Land units

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This page deals with the the individual land unit types.
For information on the recruitment and maintenance of armies see army. For land combat mechanics see land warfare.

This article discusses the three types of land units[1] – infantry, cavalry and artillery – that make up an army, and their different models throughout the eras of the game. Land units are the main resource utilised in land warfare.

Infantry[edit | edit source]

Infantry icon
The backbone of any army, the humble infantryman has marched since time immemorial. The bedrock of your army that sets the platform for your other arms to fight, and first in the breech when a fortress is stormed.
Total infantry pips by tech group compared to tech level

The core of any army, infantry are required in order to hold the main line. All infantry have 1 pip in maneuver.

Cost[edit | edit source]

These ideas and other modifiers reduce the cost of recruiting and maintaining infantry.

Infantry cost.png Traditions Ideas Bonuses Policies
−20%
  • Berg traditions
  • Mewari traditions
  • Burmese idea 7: Bayingyi
  • Imerina idea 7: Foloalindahy
  • Maratha idea 3: Peasant Soldiers
  • Georgian ambition
−15%
  • Ava traditions
  • Indigenous-Economic: The Three Sisters
−10%
  • Butua traditions
  • Guarani traditions
  • Jaunpuri traditions
  • Lorraine traditions
  • Malvi traditions
  • Maravi traditions
  • Nivernais traditions
  • Polotskian traditions
  • Sistani traditions
  • Somali traditions
  • Arawak idea 1: Warrior Culture
  • Bulgarian idea 4: Reform The Army
  • Interlacustrine idea 5: Emitwe
  • Kongolese idea 4: Initiation Rites
  • Montenegrin idea 3: Clan Society
  • Odoyev idea 5: Cities of the Upper Oka Valley
  • Piratical idea 3: Buccaneers
  • Romanian idea 5: Peasant Soldiers
  • Slovak idea 5: Town Air Liberates
  • Teutonic idea 1: Reform the Army
  • Yaroslavlyian idea 3: Reform Boyars
  • Zaporozhian idea 7: Army First
  • Baden ambition
  • Plains Native ambition
  • Tupi ambition
  • Court-Quantity: Plentiful Materials Act

Combat ability[edit | edit source]

These ideas and other modifiers increase the damage dealt by infantry during combat.

Infantry combat ability.png Traditions Ideas Bonuses Policies
+20%
  • Swedish traditions
  • Prussian idea 5: The Goose Step
  • Scandinavian idea 6: Swedish Caroleans
+15%
  • Imperial German traditions
  • Dalmatian idea 5: Dalmatian Independent Army
  • Great Shun idea 6: From Sticks to Guns
  • Hindustani idea 1: Sepahi
  • Italian idea 2: The Tradition of the Legion
  • Livonian idea 1: Legacy of the Knights
  • PLC idea 6: The Polish Royal Guards
  • Bulgarian ambition
  • Japanese ambition
  • Norse ambition
  • Three Leagues ambition
  • Innovative-Quality: Modern Firearm Techniques
+10%
  • Ashanti traditions
  • Aztec traditions
  • Beloozero traditions
  • Bengal Sultanate traditions
  • Bengali traditions
  • Chosokabe tradition
  • Date traditions
  • English traditions
  • Georgian traditions
  • German traditions
  • Gujarat Sultanate traditions
  • Hosokawa traditions
  • Iroquois traditions
  • Lanfang traditions
  • Lotharingian traditions
  • Lur traditions
  • Malvi traditions
  • Mewari traditions
  • Milanese traditions
  • Mindanao traditions
  • Mushasha traditions
  • Oda traditions
  • Portuguese traditions
  • Québécois traditions
  • Rassid traditions
  • Saluzzo traditions
  • Shimazu traditions
  • Slovak traditions
  • Songhai traditions
  • Swiss traditions
  • Tokugawa traditions
  • Tripuran traditions
  • Tyrone traditions
  • Veronese traditions
  • Vijayanagar traditions
  • Yemeni traditions
  • Zambezi traditions
  • Mercenary idea 6: Seasoned Veterans
  • Quality idea 1: Private to Marshal
  • Ainu idea 7: Fierce Resistance
  • Amago idea 2: Izumo Shugo
  • Angevin idea 5: Reformed Angevin Infantry
  • Arawak idea 5: Arawak Raiders
  • Asakura idea 4: Asakura Soteki
  • Australian idea 4: The Diggers
  • Bohemian idea 3: Wagenburg
  • Brandenburg idea 1: Northern March
  • Brazilian idea 4: Halting Foreign Incursions
  • Butua idea 3: Empowering the Rozwi
  • Carib idea 2: Poisonous Warfare
  • Caspian idea 2: A Time of Turmoil
  • Chickasaw idea 2: Spartans of the Lower Mississippi
  • Chinese idea 5: Firearm Training
  • Croatian idea 7: Pandurs
  • Dai Viet idea 1: The Great Proclamation
  • Deccani Sultanate idea 4: Purchase Habshis
  • Dithmarscher idea 1: Resistance to Feudalism
  • Eastern Algonquian idea 6: White-Tialed Deer
  • French Ducal idea 3: Qui Ruit Et Lethum
  • Galician idea 7: Irmandinos
  • Garjati idea 5: Jungle Warfare
  • Gond idea 5: Raiding the Lowlands
  • Greek idea 3: Klephtic Recruitment
  • Guarani idea 7: Royal Armaments
  • Horn of African idea 4: Oromo Warriors
  • Interlacustrine idea 6: Unity of the Clans
  • Jaunpuri idea 7: Modernization of the Army
  • Laotian idea 5: Laotian Elephant Cavalry
  • Leonese idea 7: Leonese Nationalism
  • Livonian Knight idea 7: Military Reforms
  • Maravi idea 5: Serving Abroad
  • Nepali idea 6: The Gurkhas
  • Orissan idea 1: Lord of the Elephants
  • Ormond idea 1: English Service
  • Polish idea 3: Piechota Wybraniecka
  • Roman idea 4: The Roman Legions
  • Sadiyan idea 6: Reform the Sadiya Armies
  • Satake idea 4: Kashima Jingu
  • Shiba idea 7: Mogami Family
  • Somali idea 4: Offensive Warfare
  • Tarascan idea 1: Copperworking
  • Teutonic idea 3: Adjust our Infantry Tactics
  • Tsutsui idea 1: Warrior Monks
  • Tupi idea 3: It Is A Good Day To Die
  • Tverian idea 6: Tverian Tercio
  • Zulu idea 3: The Impi Warriors
  • Deccani ambition
  • Imerina ambition
  • Indian Sultanate ambition
  • Kitaran ambition
  • Korean ambition
  • Malian ambition
  • Mantuan ambition
  • Mayan ambition
  • Montenegrin ambition
  • Nepalese Princedom ambition
  • Nivernais ambition
  • Polotskian ambition
  • Serbian ambition
  • Sistani ambition
  • Uesugi ambition
+5%
  • Athenian idea 7: Athenian Army Reform
  • Kongo idea 5: The Triangle Trade
  • Ryazan idea 5: March of Russia
  • Tunisian idea 1: Catalan Guard

Other modifiers include:

  • +10% Is the Emperor of china icon.png Emperor of China (with the Boost Officer Corps decree)
  • +10% Is a Government monarchy.png Daimyo
  • +10% Is Mayan.png Mayan (with the Central Armories reform)
  • +10% Is Confucianism Confucian (with Shintoism Shinto harmonized)
  • +10% Is an Government monarchy.png Independent Daimyo

Infantry Shock[edit | edit source]

These ideas are added to the infantry shock modifier from military technology which is one of the casualties multipliers which determine how much damage your infantry ultimately deals during the shock phase of combat.

Infantry shock.png Traditions Ideas Bonuses Policies
+0.5
  • North Western Native idea 1: Raid Warfare

Cavalry[edit | edit source]

Cavalry icon
With the owning and maintaining of a horse being an expensive undertaking, the mounted warrior is the elite of any army. The speed of the horse gives this soldier greater mobility on the battlefield, while only the most disciplined soldiers can stand in the face of the cavalry charge.
Total cavalry pips by tech group compared to tech level

Cavalry is good for flanking once the main line has been filled, but are much more expensive than infantry. All cavalry have 2 pips in maneuver. Cavalry costs 2.5 times as much as infantry. They are more powerful than infantry, especially during the shock phase of combat.

Native American tech groups have no cavalry until military tech level 6 (historically, the horse was extinct in the Americas until its reintroduction by the Europeans).

Cost[edit | edit source]

These ideas and other modifiers reduce the cost of recruiting and maintaining cavalry.

Cavalry cost.png Traditions Ideas Bonuses Policies
−33%
  • Horde government idea 1: Horse-lords of the Steppes
−20%
  • Aristocratic idea 3: Noble Connections
  • Aq Qoyunlu idea 2: Unite the Clans
−15%
  • Ilkhanid traditions
  • Scandinavian idea 5: Finnish Hakkapeliitta
−10%
  • French Ducal traditions
  • Fulani traditions
  • Hejazi traditions
  • Indian Sultanate traditions
  • Khivan traditions
  • Polish traditions
  • Takeda traditions
  • Transoxianian traditions
  • Adalite idea 4: Mujahidun Cavalry
  • Al-Haasa idea 1: Desert Warfare
  • Arabian idea 2: Arabian Horses
  • Beloozero idea 1: Martial Heritage
  • Charruan idea 4: Horse Adoption
  • Circassian idea 1: Horsemen of the Steppe
  • Couronian idea 7: Promote the Curonian Kings
  • Croatian idea 1: Hrvatski Ban
  • Mazovian idea 4: Szlachta Zasciankowa
  • Nanbu idea 2: Owner of the 'Nine Gates'
  • Odoyev idea 3: Commit to Tatar Ties
  • Oirat idea 1: Fearsome Warriors of Tumu
  • Permian idea 2: Turkic Mercenaries
  • Punjabi idea 6: Strength of the Misls
  • Ryazan idea 2: Tatar Mercenaries
  • Samtskhe idea 6: Frontier Warriors
  • Serbian idea 3: Home of the Hussars
  • Shiba idea 5: Oshu Ties
  • Swedish idea 3: The 'Hakkapeliitta'
  • Teutonic idea 1: Reform the Army
  • West African idea 5: Royal Stables
  • Yaroslavlyian idea 3: Reform Boyars
  • Zaporozhian idea 7: Army First
  • Aristocratic-Economic: The Court of Wards and Liveries
−5%
  • Mahri idea 5: Mahra Camels
  • The Cossacks Cossacks estate applies a modifier depending on its loyalty and influence levels (from +20% to −20%).
  • -20% Has the Sich Rada government reform (available to Zaporozhie)
  • The Tribes Tribes estate applies a modifier depending on its loyalty and influence levels (from 0 to −20%)

Cavalry fire[edit | edit source]

These ideas are added to the cavalry fire modifier from military technology which is one of the casualties multipliers which determine how much damage your cavalry ultimately deals during the fire phase of combat.

Cavalry fire.png Traditions Ideas Bonuses Policies
+0.5
  • Scandinavian idea 5: Finnish Hakkapeliitta

Combat ability[edit | edit source]

These ideas and other modifiers increase the damage dealt by cavalry during combat.

Cavalry combat ability.png Traditions Ideas Bonuses Policies
+30%
  • PLC idea 4: Winged Hussars
  • Polish idea 4: Winged Hussars
+25%
  • LPC idea 5: Lithuanian Hussars
  • Lithuanian idea 5: Lithuanian Hussars
  • Lithuanian idea 5: Lithuanian Hussars
  • Full Horde ideas
+20%
  • Aq Qoyunlu traditions
  • Bukharan traditions
  • Chagatai traditions
  • Great Yuan traditions
  • Hungarian traditions
  • Ilkhanid traditions
  • Mughal traditions
  • Oirat traditions
  • Qara Qoyunlu traditions
  • Burmese idea 2: Elephant Warfare
  • Crimean idea 1: Genghisid Legacy
  • Golden Horde idea 3: Tatar Traditions
  • Horde idea 2: Traditions of the Great Khan
  • Kazani idea 3: Warrior Society
  • Mongolian idea 1: Ghostly Horses of the Plain
  • Transoxianian idea 1: Mawarannahr, the land Beyond the River
+15%
  • Ayutthayan traditions
  • Delhian traditions
  • Khorasani traditions
  • Persian traditions
  • Aristocratic idea 1: Noble Knights
  • Afghan idea 5: Durrani Imperialism
  • Anatolian idea 3: Akîncî Cavalry
  • Ansbach idea 7: Dragoons of Ansbach
  • Ardabili idea 2: The Qizilbash
  • Bharathi idea 1: Modernized War Elephant Tactics
  • Chernihiv idea 2: Field Cossack Regiments
  • Couronian idea 7: Promote the Curonian Kings
  • Epirote idea 5: Latin Knights
  • Finnish idea 2: The Hakkapeliitta
  • Karamanid idea 3: Karamanid Cavalry
  • Khivan idea 1: Horde Legacy
  • Lan Xang idea 2: Elephant Cavalry
  • Latin idea 5: Latin Knights
  • Manchu idea 5: Link with the Mongol Dynasty
  • Maratha idea 1: Tradition of Military Service
  • Ottoman idea 3: Timar System
  • Rajput idea 3: Marwari Horses
  • Rajputana idea 3: Marwari Horses
  • Ruthenian idea 3: Zaporozhian Cossacks
  • Ruthenian idea 3: Zaporozhian Cossacks
  • Serbian idea 4: Alemannic Guard
  • Shirvani idea 3: Tribesmen of the Caucasus
  • Transylvanian idea 1: Unio Trium Nationum
  • Ava ambition
  • Hejazi ambition
+10%
  • Al-Haasa traditions
  • Bahmani traditions
  • Bavarian traditions
  • Croatian traditions
  • Deccani Sultanate traditions
  • Indian Sultanate traditions
  • Mamluk traditions
  • Mazovian traditions
  • Mossi traditions
  • Northumbrian traditions
  • Takeda traditions
  • Teutonic traditions
  • Quality idea 3: Finest of Horses
  • Adalite idea 4: Mujahidun Cavalry
  • Ayyubid idea 4: Elite Warriors
  • Berber idea 5: Tuareg Cavalry
  • Caucasian idea 7: Cavalry Armies
  • Franconian idea 4: Free Imperial Knights of Franconia
  • Gujarati Princedom idea 1: Kathiawari Horses
  • Kildarean idea 5: Curragh Horsemanship
  • Moroccan idea 6: Slave Soldiers
  • Nubian (minor) idea 6: Desert Cavalry
  • Oyo idea 5: The Oyo Cavalry
  • Sukhothai idea 7: War Elephants
  • Vijayanagar idea 2: Arab Horses
  • Wurzburgian idea 3: Franconian Circle
  • Charruan ambition
  • Punjabi ambition
  • Vindhyan ambition
  • Aristocratic-Espionage: Noble Loyalty Act
  • Horde-Espionage: Psychological Warfare
+5%
  • Circassian idea 1: Horsemen of the Steppe
  • Ogasawara idea 3: Kiso-uma
  • The Cossacks Cossacks estate applies a modifier depending on its loyalty and influence levels (from −10% and up to +20%).
  • +15% Has All Under Tengri government reform
  • +20% Has the Sich Rada government reform (available to Zaporozhie)


Event modifiers:
Cavalry combat ability.png Event modifier Trigger Duration
+5% Cavalry Companions Offensive Idea Group event 'Send in the Cavalry'
Option: ‘Chaaaaaarge!’
for 10 years.
+5% Tatar Feudatories Russian Principalities event 'Tatar Feudatories'
Option: ‘An excellent idea!’
for 10 years.
+5% Kurucs and Hajdu Hungarian event 'Kuruc and Hajdúk'
Option: ‘We need every man we can get.’
for 25 years.
+10% Furusiyya Mamluk Government event 'Furusiyya'
Option: ‘Let us expand and build new hippodromes to patronize the flowers of chivalry.’
for 5 years.
+10% Expanded Timariot System Ottoman event 'Enderun Academy'
Option: ‘Expand the Timariot system instead’
for 10 years.
+15% Enlisted Bargirs Marathas Estate event 'Bargir Tactics'
Option: ‘A sound strategy.’
for 20 years.
+15% Elephants in Europe Mercenary event 'Elephants!'
Option: ‘Let them tremble before us.’
for 20 years.
+50% Dinosaur Cavalry Synthetic event 'Temporal Rift'
Option: ‘We have awaited this day for many cycles.’
for the rest of the campaign.


Mission reward modifiers:

Cavalry combat ability.png Time Type
+10% 20 years Mission.png Defeat the Black Sheep (Aq Qoyunlu mission tree)
+10% 20 years Mission.png Invade the Deccan (Delhi mission tree)
+15% 20 years Mission.png Invade Maharashtra (Vijayanagar mission tree)

Cavalry to infantry ratio[edit | edit source]

Armies exceeding their nation's ratio of cavalry to infantry receive the "insufficient support" penalty. Your Cavalry to infantry ratio.png cavalry to infantry ratio shows what percentage of your frontline can be made up of Cavalry. Having your frontline be made up of more Cavalry than your Ratio allows, applies a Military tactics.png Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2. In steppes this Malus is doubled. For example, if your Ratio is 50%, but your Frontline is made up of 100% cavalry, these Units will receive a -25% Military tactics.png Military Tactics Debuff, which is raised to -50% in steppes. This ratio threshold is checked daily even during battles, and is based on the actual headcount of individual soldiers instead of regiments. Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest.

The base Cavalry to infantry ratio.png cavalry to infantry ratio is 50%. This is further modified by the following:

Cavalry to infantry ratio.png Traditions Ideas Bonuses Policies
+25%
  • Epirote idea 5: Latin Knights
  • Latin idea 5: Latin Knights
+10%
  • Lan Xang traditions
  • Aristocratic idea 3: Noble Connections
  • Horde government idea 1: Horse-lords of the Steppes
  • Plains Native idea 7: Horse Riders
  • +50% Has a Government native.png Great Mongol State government
  • +50% Reward from Flag of Teutonic Order Teutonic Order Crusader path mission Establish a Great Cavalry, upgraded from +25% or +10% from previous mission rewards on the Crusader path.
  • +25% Has a Government native.png Steppe Horde government
  • +25% Has a Government tribal.png Tribal Federation government
  • +25% Is Tengri Tengri (with no syncretic faith)
  • +25% Has All Under Tengri government reform
  • +20% Reward from Flag of Lan Xang Lan Xang mission A Million Eephants
  • +20% Has Ab cavalry armies.png Cavalry Armies ability (an Age of Discovery.png Age of Discovery only ability)
  • +20% Has the Sich Rada government reform (available to Zaporozhie)
  • +10% Is Sunni Islam Sunni
  • +10% A loyal Cossacks Cossacks estate (max value)

Artillery[edit | edit source]

Artillery icon
Artillery is quite specifically gunpowder cannon, in its primitive form are at their most effective in a siege situation. The evolution of the cannon will see it become a destructive weapon on the battlefield.
Total artillery pip compared to tech level

Artillery not only fight in battles like infantry and cavalry but also speed up Fort level.png sieges. All artillery have 2 pips in maneuver and costs three times as much as infantry.

Unlike infantry or cavalry, artillery can fight from the back-row, attacking with 50% of their combat power. Accordingly, artillery adds to the fight from tech 13 when they receive a second pip, one of which is applied to the front row. From tech 16 artillery starts becoming the most valuable unit in the game when artillery fire jumps by a full +1. Additionally, artillery regiments bestow half (rounded down) of their defensive Shock/Fire/Morale pips to the regiment in front of them. However, Artillery takes double damage when attacked (if it gets moved to front rank). Hence artillery are best used to provide supporting fire from the second line and ensuring there are always more units in the front row (infantry and cavalry) to ensure the artillery back line always stays 'protected'.

Cost[edit | edit source]

These ideas and other modifiers reduce the cost of recruiting and maintaining artillery.

Artillery cost.png Traditions Ideas Bonuses Policies
−20%
  • Smolenskian idea 4: The Great Foundry
−15%
  • Rajputana idea 6: Expanded Artillery Arm
  • Transoxianian idea 4: Turkoman Cannoneers
  • Court-Quantity: Plentiful Materials Act
−10%
  • Russian idea 3: Russian Artillery Yard

Artillery fire[edit | edit source]

These ideas are added to the artillery fire modifier from military technology which is one of the casualties multipliers which determine how much damage your artillery ultimately deals during the fire phase of combat.

Artillery fire.png Traditions Ideas Bonuses Policies
+1
  • Spanish traditions
  • Portuguese idea 7: Royal Academy of Fortification, Artillery and Drawing
  • Aragonese ambition

Combat ability[edit | edit source]

These ideas and other modifiers increase the damage dealt by artillery during combat.

Artillery combat ability.png Traditions Ideas Bonuses Policies
+10%
  • Quality idea 7: Massed Battery
  • Adalite idea 7: Embrace the Cannons
  • Bharathi idea 7: Develop Rocket Technology
  • Ferraran idea 3: Alfonso I's Reforms
  • Russian idea 3: Russian Artillery Yard
  • Smolenskian idea 6: Artillery Before All
  • Otomo ambition
  • Satake ambition
  • Offensive-Economic: Horse Artillery
+5%
  • Athenian idea 7: Athenian Army Reform
  • Siamese idea 6: Advanced Elephant Warfare

Damage from Backrow[edit | edit source]

Units[edit | edit source]

Note: All technology groups share the same artillery units.

Military technology.png Artillery.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
7 Houfnice 1 pip 1 1 pip 1 2
7 Large Cast Bronze Mortar 2 pips 2 2
10 Culverin 2 pips 2 1 pip 1 1 pip 1 4
10 Pedrero 1 pip 1 2 pips 2 1 pip 1 4
13 Large Cast Iron Cannon 2 pips 2 1 pip 1 1 pip 1 2 pips 2 6
13 Small Cast Iron Cannon 1 pip 1 1 pip 1 2 pips 2 1 pip 1 1 pip 1 6
16 Chambered Demi Cannon 2 pips 2 2 pips 2 1 pip 1 2 pips 2 1 pip 1 8
16 Demi-Culverin 1 pip 1 2 pips 2 2 pips 2 2 pips 2 1 pip 1 8
18 Leather Cannon 3 pips 3 2 pips 2 1 pip 1 1 pip 1 2 pips 2 1 pip 1 10
18 Chambered Cannon 3 pips 3 2 pips 2 1 pip 1 2 pips 2 1 pip 1 1 pip 1 10
20 Swivel Cannon 3 pips 3 2 pips 2 1 pip 1 2 pips 2 3 pips 3 1 pip 1 12
20 Howitzer 3 pips 3 2 pips 2 1 pip 1 2 pips 2 2 pips 2 2 pips 2 12
22 Coehorn Mortar 2 pips 2 4 pips 4 1 pip 1 2 pips 2 2 pips 2 3 pips 3 14
22 Horse Artillery 3 pips 3 3 pips 3 1 pip 1 1 pip 1 4 pips 4 2 pips 2 14
25 Royal Mortar 4 pips 4 3 pips 3 1 pip 1 1 pip 1 5 pips 5 2 pips 2 16
25 Licorne 3 pips 3 4 pips 4 1 pip 1 2 pips 2 3 pips 3 3 pips 3 16
29 Flying Battery 5 pips 5 4 pips 4 2 pips 2 2 pips 2 4 pips 4 3 pips 3 20
29 Grand Battery 4 pips 4 4 pips 4 2 pips 2 4 pips 4 3 pips 3 3 pips 3 20

Unit groups[edit | edit source]

Aboriginal technology group Aboriginal[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Aboriginal Spearman 2 pips 2 1 pip 1 3
1 Boomerang Hunter 1 pip 1 2 pips 2 3
5 Aboriginal Ambusher 1 pip 1 2 pips 2 1 pip 1 1 pip 1 5
5 Reformed Boomerang Warrior 1 pip 1 1 pip 1 1 pip 1 2 pips 2 5
5 Ritual Warrior 2 pips 2 2 pips 2 1 pip 1 5
10 Outback Warriors 1 pip 1 2 pips 2 2 pips 2 3 pips 3 8
14 Ambush Arquebusier 1 pip 1 2 pips 2 1 pip 1 3 pips 3 2 pips 2 3 pips 3 12
14 Offensive Arquebusier 2 pips 2 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 12
19 Frontier Riflemen 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 2 pips 2 14
26 Black War Infantry 4 pips 4 3 pips 3 4 pips 4 3 pips 3 3 pips 3 3 pips 3 20
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
6 Aboriginal Horsemen 2 pips 2 1 pip 1 1 pip 1 1 pip 1 5
10 Aboriginal Cavalry 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 10
14 Aboriginal Hussar 1 pip 1 1 pip 1 3 pips 3 2 pips 2 3 pips 3 2 pips 2 12
18 Aboriginal Swarm Cavalry 1 pip 1 2 pips 2 3 pips 3 3 pips 3 3 pips 3 2 pips 2 14
23 Aboriginal Dragoon 2 pips 2 2 pips 2 3 pips 3 3 pips 3 4 pips 4 4 pips 4 18

West African technology group African groups[edit | edit source]

Note: This unit group is shared by the Central African technology group Central African, East African technology group East African and West African technology group West African technology groups.

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 African Clubmen 1 pip 1 1 pip 1 1 pip 1 3
1 African Spearmen 1 pip 1 1 pip 1 1 pip 1 3
5 Central African Warrior 1 pip 1 1 pip 1 2 pips 2 2 pips 2 6
5 North African Warrior 2 pips 2 2 pips 2 1 pip 1 1 pip 1 6
5 South African Warrior 2 pips 2 1 pip 1 2 pips 2 1 pip 1 6
5 West African Warrior 1 pip 1 2 pips 2 1 pip 1 2 pips 2 6
12 African Forest Warriors 1 pip 1 1 pip 1 2 pips 2 2 pips 2 2 pips 2 2 pips 2 10
12 African Hill Warriors 2 pips 2 1 pip 1 1 pip 1 2 pips 2 2 pips 2 2 pips 2 10
12 African Mountain Warriors 1 pip 1 2 pips 2 2 pips 2 2 pips 2 1 pip 1 2 pips 2 10
12 African Plains Warriors 2 pips 2 1 pip 1 2 pips 2 2 pips 2 2 pips 2 1 pip 1 10
15 Central African Musketeers 3 pips 3 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 13
15 East African Musketeers 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 3 pips 3 13
15 North African Musketeers 2 pips 2 3 pips 3 2 pips 2 3 pips 3 1 pip 1 2 pips 2 13
15 South African Musketeers 3 pips 3 2 pips 2 3 pips 3 2 pips 2 2 pips 2 1 pip 1 13
23 Central African Guerrillas 3 pips 3 2 pips 2 2 pips 2 3 pips 3 3 pips 3 2 pips 2 15
23 East African Guerrillas 3 pips 3 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 15
23 North African Guerrillas 2 pips 2 3 pips 3 2 pips 2 3 pips 3 2 pips 2 3 pips 3 15
26 Westernized Central African Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 3 pips 3 19
26 Westernized East African Infantry 4 pips 4 3 pips 3 3 pips 3 2 pips 2 4 pips 4 3 pips 3 19
26 Westernized North African Infantry 3 pips 3 4 pips 4 2 pips 2 4 pips 4 3 pips 3 3 pips 3 19
26 Westernized South African Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 3 pips 3 19
30 African Western Franchise Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 20
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Abyssinian Light Cavalry 1 pip 1 1 pip 1 2 pips 2 4
1 Mandekalu Cavalry 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
6 Somali Light Cavalry 2 pips 2 1 pip 1 1 pip 1 2 pips 2 6
6 Tuareg Cavalry 2 pips 2 1 pip 1 2 pips 2 1 pip 1 6
10 Abyssinian Barded Cavalry 3 pips 3 2 pips 2 3 pips 3 2 pips 2 10
10 Mossi Horsemen 2 pips 2 2 pips 2 3 pips 3 3 pips 3 10
14 African Hussar 1 pip 1 3 pips 3 2 pips 2 3 pips 3 3 pips 3 12
17 African Swarm Cavalry 1 pip 1 4 pips 4 3 pips 3 3 pips 3 2 pips 2 13
23 African Dragoon 1 pip 1 1 pip 1 3 pips 3 3 pips 3 4 pips 4 4 pips 4 16
28 African Cuirassier 1 pip 1 1 pip 1 4 pips 4 4 pips 4 4 pips 4 4 pips 4 18

Anatolian technology group Anatolian[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Yaya Infantry 1 pip 1 1 pip 1 1 pip 1 3
5 Azab Infantry 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
9 Janissary Infantry 1 pip 1 1 pip 1 1 pip 1 1 pip 1 2 pips 2 6
12 Sekban Infantry 2 pips 2 2 pips 2 2 pips 2 1 pip 1 2 pips 2 3 pips 3 12
19 Reformed Janissary Infantry 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 2 pips 2 14
23 Nizami Cedid Infantry 2 pips 2 3 pips 3 2 pips 2 2 pips 2 3 pips 3 3 pips 3 15
26 Eastern Carabinier 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 3 pips 3 19
30 Eastern New Model Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Musellem Cavalry 2 pips 2 1 pip 1 1 pip 1 1 pip 1 5
6 Timariot Cavalry 2 pips 2 1 pip 1 2 pips 2 1 pip 1 6
10 Spahi Cavalry 3 pips 3 2 pips 2 3 pips 3 2 pips 2 10
18 Reformed Spahi Cavalry 1 pip 1 1 pip 1 3 pips 3 3 pips 3 3 pips 3 3 pips 3 14
23 Toprakli Hit and Run Cavalry 2 pips 2 4 pips 4 3 pips 3 4 pips 4 3 pips 3 16
26 Eastern Skirmisher 1 pip 1 2 pips 2 4 pips 4 3 pips 3 4 pips 4 3 pips 3 17
26 Eastern Uhlan 2 pips 2 1 pip 1 3 pips 3 4 pips 4 4 pips 4 3 pips 3 17
28 Reformed Lancer 1 pip 1 1 pip 1 5 pips 5 3 pips 3 5 pips 5 3 pips 3 18
28 Toprakli Dragoons 2 pips 2 2 pips 2 3 pips 3 3 pips 3 4 pips 4 4 pips 4 18

Chinese technology group Chinese[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Asian Longbow 1 pip 1 1 pip 1 2
1 Asian Longspear 1 pip 1 1 pip 1 2
1 East Asian Spearmen 1 pip 1 1 pip 1 2
5 Defensive Asian Footsoldier 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
5 Offensive Asian Footsoldier 1 pip 1 2 pips 2 1 pip 1 4
9 Asian Arquebusier 1 pip 1 1 pip 1 1 pip 1 1 pip 1 1 pip 1 1 pip 1 6
12 Banner Infantry 1 pip 1 2 pips 2 2 pips 2 1 pip 1 2 pips 2 2 pips 2 10
15 Asian Mass Infantry 3 pips 3 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 13
19 Asian Musketeer 3 pips 3 3 pips 3 2 pips 2 2 pips 2 3 pips 3 2 pips 2 15
26 Reformed Asian Musketeer 4 pips 4 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 20
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Archer Cavalry 1 pip 1 1 pip 1 1 pip 1 3
1 East Asian Archer Cavalry 1 pip 1 1 pip 1 1 pip 1 3
6 Asian Steppe Cavalry 2 pips 2 2 pips 2 1 pip 1 1 pip 1 6
6 Samurai Cavalry 2 pips 2 1 pip 1 2 pips 2 1 pip 1 6
10 Reformed Asian Steppe Cavalry 1 pip 1 2 pips 2 2 pips 2 2 pips 2 2 pips 2 9
14 Asian Charge Cavalry 1 pip 1 3 pips 3 2 pips 2 3 pips 3 3 pips 3 12
17 Banner Cavalry 1 pip 1 1 pip 1 3 pips 3 3 pips 3 3 pips 3 3 pips 3 14
23 Asian Dragoons 1 pip 1 2 pips 2 3 pips 3 3 pips 3 4 pips 4 3 pips 3 16
28 Green Standard Cavalry 2 pips 2 1 pip 1 4 pips 4 4 pips 4 4 pips 4 4 pips 4 19
28 Reformed Asian Cavalry 1 pip 1 2 pips 2 5 pips 5 4 pips 4 3 pips 3 4 pips 4 19

Eastern technology group Eastern[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Bardiche Infantry 1 pip 1 1 pip 1 2
1 Eastern Medieval Infantry 1 pip 1 1 pip 1 2
5 Eastern Militia 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
9 Pike Infantry 1 pip 1 2 pips 2 1 pip 1 2 pips 2 6
12 Defensive Eastern Musketeers 2 pips 2 2 pips 2 1 pip 1 2 pips 2 2 pips 2 2 pips 2 11
12 Offensive Eastern Musketeers 2 pips 2 1 pip 1 2 pips 2 1 pip 1 3 pips 3 2 pips 2 11
15 Eastern Tercio 2 pips 2 2 pips 2 1 pip 1 2 pips 2 2 pips 2 3 pips 3 12
15 Soldaty Infantry 3 pips 3 1 pip 1 2 pips 2 1 pip 1 3 pips 3 2 pips 2 12
19 Saxon Infantry 3 pips 3 2 pips 2 3 pips 3 2 pips 2 2 pips 2 2 pips 2 14
23 Petrine Infantry 2 pips 2 3 pips 3 2 pips 2 3 pips 3 3 pips 3 3 pips 3 16
26 Green Coat Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
30 Mass Infantry 4 pips 4 3 pips 3 4 pips 4 3 pips 3 4 pips 4 3 pips 3 21
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Druzhina Cavalry 1 pip 1 1 pip 1 1 pip 1 3
1 Eastern Knights 1 pip 1 1 pip 1 1 pip 1 3
6 Stratioti Cavalry 2 pips 2 1 pip 1 1 pip 1 1 pip 1 5
10 Eastern Hussar 2 pips 2 2 pips 2 3 pips 3 2 pips 2 9
14 Eastern Caracole 2 pips 2 2 pips 2 2 pips 2 3 pips 3 3 pips 3 12
14 Reformed Eastern Hussars 1 pip 1 1 pip 1 3 pips 3 3 pips 3 2 pips 2 2 pips 2 12
14 Southern Cossacks 1 pip 1 4 pips 4 2 pips 2 2 pips 2 3 pips 3 12
22 Cossack Cavalry 1 pip 1 1 pip 1 4 pips 4 3 pips 3 4 pips 4 4 pips 4 17
22 Winged Hussars 1 pip 1 5 pips 5 4 pips 4 4 pips 4 3 pips 3 17
26 Lancers 1 pip 1 5 pips 5 4 pips 4 4 pips 4 4 pips 4 18
26 Reformed Cossack Cavalry 1 pip 1 1 pip 1 4 pips 4 4 pips 4 4 pips 4 4 pips 4 18
28 Advanced Cossack Cavalry 2 pips 2 1 pip 1 4 pips 4 4 pips 4 5 pips 5 4 pips 4 20
28 Eastern Cuirassiers 1 pip 1 2 pips 2 5 pips 5 4 pips 4 4 pips 4 4 pips 4 20

High American technology group High American[edit | edit source]

Note: This is a fantasy technology group. It can be acquired by completing the new world mission Sunset Invasion or by playing a custom nation with the nation designer (requires El Dorado.png DLC) and it can appear in a Random New World if fantasy elements are allowed (requires Conquest of Paradise.png DLC).

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Xantican Warrior 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
5 Reformed Xantican Warrior 2 pips 2 1 pip 1 1 pip 1 1 pip 1 2 pips 2 7
9 Xiuhtecuhtli Soldier 3 pips 3 2 pips 2 1 pip 1 1 pip 1 3 pips 3 2 pips 2 12
12 Xiuhtecuhtlian Infantry 3 pips 3 3 pips 3 2 pips 2 1 pip 1 4 pips 4 3 pips 3 16
18 Xoloti 3 pips 3 3 pips 3 2 pips 2 2 pips 2 4 pips 4 3 pips 3 17
23 Foreign Influenced Infantry 4 pips 4 3 pips 3 2 pips 2 2 pips 2 4 pips 4 3 pips 3 18
26 Reformed Influenced Infantry 4 pips 4 4 pips 4 3 pips 3 3 pips 3 4 pips 4 3 pips 3 21
30 Reformed Xoloti 4 pips 4 4 pips 4 4 pips 4 3 pips 3 4 pips 4 3 pips 3 22
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
6 American Horsemen 1 pip 1 2 pips 2 1 pip 1 1 pip 1 1 pip 1 6
10 Xiuhtecuhtli Cavalry 2 pips 2 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 12
14 American Hussar 2 pips 2 2 pips 2 3 pips 3 2 pips 2 3 pips 3 2 pips 2 14
19 American Swarm Cavalry 3 pips 3 2 pips 2 3 pips 3 3 pips 3 3 pips 3 2 pips 2 16
23 American Dragoon 4 pips 4 2 pips 2 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20

Indian technology group Indian[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Indian Footsoldier 1 pip 1 1 pip 1 1 pip 1 3
5 Indian Arquebusier 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
9 Poligar Infantry 1 pip 1 1 pip 1 1 pip 1 1 pip 1 1 pip 1 1 pip 1 6
9 Toofangchis 1 pip 1 1 pip 1 1 pip 1 2 pips 2 1 pip 1 6
12 Akbarid Musketeers 2 pips 2 2 pips 2 1 pip 1 2 pips 2 2 pips 2 2 pips 2 11
12 South Indian Infantry 2 pips 2 1 pip 1 2 pips 2 1 pip 1 3 pips 3 2 pips 2 11
18 Deccani Musket Infantry 3 pips 3 3 pips 3 2 pips 2 2 pips 2 2 pips 2 2 pips 2 14
18 North Indian Musket Infantry 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 2 pips 2 14
23 Telingas 4 pips 4 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 16
26 North Indian Sepoy 3 pips 3 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 19
30 Indian Drill Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 4 pips 4 3 pips 3 20
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Elephant Archers 1 pip 1 1 pip 1 1 pip 1 3
1 Indian Cavalry 1 pip 1 1 pip 1 1 pip 1 3
6 Indian Cavalry Archers 2 pips 2 2 pips 2 1 pip 1 1 pip 1 6
10 Mansabdar Cavalry 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 10
14 Dai-Phat Cavalry 2 pips 2 2 pips 2 3 pips 3 3 pips 3 2 pips 2 12
17 Maratha Raiders 2 pips 2 4 pips 4 3 pips 3 3 pips 3 2 pips 2 14
23 Deccani Light Cavalry 1 pip 1 1 pip 1 4 pips 4 3 pips 3 4 pips 4 3 pips 3 16
28 Mysorean Light Cavalry 2 pips 2 1 pip 1 4 pips 4 4 pips 4 3 pips 3 4 pips 4 18
28 Sowars 1 pip 1 2 pips 2 4 pips 4 4 pips 4 4 pips 4 3 pips 3 18

Muslim technology group Muslim[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Muslim Archer 1 pip 1 1 pip 1 1 pip 1 3
1 Muslim Footsoldier 1 pip 1 1 pip 1 1 pip 1 3
5 Muslim Duel Infantry 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
9 Shamshir Infantry 2 pips 2 1 pip 1 1 pip 1 2 pips 2 6
12 Muslim Musketeer 2 pips 2 1 pip 1 1 pip 1 2 pips 2 2 pips 2 3 pips 3 11
15 Afsharid Reformed Infantry 3 pips 3 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 13
23 Reformed Muslim Musketeers 1 pip 1 3 pips 3 3 pips 3 2 pips 2 4 pips 4 3 pips 3 16
26 Muslim Mass Infantry 3 pips 3 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 19
30 Muslim Rifle Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Charge Cavalry 2 pips 2 1 pip 1 1 pip 1 4
1 Muslim Cavalry 1 pip 1 2 pips 2 1 pip 1 4
1 Muslim Cavalry Archers 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
6 Shayhanid Cavalry 2 pips 2 1 pip 1 1 pip 1 2 pips 2 6
10 Qizilbash Cavalry 2 pips 2 2 pips 2 3 pips 3 2 pips 2 9
14 Muslim Musketeer Cavalry 1 pip 1 2 pips 2 2 pips 2 3 pips 3 2 pips 2 10
18 Afsharid Reformed Cavalry 1 pip 1 4 pips 4 3 pips 3 3 pips 3 3 pips 3 14
18 Musket Charge Cavalry 1 pip 1 1 pip 1 4 pips 4 3 pips 3 3 pips 3 2 pips 2 14
23 Ali Bey Reformed Cavalry 2 pips 2 1 pip 1 4 pips 4 3 pips 3 4 pips 4 3 pips 3 17
23 Muslim Dragoon 1 pip 1 2 pips 2 3 pips 3 4 pips 4 3 pips 3 4 pips 4 17
28 Durrani Cavalry 2 pips 2 1 pip 1 5 pips 5 3 pips 3 4 pips 4 4 pips 4 19
28 Durrani Swivel Cavalry 1 pip 1 2 pips 2 4 pips 4 5 pips 5 4 pips 4 3 pips 3 19

High American technology group Native American groups[edit | edit source]

Native American cavalry[edit | edit source]

Note: All native American technology groups (except the fantasy High American technology group High American tech group) share the same cavalry units[2].

Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
6 North American Horsemen 2 pips 2 1 pip 1 1 pip 1 1 pip 1 5
10 North American Cavalry 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 10
14 North American Hussar 1 pip 1 1 pip 1 3 pips 3 2 pips 2 3 pips 3 2 pips 2 12
19 North American Swarm Cavalry 1 pip 1 2 pips 2 3 pips 3 3 pips 3 3 pips 3 2 pips 2 14
23 North American Dragoon 2 pips 2 2 pips 2 3 pips 3 3 pips 3 4 pips 4 4 pips 4 18

Mesoamerican technology group Mesoamerican[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Mesoamerican Spearmen 1 pip 1 1 pip 1 1 pip 1 3
5 American Forest Warriors 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
5 American Hill Warriors 2 pips 2 1 pip 1 1 pip 1 4
5 American Plains Warriors 1 pip 1 2 pips 2 1 pip 1 4
10 Reformed American Hill Warriors 3 pips 3 1 pip 1 2 pips 2 2 pips 2 8
10 Reformed American Forest Warriors 2 pips 2 2 pips 2 2 pips 2 2 pips 2 8
10 Reformed American Plains Warriors 1 pip 1 2 pips 2 3 pips 3 2 pips 2 8
14 American Hill Musketeers 2 pips 2 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 12
14 American Forest Musketeers 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 12
14 Offensive American Musketeers 2 pips 2 1 pip 1 1 pip 1 2 pips 2 3 pips 3 3 pips 3 12
19 Central American Guerrillas 2 pips 2 2 pips 2 2 pips 2 2 pips 2 3 pips 3 3 pips 3 14
19 American Guerrilla Warfare 3 pips 3 2 pips 2 3 pips 3 2 pips 2 2 pips 2 2 pips 2 14
26 Westernized American Hill Infantry 3 pips 3 4 pips 4 2 pips 2 3 pips 3 3 pips 3 4 pips 4 19
26 Westernized American Plains Infantry 4 pips 4 3 pips 3 4 pips 4 3 pips 3 3 pips 3 2 pips 2 19
30 Westernized Central American Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 20

North American technology group North American[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Clubmen 1 pip 1 1 pip 1 1 pip 1 3
1 Native American Archer 1 pip 1 1 pip 1 1 pip 1 3
5 Ambush Infantry 1 pip 1 2 pips 2 1 pip 1 4
5 American Plains Warriors 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
5 Algonkin Tomahawk Warriors 1 pip 1 2 pips 2 1 pip 1 4
10 Native American Mountain Warriors 1 pip 1 1 pip 1 1 pip 1 2 pips 2 2 pips 2 1 pip 1 8
14 Native American Arquebusier 2 pips 2 2 pips 2 2 pips 2 1 pip 1 3 pips 3 2 pips 2 12
14 Creek Arquebusier 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 12
19 Rifle Scout Infantry 3 pips 3 3 pips 3 2 pips 2 2 pips 2 2 pips 2 2 pips 2 14
26 North American Guerrillas 4 pips 4 3 pips 3 2 pips 2 4 pips 4 3 pips 3 3 pips 3 19
30 American Westernized Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 4 pips 4 3 pips 3 20

South American technology group South American[edit | edit source]

Note: This unit group is also shared by the Andean technology group Andean technology group.

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 South American Spearmen 1 pip 1 1 pip 1 1 pip 1 3
1 American Mountain Warriors 1 pip 1 1 pip 1 1 pip 1 3
5 Reformed Mountain Warriors 2 pips 2 2 pips 2 4
5 South American Forest Warriors 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
5 Incan Slingshots 2 pips 2 1 pip 1 1 pip 1 4
5 Incan Axemen 1 pip 1 2 pips 2 1 pip 1 4
10 Defensive American Musketeers 1 pip 1 1 pip 1 1 pip 1 2 pips 2 1 pip 1 2 pips 2 8
10 South American Arquebusier 1 pip 1 2 pips 2 1 pip 1 1 pip 1 2 pips 2 1 pip 1 8
14 Reformed American Musketeers 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 2 pips 2 12
19 Incan Guerrilla 2 pips 2 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 14
19 South American Guerrilla 2 pips 2 2 pips 2 2 pips 2 2 pips 2 3 pips 3 3 pips 3 14
26 Westernized South American Infantry 3 pips 3 4 pips 4 2 pips 2 3 pips 3 3 pips 3 4 pips 4 19
26 Westernized Incan Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 3 pips 3 19
30 Reformed Westernized Incan Infantry 4 pips 4 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 20

Nomad technology group Nomad[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Eastern Archers 1 pip 1 1 pip 1 1 pip 1 1 pip 1 4
9 Steppe Raiders 2 pips 2 1 pip 1 1 pip 1 2 pips 2 6
12 Steppe Footmen 1 pip 1 1 pip 1 2 pips 2 2 pips 2 2 pips 2 2 pips 2 10
15 Steppe Musketeers 2 pips 2 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 12
19 Steppe Infantry 2 pips 2 2 pips 2 3 pips 3 2 pips 2 3 pips 3 2 pips 2 14
26 Steppe Rifles 2 pips 2 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 19
30 Reformed Steppe Rifles 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Eastern Steppe Cavalry 1 pip 1 1 pip 1 2 pips 2 2 pips 2 6
1 Eastern Swarm Cavalry 2 pips 2 1 pip 1 2 pips 2 1 pip 1 6
10 Steppe Riders 3 pips 3 2 pips 2 3 pips 3 2 pips 2 10
14 Steppe Lancers 3 pips 3 3 pips 3 3 pips 3 3 pips 3 12
18 Mounted Steppe Raiders 1 pip 1 3 pips 3 3 pips 3 3 pips 3 3 pips 3 13
23 Steppe Cavalry 1 pip 1 1 pip 1 4 pips 4 3 pips 3 3 pips 3 3 pips 3 15
28 Steppe Uhlans 1 pip 1 1 pip 1 5 pips 5 4 pips 4 4 pips 4 3 pips 3 18

Polynesian technology group Polynesian[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Polynesian Spearmen 1 pip 1 2 pips 2 3
5 Polynesian Reformed Spearmen 1 pip 1 1 pip 1 1 pip 1 2 pips 2 5
10 Polynesian Island Warriors 1 pip 1 2 pips 2 2 pips 2 3 pips 3 8
14 Polynesian Arquebusiers 1 pip 1 2 pips 2 1 pip 1 3 pips 3 2 pips 2 3 pips 3 12
19 Polynesian Riflemen 3 pips 3 2 pips 2 2 pips 2 2 pips 2 3 pips 3 2 pips 2 14
26 Polynesian Guerrillas 4 pips 4 3 pips 3 4 pips 4 3 pips 3 3 pips 3 3 pips 3 20
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
6 Polynesian Horsemen 2 pips 2 1 pip 1 1 pip 1 1 pip 1 5
10 Polynesian Cavalry 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 10
14 Polynesian Hussar 1 pip 1 1 pip 1 3 pips 3 2 pips 2 3 pips 3 2 pips 2 12
18 Polynesian Swarm Cavalry 1 pip 1 2 pips 2 3 pips 3 3 pips 3 3 pips 3 2 pips 2 14
23 Polynesian Dragoon 2 pips 2 2 pips 2 3 pips 3 3 pips 3 4 pips 4 4 pips 4 18

Western technology group Western[edit | edit source]

Military technology.png Infantry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Halberd Infantry 1 pip 1 1 pip 1 2
1 Latin Medieval Infantry 1 pip 1 1 pip 1 2
5 Galloglaigh Infantry 1 pip 1 2 pips 2 3
5 Longbow 1 pip 1 1 pip 1 1 pip 1 3
5 Men at Arms 1 pip 1 1 pip 1 1 pip 1 3
9 Condotta Infantry 2 pips 2 1 pip 1 1 pip 1 1 pip 1 5
9 Landsknechten Infantry 1 pip 1 1 pip 1 1 pip 1 2 pips 2 5
9 Reformed Galloglaigh Infantry 2 pips 2 2 pips 2 1 pip 1 5
12 Free Shooter Infantry 1 pip 1 2 pips 2 2 pips 2 1 pip 1 3 pips 3 1 pip 1 10
12 Tercio Infantry 1 pip 1 2 pips 2 1 pip 1 2 pips 2 2 pips 2 2 pips 2 10
15 Charge Infantry 1 pip 1 2 pips 2 3 pips 3 1 pip 1 3 pips 3 2 pips 2 12
15 Maurician Infantry 2 pips 2 2 pips 2 2 pips 2 1 pip 1 3 pips 3 2 pips 2 12
19 Gustavian Infantry 3 pips 3 2 pips 2 3 pips 3 2 pips 2 3 pips 3 2 pips 2 15
19 Highlanders Infantry 2 pips 2 2 pips 2 3 pips 3 2 pips 2 4 pips 4 2 pips 2 15
19 Reformed Tercio 2 pips 2 2 pips 2 2 pips 2 3 pips 3 3 pips 3 3 pips 3 15
23 Caroline Infantry 3 pips 3 2 pips 2 3 pips 3 2 pips 2 3 pips 3 3 pips 3 16
23 Grenzer Infantry 2 pips 2 3 pips 3 2 pips 2 3 pips 3 3 pips 3 3 pips 3 16
23 Line Infantry 3 pips 3 3 pips 3 2 pips 2 2 pips 2 3 pips 3 3 pips 3 16
26 Blue Coat Infantry 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 20
26 Frederickian Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 4 pips 4 3 pips 3 20
26 Red Coat Infantry 3 pips 3 4 pips 4 3 pips 3 3 pips 3 4 pips 4 3 pips 3 20
26 White Coat Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 3 pips 3 4 pips 4 20
28 Impulse Infantry 4 pips 4 3 pips 3 3 pips 3 3 pips 3 4 pips 4 4 pips 4 21
28 Square Infantry 3 pips 3 4 pips 4 3 pips 3 3 pips 3 4 pips 4 4 pips 4 21
30 Drill Infantry 4 pips 4 4 pips 4 3 pips 3 3 pips 3 4 pips 4 4 pips 4 22
30 Jaeger Infantry 4 pips 4 4 pips 4 4 pips 4 3 pips 3 3 pips 3 4 pips 4 22
30 Mixed Order Infantry 4 pips 4 3 pips 3 4 pips 4 3 pips 3 4 pips 4 4 pips 4 22
30 Napoleonic Square 4 pips 4 4 pips 4 4 pips 4 3 pips 3 4 pips 4 3 pips 3 22
Military technology.png Cavalry.png Name Icon fire.png Fire Icon shock.png Shock Morale of armies.png Morale Total
pips
Off. Def. Off. Def. Off. Def.
1 Chevauchée 1 pip 1 1 pip 1 1 pip 1 3
1 Western Medieval Knights 1 pip 1 1 pip 1 1 pip 1 3
10 Schwarze Reiter 1 pip 1 2 pips 2 1 pip 1 2 pips 2 2 pips 2 8
14 Latin Caracole Cavalry 1 pip 1 3 pips 3 2 pips 2 2 pips 2 2 pips 2 10
18 Gallop Cavalry 1 pip 1 1 pip 1 4 pips 4 3 pips 3 3 pips 3 3 pips 3 15
23 Armee Blanche Cavalry 1 pip 1 1 pip 1 5 pips 5 3 pips 3 5 pips 5 3 pips 3 18
23 Latin Dragoons 1 pip 1 1 pip 1 4 pips 4 4 pips 4 4 pips 4 4 pips 4 18
23 Latin Hussars 1 pip 1 2 pips 2 4 pips 4 3 pips 3 4 pips 4 4 pips 4 18
26 Carabiners 2 pips 2 1 pip 1 5 pips 5 4 pips 4 3 pips 3 4 pips 4 19
26 Reformed Latin Hussars 1 pip 1 2 pips 2 4 pips 4 4 pips 4 4 pips 4 4 pips 4 19
26 Uhlan Cavalry 1 pip 1 2 pips 2 5 pips 5 4 pips 4 4 pips 4 3 pips 3 19
28 Latin Chasseur 2 pips 2 1 pip 1 4 pips 4 4 pips 4 5 pips 5 5 pips 5 21
28 Latin Cuirassiers 1 pip 1 2 pips 2 5 pips 5 4 pips 4 4 pips 4 5 pips 5 21
28 Latin Lancers 2 pips 2 6 pips 6 4 pips 4 5 pips 5 4 pips 4 21

Best unit group by tech level[edit | edit source]

Total infantry pips by tech group compared to tech level
Total cavalry pips by tech group compared to tech level

Notes: To avoid clutter several tech groups are represented with one groups' icon:

  1. North American technology group North American also represents Andean technology group Andean, Mesoamerican technology group Mesoamerican and South American technology group South American.
  2. West African technology group West African also represents Central African technology group Central African and East African technology group East African.
  3. High American technology group High American is not shown (due to not appearing in normal games), but it is amongst the strongest in each tech level.
Infantry
Military technology.png Top technology group(s)
1−4 Nomad technology group
5−8 Aboriginal technology group West African technology group
9 Muslim technology group Anatolian technology group Indian technology group
10−11 North American technology group
12−13 Anatolian technology group
14 Anatolian technology group North American technology group
15−17 Muslim technology group Chinese technology group West African technology group
18 Indian technology group
19−22 Aboriginal technology group Nomad technology group Chinese technology group Western technology group
23−25 Muslim technology group Eastern technology group Indian technology group Western technology group
26−27 Aboriginal technology group Eastern technology group Chinese technology group Western technology group
28−32 Western technology group
Cavalry
Military technology.png Top Technology group(s)
1−5 Nomad technology group
6−9 Chinese technology group Anatolian technology group Muslim technology group West African technology group Indian technology group Nomad technology group
10−13 Aboriginal technology group Anatolian technology group North American technology group West African technology group Indian technology group Nomad technology group
14−16 Chinese technology group Eastern technology group North American technology group West African technology group Indian technology group Nomad technology group
17 Chinese technology group Indian technology group
18−21 Western technology group
22 Eastern technology group
23−25 North American technology group Western technology group
26−27 Western technology group
28−32 Western technology group

References[edit | edit source]

  1. Files are located in the /Europa Universalis IV/common/units/ folder.
  2. Unit pip values remain the same between the groups though names may differ.
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology