This article has been verified for the current version (1.30) of the game.
This is a list of all Japan and its daimyos' events [1]. Note that many of these events are reworked as "incidents" for the Shinto faith with the Mandate of Heaven expansion and so are disabled if it is active.
The tensions between [onin_offensive_war_leader.GetName] and ourselves have spiraled out of control, and now war has broken out. The ramifications of this are felt throughout the Japanese islands, as our fellow daimyos begin to take sides, and alliances are brought into play. Whoever may win this current civil war, however, it is clear that the current [Root.Overlord.GetName] Shogunate was too weak to prevent it. We are not the only ones who will have noticed this, and it is quite likely that this great war of the Onin period will result in a prolonged period of strife and warfare between the different Japanese states.
Gain country modifier “Sengoku Jidai” for 30 years, giving the following effects:
−1% Army tradition decay
id
Onin War
The description below is one of several available for this event.
The tensions between [onin_offensive_war_leader.GetName] and [onin_defensive_war_leader.GetName] have spiraled out of control, and now war has broken out. The ramifications of this are felt throughout the Japanese islands, as our fellow daimyos begin to take sides, and alliances are brought into play. Whoever may win this current civil war, however, it is clear that the current [Root.Overlord.GetName] Shogunate was too weak to prevent it. We are not the only ones who will have noticed this, and it is quite likely that this great war of the Onin period will result in a prolonged period of strife and warfare between the different Japanese states.
We must stamp out this Sengoku Jidai before the country is torn apart!
Lose 20 legitimacy
Gain country modifier “Sengoku Jidai” for 30 years, giving the following effects:
−1% Army tradition decay
id
Ikko-ikki Uprising!
Discontent with the daimyos' endless warfare has caused a band of peasant farmers, monks and small landowners, following the Jodu Shinshu or 'Pure Land' sect of Buddhism, to openly speak out and resist [Root.Monarch.GetName]'s rule. If we do not act resolutely and quickly strike down this rag-tag band, the unrest may spread and destabilize our lands even further.
Hidden effect: Gain country modifier “ikko_ikkis_timer” for 2 years
To arms!
One random Japanese owned province (two provinces if owns at least 8 non-colony provinces):
Ikko-Ikkis (size 1) rise in revolt
Avoid aggravating the situation.
Lose 10 prestige
One random Japanese owned province (two provinces if owns at least 8 non-colony provinces):
Gain province modifier “Rebellious People” for 5 years, giving the following effects:
+5 Local unrest
Gain 5 devastation
id
Ikko-ikki Spread to $COUNTRY$!
Our neighbouring daimyo's increasing trouble with the Ikko-ikki has come to a head and led to military confrontations. The brutality of the fighting has caused survivors of the sect of the Single-Minded to spill into our country, and these bands of peasants, monks and small land owers have already strengthened their numbers with followers from our own clan. They will surely only cause more and more trouble for us if we do not act swiftly and decisively.
Trigger conditions
Culture is in Japanese group
DLC Mandate of Heaven is not active
Any neighbouring country:
Ikko-Ikkis have risen in revolt
Country modifier “ikko_ikkis_timer” is not set
Ikko-Ikkis have not risen in revolt
Stability is less than +1
Mean time to happen
12 months
Modifiers Stability is at least 0: ×2
Immediate effects
Hidden effect: Gain country modifier “ikko_ikkis_timer” for 2 years
Crush the rebels!
One random Japanese owned province:
Ikko-Ikkis (size 1) rise in revolt
Avoid aggravating the situation.
Lose 10 prestige
One random Japanese owned province:
Gain province modifier “Rebellious People” for 5 years, giving the following effects:
+5 Local unrest
Gain 5 devastation
id
Wokou
The Wokou, Japanese pirates, have become rampant in the region, raiding both Chinese and Korean shores as well as our own. Despite this, the trade embargoes enforced upon us by the Chinese mean that these pirates are our only source of Chinese and Korean goods. The increasing frequency of pirate attacks means that we can no longer remain passive; we must take a decision on how to deal with them.
Ming gains the opinion modifier “Pleased” towards us, worth +10 opinion with a yearly decay of 2.
Three random Japanese owned provinces which have a port:
Gain province modifier “Rebellious People” for 5 years, giving the following effects:
+5 Local unrest
id
The Sakoku Law
Our decision to seclude ourselves from the world at large has thus far succeeded in making it easier to enforce our control over the population. However, it is clear that we are hindering ourselves when it comes to the spread of new ideas and inventions. As the world around us is starting to globalize, we see our neighbors benefit from this contact with other nations, while we are left to struggle. Perhaps it is time to re-think our policy?
Trigger conditions
Has country modifier “Sakoku Law”
Is not a subject nation
Has had country flag Sakoku Law for at least 20 years
Country flag jap_sakoku is not set
Does not have country modifier “Follow Sakoku”
Does not have country modifier “Question Sakoku”
Mean time to happen
600 months
Keep following the Sakoku law.
Gain country modifier “Follow Sakoku” for 10 years, giving the following effects:
+1% Missionary strength
−1 National unrest
Set country flag jap_sakoku
Abandon the Sakoku law.
Gain country modifier “Question Sakoku” for 10 years, giving the following effects:
+1 Local unrest
−5% Administrative technology cost
Lose 1 stability
Remove country modifier "Sakoku Law"
Set country flag jap_sakoku
Every subject country which has country modifier “Sakoku Law”
Remove country modifier "Sakoku Law"
id
Rangaku
The Dutch have now been present on Dejima island for some time, and contact between our people and the enclave has been tightly controlled following the Sakoku law. Even so, our two cultures cannot help but spot glimpses of the other. The Dutch seem to know things that we do not, particularly in medicine, but also in science, production and mechanical engineering. Some of our richer citizens have even elected to make use of the Dutch surgeon in the enclave, rather than rely on local doctors.
It is clear there is much that could be learned from increased interaction with these visitors from the West, if we are willing to risk opening our provinces to them a bit more.
Gain ruler modifier “Rangaku”, giving the following effects:
−5% Technology cost
+10% Stability cost modifier
Set country flag jap_rangaku
Keep our provinces closed.
Gain ruler modifier “Closed Japan”, giving the following effects:
+5% Missionary strength
Set country flag jap_rangaku
id
Nanban Boeki
Foreigners with crude manners, lacking hygiene and an inability to understand Japanese writing have landed in Japan from countries they claim are called such ridiculous names as 'Portugal' and 'the Netherlands'. These foreigners bring with them explorers, missionaries and merchants, and their presence has already started to affect our people.
Gain country modifier “Western Trade” for the rest of the game, giving the following effects:
−5% Missionary strength
−5% Military technology cost
−1 Yearly prestige
Set country flag western_trade_flag
id
Wrecked Western Ship
A ship from the Netherlands has reached our shores after a long and arduous voyage via what the crew calls 'the Strait of Magellan'. 'De Liefde' is apparently the only ship remaining out of a group of five, and is crewed by only 24 sick and dying men out of an original crew of over a hundred.
Its rich cargo of Western curiosities and military equipment fared far better than its crew, and should be worth quite a bit. What is more; one of the survivors, a navigator called William Adams, insists he be brought before our 'king'...
Trigger conditions
Culture is in Japanese group
At least one of:
Has country modifier “Western Trade”
Incident "Nanban Trade" is not active
Incident "Nanban Trade" did not happened yet
Has had country flag western_trade_flag for at least 90 days
Is not in a regency
Country flag william_adams is notset
Has at least 1 port
Mean time to happen
200 months
Immediate effects
Set country flag william_adams
Do nothing.
If the country has a stability of less than +3,
then it gains 1 stability,
else it gains 50 administrative power.
Help the foreigners.
Lose 1 stability
Gain ruler modifier “Western Wrecked Ship”, giving the following effects:
−10% Technology cost
+5% Improve relations
Bring the foreigner to me.
Lose 10 prestige
Gain Trader (skill 2) named William Adams (50% cheaper to employ)
id
Kirishitan
The traders that we welcomed have only increased their presence in our country more and more. As they have, they have brought with them Catholic missionaries, backed by their home states, who have promptly begun to spread Christianity and convert the local populace en masse. If they are not stopped, these Jesuits, Franciscans and Dominicans could pose a significant threat to Shintoism.
Trigger conditions
DLC Mandate of Heaven is not active
Culture is in Japanese group
Religion is not Catholic
Any owned province:
Culture is in Japanese group
Religion is Catholic
Province's most likely rebel type is Catholic zealots
Country flag western_trade_flag is set
Mean time to happen
300 months
Immediate effects
Hidden effect: If country flag kirishitan_have_appeared is not set
Set country flag kirishitan_have_appeared
Stop the missionaries!
Every owned provinces following the trigger conditions and:
Owns less than 8 provinces: 1 province is impacted
Owns between 8 and 14 provinces: 2 provinces are impacted
Owns at least 15 provinces: 3 provinces are impacted
Catholic zealots (size 2) rise in revolt
Let them spread their faith.
Lose 25 prestige
Lose 1 stability
Every owned provinces following the trigger conditions and:
Owns less than 8 provinces: 1 province is impacted
Owns between 8 and 14 provinces: 2 provinces are impacted
Owns at least 15 provinces: 3 provinces are impacted
Gain province modifier “Rebellious People” for 5 years, giving the following effects:
+5 Local unrest
id
Attempted Coup!
It would seem the political climate in $COUNTRY$ is not as stable as was thought. Traveling across the country, [Root.Monarch.GetTitle] [Root.Monarch.GetName] was resting at a temple near his forces when the army's general saw an opportunity and surrounded the temple complex with his forces, claiming that 'the enemy was inside'. Only the swift and decisive action of loyalist troops led to the timely rescue of the [Root.Monarch.GetTitle] and the traitor's capture.
The general's motives are unclear, and he could well have been motivated by anything from a desire for revenge to a blatant lust for power. The incident has reaffirmed [Root.Monarch.GetName]'s control over the troops, however, the brief skirmish that erupted has cost the lives of many good men, and it is clear a renewed focus will be required on internal politics to ensure that this does not occur again.
Trigger conditions
Culture is in Japanese group
Government is Daimyo or Independent Daimyo
Owns at least 5 provinces with Japanese culture
Has at least 1 general
Not the ruler or the heir
Is triggered only by
(please describe trigger here)
1 day
Modifiers Stability is less than +1: ×2
There shall be no mercy for this dishonorable act!
Gain 10 prestige
general dies
id
Jokamachi
Our neighbouring [Root.Monarch.GetTitle]s have begun building new forts, which they surround with Jokamachi or 'Castle Towns'. These are settled by merchants, craftsmen and samurai with no separation between the social groups and no regular allotment, ensuring that the [Root.Monarch.GetTitle]s can maintain tight control over the samurai class.
The other classes, combined with the establishment of free markets and open guilds stimulate merchandise and trade, and therefore prosperity. The Jokamachi thereby could become a means for the [Root.Monarch.GetTitle]s to increase control both in the military and economic spheres, while at the same time increasing the wealth of their countries.
Perhaps this is an idea we should look into?
Trigger conditions
DLC Mandate of Heaven is not active
Country flag jap_jokamachi_flag is not set
Culture is in Japanese group
Ruler's military skill is at least 4
Owns any province without modifier “Jokamachi”
Mean time to happen
600 months
Modifiers
Any neighbouring country owns a province with modifier “Jokamachi” : ×0.5
Immediate effects
Hidden effect: Set country flag jap_jokamachi_flag
We should encourage the development of these Castle Towns.
One random owned province (except capital) without modifier “Jokamachi” :
Gain province modifier “Jokamachi” for the rest of the game, giving the following effects:
+25% Local defensiveness
−10% Local development cost
We have more important things to focus on.
Gain 100 military power
id
Rise of Urban Culture
The people of $COUNTRY$ have shown an increased interest in Kabuki theater, the art of singing and dancing, and the Ukiyo-e, woodblock prints or woodcuts and paintings featuring motifs of landscapes, tales from history, the theater and pleasure quarters. Perhaps the court should show some interest in Kabuki theater or the Ukiyo-e.
Trigger conditions
Culture is in Japanese group
Ruler's diplomatic skill is at least 4
Is not in a regency
None of:
Has country modifier “Japanese Culture”
Country flag jap_culture_flag is set
Current age is the Age of Absolutism or the Age of Revolutions
Mean time to happen
400 months
It would help them to understand the people better.
Lose ducats equal to 0.5 years of income
Gain country modifier “Japanese Culture” for 20 years, giving the following effects:
−15% Diplomatic technology cost
Hidden effect: Set country flag jap_culture_flag
What could they possibly want with this?
Lose 10 prestige
Hidden effect: Set country flag jap_culture_flag
id
Terakoya
The children of samurai and ruling families have always had dedicated public educational institutions, often founded by Buddhist temples. With the rise of the merchant class, the commoners have started to demand education for everyone. Some have laid forth the suggestion of terakoya, educational institutions for commoners, which would focus on teaching reading and writing to the whole population of $COUNTRY$, sometimes also teaching counting with the abacus (soroban), history, and geography. It has been clearly voiced by our people that they feel strongly about this, and that we, as their ruler, should lead the way.
Trigger conditions
Culture is in Japanese group
Country flag jap_genroku is set
Is not in a regency
None of:
Has country modifier “Terakoya”
Country flag jap_terakoya_country_flag is set
Current age is the Age of Absolutism or the Age of Revolutions
Mean time to happen
400 months
Modifiers Stability is at least +1: ×0.5
Establish Terakoya in all of $COUNTRY$.
Lose ducats equal to 0.5 years of income
Gain country modifier “Terakoya” for 20 years, giving the following effects:
+100 Possible advisors
−5% Technology cost
Set country flag jap_terakoya_country_flag
Ignore the commoners.
Two random Japanese owned provinces:
Gain province modifier “Rebellious People” for 5 years, giving the following effects:
+5 Local unrest
Set country flag jap_terakoya_country_flag
id
Military Developments
The Western traders have brought with them a new weapon, called 'arquebus'. It is a matchlock gun that will probably play a critical role in future wars. Some of the samurai claim that the old way will always prevail, while others have already grasped the concept and are heartily praising the new weapon.
Trigger conditions
Culture is in Japanese group
Ruler's administrative skill is at least 4
Is not in a regency
Country flag jap_military_developments is not set
Has country modifier “Western Trade”
Mean time to happen
200 months
Immediate effects
Set country flag jap_military_developments
Embrace the new technology.
Lose ducats equal to 0.5 years of income
Gain country modifier “Japanese Military Developments” for 20 years, giving the following effects:
−15% Military technology cost
Keep to the old ways.
Gain 25 prestige
id
The Za
There has always been guilds, or Za, in $COUNTRY$, where merchants co-operate with temples and shrines in order to protect themselves against bandits, samurai and daimyo. The merchants transport their goods and travel in groups. Arrangements are made for them to sell their goods in temple grounds, which also places them under the auspices and protection of the temple. Some merchants in $COUNTRY$ feel that the protection from traveling in groups and the arrangement with the temples aren't enough. They have turned to you, offering a share of profits in order to gain protection, maybe some tax exemptions and other formal governmental benefits.
Trigger conditions
Culture is in Japanese group
DLC Mandate of Heaven is not active
Country flag had_organization_of_za is not set
At least one of:
Mercantilism is at least 15
Trade efficiency is at least 20%
Does not have country modifier “Za”
Mean time to happen
400 months
Modifiers Mercantilism is at least 20: ×0.5
Immediate effects
Set country flag had_organization_of_za
It sounds like a great deal
Gain country modifier “Za” for the rest of the game, giving the following effects:
+20% Global trade power
Set country flag jap_za_flag
This does not interest me at the moment
Gain 3% mercantilism
id
Rakuichi
The Za, the trade guilds in $COUNTRY$, have begun to grow large and powerful enough to protect themselves and are becoming independent. They already have the power to alter market prices and have begun to show signs of monopolistic activity. In order to stop the Za's monopoly, establishing free markets and guilds, or rakuichi and rakuza, might deal a severe blow to the power and influence of the older, monopolistic Za.
Trigger conditions
Culture is in Japanese group
Has country modifier “Za”
Has had country flag jap_za_flag for at least 5 years
Mean time to happen
600 months
Declare Free Trade.
Remove country modifier "Za"
Gain 2% mercantilism
Keep it as it is.
Remove country modifier "Za"
Gain country modifier “Monopolistic Za” for the rest of the game, giving the following effects:
+20% Global trade power
10% Trade efficiency
Five Japanese owned province with a port:
Gain province modifier “Za-controlled Province” for the rest of the game, giving the following effects:
Local autonomy is at least 0.1%
id
Higashiyama Culture
A new culture has been spreading throughout the land, based on the ideals and aesthetics of Zen Buddhism and the concept of wabi-sabi, beauty in simplicity. The tea ceremony, ikebana - flower arrangement, Noh drama and sumi-e painting have become increasingly popular.
Trigger conditions
Culture is in Japanese group
At least one of:
Ruler's administrative skill is at least 4
Ruler's diplomatic skill is at least 4
Country flag jap_higashiyama_culture_flag is not set
Mean time to happen
600 months
Encourage the growth of Higashiyama culture.
Lose ducats equal to 0.5 years of income
Gain country modifier “Higashiyama Culture” for 10 years, giving the following effects:
−5% Diplomatic technology cost
−5% Administrative technology cost
Set country flag jap_higashiyama_culture_flag
If:
Limited to:
Ruler's administrative skill is at least 4
Ruler's diplomatic skill is less than 4
Lose 30 administrative power
If:
Limited to:
Ruler's diplomatic skill is at least 4
Ruler's administrative skill is less than 4
Lose 30 diplomatic power
If:
Limited to:
Ruler's diplomatic skill is at least 4
Ruler's administrative skill is at least 4
Lose 30 military power
This is not for us.
Lose 5 prestige
Set country flag jap_higashiyama_culture_flag
id
Ginkakuji
In the wake of the Higashiyama culture, people were looking for some kind of inspiration. A man in our employment suggested that we build a new temple, called Ginkaku-ji - the Temple of the Silver Pavilion - as it would be covered in silver foil. A rock garden with Zen and wabi-sabi aesthetics should be planned and added beside the temple. The simple beauty of the plans seem to be overshadowed by the inlay of silver and that suggestion was eventually removed.
Trigger conditions
Culture is in Japanese group
Any owned province:
Does not have Temple or Cathedral building
Has at least 1 free building slot
Province is in Japan region
Country flag jap_ginkakuji is not set
Country flag jap_higashiyama_culture_flag is set
Mean time to happen
300 months
Go forth and build the temple!
Lose 30 ducats
One random owned province following the trigger conditions:
Build Temple
Set country flag jap_ginkakuji
Discard the plans.
Gain 5 prestige
Set country flag jap_ginkakuji
id
Sekisho
After complaints of bandits roaming the countryside and attacking people on the major roads, there have been suggestions of establishing Sekisho or 'barriers' as checkpoints. They could also control the movement of people and certain goods, and at times serve to collect tolls. These defensive barriers could be of great use in case someone would attack us.
Trigger conditions
Culture is in Japanese group
Is not in a regency
None of:
Has country modifier “Sekisho”
Country flag jap_sekisho is set
Current age is the Age of Absolutism or the Age of Revolutions
Mean time to happen
600 months
Modifiers
Stability is less than 0: ×0.8
Stability is less than −1: ×0.8
Stability is less than −2: ×0.8
Establish Sekisho.
Lose ducats equal to 1 years of income
Gain country modifier “Sekisho” for 20 years, giving the following effects:
+10% Fort defense
+5% National tax modifier
−1 National unrest
Do nothing.
Three Japanese owned provinces:
Gain province modifier “Rebellious People” for 5 years, giving the following effects:
+5 Local unrest
id
Buke Shohatto
The feudal lords have failed in their duty and it is time to make sure they know their responsibilities. The Buke Shohatto or 'The Various Points of Laws for Warrior Houses' was a collection of edicts governing the responsibilities and activities of daimyo and the rest of the samurai warrior aristocracy should be a start. It is supposed to be seen as a code of conduct, how to behave as an honorable daimyo, not solely laws which have to obeyed. Thus these might be followed despite our inability to enforce them directly.
The ruler of Japan has issued a collection of edicts called Buke Shohatto or 'The Various Points of Laws for Warrior Houses'. It is a code of conduct, how an honorable daimyo should behave and some of the points are: The samurai class should devote itself to pursuits appropriate to the warrior aristocracy, such as archery, swordsmanship, horsemanship, and classical literature. Amusements and entertainments are to be kept within reasonable bounds and expenses for such activities are not to be excessive. The han (feudal domains) are not to harbor fugitives and outlaws.
Trigger conditions
None
Is triggered only by
From event “Buke Shohatto” - option "Implement Buke Shohatto for the whole of Japan."
Ok.
Lose 10 prestige
Gain country modifier “Buke Shohatto” for 20 years, giving the following effects:
+10% Stability cost modifier
+1 Yearly army tradition
+0.5 Yearly prestige
Gain opinion modifier “Mildly displeased” towards originator country, worth -10 opinion with a yearly decay of 1.
id
Gokaido
To increase our control over Japan, we should construct five centrally-administered roads to connect our capital with the outer provinces. The Five Routes or Gokaido shall have post stations set up along the most-used routes where travelers can rest and buy supplies.
Current age is the Age of Absolutism or the Age of Revolutions
Mean time to happen
400 months
Immediate effects
Hidden effect: Set country flag jap_gokaido
Establish the Gokaido.
Lose ducats equal to 0.5 years of income
Gain country modifier “Gokaido” for 10 years, giving the following effects:
+10% National tax modifier
+10% Provincial trade power modifier
There's no need for that.
Lose 5 prestige
id
Kyoho Reforms
An advisor has come up with the 'Kyoho Reforms'; an array of economic policies aimed at making the shogunate financially solvent. As Confucian principles are to some extent ingrained in our government, and since they argue that money is defiling, it will be necessary to shelve certain certain of these principles if they would hamper the reform process. The reforms include the formation of merchant guilds that will allow greater control and taxation, and place an emphasis on frugality.
Trigger conditions
Culture is in Japanese group
At least one of:
Country flag jap_confucian_influence is set
Incident "Neo-Confucianism" already happened
Is not in a regency
None of:
Has ruler modifier “Japanese Trade Reform”
Has ruler modifier “Japanese Military Reform”
Has ruler modifier “Japanese Economic Reform”
Country flag jap_kyoho_reforms is set
It is currently the Age of Revolutions
Mean time to happen
400 months
Modifiers
Stability is at least +1: ×0.9
Stability is at least +2: ×0.9
Stability is at least +3: ×0.9
Immediate effects
Set country flag jap_kyoho_reforms
We shall reform the trade.
Gain 5% mercantilism
Gain ruler modifier “Japanese Trade Reform”, giving the following effects:
+20% Global trade power
The military needs reforms.
Gain 20 army tradition
Gain 20 navy tradition
Gain ruler modifier “Japanese Military Reform”, giving the following effects:
+10 National manpower modifier
+10 Morale of armies
Go with the original, economic reforms.
Country's capital:
Gain 2 base tax
Gain ruler modifier “Japanese Economic Reform”, giving the following effects:
+10% National tax modifier
id
Genroku
It is the Golden Age of the Edo Period. Years of internal peace in $COUNTRY$ have created economic stability. Arts and architecture flourish, prosperity is spreading throughout the land, and our brightest minds are achieving remarkable breakthroughs in technology and philosophy.
Current age is the Age of Absolutism or the Age of Revolutions
Mean time to happen
800 months
This is our time!
If the country has a stability of less than +3,
then it gains 1 stability,
else it gains 50 administrative power.
Gain country modifier “Genroku” for 20 years, giving the following effects:
−15% Technology cost
−15% Idea cost
Set country flag jap_genroku
id
Confucianism
A new philosophy has started to spread throughout Japan. The Chinese philosopher Confucius' teachings have developed into an ethical and philosophical system called 'Confucianism', of which the core is humanism. The focus of spiritual concern is the current world and the family, instead of the afterlife and the gods, and it does not extol devotion to divine will or a higher power.
Furthermore, the central tenet of meritocracy allows all individuals of the appropriate skill to occupy positions of power, rather than restricting such positions to those of noble birth. This is convenient, as adopting these views allows us to hire a highly-skilled, yet lowborn advisor for a wage no self-respecting noble would consider.
Trigger conditions
DLC Mandate of Heaven is not active
Culture is in Japanese group
Country flag jap_confucian_influence is not set
Mean time to happen
400 months
Modifiers Stability is at least +2: ×0.75
'It does not matter how slowly you go...'
Set country flag jap_confucian_influence
If Monthly income is at least 25 ducats
20% chance: Gain skill 3 Artist (50% cheaper to employ)
20% chance: Gain skill 3 Master of Mint (50% cheaper to employ)
20% chance: Gain skill 3 Natural Scientist (50% cheaper to employ)
20% chance: Gain skill 3 Philosopher (50% cheaper to employ)
20% chance: Gain skill 3 Treasurer (50% cheaper to employ)
If Monthly income is less than 25 ducats
20% chance: Gain skill 2 Artist (50% cheaper to employ)
20% chance: Gain skill 2 Master of Mint (50% cheaper to employ)
20% chance: Gain skill 2 Natural Scientist (50% cheaper to employ)
20% chance: Gain skill 2 Philosopher (50% cheaper to employ)
20% chance: Gain skill 2 Treasurer (50% cheaper to employ)
id
Confucian Ideas on the Rise
The teachings of the Chinese philosopher Confucius have once more become popular among the people, and its meritocratic influence is spreading to the government. This has once more given us the opportunity to hire a highly-skilled lowborn advisor for a wage no self-respecting noble would consider.
Trigger conditions
Culture is in Japanese group
Country flag jap_confucian_influence is set
Mean time to happen
800 months
Modifiers Stability is at least +2: ×0.75
'It does not matter how slowly you go...'
If Monthly income is at least 25 ducats
20% chance: Gain skill 3 Artist (50% cheaper to employ)
20% chance: Gain skill 3 Master of Mint (50% cheaper to employ)
20% chance: Gain skill 3 Natural Scientist (50% cheaper to employ)
20% chance: Gain skill 3 Philosopher (50% cheaper to employ)
20% chance: Gain skill 3 Treasurer (50% cheaper to employ)
If Monthly income is less than 25 ducats
20% chance: Gain skill 2 Artist (50% cheaper to employ)
20% chance: Gain skill 2 Master of Mint (50% cheaper to employ)
20% chance: Gain skill 2 Natural Scientist (50% cheaper to employ)
20% chance: Gain skill 2 Philosopher (50% cheaper to employ)
20% chance: Gain skill 2 Treasurer (50% cheaper to employ
id
Kokugaku
The dominant study of Chinese, Confucian, and Buddhist texts has led to a decline in Japanese study. A few scholars have started to research the early Japanese classics, criticizing the repressive moralizing of Confucian thinkers, and attempts to re-establish Japanese culture before the influx of foreign modes of thought and behavior. They call themselves Kokugaku, or 'National Study' thinkers.
Trigger conditions
Culture is in Japanese group
Country flag jap_confucian_influence is set
Does not have country modifier “Kokugaku”
Current age is the Age of Absolutism or the Age of Revolutions
Mean time to happen
400 months
We will gladly support these thinkers.
Gain country modifier “Kokugaku” for the rest of the game, giving the following effects:
−5% Stability cost modifier
−0.5 National unrest
−5% Idea cost
id
O-Ie Sodo
The disputes between noble families of the samurai and aristocratic classes have, of late, increasingly erupted into outright battle. If they continue, they may pose a serious threat to the stability of the political system, and should therefore be taken very seriously.
So ingrained have these feuds become in the culture that people are already starting to refer to it by name - the honorable house strife, or O-Ie Sodo. They are quite taken with the excitement of these events, due to the political and physical conflict involved.
Now, it appears the heir to $COUNTRY$ has become involved in one of these disputes, and the people are demanding his head on a plate.
Trigger conditions
Country flag jap_oie_sodo is not set
Culture is in Japanese group
Is not a lesser partner in a personal union
Has an heir
Heir is at least 15 years old
Is not in a regency
Prestige is less than +40
Legitimacy is less than 50
It is currently the Age of Absolutism
Is triggered only by
(please describe trigger here)
1 day
Immediate effects
Hidden effect: Set country flag jap_oie_sodo
He should have known better!
Heir dies
Gain 20 legitimacy
Refuse to comply to their demands.
Lose 10 legitimacy
One random Japanese owned province:
Noble rebels (size 2) rise in revolt
id
Sankin Kotai
In order to control the daimyos of Japan a proposal of Sankin Kotai or alternate attendance has been brought up. It would mean that a daimyo would need to establish a residence in Edo and move periodically between Edo and his han, typically spending alternate years in each place. The daimyo's wife and heir shall remain in Edo as hostages. The economic strain on the daimyo should make him unable to wage war as he has to maintain lavish residences in both his Han and in Edo. The Sankin Kotai should also be a military service as each daimyo would be required to furnish a number of samurai in accordance with the assessment of his han.
Hidden effect: Every Japanese Daimyo vassal of our country:
Gain opinion modifier “Pleased” towards us, worth 20 opinion with a yearly decay of 1.
id
Sankin Kotai
The Shogun has decided to establish the rule of Sankin Kotai, demanding that each daimyo has a residence in Edo where his wife and heir shall remain as hostages and the daimyo himself must move periodically between Edo and his han. Both residences must be lavish and the daimyo is required to furnish a number of samurai in accordance with the assessment of his han.
Trigger conditions
None
Is triggered only by
From event “Sankin Kotai” - option "An excellent idea!"
Ok.
Gain country modifier “Sankin Kotai Law” for 10 years, giving the following effects:
−10% National tax modifier
−10 National manpower modifier
Gain opinion modifier “Mildly displeased” towards originator country, worth -10 opinion with a yearly decay of 1.
id
Unruly Samurai
The prevailing peace of past few years has left many in the Samurai caste without work. These idle hands have now found an employment in exploiting and oppressing the local peasant population. They will need to be dealt with.
Trigger conditions
Culture is in Japanese group
Is not at war
Mean time to happen
500 months
Modifiers
Stability is less than −1: ×0.8
Stability is less than −2: ×0.8
Stability is at least 0: ×1.5
They seem useful!
Gain country modifier “Unruly Samurai” for 10 years, giving the following effects:
+2 National unrest
Gain 10 army tradition
The punishment matches the crime.
Lose 10 army tradition
Gain 10 prestige
id
Sword Hunt - The Bad Hunt(er)
The farmers of all provinces are strictly forbidden to have in their possession any swords, short swords, bows, spears or other types of weapons. If unnecessary implements of war are kept, the collection of annual rent or nengu will be more difficult, and without provocation uprisings can be fomented.' - The reason for the Sword Hunt was just, but the actions performed by your soldiers were not. Instead of only gathering the swords and other weapons, the soldiers also took it upon themselves to punish the sword-bearers. The Ikko-ikki and the Ronin rose in defense and now your country faces a revolt.
Trigger conditions
Government is Daimyo
Culture is in Japanese group
Has country modifier “Sword Hunter”
Country flag sword_hunter_flag is not set
At least one of:
Legitimacy is at least 75
Prestige is at least +75
Stability is at least +2
Mean time to happen
1 month
Immediate effects
Set country flag sword_hunter_flag
This was not my intention at all
Peasants (size 2) rise in revolt in a andom Japanese owned province
id
Sword Hunt - Captured Prey
Despite the grumbling, muttering peasants and ji-zamurais, your soldiers gathered up all weapons, from the littlest dagger to the greatest mace. Hopefully, nothing that could be used in a revolt against you was left behind.
Trigger conditions
Government is Daimyo
Culture is in Japanese group
Has country modifier “Sword Hunter”
Country flag sword_hunter_flag is not set
Mean time to happen
10 months
Immediate effects
Set country flag sword_hunter_flag
Great!
Gain 25 prestige
id
Sword Hunt - Disrupted Hunt
It seems that while you've been hunting for weapons your enemies have taken advantage of your absence. The political game at Kyoto has not changed, but the attitude against you has. You are forced to abandon the Sword Hunt and return to the Emperor.
Trigger conditions
Government is Daimyo
Culture is in Japanese group
Country flag sword_hunter_flag is set
Mean time to happen
10 months
This is the end, then
Lose 1 stability
Remove country modifier "Sword Hunter"
Clear country flag sword_hunter_flag
id
Province Converts
The number of Catholic converts has increased dramatically since foreigners were allowed to freely enter Japan.
Enough subjects in $PROVINCENAME$ have now converted to make Catholicism the majority religion in the province.
Trigger conditions
DLC Mandate of Heaven is not active
Province owner:
Culture is in Japanese group
Has country modifier “Western Trade”
Is not a Center of Reformation
Religion is not Catholic
Mean time to happen:
400 months
Modifiers
Is the country's capital: ×2
Any neighbouring province is Catholic: ×0.8
Could this be a good thing...?
Change religion to Catholic
id
Ninja strike!
Our Ninjas have reported that our neighbors are employing a rival clan of Ninjas themselves. Surely they are plotting against us! Should we send our own Ninja out on a preemptive strike?
Trigger conditions
Government is Daimyo
Has country modifier “Ninjas”
Culture is in Japanese group
Any neighbouring country has country modifier “Ninjas”
Mean time to happen
36 months
Whatever it takes.
Lose ducats equal to 0.3 years of income
Every neighbouring country with country modifier “Ninjas”
Gain opinion modifier “Ninja attack” towards us, worth -20 opinion with a yearly decay of 2.
One of the following:
50% chance:
Gain 10 prestige
Every neighbouring country with country modifier “Ninjas”
Every neighbouring country with country modifier “Ninjas”
Gain opinion modifier “Grateful” towards us, worth 20 opinion with a yearly decay of 2.
id
Ninja strike!
Our Ninja clan has been wiped out by ninjas from $FROM$. They struck at night and managed to kill all our ninjas without any alarm being raised.
Trigger conditions
None
Is triggered only by
From event “Ninja strike!” - option "Whatever it takes." (50% chance)
They will pay for this!
Remove country modifier "Ninjas"
Gain opinion modifier “Ninja attack” towards originator country, worth -20 opinion with a yearly decay of 2.
Gain Discovered Spy casus belli against FROM for 12 months
id
Ninja strike!
Our Ninja clan has fought off an attack by $FROM$. The fools blundered into an ambush and were slaughtered to a man.
Trigger conditions
None
Is triggered only by
From event “Ninja strike!” - option "Whatever it takes." (50% chance)
The fools...
Gain 20 prestige
Gain opinion modifier “Irritated” towards originator country, worth -10 opinion with a yearly decay of 2.
Gain Discovered Spy casus belli against originator country for 12 months
id
Dominates Tea Trade
We now dominate the tea trade. Rather than just trading it, perhaps we should start growing it ourselves?
Trigger conditions
Culture is in Japanese group
Has country modifier “The Way of Tea”
Country flag new_tea_province is not set
Country flag rejected_tea_province is not set
Mean time to happen
1 month
Excellent idea.
One random owned cored province:
Does not produce Gold, Copper, Iron, Chinaware or Tea
Change province's goods produced to Tea
Set country flag new_tea_province
No.
Set country flag rejected_tea_province
id
Tea With the Emperor
We have been blessed with an invitation to attend a tea ceremony at the imperial palace. This is a perfect opportunity to improve our prestige!
Trigger conditions
Has country modifier “The Way of Tea”
Culture is in Japanese group
Government is Daimyo
Prestige is at least +1
Is triggered only by
(please describe trigger here)
1 day
Modifiers
Prestige is at least +30: ×1.2
Prestige is at least +40: ×1.3
Stability is less than +1: ×0.8
Let us enjoy this moment!
Gain 10 prestige
id
Heirless
Since we have been unable to provide our realm with an heir, speculation over the future course of the nation is running rampant. These debates threaten to undermine our position. We could adopt an heir as our own, but doing so might be perceived as a sign of weakness.
Trigger conditions
Culture is in Japanese group
Does not have an heir, but can have one
Mean time to happen
400 months
Modifiers
Legitimacy is less than 50: ×0.9
Legitimacy is less than 40: ×0.9
Strength in solace.
Gain 5 prestige
Adopt and legitimize an heir.
Get a new heir of ruling dynasty with weak claim (30)
Lose 25 prestige
id
Losing Face
The relative instability of our realm has led others to begin questioning our ability to maintain national cohesion. Admitting that the situation is somewhat out of our control will be a severe blow to our authority and influence.
Trigger conditions
Culture is in Japanese group
Stability is less than +1
Is triggered only by
(please describe trigger here)
1 day
Modifiers
Stability is less than 0: ×1.3
Stability is less than −1: ×1.2
Stability is at least 0: ×0.66
Admit that the situation isn't stellar.
Lose 20 prestige
Insist that everything is fine!
Lose 1 stability
id
Levying Additional Taxes
With the realities of war only a fading memory, and our realm both prosperous and stable, officials within the treasury are suggesting the levying of a special tax this year to allow us our fair share of these productive times.
Trigger conditions
Culture is in Japanese group
Stability is at least 0
War exhaustion is less than 1
Is not at war
Is triggered only by
(please describe trigger here)
1 day
Modifiers
Stability is at least +3: ×1.2
Stability is at least +1: ×1.1
A bit of extra silver would not hurt.
Gain ducats equal to 0.5 years of income
We need men, not money.
Gain 1.5 years' worth of manpower
id
Sword of the Daimyo
Our reputation as a fearsome foe precedes us, and few are those in Japan who now dare oppose our authority. This might be a good time to show the other daimyos that we intend to retain our position for ourselves and for our family, but on the other hand a more lenient approach in our dealings with them might cast us in a more favorable diplomatic light.
Trigger conditions
Overextension is at least 4%
Stability is at least +1
Government is Daimyo
Culture is in Japanese group
Mean time to happen
400 months
Modifiers
Overextension is at least 6%: ×0.8
Overextension is at least 8%: ×0.8
Stability is at least +3: ×0.8
Legitimacy is less than 50: ×1.5
They must respect my authority!
Gain 25 prestige
Hidden effect: Every Japanese Daimyo country:
Gain opinion modifier “Angry” towards us, worth -40 opinion with a yearly decay of 2.
We shall carry ourselves with tact.
Gain ruler modifier “Sword of the Daimyo”, giving the following effects:
+1 Diplomatic reputation
id
Lacquerware For the Emperor
A beautiful lacquerware chest in our study has caught the eyes of an imperial retainer, and word of this fantastic artifact has spread to the imperial court, and the Emperor himself. There seems to have developed a quiet understanding between ourselves and the Emperor that this chest be presented as a gift to the emperor from his most loyal subject.
Trigger conditions
Government is Daimyo
Culture is in Japanese group
Treasury contains at least 0.6 years' worth of income
Any known country:
Government is Shogunate
Is not at war with us
Is triggered only by
(please describe trigger here)
1 day
Naturally the chest shall be a gift for his Majesty!
Lose ducats equal to 0.5 years of income
Overlord:
Gain opinion modifier “Pleased” towards us, worth 20 opinion with a yearly decay of 1.
I am afraid that the realm cannot afford such gifts.
Lose 15 prestige
id
The First Sake
The first Sake of the season is ready, and the traditional tasting is only a few weeks away. The question is whether we should invite the Emperor for a celebratory first tasting, or if we should try to leverage our position in the marketplace and sell early instead.
Trigger conditions
Government is Daimyo
Culture is in Japanese group
Any known country:
Government is Shogunate
Is not at war with us
Does not have country modifier “The First Sake”
Is not in a regency
Month is between January and June
Mean time to happen
300 months
Modifiers Stability is at least +1: ×0.9
We are in dire need of imperial favor.
Gain 15 prestige
Overlord:
Gain opinion modifier “Pleased” towards us, worth 20 opinion with a yearly decay of 1.
Let us get this batch on the market!
Gain country modifier “The First Sake” for 20 years, giving the following effects:
+10% Global trade power
10% Trade efficiency
id
Calling up Recruits
With the war dragging on, the War Council has suggested an extra troop levy to call up recruits and manpower from the provinces. Since troop levies would be damaging to our authority, some are instead suggesting that we ease the present burdens suffered by our peasantry. A third option would be to leave things as they are.
Trigger conditions
Culture is in Japanese group
At least one of:
Legitimacy is at least 75
Prestige is at least +75
Is at war
Country flag jap_recruits is not set
Mean time to happen
500 months
Modifiers
War exhaustion is at least 4: ×1.2
War exhaustion is at least 6: ×1.2
War exhaustion is at least 8: ×1.2
Immediate effects
Hidden effect: Set country flag jap_recruits
Call up extra troops.
Lose ducats equal to 0.25 years of income
Gain ruler modifier “Recruits”, giving the following effects:
+10 National manpower modifier
+2 National unrest
Help the suffering peasants.
Lose 2 war exhaustion
Lose 5 prestige
Nothing needs to be done.
Gain 10 prestige
id
Bushido
Due to the prevalence and social status of samurai, the people have become fascinated with their moral code and way of life. The ideals of Bushido and of the Samurai have come to wield more and more influence in $COUNTRY$, and even in the mind of the wider world our country and 'samurai' have become synonymous.
As the influx of Western weaponry and the relative internal peace after the Sengoku Jidai have reduced the military role of the samurai, these noble warriors increasingly find themselves in positions in the courts of their masters as bureaucrats or administrators. They are no doubt skilled, but some circles have expressed their sadness that the pride of our military should be relegated to such ordinary work.
Treasury contains at least 1.1 years' worth of income
Global flag japan_has_encountered_the_west is set
Country flag jap_bushido is not set
Current age is either:
The Age of Reformation
The Age of Absolutism
The Age of Revolutions
Mean time to happen
400 months
Immediate effects
Hidden effect: Set country flag jap_bushido
The time of samurai in the military is over.
Lose 10 army tradition
Gain 150 administrative power
We must find a way of modernizing the samurai forces.
Lose ducats equal to 1 years of income
Gain 10 army tradition
Gain 150 military power
id
Spreading Rumors
Our spies have uncovered a nasty piece of information that another daimyo would probably not want to see spread around the imperial court. We could use this opportunity to weaken his position, however, getting a reputation for spreading rumors would likely harm our prestige.
Trigger conditions
Government is Daimyo
Culture is in Japanese group
Does not have ruler modifier “Gossip”
Is triggered only by
(please describe trigger here)
1 day
Modifiers
Has " Espionage" idea group : ×0.5
Leverage must be used regardless of the cost.
Gain ruler modifier “Gossip”, giving the following effects:
−1 Diplomatic reputation
−0.5 Yearly prestige
Gain 150 diplomatic power
Hidden effect: Every Japanese Daimyo country:
Gain opinion modifier “Mildly displeased” towards us, worth -10 opinion with a yearly decay of 1.
No need to spread foul rumors.
Gain ruler modifier “Excellent Spies”, giving the following effects:
+25% Spy offense
id
A Son Finds His Way Home
A young man has arrived at our capital today, claiming to be a long-lost son who was kidnapped by a rival daimyo years ago. Through sheer audacity and luck he managed to escape their clutches and has now returned home to once more take up his rightful place as the daimyo's heir. Furthermore, as a result of his long years spent in captivity he can surely tell us many of their secrets.
Trigger conditions
Government is Daimyo
Any neighbouring country has government Daimyo
Culture is in Japanese group
Does not have an heir, but can have one
Mean time to happen
600 months
Modifiers
Any neighbouring Daimyo country:
Is our rival: ×0.8
Has a truce with us: ×0.8
Tell us about their diplomatic trickery.
Gain 50 diplomatic power
Get a new male heir named "Motonobu" of ruling dynasty with:
Age is 15 years old
Has at least 4 Diplomatic skill
Has strong claim (95)
Speak of their administrative innovations.
Gain 50 administrative power
Get a new male heir named "Ieyasu" of ruling dynasty with:
Age is 15 years old
Has at least 4 Administrative skill
Has strong claim (95)
Teach us their secret military tactics.
Gain 30 military power
Gain 5 army tradition
Get a new male heir named "Motoyasu" of ruling dynasty with:
Age is 15 years old
Has at least 4 Military skill
Has strong claim (95)
id
Exceptional Swords
A new smith has produced a shipment of swords of unparalleled quality for our troops. We can either equip our own forces with them, or use the opportunity to sell them and make a large profit. Swords like these are likely to be in great demand with our neighbors...
Trigger conditions
Government is Daimyo
Culture is in Japanese group
Is triggered only by
(please describe trigger here)
1 day
Our army always has first claim on equipment.
Gain 10 army tradition
We require money above all else!
Gain ducats equal to 1 year of income
Gain country modifier “Deprioritized Military” for 10 years, giving the following effects:
−10 Morale of armies
id
Hangings in the Han
Of late, reports have come in of powerful criminal factions rising in our home Han. The resulting rise of widespread criminality, extortion, and looting has led people to increasingly question our leadership. If this is not dealt with now, it might well spiral totally out of control.
Trigger conditions
Government is Daimyo
Culture is in Japanese group
Is triggered only by
(please describe trigger here)
1 day
The crisis will die out on its own.
Three random Japanese owned cored province:
Gain province modifier “Rebellious People” for 5 years, giving the following effects:
+5 Local unrest
Lose 10 prestige
This requires drastic action!
Lose 1 stability
id
New Generation of Samurai
A new generation of Samurai has come of age. The relative peace with which we have been blessed during the past few years has caused the young generation to grow up soft, and more disposed to administrative tasks than to the Art of War. We could accept this development, or call for a return to more military virtues.
Trigger conditions
Culture is in Japanese group
War exhaustion is less than 1
Is not at war
Is triggered only by
(please describe trigger here)
1 day
Modifiers Stability is less than 0: ×0.66
We could use more administrators.
Gain 30 administrative power
We must always be ready to protect ourselves!
Gain 5 army tradition
id
Strengthening the Land
Our military traditions are strong, and we could use this as leverage by funneling it into strengthening our position within the imperial administration.
Trigger conditions
Government is Daimyo
Culture is in Japanese group
At least one of:
Legitimacy is at least 75
Prestige is at least +75
Army tradition is at least 10
Is triggered only by
(please describe trigger here)
1 day
Modifiers
Army tradition is at least 25: ×1.1
Army tradition is at least 30: ×1.1
Army tradition is less than 20: ×0.66
That sounds like a fantastic idea!
Gain 50 administrative power
Not on my watch!
Gain 10 army tradition
id
Death or Glory?
A criminal recently arrested in our native Han has acquired a fair amount of popularity among local peasants for resisting supposedly corrupt tax collectors. Executing the man will strengthen our prestige, while showing mercy will strengthen the impression of us as being a benevolent and righteous ruler.
Trigger conditions
Government is Daimyo
Culture is in Japanese group
Is triggered only by
(please describe trigger here)
1 day
Modifiers
Stability is less than −1: ×1.1
Stability is less than −2: ×1.1
Off with his head!
Gain 10 prestige
Gain 1 corruption
We shall tread the path of mercy.
Lose 10 prestige
If Corruption is at least 1
Lose 1 corruption
If Corruption is less than 1
Gain 50 diplomatic power
id
Independent Daimyo
We are no longer subjected to the Shogunate and instead serve the Emperor freely. $COUNTRY$ is now a truly independent Daimyo.
Trigger conditions
Government is Daimyo
Is not a Daimyo vassal
Mean time to happen
1 month
Option conditions
Enabled if:
Shogunate exists
What about the emperor?
Enact government reform Independent Daimyo
Lose 25 legitimacy
Enabled if:
Shogunate does not exist
We have to go on alone..
Enact government reform Independent Daimyo
id
A Daimyo
We are no longer independent, but are acknowledging the Shogun and Emperor again.
At least one of the following government reform is not enacted:
"Pirate Republic"
"Pirate King"
"War Against the World Doctrine"
"Black Market Consortium"
Government is not Shogunate
Is not a revolutionary country
Mean time to happen
1 month
All is as it should be..
If Government is not monarchy
Change government to monarchy
Enact government reform Daimyo
If government rank is Kingdom or Empire
Set government rank to Duchy
id
The Ise Grand Temple
We have captured one of the holiest sites of Shintoism. The Ise Grand Temple is dedicated to the Sun Goddess Amaterasu and has for thousands of years been in the custody of the Imperial family of Japan. This is a major pilgrimage for Shinto faithful and a sanctuary that all rulers in this region must respect.
Trigger conditions
Religion is not Shinto
Owns province Ise
Province Ise has the modifier “Jingu”
Mean time to happen
12 months
Option conditions
Always enabled:
Converting this area may prove harder than planned for...
Province Ise:
Remove province modifier "Jingu"
Gain province modifier “Religious Center” for the rest of the game, giving the following effects:
−5% Local missionary strength
Enabled if:
Religion is in Pagan group
Is not a colonial nation
This is a fascinating religion. Let us embrace the Shinto faith!
Change religion to Shinto
If government is tribal
Change government to monarchy
Enabled if:
Has completed Humanist Ideas
Let them worship their idols in peace...
Lose 1 stability
Province Ise:
Remove province modifier "Jingu"
Gain province modifier “Religious Center” for the rest of the game, giving the following effects:
−5% Local missionary strength
Gain 1 base tax
Gain 1 base production
Gain 1 base manpower
id
Silver found in Iwami
Last year a merchant reported finding silver in the mountains of the Iwami province. The supply of silver seems almost bottomless and the mine that was built has since then become the major source of income for the entire province, and indeed promises to become a major source of income for all of [Root.GetName].
Trigger conditions
Province is Iwami
Does not produce Gold
The year is 1526 or later.
Mean time to happen:
200 months
Excellent!
Change province's goods produced to Gold
Gain 3 base production
id
Discovery of Gold in Sado
A new gold deposit has been found on the island of Sado in Echizen province. This mine promises to become one of the major sources of Gold in the archipelago of Japan.
Trigger conditions
Province is Echigo
Does not produce Gold
The year is 1526 or later.
Mean time to happen:
200 months
Excellent!
Change province's goods produced to Gold
id
The Fall of Kyoto
With the fall of Kyoto the Emperor of Japan is no longer protected by the [From.GetName] Shogunate. The office has lost all relevance and the Daimyo of Japan will no longer pretend to honor the wishes of the old Shogun.
Trigger conditions
Province is Kyoto
Is triggered only by
Capture province Kyoto
Immediate effects
Hidden effect:
If government is Daimyo or Independent Daimyo
Gain core on Kyoto
Change capital to Kyoto
Enact government reform Shogunate
Save as event target named new_shogunate
We will prevail!
Hidden effect:
If previous Shogunate still exists and new_shogunate exists
Previous Shogunate:
Becomes Independent Daimyo
Release vassal as an independent country
Every Daimyo, Independent Daimyo and "Pirate" So subjects not at war with new_shogunate:
Become vassals of the new_shogunate
Every Daimyo, Independent Daimyo and "Pirate" So subjects at war with new_shogunate:
Becomes Independent Daimyo
If previous Shogunate does not exist anymore and new_shogunate exists
Every Daimyo countries not at war with new_shogunate:
The pirates of [From.GetName] defy our claim to the Shogunate. Having sent our ambassador packing, they are intent on ruling their land as an independent nation.
Trigger conditions
None
Is triggered only by
(please describe trigger here)
They shall bow before us, in time.
id
Ohatsu
The Sengoku period in Japan was marked by civil war, social upheaval and political intrigue. Wife of Kyogoku Takatsugu and with family ties to both the Toyotomi clan and the Tokugawa clan, Ohatsu served as a conduit between the rivals and acted as a liaison. She took part of many of the political intrigues during this period, and is regarded as a shrewd negotiatior with great diplomatical skills.
Gain the “Ohatsu” country modifier for 20 years, giving:
+1 diplomatic reputation.
id
Izumo no Okuni
Long before the troupe had reached us, we heard about the beauty and talent of the innovative Izumo no Okuni. She is a miko, a priestess of the Izumo Taisha shrine who travels all over the country to perform sacred dances and songs to get contributions to her shrine. The funds for repairing the main hall of Izumo Taisha has long been gathered, but Izumo no Okuni shows no sign of stopping. Her gaudy, musical, noisy and colorful performances are called Kabuki, after the kabukimono - homeless, disaffected and displaced young and old men and women outside of the society that her troupe consists of. Kabuki started as line dance and song with no plot, but it evolved into drama with the aid of Sanzaburo Ujisato, Izumo no Okuni's lover, partner and financier. The revue is a great success, known and applauded through the whole of $COUNTRY$.