Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.30.
- This page deals with the the individual land unit types.
For information on the recruitment and maintenance of armies see army. For land combat mechanics see land warfare.
This article discusses the three types of land units[1] – infantry, cavalry and artillery – that make up an army, and their different models throughout the eras of the game. Land units are the main resource utilised in land warfare.
The backbone of any army, the humble infantryman has marched since time immemorial. The bedrock of your army that sets the platform for your other arms to fight, and first in the breech when a fortress is stormed.
Total infantry pips by tech group compared to tech level
The core of any army, infantry are required in order to hold the main line. All infantry have 1 pip in maneuver.
These ideas and other modifiers reduce the cost of recruiting and maintaining infantry.
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
−20%
|
- Berg traditions
- Mewari traditions
|
- Burmese idea 7: Bayingyi
- Imerina idea 7: Foloalindahy
- Maratha idea 3: Peasant Soldiers
|
|
—
|
−15%
|
|
—
|
—
|
- Indigenous-Economic: The Three Sisters
|
−10%
|
- Butua traditions
- Guarani traditions
- Jaunpuri traditions
- Lorraine traditions
- Malvi traditions
- Maravi traditions
- Nivernais traditions
- Polotskian traditions
- Sistani traditions
- Somali traditions
|
- Arawak idea 1: Warrior Culture
- Bulgarian idea 4: Reform The Army
- Interlacustrine idea 5: Emitwe
- Kongolese idea 4: Initiation Rites
- Montenegrin idea 3: Clan Society
- Odoyev idea 5: Cities of the Upper Oka Valley
- Piratical idea 3: Buccaneers
- Romanian idea 5: Peasant Soldiers
- Slovak idea 5: Town Air Liberates
- Teutonic idea 1: Reform the Army
- Yaroslavlyian idea 3: Reform Boyars
- Zaporozhian idea 7: Army First
|
- Baden ambition
- Plains Native ambition
- Tupi ambition
|
- Court-Quantity: Plentiful Materials Act
|
These ideas and other modifiers increase the damage dealt by infantry during combat.
Other modifiers include:
- +10% Is the
Emperor of China (with the Boost Officer Corps decree)
- +10% Is a
Daimyo
- +10% Is
Mayan (with the Central Armories reform)
- +10% Is
Confucian (with
Shinto harmonized)
- +10% Is an
Independent Daimyo
These ideas are added to the infantry shock modifier from military technology which is one of the casualties multipliers which determine how much damage your infantry ultimately deals during the shock phase of combat.
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+0.5
|
—
|
- North Western Native idea 1: Raid Warfare
|
—
|
—
|
With the owning and maintaining of a horse being an expensive undertaking, the mounted warrior is the elite of any army. The speed of the horse gives this soldier greater mobility on the battlefield, while only the most disciplined soldiers can stand in the face of the cavalry charge.
Total cavalry pips by tech group compared to tech level
Cavalry is good for flanking once the main line has been filled, but are much more expensive than infantry. All cavalry have 2 pips in maneuver. Cavalry costs 2.5 times as much as infantry. They are more powerful than infantry, especially during the shock phase of combat.
Native American tech groups have no cavalry until military tech level 6 (historically, the horse was extinct in the Americas until its reintroduction by the Europeans).
These ideas and other modifiers reduce the cost of recruiting and maintaining cavalry.
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
−33%
|
—
|
- Horde government idea 1: Horse-lords of the Steppes
|
—
|
—
|
−20%
|
—
|
- Aristocratic idea 3: Noble Connections
- Aq Qoyunlu idea 2: Unite the Clans
|
—
|
—
|
−15%
|
|
- Scandinavian idea 5: Finnish Hakkapeliitta
|
—
|
—
|
−10%
|
- French Ducal traditions
- Fulani traditions
- Hejazi traditions
- Indian Sultanate traditions
- Khivan traditions
- Polish traditions
- Takeda traditions
- Transoxianian traditions
|
- Adalite idea 4: Mujahidun Cavalry
- Al-Haasa idea 1: Desert Warfare
- Arabian idea 2: Arabian Horses
- Beloozero idea 1: Martial Heritage
- Charruan idea 4: Horse Adoption
- Circassian idea 1: Horsemen of the Steppe
- Couronian idea 7: Promote the Curonian Kings
- Croatian idea 1: Hrvatski Ban
- Mazovian idea 4: Szlachta Zasciankowa
- Nanbu idea 2: Owner of the 'Nine Gates'
- Odoyev idea 3: Commit to Tatar Ties
- Oirat idea 1: Fearsome Warriors of Tumu
- Permian idea 2: Turkic Mercenaries
- Punjabi idea 6: Strength of the Misls
- Ryazan idea 2: Tatar Mercenaries
- Samtskhe idea 6: Frontier Warriors
- Serbian idea 3: Home of the Hussars
- Shiba idea 5: Oshu Ties
- Swedish idea 3: The 'Hakkapeliitta'
- Teutonic idea 1: Reform the Army
- West African idea 5: Royal Stables
- Yaroslavlyian idea 3: Reform Boyars
- Zaporozhian idea 7: Army First
|
—
|
- Aristocratic-Economic: The Court of Wards and Liveries
|
−5%
|
—
|
- Mahri idea 5: Mahra Camels
|
—
|
—
|
- The
Cossacks estate applies a modifier depending on its loyalty and influence levels (from +20% to −20%).
- -20% Has the Sich Rada government reform (available to Zaporozhie)
- The
Tribes estate applies a modifier depending on its loyalty and influence levels (from 0 to −20%)
These ideas are added to the cavalry fire modifier from military technology which is one of the casualties multipliers which determine how much damage your cavalry ultimately deals during the fire phase of combat.
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+0.5
|
—
|
- Scandinavian idea 5: Finnish Hakkapeliitta
|
—
|
—
|
These ideas and other modifiers increase the damage dealt by cavalry during combat.
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+30%
|
—
|
- PLC idea 4: Winged Hussars
- Polish idea 4: Winged Hussars
|
—
|
—
|
+25%
|
—
|
- LPC idea 5: Lithuanian Hussars
- Lithuanian idea 5: Lithuanian Hussars
- Lithuanian idea 5: Lithuanian Hussars
|
|
—
|
+20%
|
- Aq Qoyunlu traditions
- Bukharan traditions
- Chagatai traditions
- Great Yuan traditions
- Hungarian traditions
- Ilkhanid traditions
- Mughal traditions
- Oirat traditions
- Qara Qoyunlu traditions
|
- Burmese idea 2: Elephant Warfare
- Crimean idea 1: Genghisid Legacy
- Golden Horde idea 3: Tatar Traditions
- Horde idea 2: Traditions of the Great Khan
- Kazani idea 3: Warrior Society
- Mongolian idea 1: Ghostly Horses of the Plain
- Transoxianian idea 1: Mawarannahr, the land Beyond the River
|
—
|
—
|
+15%
|
- Ayutthayan traditions
- Delhian traditions
- Khorasani traditions
- Persian traditions
|
- Aristocratic idea 1: Noble Knights
- Afghan idea 5: Durrani Imperialism
- Anatolian idea 3: Akîncî Cavalry
- Ansbach idea 7: Dragoons of Ansbach
- Ardabili idea 2: The Qizilbash
- Bharathi idea 1: Modernized War Elephant Tactics
- Chernihiv idea 2: Field Cossack Regiments
- Couronian idea 7: Promote the Curonian Kings
- Epirote idea 5: Latin Knights
- Finnish idea 2: The Hakkapeliitta
- Karamanid idea 3: Karamanid Cavalry
- Khivan idea 1: Horde Legacy
- Lan Xang idea 2: Elephant Cavalry
- Latin idea 5: Latin Knights
- Manchu idea 5: Link with the Mongol Dynasty
- Maratha idea 1: Tradition of Military Service
- Ottoman idea 3: Timar System
- Rajput idea 3: Marwari Horses
- Rajputana idea 3: Marwari Horses
- Ruthenian idea 3: Zaporozhian Cossacks
- Ruthenian idea 3: Zaporozhian Cossacks
- Serbian idea 4: Alemannic Guard
- Shirvani idea 3: Tribesmen of the Caucasus
- Transylvanian idea 1: Unio Trium Nationum
|
- Ava ambition
- Hejazi ambition
|
—
|
+10%
|
- Al-Haasa traditions
- Bahmani traditions
- Bavarian traditions
- Croatian traditions
- Deccani Sultanate traditions
- Indian Sultanate traditions
- Mamluk traditions
- Mazovian traditions
- Mossi traditions
- Northumbrian traditions
- Takeda traditions
- Teutonic traditions
|
- Quality idea 3: Finest of Horses
- Adalite idea 4: Mujahidun Cavalry
- Ayyubid idea 4: Elite Warriors
- Berber idea 5: Tuareg Cavalry
- Caucasian idea 7: Cavalry Armies
- Franconian idea 4: Free Imperial Knights of Franconia
- Gujarati Princedom idea 1: Kathiawari Horses
- Kildarean idea 5: Curragh Horsemanship
- Moroccan idea 6: Slave Soldiers
- Nubian (minor) idea 6: Desert Cavalry
- Oyo idea 5: The Oyo Cavalry
- Sukhothai idea 7: War Elephants
- Vijayanagar idea 2: Arab Horses
- Wurzburgian idea 3: Franconian Circle
|
- Charruan ambition
- Punjabi ambition
- Vindhyan ambition
|
- Aristocratic-Espionage: Noble Loyalty Act
- Horde-Espionage: Psychological Warfare
|
+5%
|
—
|
- Circassian idea 1: Horsemen of the Steppe
- Ogasawara idea 3: Kiso-uma
|
—
|
—
|
- The
Cossacks estate applies a modifier depending on its loyalty and influence levels (from −10% and up to +20%).
- +15% Has All Under Tengri government reform
- +20% Has the Sich Rada government reform (available to Zaporozhie)
Event modifiers:
|
Event modifier
|
Trigger
|
Duration
|
+5%
|
Cavalry Companions
|
Offensive Idea Group event 'Send in the Cavalry'
- Option: ‘Chaaaaaarge!’
|
for 10 years.
|
+5%
|
Tatar Feudatories
|
Russian Principalities event 'Tatar Feudatories'
- Option: ‘An excellent idea!’
|
for 10 years.
|
+5%
|
Kurucs and Hajdu
|
Hungarian event 'Kuruc and Hajdúk'
- Option: ‘We need every man we can get.’
|
for 25 years.
|
+10%
|
Furusiyya
|
Mamluk Government event 'Furusiyya'
- Option: ‘Let us expand and build new hippodromes to patronize the flowers of chivalry.’
|
for 5 years.
|
+10%
|
Expanded Timariot System
|
Ottoman event 'Enderun Academy'
- Option: ‘Expand the Timariot system instead’
|
for 10 years.
|
+15%
|
Enlisted Bargirs
|
Marathas Estate event 'Bargir Tactics'
- Option: ‘A sound strategy.’
|
for 20 years.
|
+15%
|
Elephants in Europe
|
Mercenary event 'Elephants!'
- Option: ‘Let them tremble before us.’
|
for 20 years.
|
+50%
|
Dinosaur Cavalry
|
Synthetic event 'Temporal Rift'
- Option: ‘We have awaited this day for many cycles.’
|
for the rest of the campaign.
|
Mission reward modifiers:
Armies exceeding their nation's ratio of cavalry to infantry receive the "insufficient support" penalty. Your
cavalry to infantry ratio shows what percentage of your frontline can be made up of Cavalry. Having your frontline be made up of more Cavalry than your Ratio allows, applies a
Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2. In steppes this Malus is doubled. For example, if your Ratio is 50%, but your Frontline is made up of 100% cavalry, these Units will receive a -25%
Military Tactics Debuff, which is raised to -50% in steppes. This ratio threshold is checked daily even during battles, and is based on the actual headcount of individual soldiers instead of regiments. Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest.
The base
cavalry to infantry ratio is 50%. This is further modified by the following:
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+25%
|
—
|
- Epirote idea 5: Latin Knights
- Latin idea 5: Latin Knights
|
—
|
—
|
+10%
|
|
- Aristocratic idea 3: Noble Connections
- Horde government idea 1: Horse-lords of the Steppes
- Plains Native idea 7: Horse Riders
|
—
|
—
|
- +50% Has a
Great Mongol State government
- +50% Reward from
Teutonic Order Crusader path mission Establish a Great Cavalry, upgraded from +25% or +10% from previous mission rewards on the Crusader path.
- +25% Has a
Steppe Horde government
- +25% Has a
Tribal Federation government
- +25% Is
Tengri (with no syncretic faith)
- +25% Has All Under Tengri government reform
- +20% Reward from
Lan Xang mission A Million Eephants
- +20% Has
Cavalry Armies ability (an
Age of Discovery only ability)
- +20% Has the Sich Rada government reform (available to Zaporozhie)
- +10% Is
Sunni
- +10% A loyal
Cossacks estate (max value)
Artillery is quite specifically gunpowder cannon, in its primitive form are at their most effective in a siege situation. The evolution of the cannon will see it become a destructive weapon on the battlefield.
Total artillery pip compared to tech level
Artillery not only fight in battles like infantry and cavalry but also speed up
sieges. All artillery have 2 pips in maneuver and costs three times as much as infantry.
Unlike infantry or cavalry, artillery can fight from the back-row, attacking with 50% of their combat power. Accordingly, artillery adds to the fight from tech 13 when they receive a second pip, one of which is applied to the front row. From tech 16 artillery starts becoming the most valuable unit in the game when artillery fire jumps by a full +1. Additionally, artillery regiments bestow half (rounded down) of their defensive Shock/Fire/Morale pips to the regiment in front of them. However, Artillery takes double damage when attacked (if it gets moved to front rank). Hence artillery are best used to provide supporting fire from the second line and ensuring there are always more units in the front row (infantry and cavalry) to ensure the artillery back line always stays 'protected'.
These ideas and other modifiers reduce the cost of recruiting and maintaining artillery.
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
−20%
|
—
|
- Smolenskian idea 4: The Great Foundry
|
—
|
—
|
−15%
|
—
|
- Rajputana idea 6: Expanded Artillery Arm
- Transoxianian idea 4: Turkoman Cannoneers
|
—
|
- Court-Quantity: Plentiful Materials Act
|
−10%
|
—
|
- Russian idea 3: Russian Artillery Yard
|
—
|
—
|
These ideas are added to the artillery fire modifier from military technology which is one of the casualties multipliers which determine how much damage your artillery ultimately deals during the fire phase of combat.
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+1
|
|
- Portuguese idea 7: Royal Academy of Fortification, Artillery and Drawing
|
|
—
|
These ideas and other modifiers increase the damage dealt by artillery during combat.
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+10%
|
—
|
- Quality idea 7: Massed Battery
- Adalite idea 7: Embrace the Cannons
- Bharathi idea 7: Develop Rocket Technology
- Ferraran idea 3: Alfonso I's Reforms
- Russian idea 3: Russian Artillery Yard
- Smolenskian idea 6: Artillery Before All
|
- Otomo ambition
- Satake ambition
|
- Offensive-Economic: Horse Artillery
|
+5%
|
—
|
- Athenian idea 7: Athenian Army Reform
- Siamese idea 6: Advanced Elephant Warfare
|
—
|
—
|
Note: All technology groups share the same artillery units.
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
7 |
Houfnice
|
1 |
|
|
|
|
1 |
2
|
7 |
Large Cast Bronze Mortar
|
|
|
|
|
2 |
|
2
|
10 |
Culverin
|
2 |
1 |
|
1 |
|
|
4
|
10 |
Pedrero
|
1 |
|
|
2 |
1 |
|
4
|
13 |
Large Cast Iron Cannon
|
2 |
1 |
|
1 |
2 |
|
6
|
13 |
Small Cast Iron Cannon
|
1 |
1 |
|
2 |
1 |
1 |
6
|
16 |
Chambered Demi Cannon
|
2 |
2 |
|
1 |
2 |
1 |
8
|
16 |
Demi-Culverin
|
1 |
2 |
|
2 |
2 |
1 |
8
|
18 |
Leather Cannon
|
3 |
2 |
1 |
1 |
2 |
1 |
10
|
18 |
Chambered Cannon
|
3 |
2 |
1 |
2 |
1 |
1 |
10
|
20 |
Swivel Cannon
|
3 |
2 |
1 |
2 |
3 |
1 |
12
|
20 |
Howitzer
|
3 |
2 |
1 |
2 |
2 |
2 |
12
|
22 |
Coehorn Mortar
|
2 |
4 |
1 |
2 |
2 |
3 |
14
|
22 |
Horse Artillery
|
3 |
3 |
1 |
1 |
4 |
2 |
14
|
25 |
Royal Mortar
|
4 |
3 |
1 |
1 |
5 |
2 |
16
|
25 |
Licorne
|
3 |
4 |
1 |
2 |
3 |
3 |
16
|
29 |
Flying Battery
|
5 |
4 |
2 |
2 |
4 |
3 |
20
|
29 |
Grand Battery
|
4 |
4 |
2 |
4 |
3 |
3 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Aboriginal Spearman |
|
|
2 |
|
1 |
|
3
|
1
|
Boomerang Hunter |
|
|
|
1 |
|
2 |
3
|
5
|
Aboriginal Ambusher |
|
|
1 |
2 |
1 |
1 |
5
|
5
|
Reformed Boomerang Warrior |
|
|
1 |
1 |
1 |
2 |
5
|
5
|
Ritual Warrior |
|
|
2 |
2 |
1 |
|
5
|
10
|
Outback Warriors |
|
|
1 |
2 |
2 |
3 |
8
|
14
|
Ambush Arquebusier |
1 |
2 |
1 |
3 |
2 |
3 |
12
|
14
|
Offensive Arquebusier |
2 |
1 |
3 |
2 |
2 |
2 |
12
|
19
|
Frontier Riflemen |
3 |
2 |
2 |
2 |
3 |
2 |
14
|
26
|
Black War Infantry |
4 |
3 |
4 |
3 |
3 |
3 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
6
|
Aboriginal Horsemen |
|
|
2 |
1 |
1 |
1 |
5
|
10
|
Aboriginal Cavalry |
|
1 |
3 |
2 |
2 |
2 |
10
|
14
|
Aboriginal Hussar |
1 |
1 |
3 |
2 |
3 |
2 |
12
|
18
|
Aboriginal Swarm Cavalry |
1 |
2 |
3 |
3 |
3 |
2 |
14
|
23
|
Aboriginal Dragoon |
2 |
2 |
3 |
3 |
4 |
4 |
18
|
Note: This unit group is shared by the
Central African,
East African and
West African technology groups.
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
African Clubmen |
|
|
1 |
|
1 |
1 |
3
|
1
|
African Spearmen |
|
|
|
1 |
1 |
1 |
3
|
5
|
Central African Warrior |
|
|
1 |
1 |
2 |
2 |
6
|
5
|
North African Warrior |
|
|
2 |
2 |
1 |
1 |
6
|
5
|
South African Warrior |
|
|
2 |
1 |
2 |
1 |
6
|
5
|
West African Warrior |
|
|
1 |
2 |
1 |
2 |
6
|
12
|
African Forest Warriors |
1 |
1 |
2 |
2 |
2 |
2 |
10
|
12
|
African Hill Warriors |
2 |
1 |
1 |
2 |
2 |
2 |
10
|
12
|
African Mountain Warriors |
1 |
2 |
2 |
2 |
1 |
2 |
10
|
12
|
African Plains Warriors |
2 |
1 |
2 |
2 |
2 |
1 |
10
|
15
|
Central African Musketeers |
3 |
2 |
2 |
2 |
2 |
2 |
13
|
15
|
East African Musketeers |
2 |
2 |
2 |
2 |
2 |
3 |
13
|
15
|
North African Musketeers |
2 |
3 |
2 |
3 |
1 |
2 |
13
|
15
|
South African Musketeers |
3 |
2 |
3 |
2 |
2 |
1 |
13
|
23
|
Central African Guerrillas |
3 |
2 |
2 |
3 |
3 |
2 |
15
|
23
|
East African Guerrillas |
3 |
3 |
2 |
2 |
2 |
3 |
15
|
23
|
North African Guerrillas |
2 |
3 |
2 |
3 |
2 |
3 |
15
|
26
|
Westernized Central African Infantry |
3 |
3 |
3 |
3 |
4 |
3 |
19
|
26
|
Westernized East African Infantry |
4 |
3 |
3 |
2 |
4 |
3 |
19
|
26
|
Westernized North African Infantry |
3 |
4 |
2 |
4 |
3 |
3 |
19
|
26
|
Westernized South African Infantry |
4 |
3 |
3 |
3 |
3 |
3 |
19
|
30
|
African Western Franchise Infantry |
4 |
3 |
3 |
3 |
3 |
4 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Abyssinian Light Cavalry |
|
|
1 |
1 |
2 |
|
4
|
1
|
Mandekalu Cavalry |
|
|
1 |
1 |
1 |
1 |
4
|
6
|
Somali Light Cavalry |
|
|
2 |
1 |
1 |
2 |
6
|
6
|
Tuareg Cavalry |
|
|
2 |
1 |
2 |
1 |
6
|
10
|
Abyssinian Barded Cavalry |
|
|
3 |
2 |
3 |
2 |
10
|
10
|
Mossi Horsemen |
|
|
2 |
2 |
3 |
3 |
10
|
14
|
African Hussar |
1 |
|
3 |
2 |
3 |
3 |
12
|
17
|
African Swarm Cavalry |
|
1 |
4 |
3 |
3 |
2 |
13
|
23
|
African Dragoon |
1 |
1 |
3 |
3 |
4 |
4 |
16
|
28
|
African Cuirassier |
1 |
1 |
4 |
4 |
4 |
4 |
18
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Yaya Infantry |
|
|
1 |
|
1 |
1 |
3
|
5
|
Azab Infantry |
|
|
1 |
1 |
1 |
1 |
4
|
9
|
Janissary Infantry |
1 |
|
1 |
1 |
1 |
2 |
6
|
12
|
Sekban Infantry |
2 |
2 |
2 |
1 |
2 |
3 |
12
|
19
|
Reformed Janissary Infantry |
3 |
2 |
2 |
2 |
3 |
2 |
14
|
23
|
Nizami Cedid Infantry |
2 |
3 |
2 |
2 |
3 |
3 |
15
|
26
|
Eastern Carabinier |
4 |
3 |
3 |
3 |
3 |
3 |
19
|
30
|
Eastern New Model Infantry |
3 |
3 |
3 |
3 |
4 |
4 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Musellem Cavalry |
|
|
2 |
1 |
1 |
1 |
5
|
6
|
Timariot Cavalry |
|
|
2 |
1 |
2 |
1 |
6
|
10
|
Spahi Cavalry |
|
|
3 |
2 |
3 |
2 |
10
|
18
|
Reformed Spahi Cavalry |
1 |
1 |
3 |
3 |
3 |
3 |
14
|
23
|
Toprakli Hit and Run Cavalry |
2 |
|
4 |
3 |
4 |
3 |
16
|
26
|
Eastern Skirmisher |
1 |
2 |
4 |
3 |
4 |
3 |
17
|
26
|
Eastern Uhlan |
2 |
1 |
3 |
4 |
4 |
3 |
17
|
28
|
Reformed Lancer |
1 |
1 |
5 |
3 |
5 |
3 |
18
|
28
|
Toprakli Dragoons |
2 |
2 |
3 |
3 |
4 |
4 |
18
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Asian Longbow |
|
|
1 |
|
|
1 |
2
|
1
|
Asian Longspear |
|
|
|
1 |
|
1 |
2
|
1
|
East Asian Spearmen |
|
|
|
1 |
1 |
|
2
|
5
|
Defensive Asian Footsoldier |
|
|
1 |
1 |
1 |
1 |
4
|
5
|
Offensive Asian Footsoldier |
|
|
1 |
|
2 |
1 |
4
|
9
|
Asian Arquebusier |
1 |
1 |
1 |
1 |
1 |
1 |
6
|
12
|
Banner Infantry |
1 |
2 |
2 |
1 |
2 |
2 |
10
|
15
|
Asian Mass Infantry |
3 |
2 |
2 |
2 |
2 |
2 |
13
|
19
|
Asian Musketeer |
3 |
3 |
2 |
2 |
3 |
2 |
15
|
26
|
Reformed Asian Musketeer |
4 |
4 |
3 |
3 |
3 |
3 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Archer Cavalry |
|
|
|
1 |
1 |
1 |
3
|
1
|
East Asian Archer Cavalry |
|
|
1 |
|
1 |
1 |
3
|
6
|
Asian Steppe Cavalry |
|
|
2 |
2 |
1 |
1 |
6
|
6
|
Samurai Cavalry |
|
|
2 |
1 |
2 |
1 |
6
|
10
|
Reformed Asian Steppe Cavalry |
1 |
|
2 |
2 |
2 |
2 |
9
|
14
|
Asian Charge Cavalry |
|
1 |
3 |
2 |
3 |
3 |
12
|
17
|
Banner Cavalry |
1 |
1 |
3 |
3 |
3 |
3 |
14
|
23
|
Asian Dragoons |
1 |
2 |
3 |
3 |
4 |
3 |
16
|
28
|
Green Standard Cavalry |
2 |
1 |
4 |
4 |
4 |
4 |
19
|
28
|
Reformed Asian Cavalry |
1 |
2 |
5 |
4 |
3 |
4 |
19
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Bardiche Infantry |
|
|
|
|
1 |
1 |
2
|
1
|
Eastern Medieval Infantry |
|
|
1 |
|
1 |
|
2
|
5
|
Eastern Militia |
|
|
1 |
1 |
1 |
1 |
4
|
9
|
Pike Infantry |
|
|
1 |
2 |
1 |
2 |
6
|
12
|
Defensive Eastern Musketeers |
2 |
2 |
1 |
2 |
2 |
2 |
11
|
12
|
Offensive Eastern Musketeers |
2 |
1 |
2 |
1 |
3 |
2 |
11
|
15
|
Eastern Tercio |
2 |
2 |
1 |
2 |
2 |
3 |
12
|
15
|
Soldaty Infantry |
3 |
1 |
2 |
1 |
3 |
2 |
12
|
19
|
Saxon Infantry |
3 |
2 |
3 |
2 |
2 |
2 |
14
|
23
|
Petrine Infantry |
2 |
3 |
2 |
3 |
3 |
3 |
16
|
26
|
Green Coat Infantry |
3 |
3 |
3 |
3 |
4 |
4 |
20
|
30
|
Mass Infantry |
4 |
3 |
4 |
3 |
4 |
3 |
21
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Druzhina Cavalry |
|
|
|
1 |
1 |
1 |
3
|
1
|
Eastern Knights |
|
|
1 |
|
1 |
1 |
3
|
6
|
Stratioti Cavalry |
|
|
2 |
1 |
1 |
1 |
5
|
10
|
Eastern Hussar |
|
|
2 |
2 |
3 |
2 |
9
|
14
|
Eastern Caracole |
2 |
|
2 |
2 |
3 |
3 |
12
|
14
|
Reformed Eastern Hussars |
1 |
1 |
3 |
3 |
2 |
2 |
12
|
14
|
Southern Cossacks |
|
1 |
4 |
2 |
2 |
3 |
12
|
22
|
Cossack Cavalry |
1 |
1 |
4 |
3 |
4 |
4 |
17
|
22
|
Winged Hussars |
|
1 |
5 |
4 |
4 |
3 |
17
|
26
|
Lancers |
|
1 |
5 |
4 |
4 |
4 |
18
|
26
|
Reformed Cossack Cavalry |
1 |
1 |
4 |
4 |
4 |
4 |
18
|
28
|
Advanced Cossack Cavalry |
2 |
1 |
4 |
4 |
5 |
4 |
20
|
28
|
Eastern Cuirassiers |
1 |
2 |
5 |
4 |
4 |
4 |
20
|
Note: This is a fantasy technology group. It can be acquired by completing the new world mission Sunset Invasion or by playing a custom nation with the nation designer (requires
DLC) and it can appear in a Random New World if fantasy elements are allowed (requires
DLC).
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Xantican Warrior |
1 |
1 |
|
1 |
1 |
|
4
|
5
|
Reformed Xantican Warrior |
2 |
1 |
1 |
1 |
2 |
|
7
|
9
|
Xiuhtecuhtli Soldier |
3 |
2 |
1 |
1 |
3 |
2 |
12
|
12
|
Xiuhtecuhtlian Infantry |
3 |
3 |
2 |
1 |
4 |
3 |
16
|
18
|
Xoloti |
3 |
3 |
2 |
2 |
4 |
3 |
17
|
23
|
Foreign Influenced Infantry |
4 |
3 |
2 |
2 |
4 |
3 |
18
|
26
|
Reformed Influenced Infantry |
4 |
4 |
3 |
3 |
4 |
3 |
21
|
30
|
Reformed Xoloti |
4 |
4 |
4 |
3 |
4 |
3 |
22
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
6
|
American Horsemen |
1 |
|
2 |
1 |
1 |
1 |
6
|
10
|
Xiuhtecuhtli Cavalry |
2 |
1 |
3 |
2 |
2 |
2 |
12
|
14
|
American Hussar |
2 |
2 |
3 |
2 |
3 |
2 |
14
|
19
|
American Swarm Cavalry |
3 |
2 |
3 |
3 |
3 |
2 |
16
|
23
|
American Dragoon |
4 |
2 |
3 |
3 |
4 |
4 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Indian Footsoldier |
|
|
1 |
|
1 |
1 |
3
|
5
|
Indian Arquebusier |
1 |
|
1 |
1 |
1 |
|
4
|
9
|
Poligar Infantry |
1 |
1 |
1 |
1 |
1 |
1 |
6
|
9
|
Toofangchis |
1 |
|
1 |
1 |
2 |
1 |
6
|
12
|
Akbarid Musketeers |
2 |
2 |
1 |
2 |
2 |
2 |
11
|
12
|
South Indian Infantry |
2 |
1 |
2 |
1 |
3 |
2 |
11
|
18
|
Deccani Musket Infantry |
3 |
3 |
2 |
2 |
2 |
2 |
14
|
18
|
North Indian Musket Infantry |
3 |
2 |
2 |
2 |
3 |
2 |
14
|
23
|
Telingas |
4 |
3 |
2 |
2 |
2 |
3 |
16
|
26
|
North Indian Sepoy |
3 |
3 |
3 |
3 |
3 |
4 |
19
|
30
|
Indian Drill Infantry |
4 |
3 |
3 |
3 |
4 |
3 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Elephant Archers |
|
|
1 |
|
1 |
1 |
3
|
1
|
Indian Cavalry |
|
|
|
1 |
1 |
1 |
3
|
6
|
Indian Cavalry Archers |
|
|
2 |
2 |
1 |
1 |
6
|
10
|
Mansabdar Cavalry |
1 |
|
3 |
2 |
2 |
2 |
10
|
14
|
Dai-Phat Cavalry |
2 |
|
2 |
3 |
3 |
2 |
12
|
17
|
Maratha Raiders |
|
2 |
4 |
3 |
3 |
2 |
14
|
23
|
Deccani Light Cavalry |
1 |
1 |
4 |
3 |
4 |
3 |
16
|
28
|
Mysorean Light Cavalry |
2 |
1 |
4 |
4 |
3 |
4 |
18
|
28
|
Sowars |
1 |
2 |
4 |
4 |
4 |
3 |
18
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Muslim Archer |
|
|
1 |
1 |
|
1 |
3
|
1
|
Muslim Footsoldier |
|
|
1 |
|
1 |
1 |
3
|
5
|
Muslim Duel Infantry |
|
|
1 |
1 |
1 |
1 |
4
|
9
|
Shamshir Infantry |
|
|
2 |
1 |
1 |
2 |
6
|
12
|
Muslim Musketeer |
2 |
1 |
1 |
2 |
2 |
3 |
11
|
15
|
Afsharid Reformed Infantry |
3 |
2 |
2 |
2 |
2 |
2 |
13
|
23
|
Reformed Muslim Musketeers |
1 |
3 |
3 |
2 |
4 |
3 |
16
|
26
|
Muslim Mass Infantry |
3 |
4 |
3 |
3 |
3 |
3 |
19
|
30
|
Muslim Rifle Infantry |
3 |
3 |
3 |
3 |
4 |
4 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Charge Cavalry |
|
|
2 |
|
1 |
1 |
4
|
1
|
Muslim Cavalry |
|
|
1 |
|
2 |
1 |
4
|
1
|
Muslim Cavalry Archers |
|
|
1 |
1 |
1 |
1 |
4
|
6
|
Shayhanid Cavalry |
|
|
2 |
1 |
1 |
2 |
6
|
10
|
Qizilbash Cavalry |
|
|
2 |
2 |
3 |
2 |
9
|
14
|
Muslim Musketeer Cavalry |
1 |
|
2 |
2 |
3 |
2 |
10
|
18
|
Afsharid Reformed Cavalry |
|
1 |
4 |
3 |
3 |
3 |
14
|
18
|
Musket Charge Cavalry |
1 |
1 |
4 |
3 |
3 |
2 |
14
|
23
|
Ali Bey Reformed Cavalry |
2 |
1 |
4 |
3 |
4 |
3 |
17
|
23
|
Muslim Dragoon |
1 |
2 |
3 |
4 |
3 |
4 |
17
|
28
|
Durrani Cavalry |
2 |
1 |
5 |
3 |
4 |
4 |
19
|
28
|
Durrani Swivel Cavalry |
1 |
2 |
4 |
5 |
4 |
3 |
19
|
Note: All native American technology groups (except the fantasy
High American tech group) share the same cavalry units[2].
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
6
|
North American Horsemen |
|
|
2 |
1 |
1 |
1 |
5
|
10
|
North American Cavalry |
|
1 |
3 |
2 |
2 |
2 |
10
|
14
|
North American Hussar |
1 |
1 |
3 |
2 |
3 |
2 |
12
|
19
|
North American Swarm Cavalry |
1 |
2 |
3 |
3 |
3 |
2 |
14
|
23
|
North American Dragoon |
2 |
2 |
3 |
3 |
4 |
4 |
18
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Mesoamerican Spearmen |
|
|
1 |
|
1 |
1 |
3
|
5
|
American Forest Warriors |
|
|
1 |
1 |
1 |
1 |
4
|
5
|
American Hill Warriors |
|
|
|
2 |
1 |
1 |
4
|
5
|
American Plains Warriors |
|
|
1 |
|
2 |
1 |
4
|
10
|
Reformed American Hill Warriors |
|
|
3 |
1 |
2 |
2 |
8
|
10
|
Reformed American Forest Warriors |
|
|
2 |
2 |
2 |
2 |
8
|
10
|
Reformed American Plains Warriors |
|
|
1 |
2 |
3 |
2 |
8
|
14
|
American Hill Musketeers |
2 |
1 |
3 |
2 |
2 |
2 |
12
|
14
|
American Forest Musketeers |
2 |
2 |
2 |
2 |
2 |
2 |
12
|
14
|
Offensive American Musketeers |
2 |
1 |
1 |
2 |
3 |
3 |
12
|
19
|
Central American Guerrillas |
2 |
2 |
2 |
2 |
3 |
3 |
14
|
19
|
American Guerrilla Warfare |
3 |
2 |
3 |
2 |
2 |
2 |
14
|
26
|
Westernized American Hill Infantry |
3 |
4 |
2 |
3 |
3 |
4 |
19
|
26
|
Westernized American Plains Infantry |
4 |
3 |
4 |
3 |
3 |
2 |
19
|
30
|
Westernized Central American Infantry |
4 |
3 |
3 |
3 |
3 |
4 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Clubmen |
|
|
1 |
|
1 |
1 |
3
|
1
|
Native American Archer |
|
|
|
1 |
1 |
1 |
3
|
5
|
Ambush Infantry |
|
|
1 |
|
2 |
1 |
4
|
5
|
American Plains Warriors |
|
|
1 |
1 |
1 |
1 |
4
|
5
|
Algonkin Tomahawk Warriors |
|
|
|
1 |
2 |
1 |
4
|
10
|
Native American Mountain Warriors |
1 |
1 |
1 |
2 |
2 |
1 |
8
|
14
|
Native American Arquebusier |
2 |
2 |
2 |
1 |
3 |
2 |
12
|
14
|
Creek Arquebusier |
2 |
2 |
2 |
2 |
2 |
2 |
12
|
19
|
Rifle Scout Infantry |
3 |
3 |
2 |
2 |
2 |
2 |
14
|
26
|
North American Guerrillas |
4 |
3 |
2 |
4 |
3 |
3 |
19
|
30
|
American Westernized Infantry |
4 |
3 |
3 |
3 |
4 |
3 |
20
|
Note: This unit group is also shared by the
Andean technology group.
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
South American Spearmen |
|
|
1 |
1 |
1 |
|
3
|
1
|
American Mountain Warriors |
|
|
|
1 |
1 |
1 |
3
|
5
|
Reformed Mountain Warriors |
|
|
|
2 |
|
2 |
4
|
5
|
South American Forest Warriors |
|
|
1 |
1 |
1 |
1 |
4
|
5
|
Incan Slingshots |
|
|
2 |
1 |
1 |
|
4
|
5
|
Incan Axemen |
|
|
1 |
|
2 |
1 |
4
|
10
|
Defensive American Musketeers |
1 |
1 |
1 |
2 |
1 |
2 |
8
|
10
|
South American Arquebusier |
1 |
2 |
1 |
1 |
2 |
1 |
8
|
14
|
Reformed American Musketeers |
2 |
2 |
2 |
2 |
2 |
2 |
12
|
19
|
Incan Guerrilla |
2 |
3 |
2 |
2 |
2 |
3 |
14
|
19
|
South American Guerrilla |
2 |
2 |
2 |
2 |
3 |
3 |
14
|
26
|
Westernized South American Infantry |
3 |
4 |
2 |
3 |
3 |
4 |
19
|
26
|
Westernized Incan Infantry |
4 |
3 |
3 |
3 |
3 |
3 |
19
|
30
|
Reformed Westernized Incan Infantry |
4 |
4 |
3 |
3 |
3 |
3 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Eastern Archers |
|
|
1 |
1 |
1 |
1 |
4
|
9
|
Steppe Raiders |
|
|
2 |
1 |
1
|
2 |
6
|
12
|
Steppe Footmen |
1 |
1 |
2 |
2 |
2 |
2 |
10
|
15
|
Steppe Musketeers |
2 |
1 |
3 |
2 |
2 |
2 |
12
|
19
|
Steppe Infantry |
2 |
2 |
3 |
2 |
3 |
2 |
14
|
26
|
Steppe Rifles |
2 |
3 |
3 |
3 |
4 |
4 |
19
|
30
|
Reformed Steppe Rifles |
3 |
3 |
3 |
3 |
4 |
4 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Eastern Steppe Cavalry |
|
|
1 |
1 |
2 |
2 |
6
|
1
|
Eastern Swarm Cavalry |
|
|
2 |
1 |
2 |
1 |
6
|
10
|
Steppe Riders |
|
|
3 |
2 |
3 |
2 |
10
|
14
|
Steppe Lancers |
|
|
3 |
3 |
3 |
3 |
12
|
18
|
Mounted Steppe Raiders |
|
1 |
3 |
3 |
3 |
3 |
13
|
23
|
Steppe Cavalry |
1 |
1 |
4 |
3 |
3 |
3 |
15
|
28
|
Steppe Uhlans |
1 |
1 |
5 |
4 |
4 |
3 |
18
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Polynesian Spearmen |
|
|
|
1 |
|
2 |
3
|
5
|
Polynesian Reformed Spearmen |
|
|
1 |
1 |
1 |
2 |
5
|
10
|
Polynesian Island Warriors |
|
|
1 |
2 |
2 |
3 |
8
|
14
|
Polynesian Arquebusiers |
1 |
2 |
1 |
3 |
2 |
3 |
12
|
19
|
Polynesian Riflemen |
3 |
2 |
2 |
2 |
3 |
2 |
14
|
26
|
Polynesian Guerrillas |
4 |
3 |
4 |
3 |
3 |
3 |
20
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
6
|
Polynesian Horsemen |
|
|
2 |
1 |
1 |
1 |
5
|
10
|
Polynesian Cavalry |
|
1 |
3 |
2 |
2 |
2 |
10
|
14
|
Polynesian Hussar |
1 |
1 |
3 |
2 |
3 |
2 |
12
|
18
|
Polynesian Swarm Cavalry |
1 |
2 |
3 |
3 |
3 |
2 |
14
|
23
|
Polynesian Dragoon |
2 |
2 |
3 |
3 |
4 |
4 |
18
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Halberd Infantry |
|
|
1 |
|
1 |
|
2
|
1
|
Latin Medieval Infantry |
|
|
|
|
1 |
1 |
2
|
5
|
Galloglaigh Infantry |
|
|
1 |
|
2 |
|
3
|
5
|
Longbow |
|
|
1 |
|
1 |
1 |
3
|
5
|
Men at Arms |
|
|
|
1 |
1 |
1 |
3
|
9
|
Condotta Infantry |
|
|
2 |
1 |
1 |
1 |
5
|
9
|
Landsknechten Infantry |
|
|
1 |
1 |
1 |
2 |
5
|
9
|
Reformed Galloglaigh Infantry |
|
|
2 |
|
2 |
1 |
5
|
12
|
Free Shooter Infantry |
1 |
2 |
2 |
1 |
3 |
1 |
10
|
12
|
Tercio Infantry |
1 |
2 |
1 |
2 |
2 |
2 |
10
|
15
|
Charge Infantry |
1 |
2 |
3 |
1 |
3 |
2 |
12
|
15
|
Maurician Infantry |
2 |
2 |
2 |
1 |
3 |
2 |
12
|
19
|
Gustavian Infantry |
3 |
2 |
3 |
2 |
3 |
2 |
15
|
19
|
Highlanders Infantry |
2 |
2 |
3 |
2 |
4 |
2 |
15
|
19
|
Reformed Tercio |
2 |
2 |
2 |
3 |
3 |
3 |
15
|
23
|
Caroline Infantry |
3 |
2 |
3 |
2 |
3 |
3 |
16
|
23
|
Grenzer Infantry |
2 |
3 |
2 |
3 |
3 |
3 |
16
|
23
|
Line Infantry |
3 |
3 |
2 |
2 |
3 |
3 |
16
|
26
|
Blue Coat Infantry |
3 |
3 |
3 |
3 |
4 |
4 |
20
|
26
|
Frederickian Infantry |
4 |
3 |
3 |
3 |
4 |
3 |
20
|
26
|
Red Coat Infantry |
3 |
4 |
3 |
3 |
4 |
3 |
20
|
26
|
White Coat Infantry |
4 |
3 |
3 |
3 |
3 |
4 |
20
|
28
|
Impulse Infantry |
4 |
3 |
3 |
3 |
4 |
4 |
21
|
28
|
Square Infantry |
3 |
4 |
3 |
3 |
4 |
4 |
21
|
30
|
Drill Infantry |
4 |
4 |
3 |
3 |
4 |
4 |
22
|
30
|
Jaeger Infantry |
4 |
4 |
4 |
3 |
3 |
4 |
22
|
30
|
Mixed Order Infantry |
4 |
3 |
4 |
3 |
4 |
4 |
22
|
30
|
Napoleonic Square |
4 |
4 |
4 |
3 |
4 |
3 |
22
|
 |
Name
|
Fire |
Shock |
Morale |
Total pips
|
Off. |
Def. |
Off. |
Def. |
Off. |
Def.
|
1
|
Chevauchée |
|
|
1 |
1 |
1 |
|
3
|
1
|
Western Medieval Knights |
|
|
1 |
|
1 |
1 |
3
|
10
|
Schwarze Reiter |
1 |
|
2 |
1 |
2 |
2 |
8
|
14
|
Latin Caracole Cavalry |
1 |
|
3 |
2 |
2 |
2 |
10
|
18
|
Gallop Cavalry |
1 |
1 |
4 |
3 |
3 |
3 |
15
|
23
|
Armee Blanche Cavalry |
1 |
1 |
5 |
3 |
5 |
3 |
18
|
23
|
Latin Dragoons |
1 |
1 |
4 |
4 |
4 |
4 |
18
|
23
|
Latin Hussars |
1 |
2 |
4 |
3 |
4 |
4 |
18
|
26
|
Carabiners |
2 |
1 |
5 |
4 |
3 |
4 |
19
|
26
|
Reformed Latin Hussars |
1 |
2 |
4 |
4 |
4 |
4 |
19
|
26
|
Uhlan Cavalry |
1 |
2 |
5 |
4 |
4 |
3 |
19
|
28
|
Latin Chasseur |
2 |
1 |
4 |
4 |
5 |
5 |
21
|
28
|
Latin Cuirassiers |
1 |
2 |
5 |
4 |
4 |
5 |
21
|
28
|
Latin Lancers |
|
2 |
6 |
4 |
5 |
4 |
21
|
Best unit group by tech level[edit | edit source]
Total infantry pips by tech group compared to tech level
Total cavalry pips by tech group compared to tech level
Notes: To avoid clutter several tech groups are represented with one groups' icon:
North American also represents
Andean,
Mesoamerican and
South American.
West African also represents
Central African and
East African.
High American is not shown (due to not appearing in normal games), but it is amongst the strongest in each tech level.
Infantry
 |
Top technology group(s)
|
1−4 |
|
5−8 |
|
9 |
|
10−11 |
|
12−13 |
|
14 |
|
15−17 |
|
18 |
|
19−22 |
|
23−25 |
|
26−27 |
|
28−32 |
|
Cavalry
 |
Top Technology group(s)
|
1−5 |
|
6−9 |
|
10−13 |
|
14−16 |
|
17 |
|
18−21 |
|
22 |
|
23−25 |
|
26−27 |
|
28−32 |
|
- ↑ Files are located in the /Europa Universalis IV/common/units/ folder.
- ↑ Unit pip values remain the same between the groups though names may differ.