Industrialization events

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This is a list of industrialization events.[1]

Mtth-events[edit | edit source]

id

Msg event.pngThe Atmospheric Engine

Building on older experimental air pumps an inventor from [invention_province.GetName] has created a new type of engine that uses steam pressure to pump water out of wet mines. The Atmospheric engine now enables mining where it was previously not possible and has greatly increased the efficiency of coal and metal mines in our country.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag atmospheric_engine_flag is not set
  • Innovativeness.png Innovativeness is at least 15
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Iron.png Iron, Coal.png Coal or Copper.png Copper, or has Coal.png Coal as a latent trade good
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag atmospheric_engine_flag

Event button 547.png
An exciting future lies ahead of us.
  • One random owned province satisfying trigger conditions:
    • Gain Production.png 2 base production
    • Gain 50 progress towards Industrialization.png Industrialization institution
    • Gain province modifier “Introduction of the Atmospheric Engine” for Time Icon.png 10 years, giving the following effects:
      • Local development cost −10% Local development cost
      • Local construction cost −10% Local construction cost
      • Local production efficiency.png +10% Local production efficiency
id

Msg event.pngCoke Blast Furnaces

Event trigger.png The description below is one of several available for this event.

The following description is used if:

[Root.inventor_name.GetName], an inventor and entrepreneur from [invention_province.GetName] has come up with a new type of coke-fired blast furnace for the production of cast iron. By making use of coal instead of charcoal the production of Iron has been increased greatly, allowing us to supply the market with larger quantities of cheap iron.
Abraham Darby, an inventor and entrepreneur has come up with a new type of coke-fired blast furnace for the production of cast iron. By making use of coal instead of charcoal the production of Iron has been increased greatly, allowing us to supply the market with larger quantities of cheap iron.''


 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag coke_blast_furnaces_flag is not set
  • Innovativeness.png Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Iron.png Iron, Coal.png Coal or Copper.png Copper, or has Coal.png Coal as a latent trade good
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag coke_blast_furnaces_flag

Event button 547.png
Remarkable.
  • If the country is Flag of England England or Flag of Great Britain Great Britain and owns province Shrewsbury:
    • Province Shrewsbury:
      • Gain Production.png 2 base production
      • Gain 50 progress towards Industrialization.png Industrialization institution
      • Gain province modifier “Introduction of Coke Blast Furnaces” for Time Icon.png 10 years, giving the following effects:
        • Local development cost −10% Local development cost
        • Local construction cost −10% Local construction cost
        • Local production efficiency.png +10% Local production efficiency
  • Else:
    • One random owned province satisfying trigger conditions:
      • Gain Production.png 2 base production
      • Gain 50 progress towards Industrialization.png Industrialization institution
      • Gain province modifier “Introduction of Coke Blast Furnaces” for Time Icon.png 10 years, giving the following effects:
        • Local development cost −10% Local development cost
        • Local construction cost −10% Local construction cost
        • Local production efficiency.png +10% Local production efficiency
id

Msg event.pngImproved Steam Engine

Event trigger.png The description below is one of several available for this event.

The following description is used if:

Improving upon the design for earlier atmospheric engines the entrepreneur and inventor [Root.inventor_name.GetName] has managed to create a new type of machine that makes use of a separate condenser and a rotary motion instead of the oscillating one of previous engines. Operating at just above the atmospheric pressure the [Root.inventor_name.GetName] Steam Engine promises to be twice as productive as earlier models and will prove invaluable as a means to drive machinery in all types of industrial enterprises.
Improving upon the design for earlier atmospheric engines the entrepreneur and inventor James Watt has managed to create a new type of machine that makes use of a separate condenser and a rotary motion instead of the oscillating one of previous engines. Operating at just above the atmospheric pressure the Watt Steam Engine promises to be twice as productive as earlier models and will prove invaluable as a means to drive machinery in all types of industrial enterprises.''


 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag atmospheric_engine_flag is set
  • Country flag watt_steam_engine_flag is not set
  • Innovativeness.png Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Iron.png Iron, Coal.png Coal or Copper.png Copper, or has Coal.png Coal as a latent trade good
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag watt_steam_engine_flag

Event button 547.png
Chu-chu.
  • One random owned province satisfying trigger conditions:
    • Gain Production.png 2 base production
    • Gain 50 progress towards Industrialization.png Industrialization institution
    • Gain province modifier “Introduction of the Steam Engine” for Time Icon.png 10 years, giving the following effects:
      • Local development cost −10% Local development cost
      • Local production efficiency.png +10% Local production efficiency
      • Local goods produced modifier +15% Local goods produced modifier
id

Msg event.pngSwing Plough

Experimenting with new shapes and an iron covered mouldboard a local inventor from [invention_province.GetName], [Root.inventor_name.GetName], has created a much lighter plough that is easier and more efficient to work with. Together with other recent inventions in the field of farming tools the new plough promises to greatly increase the productivity of agriculture in our country.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag rotherham_plough_flag is not set
  • Innovativeness.png Innovativeness is at least 15
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Grain.png Grain or Livestock.png Livestock or has Farmlands terrain
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag rotherham_plough_flag

Event button 547.png
Marvelous.
  • One random owned province satisfying trigger conditions:
    • Gain Production.png 2 base production
    • Gain 50 progress towards Industrialization.png Industrialization institution
    • Gain province modifier “Introduction of the Swing Plough” for Time Icon.png 10 years, giving the following effects:
      • Local development cost −10% Local development cost
      • Local production efficiency.png +10% Local production efficiency
      • Local goods produced modifier +15% Local goods produced modifier

Effects after selecting any option
  • Forget the saved name inventor_name
id

Msg event.pngThe Flying Shuttle

[Root.inventor_name.GetName], a local inventor from [invention_province.GetName] has patented a new design for a 'wheeled' shuttle that he promises to revolutionize weaving by eliminating the need for a second person to catch the shuttle as it passes through the warp threads. While productivity is still limited by the rate at which thread can be spun, already a major bottleneck in textile production, the shuttle is quickly spreading to weavers all over the country.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag flying_shuttle_flag is not set
  • Innovativeness.png Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton or Silk.png Silk
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag flying_shuttle_flag

Event button 547.png
If only our spinners could keep up...
  • One random owned province satisfying trigger conditions:
    • Gain Production.png 2 base production
    • Gain 50 progress towards Industrialization.png Industrialization institution
    • Gain province modifier “Introduction of the Flying Shuttle” for Time Icon.png 10 years, giving the following effects:
      • Local development cost −10% Local development cost
      • Local production efficiency.png +10% Local production efficiency
      • Local goods produced modifier +10% Local goods produced modifier
      • Local unrest.png +4 Local unrest
id

Msg event.pngSpinning Jenny

A major limitation for weaving productivity has long been the rate at which thread can be spun. Even before the introduction of the flying shuttle, one weaver required four spinners to service him. To overcome this hurdle [Root.inventor_name.GetName], an inventor from [invention_province.GetName], has devised a machine allowing one worker to do the work of many spinners. Together with the flying shuttle this machine promises to greatly improve the efficiency of weaving in the near future.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag flying_shuttle_flag is set
  • Country flag spinning_jenny_flag is not set
  • Innovativeness.png Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton or Silk.png Silk
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag spinning_jenny_flag

Event button 547.png
Fantastic!
  • One random owned province satisfying trigger conditions:
    • Gain Production.png 2 base production
    • Gain 50 progress towards Industrialization.png Industrialization institution
    • Gain province modifier “Introduction of the Spinning Jenny” for Time Icon.png 10 years, giving the following effects:
      • Local development cost −10% Local development cost
      • Local production efficiency.png +10% Local production efficiency
      • Local goods produced modifier +10% Local goods produced modifier
      • Local unrest.png +4 Local unrest

Bi-yearly events[edit | edit source]

The following are triggered by the bi-yearly pulse. All events have a weight of 200.

id

Msg event.pngCanals and Turnpikes

Bad roads have long been a limiting factor for economic growth in [industrial_province.GetName], severely hampering the transfer of goods, people and capital. Looking to other areas local entrepreneurs have begun to introduce toll roads to pay for maintenance and there are far gone plans of building transportation canals to further ease the local flow of goods.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • One of the following country flags is set:
    • flying_shuttle_flag
    • coke_blast_furnaces_flag
    • atmospheric_engine_flag
    • rotherham_plough_flag
  • At least one of:
    • All of:
      • Country flag flying_shuttle_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton or Silk.png Silk
    • All of:
      • Country flag atmospheric_engine_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces Iron.png Iron, Coal.png Coal or Copper.png Copper, or has Coal.png Coal as a latent trade good
    • All of:
      • Country flag coke_blast_furnaces_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces Coal.png Coal or Iron.png Iron, or has Coal.png Coal as a latent trade good
    • All of:
      • Country flag rotherham_plough_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces Grain.png Grain or Livestock.png Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×2: At least 3 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

Any owned province has Coal.png Coal as a latent trade good: ×1.25
Province flag canals_and_turnpikes_flag is set in:

  • no owned province: ×1.5
  • at least 15 provinces: ×0.5
  • at least 20 provinces: ×0.5
  • at least 25 provinces: ×0.5
  • at least 30 provinces: ×0.5

Event button 547.png
A worthy goal, they will have our patronage!
  • Lose Gold Icon.png ducats equal to 0.35 years of income
  • One random owned province satisfying trigger conditions:
    • Gain Production.png 1 base production
    • Gain Base tax.png 1 base tax
    • All owned provinces in the same area:
      • Gain province modifier “Canals and Turnpikes” for Time Icon.png 15 years, giving the following effects:
        • Local development cost −10% Local development cost
        • Movement speed.png +10% Friendly movement speed
      • Set province flag canals_and_turnpikes_flag
Event button 547.png
Great initiative but nothing for the state to engage in.
  • One random owned province satisfying trigger conditions:
    • Gain Production.png 1 base production
    • All owned provinces in the same area:
      • Gain province modifier “Canals and Turnpikes” for Time Icon.png 10 years, giving the following effects:
        • Local development cost −10% Local development cost
        • Movement speed.png +10% Friendly movement speed
      • Set province flag canals_and_turnpikes_flag
id

Msg event.pngThe Seeds of Greatness

Taking the lessons of the enlightenment to heart a group of noble landowners have begun to work at improving the efficiency of agriculture. Pioneering inventions in how to use machinery for seed distribution, new crops, new forms of land rotation and breeding the local landowners of [agricultural_province.GetName] have been able to greatly improve the local output of food.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Innovativeness.png Innovativeness is at least 25
  • Any owned province:
    • Province flag agricultural_revolution_province is not set
    • Does not have province modifier “Agricultural Revolution”
    • Is viable for industrialisation events[2]
    • Produces Grain.png Grain or Livestock.png Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Country flag rotherham_plough_flag is set: ×2
×1.5: Any owned province:

  • Has Coal.png Coal as a latent trade good
  • Does not produce Coal.png Coal

Province flag agricultural_revolution_province is set in:

  • no owned province: ×1.5
  • at least 15 provinces: ×0.5
  • at least 20 provinces: ×0.5
  • at least 25 provinces: ×0.5
  • at least 30 provinces: ×0.5

Event button 547.png
A great precedent for others to follow.
  • One random owned province satisfying trigger conditions (a second one if has Coal.png Coal as a latent trade good):
    • Gain Production.png 1 base production
    • Gain Base tax.png 1 base tax
    • Every owned province in the same area in which province flag agricultural_revolution_province is not set:
      • Gain province modifier “Agricultural Revolution” for Time Icon.png 10 years, giving the following effects:
        • Local production efficiency.png +10% Local production efficiency
        • Local goods produced modifier +10% Local goods produced modifier
      • Set province flag agricultural_revolution_province
id

Msg event.pngEconomic Development

By employing recent technological innovations in the field of machinery, local entrepreneurs have begun to greatly improve their output in [industrialization_province.GetName]. As a result many now travel to the province from the surrounding countryside, eager to seek new work in the growing city of [industrialization_province.GetCapitalName].

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Industrialization.png Industrialization institution is enabled
  • One of the following country flags is set:
    • flying_shuttle_flag
    • coke_blast_furnaces_flag
    • atmospheric_engine_flag
    • rotherham_plough_flag
  • At least one of:
    • All of:
      • Country flag flying_shuttle_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton or Silk.png Silk
    • All of:
      • Country flag atmospheric_engine_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces Iron.png Iron, Coal.png Coal or Copper.png Copper, or has Coal.png Coal as a latent trade good
    • All of:
      • Country flag coke_blast_furnaces_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces Coal.png Coal, Iron.png Iron or Naval supplies.png Naval Supplies, or has Coal.png Coal as a latent trade good
    • All of:
      • Country flag rotherham_plough_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces Grain.png Grain or Livestock.png Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×2: At least 3 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

Any owned province has Coal.png Coal as a latent trade good: ×1.25
Province flag had_economic_urbanization is set in:

  • no owned province: ×1.5
  • at least 15 provinces: ×0.5
  • at least 20 provinces: ×0.5
  • at least 25 provinces: ×0.5
  • at least 30 provinces: ×0.5

Event button 547.png
[industrialization_province.GetCapitalName] will be a great home for them.
  • One random owned province satisfying trigger conditions:
    • Gain Production.png 1 base production
    • Gain Base tax.png 1 base tax
    • Gain 25 progress towards Industrialization.png Industrialization institution
    • All owned provinces in the same area where the province flag had_economic_urbanization is not set:
      • Gain province modifier “Urbanization” for Time Icon.png 10 years, giving the following effects:
        • Local construction cost −15% Local construction cost
        • Local tax modifier.png +10% Local tax modifier
      • Set province flag had_economic_urbanization
  • One random owned province that is unindustrialized[3] and has at least Manpower.png 3 base manpower:
    • Lose Manpower.png 2 base manpower
id

Msg event.pngGrowth of the [industrialization_province.GetName] Textile Industry

Through the use of modern machinery and working methods the local weaving business of [industrialization_province.GetName] has grown into a much more large scale business. Where once only simple fabric was exported there is now a thriving cloth production sector, greatly helping the local economy.
However, not everyone is happy about this development and the artisans of [old_cloth_province.GetName] have petitioned the [old_cloth_province.Owner.GetAdjective] authorities to crack down on these ‘low quality products’ that they believe to be flooding the market.


 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Industrialization.png Industrialization institution is enabled
  • Country flag flying_shuttle_flag or spinning_jenny_flag is set
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Produces Wool.png Wool or Cotton.png Cotton
    • Does not have Coal.png Coal as a latent trade good
    • Does not have a special production modifier[4]
    • Has Textile manufactory.png Textile Mill
    • Manpower.png Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Country flag spinning_jenny_flag is set: ×2
×2: At least 2 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag

×1.5: All following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag

Province flag swapped_to_cloth is set in:

  • no owned province: ×1.5
  • at least 3 provinces: ×0.5
  • at least 5 provinces: ×0.5
  • at least 8 provinces: ×0.5
  • at least 10 provinces: ×0.5
  • at least 12 provinces: ×0.5

Event button 547.png
Time waits for no man.
  • One random owned province satisfying trigger conditions:
    • Change province's goods produced to Cloth.png Cloth
    • Lose Manpower.png 1 base manpower
    • Gain 25 progress towards Industrialization.png Industrialization institution
    • Set province flag swapped_to_cloth
id

Msg event.pngGrowth of the Paper Industry

For some time local [industrialization_province.GetName] mills have been producing smaller quantities of paper. Using new production techniques, the paper makers have expanded their business, allowing the local economy to blossom. Soon paper might even rise to be the main export of the province!

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Industrialization.png Industrialization institution is enabled
  • Country flag atmospheric_engine_flag is set
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Produces Cotton.png Cotton, Naval supplies.png Naval Supplies or Wool.png Wool
    • Has a Latin workshop.png Workshop or Latin counting house.png Counting House building
    • Does not have a special production modifier[4]
    • Manpower.png Base manpower is at least 2
    • Does not have Coal.png Coal as a latent trade good
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×2: At least 2 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

×1.25: All following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

Province flag swapped_to_paper is set in:

    • at least 3 provinces: ×0.5
    • at least 1 province: ×0.5
    • at least 2 provinces: ×0.5
    • at least 3 provinces: ×0.5
    • at least 5 provinces: ×0.5

Event button 547.png
The written word endures.
  • One random owned province satisfying trigger conditions:
    • Change province's goods produced to Paper.png Paper
    • Lose Manpower.png 1 base manpower
    • Gain 25 progress towards Industrialization.png Industrialization institution
    • Set province flag swapped_to_paper
id

Msg event.pngGrowth of the [glass_province.GetName] Glass Industry

[glass_province.GetName] has always had some local production of forest glass but with the advances in glass production of late this province has grown into a promising center of local business. Given the right support, glass could rise to be the main export of the area.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Industrialization.png Industrialization institution is enabled
  • Country flag atmospheric_engine_flag is set
  • Msg event.png event Flint Glass & Lead Crystal happened
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Manpower.png Base manpower is at least 2
    • Has a Latin workshop.png Workshop or Latin counting house.png Counting House building
    • Produces Cotton.png Cotton, Naval supplies.png Naval Supplies, or Wool.png Wool
    • Does not have Coal.png Coal as a latent trade good
    • Does not have a special production modifier[4]
Is triggered only by

the bi-yearly pulse.


Modifiers

×2: At least 2 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

×1.25: All following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

Province flag swapped_to_paper is set in:

  • at least 3 provinces: ×0.5
  • at least 1 province: ×0.5
  • at least 2 provinces: ×0.5
  • at least 3 provinces: ×0.5
  • at least 4 provinces: ×0.5

Event button 547.png
Cheers.
  • One random owned province satisfying trigger conditions:
    • Change province's goods produced to Glass.png Glass
    • Lose Manpower.png 1 base manpower
    • Gain 25 progress towards Industrialization.png Industrialization institution
    • Set province flag swapped_to_glass
id

Msg event.pngIndustrial Urbanization

The growing economy of [urbanization_province.GetName] is attracting people from the entire [Root.GovernmentName] to the province. A steady trickle of people are leaving the countryside to seek out new work opportunities and a new life in the city of [urbanization_province.GetCapitalName].

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Industrialization.png Industrialization institution is enabled
  • Has at least 1 province producing Coal.png Coal or at least 6% market share in Coal.png Coal
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Has one of the following buildings or conditions:
      • Naval equipment.png Naval Equipment Manufactory
      • Weapons manufactory.png Weapons Manufactory
      • Textile manufactory.png Textile Mill
      • Mill.png Mill
      • Latin workshop.png Workshop
      • Latin counting house.png Counting House
      • Latin grand shipyard.png Grand Shipyard
      • Produces Coal.png Coal
      • Any owned neighbouring province produces Coal.png Coal
    • Province flag industrial_urbanization is not set
  • Any owned province:
    • Is unindustrialized[3]
    • Base tax.png Base tax is at least 2
    • Manpower.png Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×1.5: At least 3 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.25:

  • Has at least 3 provinces producing Coal.png Coal
  • Has fewer than 3 provinces with a Furnace.png Furnace

Has at least 3 provinces with a Furnace.png Furnace: ×1.5 ×1.25

  • Has at least 5 provinces producing Coal.png Coal
  • Has fewer than 5 provinces with a Furnace.png Furnace

Has at least 5 provinces with a Furnace.png Furnace: ×1.5
Province flag industrial_urbanization is set in:

  • no owned province: ×1.5
  • at least 8 provinces: ×0.5
  • at least 12 provinces: ×0.25
  • at least 13 provinces: ×0.25
  • at least 15 provinces: ×0.25
  • at least 18 provinces: ×0.25
  • at least 20 provinces: ×0.25

Event button 547.png
Come one, come all!
  • One random owned province satisfying industrialized trigger conditions:
    • Gain Production.png 1 base production
    • Gain Base tax.png 1 base tax
    • Gain 25 progress towards Industrialization.png Industrialization institution
    • Gain province modifier “Influx of Workers” for Time Icon.png 10 years, giving the following effects:
      • Local construction cost −15% Local construction cost
      • Local development cost −10% Local development cost
      • Local unrest.png +4 Local unrest
    • Set province flag industrial_urbanization
  • One random owned province satisfying unindustrialized trigger conditions:
    • Lose Manpower.png 1 base manpower
    • Lose Base tax.png 1 base tax
id

Msg event.pngThe [iron_province.GetName] Metalworks

The introduction of modern industrial machinery such as Coke, steam powered railways and pumps have contributed greatly to the growth of the local economy in [iron_province.GetName]. The local Metalworks are now among the finer in the region.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Industrialization.png Industrialization institution is enabled
  • Has at least 1 province producing Coal.png Coal or has at least 6% market share in Coal.png Coal
  • Country has at least 1 province producing Iron.png Iron
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces Iron.png Iron or Copper.png Copper
    • Either:
      • Has a Weapons manufactory.png Weapons Manufactory or Latin counting house.png Counting House
      • Any owned neighbouring province produces Coal.png Coal
    • Province flag metalwork_center is not set
  • Any owned province:
    • Is unindustrialized[3]
    • Base tax.png Base tax is at least 2
    • Manpower.png Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×1.5: At least 2 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

×1.5: All of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

×1.25:

  • Has at least 3 provinces producing Coal.png Coal
  • Has fewer than provinces with a Furnace.png Furnace

Has at least 3 provinces with a Furnace.png Furnace: ×1.5 ×1.25:

  • Has at least 5 provinces producing Coal.png Coal
  • Has fewer than 3 provinces with a Furnace.png Furnace

Has at least 3 provinces with a Furnace.png Furnace: ×1.5
Province flag metalwork_center is set in:

  • no owned province: ×1.5
  • at least 4 provinces: ×0.5
  • at least 6 provinces: ×0.25
  • at least 8 provinces: ×0.25
  • at least 10 provinces: ×0.25
  • at least 12 provinces: ×0.25
  • at least 14 provinces: ×0.25
  • at least 15 provinces: ×0.25

Event button 547.png
This is the dawn of a new era.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain Production.png 4 base production
    • Gain 25 progress towards Industrialization.png Industrialization institution
    • Gain province modifier “Metal Works” for Time Icon.png 20 years, giving the following effects:
      • Local goods produced modifier +15% Local goods produced modifier
      • Goods produced.png +0.5 Goods produced
    • Set province flag metalwork_center
  • One random unindustrialized owned province:
    • Lose Manpower.png 1 base manpower
    • Lose Base tax.png 1 base tax
id

Msg event.pngTextile Mills of [textile_province.GetName]

Rising demand for textiles and the adoption of new methods and machinery has allowed the Textile sector in [textile_province.GetName] to grow and thrive in the last few years. This has in turn resulted in an economic upturn for the entire region, and many are now moving from the countryside to the new factories.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Industrialization.png Industrialization institution is enabled
  • Has at least 1 province producing Coal.png Coal or has at least 6% market share in Coal.png Coal
  • Country has at least 1 province producing Cloth.png Cloth or Cloth.png Silk
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces Cloth.png Cloth or Silk.png Silk
    • Either:
      • Has a Textile manufactory.png Textile Mill or Latin counting house.png Counting House
      • Any owned neighbouring province produces Coal.png Coal
    • Province flag textile_center is not set
  • Any owned province:
    • Is unindustrialized[3]
    • Base tax.png Base tax is at least 2
    • Manpower.png Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×1.5: At least 2 of the following country flags are set:

  • atmospheric_engine_flag
  • watt_steam_engine_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All of the following country flags are set:

  • atmospheric_engine_flag
  • watt_steam_engine_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.25:

  • Has at least 3 provinces producing Coal.png Coal
  • Has fewer than 3 provinces with a Furnace.png Furnace

Has at least 3 provinces with a Furnace.png Furnace: ×1.5 ×1.25:

  • Has at least 5 provinces producing Coal.png Coal
  • Has fewer than 5 provinces with a Furnace.png Furnace

Has at least 5 provinces with a Furnace.png Furnace: ×1.5
Province flag textile_center is set in:

  • no owned province: ×1.5
  • at least 4 provinces: ×0.5
  • at least 5 provinces: ×0.5
  • at least 7 provinces: ×0.25
  • at least 9 provinces: ×0.25
  • at least 11 provinces: ×0.25
  • at least 13 provinces: ×0.25
  • at least 15 provinces: ×0.25

Event button 547.png
These looms will clothe the nation.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain Production.png 4 base production
    • Gain 25 progress towards Industrialization.png Industrialization institution
    • Gain province modifier “Textile Mills” for Time Icon.png 20 years, giving the following effects:
      • Local goods produced modifier +15% Local goods produced modifier
      • Goods produced.png +0.5 Goods produced
    • Set province flag textile_center
  • One random unindustrialized owned province:
    • Lose Manpower.png 1 base manpower
    • Lose Base tax.png 1 base tax
id

Msg event.pngShipyards of [ship_province.GetName]

New advances in work organization, as well as technical innovations, has led to rapid growth for the Shipyards of [ship_province.GetName]. Ships and naval supplies are now produced more efficiently, and as a result of this economic upswing the province is attracting more people to work in the local shipyards.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Industrialization.png Industrialization institution is enabled
  • Has at least 1 province producing Coal.png Coal or has at least 6% market share in Coal.png Coal
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces Naval supplies.png Naval Supplies
    • Either:
      • Has a Naval equipment.png Naval Equipment Manufactory or Latin counting house.png Counting House
      • Any owned neighbouring province produces Coal.png Coal
    • Province flag shipyards_of_x is not set
  • Any owned province:
    • Is unindustrialized[3]
    • Base tax.png Base tax is at least 2
    • Manpower.png Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Country flag atmospheric_engine_flag is set: ×1.5 Country flag watt_steam_engine_flag is set: ×1.5
×1.25:

  • Has at least 3 provinces producing Coal.png Coal
  • Has fewer than 3 provinces with a Furnace.png Furnace

Has at least 3 provinces with a Furnace.png Furnace: ×1.5 ×1.25:

  • Has at least 5 provinces producing Coal.png Coal
  • Has fewer than 5 provinces with a Furnace.png Furnace

Has at least 5 provinces with a Furnace.png Furnace: ×1.5
Province flag shipyards_of_x is set in:

  • no owned province: ×1.5
  • at least 4 provinces: ×0.5
  • at least 5 provinces: ×0.5
  • at least 7 provinces: ×0.25
  • at least 9 provinces: ×0.25
  • at least 11 provinces: ×0.25
  • at least 13 provinces: ×0.25
  • at least 15 provinces: ×0.25

Event button 547.png
[Root.GetName] rules the waves.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain Production.png 4 base production
    • Gain 25 progress towards Industrialization.png Industrialization institution
    • Gain province modifier “Great Shipyards” for Time Icon.png 20 years, giving the following effects:
      • Local goods produced modifier +15% Local goods produced modifier
      • Local ship cost.png −15% Local ship cost
      • Local ship repair.png +15% Local ship repair
    • Set province flag shipyards_of_x
  • One random unindustrialized owned province:
    • Lose Manpower.png 1 base manpower
    • Lose Base tax.png 1 base tax
id

Msg event.pngHostility to New Production Techniques

The changes in production methods that technological progress has brought have not been welcomed by everyone. Some feel that their livelihood is threatened by the growing mechanization and are causing trouble through protests and sabotage. In [luddite_province.GetName] things have even escalated into a full blown uprising among the artisans.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Industrialization.png Industrialization institution is enabled
  • Any owned province:
    • Is industrialized[5]
    • Province flag luddite_protests is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×1.5: At least 3 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.25:

  • Has at least 3 provinces producing Coal.png Coal
  • Has fewer than 3 provinces with a Furnace.png Furnace

Has at least 3 provinces with a Furnace.png Furnace: ×1.5 ×1.25:

  • Has at least 5 provinces producing Coal.png Coal
  • Has fewer than 5 provinces with a Furnace.png Furnace

Has at least 5 provinces with a Furnace.png Furnace: ×1.5
Province flag luddite_protests is set in:

  • at least 10 provinces: ×0.5
  • at least 12 provinces: ×0.5
  • at least 14 provinces: ×0.5
  • at least 16 provinces: ×0.25
  • at least 18 provinces: ×0.25
  • at least 20 provinces: ×0.25
  • at least 22 provinces: ×0.25

Event button 547.png
Luddites!
  • One random owned province satisfying trigger conditions:
    • Gain Devastation.png 25 devastation
    • Anti tax rebels.png Peasant rebels (size 2) rise in revolt
Event button 547.png
We will have to negotiate.
  • One random owned province satisfying trigger conditions:
    • Gain Devastation.png 10 devastation
    • Gain province modifier “Protected Artisans” for Time Icon.png 10 years, giving the following effects:
      • Local goods produced modifier −25% Local goods produced modifier
      • Local unrest.png −4 Local unrest
id

Msg event.pngImpoverished Artisans

New production methods has led to the rise of a promising textile industry in our country. However, this growth has left many old artisan families behind. Many are now poor and have to seek a much less profitable job in the growing industry.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Any owned province is industrialized[5]
  • Any owned province:
    • Is unindustrialized[3]
    • Is viable for industrialisation events[2]
    • Province flag impoverished_artisans is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×1.5: At least 3 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.25:

  • Has at least 3 provinces producing Coal.png Coal
  • Has fewer than 3 provinces with a Furnace.png Furnace

Has at least 3 provinces with a Furnace.png Furnace: ×1.5 ×1.25:

  • Has at least 5 provinces producing Coal.png Coal
  • Has fewer than 5 provinces with a Furnace.png Furnace

Has at least 5 provinces with a Furnace.png Furnace: ×1.5
Province flag impoverished_artisans is set in:

  • at least 8 provinces: ×0.5
  • at least 10 provinces: ×0.5
  • at least 12 provinces: ×0.5
  • at least 14 provinces: ×0.25
  • at least 16 provinces: ×0.25
  • at least 18 provinces: ×0.25
  • at least 20 provinces: ×0.25

Event button 547.png
Such is the way of things.
  • One random owned province satisfying unindustrialized trigger conditions:
    • Gain province modifier “Impoverished Craftsmen” for Time Icon.png 10 years, giving the following effects:
      • Local unrest.png −4 Local unrest
      • Local tax modifier.png −25% Local tax modifier
      • Local goods produced modifier −15% Local goods produced modifier
    • Set province flag impoverished_artisans
Event button 547.png
Let us do what we can to support these people.
  • Lose Gold Icon.png ducats equal to 0.05 years of income
id

Msg event.pngSpread of Disease in [disease_province.GetCapitalName]

The city of [disease_province.GetCapitalName] has seen immense growth over the last few years and the once so ambitious plan for the city has been entirely subverted. Many live in shanty towns with very poor sanitation. Disease is now spreading rapidly in the city.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Development.png Development is at least 20
    • Province flag spread_of_disease is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Province flag spread_of_disease is set in at least 20 provinces: ×0.5


Event button 547.png
We must do something!
  • Lose Gold Icon.png ducats equal to 0.15 years of income
Event button 547.png
There is nothing we can do.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain Devastation.png 50 devastation
    • Set province flag spread_of_disease
id

Msg event.pngMining Accident in [mining_province.GetName]

New technology has allowed the mines of [mining_province.GetName] to be greatly expanded and they now operate at an efficiency that would have shocked our ancestors.
The new machinery is not without its risks, however. An explosion in a local mine has led to a cave-in that trapped many miners as well as causing a major production set back.


 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Province flag mining_accident is not set
    • Produces Coal.png Coal, Iron.png Iron or Copper.png Copper
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Province flag mining_accident is set in at least 20 provinces: ×0.5


Event button 547.png
Unfortunate.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain Devastation.png 25 devastation
    • Set province flag mining_accident
id

Msg event.pngFire of [fire_province.GetCapitalName]

A fire that started in a local factory has quickly spread among the cramped houses of [fire_province.GetCapitalName] and devastated the city. Some see this as yet another problem with the growing urbanisation and industrialization of our time.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Province flag great_fire is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Province flag great_fire is set in at least 20 provinces: ×0.5


Event button 547.png
Factory owners must contribute to rebuilding the city.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain Devastation.png 50 devastation
    • Every owned province in the same area that does not have province modifier “Industrialists Paying for Restoration”:
      • Gain province modifier “Industrialists Paying for Restoration” for Time Icon.png 10 years, giving the following effects:
        • Local unrest.png −2 Local unrest
        • Local tax modifier.png −25% Local tax modifier
        • Local goods produced modifier −20% Local goods produced modifier
    • Set province flag great_fire
Event button 547.png
We must help these poor people.
  • Lose Gold Icon.png ducats equal to 0.15 years of income
  • One random owned province satisfying industrialized trigger conditions:
    • Gain Devastation.png 50 devastation
    • Set province flag great_fire
id

Msg event.pngLocal Production Crushed

Our policy of extracting raw materials from our far-away provinces to fuel the industrialization in our homeland has resulted in a crushing economic development in the [overseas_production_province.GetAreaName] area. Despite a proud history of [overseas_production_province.GetFancyTradeGood] the region has now been reduced to exporting unrefined products, little more than raw material for others to rework.

 
Trigger conditions
  • Has embraced the Enlightenment.png Enlightenment institution
  • At least 3 owned provinces:
    • Is industrialized[5]
    • Produces Cloth.png Cloth
  • Any owned province:
    • Is unindustrialized[3]
    • Province flag overseas_production_province_flag is not set
    • Is not on the same continent as the capital
    • Is not in capital area
    • Produces Cloth.png Cloth
    • Production.png Base production is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Province flag overseas_production_province_flag is set in:

  • at least 2 provinces: ×0.5
  • at least 4 provinces: ×0.5
  • at least 6 provinces: ×0.5
  • at least 8 provinces: ×0.5
  • at least 10 provinces: ×0.5
  • at least 12 provinces: ×0.5

Event button 547.png
We must support local artisans.
  • Lose Diplomatic power.png 25 diplomatic power
Event button 547.png
This is for the best.
  • One random owned province satisfying unindustrialized trigger conditions:
    • If province is in Europe, West Siberia or East Siberia regions:
      • Change province's goods produced to Wool.png Wool
    • Else:
      • Change province's goods produced to Cotton.png Cotton
    • Lose Production.png 1 base production
    • Set province flag overseas_production_province_flag
  • One random owned province satisfying industrialized trigger conditions:
    • Gain Production.png 1 base production
  1. In the file /Europa Universalis IV/events/Industrialization.txt.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 This means:
    • is in a state
    • has less than Devastation.png 1 devastation
    • is on the capital continent or linked to the capital
    • the Enlightenment.png Enlightenment institution is present there. (/Europa Universalis IV/common/scripted_triggers/00_scripted_triggers.txt)
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 This means none of the following province flags is set:
    • had_economic_urbanization
    • swapped_to_cloth
    • swapped_to_paper
    • swapped_to_glass
    • industrial_urbanization
    • metalwork_center
    • textile_center
    • shipyards_of_x
  4. 4.0 4.1 4.2 This means it has none of the following province modifiers:
    • “Stora Kopparberget”
    • “Granary of the Mediterranean”
    • “Murano Glass Industry”
    • “Diamond Mines of Golconda”
    • “Coffea Arabica”
    • “Skåne Market”
    • “The Spice Islands”
    • “Comet Ore”
    • “Volcanic Paradise”
    • “Cerro Rico”
    • “House of Elzevir”
    • “Great Bookmarket”
    • “Grand Bank Fisheries”
    • “Diamond District”
    • “Kilns of Jingdezhen”
    • “Perfume Capital”
    • does not have Coal.png Coal as a latent trade good
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 This means it has one of the following province flags:
    • had_economic_urbanization
    • swapped_to_cloth
    • swapped_to_paper
    • swapped_to_glass
    • industrial_urbanization
    • metalwork_center
    • textile_center
    • shipyards_of_x