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Kingdom rankItaly
Primary culture
Lombard (Latin)

Capital province
Roma (118)

Feudal Nobility Government monarchy.png

State religion

Technology group
WesternWestern technology group
Italian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+20% Global trade power
+50% Improve relations

Stability cost modifier.png Not a Geographical Construct

−10% Stability cost modifier

Infantry combat ability.png The Tradition of the Legion

+15% Infantry combat ability

Galley cost.png Mare Nostrum

−15% Galley cost
+20% Galley combat ability

National manpower modifier.png The Office of Censor

+33% National manpower modifier

National tax modifier.png Italian Tax Reform

+15% National tax modifier

Yearly prestige.png Heir to the Empire

+1 Yearly prestige

Core-creation cost.png The Path to Citizenship

−25% Core-creation cost

Idea bonus.png Ambition:

+20% Fort defense
For the region, see Italy (region).

Italy is one of the formable countries that can be formed by any country with a Latin culture group. Unlike other Catholic countries, Italy does not get a penalty for owning the province of Roma or being the overlord of Flag of The Papal State The Papal State.

Missions[edit | edit source]

Main article: Italian missions

Formation[edit | edit source]


Execute decision.pngForm Italian Nation

As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.

Potential requirements

Flag of Italy Italy does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • has at least 15 cities.

Playing with normal or historical nations.


The country:


The country:

  • becomes Flag of Italy Italy.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • gets a permanent claim on Italy region.
  • moves its Capital.png capital to Roma.
  • enacts "Italian Signoria" government reform if no reform has been selected

If Flag of Italy Italy is a member of the Holy Roman Empire but not the emperor or an elector, then:

  • all its provinces are removed from the Empire.
  • the Imperial authority.png emperor of the HRE:

AI will always take this decision
Provinces in dark green are required to be owned and cored to form Italy. The pink provinces mark the Italian region.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Italy. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Any nation on the Italian peninsula is a viable option for forming Italy. The most powerful states which hold provinces necessary to form Italy in 1444 are Flag of Florence Florence, which can easily form Flag of Tuscany Tuscany and expand from there; Flag of Milan Milan, which begins the game with among the highest-developed provinces in Europe and can soon adopt the unique Ambrosian Republic government reform or semi-unique Military Dictatorship reform through the Golden Ambrosian Republic disaster, and Flag of Venice Venice and Flag of Genoa Genoa, two powerful merchant republics in northern Italy with holdings elsewhere in the Mediterranean. Flag of Naples Naples starts in a personal union under Aragon, but can quickly make powerful allies, reclaim its independence and its Sicilian cores, and find itself the most powerful force on the peninsula. Flag of Savoy Savoy is also an option, with the potential to ally France and gain a power base in the Genoa trade node before forming Flag of Sardinia-Piedmont Sardinia-Piedmont and, as in history, going on to unify the peninsula. With the Emperor [1.30] Update, Savoy also has access to arguably the best mission tree on the peninsula, potentially allowing a shrewd Savoy player to gain a permanent +5% Administrative efficiency.png Administrative Efficiency and +10% Goods produced modifier.png Goods Produced, a bonus also kept when forming Italy.

Theoretically, Flag of Aragon Aragon could also form Italy after integrating Naples and culture shifting. The Holy Roman Empire and Flag of the Papal State the Papal State can't form Italy.

Italy is a very strong nation. Positioned to dominate both the Genoa and Venetian trade nodes, a powerful Italy with even a modest trade fleet is poised to completely control 2 of the top three earning nodes in the early game. The English node only outstrips Genoa once fully-fledged colonial nations come online, and the severe lack of Chinese merchants always neuters the Beijing node.

To top off this incredible mercantile power, Italy has a ridiculous concentration of high development provinces. If the player can leverage their early game into a monarch point lead, they will soon have a foothold in France, Tunisia, and the Balkans. With Infantry combat ability on land and the generous Galley power at sea, Italian ideas are more than modestly equipped with fighting prowess.

Italian blobbing ability is also nothing to be scoffed at, with the prized Core-Creation Cost Reduction and the little-seen Improve Relations modifier. This latter seemingly innocuous tradition is by no means useless - Improve Relations modifiers are the only way to increase the speed at which Aggressive Expansion decays.

With the complete development of the Italian region, it will take relatively little expansion after formation to meet the 1000 development requirement for Empire. While the culture bonuses will be unlikely to benefit coring, as the Italian Peninsula will likely have been united long before Empire status, such rapidity at upgrading to Empire will open up the culture spots for future expansion and coring - a not inconsiderable benefit.

If these benefits were not enough to amaze, one only needs to compare the Italian concentration of development to the wide steppe plains. That is, the ease of travel from province to province, and the constant option to transport by water allows for both quick repositioning for wars on multiple fronts and also neutralizes much of the hassle of rebels.

Achievements[edit | edit source]

Italian Ambition icon
Form Italy.
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