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Italian minor missions

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This is a list of all missions of Italian minors [1], which are:

Build to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestGlobal DominanceFaith's BastionImperial AmbitionCharlemagne's LegacyDefend the EmpireItalian RenaissanceEncourage UrbanizationMerchant PrincesRule of the PrinceEducated CourtSpheres of InfluencePrelate PowerAssuming ControlItalian Minors Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

A Renaissance prince[edit]

Mission Completion requirements Effects Prerequisites
Mission early modern university.png Italian Renaissance This country has embraced the Renaissance.png Renaissance This country gains "Italian Renaissance" for Time Icon.png 20 years, giving the following effects:
  • Prestige.png +1 yearly prestige
  • Prestige decay.png -2% prestige decay
Mission early game buildings.png Encourage Urbanization This country's capital has been improved at least three times

Every province owned by this country has at least 15 Development.png development

This country gains "Labor Surplus" for Time Icon.png 25 years, giving the following effects:
  • National tax modifier.png +10% national tax modifier
  • National manpower modifier.png +10% national manpower modifier
Mission early modern university.png Italian Renaissance
Mission dominate home trade node.png Merchant Princes This country has at least 33% trade power in the home trade node If this country has the Burghers.png burghers estate:
  • this country gains "Merchants prosper" for Time Icon.png 20 years, giving the following effects:
    • Burghers loyalty equilibrium.png +10% Burghers loyalty equilibrium

Otherwise, this country gains Diplomatic power.png 100 Diplomatic power

Mission early game buildings.png Encourage Urbanization

Political dominance[edit]

Mission Completion requirements Effects Prerequisites
Mission italian condottiere.png Rule of the Prince If this country is a monarchy or has the government reform Dutch Republic or Italian Signoria:

Otherwise, 2 allies must have have an opinion of 150 or more of this country

This country gains:
  • Legitimacy.png 10 legitimacy
  • Devotion.png 10 devotion
  • Republican tradition.png 10 republican tradition

If the country has a stability of less than +3,

  • then it gains Icon stability.png +1 stability,
  • else it gains Administrative power.png 100 Administrative power
Mission noble council.png Educated Court This nation:
  • number of loans is less than one
  • is employing a Military advisor
  • is employing an Administrative advisor
  • is employing a Diplomatic advisor
This nation:
  • gains Administrative power.png 50 Administrative power
  • gains Diplomatic power.png 50 Diplomatic power
  • gains Military power.png 50 Military power
Mission italian condottiere.png Rule of the Prince
Mission alliances.png Spheres of Influence At least 2 countries must have their independence guaranteed by this country This country gains "Influential Government" for Time Icon.png 20 years, giving the following effects:
  • Improve relations.png +25% improve relations
  • Diplomatic relations.png +1 diplomatic relation
Mission noble council.png Educated Court
Mission religious.png Prelate Power If this country is Catholic:
  • an owned province has an active cardinal

Otherwise, if this country is Protestant and Common Sense.png Common Sense is enabled:

  • number of Church Aspects is at least one

Otherwise, if this country is Reformed and Wealth of Nations.png Wealth of Nations is enabled:

  • This country has an active fervor

Otherwise, if this country is Orthodox:

  • Patriarch Authority is at least 75%

Otherwise, Religious unity.png religious unity is at 100% and this country has Prestige.png 50 prestige

If this country has the Clergy.png clergy estate:
  • this country gains "Loyalists control the Church" for Time Icon.png 20 years, giving the following effects:
    • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium

Otherwise, this country gains Administrative power.png 100 Administrative power

Mission alliances.png Spheres of Influence
Mission monarch in throne room.png Assuming Control One of the following must be true: This country gains "Italian Powerhouse" for Time Icon.png 25 years, giving the following effects:
  • Aggressive expansion impact.png -15% aggressive expansion impact
  • Diplomatic relations.png +1 diplomatic relation
Mission religious.png Prelate Power

Regional missions[edit]

European missions[edit]

Mission Completion requirements Effects Prerequisites
Mission war chest.png Global Dominance Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country gains Prestige.png +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  • Trade efficiency.png +15% trade efficiency
Mission european church.png Faith's Bastion It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Holy Roman Empire missions[edit]

Generic missions[edit]

Military missions[edit]

Mission Completion requirements Effects Prerequisites
Mission build up to force limit.png Build to Force Limit Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Mission conquer 50 development.png Expand Nation Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Tax Base Icon.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Mission cannons firing.png Conquer New States Country assigns 5 new Icon states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Mission assemble an army.png Assemble an Army Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Army tradition.png +0.5 yearly army tradition
Mission cannons firing.png Conquer New States
Mission unite home region.png Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Italian_minor_missions.txt.