Imperial missions

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This is a list of all missions of the Flag of Holy Roman Empire Holy Roman Empire.[1] Most of these are shared with the Flag of Germany Germany.

Blood and IronSecure the Low CountriesInvade FranceItalian InvasionAnnex PolandIndustrialized RhinelandPromote UrbanizationProtected MarketsBaltic ConquestCarpathian ConquestDominant EconomyImperial NavyHoly StateBurn the Wooden WallScramble for AfricaRoman ResolutionOverseas EmpireCentralized EmpireEMP Imperial Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

European conquest[edit]

Mission Completion requirements Effects Prerequisites
Mission blood iron.png Blood and Iron The country owns at least 50 provinces in the following regions:
  • North Germany
  • South Germany
The country gains permanent claims on the following regions:
  • Low Countries
  • France
  • Italy
  • Poland
Mission bavarian netherlands.png Secure the Low Countries The country owns 10 provinces in the Low Countries region with less than Local autonomy.png 30% autonomy

Flag of Netherlands Netherlands does not own any provinces in the Low Countries region

The country gains "Crushed Dutch Independence" for Time Icon.png 20 years, giving the following effects:
  • Years of separatism.png -5 years of separatism
  • Harsh treatment cost.png -33% harsh treatment cost
Mission blood iron.png Blood and Iron
Mission centralize france.png Invade France The country or its non-tributary subjects own at least 40 provinces in the France region If absolutism mechanic is available and the country has less than Absolutism.png 99 absolutism:
  • The country gains Absolutism.png 20 absolutism

Otherwise:

  • The country gains Military power.png 200 Military power
Mission blood iron.png Blood and Iron
Mission complete the risorgimento.png Italian Invasion The country or its non-tributary subjects own at least 40 provinces in the Italy region The country gains Diplomatic power.png 300 Diplomatic power Mission blood iron.png Blood and Iron
Mission invade poland.png Annex Poland The country or its non-tributary subjects own at least 25 provinces in the Poland region

The country owns at least five farmland provinces in the Poland region

The country gains permanent claims on the following regions:
  • Baltic
  • Scandinavia
  • Carpathia
Mission blood iron.png Blood and Iron
Mission rb scottish north sea trade.png Baltic Conquest The country or its non-tributary subjects own at least 30 provinces in the following regions:
  • Baltic
  • Scandinavia

The country is the strongest trade power in the Baltic Sea trade node

The country gains a General.png general with Army tradition.png 100 tradition Mission invade poland.png Annex Poland
Mission the hungarian question.png Carpathian Conquest The country or its non-tributary subjects own at least 20 provinces in the Carpathia region The country gains:
  • Military power.png 100 Military power
  • Manpower.png 5 years' worth of manpower
Mission invade poland.png Annex Poland

German modernization[edit]

Mission Completion requirements Effects Prerequisites
Mission industrialized rhineland.png Industrialized Rhineland The country owns at least 10 provinces in the following areas with a manufactory:
  • North Rhine
  • Lower Rhineland
  • Palatinate
Every owned province with a manufactory in the North Rhine, Lower Rhineland, and Palatinate areas gains "Industrialized Rhineland" until the end of the game, giving the following effects:
  • Local goods produced +15% local goods produced modifier
Mission promote urbanization.png Promote Urbanization The country owns at least 10 provinces in the following regions with Development.png 30 development:
  • North Germany
  • South Germany
If the country has the Burghers.png burghers estate:
  • Burghers.png Burghers gain "German Urbanization" (15 loyalty) until the end of the game

Otherwise, The country gains Mercantilism.png 5 mercantilism

Mission defend the city.png Protected Markets The country has at least 75% trade power in the following trade nodes:
  • Saxony
  • Lübeck
  • Wien
  • Rheinland
If Mare Nostrum.png Mare Nostrum is enabled:
  • The country gains "Protected Markets" for until the end of the game, giving the following effects:
    • Cost to promote mercantilism.png −33% cost to promote mercantilism

Else, the country gains Mercantilism.png10 mercantilism

Mission dominant economy.png Dominant Economy The country:
  • Has a greater monthly income than any other country in Europe
  • Has at least Gold Icon.png 10000 ducats
  • Is not bankrupt
  • Has less than five loans
The country:
  • gains Administrative power.png300 administrative power
  • loses Inflation reduction.png2 inflation
Mission industrialized rhineland.png Industrialized Rhineland

Mission promote urbanization.png Promote Urbanization Mission defend the city.png Protected Markets

Naval superiority[edit]

Mission Completion requirements Effects Prerequisites
Mission imperial navy.png Imperial Navy The country has at least Heavy ship.png 30 heavy ships The country gains Navy tradition.png 25 navy tradition
Mission burn wooden wall.png Burn the Wooden Wall No country with a capital in the British Isles region has a fleet of more than 5 heavy ships The country gains "Burned the Wooden Wall" until the end of the game, giving the following effects:
  • Morale of navies.png +10% morale of navies

The country gains permanent claims on the Home Counties area

Mission imperial navy.png Imperial Navy
Mission scramble for africa.png Scramble for Africa The country owns at least 10 provinces in the Southern Africa super-region that are part of a trade company The country gains Mercantilism.png 5 mercantilism Mission imperial navy.png Imperial Navy
Mission overseas empire.png Overseas Empire The country owns at least 20 provinces in the following super-regions that are part of a trade company
  • India
  • East Indies

The country owns at least one province in the China super-region that is part of a trade company

If Dharma.png Dharma is enabled:
  • The country gains "Asian Trade Companies" until the end of the game, giving the following effects:
    • Trade company investment cost -10% trade company investment cost

Otherwise, the country gains "Asian Trade Companies" until the end of the game, giving the following effects:

  • Trade steering.png +10% trade steering
Mission scramble for africa.png Scramble for Africa

Holy, Roman, and an Empire[edit]

Mission Completion Requirements Effects Prerequisites
Mission holy state.png Holy State The Holy Roman Empire:
  • is the Become Defender of the Faith.png Defender of the faith
  • has at least Religious unity.png 100% religious unity
If the Holy Roman Empire is not Catholic:

The Holy Roman Empire gains permanent claims on the Palestine area

Mission catholic volunteers.png Roman Resolution If the Holy Roman Empire has the Clergy.png clergy estate:
  • Clergy.png Clergy loyalty is at least 60

If the Holy Roman Empire is Catholic:

Otherwise, Roma (118) is owned by the Holy Roman Empire or a non-tributary subject

If the Holy Roman Empire is Catholic and a monarchy:
  • the event "Crowned by the Pope" happens

Otherwise, the Holy Roman Empire gains "A Roman Empire" until the end of the game, giving the following effects:

  • Legitimacy.png +1 yearly legitimacy
Mission holy state.png Holy State
Mission centralized empire.png Centralized Empire Every province owned by the Holy Roman Empire in the following regions less than Local autonomy.png 30% autonomy:
  • South Germany
  • North Germany
The Holy Roman Empire gains "Centralized Empire" until the end of the game, giving the following effects:
  • Autonomy change cooldown.png -20% autonomy change cooldown
  • State maintenance.png -10% state maintenance
Mission catholic volunteers.png Roman Resolution

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/EMP_German_missions.txt.