Institution events

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This is a list of all events relating to institutions:[1]

Feudalism events[edit | edit source]

id

Msg event.pngChallenging the Warrior Elites


Over time we have managed to strengthen the authority of the [Root.Monarch.GetTitle] over the provinces. This does mean that the authority of local strongmen and petty chiefs is now threatened. Normally such local forces can be handled with ease, but in [feudalism_province.GetName] the use of more direct force may be necessary to remind others of our right to rule.


 
Trigger conditions
  • Has not embraced Feudalism.png Feudalism
  • Owns any province that has embraced Feudalism.png Feudalism
  • Owns any province that has between 25 and 50 progress towards Feudalism.png Feudalism
Is triggered only by

(please describe trigger here)


Event button 547.png
Crush them!
  • A random province that has between 25 and 50 progress towards Feudalism.png Feudalism:
    • Gain 50% progress towards the Feudalism.png Feudalism institution
    • Noble rebels.png Noble rebels (size 1) rise in revolt
  • If Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
Event button 547.png
We need their support.
  • A random province that has between 25 and 50 progress towards Feudalism.png Feudalism:
    • Lose 25% progress towards the Feudalism.png Feudalism institution


id

Msg event.pngGrowing Influence of the Urban Elites


While they lack a formal voice in our government, the richer cities have many other ways to make their influence known. In some cases, cities can even band together to further increase their power over a province. The leaders of one such conglomeration in [urban_province.GetName] have recently approached us asking to formalize some of the ways in which they exert control. Allying with the cities would allow us to promote much more durable systems of government but we would likely lose the support of some of the local warrior groups we now rely on for military support.


 
Trigger conditions
  • Has not embraced Feudalism.png Feudalism
  • Owns any province that has embraced Feudalism.png Feudalism
  • Owns any province (except capital) that has less than 50 progress towards Feudalism.png Feudalism
    • Development.png Development is at least 10
    • Manpower.png Base manpower is at least 2
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Excellent.
  • One random owned province that follow the trigger conditions:
    • Gain 50% progress towards the Feudalism.png Feudalism institution
    • Lose Manpower.png 1 base manpower
  • If Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
    • scaled_estate_land_share_reduce_effect = {estate = estate_nomadic_tribes}
  • IfBurghers.png Burghers estate exists
    • scaled_estate_land_share_add_effect = {estate = estate_burghers}
Event button 547.png
Out of the question.
  • Gain Horde unity 5 horde unity
  • Gain Legitimacy.png 5 legitimacy
  • Gain Republican tradition.png 2.5 republican tradition


id

Msg event.pngLack of Bureaucracy


Sometimes progress will be greater farther from the center of power where old elites are too entrenched to desire change. As new modes of government are becoming more commonplace in our country, locals in [feudalism_province.GetName] are getting increasingly irritated at the elites in [Root.Owner.Capital.GetCapitalName] who refuse to formalize any form of government institutions.


 
Trigger conditions
  • Has not embraced Feudalism.png Feudalism
  • Country modifier “Strengthening the Bureaucracy” is not set
  • Country's capital has at least 1% progress towards Feudalism.png Feudalism
  • Any owned province:
    • Has embraced Feudalism.png Feudalism
    • Province modifier “Frustrated Locals” is not set
Is triggered only by

(please describe trigger here)


Event button 547.png
Times are changing.
  • A random area that contains a province that match the trigger conditons:
    • Gain province modifier “Frustrated Locals” for 10 years, giving the following effects:
      • Local unrest.png +3 Local unrest
Event button 547.png
We cannot hurry change.
  • Lose Horde unity 10 horde unity
  • Lose Legitimacy.png 10 legitimacy
  • Lose Republican tradition.png 5 republican tradition
  • Lose Devotion.png 5 devotion
  • Gain country modifier “Strengthening the Bureaucracy” for 5 years, giving the following effects:
    • Institution spread.png +10% Institution spread
    • Yearly legitimacy.png −0.5 Yearly legitimacy
    • Yearly horde unity.png −0.5 Yearly horde unity
    • Yearly republican tradition.png −0.25 Yearly republican tradition
    • Yearly devotion.png −0.3 Yearly devotion


id

Msg event.pngInformal Power Waning


Through good policies and simple repetition, authority and power can become entrenched enough to promote the growth of permanent government institutions. Over time our government practices have progressed from arbitrary demonstrations of power towards consistency.


 
Trigger conditions
  • Has not embraced Feudalism.png Feudalism
  • Any owned province:
    • Has embraced Feudalism.png Feudalism
  • Country's capital has less than 75% progress towards Feudalism.png Feudalism
Is triggered only by

(please describe trigger here)


Event button 547.png
Great!
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains Reform progress growth.png 15 reform progress
  • Country's capital
    • Gain 25% progress towards the Feudalism.png Feudalism institution

Renaissance events[edit | edit source]

id

Msg event.pngThe Renaissance!


Since the 14th century, the wealthy and powerful in the Italian City states have been patronizing artists and scholars willing to explore the old Roman and Greek societies of their forefathers. As a cultural movement the Renaissance already encompasses most of the region and has had a profound impact on literature, art, philosophy and music. Humanist scholars are also analyzing the society in which they live, comparing it to the ideals of the classical philosophers. At the turn of $YEAR$ Renaissance humanism has grown into a more mature movement, ready to permeate all aspects of society. A new ideal for rulers as well as those who are ruled is spreading as quickly as the early printers can distribute copies of these new ideas. A true Renaissance humanist is an expert on everything from politics and philosophy to art, textual analysis, music and architecture. The Renaissance is now ready to reshape the world to better fit the classical ideals.


 
Trigger conditions
  • None
Is triggered only by

Has spawn Renaissance.png Renaissance


Event button 547.png
This changes everything...
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Gain Yearly prestige.png 20 prestige
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains Reform progress growth.png 25 reform progress
  • Province that spawned Renaissance.png Renaissance:
    • Gain permanent province modifier “Birthplace of the Renaissance” for the rest of the game, giving the following effects:
      • Local development cost−5% Local development cost
  • Hidden effect:
    • Every country (human player) in the world which knows the “Birthplace of the Renaissance” country
    • Every country (human player) in the world which does not know the “Birthplace of the Renaissance” country


id

Msg event.pngThe Renaissance!


Since the 14th century, the wealthy and powerful in the Italian City states have been patronizing artists and scholars willing to explore the old Roman and Greek societies of their forefathers. As a cultural movement the Renaissance already encompasses most of the region and has had a profound impact on literature, art, philosophy and music. Humanist scholars are also analyzing the society in which they live, comparing it to the ideals of the classical philosophers. At the turn of $YEAR$ Renaissance humanism has grown into a more mature movement, ready to permeate all aspects of society. A new ideal for rulers as well as those who are ruled is spreading as quickly as the early printers can distribute copies of these new ideas. A true Renaissance humanist is an expert on everything from politics and philosophy to art, textual analysis, music and architecture. The Renaissance is now ready to reshape the world to better fit its classical ideals.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event The Renaissance!


Event button 547.png
This changes everything...


id

Msg event.pngThe Renaissance!


Travelers speak of a great rebirth of old ideals in faraway lands. It is hard to treat such rumors seriously, though according to the reporters great secrets have been uncovered by the thinkers of this 'Renaissance'.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event The Renaissance!


Event button 547.png
This changes everything...


id

Msg event.pngMirrors for Princes


[Root.Monarch.GetName] has come to take a great interest in the Renaissance, not only for the cultural and artistic merit but also the political and scientific breakthroughs being made in the Italian states. [Root.Heir.GetTitle] [Root.Heir.GetName] seems oblivious to such things, however, which worries our [Root.Monarch.GetTitle]. For generations now European princes have been able to further their education through the use of books on how to conduct yourself as a ruler. Renaissance thinkers have been quick to usurp this genre and a number of these 'Mirrors for Princes' now practically reek of the new ideas. We should consider making these books central to the education of [Root.Heir.GetName].


 
Trigger conditions
  • Renaissance.png Renaissance has spawned
  • Has embraced Feudalism.png Feudalism
  • Has not embraced Renaissance.png Renaissance
  • Has an heir between 6 and 25 years old
  • Any neighbouring country has embraced Renaissance.png Renaissance
  • Country's Capital.png capital has not embraced Renaissance.png Renaissance
Is triggered only by

(please describe trigger here)


Option conditions

Event trigger.pngEnabled if: Does not have a female heir

Event button 547.png
Let us foster a wise Prince.
  • Lose Administrative power.png 50 administrative power
  • Country's Capital.png capital:
    • Gain 75% progress towards the Renaissance.png Renaissance institution

Event trigger.pngEnabled if: Has a female heir

Event button 547.png
Let us foster a wise Princess.
  • Lose Administrative power.png 50 administrative power

Country's Capital.png capital:

    • Gain 75% progress towards the Renaissance.png Renaissance institution

Event trigger.pngAlways enabled:

Event button 547.png
A local tutor will do fine.
  • Gain Yearly prestige.png 5 prestige

Colonialism events[edit | edit source]

id

Msg event.pngBirth of Colonialism


For non-Asian or non-Oceanian countries: The discovery of the New World has heralded a new era not only for the colonizers and the colonized, it has also led to the spread of materials and techniques as well as a realization of the vastness of the globe. As animals, crop types, silver and diseases spread across the Atlantic, the first steps have been taken towards a truly global economy. With foreign lands and people being mapped and documented, ideas as well as religious and philosophical debate are increasingly being colored by what we have found in overseas societies. Great minds feel the need to question what was once truth, and from [institution_origin.GetCapitalName] to Fatehpur Sikri, the nature of the world is now up for debate.
Description differs for Asian or Oceanian countries''


 
Trigger conditions
  • None
Is triggered only by

Has spawn Colonialism Colonialism


Event button 547.png
This changes everything...
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Gain Yearly prestige.png 20 prestige
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains Reform progress growth.png 25 reform progress
  • Province that spawned Colonialism Colonialism:
    • Gain permanent province modifier “Major Colonial Port” for the rest of the game, giving the following effects:
      • Local trade power.png +5 Local trade power
  • Hidden effect:
    • Every country (human player) in the world which knows the “Major Colonial Port” country
    • Every country (human player) in the world which does not know the “Major Colonial Port” country


id

Msg event.pngBirth of Colonialism


For non-Asian or non-Oceanian countries: The discovery of the New World has heralded a new era not only for the colonizers and the colonized, it has also led to the spread of materials and techniques as well as a realization of the vastness of the globe. As animals, crop types, silver and diseases spread across the Atlantic, the first steps have been taken towards a truly global economy. With foreign lands and people being mapped and documented, ideas as well as religious and philosophical debate are increasingly being colored by what we have found in overseas societies. Great minds feel the need to question what was once truth, and from [institution_origin.GetCapitalName] to Fatehpur Sikri, the nature of the world is now up for debate.
Description differs for Asian or Oceanian countries''


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event Birth of Colonialism


Event button 547.png
This changes everything...


id

Msg event.pngBirth of Colonialism


Merchants are reporting an increased influx of goods that seem entirely alien to them. These exotic goods are brought by travelers who claim to have met strange men from afar. While it is hard to know what to make of such rumors, these men are convinced our world is now changing fundamentally and that these strangers are the bringers of bad fortune.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event Birth of Colonialism


Event button 547.png
This changes everything...


id

Msg event.pngColonial Charter?


For non-American countries: Our colonial governor has written to us imploring us to secure further investors for the growth of our future overseas empire. There are certainly interested parties in the [institution_province.GetCapitalName] financial sector who would be interested but given the high risk they would be expecting to be granted some far-going privileges. They also expect the crown to contribute with a substantial part of the needed funds.
Description differs for American countries''


 
Trigger conditions
  • Colonialism Colonialism has spawned
  • Has not embraced Colonialism Colonialism
  • At least one of:
    • Has idea “Quest for the New World”
    • It is currently the Age of Reformation.png Age of Reformation
  • Does not have any colonial subject
  • Does not have any province which has embraced Colonialism Colonialism
  • Any known country has embraced Colonialism Colonialism
  • Own at least one province in and out of:
    • The New World
    • North America
    • South America
Mean time to happen

200 months
Modifiers

  • Any known country:
    • has embraced Colonialism Colonialism
    • has same Religion group than us: ×0.5

Event button 547.png
Onwards to glory!
  • Lose Gold Icon.png ducats equal to 0.75 years of income
  • Lose Diplomatic power.png 100 diplomatic power
  • If country's Capital.png capital is not in The New World or America:
    • One random owned and cored province with a port out of The New World or America:
      • Gain 100% progress towards the Colonialism Colonialism institution
  • If country's Capital.png capital is in The New World or America:
    • country's Capital.png capital:
      • Gain 100% progress towards the Colonialism Colonialism institution
Event button 547.png
We must bide our time.
  • Lose Yearly prestige.png 5 prestige


id

Msg event.pngDiffusion of New World Crops


For European countries: With the discovery and colonization of the New World a number of new crops have been introduced in the European economy. Potato, corn and tomatoes have slowly begun to spread among the farmers of Europe, but old habits die hard and so far these new high yield crops have been spreading very slowly.

We could attempt to stimulate this process using the state coffers, but those who currently dominate the agricultural markets would likely feel threatened.
Description differs for other countries''


 
Trigger conditions
  • Colonialism Colonialism has spawned
  • Has not embraced Colonialism Colonialism
  • Has embraced Feudalism.png Feudalism
  • Has a merchant present in any trade node with a trade country which embraced Colonialism Colonialism
    • Owns any province in this trade node which:
      • Has not embraced Colonialism Colonialism
      • Has not the province modifier “Introduction of New World Crops”
      • Produces Grain.png grain or has at least Manpower.png 4 base manpower

The year is 1550 or later.

Mean time to happen

200 months
Modifiers

  • Any known country:
    • Has embraced Colonialism Colonialism
    • has same Religion group than us: ×0.5

Event button 547.png
Certainly a worthwhile investment.
  • Lose Diplomatic power.png 100 diplomatic power
  • Lose Gold Icon.png ducats equal to 0.75 years of income
  • One random owned province that follow the trigger conditions:
    • Gain 100% progress towards the Colonialism Colonialism institution
    • Gain province modifier “Introduction of New World Crops” for 10 years, giving the following effects:
      • Local goods produced +0.25 Local goods produced
      • Local unrest.png +2 Local unrest
  • If Burghers.png Burghers and Nobility.png Nobility estates exist
    • Nobility.png Nobility loses 10 loyalty
    • Burghers.png Burghers loses 10 loyalty
  • If Burghers.png Burghers or Nobility.png Nobility estate does not exist
    • Gain country modifier “Upset Farmers” for 10 years, giving the following effects:
      • National unrest.png +2 National unrest
Event button 547.png
My stomach upsets too easily...
  • If Burghers.png Burghers and Nobility.png Nobility estates exist
    • Nobility.png Nobility gains 5 loyalty
    • Burghers.png Burghers gains 5 loyalty
  • If Burghers.png Burghers or Nobility.png Nobility estate does not exist
    • Gain Yearly prestige.png 5 prestige


id

Msg event.pngSlave Traders


The numbers of [slaver_country.GetAdjective] merchants who seek out our markets have grown from a trickle to a steady stream. Their main interest seems to be in procuring slaves either directly or through purchasing trade goods we have that can be traded for slaves. So far this has made a few local chieftains very rich, which is a dangerous development as it both empowers these local potentates and impoverishes the surrounding settlements.

The slave traders of [Root.Capital.GetCapitalName] are asking that we create a more consistent framework and regulate the trade through royal monopolies. The [slaver_country.GetAdjective] traders themselves also seem interested in more formal and permanent arrangements.


 
Trigger conditions
  • Colonialism Colonialism has spawned
  • Current age is:
    • Age of Reformation.png Age of Reformation
    • Age of Absolutism.png Age of Absolutism
  • Has not embraced Colonialism Colonialism
  • Country modifier “Slaving Economy” is not set
  • Owns at least 4 non-colony provinces
  • Any neighbouring country:
    • Has embraced Colonialism Colonialism
    • Has embraced Feudalism.png Feudalism
    • Is not at war with Our country
    • Is not our rival
    • Is not our enemy
    • Has its country's capital on same continent than one of our province
    • Our country does not have its country's capital on same continent
    • Does not own any province with modifier “Slave Entrepot”
    • Has not abolished Slavery
    • Has not enacted "War against the World Doctrine"
  • Any owned non-colony province produces Slaves.png Slaves
Mean time to happen

250 months
Modifiers
Owns at least 10 non-colony provinces: ×0.8


Event button 547.png
Make a deal with the traders.
Event button 547.png
We cannot tolerate the sale of human lives.
  • A random province of a neighbouring country that follow the trigger conditions:
    • Gain province modifier “Slaver Chiefs” for 15 years, giving the following effects:
      • Local autonomy.png Local autonomy is at least 0.05%
      • Local unrest.png +4 Local unrest
    • Gains a claim on this province


id

Msg event.pngThe [From.GetAdjective] Slave Trade


The [From.Monarch.GetTitle] of [From.GetName] has contacted us and offered our traders in [slaving_point.GetName] a monopoly on the slave trade in [From.Monarch.GetHerHis] lands. In return for trading directly with [From.Monarch.GetHerHim] rather than any of the local chiefs that have supplied us so far, [From.Monarch.GetSheHe] offers us a guarantee of a steady and growing supply along with [From.Monarch.GetHerHis] protection.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "Slave Traders" - option "Make a deal with the traders"


Event button 547.png
Sounds like a great deal!
  • Originator country:
  • A random province neighbouring the originator country:
    • Gain Production.png 2 base production
    • Gain province modifier “Slave Entrepot” for the rest of the game, giving the following effects:
      • Local trade power.png +5 Local trade power
      • Local institution spread.png +10% Local institution spread
    • If does not produce Slaves.png Slaves
      • Change province's goods produced to Slaves.png Slaves
Event button 547.png
Our arrangements with the locals are working fine.


id

Msg event.pngA Slaver [Root.Monarch.GetTitle]


The [From.GetAdjective] traders were delighted at our proposal to regulate the volatile slave trade market and the market in [Root.Capital.GetCapitalName] is already growing rapidly. Not everyone arriving in [Root.Capital.GetCapitalName] is a merchants, however: a trickle of scribes, missionaries and mercenaries have also begun to settle in our capital. Hoping to ensure the continued growth of our supply of slaves, the [From.GetAdjective] traders are bringing a great number of firearms with them.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "The [From.GetAdjective] Slave Trade" - option "Sounds like a great deal!"


Event button 547.png
Let us welcome these friends from far-away lands.
  • If country's capital does not produce Slaves.png Slaves
    • Change province's goods produced to Slaves.png Slaves
    • Gain province modifier “Major Slave Market” for the rest of the game, giving the following effects:
      • Local goods produced +1 Local goods produced
      • Local institution spread.png +15% Local institution spread
  • Gain country modifier “Slaving Economy” for the rest of the game, giving the following effects:
    • Institution spread.png +5% Institution spread
    • Trade power.png +5% Global trade power
    • National unrest.png +5 National unrest
    • Improve relations.png −20% Improve relations


id

Msg event.pngRegulations Fail


The [From.GetAdjective] traders have refused to acknowledge our monopoly and are continuing to trade directly with the local chiefs in [slaver_province.GetAreaName]. If we don't act quickly, we may soon see local strongmen funding their own private armies against the central authorities in the area.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "The [From.GetAdjective] Slave Trade" - option "Our arrangements with the locals are working fine."


Event button 547.png
We must crush disobedient chiefs!
  • Rebels (size 2) rise in revolt in a random province neighbouring the originator country
Event button 547.png
We must bide our time.
  • A random province neighbouring the originator country:
    • Gain province modifier “Slaver Chiefs” for 15 years, giving the following effects:
      • Local autonomy.png Local autonomy is at least 0.05%
      • Local unrest.png +4 Local unrest
    • Originator country gains a claim on this province


id

Msg event.pngProvince icon.pngRapid Loss of Authority


Slavers have devastated the countryside of [Root.GetName]. As a direct result of unsanctioned raids, slavers from our capital have turned on our own population to line their own pockets. These traders are not only destroying our own population centers, they are building a powerbase for themselves that will be most dangerous in the long term.


 
Trigger conditions
  • Is not the country's capital
  • Manpower.png Base manpower is at least 2
  • Country modifier “Slaving Economy” is set
  • Province flag had_slave_raids is not set
  • Any neighbouring province is not owned by us
Mean time to happen:

260 months
Modifiers
Is not at war: ×0.5


Event button 547.png
Another great inconvenience...
  • Lose Manpower.png 1 base manpower
  • Gain Local autonomy.png 25% local autonomy
  • Set province flag had_slave_raids
Event button 547.png
We must restore order!
  • Rebels (size 1) rise in revolt
  • Set province flag had_slave_raids

Printing Press events[edit | edit source]

id

Msg event.pngGrowth of the Printing Industry


The ability to mass-produce the written word would revolutionize the spread of information, and in many ways early modern society as a whole. Pioneered by Renaissance men such as Venetian Printer Aldus Manutius, the new art helped fuel the Renaissance by making the translated classics more widely available. Later the Reformation benefitted greatly from the ability to spread critical publications and translations of the Holy Scriptures.

Now that Printing has matured as a technique and spread throughout [institution_origin.GetContinentName], hundreds of thousands of copies of everything from religious and political pamphlets to scientific treatises and instructions on how to behave are circulating the continent. With print shops growing evermore commonplace, rulers have found it hard to contain the new technique, as the comparatively easy means of production makes it easy for censorship to be sidestepped by moving business across a border or even just changing the name on a title page.


 
Trigger conditions
  • None
Is triggered only by

Has spawn Printing Press.png Printing Press


Event button 547.png
This changes everything...
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Gain Yearly prestige.png 20 prestige
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains Reform progress growth.png 25 reform progress
  • Province that spawned Printing Press.png Printing Press:
    • Gain permanent province modifier “Center of Printing” for the rest of the game, giving the following effects:
      • Local institution spread.png +10% Local institution spread
  • If owns core provinces Venezia, Paris, Roma or Ausburg, province:
    • Gain 25% progress towards the Printing Press.png Printing Press institution
  • Hidden effect:
    • Every country (human player) in the world which knows the “Center of Printing” country
    • Every country (human player) in the world which does not know the “Center of Printing” country


id

Msg event.pngGrowth of the Printing Industry


The ability to mass-produce the written word would revolutionize the spread of information, and in many ways early modern society as a whole. Pioneered by Renaissance men such as Venetian Printer Aldus Manutius, the new art helped fuel the Renaissance by making the translated classics more widely available. Later the Reformation benefitted greatly from the ability to spread critical publications and translations of the Holy Scriptures.

Now that Printing has matured as a technique and spread throughout [institution_origin.GetContinentName], hundreds of thousands of copies of everything from religious and political pamphlets to scientific treatises and instructions on how to behave are circulating the continent. With print shops growing evermore commonplace, rulers have found it hard to contain the new technique, as the comparatively easy means of production makes it easy for censorship to be sidestepped by moving business across a border or even just changing the name on a title page.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "Growth of the Printing Industry"


Event button 547.png
This changes everything...
  • If owns core provinces Venezia, Paris, Roma or Ausburg, province:
    • Gain 25% progress towards the Printing Press.png Printing Press institution


id

Msg event.pngGrowth of the Printing Industry


Rumors have reached us of far-away lands where the written word is mass-produced in huge and never before imagined numbers. According to these informants, this has reshaped their learned and political world entirely.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "Growth of the Printing Industry"


Event button 547.png
This changes everything...


id

Msg event.pngCirculation of Hostile Publications


When printing was a novelty it first attracted those who would create codices as great works of art or philanthropists who wanted to spread the knowledge of the classics in a more accessible format. Soon, however, others joined their ranks, less scrupulous men who would make a living slandering others. Ever since printing started to mature as a business, presses all over Europe have been available for demagogues to spin their webs of lies. Piles of pamphlets lie ready to be distributed to anyone who will believe them as we speak. In [institution_province.GetAreaName] in particular this otherwise so promising technology has been put to use as a means to spread vicious slanders about our [Root.Monarch.GetTitle] and undermine the state. This cannot be tolerated!


 
Trigger conditions
  • Printing Press.png Printing Press has spawned
  • Has not embraced Printing Press.png Printing Press
  • Any owned province:
    • Has embraced Printing Press.png Printing Press
    • Any neighbouring owned province in the same area has not embraced Printing Press.png Printing Press
Mean time to happen

200 months
Modifiers
Current age is Age of Reformation.png Age of Reformation: ×0.8


Event button 547.png
The time for censorship has come!
  • All owned provinces in the area of a random owned province that has embraced Printing press, that dont have embraced Printing press :
    • Lose 25% progress towards the Printing Press.png Printing Press institution
    • Gain province modifier “State Censorship” for 15 years, giving the following effects:
      • Local unrest.png −2 Local unrest
      • Local institution spread.png −5% Local institution spread
Event button 547.png
We cannot control the free word...
  • All owned provinces in the area of a random owned province that has embraced Printing press, that dont have embraced Printing press :
    • Gain 50% progress towards the Printing Press.png Printing Press institution
    • Gain province modifier “Circulation of Hostile Publications” for 15 years, giving the following effects:
      • Local unrest.png +6 Local unrest
      • Local missionary strength.png −3% Local missionary strength

Global Trade events[edit | edit source]

id

Msg event.pngGlobal Trade


Goods have been moved across continents since antiquity. But where this was previously limited to a set number of routes and goods such as the manufactured goods of India and China finding their way across the Indian Ocean and along the Silk Road, all trade is now increasingly becoming part of a greater world network. With the discovery of the Americas, sea routes around Africa and the crossing of the Pacific Ocean, local trade networks are being connected into one world-spanning interconnected web.

Silver mined in the Andes is now being boxed and taken via Europe all the way to China and India. Iron mined and wrought in Scandinavia is being sold in West Africa by English merchants, and others are making a fortune just distributing cloth and spices within the South East Asian trade sphere. Local Indian merchants are investing in future European trade ventures. It may still be early to speak of a truly Global Economy but surely the first seeds have been sown.


 
Trigger conditions
  • None
Is triggered only by

Has spawn Global Trade.png Global Trade


Event button 547.png
This changes everything...
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Gain Yearly prestige.png 20 prestige
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains Reform progress growth.png 25 reform progress
  • Province that spawned Global Trade.png Global Trade:
    • Gain permanent province modifier “Global Trade Hub” for the rest of the game, giving the following effects:
      • Province trade power modifier.png +10% Local trade power modifier
  • Hidden effect:
    • Every country (human player) in the world which knows the “Global Trade Hub” country
    • Every country (human player) in the world which does not know the “Global Trade Hub” country


id

Msg event.pngGlobal Trade


Goods have been moved across continents since antiquity. But where this was previously limited to a set number of routes and goods such as the manufactured goods of India and China finding their way across the Indian Ocean and along the Silk Road, all trade is now increasingly becoming part of a greater world network. With the discovery of the Americas, sea routes around Africa and the crossing of the Pacific Ocean, local trade networks are being connected into one world-spanning interconnected web.

Silver mined in the Andes is now being boxed and taken via Europe all the way to China and India. Iron mined and wrought in Scandinavia is being sold in West Africa by English merchants, and others are making a fortune just distributing cloth and spices within the South East Asian trade sphere. Local Indian merchants are investing in future European trade ventures. It may still be early to speak of a truly Global Economy but surely the first seeds have been sown.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "Global Trade"


Event button 547.png
This changes everything...


id

Msg event.pngGlobal Trade


Our long distance trade contacts have begun to produce more and more exotic goods for our markets. They claim it is because their contacts with other lands have in turn increased from a few times a year to an almost constant contact with various trade networks and firms. Some have even offered to invest in their coming deliveries, something they claim is a common custom in their far-away homelands.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "Global Trade"


Event button 547.png
This changes everything...


id

Msg event.pngThe Grand Tour


It has become increasingly fashionable for European youth of a certain quality to go on a Grand Tour to see the sights of Europe. This way the young scions of the great European houses can pay their respect to the great rulers, minds and institutions of our age while also bringing new ideas and contacts with them back to their home. We should consider sending [Root.Heir.GetName] on such a pilgrimage to further [Root.Heir.GetHerHis] education and the future prospects of our country.

Of course, an heir to a country such as ours would be expected to travel in a certain style...


 
Trigger conditions
  • Global Trade.png Global Trade has spawned
  • Has not embraced Global Trade.png Global Trade
  • Country's capital is in Europe
    • Has not embraced Global Trade.png Global Trade
  • Has an heir between 14 and 30 years old
  • Ruler flag heir_went_on_grand_tour is not set
  • Any neighbouring country:
    • Has embraced Global Trade.png Global Trade
    • Has same Religion group than us
Is triggered only by

(please describe trigger here)


Event button 547.png
A marvelous idea!
  • Set ruler flag heir_went_on_grand_tour
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Lose Diplomatic power.png 75 diplomatic power
  • Country's capital
    • Gain 50% progress towards the Global Trade.png Global Trade institution
Event button 547.png
We have nothing to learn from foreigners.
  • Gain Yearly prestige.png 5 prestige


id

Msg event.pngThe Grand Tour


Custom dictates that European youth of quality should go on a grand tour around that continent to see the marvels of their age, meet with great minds and people of influence and generally build learn about the world and those in it. Our European friends in [institution_country.GetUsableName] have now extended an offer to us to send [Root.Heir.GetName] on a similar journey. To a certain extent their offer reeks of arrogance, but the things [Root.Heir.GetSheHe] could learn there may prove very valuable to [Root.GetUsableName].


 
Trigger conditions
  • Global Trade.png Global Trade has spawned
  • Has not embraced Global Trade.png Global Trade
  • Country's capital is not in Europe
    • Has not embraced Global Trade.png Global Trade
  • Has an heir between 14 and 30 years old
  • Ruler flag heir_went_on_grand_tour is not set
  • Any known country:
    • Has embraced Global Trade.png Global Trade
    • Country's capital is in Europe
    • Is our ally or overlord
Is triggered only by

(please describe trigger here)


Event button 547.png
A Grand Tour it is!
  • Set ruler flag heir_went_on_grand_tour
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Lose Diplomatic power.png 75 diplomatic power
  • Country's capital
    • Gain 50% progress towards the Global Trade.png Global Trade institution
  • Our ally or overlord in Europe:
    • Gain opinion modifier “Went on Grand Tour” towards us, worth Icon diplomacy relations.png 50 opinion with a yearly decay of 5.
Event button 547.png
[Root.Heir.GetSheHeCap] has nothing to learn from these savages.
  • Gain Yearly prestige.png 5 prestige


id

Msg event.pngExpansion of a Trade Factory


[trade_company_country.GetAdjective] traders active in our lands have approached the local authorities in [trade_company_province.GetName] asking to be allowed to expand an existing factory there by building a fort and being permitted to collect taxes from those of our subjects living within a certain radius of their factory. The traders argue that if we give them these rights they will not only be able to compensate us financially, but also that the increased commerce and traffic to our ports in the province will lead to a general growth of the region's importance in international trade.

We would, however, be allowing these Europeans to expand at the expense of our own merchants...


 
Trigger conditions
  • Global Trade.png Global Trade has spawned
  • Has not embraced Global Trade.png Global Trade
  • Any known country:
    • Has embraced Global Trade.png Global Trade
    • Is not at war with Our country
    • Is not our rival
    • Is not our enemy
    • Owns a province in the same continent than our country's capital
    • Our country does not own a province in the same continent than their country's capital
    • At least one of:
      • Has country modifier “East India Trading Company”
      • Has country modifier “Vereenigde Oost-Indische Compagnie”
      • Has country modifier “Ostende Company”
      • Has country modifier “Casa da Índia”
      • Has country modifier “Scottish East India Company”
  • Any owned province:
    • Has a port
    • Has at least 10 Local trade power.png local trade power
    • Has not embraced Global Trade.png Global Trade
    • Province flag foreign_factory is not set
Is triggered only by

The bi-yearly pulse I (Base weight: 150/30220)


Event button 547.png
Grant them the right to expand their business.
  • Gain Gold Icon.png ducats equal to 0.1 years of income
  • Lose Yearly prestige.png 10 prestige
  • Random know country that follow the trigger conditions:
    • Gain opinion modifier “Allowed Traders” towards us, worth Icon diplomacy relations.png 50 opinion with a yearly decay of 1.
    • Trigger country Msg event.png event "Trading Concessions"
  • Random owned province that follow the trigger conditions:
    • Gain province modifier “Trade Company Factory” for the rest of the game, giving the following effects:
      • Province trade power modifier.png −90% Local trade power modifier
      • Local goods produced modifier +50% Local goods produced modifier
      • Local unrest.png +2 Local unrest
    • Previously mentioned country gains a claim on this province
    • Gain 100% progress towards the Global Trade.png Global Trade institution
    • Set province flag foreign_factory
    • All provinces in the same area:
      • Gain 10% progress towards the Global Trade.png Global Trade institution
      • Set province flag foreign_factory
Event button 547.png
We cannot allow this!
  • Gain Yearly prestige.png 10 prestige
  • Random know country that follow the trigger conditions:
    • Gain opinion modifier “Refused Traders” towards us, worth Icon diplomacy relations.png -50 opinion with a yearly decay of 5.
    • Trigger country Msg event.png event "Trading Complain"


id

Msg event.pngTrading Concessions


Enterprising traders operating in [trade_company_province.GetName], a [From.GetAdjective] port, have managed to acquire substantial concessions from the local ruler. They have expanded their factory and built a small fort from which they control part of the region. This new arrangement allows the local ruler access to the global trade network, but it could also be used as an easy excuse for more direct expansion into [From.Monarch.GetHerHis] lands...


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "Expansion of a Trade Factory" - option "Grant them the right to expand their business"


Event button 547.png
Excellent...


id

Msg event.pngTraders Complain


Enterprising traders operating in [trade_company_province.GetName], a [From.GetAdjective] port, have tried to acquire substantial concessions from the local ruler. Their handling of the situation seems to have been less than diplomatic, however, and has ended with the local ruler denouncing both them and us.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "Expansion of a Trade Factory" - option "We cannot allow this!"


Event button 547.png
[From.Monarch.GetSheHeCap] will regret this.
  • Gain opinion modifier “Refused Traders” towards originator country, worth Icon diplomacy relations.png -50 opinion with a yearly decay of 5.

Manufactories events[edit | edit source]

id

Msg event.pngManufactories


While a number of technical innovations during the course of the 16th and 17th centuries have increased the output of production for some products such as iron or cloth to an extent, the biggest improvement in the field of production has come in the form of new forms of organization. By creating manufactories, often outside the city limits, merchant capitalists can both bypass the ancient guild laws that inhibit mass production as well as pioneer ways to increase production through the organization and specialization of labor in one place. The forerunners of the later Industrialization are able to increase output by facilitating access to raw materials and mass organization of labor rather than by expensive new machinery. This is in itself a huge change over the often heavily regulated methods of old, however, and together with later technical advances this new mode of production will come to revolutionize society.


 
Trigger conditions
  • None
Is triggered only by

Has spawn Manufactories Manufactories


Event button 547.png
This changes everything...
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Gain Yearly prestige.png 20 prestige
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains Reform progress growth.png 25 reform progress
  • Province that spawned Manufactories Manufactories:
    • Gain permanent province modifier “Proto-Industrial Mills” for the rest of the game, giving the following effects:
      • Local goods produced +0.5 Local goods produced
  • Hidden effect:
    • Every country (human player) in the world which knows the “Proto-Industrial Mills” country
    • Every country (human player) in the world which does not know the “Proto-Industrial Mills” country


id

Msg event.pngManufactories


While a number of technical innovations during the course of the 16th and 17th centuries have increased the output of production for some products such as iron or cloth to an extent, the biggest improvement in the field of production has come in the form of new forms of organization. By creating manufactories, often outside the city limits, merchant capitalists can both bypass the ancient guild laws that inhibit mass production as well as pioneer ways to increase production through the organization and specialization of labor in one place. The forerunners of the later Industrialization are able to increase output by facilitating access to raw materials and mass organization of labor rather than by expensive new machinery. This is in itself a huge change over the often heavily regulated methods of old, however, and together with later technical advances this new mode of production will come to revolutionize society.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "Manufactories"


Event button 547.png
This changes everything...


id

Msg event.pngManufactories


Merchants are reporting an influx of greater and greater numbers of foreign goods into our markets. Their point of origin is unclear, but it is apparent that somewhere production of refined goods has greatly increased.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "Manufactories"


Event button 547.png
This changes everything...


id

Msg event.pngProvince icon.pngProto-Industrialization


If produces Iron.png Iron: For centuries, the mines and forges of [Root.GetName] have been famous beyond the lands of [Root.Owner.GetUsableName] for the high output and quality of the iron produced there. The province is also unique due to the way work has been organized in these industries, a method that has been refined and recently adopted in some other parts of the country.
Description differs if produces Copper.png Copper,Silk.png Silk or Cloth.png Cloth''


 
Trigger conditions
  • Manufactories Manufactories has spawned
  • Province owner has not embraced Manufactories Manufactories
  • Province
  • Has not embraced Manufactories Manufactories
  • Production.png Base production is at least 8
  • Is in a state
  • Produces Iron.png Iron, Copper.png Copper, Silk.png Silk or Cloth.png Cloth
Mean time to happen:

300 months
Modifiers

  • Production.png Base production is at least 10: ×0.9
  • Production.png Base production is at least 12: ×0.9
  • Current age is Age of Absolutism.png Age of Absolutism: ×0.9
  • Current age is Age of Revolutions.png Age of Revolutions: ×0.8

Event button 547.png
We should spread this method to all parts of our country.
  • Province owner:
    • Lose Diplomatic power.png 100 diplomatic power
    • Lose Gold Icon.png ducats equal to 1 years of income
  • Gain Production.png 1 base production
  • Gain 100% progress towards the Manufactories Manufactories institution
Event button 547.png
Good for them.
  • Province owner gains Yearly prestige.png 10 prestige

Enlightenment events[edit | edit source]

id

Msg event.pngThe Enlightenment


The last century has seen Rationalism and Empiricism gaining an ever-increasing popularity among the great minds of the age. In letters, publications and coffee houses, kings, scientists, philosophers and littérateurs are discussing the merits of tolerance, the scientific method and the spreading of the ideals of the Enlightenment to all of humanity. From universities or courts of enlightened monarchs, expeditions are being sent to measure, catalogue, weigh and map the world so that we can better understand the laws that govern the things around us. Others discuss the laws that govern society and try to reach an understanding of the Rights of Man. In [From.Capital.GetCapitalName], a colossal undertaking has begun for the assembly of a complete encyclopedia of all knowledge. The Light of Reason has now been lit and many will not rest until it has been brought to all corners of the earth.


 
Trigger conditions
  • None
Is triggered only by

Has spawn Enlightenment.png Enlightenment


Event button 547.png
This changes everything...
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Gain Yearly prestige.png 20 prestige
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains Reform progress growth.png 25 reform progress
  • Province that spawned Enlightenment.png Enlightenment:
    • Gain permanent province modifier “Beacon of the Enlightenment” for the rest of the game, giving the following effects:
      • Local autonomy.png Local autonomy is at least 0.05%
  • Hidden effect:
    • Every country (human player) in the world which knows the “Beacon of the Enlightenment” country
    • Every country (human player) in the world which does not know the “Beacon of the Enlightenment” country


id

Msg event.pngThe Enlightenment


The last century has seen Rationalism and Empiricism gaining an ever increasing popularity among the great minds of the age. In letters, publications or coffee houses kings, scientists, philosophers and litterateurs are discussing the merits of tolerance, the scientific method and the spreading of enlightenment ideals to all humanity. From universities or courts of enlightened monarchs expeditions are being sent to measure, catalogue, weigh and map the world so that we can better understand the laws that govern the things around us. Others discuss the laws that govern society and try to reach an understanding of the Rights of Man. In [From.Capital.GetCapitalName], a colossal undertaking has begun in the assembly of a complete encyclopedia of all knowledge. The Light of Reason has now been lit and many will not rest until it has been brought to all corners of the earth.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "The Enlightenment"


Event button 547.png
This changes everything...


id

Msg event.pngThe Enlightenment


Strange expeditions of men in powdered wigs have begun to appear at our borders. These travelers seem more interested in our plants, animals and even subjects than they are in our actual [Root.Monarch.GetTitle], our traders or our riches. Our informers tell us these people consider themselves the carriers of an 'Enlightenment', surely a ludicrous statement...


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "The Enlightenment"


Event button 547.png
This changes everything...


id

Msg event.pngThe Grand Tour


It has become increasingly fashionable for European youth of a certain quality to go on a Grand Tour to see the sights of Europe. This way the young scions of the great European houses can pay their respect to the great rulers, minds and institutions of our age while also bringing new ideas and contacts with them back to their home. We should consider sending [Root.Heir.GetName] on such a pilgrimage to further [Root.Heir.GetHerHis] education and the future prospects of our country.

Of course, an heir to a country such as ours would be expected to travel in a certain style...


 
Trigger conditions
  • Enlightenment.png Enlightenment has spawned
  • Has not embraced Enlightenment.png Enlightenment
  • Country's capital is in Europe
    • Has not embraced Enlightenment.png Enlightenment
  • Has an heir between 14 and 30 years old
  • Is not a lesser partner in a Personal union.png personal union
  • Ruler flag heir_went_on_grand_tour is not set
  • Any neighbouring country:
    • Has embraced Enlightenment.png Enlightenment
    • Has same Religion group than us
Is triggered only by

(please describe trigger here)


Event button 547.png
A marvelous idea!
  • Set ruler flag heir_went_on_grand_tour
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Lose Diplomatic power.png 75 diplomatic power
  • Country's capital
    • Gain 50% progress towards the Enlightenment.png Enlightenment institution
Event button 547.png
We have nothing to learn from foreigners.
  • Gain Yearly prestige.png 5 prestige


id

Msg event.pngThe Grand Tour


Custom dictates that European youth of quality should go on a grand tour around that continent to see the marvels of their age, meet with great minds and people of influence and generally build learn about the world and those in it. Our European friends in [institution_country.GetUsableName] have now extended an offer to us to send [Root.Heir.GetName] on a similar journey. To a certain extent their offer reeks of arrogance, but the things [Root.Heir.GetSheHe] could learn there may prove very valuable to [Root.GetUsableName].


 
Trigger conditions
  • Enlightenment.png Enlightenment has spawned
  • Has not embraced Enlightenment.png Enlightenment
  • Country's capital is not in Europe
    • Has not embraced Enlightenment.png Enlightenment
  • Has an heir between 14 and 30 years old
  • Ruler flag heir_went_on_grand_tour is not set
  • Any known country:
    • Has embraced Enlightenment.png Enlightenment
    • Country's capital is in Europe
    • Is our ally or overlord
Is triggered only by

(please describe trigger here)


Event button 547.png
A Grand Tour it is!
  • Set ruler flag heir_went_on_grand_tour
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Lose Diplomatic power.png 75 diplomatic power
  • Country's capital
    • Gain 50% progress towards the Enlightenment.png Enlightenment institution
  • Our ally or overlord in Europe:
    • Gain opinion modifier “Went on Grand Tour” towards us, worth Icon diplomacy relations.png 50 opinion with a yearly decay of
Event button 547.png
[Root.Heir.GetSheHeCap] has nothing to learn from these savages.
  • Gain Yearly prestige.png 5 prestige


id

Msg event.pngApostles of the Enlightenment


Today, a most unusual group of people arrived in [Root.Capital.GetCapitalName] asking for an audience with our [Root.Monarch.GetTitle]. The leader of the group introduced himself as the representative of an institution of learning in a faraway land. They state that their mission in our lands is to document, measure and categorize our plants, wildlife and society. They wish to learn everything they can about our country and then take this knowledge elsewhere so that others may compare what they find to other parts of the world. It is quite clear that these are men of learning and that we could probably put some of that knowledge to good use. If we allow them to travel our lands as freely as they wish, however, we risk dangerous intelligence falling into the hands of what may well be foreign spies...


 
Trigger conditions
  • Enlightenment.png Enlightenment has spawned
  • Has not embraced Enlightenment.png Enlightenment
Has a merchant present in any trade node with a trade country which embraced Enlightenment.png Enlightenment
    • Country's capital is in this trade node:
      • Has not embraced Enlightenment.png Enlightenment
Is triggered only by

(please describe trigger here)


Event button 547.png
We must learn from these fascinating men.
  • Lose Yearly prestige.png 10 prestige
  • Gain country modifier “Widespread Knowledge of Country” for 5475 days, giving the following effects:
    • Foreign spy detection.png −20% National spy defence
  • Country's capital
    • Gain 100% progress towards the Enlightenment.png Enlightenment institution
  • Every owned province in country's capital area:
    • Gain 50% progress towards the Enlightenment.png Enlightenment institution
Event button 547.png
We cannot allow them to penetrate our countryside.
  • Gain Yearly prestige.png 10 prestige


id

Msg event.pngHealthy Criticism?


Religion is in Christian group: Public houses, coffee houses and other places where the public can convene and discuss have traditionally often also been hotbeds of criticism and discontent towards our rulers. This has changed lately, however, as the political discussion has become more widespread among a more engaged general population. While much of the discussion is not strictly aimed at lambasting the [Root.Owner.GetAdjective] government, it seems it still often reflects very poorly on us.

Some would say that we could benefit from this free discussion, but others recommend that we close down these public areas immediately.
Description differs if Religion is in Muslim group''


 
Trigger conditions
  • Enlightenment.png Enlightenment has spawned
  • Has not embraced Enlightenment.png Enlightenment
  • ** Religion is in Christian or Muslim group
  • Owns a province:
    • Has our religion
    • Has embraced Enlightenment.png Enlightenment
    • Province modifier “Public Discussion” is not set
    • Province modifier “Restrictions on Public Meetings” is not set
    • Any neighbouring province:
      • Has not embraced Enlightenment.png Enlightenment
Mean time to happen

360 months


Event button 547.png
We cannot control what people think.
  • All owned provinces in the same area that the province that follow the trigger conditions:
    • Gain province modifier “Public Discussion” for 3650 days, giving the following effects:
      • Local institution spread.png +10% Local institution spread
      • Local unrest.png +5 Local unrest
Event button 547.png
We cannot tolerate this.
  • All owned provinces in the same area that the province that follow the trigger conditions:
    • Gain province modifier “Restrictions on Public Meetings” for 3650 days, giving the following effects:
      • Local institution spread.png −10% Local institution spread
    • Lose 25% progress towards the Enlightenment.png Enlightenment institution

Industrialization events[edit | edit source]

id

Msg event.pngThe Industrial Revolution


The rapid pace of technological change is beginning to have a profound effect on the very organization of society. The invention of the steam engine, the use of coke in iron production and new, mechanized manufacturing equipment allow for unprecedented economies of scale, bringing about a massive increase in worker productivity. Further inventions are helping to greatly ease the transportation of large volumes of goods. With global trade as interconnected as never before, factories can both draw on raw materials from and sell the resulting manufactured goods to markets around the world, bringing in unimaginable riches for their owners.

Meanwhile, the field of agriculture, new practices such as crop rotation and the use of enclosures have similarly increased productivity, meaning that fewer workers are needed to work the same area of land, leading many to abandon their homes and settle in the growing industrial cities. A new world is being born, one in which the ambitious and the rich shall dominate society as never before.


 
Trigger conditions
  • None
Is triggered only by

Has spawn Industrialization.png Industrialization


Event button 547.png
This changes everything...
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Gain Yearly prestige.png 20 prestige
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains Reform progress growth.png 25 reform progress
  • Province that spawned Industrialization.png Industrialization:
    • Gain permanent province modifier “Factories of Mass-Production” for the rest of the game, giving the following effects:
      • Possible number of buildings.png +1 possible number of buildings
  • Hidden effect:
    • Every country (human player) in the world which knows the “Beacon of the Enlightenment” country
    • Every country (human player) in the world which does not know the “Beacon of the Enlightenment” country


id

Msg event.pngThe Industrial Revolution


The rapid pace of technological change is beginning to have a profound effect on the very organization of society. The invention of the steam engine, the use of coke in iron production and new, mechanized manufacturing equipment allow for unprecedented economies of scale, bringing about a massive increase in worker productivity. Further inventions are helping to greatly ease the transportation of large volumes of goods. With global trade as interconnected as never before, factories can both draw on raw materials from and sell the resulting manufactured goods to markets around the world, bringing in unimaginable riches for their owners.

Meanwhile, the field of agriculture, new practices such as crop rotation and the use of enclosures have similarly increased productivity, meaning that fewer workers are needed to work the same area of land, leading many to abandon their homes and settle in the growing industrial cities. A new world is being born, one in which the ambitious and the rich shall dominate society as never before.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "The Industrial Revolution"


Event button 547.png
This changes everything...


id

Msg event.pngThe Industrial Revolution


Merchants are reporting massive influxes of cheap, foreign manufactured goods into our markets, as well as the same foreign merchants purchasing equally massive quantities of raw materials from us. Although their point of origin is unclear, these developments are already having a profound impact on the organization of our society.


 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event "The Industrial Revolution"


Event button 547.png
This changes everything...


id

Msg event.pngNew Production Methods Adopted


If Birthplace of Indutrialization produces Iron.png Iron: Ironmakers in [industrialisation_province.GetName] have been able to greatly increase their output of pig iron and wrought iron by adopting new methods pioneered abroad. This is a significant boon for all manner of manufacturers who have need for durable iron, allowing them to increase their production at a lower cost. It has been suggested that other parts of our country could benefit from adopting these methods. However, making that happen would be quite an investment...
Description differs if produces Cloth.png Cloth


 
Trigger conditions
  • Industrialization.png Industrialization has spawned
  • Has not embraced Industrialization.png Industrialization
  • Any known country has embraced Industrialization.png Industrialization
  • Any owned province:
    • Has not embraced Industrialization.png Industrialization
    • Production.png Base production is at least 10
    • Is part of a state
    • Produces Iron.png Iron or Cloth.png Cloth
    • Has a Manufactory building
    • At least one of:
      • Owns any owned province that has embraced Industrialization.png Industrialization
      • Owns any province on the same continent that the birthplace of Industrialization.png Industrialization
Mean time to happen

240 months


Event button 547.png
This changes everything...
  • Lose Diplomatic power.png 100 diplomatic power
  • Lose Gold Icon.png ducats equal to 1 years of income
  • A random province that follow the trigger conditions:
    • Gain Production.png 1 base production
    • Gain 100% progress towards the Industrialization.png Industrialization institution
Event button 547.png
Good for them.
  • Gain Yearly prestige.png 10 prestige


id

Msg event.pngShift in Local Production


Our neighbors in [institution_country.GetUsableName] have been able to greatly increase their production of manufactured goods by adopting new methods and technologies - ones our own manufacturers have not yet learnt the secrets of. Their cheaper goods are now flooding our markets, making it harder for local producers to make a living. On the other hand, the insatiable appetite of [institution_country.GetAdjective] industries means that raw materials produced in [Root.GetUsableName] are now in high demand, with the result that the people are increasingly abandoning urban factories in favor of rural plantations.


 
Trigger conditions
  • Industrialization.png Industrialization has spawned
  • Has not embraced Industrialization.png Industrialization
  • No owned province has embraced Industrialization.png Industrialization
  • Any owned province:
    • Has Latin trade depot.png trade depot or Plantation.png plantations building
    • Is part of a state
    • Save as event target named rural_province
    • Any province in the same area with at least 3 Production.png base production:
      • Is part of a state
      • Has Textile manufactory.png textile, Weapons manufactory.png weapons or Naval equipment.png naval equipment manufactory
      • Save as event target named urban_province
  • Any neighbouring country:
    • Has embraced Industrialization.png Industrialization
Mean time to happen

240 months


Event button 547.png
We must prevent this.
  • Lose Diplomatic power.png 100 diplomatic power
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Event target urban_province:
    • Gain 100% progress towards the Industrialization.png Industrialization institution
  • Event target rural_province:
    • Gain Local unrest.png 5 unrest
Event button 547.png
So be it.
  • Event target rural_province:
    • Gain Production.png 2 base production
  • Event target urban_province:
    • Lose Production.png 2 base production

Footnotes[edit | edit source]

  1. from /Europa Universalis IV/events/institutions.txt.