Intercolonial disputes events
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(This event is hidden and has no description.)
[colonial_country_1.GetName] and [colonial_country_2.GetName] have become embroiled in a bitter dispute over [pretty_colonial_province.GetName]. While [colonial_country_1.GetName] is currently in possession of the province, [colonial_country_2.GetName] has referred to its own colonial charter, which seems to establish their rights to these territories. This recently came to a head with several border incidents involving local militia forces, which have been gathering near the border. Seeking to avoid an outbreak of hostilities, colonial administrators from both countries have appealed to [Root.GetName] to arbitrate on the dispute.
This is a list of events to reduce the border gore in colonial nations.[1]
Events[edit | edit source]
id
none
id
none
Trigger conditions | Is triggered only by
As an immediate effect of the “none” event |
Immediate effects
One random owned province:
If exists, save as event target province.
| |
(Dummy option for hidden event) (Nothing) |
id
Intercolonial Disputes
Trigger conditions
|
Is triggered only by
As an immediate effect of the “none” event |
Side with First colonial subject. Side with Second colonial subject. Event target province and any neighboring provinces owned by first colonial subject in the second one's colonial region will be ceded to second colonial subject |
Footnotes[edit | edit source]
- ↑ The script code is located in /Europa Universalis IV/events/pretty_colonial_borders.txt