Intercolonial disputes events

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

This is a list of events to reduce the border gore in colonial nations.[1]

Events[edit]


id

Msg event.pngnone

 
Trigger conditions
  • Has at least 2 subjects
  • Any subject:
    • Is a colonial nation
    • Is not at war
    • Is AI-controlled
    • Any neighbouring country:
      • Is colonial nation of Our country
      • Is not at war
      • Is AI-controlled
  • None of:
    • Has country modifier “had_pretty_colonial_borders_timer”
Mean time to happen

14600 days


Immediate effects
  • Every subject country:
    • Limited to:
      • Is a colonial nation
      • Is not at war
      • Is AI-controlled
      • Any neighbouring country:
        • Is colonial nation of Our country
        • Is not at war
        • Is AI-controlled
    • Trigger country event “none”

Event button 547.png
(Dummy option for hidden event)

(Nothing)


id

Msg event.pngnone

 
Trigger conditions
  • FROM:
    • None of:
      • Has country modifier “had_pretty_colonial_borders_timer”
Is triggered only by

As an immediate effect of the “none” event


Immediate effects
  • Capital
    • Save as event target named colonial_capital
  • Overlord:
    • Save as event target named overlord_country
  • Save as event target named colonial_country_1
  • If:
    • Limited to:
      • Any owned province:
        • None of:
          • Is in colonial region event_target:colonial_capital
        • Is a city
        • Any neighbouring province:
          • Is in colonial region prev
          • None of:
            • Province is owned by Our country
          • Province owner:
            • Is colonial nation of event target overlord_country
            • Is not at war
            • Is AI-controlled
    • One random owned province:
      • Limited to:
        • None of:
          • Is in colonial region event_target:colonial_capital
        • Any neighbouring province:
          • Is a city
          • Is in colonial region prev
          • None of:
            • Province is owned by Our country
          • Province owner:
            • Is colonial nation of event target overlord_country
            • Is not at war
            • Is AI-controlled
      • Save as event target named pretty_colonial_province
      • One random neighbouring province:
        • Limited to:
          • Is a city
          • Is in colonial region prev
          • None of:
            • Province is owned by Our country
          • Province owner:
            • Is colonial nation of event target overlord_country
        • Save as event target named second_colonial_province
        • Province owner:
          • Save as event target named colonial_country_2
        • FROM:
          • Gain country modifier “had_pretty_colonial_borders_timer” for 20 years, giving the following effects:
          • Trigger country event “Intercolonial Disputes”

Event button 547.png
(Dummy option for hidden event)

(Nothing)


id

Msg event.pngIntercolonial Disputes

[colonial_country_1.GetName] and [colonial_country_2.GetName] have become embroiled in a bitter dispute over [pretty_colonial_province.GetName]. While [colonial_country_1.GetName] is currently in possession of the province, [colonial_country_2.GetName] has referred to its own colonial charter, which seems to establish their rights to these territories. This recently came to a head with several border incidents involving local militia forces, which have been gathering near the border. Seeking to avoid an outbreak of hostilities, colonial administrators from both countries have appealed to [Root.GetName] to arbitrate on the dispute.
 
Trigger conditions
  • None
Is triggered only by

As an immediate effect of the “none” event


Event button 547.png
Side with [colonial_country_1.GetName].
  • Event target colonial_country_1:
    • Lose Liberty desire.png 15% liberty desire
  • Event target colonial_country_2:
    • Gain Liberty desire.png 15% liberty desire
Event button 547.png
Side with [colonial_country_2.GetName].
  • Hidden effect:
    • Event target pretty_colonial_province:
      • event target colonial_country_2 gains a core on this province
      • event target colonial_country_1 loses their core on this province
      • Cede province to event target colonial_country_2
      • If:
        • Limited to:
          • Any neighbouring province:
            • Is in colonial region prev
            • Province is owned by event target colonial_country_1
        • Every neighbouring province:
          • Limited to:
            • Is in colonial region prev
            • Province is owned by event target colonial_country_1
          • event target colonial_country_2 gains a core on this province
          • event target colonial_country_1 loses their core on this province
          • Cede province to event target colonial_country_2
          • If:
            • Limited to:
              • Any neighbouring province:
                • Is in colonial region prev
                • Province is owned by event target colonial_country_1
                • None of:
                  • Province is event target pretty_colonial_province
                • None of:
                  • Any neighbouring province:
                    • Province is owned by event target colonial_country_1
                    • None of:
                      • Province is The previously mentioned province
                      • Province is event target pretty_colonial_province
            • Every neighbouring province:
              • Limited to:
                • Is in colonial region prev
                • Province is owned by event target colonial_country_1
                • None of:
                  • Province is event target pretty_colonial_province
                • None of:
                  • Any neighbouring province:
                    • Province is owned by event target colonial_country_1
                    • None of:
                      • Province is The previously mentioned province
                      • Province is event target pretty_colonial_province
              • event target colonial_country_2 gains a core on this province
              • event target colonial_country_1 loses their core on this province
              • Cede province to event target colonial_country_2
  • Event target colonial_country_1:
    • Gain Liberty desire.png 15% liberty desire
  • Event target colonial_country_2:
    • Lose Liberty desire.png 15% liberty desire

Footnotes[edit]

  1. The script code is located in /Europa Universalis IV/events/pretty_colonial_borders.txt