Republic
Republic is a form of government where power is, in contrast to a monarchy, held by a group of people. Republics have
republican tradition instead of legitimacy. In some republics the ruler rules for life, but in others there is an election cycle. Has access to the
Plutocratic idea group, unless changed by a government reform.
Tier 1: Power Structure |
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Tier 2: Republican Virtues |
Tier 3: Frequency of Elections |
Tier 4: Religion within the Republic |
Tier 5: Military Doctrines and Organization |
Tier 6: Separation of Power |
Tier 7: Regionalism |
Tier 8: Economical Matters |
Tier 9: Consolidation of Power |
Tier 10: Guiding Principle of Administration |
Tier 11: Electorate |
Tier 12: Office Selection |
Tier 13: Question of Dictatorship |
Mechanics[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.30. |
Type | Effects | Description & notes |
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Republic | A republic is a state ruled by its citizens. Power is not inherited but instead in the hands of an elected head of state.
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Elections[edit | edit source]
- Main article: Election events
When an election cycle ends, you get an event in which you can select the ruler:
- Re-elect the current ruler. The country loses −2.5
republican tradition per election cycle year, but the ruler gains 1 of each skill. This is to represent the fear that the ruler is becoming entrenched and despotic, more like a monarchy.
- Administrative candidate (4/1/1)
- Diplomatic candidate (1/4/1)
- Military candidate (1/1/4)
- A relative of the current ruler if a government reform allows re-electing from the ruling family. The country loses −1
republican tradition per election cycle year. This candidate is between 30 and 50 years old. With the Political Dynasties reform this candidate has −2 to their skills.
Re-election cost can be reduced by a number of sources:
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Traditions | Ideas | Bonuses | Policies |
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−20% | — |
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— | — |
−10% | — | — | — |
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The 12th tier reinforce republican values government reform: −10% Reelection cost
The White House gives −5%/−10%/−10% Reelection cost
If the ruler dies in office, a similar event occurs but without the possibility for re-election. Compared to a monarchy, one has much more control over who rules, and there is no stability loss when he/she dies (except if he is killed in combat and/or if the ruler rules for life). However, a freshly elected ruler is usually not very good, and (except for Dutch Republics and Italian Signoria) one can't make royal marriages. Republican leaders can be used as military leaders like their monarch counterparts. If their leader is killed in action, the republic suffers −1 stability instead of −2.
In most republics re-electing the same ruler with less than 20 republican tradition, will enact the Presidential Dictator reform (where the ruler reigns of life) if the
Res Publica expansion is enabled, or turn the country into a monarchy if the DLC is not enabled. This does not happen for revolutionary countries, Pirate Republic or republics which can't re-elect their ruler. See below for other ways how a presidential dictatorship can happen and how to turn into a monarchy afterwards.
Cultural sufferance[edit | edit source]
All republics have a small bonus that helps mitigate the penalty to non-accepted culture provinces. It’s not applied to cultures belonging to the same culture group. The bonus consists of:[1]
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+10% | Local tax modifier |
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+10% | Local manpower modifier |
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+5% | Local sailors modifier |
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−0.5 | Local unrest |
Republican tradition[edit | edit source]
Republican tradition is the republican counterpart of how legitimate the ruling power is perceived by the general population. It's also a way to show how "true" the government holds up to republican ideals (i.e. if a country elects a new ruler in every election). This property ranges between 0 and 100.
New republics will start with 100 tradition, unless the nation in question was formerly a different government type and changed their government type through the final reform tier, in which case it will start with 50. Each year republican tradition increases by a base of +1. Various events can make a player choose between sacrificing tradition or suffering another negative consequence. Like legitimacy, republican tradition has linearly-scaling effects based on its level:
Yearly republican tradition provided by national ideas and policies:
Yearly republican tradition can be further modified by the following:
- +0.2 Coptic blessing Legitimize Government
- +0.1 Protestant aspect Legalised Divorces
- −0.5 Revolutionary Republic with
the Imperials faction in control
- −0.5 government reform Protectorate Parliament
- −0.5 government reform Stratocratic Administration
- −1 government reform Pirate Republic unless the
Buccaneers faction is in control
- +1 Dutch Republic with the Statists in power
- −1 Dutch Republic with the Orangists in power
- +0.2 government reform Republicanism
- +0.5 government reform Articles of Agreement
- +0.25 government reform Egalité Ideals for revolutionary countries
- −0.1 government reform The Feuillant System unless the revolutionaries are in power
- +0.15 government reform The Two-Chamber System for revolutionary countries
- −0.5 government reform Board of Admirals
- −0.5 government reform President For Life for revolutionary countries
- +0.5 parliament issue Election Reform
- +0.5 parliament issue Reform Rotten Boroughs
- +0.2
Shia and
Ibadi nations who follow the
Ismaili school
- +0.5 Muslim nations who invite an
Ismaili scholar
- +0.5 Ruler trait Righteous
- +0.5 for lucky nations
- +0.002 per point of
power projection, to a maximum of +0.2
- −0.2 from the covert action Sow Discontent
- +0.12 Trading in
Chinaware bonus
- Many temporary and some permanent modifiers from events and missions
Low republican tradition and reverting to monarchy[edit | edit source]
- Main article: Republic events § Rise of a despot
In most republics re-electing the same ruler with less than 20 republican tradition, will enact the Presidential Dictator reform (where the ruler reigns of life) if the
Res Publica expansion is enabled, or turn the country into a monarchy if the DLC is not enabled. This does not happen for revolutionary countries, Pirate Republic or republics which can't re-elect their ruler. A Revolutionary Republic and a Revolutionary State will become a Revolutionary Empire when re-electing a ruler with less than 20
republican tradition.
Republican governments (except Revolutionary countries, Pirate Republic, Dutch Republic, Protectorate Parliament, Board of Admirals and Colonial Nations) with low tradition can collapse into despotism. Below 40 , the ruler of a republic (again, with the above exceptions) may declare himself the head of a new government type, depending on whether
Res Publica is active:
- Without Res Publica: the government becomes a monarchy, with a free choice among valid tier 1 reforms.
- With Res Publica: the tier 1 reform Presidential Dictatorship is enacted.
With Res Publica, the event becomes more likely below 30, 20, 10 and 1 republican tradition. Without Res Publica, the event can only happen below 1 republican tradition.
When a presidential dictator dies with republican tradition below 50, it becomes a monarchy, allowing a free choice among the valid tier 1 monarchy reforms (typically Feudal Nobility or Autocracy). Republican tradition does not normally increase during a dictatorship, but if it's above 50 when the ruler dies, the presidential dictatorship reform is removed and a new tier 1 reform can be chosen. Events and the Strengthen Government action can be used to get above 50 republican tradition during a dictatorship.
Revolutionary Republics instead become Revolutionary Empires if republican tradition falls to 0, or 40 if the Imperials faction are in power (requires
Rights of Man).
A Revolutionary State and a Pirate Republic can get the event The Stability of the [Root.GovernmentName] if the republican tradition falls below 20. This event gives them a “Committee of Public Safety” or a “Mutineer Council” respectively which act like a regency and don't allow the declaration of wars. To remove the “Committee of Public Safety” or the “Mutineer Council” the country must have at least
50 republican tradition when an election happens. Then the election happens normally and the “regency” is removed. If the republican tradition is lower, no election happens and the “regency” continues.
Falling to dictatorship is particularly dangerous for merchant republics, who will instantly lose their trade leagues.
Reform tiers[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.34. |
Power Structure[edit | edit source]
Type | Election Cycle | Effects | Description & notes | ||||||||||||||||||||||||||||||
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Oligarchy | 4 | ![]() In an Oligarchy the ruler is elected from a group of very influential persons at the very top of society. This ruling class is also the only group that the head of government answers directly to and it is their support the state relies upon.
Conditions:
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Plutocracy | 4 |
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![]() A Plutocratic Republic is one where wealth and trade dictate the agenda. The ruler is elected from among the most influential merchant families within the state and will have to rely on their support.
Conditions:
Additional Effects:
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Noble Elite | 8 |
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![]() In this Republic the right to rule is hereditary within certain noble families. These families elect the ruler from within their own group and this head of government will also have to rely on their support.
Additional Effects:
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Civic Republicanism | 5 | ![]() It is a type of Republicanism inspired in classical antiquity with great emphasis in civic virtue. Citizens are dedicated to the common public interest.
Conditions:
Additional effects :
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Presidential Dictator | N/A |
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![]() In this state an appointed dictator exercises almost absolute power over the state.
Conditions:
Additional Effects:
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Free City | 4 | ![]() This is a free Imperial city that has been granted special rights and privileges by the Emperor himself.
Conditions:
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Trading City | 4 |
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![]() A governmental form where the nation is governed as a republic with a heavy reliance on trade and commerce.
Trading Cities can only be created by the leader of a Trade League. If a Trading City grows to more than one province, the government form will change to Merchant Republic. Conditions:
Additional Effects:
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Pirate Republic | 4 |
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![]() Insofar as this loose collection of pirate crews can be called a state, the Pirate Republic is a haven for all manner of thieves, murderers and smugglers.
Conditions:
Additional Effects:
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Peasants Republic | 4 |
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![]() A governmental form where peasant communities hold the power themselves and elect rulers from among their leaders.
Conditions:
Additional Effects:
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Colonial Government | 4 |
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![]() A provincial government set to handle the affairs of the New World colonies, led by a Governor or Viceroy.
Conditions:
Additional Effects:
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Crown Colony | 4 |
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![]() A Crown Colony is a colony type that is directly controlled by the metropolis.
Conditions:
Additional Effects:
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Private Enterprise Colony | 4 |
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![]() A colony run as a Private Enterprise focuses on extracting resources from a colony and bringing it home.
Conditions:
Additional Effects:
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Self-Governing Colony | 4 |
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![]() A type of colony that is autonomous, a Self Governing Colony acts as a country inside a country.
Conditions:
Additional Effects:
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Revolutionary Republic | 4 | ![]() The revolutionary republic represents the government of the nation by a small executive with the support of an elective chamber of deputies. Revolutionary propaganda gives the armies defending the revolution strong morale and the principal that everyone is equal gives strong leadership.
Conditions:
Additional Effects:
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Revolutionary State | 4 | ![]() The revolutionary republic represents the government of the nation by a small executive with the support of an elective chamber of deputies. This state will do its utmost to support the cause of the Revolution and spread the ideals of liberty and equality.
Conditions:
Additional Effects:
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Veche Republic | 4 |
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![]() This state is governed by a Veche, a council with the highest legislative and judicial authority consisting of Boyars, Merchants and even commoners.
Conditions: Additional Effects:
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Great Veche Republic | 4 | ![]() The Veche within our country have gained a larger influence in the matters of governmental administration additionally to their legislative and judicial roles. Where others have Tsars or Emperors, we have a council which rules with superior authority than any other republic could dream of.
Conditions: Additional Effects:
At 100 modernization we can reform into the "Great Russian Federation" | |||||||||||||||||||||||||||||||
Great Russian Federation | 6 | ![]() The state is a modernized federation of several veche who all swear loyalty to the Russian Republic. Western ideas and modern principles shape the culture of the government.
Conditions : Additional effects :
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Ikko-Ikki Republic | 4 | ![]() The path of the Pure Land and the power and teachings of Amida are the only path forward for our nation. Namu Amida Butsu.
Conditions :
Additional effects : | |||||||||||||||||||||||||||||||
Dutch Republic | 4 |
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![]() The Dutch Republic is a confederation of seven provinces, which have their own governments and are very independent, and Generality lands, which are governed directly by the States-General, the federal government.
Conditions:
Additional Effects:
While the scale is at 0, the Statists will be in power.
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Sich Rada | 4 | ![]() Free Cossacks are ruled by a military council presided over by a Hetman.
Conditions:
Additional Effects:
Each year, this government gathers progress in each category. Once 100 progress in a category is reached, the related government interaction can be activated:
If not activated the points continue to gather until 150 is reached and any more is lost. | |||||||||||||||||||||||||||||||
Italian Signoria | 12 |
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![]() The Republic functions most smoothly under the de facto jurisdiction of our most prominent political family. Any suggestion that this is barely distinguishable from a monarchy is of course nonsense.
Conditions:
Additional Effects:
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Roman Republic | 5 |
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![]() Before the glory of the Roman Empire, the Roman Republic etched its place in history. As its rightful successors, there's no doubt that the same glory is ours.
Conditions:
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Calvinist Republic | 4 | ![]() Upholding the ideals and values of Calvinism as its state church, a Calvinist Republic is both faithful and republican.
Conditions :
Additional effects :
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Autonomous Swiss Cantons | 4 | ![]() The Swiss Federation is not a singular nation in itself, it is a federation of independent Cantons with the common goal of maintaining their independence and economic stability.
Conditions:
Additional effects:
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Military Dictatorship | N/A |
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![]() A military dictator has seized power and rules the state as an autocrat. New rulers are invariably selected from among the Generals.
Conditions:
Additional Effects:
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Ambrosian Republic | 4 |
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![]() It was a short-lived city-state government that formed in the Duchy of Milan when the Duke died without an heir in 1447.
Conditions:
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Millenarian Theocracy | N/A | ![]() The world has become a sinful realm only purified by fire. We must trust in our ruler's judgement to put an end to it. The Republic shall grant him absolute power.
Conditions:
Additional Effects:
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Venetian Government | N/A |
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![]() The Most Serene Republic of Venice employs a complex and convoluted system for electing officials to public office. A series of secret ballots appoints 41 electors, who then each cast a vote into an urn. A single vote is extracted from the urn, and the man whose name is written on it becomes the new Doge. The system attempts to combat electoral corruption and ensure a fair vote.
Conditions:
Additional Effects:
Notes:
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American Republic | 4 |
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![]() The American Republic is a confederation of the Thirteen States of America, each with their own independence and governments, with a President who rules for four years after election.
Conditions:
Additional Effects:
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Federal Republic | 4 |
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![]() The Federal Republic is a federation of the Thirteen States of America, each with their own independence and governments, with a President who rules for four years after election.
Conditions:
Additional Effects:
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Constitutional Republic | 5 | ![]() A republic where all the power lies in the hands of the parliament, secured with the constitution protecting its rights. Where once an autocratic monarch ruled there is now a Minister speaking for the House of Lords and the House of Commons.
Conditions :
Additional effects :
Has the English Parliament:
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Protectorate Parliament | N/A |
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![]() Under the benevolent guidance of the Lord Protector, our nation is administered by a rump parliament loyal to the Commonwealth.
Conditions:
Additional Effects:
Has the English Parliament:
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Parliamentary Republic | 5 | ![]() A republic where all the power lies in the hands of the parliament. Where once an autocratic monarch ruled there is now a Minister speaking for the House of Lords and the House of Commons.
Conditions :
Additional effects :
Has the English Parliament:
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Trade Company | 4 | ![]() Effectively a company founded to exploit and profit from trade overseas, its focus is mainly in the sea and the economic benefit.
Conditions :
Additional effects :
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Stratocratic Administration | N/A |
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![]() The Prussian Republic is ruled not by corrupt oligarchs, nor by the will of the ignorant masses, but by its most skilled and proven military commanders. The expansion and protection of our borders are the prime directives for the state..
Conditions:
Additional Effects:
Notes:
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Kongsi Federation | 4 |
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![]() A democratic syndicate of mining republics that shares its profits with its members. As the Kongsi Republics have grown more powerful, they have also taken on the duties of government such as education and agricultural administration.
Conditions:
Additional Effects:
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Supreme Shogunate | 4 | ![]() The Shogun rules with absolute power. Both the Emperor and the Daimyo have been stripped of any real power and are but mere figureheads in their positions.
Conditions : Additional effect :
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Divine Empire | 4 | ![]() Our Divine Emperor, direct descendant of the Sun Goddess Amaterasu, has been rightfully restored to the forefront of the country. With his Divine Presence once again leading us, our country will undoubtedly enjoy the favor of the Gods.
Conditions :
Additional effect : |
Republican Virtues[edit | edit source]
Type | Effects | Description & notes | ||
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Authoritarianism | ![]() While it is no Monarchy, this republic values law and order above all else and will act forcefully to ensure that the authority of the central government is respected throughout the country.
Conditions: | |||
Political Dynasties | ![]() In this country a number of families have over time emerged as very willing to assume the responsibilities of state. So much so that it has become both expected of them to shoulder that responsibility, and expected of the state to offer it to their scions.
Conditions:
Additional Effects:
Notes:
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Republicanism | ![]() This Republic has made itself a guardian of Republican ideals, citizen power and everyone working together for the common good.
Conditions: | |||
Meritocratic Rule | ![]() Our republic does not elect its rulers based on connections or influence from the oligarchs. Instead the masses of our country vote according to the skills the candidate can bring. This system of meritocracy does not differentiate genders, and is present in all aspects of our society.
Conditions: Additional effects : | |||
Virtues of Politeia | ![]() The oligarchs cannot rule without the masses enabling them, and the masses cannot decide what they want. In order to keep the republic running we have to protect the values of the simple people as well as of those who rule.
Conditions: | |||
Religious Values | ![]() Religion plays just as much of a big role within our republic as the power to vote. The religious aspects of our country help us elect the right person in times of doubt, and the Clergy ensure a devoted ruling term.
Conditions:
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Liberté Ideals | ![]() Liberté is the school of thought within the Revolution that claims that any individual should have the divine right to do whatever he or she wishes that does not do harm to or restrict the liberty of others.
Conditions:
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Egalité Ideals | ![]() Those who believe in the ideals of Egalité believe that the law, whether it be a rule or a right, applies equally to all people, regardless of faith, social class, culture, and gender. Equally, all citizens should have access to all positions in our government based only on their competence.
Conditions:
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Fraternité Ideals | ![]() Not everyone acknowledges the ideals of Fraternité as an ideal of the Revolution, but view it as a reactionary element within our own state who wish to return to the old government. Fraternité is a sense of brotherhood and those who follow its principles believe that the state should follow an authoritarian route where there is a proper place for all citizens assigned by the state.
Conditions:
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Council of Captains | ![]() The Pirate Republic should be governed by the will of its greatest captains. It is their alliance that holds our nation together, and so their decisions must take precedence over any other authority.
Conditions: | |||
Articles of Agreement | ![]() The Articles of Agreement are the cornerstone of the social order on board a pirate ship. They guarantee that every crewman has an equal vote in all matters and an equal share of all plunder. Articles such as these should be established for the Republic itself, so that the liberty and equality of all pirates is secured.
Conditions: | |||
Smugglers Haven | ![]() A pirate enterprise cannot function without a way to sell their stolen goods. We must ensure that conditions in the Republic are favorable for smuggling operations.
Conditions: | |||
The Privateer's Way | ![]() There is no place for us among the lawful states. They do not trust us and we have little reason to trust them. At the end of the day, only a fellow cutthroat is the companion we can have around us.
Conditions: Additional Effects: | |||
Tysyatsky Office | ![]() The tysyatsky are military leaders from times of the Kievan Rus' who are in charge of a volunteer army. While they have been replaced by the voyevodas and namestniks in many East Slavic realms, some states still have tysyatsky in judicial or commercial positions.
Conditions :
Additional effects:
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Namestnik Office | ![]() The namestnik is a position in the state's bureaucracy which can be compared to the one of a viceroy's. They are in charge of the local administration of our provinces and states.
Conditions:
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Oprichnina Forces | ![]() The oprichnina is a police of the internal affairs which is designed to persecute any dangerous group within the state. The oprichnik follow none but the ruler himself.
Conditions :
Additional effects:
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Consulate of the Sea | ![]() Our new quasi-judicial body that will administer maritime and commercial law is called the Consulate of the Sea. It gives our merchants the right to settle their commercial disputes without interference from the royal courts and in exchange we receive financial support.
Conditions :
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Frequency of Elections[edit | edit source]
Type | Effects | Description & notes | ||
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Formalize the Right of Re-election | ![]() Even in a glorious republic such as ours the ruler of the state is an individual, and individuals tend to exploit their power for personal gains. Let us introduce the right of the ruling class to enforce a re-election in times of doubt.
Conditions:
Additional Effects: | |||
Frequent Elections | ![]() Long terms make rulers reckless and the very idea that someone would rule for a long time is contrary to the very idea of a republic. Let us reform our election system to ensure better accountability from our elected officials.
Conditions: | |||
Consolidation of Power | ![]() The current terms for officials are too short to see through larger projects. This only feeds populism and leads to short-sighted policies. Let us reform our election system to allow for longer terms so that our elected officials have the power they need to conduct their office.
Conditions: Additional Effects: | |||
Sortition | ![]() Unfortunately votes can be bought and old loyalties may cloud the judgment among some electors. Let us implement a system where a semi-random person can be chosen from a pool of good candidate for important offices.
Conditions:
Additional Effects:
Notes:
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Council of the Indies | ![]() Our vast colonial territories must have a central administration that reports directly to the Crown. Though individual Viceroys will govern their respective territories, the Council will be the supreme colonial authority, and its courts will extend our law to the farthest reaches of the New World.
Conditions:
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Permanent Marathas Council | ![]() Maratha generals and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the Marathas to guide our nation.
Conditions: Additional effects:
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Governmental Purbias Register | ![]() The state is taking measures to attract elite Rajput warriors from all over India. Steps should be taken to organize these warriors into cohesive regiments upon arrival so that they can be deployed more effectively.
Conditions: Additional effects:
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Devotion to the People | ![]() Ruling the republic is not a task which can be done temporarily. To truly serve the people and the republic, our rulers have to embrace their position of power and responsibility their whole life.
Conditions:
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Consolidate Power in the Doge | ![]() For years, our Republic has had its power base divided between the Doge, the Council of Ten, the citizens, and countless other legislative bodies. Each are subject to each other, but the Doge sits at the top of the hierarchy. Our loose government system has been useful thus far in advancing our trade efforts, but as our nation expands across the world, its become clear that we must grant the Doge executive powers across all branches of the government if we are to eliminate corruption in our administration.
Conditions:
Additional Effects:
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Disperse Power Across the Cities | ![]() Our government is a strange mix between a Republic, an Oligarchy, and a Monarchy. Trade and commerce are our primary concern and we’re not interested in building a global empire, only making an empire of trade. If we shatter powers in our nation and grant greater control to the Trade Cities, we shall make our trade league much more inviting for the smaller powers who only desire the freedom and economic stability that we can provide.
Conditions:
Additional Effects:
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Legislative Assembly |
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![]() With the collapse of the old government, we have an opportunity to reconstruct a new legislative government which treats all people, regardless of social class, as equals. This government shall be absolutely committed to the ideals of the Revolution, and will not suffer those who wish to subjugate us back into the old regime.
Conditions:
Additional Effects: | ||
Constituent Assembly | ![]() The Constituent Assembly was a rough outline of democracy provided by the old government that governed the people in three distinct constituents. By building and expanding upon the old government rather than overhauling it with the new, we may prove to the reactionary governments on our border that we are still a civilized nation and a force for good in this changing world.
Conditions:
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National Assembly | ![]() The National Assembly is the heart of the new government where the different factions of our state gather together to propose and deposit laws for the nation. A new candidate of the state gets elected from said factions.
Conditions: Additional Effects:
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Religion within the Republic[edit | edit source]
Type | Effects | Description & notes | ||||
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Curtail Clerical Privileges | ![]() Religion might be of great social importance within our government, but the priestly class of our state have gained too much influence. Their narrowminded world view will only hinder the growth of our state if they keep their power.
Conditions: Additional effects :
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Expand Temple Rights | ![]() The clerics of our state have as much interest in the worldy possessions as our nobilty does. To appease them without sacrificing too much of our own power it is in our best interest to expand the lands and rights of the temples of our country.
Conditions: Additional effects:
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Maintain Balance of Power | ![]() The Clergy is like any other estate to us: a powerful and useful asset. In order to keep the balance of power between the estates it is beneficial for our state not to interfere with the interests and actions of the priestly class.
Conditions :
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Separate the Clergy from State | ![]() The theological minds have served their purpose to the state, but now they have grown too powerful. It is time to separate the Clergy from the affairs of the apparatus of the government.
Conditions:
Additional effects:
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Lands for the Church | ![]() The Catholic Church is a crucial part of our society. Every Sunday our devout citizens visit our chapels, churches or cathedrals to pray. In order to keep our people on the right way the Church itself has hold certain areas of our country.
Conditions:
Additional effects:
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Head of the Reformed Church | ![]() Our faith is no longer bound to the Holy See. The ruler is now the true head of the state's religion and has as such the duties and privileges of steering the religious direction.
Conditions: Additional effects:
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Grant Land to the Monasteries | ![]() The monasteries of the Orthodox faith are sacred ground, exempted from taxes and granted total autonomy. Granting land to the monasteries will please the patriarchy at an ignorable cost.
Conditions: Additional effects:
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Support Monastic Schools | ![]() The monasteries of the state are famed as centers of learning and art. At each monastic school reside a number of religious scholars, experts within fields such as church history, exegesis of the Holy Scripture, reading, grammar, poetry, music, calligraphy and painting.
Conditions: Additional effects:
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Embrace the Concept of Free Will | ![]() Zoroaster, the founder of our benevolent religion, was a firm believer in the concept of free will. By embracing this concept as the leading religious doctrine of our state we can ensure prosperity and stability within our realm.
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Grant Rabbi Privileges | ![]() The rabbis of our state are men of knowledge and education. Granting them privileges to expand their influence will bring great progress to our theological aspects.
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Strengthen Confucian Bureaucracy | ![]() Our scholars are wise advisors to the state and pious followers of Confucius' teachings. They also are the force behind the administrative apparatus of the government. By strengthening their privileges we also strengthen their bureaucratic capabilities.
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Empower the Monasteries | ![]() The teachings of Buddha are a key element of our state. No action is done without considering the resulting Karma for our people.\nKeeping track of the Karma of our society is near impossible as it is an abstract concept. For that the monasteries of our country could be of help however.
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Expand Brahmin Privileges | ![]() The Brahmins are the priestly caste within our Hindu society. It is their duty to maintain the temples and practice the rituals of our faith.
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Strengthen Shaman Privileges | ![]() The shamans of our state are crucial for maintaining a stable state as their word is law to all classes. By strengthening their privileges we can ensure their loyalty to the ruler.
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Abolish the Castes | ![]() The castes of the Hindu faith are a flawed and corrupt system, encouraging the mistreatment of certain groups within the state.\nWe follow the teachings of Guru Nanak and completely abolish the castes once and for all.
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Strengthen the Ulema | ![]() The Ulema are the heart of our society. Through their laws and leadership we will reach absolute piety within our state.
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Strengthen the Dhimmi | ![]() While the Ulema are seen as the center of our culture, it is the Dhimmi who are the crucial element of our government.
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Legacy of the Steppes | ![]() Unlike many other states we have encountered, our government has been formed by Tengri traditions and the vast steppes. Though we are no longer a horde, the legitimacy of the ruler still is found on the battlefield.
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Interweaving of Shrine and State | ![]() The belief in the Kami is deeply rooted in our culture and religion. While we keep a distinct border beetwen the Kannushi and the affairs of the state, it is apparent that our ruling government acts in the interests and virtues of Shintoism.
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Embedded Norse Traditions | ![]() The religion of our ancestors is the driving force of our state's actions. Old, forgotten practices have returned and are now a central point of our society.
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Strengthen Clergy Privileges | ![]() The priestly class serves the state by being a spiritual guidance of our people through difficult time periods. The clergy deserves an increase of their rights to honor their role in our state.
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Cult of Reason | ![]() Religion is a poison which limits the minds of the population. Instead of logic they believe in a god which is responsible for their suffering.\nWe remove the shackles of ignorance from our minds. No god shall ever set boundaries for our people!
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Secularization of the State | ![]() While many zealous revolutionaries like to destroy the concept of religion as a whole, it is undeniable that it is a source of comfort and safety for many of our people. Our goal should not be the extinction of faith but the separation of the Clergical institutions from the government.
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Fiqh Laws | ![]() Fiqh is the knowledge of the Islamic rulings from their sources. As such, the Fiqh Laws are the result of codifying the laws of the Quran into our very own legal code.
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Sufism Decree | ![]() Sufism is a set of practices and a way of thinking focusing entirely on the spiritual and ritual nature of the Islam. Many of its traditions and influence have found their way into our own government.
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Most Holy Governing Synod | ![]() The power of the Patriarchy has been independent from the Emperor for far too long. By establishing the Most Holy Synod, the affairs of the church are now matters of the state and the Patriarchate is de facto abolished.
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Strengthened the Patriarchate | ![]() State and Church are separate entities, each of them following their own agendas without intervening in the affairs of the other political body. The freedom of the Patriarchate is emphasized through several state reforms.
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Head of the Patriarchate | ![]() State and Church are intertwined into one complete entity of the nation. The absolutist rule of the Emperor is supported by the Patriarchate.
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Anglican State Church | ![]() State and church are both in the hands of the monarch. Unlike many other Protestant branches, however, the government decides its religious matters with concepts taken from both Catholicism and the Reformation.
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Conciliarism of the Churches | ![]() The Reformation created a rift between the Christians. With the acts of conciliarism, the state makes a pro-Catholic approach and tries to mend the relations between the Catholics and the members of the Reformation.
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Conserve the Religion | ![]() Faith has been a substantial part of our society ever since the existence of our state. Even admist the chaos of the revolution, it is important that we do not lose faith in our beliefs.
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Crew before Faith | ![]() Our men come from all kinds of regions of the world. But they have one thing in common: whatever god they believed in is long gone. All that they can count on is their crewmates.
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Complete Religious Freedom | ![]() It does not matter what a pirate believes in. One god; many gods; no god at all; none of our men care. The more important question is how much gold one can carry.
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Respect for the Sea | ![]() On the high seas no faith will rescue you. There is no god who will save your soul.\nThere is only Davy Jones's locker where we all will eventually end.
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Establish Religious Institutions | ![]() While many of our crewmates have long given up in believing in any kind of deity other than the sea itself, there are still pirates within our ranks who are as pious as a priest, though their interpretation of their faith is a little bit less... restrictive.
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Military Doctrines and Organization[edit | edit source]
Type | Effects | Description & notes | ||||
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Organized Military Staff | ![]() By maintaining a vigorous organization of the military budget and keeping our military staff coordinated we can ensure that regiment losses can be recovered more easily.
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Military Engineering | ![]() A war is not only won through the discipline of our troops but also through the quality of our military equipment. Our doctrine should focus on the usage of superior artillery models which are cheaper to maintain.
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Defensive Stance | ![]() Our greatest strength does not lie in our offensive capabilities but in our ability to hold our defenses. Letting enemies wear down on our walls will be our victory.
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Reinforce the Sygnakhs | ![]() The system of recruitment and defense across our nation, a set of fortifications used for rallying and defending our territories, has been standing guard between us and our foes for centuries. We must therefore take great care to maintain and improve it as time goes on.
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Sustained Discipline | ![]() It is of great importance that our soldiers do not lose their discipline in the midst of battle. Only through our drill can we ensure the survival of our men.
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Cavalry Warfare | ![]() Cavalry is the mobile force of our army and serves as shock troops in combat. Our military focuses on increasing its usage and on integrating them into our regiments.
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Mercenary Leadership | ![]() Though we have an army of our own, it is better to let the mercenaries lead the charge into the fray. At best their expertise will bring us the victory, and at worst their bodies will protect our men during the battle.
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Elite Mercenaries | ![]() Our state has put great emphasis on the usage of mercenaries. Where others use standing armies, we have a lasting contract with the many professional and well-equiped mercenaries.
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Swiss Mercenaries | ![]() The Swiss have a long tradition of fighting as mercenaries for various kingdoms and empires. Through their professionalism and discipline, the Swiss Mercenaries have become a role model for any self-respecting man-at-arms.
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Amphibious Specialization | ![]() The wars we lead are not only won on land but also on the sea. As such our troops must be prepared to act as an amphibious unit, ready to strike the coastal defenses of our enemies.
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Royal Marines | ![]() The Royal Marines are the pride of both our navy and our army. Also known as the 'Admiral's Regiment', the marines of our state excel at combat to both on land and on the sea.
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Naval Professionalism | ![]() We live or die by our ability to secure the waters around us. The navy is the strongest asset of our military and as such many concepts of professionalism and military finesse are applied to our maritime force.
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Board of Admiralty | ![]() The Board of Admiralty is the highest maritime office of the state. Led by the Lord High Admiral, the board ensures the military and commercial professionalism of our navy.
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Expanded Devshirme System | ![]() The Devshirme System characterizes itself by its careful selection of Non-Muslim children for the Janissaries. Though still true, the age window for new recruits has been widened up significantly in favor for more potential soldiers for the Janissaries.
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Sekban Recruitment | ![]() With the end of the Devshirme System, the Sekban - temporary infantry mercenaries and recruits of peasant backgrounds - have assumed a more important role in our military.
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Mansure Army | ![]() The Mansure Army ("The Victorious Soldiers of Muhammad") is the great army of the Ottoman Empire after the dismantlement of the Janissary Corps. Unlike the corrupt Janissaries, the troops of the Mansure Army are based upon discipline, military knowledge from the Europeans, drill and loyalty to the Sultanate.
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Reformed Janissaries | ![]() The Janissaries are once again the core of the country's military. They are ready to bend their knee before the sultan in exchange for an official role as a class of the Ottoman Government.
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Wei-Suo System | ![]() The rank of a soldier is hereditary. These soldiers are grouped into guards (wei) and battalions (suo). As every fifth of our households has to provide the army with one soldier, the military of our country will hardly run out of capable troops for the front.
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Eight Banners | ![]() The Eight Banners are a military and administrative division of our state. Although primarily serving as armies to our realm, the banner system suffices as the framework for other institutions of the country.
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Green Standard Army | ![]() The Green Standard Army is the imperial army of our state. Starting as deserted battalions, the army is now the primary military and police force of the state.
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Ashigaru Regiments | ![]() The ubiquity of conflicts and wars in Japan during the Sengoku Jidai gave rise to a new class of warriors, the ashigaru. While peasants and technically not samurai, the easier accessibility to them in comparison to the samurai turned them into the backbone of any army. Armed with spears, bows and swords, their constant presence in battle made them into a class between the farmers and the samurai, being in some cases even considered as part of the lower strata of samurai. Hover, it was with the introduction of the tanegashima teppou, the Japanese adaption of the matchlock, that their presence truly shined. Its easier learning curve compared to the bow, combined with the superior numbers of the ashigaru compared to the samurai, made it so that ashigaru armed with matchlocks became the main part of any Japanese army.
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Early Bushido Code | ![]() Bushido is a moral code dictating the attitude, behavior and lifestyle of the samurai. Though the code would get its mythical status in the centuries to come, its base concepts have been part of it ever since its first inception.
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Reform the Samurai | ![]() Our samurai are the pride of our armies. With their superior training and techniques there will be no force able to oppose them.
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The Righteous Army | ![]() Our state faces many existential threats at our borders. However, the will of our people is not an easy one to break. Hostile forces on our soil will feel the wrath of the Righteous Army - the tenacious militia which shall defeat our enemies through guerilla warfare.
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Rajput Military Leadership | ![]() The Rajputs have proven themselves as very capable. By granting them leadership positions in our military we can ensure their loyalty and wit in the battles to come.
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Maratha Army | ![]() The Marathi are a caste of warriors. As such, their proficiency in the arts of military are unmatched due to their discipline. By establishing the Maratha Army we can unleash their full potential on our enemies - in exchange for some additional power to them.
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Mansabdari System | ![]() Our empire requires loyal and able servants. Let us reforge our noble class according to a numerical mansab system. Each noble will be given a rank, corresponding to both his obligation and will then be assigned lands around the empire by our administration to support him in accordance with his rank. The guiding principle for how highly someone is ranked must be ability, and this route must be open regardless of religion or origin. Only this way can we be sure to raise a court of those most able to bring our empire forward.
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Subutai's Strategies | ![]() Subutai was a general and military strategist of the great Genghis Khan himself. His teachings and lessons regarding the usage of siege weaponry are legendary and are now part of our own military doctrines.
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Ahmudan System | ![]() The ahmudan system ("crown service") is a form of conscription where local governors provide the army with a supply of predetermined quota of men. The affected governors and their provinces are exempt from most of the taxes in exchange for their military servitude.
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Ghazi Warriors | ![]() The ghazi are raiders who secure the vanguard for our troops. Fighting for their ruler against the non-believers, the ghazi corps attract those who seek glory, wealth and salvation on the battlefield.
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Grant Privileges to the Cawa | ![]() The Cawa serve the state as professional soldiers of the Emperor's army. By granting them additional privileges we can ensure their loyalty to the realm as well as their support in our non-military ambitions.
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The Tercio Companies | ![]() Veterans from our armies which served in foreign territory are consolidated into one company: the Tercio. Combined with advanced battle formations, new tactics and professional soldiers as their core, the tercios grant our army a fearsome reputation.
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Tercios | ![]() The Tercios, literary 'A Third', were the backbone of the Spanish armies in the Early Modern Age. While historically the Tercios were not only drafted from Spain, but also from Italy or Wallonia, the most valuable Tercios were drafted from Spanish provinces. Tercios were almost unbeatable for decades in the battlefields across Europe and the Mediterranean, and were key to the evolution of European warfare.
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Fuero Militar | ![]() By granting special privileges to the members of the military we can ensure the morale and loyalty of our soldiers on the battlefield. Such privileges are listed in the Fuero Militar.
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Ordenanças | ![]() The Ordenanças is a militia-type territorial organization. Its purpose is to provide a military framework for the Portuguese population and to create a nationwide standardized system of professionalism for the Portuguese army.
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Revive the Almogavars | ![]() The almogavars is a class of light infantry soldiers which specialize in short skirmishes and raids in enemy territories. Their light armor allows them to strike fast and retreat before the enemy is able to regroup. The almogavars have lost their power with the end of the Reconquista, but with new enemies on the horizon their skills are needed once again.
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Volunteers of the Faith | ![]() Zenata Berbers who were exiled from the Moroccan Sultanate serve the emirate as the line of defense against the Christian threat. These warriors of piety volunteered as they see the defense of our land as their holy duty.
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Condottieri Contracts | ![]() Standing armies are the exception rather than the norm. As such, our state has to rely on mercenaries who will be the fighting force of our state. Thanks to expanded condottieri contracts we can ensure the loyalty of professional soldiers for the state.
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Compagnie d'ordonnance | ![]() The compagnie d'ordonnance is the direct result from the Estates General, which restricted military recruitment to the ruler alone. Former mercenaries joined the company which now serves the state as the first standing army.
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Musketeers of the Guard | ![]() The musketeers are the elite fighting force of the royal household. Being a musketeer is a position of great prestige and only nobles with years of military service are allowed to join the company's ranks.
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Gendarmes | ![]() A powerful corps of heavy cavalry and noble birth, famed for their devastating charges and high morale.
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General War Commissariat | ![]() The general war commissariat is the bureaucratic apparatus behind our military. Many of its members are the junkers who serve the commissariat as its advisors and generals.
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Boyars Military Service | ![]() Although the crown and the boyars stood many times in conflict with each other over the years, the boyars are still loyal to the defense of their homeland. Serving as the Landed Army and the Rynda, the boyars will ensure the security of our state.
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Establish the Streltsy | ![]() The Streltsy are a unit of efficient firearm infantry who fight their enemies in static formations. By institutionalizing we can guarantee access to their service at all time.
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New Order Regiments | ![]() The New Order Regiments are a first attempt to westernize the military training of our country. Made of infantry, cavalry and artillery, this regiment represents the evolution of our land force.
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Additional effects : Note : While this interaction is active, it is impossible to switch to a different Tier 5 Government reform.
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Staatse Leger | ![]() Defending the Low Countries from the greedy claws of our powerful neighbors will be entrusted only upon the shoulders of the most capable army our nation can raise. Emphasizing values such as military numbers, readiness and mobilization, we will hold our own against some of Europe's most capable armed forces.
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Watergeuzen | ![]() The so-called 'Sea-Beggars' are a powerful tool at our disposal in our efforts to tame the seas across our vast coastline. By employing their boarding tactics, securing enemy ships and conducting sea repairs, we will remain the maritime forefront of innovation and overshadow our commercial and military rivals.
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Cossack Registry | ![]() Cossacks who occupy territories within our domain are skilled riders, masters of the saddle and a powerful asset for our military. The Cossack registry will formally induct them into our administration and engage in an exchange of privileges and influence to enlist their valuable services.
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Lessons of the Hussite Wars | ![]() Europe once tried to vanquish our faith. In their desperate attempts to seize our lands and exterminate our faithful, they forged our mettle in the fires of battle. The experiences we faced during this constant battering of assault and warfare, etched into our skin, will be a valuable lesson in warfare and a warning to all those who wish to tread on Hussite lands, flee or die.
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Qollar-aghasi Regiments | ![]() The qollar-aghasi are the military leaders of our most elite regiments. Not only serving as generals but also as statesmen, the qollar-aghasi hold a great deal of power over the government and its military affairs.
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