Japanese events

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

This is a list of all Flag of Japan Japan and its daimyos' events (from /Europa Universalis IV/events/flavorJAP.txt and /Europa Universalis IV/events/Japan.txt). Note that many of these events are reworked as "incidents" for the Shinto faith with the Mandate of Heaven.png Mandate of Heaven expansion and so are disabled if it is active.

id

Msg event.pngOnin War


The tensions between [onin_offensive_war_leader.GetName] and ourselves have spiraled out of control, and now war has broken out. The ramifications of this are felt throughout the Japanese islands, as our fellow daimyos begin to take sides, and alliances are brought into play.
Whoever may win this current civil war, however, it is clear that the current [Root.Overlord.GetName] Shogunate was too weak to prevent it. We are not the only ones who will have noticed this, and it is quite likely that this great war of the Onin period will result in a prolonged period of strife and warfare between the different Japanese states.


 
Trigger conditions
  • Has the government reform Daimyo
  • Another daimyo is leader in an offensive war against this country
Mean time to happen

1 day


Immediate effects
  • Hidden effect:
    • Save this country as event target named onin_defensive_war_leader
    • Save as event target named onin_offensive_war_leader one random country which is leader in an offensive war against this country
    • The Shogun and every other daimyo get event “Onin War”

Event button 547.png
The Sengoku Jidai will see us victorious!
  • Gain country modifier “Sengoku Jidai” for 30 years, giving:
    • Army tradition decay.png −0.01 Army tradition decay
id

Msg event.pngIkko-ikki Uprising!


Discontent with the daimyos' endless warfare has caused a band of peasant farmers, monks and small landowners, following the Jodu Shinshu or 'Pure Land' sect of Buddhism, to openly speak out and resist [Root.Monarch.GetName]'s rule. If we do not act resolutely and quickly strike down this rag-tag band, the unrest may spread and destabilize our lands even further.


 
Trigger conditions
  • Culture is in Japanese group
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Is not Flag of Japan Japan
  • Does not have country modifier “ikko_ikkis_timer”
  • No Ikko ikki rebels.png Ikko-Ikkis have risen in revolt
  • Icon stability.png Stability is 0 or less
Mean time to happen

200 months


Immediate effects
  • Hidden effect:
    • Gain hidden country modifier “ikko_ikkis_timer” for 2 years (no ongoing effect)
    • Choose random owned province with culture in Japanese group
    • Choose another If the country owns at least 8 non-colony provinces

Event button 547.png
To arms!
  • The chosen provinces:
    • Ikko ikki rebels.png Ikko-Ikkis (size 1) rise in revolt
Event button 547.png
Avoid aggravating the situation.
  • The chosen provinces:
    • Gain province modifier “Rebellious People” for 5 years, giving:
      • Local unrest.png +5 Local unrest
    • Gain Devastation icon.png 5 devastation
  • Lose Prestige.png 10 prestige
id

Msg event.pngIkko-ikki Spread to $COUNTRY$!


Our neighbouring daimyo's increasing trouble with the Ikko-ikki has come to a head and led to military confrontations. The brutality of the fighting has caused survivors of the sect of the Single-Minded to spill into our country, and these bands of peasants, monks and small land owers have already strengthened their numbers with followers from our own clan. They will surely only cause more and more trouble for us if we do not act swiftly and decisively.


 
Trigger conditions
  • Culture is in Japanese group
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Any neighbouring country has active Ikko ikki rebels.png Ikko-Ikkis
  • Does not have country modifier “ikko_ikkis_timer”
  • Does not have active Ikko ikki rebels.png Ikko-Ikkis
  • Icon stability.png Stability is 0 or less
Mean time to happen

12 months
Modifiers

  • Icon stability.png Stability is 0: ×2

Immediate effects
  • Hidden effect:
    • Choose one random owned province with culture in Japanese group
    • Gain hidden country modifier “ikko_ikkis_timer” for 2 years (no ongoing effect)

Event button 547.png
Crush the rebels!
  • The chosen province:
    • Ikko ikki rebels.png Ikko-Ikkis (size 1) rise in revolt
Event button 547.png
Avoid aggravating the situation.
  • The chosen province:
    • Gain province modifier “Rebellious People” for 5 years, giving:
      • Local unrest.png +5 Local unrest
    • Gain Devastation icon.png 5 devastation
  • Lose Prestige.png 10 prestige
id

Msg event.pngWokou


The Wokou, Japanese pirates, have become rampant in the region, raiding both Chinese and Korean shores as well as our own. Despite this, the trade embargoes enforced upon us by the Chinese mean that these pirates are our only source of Chinese and Korean goods. The increasing frequency of pirate attacks means that we can no longer remain passive; we must take a decision on how to deal with them.


 
Trigger conditions
  • Culture is in Japanese group
  • Country flag jap_wokou is not set
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Either Flag of Korea Korea or Flag of Ming Ming exists
  • Has at least 1 port
  • Does not have country modifier “Wokou”
  • Flag of Korea Korea and Flag of Ming Ming:
    • Are independent or a tributary
    • Are not this country's overlord
    • Are not allied to this country
Mean time to happen

400 months


Immediate effects
  • Hidden effect:
    • Set country flag jap_wokou
    • Choose three different random owned provinces with ports and culture in Japanese group

Event button 547.png
Fund the pirates.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Lose Prestige.png 15 prestige
  • Gain country modifier “Wokou” for 20 years, giving:
    • National tax modifier.png +20% National tax modifier
  • Flag of Korea Korea and Flag of Ming Ming, if each of them exists, gain opinion modifier “Displeased” (−50, decaying by +2 per year for 5 years) towards this country
Event button 547.png
Crack down on piracy.
  • Gain Prestige.png 25 prestige
  • Flag of Korea Korea and Flag of Ming Ming, if each of them exists, gain opinion modifier “Pleased” (+20, decaying by −1 per year) towards this country
  • Every chosen province:
    • Gain province modifier “Rebellious People” for 5 years, giving:
      • Local unrest.png +5 Local unrest
id

Msg event.pngThe Sakoku Law


Our decision to seclude ourselves from the world at large has thus far succeeded in making it easier to enforce our control over the population. However, it is clear that we are hindering ourselves when it comes to the spread of new ideas and inventions. As the world around us is starting to globalize, we see our neighbours benefit from this contact with other nations, while we are left to struggle. Perhaps it is time to re-think our policy?


 
Trigger conditions
  • Has country modifier “Sakoku Law”
  • Is not a subject nation
  • Has had country flag Sakoku Law for at least 20 years
  • Country flag jap_sakoku is not set
  • Does not have country modifier “Follow Sakoku” or “Question Sakoku”
Mean time to happen

600 months


Event button 547.png
Keep following the Sakoku law.
  • Gain country modifier “Follow Sakoku” for 3650 days, giving:
    • Missionary strength.png +1% Missionary strength
    • National unrest.png −1 National unrest
  • Set country flag jap_sakoku
Event button 547.png
Abandon the Sakoku law.
  • Gain country modifier “Question Sakoku” for 10 years, giving:
    • National unrest.png +1 National unrest
    • Administrative technology cost −5% Administrative technology cost
  • Lose Icon stability.png 1 stability
  • Remove country modifier "Sakoku Law"
  • Set country flag jap_sakoku
  • Every subject country loses the modifier “Sakoku Law”
id

Msg event.pngRangaku


The Dutch have now been present on Dejima island for some time, and contact between our people and the enclave has been tightly controlled following the Sakoku law. Even so, our two cultures cannot help but spot glimpses of the other. The Dutch seem to know things that we do not, particularly in medicine, but also in science, production and mechanical engineering. Some of our richer citizens have even elected to make use of the Dutch surgeon in the enclave, rather than rely on local doctors.

It is clear there is much that could be learned from increased interaction with these visitors from the West, if we are willing to risk opening our provinces to them a bit more.


 
Trigger conditions
  • Culture is in Japanese group
  • Has country modifier “Sakoku Law”
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Country flags sakoku_law, ned_dejima_allowed, and jap_rangaku are set
  • Flag of Netherlands Netherlands exists
  • Does not have ruler modifiers “Rangaku” or “Closed Japan”
Mean time to happen

200 months


Event button 547.png
Open our provinces to the Dutch.
  • Gain modifier “Rangaku” until the current ruler's death, giving:
    • Technology cost.png −5% Technology cost
    • Stability cost modifier.png +10% Stability cost
  • Set country flag jap_rangaku
Event button 547.png
Keep our provinces closed.
  • Gain modifier “Closed Japan” until the current ruler's death, giving:
    • Missionary strength.png +5% Missionary strength
  • Set country flag jap_rangaku
id

Msg event.pngNanban Boeki


Foreigners with crude manners, lacking hygiene and an inability to understand Japanese writing have landed in Japan from countries they claim are called such ridiculous names as 'Portugal' and 'the Netherlands'. These foreigners bring with them explorers, missionaries and merchants, and their presence has already started to affect our people.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Culture is in Japanese group
  • Is not Flag of Ryukyu Ryukyu
  • Global flag japan_has_encountered_the_west is set
  • Global flag japan_is_closed is not set
  • Has not embraced Global Trade.png Global Trade
  • Does not have country modifier “Sakoku Law”
  • Country flags sakoku_law and western_trade_flag are not set
Mean time to happen

200 months


Event button 547.png
Welcome the new traders.
  • Gain country modifier “Western Trade” until the end of the game, giving:
    • Missionary strength.png −5% Missionary strength
    • Military technology cost −5% Military technology cost
    • Prestige.png −1 Yearly prestige
  • Set country flag western_trade_flag
id

Msg event.pngWrecked Western Ship


A ship from the Netherlands has reached our shores after a long and arduous voyage via what the crew calls 'the Strait of Magellan'. 'De Liefde' is apparently the only ship remaining out of a group of five, and is crewed by only 24 sick and dying men out of an original crew of over a hundred.

Its rich cargo of Western curiosities and military equipment fared far better than its crew, and should be worth quite a bit. What is more; one of the survivors, a navigator called William Adams, insists he be brought before our 'king'...


 
Trigger conditions
  • Culture is in Japanese group
  • At least one of:
    • Has country modifier “Western Trade”
    • The Nanban Trade incident is in progress
  • Has had country flag western_trade_flag for at least 90 days
  • Is not in a regency
  • Country flag william_adams is not set
  • Has at least 1 port
Mean time to happen

200 months


Immediate effects
  • Set country flag william_adams

Event button 547.png
Do nothing.
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
Event button 547.png
Help the foreigners.
  • Lose Icon stability.png 1 stability
  • Gain modifier “Western Wrecked Ship” until the current ruler's death, giving:
    • Technology cost.png −10% Technology cost
    • Improve relations.png +5% Improve relations
Event button 547.png
Bring the foreigner to me.
  • Lose Prestige.png 10 prestige
  • Gain skill 2 Trader advisor named William Adams (50% cheaper to employ)
id

Msg event.pngKirishitan


The traders that we welcomed have only increased their presence in our country more and more. As they have, they have brought with them Catholic missionaries, backed by their home states, who have promptly begun to spread Christianity and convert the local populace en masse. If they are not stopped, these Jesuits, Franciscans and Dominicans could pose a significant threat to Shintoism.


 
Trigger conditions
  • Culture is in Japanese group
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Religion is not Catholicism Catholic
  • Any owned province:
    • Culture is in Japanese group
    • Religion is Catholicism Catholic
    • Province's most likely rebel type is Catholic rebels.png Catholic zealots
  • Country flag western_trade_flag is set
Mean time to happen

300 months


Immediate effects
  • Hidden effect:
    • Choose a random owned Japanese Catholic province with likely Catholic rebels
    • Choose a second if the country owns at least 8 cities
    • Choose a third if the country owns at least 15 cities

Event button 547.png
Stop the missionaries!
  • Every chosen province:
    • Catholic rebels.png Catholic zealots (size 2) rise in revolt
Event button 547.png
Let them spread their faith.
  • Lose Prestige.png 25 prestige
  • Lose Icon stability.png 1 stability
  • Every chosen province gains the modifier “Rebellious People” for 5 years, giving:
    • Local unrest.png +5 Local unrest
id

Msg event.pngAttempted Coup!


It would seem the political climate in $COUNTRY$ is not as stable as was thought. Traveling across the country, [Root.Monarch.GetTitle] [Root.Monarch.GetName] was resting at a temple near his forces when the army's general saw an opportunity and surrounded the temple complex with his forces, claiming that 'the enemy was inside'. Only the swift and decisive action of loyalist troops led to the timely rescue of the [Root.Monarch.GetTitle] and the traitor's capture.

The general's motives are unclear, and he could well have been motivated by anything from a desire for revenge to a blatant lust for power. The incident has reaffirmed [Root.Monarch.GetName]'s control over the troops, however, the brief skirmish that erupted has cost the lives of many good men, and it is clear a renewed focus will be required on internal politics to ensure that this does not occur again.


 
Trigger conditions
  • Culture is in Japanese group
  • Has government reform Daimyo or Independent Daimyo
  • Owns at least 5 provinces with culture in Japanese group
  • Has at least 1 general, not including the ruler or heir
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Icon stability.png Stability is 0 or less: ×2

Event button 547.png
There shall be no mercy for this dishonorable act!
  • Gain Prestige.png 10 prestige
  • A random general dies
id

Msg event.pngJokamachi


Our neighbouring [Root.Monarch.GetTitle]s have begun building new forts, which they surround with Jokamachi or 'Castle Towns'. These are settled by merchants, craftsmen and samurai with no separation between the social groups and no regular allotment, ensuring that the [Root.Monarch.GetTitle]s can maintain tight control over the samurai class.

The other classes, combined with the establishment of free markets and open guilds stimulate merchandise and trade, and therefore prosperity. The Jokamachi thereby could become a means for the [Root.Monarch.GetTitle]s to increase control both in the military and economic spheres, while at the same time increasing the wealth of their countries.

Perhaps this is an idea we should look into?


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Country flag jap_jokamachi_flag is not set
  • Culture is in Japanese group
  • Ruler's Military power.png military skill is at least 4
  • Any owned province does not have province modifier “Jokamachi”
Mean time to happen

600 months
Modifiers

  • Any neighbouring country owns a province with the modifier “Jokamachi” : ×0.5

Immediate effects
  • Hidden effect:
    • Set country flag jap_jokamachi_flag

Event button 547.png
We should encourage the development of these Castle Towns.
  • The capital, if it doesn't already have it, gains the modifier “Jokamachi” until the end of the game, giving:
    • Local defensiveness.png +25% Local defensiveness
    • Local development cost −10% Local development cost
Event button 547.png
We have more important things to focus on.
  • Gain Military power.png 100 military power
id

Msg event.pngRise of Urban Culture


The people of $COUNTRY$ have shown an increased interest in Kabuki theater, the art of singing and dancing, and the Ukiyo-e, woodblock prints or woodcuts and paintings featuring motifs of landscapes, tales from history, the theater and pleasure quarters. Perhaps the court should show some interest in Kabuki theater or the Ukiyo-e.


 
Trigger conditions
  • Culture is in Japanese group
  • Ruler's Diplomatic power.png diplomatic skill is at least 4
  • Is not in a regency
  • Does not have country modifier “Japanese Culture”
    • Country flag jap_culture_flag is set
  • It is currently the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Event button 547.png
It would help them to understand the people better.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Japanese Culture” for 20 years, giving:
    • Diplomatic technology cost −15% Diplomatic technology cost
  • Hidden effect:
    • Set country flag jap_culture_flag
Event button 547.png
What could they possibly want with this?
  • Lose Prestige.png 10 prestige
  • Hidden effect:
    • Set country flag jap_culture_flag
id

Msg event.pngTerakoya


The children of samurai and ruling families have always had dedicated public educational institutions, often founded by Buddhist temples. With the rise of the merchant class, the commoners have started to demand education for everyone. Some have laid forth the suggestion of terakoya, educational institutions for commoners, which would focus on teaching reading and writing to the whole population of $COUNTRY$, sometimes also teaching counting with the abacus (soroban), history, and geography. It has been clearly voiced by our people that they feel strongly about this, and that we, as their ruler, should lead the way.


 
Trigger conditions
  • Culture is in Japanese group
  • Country flag jap_genroku is set
  • Is not in a regency
  • Does not have country modifier “Terakoya”
  • Country flag jap_terakoya_country_flag is not set
  • It is currently the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months
Modifiers

  • Icon stability.png Stability is at least +1: ×0.5

Immediate effects
  • Hidden effect:
    • Choose two different owned provinces with culture in Japanese group

Event button 547.png
Establish Terakoya in all of $COUNTRY$.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Terakoya” for 20 years, giving:
    • Possible advisors.png +1 Possible advisors
    • Technology cost.png −5% Technology cost
  • Hidden effect:
    • Clear the province flags
Event button 547.png
Ignore the commoners.
  • The chosen provinces gain the modifier “Rebellious People” for 5 years, giving:
    • Local unrest.png +5 Local unrest
  • Set country flag jap_terakoya_country_flag
id

Msg event.pngMilitary Developments


The Western traders have brought with them a new weapon, called 'arquebus'. It is a matchlock gun that will probably play a critical role in future wars. Some of the samurai claim that the old way will always prevail, while others have already grasped the concept and are heartily praising the new weapon.


 
Trigger conditions
  • Culture is in Japanese group
  • Ruler's Administrative power.png administrative skill is at least 4
  • Is not in a regency
  • Country flag jap_military_developments is not set
  • Has country modifier “Western Trade”
Mean time to happen

200 months


Immediate effects
  • Set country flag jap_military_developments

Event button 547.png
Embrace the new technology.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Japanese Military Developments” for 20 years, giving:
    • Military technology cost −15% Military technology cost
Event button 547.png
Keep to the old ways.
  • Gain Prestige.png 25 prestige
id

Msg event.pngThe Za


There has always been guilds, or Za, in $COUNTRY$, where merchants co-operate with temples and shrines in order to protect themselves against bandits, samurai and daimyo. The merchants transport their goods and travel in groups. Arrangements are made for them to sell their goods in temple grounds, which also places them under the auspices and protection of the temple. Some merchants in $COUNTRY$ feel that the protection from traveling in groups and the arrangement with the temples aren't enough. They have turned to you, offering a share of profits in order to gain protection, maybe some tax exemptions and other formal governmental benefits.


 
Trigger conditions
  • Culture is in Japanese group
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Country flag had_organization_of_za is not set
  • At least one of:
    • Mercantilism.png Mercantilism is at least 15
    • Trade efficiency.png Trade efficiency is at least 20%
  • Does not have country modifier “Za”
Mean time to happen

400 months
Modifiers

  • Mercantilism.png Mercantilism is at least 20: ×0.5

Immediate effects
  • Set country flag had_organization_of_za

Event button 547.png
It sounds like a great deal
  • Gain country modifier “Za” until the end of the game, giving:
    • Trade power.png +20% Global trade power
  • Set country flag jap_za_flag
Event button 547.png
This does not interest me at the moment
  • Gain Mercantilism.png 3% mercantilism
id

Msg event.pngRakuichi


The Za, the trade guilds in $COUNTRY$, have begun to grow large and powerful enough to protect themselves and are becoming independent. They already have the power to alter market prices and have begun to show signs of monopolistic activity. In order to stop the Za's monopoly, establishing free markets and guilds, or rakuichi and rakuza, might deal a severe blow to the power and influence of the older, monopolistic Za.


 
Trigger conditions
  • Culture is in Japanese group
  • Has country modifier “Za”
  • Has had country flag jap_za_flag for at least 1 825 days
Mean time to happen

600 months


Immediate effects
  • Hidden effect:
    • Choose five random owned provinces with a port and culture in Japanese group

Event button 547.png
Declare Free Trade.
  • Remove country modifier "Za"
  • Gain Mercantilism.png 2% mercantilism
Event button 547.png
Keep it as it is.
  • Remove country modifier "Za"
  • Gain country modifier “Monopolistic Za” until the end of the game, giving:
    • Trade power.png +20% Global trade power
    • Trade efficiency.png −10% Trade efficiency
  • Every chosen province gains province modifier “Za-controlled Province” until the end of the game, giving:
    • Local autonomy.png +0.1% Monthly autonomy change
id

Msg event.pngHigashiyama Culture


A new culture has been spreading throughout the land, based on the ideals and aesthetics of Zen Buddhism and the concept of wabi-sabi, beauty in simplicity. The tea ceremony, ikebana - flower arrangement, Noh drama and sumi-e painting have become increasingly popular.


 
Trigger conditions
  • Culture is in Japanese group
  • Ruler's Administrative power.png administrative or Diplomatic power.png diplomatic skill is at least 4
  • Country flag jap_higashiyama_culture_flag is not set
Mean time to happen

600 months


Event button 547.png
Encourage the growth of Higashiyama culture.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Higashiyama Culture” for 10 years, giving:
    • Diplomatic technology cost −5% Diplomatic technology cost
    • Administrative technology cost −5% Administrative technology cost
  • Set country flag jap_higashiyama_culture_flag
  • If ruler's Administrative power.png administrative skill is at least 4 but Diplomatic power.png diplomatic skill is less than 4:
    • Lose Administrative power.png 30 administrative power
  • If ruler's Diplomatic power.png diplomatic skill is at least 4 but Administrative power.png administrative skill is less than 4:
    • Lose Diplomatic power.png 30 diplomatic power
  • If ruler's Diplomatic power.png diplomatic and Administrative power.png administrative skills are both at least 4:
    • Lose Military power.png 30 military power
Event button 547.png
This is not for us.
  • Lose Prestige.png 5 prestige
  • Set country flag jap_higashiyama_culture_flag
id

Msg event.pngGinkakuji


In the wake of the Higashiyama culture, people were looking for some kind of inspiration. A man in our employment suggested that we build a new temple, called Ginkaku-ji - the Temple of the Silver Pavilion - as it would be covered in silver foil. A rock garden with Zen and wabi-sabi aesthetics should be planned and added beside the temple. The simple beauty of the plans seem to be overshadowed by the inlay of silver and that suggestion was eventually removed.


 
Trigger conditions
  • Culture is in Japanese group
  • Any owned province in Japan region has a free building slot and does not have a Latin temple.png Temple or (unrecognized string “cathedral” for Template:Icon) Great Temple building
    • Province is in Japan region
  • Country flag jap_ginkakuji is not set
  • Country flag jap_higashiyama_culture_flag is set
Mean time to happen

300 months


Event button 547.png
Go forth and build the temple!
  • Lose Gold Icon.png 30 ducats
  • One random owned province in Japan region with a free building slot that does not have a Latin temple.png Temple or (unrecognized string “cathedral” for Template:Icon) Great Temple building:
    • Build a Latin temple.png Temple
  • Set country flag jap_ginkakuji
Event button 547.png
Discard the plans.
  • Gain Prestige.png 5 prestige
  • Set country flag jap_ginkakuji
id

Msg event.pngSekisho


After complaints of bandits roaming the countryside and attacking people on the major roads, there have been suggestions of establishing Sekisho or 'barriers' as checkpoints. They could also control the movement of people and certain goods, and at times serve to collect tolls. These defensive barriers could be of great use in case someone would attack us.


 
Trigger conditions
  • Culture is in Japanese group
  • Is not in a regency
  • Does not have country modifier “Sekisho”
  • Country flag jap_sekisho is not set
  • It is currently the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

600 months
Modifiers

  • Icon stability.png Stability is negative: ×0.8
  • Icon stability.png Stability is −2 or less: ×0.8
  • Icon stability.png Stability is −3: ×0.8

Immediate effects
  • Choose three random owned province with culture in Japanese group
  • Hidden effect:
    • Set country flag jap_sekisho

Event button 547.png
Establish Sekisho.
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Gain country modifier “Sekisho” for 20 years, giving:
    • Fort defense.png +10% Fort defense
    • National tax modifier.png +5% National tax modifier
    • National unrest.png −1 National unrest
Event button 547.png
Do nothing.
  • Every chosen province gains province modifier “Rebellious People” for 5 years, giving:
    • Local unrest.png +5 Local unrest
id

Msg event.pngBuke Shohatto


The feudal lords have failed in their duty and it is time to make sure they know their responsibilities. The Buke Shohatto or 'The Various Points of Laws for Warrior Houses' was a collection of edicts governing the responsibilities and activities of daimyo and the rest of the samurai warrior aristocracy should be a start. It is supposed to be seen as a code of conduct, how to behave as an honorable daimyo, not solely laws which have to obeyed. Thus these might be followed despite our inability to enforce them directly.


 
Trigger conditions
  • Culture is in Japanese group
  • Is Flag of Japan Japan or has government reform Shogunate
  • Has a vassal Daimyo that does not have the modifier “Buke Shohatto”
  • It is currently the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Event button 547.png
Implement Buke Shohatto for the whole of Japan.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Buke Shohatto” for 20 years, giving:
    • Stability cost modifier.png +10% Stability cost
    • Army tradition.png +1 Yearly army tradition
    • Prestige.png +0.5 Yearly prestige
  • Hidden effect:
    • Every vassal Daimyo with culture in Japanese group:
      • Trigger country event “Buke Shohatto”
Event button 547.png
Ignore it.
  • Lose Prestige.png 10 prestige
id

Msg event.pngBuke Shohatto


The ruler of Japan has issued a collection of edicts called Buke Shohatto or 'The Various Points of Laws for Warrior Houses'. It is a code of conduct, how an honorable daimyo should behave and some of the points are:
The samurai class should devote itself to pursuits appropriate to the warrior aristocracy, such as archery, swordsmanship, horsemanship, and classical literature.
Amusements and entertainments are to be kept within reasonable bounds and expenses for such activities are not to be excessive.
The han (feudal domains) are not to harbor fugitives and outlaws.


 
Trigger conditions
  • None
Is triggered only by

event “Buke Shohatto” option “Implement Buke Shohatto for the whole of Japan.”


Event button 547.png
Ok.
  • Lose Prestige.png 10 prestige
  • Gain country modifier “Buke Shohatto” for 20 years, giving:
    • Stability cost modifier.png +10% Stability cost
    • Army tradition.png +1 Yearly army tradition
    • Prestige.png +0.5 Yearly prestige
  • Gain opinion modifier “Mildly displeased” (−10, decaying by +1 per year) towards the Shogun
id

Msg event.pngGokaido


To increase our control over Japan, we should construct five centrally-administered roads to connect our capital with the outer provinces. The Five Routes or Gokaido shall have post stations set up along the most-used routes where travelers can rest and buy supplies.


 
Trigger conditions
  • Culture is in Japanese group
  • Is Flag of Japan Japan or has government reform Shogunate
  • Does not have country modifier “Gokaido”
  • Country flag jap_gokaido is not set
  • It is currently the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Immediate effects
  • Hidden effect:
    • Set country flag jap_gokaido

Event button 547.png
Establish the Gokaido.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Gokaido” for 10 years, giving:
    • National tax modifier.png +10% National tax modifier
    • Provincial trade power modifier.png +10% Provincial trade power modifier
Event button 547.png
There's no need for that.
  • Lose Prestige.png 5 prestige
id

Msg event.pngKyoho Reforms


An advisor has come up with the 'Kyoho Reforms'; an array of economic policies aimed at making the shogunate financially solvent. As Confucian principles are to some extent engrained in our government, and since they argue that money is defiling, it will be necessary to shelve certain certain of these principles if they would hamper the reform process. The reforms include the formation of merchant guilds that will allow greater control and taxation, and place an emphasis on frugality.


 
Trigger conditions
  • Culture is in Japanese group
  • Country flag jap_confucian_influence is set or the Neo-Confucianism incident has happened
  • It is currently the Age of Revolutions.png Age of Revolutions
  • Is not in a regency
  • Does not have any of the following ruler modifiers: “Japanese Trade Reform”, “Japanese Military Reform”, “Japanese Economic Reform”
  • Country flag jap_kyoho_reforms is not set
Mean time to happen

400 months
Modifiers

  • Icon stability.png Stability is at least +1: ×0.9
  • Icon stability.png Stability is at least +2: ×0.9
  • Icon stability.png Stability is +3: ×0.9

Immediate effects
  • Set country flag jap_kyoho_reforms

Event button 547.png
We shall reform the trade.
  • Gain Mercantilism.png 5% mercantilism
  • Gain the modifier “Japanese Trade Reform” until the current ruler's death, giving:
    • Trade power.png +20% Global trade power
Event button 547.png
The military needs reforms.
  • Gain Army tradition.png 20 army tradition
  • Gain Navy tradition.png 20 navy tradition
  • Gain the modifier “Japanese Military Reform” until the current ruler's death, giving:
    • National manpower modifier.png +10% National manpower modifier
    • Morale of armies.png +10% Morale of armies
Event button 547.png
Go with the original, economic reforms.
  • The capital gains Tax Base Icon.png 2 base tax
  • Gain the modifier “Japanese Economic Reform” until the current ruler's death, giving:
    • National tax modifier.png +10% National tax modifier
id

Msg event.pngGenroku


It is the Golden Age of the Edo Period. Years of internal peace in $COUNTRY$ have created economic stability. Arts and architecture flourish, prosperity is spreading throughout the land, and our brightest minds are achieving remarkable breakthroughs in technology and philosophy.


 
Trigger conditions
  • Culture is in Japanese group
  • Is Flag of Japan Japan or has government reform Shogunate
  • Country flag jap_higashiyama_culture_flag is set
  • Does not have country modifier “Genroku”
  • Country flag jap_genroku is not set
  • Has no loans
  • Icon stability.png Stability is at least +1
  • It is currently the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

800 months


Event button 547.png
This is our time!
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain country modifier “Genroku” for 20 years, giving:
    • Technology cost.png −15% Technology cost
    • Idea cost.png −15% Idea cost
  • Set country flag jap_genroku
id

Msg event.pngConfucianism


A new philosophy has started to spread throughout Japan. The Chinese philosopher Confucius' teachings have developed into an ethical and philosophical system called 'Confucianism', of which the core is humanism. The focus of spiritual concern is the current world and the family, instead of the afterlife and the gods, and it does not extoll devotion to divine will or a higher power.

Furthermore, the central tenet of meritocracy allows all individuals of the appropriate skill to occupy positions of power, rather than restricting such positions to those of noble birth. This is convenient, as adopting these views allows us to hire a highly-skilled, yet lowborn advisor for a wage no self-respecting noble would consider.


 
Trigger conditions
  • Culture is in Japanese group
  • Country flag jap_confucian_influence is not set
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
Mean time to happen

400 months
Modifiers

  • Icon stability.png Stability is at least +2: ×0.75

Immediate effects
  • Hidden effect:
    • Choose one of the following at random: Artist, Master of Mint, Scientist, Philosopher, or Treasurer

Event button 547.png
'It does not matter how slowly you go...'
  • Set country flag jap_confucian_influence
  • Gain an advisor of the chosen type (50% cheaper to employ), skill 3 if Gold Icon.png monthly income is at least 25 ducats, otherwise skill 2
id

Msg event.pngConfucian Ideas on the Rise


The teachings of the Chinese philosopher Confucius have once more become popular among the people, and its meritocratic influence is speading to the government. This has once more given us the opportunity to hire a highly-skilled lowborn advisor for a wage no self-respecting noble would consider.


 
Trigger conditions
  • Culture is in Japanese group
  • Country flag jap_confucian_influence is set
Mean time to happen

800 months
Modifiers

  • Icon stability.png Stability is at least +2: ×0.75

Immediate effects
  • Hidden effect:
    • Choose one of the following at random: Artist, Master of Mint, Scientist, Philosopher, or Treasurer

Event button 547.png
'It does not matter how slowly you go...'
  • Gain an advisor of the chosen type (50% cheaper to employ), skill 3 if Gold Icon.png monthly income is at least 25 ducats, otherwise skill 2
id

Msg event.pngKokugaku


The dominant study of Chinese, Confucian, and Buddhist texts has led to a decline in Japanese study. A few scholars have started to research the early Japanese classics, criticizing the repressive moralizing of Confucian thinkers, and attempts to re-establish Japanese culture before the influx of foreign modes of thought and behavior. They call themselves Kokugaku, or 'National Study' thinkers.


 
Trigger conditions
  • Culture is in Japanese group
  • Country flag jap_confucian_influence is set
  • Does not have country modifier “Kokugaku”
  • It is currently the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Event button 547.png
We will gladly support these thinkers.
  • Gain country modifier “Kokugaku” until the end of the game, giving:
    • Stability cost modifier.png −5% Stability cost
    • National unrest.png −0.5 National unrest
    • Idea cost.png −5% Idea cost
id

Msg event.pngO-Ie Sodo


The disputes between noble families of the samurai and aristocratic classes have, of late, increasingly erupted into outright battle. If they continue, they may pose a serious threat to the stability of the political system, and should therefore be taken very seriously.

So ingrained have these feuds become in the culture that people are already starting to refer to it by name - the honorable house strife, or O-Ie Sodo. They are quite taken with the excitement of these events, due to the political and physical conflict involved.

Now, it appears the heir to $COUNTRY$ has become involved in one of these disputes, and the people are demanding his head on a plate.


 
Trigger conditions
  • Country flag jap_oie_sodo is not set
  • Culture is in Japanese group
  • Is not a lesser partner in a personal union
  • Has an heir, who is at least 15 years old
  • Is not in a regency
  • Prestige.png Prestige is less than +40
  • Legitimacy.png Legitimacy is less than 50%
  • It is currently the Age of Absolutism.png Age of Absolutism
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Set country flag jap_oie_sodo

Event button 547.png
He should have known better!
  • Heir dies
  • Gain Legitimacy.png 20% legitimacy
Event button 547.png
Refuse to comply to their demands.
  • Lose Legitimacy.png 10% legitimacy
  • One random owned province with culture in Japanese group:
    • Noble rebels.png Noble rebels (size 2) rise in revolt
id

Msg event.pngSankin Kotai


In order to control the daimyos of Japan a proposal of Sankin Kotai or alternate attendance has been brought up. It would mean that a daimyo would need to establish a residence in Edo and move periodically between Edo and his han, typically spending alternate years in each place. The daimyo's wife and heir shall remain in Edo as hostages. The economic strain on the daimyo should make him unable to wage war as he has to maintain lavish residences in both his Han and in Edo. The Sankin Kotai should also be a military service as each daimyo would be required to furnish a number of samurai in accordance with the assessment of his han.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Culture is in Japanese group
  • Is Flag of Japan Japan or has government reform Shogunate
  • Has a vassal with culture in Japanese group and country modifier “Sankin Kotai Law”
  • Country flag jap_sankin_kotai is not set
  • Country flag jap_genroku is set
  • It is currently the Age of Absolutism.png Age of Absolutism or the Age of Revolutions.png Age of Revolutions
Mean time to happen

400 months


Immediate effects
  • Hidden effect:
    • Set country flag jap_sankin_kotai

Event button 547.png
An excellent idea!
  • The capital gains Tax Base Icon.png 2 base tax
  • Gain country modifier “Sankin-Kotai” for 10 years, giving:
    • National tax modifier.png +20% National tax modifier
    • National manpower modifier.png +20% National manpower modifier
  • Hidden effect:
    • Every vassal with culture in Japanese group gets country event “Sankin Kotai”
Event button 547.png
Sounds too costly.
  • Lose Prestige.png 5 prestige
  • Hidden effect:
    • Every vassal with culture in Japanese group gains opinion modifier “Pleased” (+20, decaying by −1 per year) towards this country
id

Msg event.pngSankin Kotai


The Shogun has decided to establish the rule of Sankin Kotai, demanding that each daimyo has a residence in Edo where his wife and heir shall remain as hostages and the daimyo himself must move periodically between Edo and his han. Both residences must be lavish and the daimyo is required to furnish a number of samurai in accordance with the assessment of his han.


 
Trigger conditions
  • None
Is triggered only by

event “Sankin Kotai” option “An excellent idea!”


Event button 547.png
Ok.
  • Gain country modifier “Sankin Kotai Law” for 10 years, giving:
    • National tax modifier.png −10% National tax modifier
    • National manpower modifier.png −10% National manpower modifier
  • Gain opinion modifier “Mildly displeased” (−10, decaying by +1 per year) towards the Shogun
id

Msg event.pngUnruly Samurai


The prevailing peace of past few years has left many in the Samurai caste without work. These idle hands have now found an employment in exploiting and oppressing the local peasant population. They will need to be dealt with.


 
Trigger conditions
  • Culture is in Japanese group
  • Is not at war
Mean time to happen

500 months
Modifiers

  • Icon stability.png Stability is −2 or less: ×0.8
  • Icon stability.png Stability is −3: ×0.8
  • Icon stability.png Stability is at least 0: ×1.5

Event button 547.png
They seem useful!
  • Gain country modifier “Unruly Samurai” for 10 years, giving:
    • National unrest.png +2 National unrest
  • Gain Army tradition.png 10 army tradition
Event button 547.png
The punishment matches the crime.
  • Lose Army tradition.png 10 army tradition
  • Gain Prestige.png 10 prestige
id

Msg event.pngSword Hunt - The Bad Hunt(er)


The farmers of all provinces are strictly forbidden to have in their possession any swords, short swords, bows, spears or other types of weapons. If unnecessary implements of war are kept, the collection of annual rent or nengu will be more difficult, and without provocation uprisings can be fomented.' - The reason for the Sword Hunt was just, but the actions performed by your soldiers were not. Instead of only gathering the swords and other weapons, the soldiers also took it upon themselves to punish the sword-bearers. The Ikko-ikki and the Ronin rose in defense and now your country faces a revolt.


 
Trigger conditions
  • Has government reform Daimyo
  • Culture is in Japanese group
  • Has country modifier “Sword Hunter”
  • Country flag sword_hunter_flag is not set
  • At least one of:
    • Legitimacy.png Legitimacy is at least 75%
    • Prestige.png Prestige is at least +75
    • Icon stability.png Stability is at least +2
Mean time to happen

1 month


Immediate effects
  • Set country flag sword_hunter_flag

Event button 547.png
This was not my intention at all
  • One random owned province with culture in Japanese group:
    • Anti tax rebels.png Peasant rabble (size 2) rise in revolt
id

Msg event.pngSword Hunt - Captured Prey


Despite the grumbling, muttering peasants and ji-zamurais, your soldiers gathered up all weapons, from the littlest dagger to the greatest mace. Hopefully, nothing that could be used in a revolt against you was left behind.


 
Trigger conditions
  • Has the government reform Daimyo
  • Culture is in Japanese group
  • Has country modifier “Sword Hunter”
  • Country flag sword_hunter_flag is not set
Mean time to happen

10 months


Immediate effects
  • Set country flag sword_hunter_flag

Event button 547.png
Great!
  • Gain Prestige.png 25 prestige
id

Msg event.pngSword Hunt - Disrupted Hunt


It seems that while you've been hunting for weapons your enemies have taken advantage of your absence. The political game at Kyoto has not changed, but the attitude against you has. You are forced to abandon the Sword Hunt and return to the Emperor.


 
Trigger conditions
  • Has government reform Daimyo
  • Culture is in Japanese group
  • Country flag sword_hunter_flag is set
Mean time to happen

10 months


Event button 547.png
This is the end, then
  • Lose Icon stability.png 1 stability
  • Remove country modifier "Sword Hunter"
  • Clear country flag sword_hunter_flag
id

Msg event.pngProvince Converts


The number of Catholic converts has increased dramatically since foreigners were allowed to freely enter Japan.

Enough subjects in $PROVINCENAME$ have now converted to make Catholicism the majority religion in the province.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is not active
  • Province owner:
    • Culture is in Japanese group
    • Has country modifier “Western Trade”
  • Is not a Center of Reformation
  • Religion is not Catholicism Catholic
Mean time to happen

400 months
Modifiers

  • Is the country's capital: ×2
  • Any neighbouring province's religion is Catholicism Catholic: ×0.8

Event button 547.png
Could this be a good thing...?
  • Change religion to Catholicism Catholic
id

Msg event.pngNinja strike!


Our Ninjas have reported that our neighbors are employing a rival clan of Ninjas themselves. Surely they are plotting against us! Should we send our own Ninja out on a preemptive strike?


 
Trigger conditions
  • Has the government reform Daimyo
  • Has country modifier “Ninjas”
  • Culture is in Japanese group
  • Any neighbouring country has country modifier “Ninjas”
Mean time to happen

36 months


Event button 547.png
Whatever it takes.
  • Lose Gold Icon.png ducats equal to 0.3 years of income
  • Every neighbouring country with country modifier “Ninjas”:
    • Gain opinion modifier “Ninja attack” (−20, decaying by +2 per year for 5 years) towards this country
  • One of the following at random:
    • Gain Prestige.png 10 prestige and every neighbouring country with country modifier “Ninjas” gets country event “Ninja strike!” (attacker wins)
    • Lose Prestige.png 10 prestige and every neighbouring country with country modifier “Ninjas”' gets country event “Ninja strike!” (defender wins)
Event button 547.png
Not right now.
  • Lose Prestige.png 5 prestige
  • Every neighbouring country with the modifier “Ninjas” gains opinion modifier “Grateful” (+20, decaying by −2 per year for 5 years) towards this country
id

Msg event.pngNinja strike! (attacker wins)


Our Ninja clan has been wiped out by ninjas from $FROM$. They struck at night and managed to kill all our ninjas without any alarm being raised.


 
Trigger conditions
  • None
Is triggered only by

event “Ninja strike!” option “Whatever it takes.”


Event button 547.png
They will pay for this!
  • Remove country modifier "Ninjas"
  • Gain opinion modifier “Ninja attack” towards the other country
  • Gain Discovered Spy casus belli against the other country for 12 months
id

Msg event.pngNinja strike! (defender wins)


Our Ninja clan has fought off an attack by $FROM$. The fools blundered into an ambush and were slaughtered to a man.


 
Trigger conditions
  • None
Is triggered only by

event “Ninja strike!” option “Whatever it takes.”


Event button 547.png
The fools...
  • Gain Prestige.png 20 prestige
  • Gain opinion modifier “Irritated” (−10, decaying by +2 per year for 5 years) towards the other country
  • Gain Discovered Spy casus belli against the other country for 12 months
id

Msg event.pngDominates Tea Trade


We now dominate the tea trade. Rather than just trading it, perhaps we should start growing it ourselves?


 
Trigger conditions
  • Culture is in Japanese group
  • Has country modifier “The Way of Tea”
  • Country flag new_tea_province is not set
Mean time to happen

1 month


Event button 547.png
Excellent idea.
  • One random owned core province that does not produce Gold Gold, Copper.png Copper, Iron.png Iron, Chinaware.png Chinaware, or Tea.png Tea:
    • Change province's goods produced to Tea.png Tea
  • Set country flag new_tea_province
Event button 547.png
No.

(Nothing)

id

Msg event.pngTea With the Emperor


We have been blessed with an invitation to attend a tea ceremony at the imperial palace. This is a perfect opportunity to improve our prestige!


 
Trigger conditions
  • Has country modifier “The Way of Tea”
  • Culture is in Japanese group
  • Has the government reform Daimyo
  • Prestige.png Prestige is at least +1
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Prestige.png Prestige is at least +30: ×1.2
  • Prestige.png Prestige is at least +40: ×1.3
  • Icon stability.png Stability 0 or less: ×0.8

Event button 547.png
Let us enjoy this moment!
  • Gain Prestige.png 10 prestige
id

Msg event.pngHeirless


Since we have been unable to provide our realm with an heir, speculation over the future course of the nation is running rampant. These debates threaten to undermine our position. We could adopt an heir as our own, but doing so might be perceived as a sign of weakness.


 
Trigger conditions
  • Culture is in Japanese group
  • Does not have an heir
Mean time to happen

400 months
Modifiers

  • Legitimacy.png Legitimacy is less than 50%: ×0.9
  • Legitimacy.png Legitimacy is less than 40%: ×0.9

Event button 547.png
Strength in solace.
  • Gain Prestige.png 5 prestige
Event button 547.png
Adopt and legitimize an heir.
  • Gain a new heir with claim strength 30
  • Lose Prestige.png 25 prestige
id

Msg event.pngLosing Face


The relative instability of our realm has led others to begin questioning my ability to maintain national cohesion. Admitting that the situation is somewhat out of our control will be a severe blow to my authority and influence.


 
Trigger conditions
  • Culture is in Japanese group
  • Icon stability.png Stability is 0 or less
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Icon stability.png Stability is negative: ×1.3
  • Icon stability.png Stability is −2 or less: ×1.2
  • Icon stability.png Stability is 0: ×0.66

Event button 547.png
Admit that the situation isn't stellar.
  • Lose Prestige.png 20 prestige
Event button 547.png
Insist that everything is fine!
  • Lose Icon stability.png 1 stability
id

Msg event.pngLevying Additional Taxes


With the realities of war only a fading memory, and our realm both prosperous and stable, officials within the treasury are suggesting the levying of a special tax this year to allow us our fair share of these productive times.


 
Trigger conditions
  • Culture is in Japanese group
  • Icon stability.png Stability is at least 0
  • Icon war exhaustion.png War exhaustion is less than 1
  • Is not at war
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Icon stability.png Stability is at least +3: ×1.2
  • Icon stability.png Stability is at least +1: ×1.1

Event button 547.png
A bit of extra silver would not hurt.
  • Gain Gold Icon.png ducats equal to 0.5 years of income
Event button 547.png
We need men, not money.
  • Gain Manpower.png 1.5 years' worth of manpower
id

Msg event.pngSword of the Daimyo


Our reputation as a fearsome foe precedes us, and few are those in Japan who now dare oppose our authority. This might be a good time to show the other daimyos that we intend to retain our position for ourselves and for our family, but on the other hand a more lenient approach in our dealings with them might cast us in a more favorable diplomatic light.


 
Trigger conditions
  • Overextension.png Overextension is at least 4%
  • Icon stability.png Stability is at least +1
  • Has government reform Daimyo
  • Culture is in Japanese group
Mean time to happen

400 months
Modifiers

  • Overextension.png Overextension is at least 6%: ×0.8
  • Overextension.png Overextension is at least 8%: ×0.8
  • Icon stability.png Stability is +3: ×0.8
  • Legitimacy.png Legitimacy is less than 50%: ×1.5

Event button 547.png
They must respect my authority!
  • Hidden effect:
    • Every country with government reform Daimyo and culture in Japanese group:
      • Gain opinion modifier “Angry” (−40, decaying by +2 per year for 5 years) towards this country
  • Gain Prestige.png 25 prestige
Event button 547.png
We shall carry ourselves with tact.
  • Gain modifier “Sword of the Daimyo” until the current ruler's death, giving:
    • Diplomatic reputation.png +1 Diplomatic reputation
id

Msg event.pngLacquerware For the Emperor


A beautiful lacquerware chest in our study has caught the eyes of an imperial retainer, and word of this fantastic artifact has spread to the imperial court, and the Emperor himself. There seems to have developed a quiet understanding between ourselves and the Emperor that this chest be presented as a gift to the emperor from his most loyal subject.


 
Trigger conditions
  • Has government reform Daimyo
  • Culture is in Japanese group
  • Treasury contains at least Gold Icon.png 0.6 years' worth of income
  • Is not at war with the Shogun
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Naturally the chest shall be a gift for his Majesty!
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Overlord gains opinion modifier “Pleased” (+20, decaying by −1 per year) towards this country
Event button 547.png
I am afraid that the realm cannot afford such gifts.
  • Lose Prestige.png 15 prestige
id

Msg event.pngThe First Sake


The first Sake of the season is ready, and the traditional tasting is only a few weeks away. The question is whether we should invite the Emperor for a celebratory first tasting, or if we should try to leverage our position in the marketplace and sell early instead.


 
Trigger conditions
  • Has the government reform Daimyo
  • Culture is in Japanese group
  • Is not at war with the Shogun
  • Does not have the modifier “The First Sake”
  • Is not in a regency
  • Month is between January and April inclusive
Mean time to happen

300 months
Modifiers

  • Icon stability.png Stability is at least +1: ×0.9

Event button 547.png
We are in dire need of imperial favor.
  • Gain Prestige.png 15 prestige
  • Overlord gains opinion modifier “Pleased” (+20, decaying by −1 per year) towards this country
Event button 547.png
Let us get this batch on the market!
  • Gain country modifier “The First Sake” for 20 years, giving:
    • (unrecognized string “global trade power modifier” for Template:Icon) +10% Global trade power
    • Trade efficiency.png +10% Trade efficiency
id

Msg event.pngCalling up Recruits


With the war dragging on, the War Council has suggested an extra troop levy to call up recruits and manpower from the provinces. Since troop levies would be damaging to our authority, some are instead suggesting that we ease the present burdens suffered by our peasantry. A third option would be to leave things as they are.


 
Trigger conditions
  • Culture is in Japanese group
  • At least one of:
    • Legitimacy.png Legitimacy is at least 75%
    • Prestige.png Prestige is at least +75
  • Is at war
  • Country flag jap_recruits is not set
Mean time to happen

500 months
Modifiers

  • Icon war exhaustion.png War exhaustion is at least 4: ×1.2
  • Icon war exhaustion.png War exhaustion is at least 6: ×1.2
  • Icon war exhaustion.png War exhaustion is at least 8: ×1.2

Immediate effects
  • Hidden effect:
    • Set country flag jap_recruits

Event button 547.png
Call up extra troops.
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Gain modifier “Recruits” until the current ruler's death, giving:
    • National manpower modifier.png +10% National manpower modifier
    • National unrest.png +2 National unrest
Event button 547.png
Help the suffering peasants.
  • Lose Icon war exhaustion.png 2 war exhaustion
  • Lose Prestige.png 5 prestige
Event button 547.png
Nothing needs to be done.
  • Gain Prestige.png 10 prestige
id

Msg event.pngBushido


Due to the prevalence and social status of samurai, the people have become fascinated with their moral code and way of life. The ideals of bushido and of the Samurai have come to wield more and more influence in $COUNTRY$, and even in the mind of the wider world our country and 'samurai' have become synonymous.

As the influx of Western weaponry and the relative internal peace after the Sengoku Jidai have reduced the military role of the samurai, these noble warriors increasingly find themselves in positions in the courts of their masters as bureaucrats or administrators. They are no doubt skilled, but some circles have expressed their sadness that the pride of our military should be relegated to such ordinary work.


 
Trigger conditions
  • Is Flag of Japan Japan
  • Treasury contains at least Gold Icon.png 1.1 years' worth of income
  • Global flag japan_has_encountered_the_west is set
  • Country flag jap_bushido is not set
  • It is not currently the Age of Discovery.png Age of Discovery
Mean time to happen

400 months


Immediate effects
  • Hidden effect:
    • Set country flag jap_bushido

Event button 547.png
The time of samurai in the military is over.
  • Lose Army tradition.png 10 army tradition
  • Gain Administrative power.png 150 administrative power
Event button 547.png
We must find a way of modernizing the samurai forces.
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Gain Army tradition.png 10 army tradition
  • Gain Military power.png 150 military power
id

Msg event.pngSpreading Rumors


Our spies have uncovered a nasty piece of information that another daimyo would probably not want to see spread around the imperial court. We could use this opportunity to weaken his position, however, getting a reputation for spreading rumors would likely harm our prestige.


 
Trigger conditions
  • Has government reform Daimyo
  • Culture is in Japanese group
  • Does not have ruler modifier “Gossip”
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Has unlocked Espionage idea group.png Espionage ideas: ×0.5

Event button 547.png
Leverage must be used regardless of the cost.
  • Gain modifier “Gossip” until the current ruler's death, giving:
    • Diplomatic reputation.png −1 Diplomatic reputation
    • Prestige.png −0.5 Yearly prestige
  • Gain Diplomatic power.png 150 diplomatic power
  • Hidden effect:
    • Every Daimyo with culture in Japanese group gains opinion modifier “Mildly displeased” (−10, decaying by +1 per year) towards this country
Event button 547.png
No need to spread foul rumors.
  • Gain modifier “Excellent Spies” until the current ruler's death, giving:
    • Spy network construction.png +25% Spy network construction
id

Msg event.pngA Son Finds His Way Home


A young man has arrived at our capital today, claiming to be a long-lost son who was kidnapped by a rival daimyo years ago. Through sheer audacity and luck he managed to escape their clutches and has now returned home to once more take up his rightful place as the daimyo's heir. Furthermore, as a result of his long years spent in captivity he can surely tell us many of their secrets.


 
Trigger conditions
  • Has government reform Daimyo
  • Any neighbouring country has government reform Daimyo
  • Culture is in Japanese group
  • Does not have an heir
Mean time to happen

600 months
Modifiers

  • Is rivalled by a neighbouring Daimyo: ×0.8
  • Any neighbouring Daimyo has a truce with this country: ×0.8

Event button 547.png
Tell us about their diplomatic trickery.
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain a new 15 year old heir of the ruling dynasty with claim strength 95
Event button 547.png
Speak of their administrative innovations.
  • Gain Administrative power.png 50 administrative power
  • Gain a new 15 year old heir of the ruling dynasty with claim strength 95
Event button 547.png
Teach us their secret military tactics.
  • Gain Military power.png 30 military power
  • Gain Army tradition.png 5 army tradition
  • Gain a new 15 year old heir of the ruling dynasty with claim strength 95
id

Msg event.pngExceptional Swords


A new smith has produced a shipment of swords of unparalleled quality for our troops. We can either equip our own forces with them, or use the opportunity to sell them and make a large profit. Swords like these are likely to be in great demand with our neighbors...


 
Trigger conditions
  • Has the government reform Daimyo
  • Culture is in Japanese group
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Our army always has first claim on equipment.
  • Gain Army tradition.png 10 army tradition
Event button 547.png
We require money above all else!
  • Gain Gold Icon.png ducats equal to 1 year of income
  • Gain country modifier “Deprioritized Military” for 10 years, giving:
    • Morale of armies.png +25% Morale of armies
id

Msg event.pngHangings in the Han


Of late, reports have come in of powerful criminal factions rising in our home Han. The resulting rise of widespread criminality, extortion, and looting has led people to increasingly question our leadership. It is already leading to the people questioning our leadership, and if this is not dealt with now it might well spiral totally out of control.


 
Trigger conditions
  • Has the government reform Daimyo
  • Culture is in Japanese group
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Choose three random owned core provinces with culture in Japanese group

Event button 547.png
The crisis will die out on its own.
  • The chosen provinces gain the modifier “Rebellious People” for 5 years, giving:
    • Local unrest.png +5 Local unrest
Event button 547.png
This requires drastic action!
  • Lose Icon stability.png 1 stability
id

Msg event.pngNew Generation of Samurai


A new generation of Samurai has come of age. The relative peace with which we have been blessed during the past few years has caused the young generation to grow up soft, and more disposed to administrative tasks than to the Art of War. We could accept this development, or call for a return to more military virtues.


 
Trigger conditions
  • Culture is in Japanese group
  • Icon war exhaustion.png War exhaustion is less than 1
  • Is not at war
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Icon stability.png Stability is negative: ×0.66

Event button 547.png
We could use more administrators.
  • Gain Administrative power.png 30 administrative power
Event button 547.png
We must always be ready to protect ourselves!
  • Gain Army tradition.png 5 army tradition
id

Msg event.pngStrengthening the Land


Our military traditions are strong, and we could use this as leverage by funneling it into strengthening our position within the imperial administration.


 
Trigger conditions
  • Has government reform Daimyo
  • Culture is in Japanese group
  • Army tradition.png Army tradition is at least 10
  • At least one of:
    • Legitimacy.png Legitimacy is at least 75%
    • Prestige.png Prestige is at least +75
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Army tradition.png Army tradition is at least 25: ×1.1
  • Army tradition.png Army tradition is at least 30: ×1.1
  • Army tradition.png Army tradition is less than 20: ×0.66

Event button 547.png
That sounds like a fantastic idea!
  • Gain Administrative power.png 50 administrative power
Event button 547.png
Not on my watch!
  • Gain Army tradition.png 10 army tradition
id

Msg event.pngDeath or Glory?


A criminal recently arrested in our native Han has acquired a fair amount of popularity among local peasants for resisting supposedly corrupt tax collectors. Executing the man will strengthen our prestige, while showing mercy will strengthen the impression of us as being a benevolent and righteous ruler.


 
Trigger conditions
  • Has the government reform Daimyo
  • Culture is in Japanese group
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Icon stability.png Stability is −2 or less: ×1.1
  • Icon stability.png Stability is −3: ×1.1

Event button 547.png
Off with his head!
  • Gain Prestige.png 10 prestige
  • Gain Corruption.png 1 corruption
Event button 547.png
We shall tread the path of mercy.
  • Lose Prestige.png 10 prestige
  • If Corruption.png Corruption is at least 100, lose Corruption.png 1 corruption
  • If Corruption.png Corruption is less than 100, gain Diplomatic power.png 50 diplomatic power
id

Msg event.pngOnin War


Event trigger.png This event has multiple descriptions available. The below is used if:

The following description is used if the country is a daimyo leading an offensive war:
The dispute between [onin_defensive_war_leader.GetName] and ourselves has spiraled out of control, and we have been left with no alternative but to go to war to settle it. The ramifications of this are felt throughout the Japanese islands, as our fellow daimyos begin to take sides, and alliances are brought into play.
Whoever may win this current civil war, however, it is clear that the current [Root.Overlord.GetName] Shogunate was too weak to prevent it. We are not the only ones who will have noticed this, and it is quite likely that this great war of the Onin period will result in a prolonged period of strife and warfare between the different Japanese states.

The following description is used if the country is a daimyo (otherwise):

The tensions between [onin_offensive_war_leader.GetName] and [onin_defensive_war_leader.GetName] have spiraled out of control, and now war has broken out. The ramifications of this are felt throughout the Japanese islands, as our fellow daimyos begin to take sides, and alliances are brought into play.
Whoever may win this current civil war, however, it is clear that the current [Root.Overlord.GetName] Shogunate was too weak to prevent it. We are not the only ones who will have noticed this, and it is quite likely that this great war of the Onin period will result in a prolonged period of strife and warfare between the different Japanese states.

The following description is used if the country is the Shogun:

The tensions between [onin_offensive_war_leader.GetName] and [onin_defensive_war_leader.GetName] have spiraled out of control, and now war has broken out. The ramifications of this are felt throughout the Japanese islands, as our daimyos begin to take sides, and alliances are brought into play.
Whoever may win this current civil war, however, it is clear to all our subjects that we were too weak to prevent it. If we do not ensure that we re-establish our authority over the warring parties, it is quite likely that this great war of the Onin period will result in a prolonged period of strife and warfare between our daimyos.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Option conditions

Event trigger.pngEnabled if: has government reform Daimyo

Event button 547.png
The Sengoku Jidai will see us victorious!
  • Gain country modifier “Sengoku Jidai” for 30 years, giving:
    • Army tradition decay.png −0.01 Army tradition decay

Event trigger.pngEnabled if: has government reform Shogunate

Event button 547.png
We must stamp out this Sengoku Jidai before the country is torn apart!
  • (custom tooltip - delete this line)
  • Gain country modifier “Sengoku Jidai” for 30 years, giving:
    • Army tradition decay.png −0.01 Army tradition decay
  • Lose Legitimacy.png 20% legitimacy

id

Msg event.pngIndependent Daimyo


We are no longer subjected to the Shogunate and instead serve the Emperor freely. $COUNTRY$ is now a truly independent Daimyo.


 
Trigger conditions
  • Has government reform Daimyo
  • Is not a Daimyo subject
Mean time to happen

1 month


Option conditions

Event trigger.pngEnabled if: the Shogunate exists

Event button 547.png
What about the emperor?
  • Enact government reform Independent Daimyo
  • Lose Legitimacy.png 25% legitimacy

Event trigger.pngEnabled if: the Shogunate does not exist

Event button 547.png
We have to go on alone..
  • Enact government reform Independent Daimyo

id

Msg event.pngA Daimyo


We are no longer independent, but are acknowledging the Shogun and Emperor again.


 
Trigger conditions
  • Has the government reform Independent Daimyo
  • Is a Daimyo subject
Mean time to happen

1 month


Event button 547.png
All is as it should be..
  • Enact government reform Daimyo
  • Set government rank to Duchy rank Duchy, if it was higher
id

Msg event.pngThe Ise Grand Temple


We have captured one of the holiest sites of Shintoism. The Ise Grand Temple is dedicated to the Sun Goddess Amaterasu and has for thousands of years been in the custody of the Imperial family of Japan. This is a major pilgrimage for Shinto faithful and a sanctuary that all rulers in this region must respect.


 
Trigger conditions
  • Religion is not Shintoism Shinto
  • Owns province Ise, which has province modifier “Jingu”
Mean time to happen

12 months


Option conditions

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
Converting this area may prove harder than planned for...
  • Province Ise:
    • Remove province modifier "Jingu"
    • Gain province modifier “Religious Center” until the end of the game, giving:
      • Local missionary strength.png −5% Local missionary strength

Event trigger.pngEnabled if:

  • Religion is in Pagan group
  • Is not a colonial nation
Event button 547.png
This is a fascinating religion. Let us embrace the Shinto faith!
  • Change religion to Shintoism Shinto
  • If government is tribal, change government to monarchy (legacy government Despotic Monarchy)

Event trigger.pngEnabled if: Enabled if:

  • Has completed Humanist idea group.png Humanist Ideas
Event button 547.png
Let them worship their idols in peace...
  • Lose Icon stability.png 1 stability
  • Province Ise:
    • Remove province modifier "Jingu"
    • Gain province modifier “Religious Center” until the end of the game, giving:
      • Local missionary strength.png −5% Local missionary strength
    • Gain Tax Base Icon.png 1 base tax
    • Gain Production.png 1 base production
    • Gain Manpower.png 1 base manpower

id

Msg event.pngSilver found in Iwami


Last year a merchant reported finding silver in the mountains of the Iwami province. The supply of silver seems almost bottomless and the mine that was built has since then become the major source of income for the entire province, and indeed promises to become a major source of income for all of [Root.GetName].


 
Trigger conditions
  • Province is Iwami
  • Year is 1526 or later
  • Does not produce Gold Gold
Mean time to happen

200 months


Event button 547.png
Excellent!
  • Change province's goods produced to Gold Gold
  • Gain Production.png 3 base production
id

Msg event.pngDiscovery of Gold in Sado


A new gold deposit has been found on the island of Sado in Echizen province. This mine promises to become one of the major sources of Gold in the archipelago of Japan.


 
Trigger conditions
  • Province is Echigo
  • Year is 1526 or later
  • Does not produce Gold Gold
Mean time to happen

200 months


Event button 547.png
Excellent!
  • Change province's goods produced to Gold Gold
id

Msg event.pngThe [From.Monarch.Dynasty.GetName] shogunate has fallen!


Event trigger.png This event has multiple descriptions available. The below is used if:

  • The following description is used if a daimyo conquered Kyoto from the old Shogun:
[new_shogunate.Monarch.GetName] has utterly defeated the shogun, and will crown [new_shogunate.Monarch.GetHerHis] brilliant campaign by having the Emperor name [new_shogunate.Monarch.GetHerHim] the new shogun - becoming the hereditary military dictator of Japan.\n\nOnly time will tell whether the [new_shogunate.Monarch.Dynasty.GetName] shogunate will be more successful than its predecessor when it comes to the task of solidifying the warring clans.
  • The following description is used if a daimyo conquered Kyoto from someone who wasn't the Shogun:
With the fall of Kyoto [new_shogunate.GetName] has freed the Emperor and resumed the office of Shogun in his service. Long live the Empire of Japan!
  • The following description is used if the conqueror didn't become Shogun:
With the fall of Kyoto the Emperor of Japan is no longer protected by the [From.GetName] Shogunate. The office has lost all relevance and the Daimyo of Japan will no longer pretend to honor the wishes of the old Shogun.
 
Trigger conditions
  • The province changing hands is Kyoto
  • The new owner has government reform Daimyo or Independent Daimyo
Is triggered only by

a province changing ownership


Immediate effects
  • Hidden effect:
    • If the new owner has government reform Daimyo or Independent Daimyo, they:
      • Gain core on Kyoto
      • Change capital to Kyoto
      • Enact government reform Shogun
      • Become the new shogun

Event button 547.png
We will prevail!
  • Hidden effect:
    • If the new and old owners are both Shogunates and the old owner still exists:
      • The old owner grants independence to the new owner and becomes an Independent Daimyo
      • The new shogun vassalizes every subject daimyo (or independent daimyo) of the old owner
    • If the old owner is a Shogunate, but the new owner is not, and the old owner still exists:
      • Every subject daimyo of the old owner gains independence
      • The old owner becomes an Independent Daimyo
    • If the new owner is a Shogunate and the old owner no longer exists:
      • The new shogun vassalizes every subject daimyo of the old owner
    • If the new owner is not a Shogunate and the old owner no longer exists:
      • Every daimyo gains independence
  • If the new owner is not a Shogunate and does not have country flag destroyed_shogunate:
    • Gain Prestige.png 20 prestige
    • Gain Administrative power.png 50 administrative power
    • Gain Diplomatic power.png 50 diplomatic power
    • Gain Military power.png 50 military power
    • Set country flag destroyed_shogunate
  • Hidden effect:
    • Every daimyo vassal whose overlord is not a Shogunate gains independence