Inti events

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This is a list of events for countries following Inti.png Inti religion. They are extracted from /Europa Universalis IV/events/inti.txt.

Province events[edit]

Msg event.pngThe Young Men and Women of [Root.GetName]


The priests of [Root.GetName] are concerned about too many of the young men and women in the area remaining unmarried. It seems events have conspired to make it hard to make good social and economical matches here and the families in the area are reluctant agree to any proposed match. It is not unheard of for a [Root.Owner.Monarch.GetTitle] to step in and forcibly arrange marriages in times such as these. Perhaps it is time for [Root.Owner.Monarch.GetName] to step in?


 
Trigger conditions
  • Province owner follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Is not a Capital.png capital.
  • Does not have the “Arranged Marriages” province modifier.
Mean time to happen

260 months (scaled to number of owner's provinces)


Event button 547.png
Send a priest to arrange suitable matches.
  • Owner gains 5 Inti.png authority.
  • Add “Arranged Marriages” province modifier for the duration of Time Icon.png 5 years giving:
    • +3 Local unrest.png local unrest.
  • Set province flag "inti_marriages_arranged".
Event button 547.png
It is not for us to meddle in these things.
  • Add “Uncooperative Families” province modifier for the duration of Time Icon.png 5 years giving:
    • -1 Local unrest.png local unrest,
    • -25% Local manpower modifier.png local manpower modifier.

Msg event.pngGrowth of [Root.GetName]


The state policy to arrange marriages in [Root.GetName] has paid off. Not only has the worrying trend receded, the population has in fact sharply increased as a result of our meddling.
While the increase of the workforce benefits the province in general however the feelings of resentment from the families forced to make suboptimal matches remain.


 
Trigger conditions
  • Has El Dorado.png El Dorado dlc active.
  • Province owner follows Inti.png Inti religion.
  • Does not have an “Arranged Marriages” province modifier.
  • Has an "inti_marriages_arranged" province flag for more then Time Icon.png 20 years.
Mean time to happen

60 months


Immediate effects

Set an "inti_mitmaq_sent_from_here" province flag.


Event button 547.png
Ok.
  • Add 1 Tax Base Icon.png base tax.
  • Add 2 Local unrest.png local unrest.
  • Clear an "inti_marriages_arranged" province flag.

Msg event.pngPriests Inciting Unrest in [Root.GetName]


The priests of a minor Huaca god in [Root.GetName] have been trying to inflame opinions against our rule by saying that we are slowly attempting to increase the authority of Inti and marginalize that of all the Huaca Gods. Luckily most of our subjects know better than to listen to these wild accusations but one of [Root.GetName]'s tribes supports the priests and have now demanded that we give them guarantees for the safety of their Gods and their people.


 
Trigger conditions
  • Has El Dorado.png El Dorado dlc active.
  • Province owner:
    • follows Inti.png Inti religion,
    • has not passed all religion reforms.
  • Is not under Siege ability.png siege.
  • Is not a Capital.png capital.
  • Has at least 2 Tax Base Icon.png base tax.
  • Does not have "inti_mitmaq_sent_from_here" province flag.
Mean time to happen

260 months (scaled to number of owner's provinces)


Immediate effects

Set an "inti_mitmaq_sent_from_here" province flag.


Event button 547.png
The time has come for these people to move on, as Mitmaq.
  • Owner gains 5 Inti.png authority.
  • One of the following will be randomly chosen:
    • 75% chance for:
      • lose 1 Tax Base Icon.png base tax,
      • add 1 Tax Base Icon.png base tax in a random cored province of the same owner, whcih does not have an "inti_mitmaq_sent_from_here" province flag,
    • 25% chance for:
      • spawn Separatist rebels.png separatist rebels size 2.
Event button 547.png
Give guarantees to the local priests.
  • Owner loses 5 Inti.png authority.
  • Remove an "inti_mitmaq_sent_from_here" province flag.
Event button 547.png
These priests are only fit for the Sankacancha pit.
  • Owner gains 10 Inti.png authority.
  • Remove an "inti_mitmaq_sent_from_here" province flag.
  • Spawn Separatist rebels.png separatist rebels size 3.

Msg event.pngGreat Temple of [Root.GetName]


Word has reached us that a local chief in [Root.GetName] has begun to construct an ambitious new temple for the main Huaca God of his tribe. As is often the case this Huaca also happens to be a mummified ancestor of his own lineage. While the chief seems content to acknowledge our authority it is hard to shake the notion that he is attempting to build a bigger power base for himself in [Root.GetName].
The priests of Inti in [Root.Capital.GetCapitalName] strongly advocate that we remove the Huaca to put this chief in his place.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Owner follows Inti.png Inti religion and has not passed all reforms.
  • Is not under Siege ability.png siege.
  • Is not a Capital.png capital.
  • Province with option to spawn rebels
  • Does not have the “Major Huaca Temple” province modifier.
Mean time to happen

280 months (scaled to number of owner's provinces)


Event button 547.png
Order the chief to turn over his Huaca.
  • Owner gains 5 Inti.png authority.
  • Spawn Separatist rebels.png separatist rebels size 2.
Event button 547.png
Allow the temple to be built.
  • Owner loses 5 Inti.png authority.
  • Add “Major Huaca Temple” province modifier for the duration of Time Icon.png 5 years giving:
    • +0,1% Local autonomy.png local autonomy monthly increase,
    • +25% Local tax modifier.png local tax modifier.

Msg event.pngConstruction of a Temple


The people of the province of [Root.GetName] are divided and worship various local Huaca Gods. It has therefore been decided that a great temple of Inti should be constructed here as a natural centre for the spiritual and administrative life of the region.
The leader of the construction has presented [Root.Owner.Monarch.GetName] with two different plans for the temple. The first plan is to construct the temple at a Tincuy, the sacred confluence of two streams, while the other plan calls for making use of an old Huaca shrine as the base of the new temple.


 
Trigger conditions
  • Has El Dorado.png El Dorado dlc active.
  • Province owner:
    • follows Inti.png Inti religion,
    • has not passed all religion reforms,
    • is not in a regency.
  • Is not a colony.
  • Is not under Siege ability.png siege.
  • Is not a Capital.png capital.
  • Does not have a Latin temple.png temple build.
  • Has at least 1 free building slot.
Mean time to happen

260 months (scaled to number of owner's provinces)


Event button 547.png
A new temple needs a new location, the Tincuy it is.
  • Owner gains 5 Inti.png authority.
  • Owner loses 60 Gold Icon.png ducats.
  • Province gains a Latin temple.png temple.
Event button 547.png
Let's make use of the old shrine.
  • Owner loses 5 Inti.png authority.
  • Owner loses 30 Gold Icon.png ducats.
  • Province gains a Latin temple.png temple.

Single country events[edit]

Msg event.png$RANDOM_OLD_MONARCH$'s Panaca


With the funeral of $RANDOM_OLD_MONARCH$ his transition through mummification begins. Once the funeral rites have been observed the relatives and servants of $RANDOM_OLD_MONARCH$ will form a Panaca lineage lead by the deceased ruler and tasked with preserving his memory and handling his affairs. His property and authority will remain what it was during his life and the mummy will continue to be the head of his lineage from now on.
Panacas of former rulers often remain the most influential groups in high society and it is rare for a new ruler to rise without their support. Not all rulers are fit for mummification however, there are some we would rather forget.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Religion is not fully reformed.
  • Does not have a regency.
  • Current ruler is of the same dynasty as the previous ruler.
Is triggered only by

a change of ruling monarch.[1]


Event button 547.png
$RANDOM_OLD_MONARCH$'s Panaca is born.

The Mummy takes its place as the head of a new Panaca, taking its property with it.

  • Gain 10 Inti.png authority.
  • Lose 50% of yearly Income.png income.
Event button 547.png
This is no longer a ruler, it is a powerful Huaca, a god.

The Mummy will become a minor good to be worshipped by all instead.

  • Lose 10 Inti.png authority.
  • Gain 10 Prestige.png prestige.
Event button 547.png
$RANDOM_OLD_MONARCH$, who?

None but his own relatives shall be allowed to remember him. His property will be seized and in a few generations few will remember he ever existed.

  • Gain 50% of yearly Income.png income.
  • Lose 1 Icon stability.png stability.
  • With 40% probability:
    • spawn Pretender rebels.png pretender rebels size 1 in random owned province.

Msg event.pngChief conspiring against [Root.Monarch.GetName]


Our religious inspector has uncovered a conspiracy where one of the minor chiefs of the realm has been conspiring against the health of [Root.Monarch.GetName] through a golden Huaca god.
While it is doubtful if there was ever any real risk for [Root.Monarch.GetName] the inspector is proposing that we make an example of this chief, and proclaim him the worst kind of traitor as well as forcibly removing the Huaca that was involved.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Religion is not fully reformed.
  • Does not have a regency.
  • Owns a province which:
    • is not a Capital.png capital,
    • does not have “Loyal Chief” province modifier,
    • is not under Siege ability.png siege.
Mean time to happen

260 months


Event button 547.png
Removing the Huaca is enough.
  • Gain 5 Inti.png authority.
  • In a random owned province satisfying trigger conditions:
    • with 50% chance spawn Separatist rebels.png separatist rebels size 3.
Event button 547.png
This chief will face the Sankacancha pit.

The chief is executed and a loyal servant is appointed to rule the area until the situation stabilizes.

  • Gain 5 Inti.png authority.
  • In a random owned province satisfying trigger conditions:
    • add “Loyal Chief” province modifier for the duration of Time Icon.png 5 years, giving:
      • -0,1% Local autonomy.png local autonomy monthly decrease,
      • -2 Local unrest.png local unrest.
    • spawn Separatist rebels.png separatist rebels size 2.
Event button 547.png
Reprimand the Chief but let him live.
  • Lose 5 Inti.png authority.

Msg event.pngVeneration of Local Huaca


A ruler is expected to travel around his kingdom, inspecting each and every part of his realm and partaking in the religious as well as worldly ceremonies of his chiefs. As [Root.Monarch.GetName] approaches the huge temple of a local Huaca god, a mummy of dynasty long gone, the royal priests urge caution. This is an unusually popular Huaca and if we are seen to honor the Huacas of our subjects too clearly we would be giving them too much power and authority.
On the other hand this Huaca is said to be very powerful and its popularity along with the favors it might provide are very enticing.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Religion is not fully reformed.
  • Does not have a regency.
  • Does not have a truce.
  • Owns a province which changed owner less then Time Icon.png 1 year ago.
Mean time to happen

260 months


Event button 547.png
Honor the Huaca.
  • Lose 5 Inti.png authority.
  • One of the following will be picked randomly:
    • 55% chance for: gain 10 Prestige.png prestige,
    • 15% chance for: gain 35 Administrative power.png administrative monarch points,
    • 15% chance for: gain 35 Diplomatic power.png diplomatic monarch points,
    • 15% chance for: gain 35 Military power.png military monarch points.
Event button 547.png
Avoid visiting the Temple.
  • Lose 5 Prestige.png prestige.
Event button 547.png
Force the chief to send the Huaca to [Root.Capital.GetCapitalName].
  • Gain 5 Inti.png authority.
  • Spawn Separatist rebels.png separatist rebels size 2 in a random owned province satisfying trigger conditions.

Msg event.pngShrine of Viracocha


After having created the world and given each ethnic group their language and clothes, Viracocha travelled from lake Titicaca through the Andes disguised as an old man. As he wasn't recognized as a deity he was badly treated and in order to demonstrate his identity he eventually burned the earth and forced the people to recognize his power.
Today the route from lake Titicaca is dotted with the shrines of the great god and Kacha, where he forced the people to recognize him, would be an ideal location for a temple to the great creator.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Owns a Province icon.png province of Ayaviri (2829).
Mean time to happen

260 months


Event button 547.png
We must build such a temple.
  • Lose 45% of Income.png yearly income.
  • Add “Shrine of Viracocha” province modifier for rest of campaign in Ayaviri (2829), giving:
    • +0.5 Tolerance own.png tolerance of the true faith.
Event button 547.png
Let's focus our resources on other things.
  • Gain 5 Prestige.png prestige.

Msg event.pngAucachic Confessors


After a recent war guilt lies like a heavy blanket over our people. It is time to give them the opportunity to purify themselves from, the sins they have had to commit in times of war. Our priests have signaled that this would be an opportune time to hold a festival of purification and fasting so that anyone could confess to the Aucachics and be cleansed in the streams of [Root.Capital.GetCapitalName].


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Religion is not fully reformed.
  • Has at least 2 Icon war exhaustion.png war exhaustion.
  • Does not have a "inti_aucachics" ruler flag.
Mean time to happen

260 months


Event button 547.png
Sounds like a good idea.
  • Decrease Icon war exhaustion.png war exhaustion by 2.
  • Set the "inti_aucachics" ruler flag.
Event button 547.png
Let's not.
  • Gain 5 Prestige.png prestige.
  • Set the "inti_aucachics" ruler flag.

Msg event.pngReciprocity


Nothing comes for free in this world. While any of the many chiefs in our realm would immediately profess to be our loyal servant if asked we can be sure that loyalty comes with a price. Unless we regularly hold great feasts for the chiefs of our realm and see to it that they are rewarded with gifts for their many services to us, we might well find they lack the motivation to do even the simplest of tasks for us.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Religion is not fully reformed.
  • Is not at war.
  • Has less then 50 Inti.png authority.
Mean time to happen

260 months


Event button 547.png
Let us hold a lavish feast.
  • Gain 5 Inti.png authority.
  • Lose 40% of Income.png yearly income.
  • Lose 25 Administrative power.png administrative monarch points.
Event button 547.png
We cannot afford more than a moderate feast.
  • Lose 10% of Income.png yearly income.
  • Lose 25 Administrative power.png administrative monarch points.
Event button 547.png
I can see no need for such extravagance.
  • Lose 5 Inti.png authority.

Msg event.pngFestival of Water


Without rivers and streams life in the Andes would be much harder and the spirits that animate the running water are certainly worthy of our appreciation. The time has come for the festival of Purapucyo. The strong streams of the Andes are ready to receive our gifts.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Religion is not fully reformed.
  • Has less then 1 Icon stability.png stability.
Mean time to happen

360 months


Event button 547.png
A sacrifice of Chicha Beer to drink.
  • Lose 5% of Income.png yearly income.
  • Gain 5 Prestige.png prestige.
Event button 547.png
A sacrifice of fine Cloth to keep them warm.
  • Lose 75 Administrative power.png administrative monarch points.
  • Gain 1 Icon stability.png stability.
Event button 547.png
A sacrifice of fine Cloth to keep them warm.
  • Lose 75 Diplomatic power.png diplomatic monarch points.
  • Gain 1 Icon stability.png stability.

Msg event.pngMitmaq Wanting to Go Home


With the conquest of new lands we have come across groups of people that have been forcibly moved as Mitmaq from one region to another by their former overlords. As Mitmaq are not allowed to change the way they speak, the clothes they wear and have to take all their property with them, these people have never stopped to yearn for their original homes.
As it happens their area of origin is also under our control and a delegation from the Mitmaq has therefore been sent before [Root.Monarch.GetName] claiming that their Huacas have told them to return, begging us to lift their obligations.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Religion is not fully reformed.
  • Does not have a regency.
  • Has at least 5 Province icon.png cities.
  • Owns a province which:
    • switched owner less then Time Icon.png 5 years ago.
    • does not have "inti_mitmaq_gone_home" province flag,
    • is not under Siege ability.png siege,
    • is not a colony,
    • has at least 2 Tax Base Icon.png base tax.
Mean time to happen

260 months


Immediate effects

Random owned province, which switched owner less then Time Icon.png 5 years ago, has at least 2 Tax Base Icon.png base tax and does not have "inti_mitmaq_gone_home" province flag:

  • receive "inti_mitmaq_wants_to_go" province flag.

Event button 547.png
Allow the Mitmaq to Return.
  • In a random owned, non-capital province that does not have "inti_mitmaq_wants_to_go" province flag:
    • add 1 Tax Base Icon.png base tax.
  • In a province with "inti_mitmaq_wants_to_go" province flag:
    • remove 1 Tax Base Icon.png base tax,
    • set "inti_mitmaq_gone_home" province flag,
    • remove "inti_mitmaq_wants_to_go" province flag.
Event button 547.png
They are needed where they are.
  • In a province with "inti_mitmaq_wants_to_go" province flag:
    • add 5 Local unrest.png local unrest,
    • remove "inti_mitmaq_wants_to_go" province flag.

A Suitable Wife for Heir[edit]

Msg event.pngA Suitable Wife for [Root.Heir.GetName]


The priests of Inti have made it clear that [Root.Heir.GetName] must take his sister as his primary wife to please the gods. Many of his ancestors and even the god of the sun himself have married this way within the family and kept the bloodline pure. The boy's mother however refuses to hear of this and will not give her consent.
The proper way to solve this schism would be to ask our ancestor, the mummy that is the head of our Panaca lineage for guidance.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Religion is not fully reformed.
  • Does not have a regency.
  • Has a male heir at least 10 years old.
  • Does not have a ruler flag "inti_heir_matched".
Mean time to happen

260 months


Event button 547.png
Consult our ancestor.
Event button 547.png
Give in to his Mother.
  • Set a ruler flag "inti_heir_matched".
  • Lose 5 Inti.png authority.
Event button 547.png
Disregard the Mother outright.
  • Set a ruler flag "inti_heir_matched".
  • Gain 5 Inti.png authority.
  • Lose 1 Icon stability.png stability.

Msg event.pngMallqui Approval


Through the priests of the Panaca, the Mummy at the head of our lineage has made it known that he approves of the proposed marriage. As his authority is supreme there is really no way now for anyone to object to the proposed marriage of [Root.Heir.GetName] to his sister.


 
Trigger conditions
  • None
Is triggered only by

Consult our ancestor. option in Msg event.png A Suitable Wife for [Root.Heir.GetName] event.


Event button 547.png
Then married they shall be.
  • Set a ruler flag "inti_heir_matched".
  • Gain 5 Inti.png authority.
Event button 547.png
On second thought, perhaps holding off is for the best.
  • Set a ruler flag "inti_heir_matched".
  • Gain 10 Prestige.png prestige.

Msg event.pngMallqui Disapproval


Through the priests of the Panaca, the Mummy at the head of our lineage has made it known that he does not approve of the proposed marriage. As his authority is supreme there is really no way now to carry through with the marriage.


 
Trigger conditions
  • None
Is triggered only by

Consult our ancestor. option in Msg event.png A Suitable Wife for [Root.Heir.GetName] event.


Event button 547.png
Ok.
  • Set a ruler flag "inti_heir_matched".
  • Lose 5 Prestige.png prestige.


Oracles and Divination[edit]

Msg event.pngOracles and Divination


The world can sometimes be an unforgiving place and fate may turn in surprising ways. Luckily we have the Huaca Gods of our people to help us interpret what the future holds. Should the future be too hard for the Huacas to penetrate there are other oracles in the Andes, but they require a worthy gift before sharing their visions. [Root.Monarch.GetName] has been beset by ample doubts recently and it is perhaps time to consult the auguries.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Does not have a regency.
  • Government is not a Government theocracy.png theocracy.
Mean time to happen

260 months


Event trigger.pngEnabled if: Always enabled:

Event button 547.png
Consult the oracle of our local Huaca at [Root.Capital.GetCapitalName].

Event trigger.pngEnabled if: Enabled if Province icon.png province Lima (809) has the “Oracle of Pachacamac” modifier and either:

  • is owned by this country,
  • owner has at least 25 Icon diplomacy relations.png opinion towards this country.
Event button 547.png
Travel to the great Oracle of Pachacamac.

Event trigger.pngEnabled if: Enabled if Province icon.png province Huancavelica (810) either:

  • is owned by this country,
  • owner has at least 25 Icon diplomacy relations.png opinion towards this country.
Event button 547.png
We must go to the Oracle of Apurímac.

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
Best not to dwell on the future.
  • Lose 5 Prestige.png prestige.

Msg event.pngFavorable answer from the Huatuc & Hamurpa


A great number of diviners are attached to any given Oracle's shrine. The Guacarimachic speak to Huacas while the Ayatapuc communicate with the dead. The Huatuc achieves a prophetic mood using a holy beverage while the Hamurpa read the entrails of sacrificed Llamas or other animals.
All of these great diviners have now dwelt on the questions [Root.Monarch.GetName] has come to pose and all agree that the time ahead will be a most fruitful and successful one.


 
Trigger conditions
  • None
Is triggered only by

a random choice in Msg event.png Oracles and Divination event.


Event button 547.png
Excellent.
  • Gain 1 Icon stability.png stability.
  • Gain 5 Prestige.png prestige.

Msg event.pngConflicted answer of the Huatuc & Hamurpa


A great number of diviners are attached to any given Oracle's shrine. The Guacarimachic speak to Huacas while the Ayatapuc communicate with the dead. The Huatuc achieves a prophetic mood using a holy beverage while the Hamurpa read the entrails of sacrificed Llamas or other animals.
All of these great diviners have now dwelt on the questions [Root.Monarch.GetName] has come to pose but the answer is not as favorable as he would have hoped. The signs are conflicted and as far as can be discerned the future holds both risks and opportunities for us.


 
Trigger conditions
  • None
Is triggered only by

a random choice in Msg event.png Oracles and Divination event.


Event button 547.png
Ok.
  • Gain 5 Prestige.png prestige.

Inti Raymi, the Festival of the Sun[edit]

Msg event.pngInti Raymi, the Festival of the Sun


The Yañca priests, in charge of monitoring the sun, have proclaimed that the most opportune time to celebrate the Inti Raymi festival is almost upon us. The festival which lasts several days typically involves the entire population of [Root.Capital.GetCapitalName] as well as important chiefs from the countryside and some of their minor Huaca Gods.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Has at least 10 Province icon.png cities.
  • Is not at war.
  • Time Icon.png Month is April, May, June, July or August.
  • Does not have a ruler flag "inti_raymi_in_lifetime".
Mean time to happen

300 months


Immediate effects
  • Set a ruler flag "inti_raymi_in_lifetime".
  • For every owned non-capital provinces one of the following will happen:
    • 10% chance for: set an "inti_insubordinate_chief" province flag"
    • 90% chance for: set an "inti_huacas_kept" province flag with 10% probability.

Option conditions

Event trigger.pngEnabled if: Enabled if religion is not fully reformed:

Event button 547.png
The population of [Root.Capital.GetCapitalName] will participate.

Event trigger.pngEnabled if: Enabled if religion is not fully reformed:

Event button 547.png
Call upon all of the important Chiefs of the Empire.

Hidden:


Event trigger.pngEnabled if: Enabled if religion is not fully reformed:

Event button 547.png
All chiefs and all Huaca gods must attend the ceremony.

Hidden:


Event trigger.pngEnabled if: Enabled if religion is fully reformed:

Event button 547.png
Then we must go to celebrate the sun!

Hidden:

  • Clear "inti_insubordinate_chief" province flag in every owned province.
  • Clear "inti_huacas_kept" province flag in every owned province.

Msg event.pngInsubordinate Chiefs


Some of the chiefs that have been called have taken offense to being ordered around and have refused to join the Inti Raymi festival.


 
Trigger conditions

Note: this event will be triggered with probability, where is a number of owned provinces. For this equals , and rise with the number of owned provinces.

Is triggered only by

the “Call upon all of the Chiefs of the Empire.” option in the Msg event.png Inti Raymi, the Festival of the Sun event.


Event button 547.png
Bribe them with expensive goods and promises.
  • Lose 10% of Income.png yearly income.
Event button 547.png
We will have to make do.
  • Lose 10 Inti.png authority.
  • Clear "inti_insubordinate_chief" province flag in every owned province.
  • Clear "inti_huacas_kept" province flag in every owned province.
Event button 547.png
If they do not come willingly we will force them.
  • Spawn Separatist rebels.png separatist rebels size 1 in every owned province with the "inti_insubordinate_chief" province flag.
  • Clear "inti_insubordinate_chief" province flag in every owned province.

Hidden:

  • Clear "inti_huacas_kept" province flag in every owned province.

Msg event.pngHuacas Kept


Priests in charge of some of the Huaca Gods have taken offense to being ordered to move their deity to [Root.Capital.GetCapitalName] and are refusing to come.


 
Trigger conditions

Note: this event will be triggered with probability, where is a number of owned provinces. For this equals , and rise with the number of owned provinces.

Is triggered only by

the “All chiefs and all Huaca gods must attend the ceremony.” option in the Msg event.png Inti Raymi, the Festival of the Sun event.


Event button 547.png
We will make do without them.
  • Lose 15 Inti.png authority.
  • Clear "inti_insubordinate_chief" province flag in every owned province.
  • Clear "inti_huacas_kept" province flag in every owned province.
Event button 547.png
Force them to comply.
  • Spawn Separatist rebels.png separatist rebels size 1 in every owned province with the "inti_insubordinate_chief" or "inti_insubordinate_chief" province flag.
  • Clear "inti_insubordinate_chief" province flag in every owned province.
  • Clear "inti_huacas_kept" province flag in every owned province.

Msg event.pngInvitation to the festival of Inti Raymi


A messenger has arrived from [From.GetName] demanding our presence at the festival of Inti Raymi in [From.Capital.GetCapitalName].


 
Trigger conditions
  • None
Is triggered only by

the “All chiefs and all Huaca gods must attend the ceremony.” or the “Call upon all of the Chiefs of the Empire.” option in the Msg event.png Inti Raymi, the Festival of the Sun event.


Event button 547.png
Then we must go to celebrate the sun!
  • Lose 5% of Income.png yearly income.

Hidden:

  • This and inviting country receive the “Attended Inti Raymi Festival” opinion modifiers towards each other.
Event button 547.png
Let's stay home and honor the sun in our own way.

Msg event.pngThe ruler of [From.GetName] declines to join.


[From.Monarch.GetName], the ruler of [From.GetName] has declined our invitation to join in the celebration of Inti Raymi.


 
Trigger conditions
  • None
Is triggered only by

the “Let's stay home and honor the sun in our own way.” option in the Msg event.png Invitation to the festival of Inti Raymi event.


Event button 547.png
We will make do without them.
  • Lose 5 Prestige.png prestige.

Receive the “Refused to Attend Inti Raymi” opinion modifiers towards invited country.

Msg event.pngFestival of Inti Raymi (only capital population)


After several days of fasting and abstinence the time has come for the festival of the sun. As the population of [From.Capital.GetCapitalName] prepare for the grand ceremonies in which the sun is greeted and animals sacrificed they also know that several days of feasting are ahead of them.


 
Trigger conditions
  • None
Is triggered only by

the “The population of [Root.Capital.GetCapitalName] will participate.” option in the Msg event.png Inti Raymi, the Festival of the Sun event.


Event button 547.png
Ok.
  • Gain 10 Prestige.png prestige.

Msg event.pngFestival of Inti Raymi (with rural chiefs)


After several days of fasting and abstinence the time has come for the festival of the sun. The Squares of [From.Capital.GetCapitalName] are filled to their brim as the ceremonies to greet the sun begin and animals and other gifts are sacrificed by the people of our [Root.Country.GetTitle] and the many chiefs under our rule. Several days of feasting and gifts given by our [Root.Monarch.GetTitle] to his subjects now await.


 
Trigger conditions
  • None
Is triggered only by

the “Call upon all of the important Chiefs of the Empire.” option in the Msg event.png Inti Raymi, the Festival of the Sun event.


Event button 547.png
Ok.
  • Gain 10 Prestige.png prestige.

Msg event.pngFestival of Inti Raymi (with rural chiefs and Huacas)


After several days of fasting and abstinence the time has come for the festival of the sun. The Squares of [From.Capital.GetCapitalName] are filled to their brim as the ceremonies to greet the sun begin and animals and other gifts are sacrificed by the people of our [Root.Country.GetTitle], the many chiefs under our rule and the many Huaca idols from the lands we control. Several days of feasting and gifts given by our [Root.Monarch.GetTitle] to his subjects now await.


 
Trigger conditions
  • None
Is triggered only by

the “All chiefs and all Huaca gods must attend the ceremony.” option in the Msg event.png Inti Raymi, the Festival of the Sun event.


Event button 547.png
Ok.
  • Gain 10 Prestige.png prestige.

Msg event.pngFestival of Inti Raymi (for reformed Inti countries)


After several days of fasting and abstinence the time has come for the festival of the sun. The Squares of [From.Capital.GetCapitalName] are filled to their brim as the ceremonies to greet the sun begin and animals and other gifts are sacrificed by the people of our [Root.Country.GetTitle], the many chiefs under our rule and the many Huaca idols from the lands we control. Several days of feasting and gifts given by our [Root.Monarch.GetTitle] to his subjects now await.


 
Trigger conditions
  • None
Is triggered only by

the “All chiefs and all Huaca gods must attend the ceremony.” option in the Msg event.png Inti Raymi, the Festival of the Sun event.


Event button 547.png
Ok.
  • Gain 15 Prestige.png prestige.

Itu Celebration[edit]

Msg event.pngItu Celebration


There is great distress in our lands. People are suffering and many fear for the future. In times like these an Itu celebration for the entire kingdom might lighten the minds of our subjects. The sacrifices it entails will also make the Gods more listen to our plights.
For this festival our priests are urging that we undertake a human sacrifice as the plight of our people have been great and they feel a grand ceremony is necessary to placate the gods.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • One of the following is true:
    • has less then 0 Icon stability.png stability,
    • has at least 4 Icon war exhaustion.png war exhaustion,
    • has at least 4 National unrest.png global unrest.
  • Has at least 6 Province icon.png cities.
  • Does not have a ruler flag "inti_itu_celebrated".
Mean time to happen

400 months

  • 0.9 factor: has -3 Icon stability.png stability,
  • 0.9 factor: has at least 6 Icon war exhaustion.png war exhaustion,
  • 0.9 factor: has at least 6 National unrest.png global unrest.

Event button 547.png
Let us stick with the customary sacrifices.

Hold a customary festival with sacrifices of Llamas, Cloth, Sheep and Chicha.

Event button 547.png
Human Sacrifice it is.

Hold a larger and longer festival culminating in the sacrifice of Human Children.

Event button 547.png
We must focus on the here and now.

No effects.

Msg event.pngCelebrating the Itu (animal sacrifices)


After days of celebration the future certainly looks brighter. Grand ceremonial dancing ceremonies in the public squares of [Root.Capital.GetCapitalName], feasts for all vassal chiefs and ample sacrifices of animals, cloth and Chicha beer to the gods will ensure that the Gods look more favorably on our realm in the future.


 
Trigger conditions
  • None
Is triggered only by

the “Let us stick with the customary sacrifices.” option in the Msg event.png Itu Celebration event.


Event button 547.png
Ok.
  • Gain 1 Icon stability.png stability, if lower then 3.
  • Lose 1 Icon war exhaustion.png war exhaustion, if at least 1.
  • Gain 5 Prestige.png prestige.

Msg event.pngCelebrating the Itu (human sacrifices)


After days of celebrations, public feasting, ceremonial dancing and both initiated and ended with the sacrifice of the most perfect children our lands could bring forth, we feel confident we will face a brighter future.


 
Trigger conditions
  • None
Is triggered only by

the “Human Sacrifice it is.” option in the Msg event.png Itu Celebration event.


Event button 547.png
Ok.
  • Gain 1 Icon stability.png stability, if lower then 3.
  • Lose 2 Icon war exhaustion.png war exhaustion, if at least 1.
  • Gain 10 Prestige.png prestige.

The Royal Guards[edit]

Msg event.pngThe Royal Guards


The honor to guard the life of [Root.Monarch.GetTitle] is hereditary and belongs to a number of families in [From.Capital.GetCapitalName]. This honor is in itself not a guarantee of martial prowess however. After a tour in the provinces it is clear to [Root.Monarch.GetName] that the quality of the guard could be dramatically improved if we brought in some new blood from the countryside.
This would however not be well received by the families currently given the privilege, at least not until the new members have been integrated for a few generations.


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Does not have a regency.
  • Owns a Province icon.png province, with different Culture icon.png culture then own.
  • Does not have a ruler modifier “Fresh Members of the Royal Guard”.
  • Does not have a ruler flag "inti_turned_down_royal_guard".
  • Does not have a country flag "had_inti_royal_guard" for longer then Time Icon.png 20 years.
Mean time to happen

400 months


Event button 547.png
Bring in new blood.
  • Gain a ruler modifier “Fresh Members of the Royal Guard” giving:
    • +5% Morale of armies.png land morale,
    • +2.5% Discipline.png discipline,
    • +0.5 National unrest.png global unrest.
  • Set a country flag "had_inti_royal_guard".
Event button 547.png
Let them keep their privilege.
  • Gain 5 Prestige.png prestige.
  • Set a ruler flag "inti_turned_down_royal_guard".

Msg event.pngAlarmed Nobles


A delegation from some of the finest families in [From.Capital.GetCapitalName] has approached [Root.Monarch.GetName] demanding that the new members of the royal guard be sent back to their homes in the provinces. While they are pleased that the institution as such was not changed they are abhorred by the kind of people that now have the hereditary right to guard the [Root.Monarch.GetTitle]. These men are not fit to be part of the high aristocracy of [From.Capital.GetCapitalName].


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Does not have a regency.
  • Has a ruler modifier “Fresh Members of the Royal Guard”.
  • Does not have a ruler flag "inti_nobles_alarmed".
Mean time to happen

90 months


Event button 547.png
Revert the decision to expand the Guard.
  • Lose a ruler modifier “Fresh Members of the Royal Guard”.
  • Gain 1 Icon stability.png stability.
Event button 547.png
Give it a generation or two.
  • Gain 5 Inti.png authority.
  • Set a ruler flag "inti_nobles_alarmed".
  • Gain a ruler modifier “Alienated Nobility” giving:
    • +15% Stability cost modifier.png stability cost modifier,
    • +5% Advisor cost.png advisor cost.

Msg event.pngAttack in [From.Capital.GetCapitalName]


During the customary serving of beverages to the commoners from around the royal litter in the squares of [From.Capital.GetCapitalName] today [Root.Monarch.GetName] was attacked by a small group of would-be assassins. The group suddenly retreated without being anywhere near achieving the goal of hurting [Root.Monarch.GetName], but it was worryingly clear that the royal guards never saw this coming. Perhaps because they are not yet used to the bustling environment of [From.Capital.GetCapitalName].


 
Trigger conditions
  • Follows Inti.png Inti religion.
  • Has El Dorado.png El Dorado dlc active.
  • Does not have a regency.
  • Has a ruler modifier “Fresh Members of the Royal Guard”.
  • Does not have a ruler flag "litter_attacked".
Mean time to happen

90 months


Event button 547.png
Revert the decision to expand the Guard.
  • Lose a ruler modifier “Fresh Members of the Royal Guard”.
  • Gain 1 Icon stability.png stability.
  • Set a ruler flag "litter_attacked".
Event button 547.png
This seems a bit too convenient...

Start an investigation into who planned the attack.

  • Gain 5 Prestige.png prestige.
  • Set a ruler flag "litter_attacked".

Hidden:

Msg event.pngInvestigation Stalled


The investigation into the attack in [From.Capital.GetCapitalName] never had much to go on and it has been hard to get people to cooperate, especially among the nobility. While the investigator seems to suspect that this was the work of some discontent sons of the aristocracy we can never know for sure.


 
Trigger conditions
  • None
Is triggered only by

the “This seems a bit too convenient...” option in the Msg event.png Attack in [From.Capital.GetCapitalName] event.


Event button 547.png
Ok.
  • Lose 5 Prestige.png prestige.

Msg event.pngPlot Uncovered


The investigation into the attack in [From.Capital.GetCapitalName] has uncovered an amateurish plot by a group of young nobles from the families that felt marginalized in the royal guard. They claim that the attack was never intended to harm anyone, just point towards the weaknesses of the new additions to the guard. The punishment for treason is clearly death but the nobility of [From.Capital.GetCapitalName] would clearly not feel any less threatened if we killed their sons. If we forgive them the transgression perhaps that will be the end of this.


 
Trigger conditions
  • None
Is triggered only by

the “This seems a bit too convenient...” option in the Msg event.png Attack in [From.Capital.GetCapitalName] event.


Event button 547.png
To the Sankacancha Pit!
  • Gain 5 Prestige.png prestige.
Event button 547.png
Forgive the Nobles.
  • Lose 5 Inti.png authority.
  • Lose an “Alienated Nobility” ruler modifier.

References[edit]

  1. As stated in /Europa Universalis IV/common\on_actions\00_on_actions.txt.