems almost bottomless and the mine that was built has since then become the major source of income for the entire province, and indeed promises to become a major source of income for all of [Root.GetName].
 
Trigger conditions
  • Province is Iwami
  • Does not produce Gold Gold

The year is 1526 or later.

Mean time to happen:

200 months


Event button 547.png
Excellent!
  • Change province's goods produced to Gold Gold
  • Gain Production.png 3 base production


id

Msg event.pngProvince icon.pngDiscovery of Gold in Sado

A new gold deposit has been found on the island of Sado in Echizen province. This mine promises to become one of the major sources of Gold in the archipelago of Japan.
 
Trigger conditions
  • Province is Echigo
  • Does not produce Gold Gold

The year is 1526 or later.

Mean time to happen:

200 months


Event button 547.png
Excellent!

Change province's goods produced to Gold Gold


id

Msg event.pngProvince icon.pngThe Fall of Kyoto

With the fall of Kyoto the Emperor of Japan is no longer protected by the [From.GetName] Shogunate. The office has lost all relevance and the Daimyo of Japan will no longer pretend to honor the wishes of the old Shogun.

Description differs if is Shogunate or become Shogunate


 
Trigger conditions

Province is Kyoto

Is triggered only by

Capture province Kyoto


Immediate effects

Hidden effect:

  • If government is Daimyo or Independent Daimyo
    • Gain core on Kyoto
    • Change capital to Kyoto
    • Enact government reform Shogunate
    • Save as event target named new_shogunate

Event button 547.png
We will prevail!

Hidden effect:

  • If previous Shogunate still exists and new_shogunate exists
    • Previous Shogunate:
      • Becomes Independent Daimyo
      • Release vassal as an independent country
      • Every Daimyo, Independent Daimyo and "Pirate" Flag of So So subjects not at war with new_shogunate:
        • Become vassals of the new_shogunate
      • Every Daimyo, Independent Daimyo and "Pirate" Flag of So So subjects at war with new_shogunate:
        • Becomes Independent Daimyo
  • If previous Shogunate does not exist anymore and new_shogunate exists
    • Every Daimyo countries not at war with new_shogunate:
      • Become vassals of the new_shogunate
    • Every Daimyo countries at war with new_shogunate:
      • Becomes Independent Daimyo
    • If "Pirate" Flag of So So is not at war with new_shogunate:
  • If previous Shogunate does not exist anymore and new_shogunate does not exist:
    • Every Daimyo countries
      • Becomes Independent Daimyo

If government was not Shogunate and did not become Shogunate

  • Country flag destroyed_shogunate is not set
    • Gain Prestige.png 20 prestige
    • Gain Administrative power.png 50 administrative power
    • Gain Diplomatic power.png 50 diplomatic power
    • Gain Military power.png 50 military power
    • Set country flag destroyed_shogunate


id

Msg event.pngThe New Shogun

[new_shogunate.GetName] has seized the Shogunate and now demands our allegiance. Should we accept their authority?
 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event The Fall of Kyoto


Event button 547.png
We shall bow to this new Shogun.
  • Event target new_shogunate:
    • Vassalize Flag of So So
Event button 547.png
Pirates know no masters.
  • Event target new_shogunate:
    • Gain opinion modifier “Defies our Authority as Shogunate” towards us, worth Icon diplomacy relations.png -100 opinion with a yearly decay of 1.
    • Trigger country Msg event.png event [From.GetName] Defies Us in 5 days


id

Msg event.png[From.GetName] Defies Us

The pirates of [From.GetName] defy our claim to the Shogunate. Having sent our ambassador packing, they are intent on ruling their land as an independent nation.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
They shall bow before us, in time.


id

Msg event.pngOhatsu

The Sengoku period in Japan was marked by civil war, social upheaval and political intrigue. Wife of Kyogoku Takatsugu and with family ties to both the Toyotomi clan and the Tokugawa clan, Ohatsu served as a conduit between the rivals and acted as a liaison. She took part of many of the political intrigues during this period, and is regarded as a shrewd negotiatior with great diplomatical skills.
 
This event happens only once during a campaign.
Trigger conditions

The year is between 1570 and 1633.

Mean time to happen

200 months


Event button 547.png
Her skills is needed here.
  • Gain access to a female discounted Advisor Diplomat female.PNG diplomat with skill 2 named Ohatsu.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
Event button 547.png
That is admirable.

Gain the “Ohatsu” country modifier for Time Icon.png 20 years, giving:

  • +1 Diplomatic reputation.png diplomatic reputation.
id

Msg event.pngIzumo no Okuni

Long before the troupe had reached us, we heard about the beauty and talent of the innovative Izumo no Okuni. She is a miko, a priestess of the Izumo Taisha shrine who travels all over the country to perform sacred dances and songs to get contributions to her shrine. The funds for repairing the main hall of Izumo Taisha has long been gathered, but Izumo no Okuni shows no sign of stopping. Her gaudy, musical, noisy and colorful performances are called Kabuki, after the kabukimono - homeless, disaffected and displaced young and old men and women outside of the society that her troupe consists of. Kabuki started as line dance and song with no plot, but it evolved into drama with the aid of Sanzaburo Ujisato, Izumo no Okuni's lover, partner and financier. The revue is a great success, known and applauded through the whole of $COUNTRY$.
 
This event happens only once during a campaign.
Trigger conditions

The year is between 1571 and 1800.

Mean time to happen

200 months


Event button 547.png
We would like to meet her, and offer her a position at court.
  • Gain access to a female discounted Advisor Artist female.PNG artist with skill 2 named Izumo no Okuni.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
Event button 547.png
Kabuki sounds like fun, we should encourage it.

Gain the “Izumo no Okuni” country modifier for Time Icon.png 20 years, giving:

  • +0.25 Prestige.png yearly prestige.
  1. from /Europa Universalis IV/events/flavorJAP.txt and /Europa Universalis IV/events/Japan.txt