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Duchy rankIceland
Primary culture
Icelandic (Nordic)

Capital province
Reykjavik (370)


State religion

Technology group
WesternWestern technology group
Icelandic ideas
Traditions.png Traditions:
Allows recruitment of explorers & conquistadors
+1 Attrition for enemies

National unrest.png The Althingi

−1 National unrest
+15% Reform progress growth

Shipbuilding time.png Legacy of Hrafna-Floki

−20% Shipbuilding time

Missionary strength.png Christian Identity

+1% Missionary strength
+1 Yearly papal influence
+0.25 Monthly fervor
+10% Church power

Light ship combat ability.png Armed Merchants

+15% Light ship combat ability

Discipline.png The Men of Fire and Ice

+5% Discipline

Construction cost.png Resilient Craftsmen

−10% Construction cost
−5% Development cost

Culture conversion cost.png Icelandic National Identity

−20% Culture conversion cost

Idea bonus.png Ambition:

+1 Colonist

Flag of Iceland Iceland is a formable country in Europe, in the Scandinavia region, although it is located north-west from the British Isles. It is not present in any of the game's historical starts but can be released at any time because it has cores on the provinces of Reykjavik (370) and Akureyri (371).



Execute decision.pngEmbrace Icelandic Identity

Circumstances have conspired to make our Icelandic holdings the foremost part of our country. Let us embrace this new identity as an Icelandic country and strengthen the local institutions, entrenching our own rule over the island.

Potential requirements

Iceland does not exist.
The country:

If the country is AI-controlled, then it:


The country:

  • has less than 4 cities.
  • owns and has cores on Reykjavik (370) and Akureyri (371).


All provinces that are a core province of this country but not owned by this country:

  • lose the core of this country.
  • are marked as ‘Norwegian core’ if the country is Norway.
  • are marked as ‘Danish core’ if the country is Denmark.
  • are marked as ‘Swedish core’ if the country is Sweden.

If the country

  • does not have its capital in Faroes then
    • if Reykjavik (370) is part of the HRE, but the country is not a member then:
      • Reykjavik (370) is removed from the HRE.
      • the Holy Roman Emperor:
        • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth Opinion.png−50 opinion with a yearly decay of 1.
        • loses Imperial authority.png1 imperial authority.
    • Reykjavik (370):
      • will no longer be under the control of an estate.
      • becomes the capital of the country.
  • does not have Norwegian as primary culture
    • then the culture of its capital becomes the primary culture.

The country:

Every province of the Faroes owned by Iceland

  • loses Local autonomy.png100 local autonomy.

Reykjavik (370) and Akureyri (371) both:

  • gain Base tax.png 1 base tax.
  • gain Production.png 1 base production.

All provinces that:

  • are marked as ‘Norwegian core’
    • become a core province of Norway and lose the mark.
  • are marked as ‘Danish core’
    • become a core province of Denmark and lose the mark.
  • are marked as ‘Swedish core’
    • become a core province of Sweden and lose the mark.


Flag of Iceland Iceland can form Flag of Scandinavia Scandinavia as long as it has Nordic primary culture


Execute decision.pngForm Scandinavian Nation

For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility...
Potential requirements

Flag of Scandinavia Scandinavia does not exist.

The country:

If AI-controlled further:

  • has at least 10 cities.
  • is not a former colonial nation

The country:


The country:

  • changes to Flag of Scandinavia Scandinavia.
  • gains Yearly prestige.png10 prestige.
  • gets the modifier ‘Increased Centralization’ for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.
  • gets permanent claims on all provinces of Scandinavia (region) that it does not already own.

If Flag of Scandinavia Scandinavia:

  • is a member of the Holy Roman Empire, but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • is a duchy
    • then it becomes a Kingdom rank kingdom.


Strategy The below is one of many player suggested strategies for Iceland. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.
  • Despite being small and poor, Iceland can still expand to become a mighty empire through the clever use of colonization.
    • Iceland is geographically located closer to the Americas than any other European country. Simply build up enough ducats to finance the affair, pick the Exploration idea group.png Exploration idea group, use it (and a Navigator advisor if needed) to reach Greenland, then use that as a springboard to reach Northern Canada. Once in the New World, move your capital to the continent, pick the Expansion idea group.png Expansion idea group to further increase your colonization capability, and you will be well on your way to building a great empire.
    • Since you have so little starting development, you can very easily develop a province in the New World and then move your capital there, thus preventing any colonial nations from forming and allowing you to gain direct control of the territory you colonize.
  • Watch the ongoing political situation in the British Isles, so as to avoid getting attacked. Given Iceland's meager starting economy and thus lackluster ability to defend itself, it is recommended to enter into an alliance with another stronger country like Flag of England England or Flag of Scotland Scotland, to have someone to cover your back while you expand through colonization. Beware, however, of allying a nation that would make enemies out of your neighbors.
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