Hungary

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +20% Cavalry combat ability
- +5% Recover army morale speed
- −1 National unrest
- +20% National manpower modifier
- +5% Discipline
- +10% National tax modifier
Curtail the Freedom of the Peasantry
- +10% Production efficiency
- +25% Domestic trade power
- Heretic and heathen provinces do not give any penalties
- +1 Leader without upkeep



On the home front, commander Janos Hunyadi has gathered what is left of the armed forces and led them back into Hungary. A man of great renown and many talents, he is seen by many in Hungary as Wladislaw's natural successor. However, the Habsburgs of Austria are keen to press their own claim through the infant, Ladislaus Postumus, who was the heir apparent before Wladislaw took the throne through a civil war. Should he come of age, Hungary will be hard-pressed to maintain its independence from Austria.


Hungary is a large nation in Central Europe with Eastern military technology. It borders numerous nations, most importantly Austria, the
Ottomans, and
Poland. Hungary starts with an interregnum.
Missions[edit | edit source]
- Main article: Hungarian missions
Hungarian missions are about dominating the Balkans. After you either set Poland as rival or have the same ruling dynasty you get missions to take out
Moldavia and
Wallachia. Later on you will have to go after
Serbia and
Bosnia. If you get enough forts on the border of the
Ottomans you can unlock the mission "Anatolian threat" which will give you claims on
Ottomans territory. The main goal of this mission is to push out the
Ottomans from the Balkans.
Events[edit | edit source]
- Main article: Hungarian events
Hungary's events are centered around various historical events in their history, with many of them focusing on their personal union with Austria. Additionally, Hungary gains a number of events related to one of its greatest kings, Matthias Corvinus.
Decisions[edit | edit source]
Abolish the Black Army
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Please help with verifying or updating this infobox. It was last verified for version 1.28. |
The Black Army is a source of constant expenses and is detested by our nobility. Loyalty bought with silver can be lost just as cheaply. Let us do away with the Black Army and instead let the reliable armies of the realm fight for us.
Potential requirements
The country has the modifier “Black Army”. |
Allow
The country is not at war. |
Effects
The country: |
Note that the nobility estate also loses its

Strategy[edit | edit source]
Hungary has a challenging starting position, but a few good opportunities to grow. The most obvious, guided by your missions, is to conquer the newly acquired Ottoman land in the Balkans and avenge Varna.
Austria is an obvious early ally, since it starts as a historical friend. The Ottomans are a likely rival to both Hungary and Austria. The first big decision and step in the mission tree is whether to ally or rival Poland. Rivaling might be easier (especially at higher difficulty levels), but allying it is definitely safer.
In the beginning, you can conquer four minor powers, three by force and one diplomatically. Wallachia usually doesn't have any allies (except sometimes
Serbia or
Bosnia, that you can eat up relatively easily) and makes an easy target, then so does
Serbia and
Bosnia. You can get CBs through your missions on all this land. Then, you can usually acquire
Moldavia through an event chain where they will have to choose between you and
Poland as ruler. If you are quick enough, you could also try and go to
Albania, although Albania is guaranteed by
Venice. The only thing other than Venice stopping you will be rival Ottoman vying for the same land and trying to conquer it at the same time.
Ragusa should be invaded only if its guarantor
Ottomans will not join the war or if the player can drag in most of the allies.
The big problem with expansion into the Balkans is that it's primarily Orthodox Christian religion is very hard to convert to Catholicism. Religious unity problems could be severe early on until Religious Ideas are studied. This problem disappears in the mid 1500's when the last national idea (Create the Estates General) is unlocked. This idea is tailor made for the problem, eliminating all religious tolerance penalties. Until then, Balkan expansion may be more easily done using an Orthodox vassal or two. Bulgaria is a particularly good one (released from bordering Ottoman land), since it lies in the middle of Balkan territory and has a core creation cost bonus. Serbia is another good choice.
So for first Ideas, Religious is best if direct Balkan conquest is the plan. Influence is best if the strategy is vassal feeding instead.
Expanding west means fighting Venice. Taking it's Croatian provinces on the Adriatic Coast is a good strategy since it provides more naval capacity and trade income, and both of which are in short supply at the start. Expanding further into rich Venetian territory in Northern Italy can turn Hungary into a trade and naval powerhouse.
To the east, Christian kingdoms like Theodoro,
Trebizond,
Imereti and
Circassia can make good vassals or easy target for a naval invasion (assuming your Adriatic conquests) to try and encircle the
Ottomans. They also give you a nice fortress in between the
Ottomans and their likely ally,
Crimea.
By building three fortresses on the Ottoman border, you gain a CB on both Macedonian and Bulgarian areas and a reason to go to war with the Ottomans. It is usually a good idea to wait while they are at war with either the beyliks, the
Mamluks or one of the hordes to ensure they don't focus all their energy on you and to get a few allies involved.
Austria and
Poland are good candidates, but you can try and go with a more unique set of allies by inviting kingdoms such as
Georgia,
Aragon or
Castile (which tends to rival the Ottomans if it inherits the Aragon throne). The goal is then to take land but to avoid taking their capital right away in a peace deal, which would move it to Anatolia and make future wars much harder. In the early stage of game
Ottomans have significantly superior military units, so
Hungary shall bring into war an overwhelming quantity of allied troops to be able to stand against them. Blocking the Bosporus strait with navy is nearly impossible unless your alliance is navally strong (
Venice,
Aragon,
Mamluks or
Genoa are all strong in this regard.
If vassals were used for Balkan expansion, releasing Byzantium as a vassal to expand into Greek territory is a strong option.
After pushing the Ottomans out of Europe and completing your mission tree, you have multiple options. You can try and become the HRE emperor, try and revive a Hungarian version of the Eastern Roman Empire. Once Hungary is powerful it can turn against Austria and take its cores if the related achievement is desired. This is preferably done when Austria is no longer HRE emperor and even better if it has become a rival of the current emperor, to keep HRE malice and coalitions to a minimum.
Achievements[edit | edit source]
Eastern technology group ![]() |
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Anatolian technology group ![]() |
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Muslim technology group ![]() |
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Nomadic technology group ![]() |
Central African technology group ![]() |
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East African technology group ![]() |
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Muslim technology group ![]() |
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West African technology group ![]() |
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Eastern technology group ![]() |
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Muslim technology group ![]() |
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Indian technology group ![]() |
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Chinese technology group ![]() |
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Nomadic technology group ![]() |
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Western technology group ![]() |
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Mesoamerican technology group ![]() |
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North American technology group ![]() |
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Polynesian technology group ![]() |
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