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Primary culture

Capital province

Feudal Nobility Government monarchy.png

State religion

Technology group
Israel ideas
Traditions.png Traditions:
+1 Yearly legitimacy
+1 Tolerance of the true faith

National unrest.png End of Diaspora

−1 National unrest

Discipline.png National Myths Restored

+5% Discipline

Production efficiency.png Return Home

+20% Production efficiency

Trade efficiency.png Jewish Trade Tradition

+10% Trade efficiency
+10% Trade steering

Interest per annum.png Jewish Banking

−1 Interest per annum

Global settler increase.png People of Exile

+33 Global settler increase

Hostile core-creation cost on us.png The Chosen People

+100% Hostile core-creation cost on us

Idea bonus.png Ambition:

+1 Diplomatic reputation

Israel does not exist in EU4: it can only exist if it is imported from CK2 using the CK2-EU4 converter.

Playing a restored Israel in EU4 requires the following:

Creation mechanics[edit]

There is no way to form Israel directly in Europa Universalis IV.

Crusader Kings II Import[edit]

Strategy The below is one of many player suggested strategies for Israel. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

One can export a saved game from Crusader Kings II and import it into Europa Universalis IV with the EU4 Save Converter DLC. To import Israel into an EU4 game, a Jewish ruler must hold the duchies of Outrejordain, Jerusalem, Ascalon and Galilee, and then use the Create Israel decision.

In Charlemagne's start date of 769 AD, East Africa has Semien, a mountainous two-province petty kingdom, surrounded by Christian Miaphysites. Semien is relatively weak but realms around it are not too strong individually either. Some of these realms are still tribal. Khazars are not yet Jewish but Tengri worshiping tribal realm. However, they may receive Jewish courtiers to their realm and convert to Judaism that way.

Only three Jewish rulers exist in the 867 Old Gods start. The Khanate of Khazaria is a large realm on the western steppe composed of Tengri and Orthodox vassals. East Africa has Semien, a two-province duchy/petty kingdom. Semien is relatively weak but Christian Miaphysite realms around it are not too strong either. Additionally, Chief Tsaerasan of Yegorlyk, a vassal of Alania, is Jewish

In 936 there is a Jewish count in Hungary

In 1066, the Khazars are reduced to a mere duchy, a vassal of the Cumans. The Cuman state has a tendency to disintegrate, and the Khazars can seek their freedom during a civil war. Note that the Holy War CB will not be available until the Khazars achieve independence. Semien has turned into duchy of Axum and now controls six provinces. Axum is perhaps the strongest individual realm in East Africa, though this is somewhat balanced by the fact that all surrounding realms are hostile and can quickly rally to each other's aid in holy wars.

Technology: If the average of technological advances in the entire realm passes a certain point, the Empire's tech group will be Western instead of Eastern after transfer to EU4.

Capital, Culture, Religion: The capital, state culture and state religion will be transferred over from CKII. Typically, the culture will be Khazar, Azkhenazi, or Sephardic, if the ruler editor is used and the religion will be Jewish.

See also[edit]