- +20% Cavalry combat ability
- +5% Recover army morale speed
- −1 National unrest
- +20% National manpower modifier
- +5% Discipline
- +10% National tax modifier
- +10% Production efficiency
- +25% Domestic trade power
- Negative religious tolerance no longer gives any penalties. Heretic and heathen provinces do not give us any penalty to religious unity.
- +1 Leader without upkeep
- Main article: Hungarian missions
Hungarian missons are about dominating the Balkans. After you either set Poland as rival or ally them you get missions to take out Moldavia and Wallachia. Later on you will have to go after Serbia and Bosnia. If you get enough forts on the border of the Ottomans you can unlock the mission "Anatolian threat" which will give you claims on Ottomans territory. The main goal of these mission to push out the Ottomans from the Balkans.
- Main article: Hungarian events
Hungary's events are centered around various historical events in their history, with many of them focusing on their personal union with Austria. Additionally, Hungary gains a number of events related to one of its greatest kings, Matthias Corvinus.
Abolish the Black Army
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.28.
The Black Army is a source of constant expenses and is detested by our nobility. Loyalty bought with silver can be lost just as cheaply. Let us do away with the Black Army and instead let the reliable armies of the realm fight for us.
The country has the modifier “Black Army”.
The country is not at war.
Note that the nobility estate also loses its −10% influence modifier for having the modifier “Black Army”.
Hungary has a challenging starting position, but a few nice opportunities for glory. The most obvious, guided by your missions, is to grow big enough to be able to conquer the newly acquired Ottoman land in Europe and avenging Varna.
Hungary starts with a lot of powerful empires nearby, but a few good opportunities to grow. In the beginning, you can conquer four empires, three by force and one diplomatically. Wallachia usually doesn't have any allies (except sometimes Serbia or Bosnia, that you can eat up relatively easily) and makes an easy target, then so does Serbia and Bosnia. You can get CBs through your missions on all this land. Then, you can usually acquire Moldavia through an event chain where they will have to choose between you and Poland as ruler. If you are quick enough, you could also try and go to Albania. The only thing stopping you will be rival Ottoman vying for the same land and trying to conquer it at the same time.
You then have a choice. Either try the Ottomans right away with at least two powerful allies (for example Austria and Poland) or continue expanding to the east or to the west. To the east, christian kingdoms like Theodoro, Trebizond, Imereti and Circassia can make good vassals or easy target for a naval invasion to try and encircle the Ottomans. They also give you a nice fortress in between the Ottomans and their likely ally, Crimea.
Expanding west would mean fighting Venice for land on the Adriatic sea, and maybe even pushing towards northern Italy. When declaring on Bosnia and Serbia, Venice usually tries to declare on them to get one or two provinces before the Ottomans and you. You can then use the claim on the land they took as an easy CB to declare war on them. They usually don't ally anyone too big, so with the help of Austria who usually rivals them, the war shouldn't be hard to win.
If the conquest of East and West is successful, Hungary is now a powerful kingdom able to match up to it's neighbours, and the first test is with the Ottomans. By building three fortresses on the Ottoman border, you can a CB on both Macedonia and Bulgaria and a reason to go to war with the Ottomans. It is usually a good idea to wait while they are at war with either the beyliks, the Mamluks or one of the hordes to ensure they don't focus all their energy on you and to get a few allies involved. As mentioned previously, Austria and Poland are good candidates, but you can try and go with a more unique set of allies by inviting kingdoms such as Georgia or Aragon. The goal is then to take land but to avoid taking their capital right away in a peace deal, which would move it to Anatolia and make future wars much harder.
After pushing the Ottomans out of Europe and completing your mission tree, you have multiple options. You can try and become the HRE emperor, try and revive a Hungarian version of the Eastern Roman Empire, you have a lot of possibilities.