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Incan events

This is a list of all of Incan events.[1] From this file some events not concerning Inca specifically were moved to Cusco article and to European diseases events.

Contents

Flavor eventsEdit


id

 Machu Picchu

Just as the city of Cusco was in need of being reshaped in order to fit the wider ambition of the Cusco kingdom $MONARCH$ is now in need of a stately Estate to match the importance of his person and his lineage. On a mountain completely surrounded by the Urubamba river $MONARCH$ has planned the city of Machu Picchu, a royal retreat for his court and his Panaca and a beautiful place for a ruler of his magnitude to reside in.
 
This event happens only once during a campaign.
Trigger conditions

The country:

Cuzco (808):

  • does not have the modifier “Restructuring of Cusco”.
  • does not have the modifier “Cusco”.

It is at least 1450, but before 1475.

Mean time to happen

75 months


 
Let us build a great city!

The country:

  • loses   50 administrative power.
  • loses   0.1 years of income.

Province Cuzco (808):

  • gets the modifier “Machu Picchu” for the rest of the campaign, giving the following effects:
    •   0.5 yearly legitimacy.
 
Let's not get carried away.
If the country has a stability of less than +3,
  • then it gains  1 stability,
  • else it gains  50 administrative power.
id

 The Huacas and the Royal Temple.

With the growth of our realm it has come to encompass many chiefdoms and in these chiefdoms various Huacas, local idols, are worshiped. Though it might seem a bit unorthodox a truly Andean realm should strive to incorporate all of these idols in its central place of worship.
We should make a room in our royal temple for the Huacas of our subjects so that they can honor them when they come to $CAPITAL_CITY$. Some might say that this is to take their gods as hostages, but surely this is just a sign of how inclusive our empire has become?

 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

120 months


 
Move the Huacas to the Temple.

  Inca:

  • loses   1 stability.
  • loses   10 legitimacy.
  • gets the modifier “Huacas” until the state religion is changed, giving the following effect:
    •   −1 national unrest.

If   Inca has not enacted one of the highest tier government reforms

  • then Inca gains 15 government reform progress.
 
Let them keep their petty gods.
If   Inca has a stability of less than +3,
  • then it gains  1 stability,
  • else it gains  50 administrative power.

Dealing with Chimu peopleEdit

id

 The Coastal Peoples

The coastal Chimu people are the carriers of one of the oldest cultures in the Andes. As their lands have now come under our control we cannot help but marvel at the works of their artisans and craftsmen. The Chimu silversmiths, weavers and ceramicists are producing treasures such as we have never seen before.
The arrival of these treasures as well as many of the craftsmen themselves in our royal capital is now celebrated in great feasts. By integrating the Chimu we have created a link to the glorious past of this region and taken a necessary step on the road to a new Pan-Andean state.

 
This event happens only once during a campaign.
Trigger conditions

The country:

  • is   Inca.
  • owns Lima (809), Chanchan (812), Piwra (2821) and Tucume (2822).
  • was not formed by   Chimu.

  Chimu does not exist.

Mean time to happen

48 months


 
Let us integrate their culture with ours.

  Inca:

  • gets the modifier “Integration of Chimu Customs” until choosing option ‘The revolters must be punished where they'll feel it the most.’ in the event “End of the Chimu Revolt”, giving the following effects:
    •   −5% administrative technology cost,
    •   −5% diplomatic technology cost,
    •   +10% stability cost modifier.

Every province of   Inca with Chimuan culture:

  • gains   25% local autonomy.
 
This is but one of many subject cultures.

Every province of   Inca with Chimuan culture:

  • loses   10% local autonomy.
id

 Revolt of the Chimu

Word has reached us that the Chimu are revolting against our rule. The parts of our army that the Chimu nobles have supplied have joined the rebels and the rebellion is now growing all along the coast. The rebellion is lead by a descendant of the old Chimu rulers, Chimu Capac, and the rebels seem intent to recreate their old state.
 
This event happens only once during a campaign.
Trigger conditions

The country:

  • is   Inca.
  • was not formed by   Chimu.
  • owns Lima (809), Chanchan (812), Piwra (2821) and Tucume (2822)
    • of which at least one has Chimuan culture.

  Chimu does not exist.
It is at least 1460, but before 1500.

Mean time to happen

120 months


Immediate effects

(hidden)
Every province of   Inca with Chimuan culture that is not a core province of   Chimu becomes a core province of   Chimu.


 
Ok.

  Separatists (size 2) led by “Chimu Capac” rise up in revolt and occupy a random province of   Inca with Chimuan culture.
  Separatists (size 1) rise up in revolt in 2 other random provinces of   Inca with Chimuan culture.

id

 End of the Chimu Revolt

With Chimu Capac and his nobles defeated we are once again in control of the Chimu coastline. What remains to be decided, however, is what to do with the revolters. With its old traditions and rich culture the Chimu region is perhaps likely to remain an area harder to subdue completely. On the other hand our realm owes a lot to the Chimu as their example has inspired our elites, our craftsmen and administration.
As their loyalties are questionable but their skills are not it has been suggested that we forbid them to serve in our armies and instead make use of the Mitma system to resettle them throughout our empire. By dispersing the Chimu as Mitmaqs they will be useful to us while at the same time unable to revolt in any meaningful way against our rule.

 
This event happens only once during a campaign.
Trigger conditions

The country:

  Chimu does not exist.

  • does not own a province that:
Mean time to happen

12 months


 
Forbid the Chimu to serve in our armies and start resettling them.

2 random provinces of   Inca that do not have Chimuan culture:

  • gain  1 base tax.

Every province of   Inca with Chimuan culture:

  • gets the modifier “Demilitarization of the Chimu” for the rest of the campaign with the following effects:
    •   −100% local manpower modifier,
    •   −3 local unrest.
 
The revolters must be punished where they'll feel it the most.

If   Inca has the modifier Integration of Chimu Customs,

  • then the modifier is lost.
If   Inca has a stability of less than +3,
  • then it gains  1 stability,
  • else it gains  50 administrative power.

Every   Inca province with Chimuan culture:

  • loses  5 unrest.

Huascar revoltEdit

id

 Death of $MONARCH$

Never content to remain in one place for too long, $MONARCH$ was in many ways a likely victim to be hit by the new diseases. After a visit to some of his estates in a part of the realm close to an outbreak, he became badly affected by fever, spots and blisters, and decided to summon the lords to appoint a new heir. The Auguries where, however, not very favorable to either of his initial suggestions, and as the priests returned to the Inca for a third name to try, they found $MONARCH$ dead.
As word of these events reach the capital it turns out only one of the two suggested heirs is still alive. Spared by the disease, Huascar is determined to become the new Sapa Inca, and he was therefore furious to learn that, as the body of $MONARCH$ was being brought to Cusco for mummification, many nobles and generals have elected to stay away from the capital in support of a son by another mother: Atahualpa.

 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

12 months


 
Support Atahualpa

  Inca's current heir dies.
  Inca:

  • loses   2 stability.
  • loses   40 legitimacy.
  • gets a new ruler named “Atahualpa” of the ruling dynasty that:
    • has a  diplomatic skill of at least 5,
    • has the   ‘Inspiring Leader’ personality.

If   Inca uses ‘Statists vs Monarchists’ mechanics:

  • then strengthen Monarchists in power by 100%.

  Pretender rebels (size 3) led by “Huascar Inca” rise up in revolt in the capital of   Inca.
  Pretender rebels (size 1) rise up in revolt in every neighbor province of the capital owned by   Inca.

 
Support Huascar

  Inca's current heir dies.
  Inca:

  • loses   2 stability.
  • loses   40 legitimacy.
  • gets a new ruler named “Huascar” of the ruling dynasty that:
    • has the   ‘Bold Fighter’ personality.

If   Inca uses ‘Statists vs Monarchists’ mechanics:

  • then strengthen Monarchists in power by 100%.

  Pretender rebels (size 3) led by “Atahualpa Inca” rise up in revolt in the capital of   Inca.
  Pretender rebels (size 1) rise up in revolt in every neighbor province of the capital owned by   Inca.

id

 Policies of Huascar

With large parts of the nobility and the traditional Incan elite still hesitant about Huascar the new ruler has not been idle. Distrusting the loyalty of the Incan elite Huascar has surrounded himself with those who do support him, the lower nobility and foreign subjects. He has also avoided all the customary great feasts and ceremonies associated with the coming of a new ruler.
Atahualpa on his part is doing his utmost to be seen as the very model of a traditional Incan ruler and an increasing number of the traditional elites now support him."

 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

6 months


Option conditions

 Enabled if:   Inca has chosen to ‘Support Huascar’ in the   event “Death of $MONARCH$”:

 
We must keep our true friends close, traditions are made to be broken.

  Inca gains   20 legitimacy.


 Enabled if:   Inca has chosen to ‘Support Huascar’ in the   event “Death of $MONARCH$”:

 
Try to placate the traditional nobility
If   Inca has a stability of less than +3,
  • then it gains  1 stability,
  • else it gains  50 administrative power.

 Enabled if:   Inca has chosen to ‘Support Atahualpa’ in the   event “Death of $MONARCH$”:

 
We shall be everything Huascar is not.

  Inca gains   10 legitimacy.

id

 End of the Civil War

With the defeat of the other party and the capture of the Incan capital the civil war between Huascar and Atahualpa is now at an end. $MONARCH$ is, however, furious with those who supported his brother. He has given orders that all of his brother's kin be killed and the mummy of the originator of their lineage burned.
 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

6 months


 
Let it be known what happens to those who would defy $MONARCH$!

  Inca:

  • gains   25 legitimacy.
  • loses   2 stability.
 
Let us exact more moderate retribution.

  Inca:

  • loses   10 legitimacy.
If   Inca has a stability of less than +3,
  • then it gains  1 stability,
  • else it gains  50 administrative power.

Capture and Ransom of the Sapa IncaEdit

id

 Capture and Ransom of the Sapa Inca

In a bold raid a small group of conquistadors have managed to lure and capture the leader of the Incas. Fearful of having being burnt and thus never mummified, the Sapa Inca offered to pay a huge ransom to his captors, something the conquistadors immediately agreed to.
Though the ransom was paid we still need to decide what to do with the Inca. To kill a king is surely a horrible crime even on the other side of the world, but our informants seem sure that the death of the Inca would strike a deadly blow to his empire.

 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

6 months


 
Execute the Sapa Inca.

The country:

  • loses   5 legitimacy.
  • gains   50% of a yearly income.
  • gets claims on every provinces owned by   Inca.

Will provoke Nationalist Revolts against the Incas.
  Inca:

 
Keep him as a hostage.

The country:

  • gains   0.5 year of income.
  • gets claims on every province owned by   Inca.

Will provoke a Succession Struggle among the Incas.
  Inca:

id

 Capture and Ransom of the Sapa Inca

A small group of Conquistadors have managed to capture our great leader $MONARCH$ by luring him into an open plaza and scaring away his entourage using horses, cannon and firearms. This catastrophe is only made worse by the vile threat of the invaders to burn him alive and thus preventing his mummification after death. Hoping to avert this horrible faith the Sapa Inca soon ordered us to gather a huge ransom, more precious metals have been assembled than these barbarians have ever dared to dream of.
As news of the death of $MONARCH$ travel through the realm many of the people's subdued by the Incas in the past now see their chances to revolt and even the core areas under our control are shaken and unsure of the future. The only sliver of hope we have is that it is said that the body of $MONARCH$ was lost soon after its burial and in his death his status has already reached mythical proportions.

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the   event “Capture and Ransom of the Sapa Inca” - option ‘Execute the Sapa Inca.’.


 
We shall avenge $MONARCH$!

  Inca's current ruler dies.
  Inca:

  • loses   3 stability.
  • loses   1 year of income.

  Separatist rebels (size 2) rise up in revolt and occupy 5 provinces of   Inca where they are a valid rebel type. The spawned rebels are friendly to the country that triggered this event.

id

 Capture and Ransom of the Sapa Inca

A small group of Conquistadors have managed to capture our great leader $MONARCH$ by luring him into an open plaza and scaring away his entourage using horses, cannon and firearms. This catastrophe is only made worse by the vile threat of the invaders to burn him alive and thus preventing his mummification after death. Hoping to avert this horrible faith the Sapa Inca soon ordered us to gather a huge ransom, more precious metals have been assembled than these barbarians have ever dared to dream of.
With $MONARCH$ in captivity our country is as much a hostage as he is, perhaps it is time that another member of the royal family take over at-least temporarily?

 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the  event “Capture and Ransom of the Sapa Inca” - option ‘Keep him as a hostage.’.


Option conditions

 Enabled if:   inca has an heir

 
His heir will take his place.

  Inca's current ruler dies.
  Inca:

  • loses   3 stability.
  • loses   1 year of income.
  • loses   50 administrative power.
  • loses   50 diplomatic power.
  • loses   50 military power.

  Pretender rebels (size 3) rise up in revolt and occupy a random province of   Inca which is not the capital.


 Enabled if:   inca does not have an heir

 
One of his brothers will take his place.

  Inca:

  • gets a new ruler of the current dynasty.
  • loses   3 stability.
  • loses   1 year of income.
  • loses   50 administrative power.
  • loses   50 diplomatic power.
  • loses   50 military power.

If   Inca uses ‘Statists vs Monarchists’ mechanics:

  • then strengthen Monarchists in power by 100%.

  Pretender rebels (size 3) rise up in revolt and occupy a random province of   Inca which is not the capital.

The Pacific ExpeditionEdit

id

 Seaborne Merchants

While visiting Tumbes $HEIR$ has been approached by a number of Merchants from the west. They claim that they come from the islands of Avachumbi and Ninachumbi, a distant land rich in gold. After consulting with the priests $HEIR$ is satisfied that the merchants are telling the truth and his imagination is now on fire.
 
This event happens only once during a campaign.
Trigger conditions

The country:

It is at least 1460, but before 1495.

Mean time to happen

105 months


 
Mount an expedition into the Pacific to find these islands.

  Inca:

  • loses   5 diplomatic monarch points.

Our Heir will go on a long voyage and may not return.

 
Let us focus on the here and now and not on distant dreams.
If   Inca has a stability of less than +3,
  • then it gains  1 stability,
  • else it gains  50 administrative power.
id

 $HEIR$ Returns!

Together with a force of 20 000 men $HEIR$ left the shores of our kingdom searching for the lands of Avachumbi and Ninachumbi. Having successfully completed his mission $HEIR$ now returns with tales of these islands and the people living there. During his voyage he has learned many things about seafaring and leadership as well as the distant islands themselves.
 
This event happens only once during a campaign.
Trigger conditions

The country:

  • is   Inca.
  • had the   event “Seaborne Merchants” - option ‘Mount an expedition into the Pacific to find these islands.’ at least 270 days ago.
Mean time to happen

3 months


 
What a great story!

  Inca:

  • gains  10 prestige.
  • gains  50 diplomatic power.
 
Let us use what we have learnt to improve the seafaring skills of our people.

  Inca gets the modifier “Seafaring Experience” until ruler's death, with the following effect:

  •   −10 diplomatic technology cost.
id

 Prince Lost at Sea

It is now many months since $HEIR$ left our lands to search the seas for far away islands. The seas can be treacherous and the most likely explanation is that something has gone wrong and our heir is dead. It is time we move on.
 
This event happens only once during a campaign.
Trigger conditions

The country:

  • is   Inca.
  • had the   event “Seaborne Merchants” - option ‘Mount an expedition into the Pacific to find these islands.’ at least 270 days ago.
Mean time to happen

3 months


 
Such a shame.

  Inca's current heir dies.
  Inca loses  1 stability.

The Oracle of PachacamacEdit

This event allows pagan nations to change their religion to   Inti. Do remember that, in order to use the religious reforms the Inti religion offers, the nation has to be primitive, which only American nations are. Therefor it is not recommended to do this if the nation is from outside the Americas. This event has nothing to do with   Inca.

id

 The Oracle of Pachacamac

In the recently conquered lands near the coast of Lima we have come across a huge temple complex where one of the Andean oracles resides. The idol itself is not much to look at, a simple wooden figure rather than the usual golden gods we have come across elsewhere, but the shrine seems to be of great significance to the people here.
 
Trigger conditions

The country:

  • does not follow Inti religion.
  • owns Lima (809) which:
    • has the modifier “Oracle of Pachacamac”.
Mean time to happen

12 months


Option conditions

 Always enabled:

 
Destroy the Temples.

The country:

  • gains  0.01 year of income.

Lima (809):

  • loses the modifier “Oracle of Pachacamac”.
  • gains  5 local unrest.

 Enabled if: the country:

 
This is a fascinating religion, let us embrace it instead.

The country:

  • becomes   Inti.

If the country has a native government,


 Enabled if: the country has completed the humanist idea group:

 
Allow the locals to continue but tax the pilgrims.

The country:

  • loses  1 stability.

Lima (809):

  • loses the modifier “Oracle of Pachacamac”.
  • gains  1 base tax.

FootnotesEdit

  1. The script code of the events can be found in /Europa Universalis IV/events/flavorINC.txt.