- +1 Yearly legitimacy
- +1 Tolerance of the true faith
- −1 National unrest
- +5% Discipline
- +20% Production efficiency
- +10% Trade efficiency
- +10% Trade steering
- −1 Interest per annum
- +33 Global settler increase
- +100% Hostile core-creation cost on us
- +1 Diplomatic reputation
Israel does not exist in EU4: it can only exist if it is imported from CK2 using the CK2-EU4 converter.
Playing a restored Israel in EU4 requires the following:
There is no way to form Israel directly in Europa Universalis IV.
Crusader Kings II Import
One can export a saved game from Crusader Kings II and import it into Europa Universalis IV with the EU4 Save Converter DLC. To import Israel into an EU4 game, a Jewish ruler must hold the duchies of Outrejordain, Jerusalem, Ascalon and Galilee, and then use the Create Israel decision.
In Charlemagne's start date of 769 AD, East Africa has Semien, a mountainous two-province petty kingdom, surrounded by Christian Miaphysites. Semien is relatively weak but realms around it are not too strong individually either. Some of these realms are still tribal. Khazars are not yet Jewish but Tengri worshiping tribal realm. However, they may receive Jewish courtiers to their realm and convert to Judaism that way.
Only three Jewish rulers exist in the 867 Old Gods start. The Khanate of Khazaria is a large realm on the western steppe composed of Tengri and Orthodox vassals. East Africa has Semien, a two-province duchy/petty kingdom. Semien is relatively weak but Christian Miaphysite realms around it are not too strong either. Additionally, Chief Tsaerasan of Yegorlyk, a vassal of Alania, is Jewish
In 936 there is a Jewish count in Hungary
In 1066, the Khazars are reduced to a mere duchy, a vassal of the Cumans. The Cuman state has a tendency to disintegrate, and the Khazars can seek their freedom during a civil war. Note that the Holy War CB will not be available until the Khazars achieve independence. Semien has turned into duchy of Axum and now controls six provinces. Axum is perhaps the strongest individual realm in East Africa, though this is somewhat balanced by the fact that all surrounding realms are hostile and can quickly rally to each other's aid in holy wars.
Technology: If the average of technological advances in the entire realm passes a certain point, the Empire's tech group will be Western instead of Eastern after transfer to EU4.
Capital, Culture, Religion: The capital, state culture and state religion will be transferred over from CKII. Typically, the culture will be Khazar, Azkhenazi, or Sephardic, if the ruler editor is used and the religion will be Jewish.