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Kingdom rankHuastec
Primary culture
Wastek (Mayan)

Capital province
Tziccoac (2641)

Tribal Despotism Government tribal.png

State religion

Technology group
MesoamericanMesoamerican technology group
Mayan ideas

For Mayan.png Mayan countries.

Traditions.png Traditions:

−1 National unrest
+15% Fort defense

Stability cost modifier.png The Sacred Cenote

−10% Stability cost modifier

Development cost.png Building Traditions

−10% Development cost

Aggressive expansion impact.png Ancient Feuds

−10% Aggressive expansion impact

Technology cost.png Shipwreck Survivors

−5% Technology cost

National tax modifier.png Kuchkabal

+10% National tax modifier

Attrition for enemies.png Remote Isolation

+1 Attrition for enemies

Morale of armies.png Caste War

+10% Morale of armies

Idea bonus.png Ambition:

+10% Infantry combat power

Huastec is a Mayan country in North America, separated from the rest of their fellow Mayans by Nahuatl.png Nahuatl states. They are bordered by Flag of Guamar Guamar to the west and Flag of Otomi Otomi and Flag of Totonac Totonac in the south.



Execute decision.pngReunite the League of Mayapan

Once all Maya states of importance fought under the same banner. Let us recreate the League of Mayapan and put the petty conflicts that once shattered the confederation behind us.

Potential requirements

The game is not using a random New World.
Flag of Maya Maya does not exist.
The country:

If the country is AI-controlled, then it:


The country:

If the El Dorado.png ‘El Dorado’ DLC is enabled:

  • then the country has to reform its religion,
  • else the country must embrace Feudalism.png feudalism.


The country:

If Flag of Maya Maya:

  • is a member of the Holy Roman Empire but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • is tribal
    • then it becomes a Government monarchy.png monarchy.


Strategy The below is one of many player suggested strategies for Huastec. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

With a mere 6 development and separated from the rest of their Mayan brothers, Huastec is the most challenging Mayan nation to play as. Its located in a cornered position in northern Mexico. In order to form Maya, one has to pass religious reforms as fast as possible before the arrival of the Europeans (with the risk of losing land) as well as keeping the Nahuatl nations in check.

Opening moves[edit]

Right at the start, the player should focus on making allies by improving relations and royal marriages. Allying with Nahuatl nations should not get into your way of forming the League of Flag of Maya Mayapan later on. Keep in mind however, that Nahuatl nations are less likely to accept your alliance offer so a useful Mayan ally might come in need.

You are bordered by Flag of Chichimeca Chichimeca, an animist nation which usually has a hard time finding allies. This should be your first target. There are 2 possible scenarios and how to deal with Chichimeca, the first one is to declare war on him asap and annex him for the land. the second one is to wait your turn until a neighbor declares him and then jump at him. Then when that's done, vassalise Chichimeca so you are called into a defensive war against the enemy. Both scenarios have their pros and cons and should be taken in consideration.

If you want to get the achievement, it's in your best interest to (like a snake) sneak your way through Mexico and focus mainly on conquering Mayan nations in southern Meso-America. In order to this, there's one nation in your way, Flag of Totonac Totonac, who you'll need to rival immediately. To take Totonac down, allying Flag of Yokotan Yokotan is especially useful, since they almost always hate each other.

Cycle of war and destruction[edit]

After you've gotten Totonac, you can fabricate a claim on Flag of Can Pech Can Pech, assuming you kept your alliance with Yokotan. From here it's conquering your way into the Mayas until you've gotten like 20 territories. At 20 cored territories, you can pick to choose a religious reform. It's recommended to either take the -2 national unrest modifier to slow down revolts or the one that gives your troops a 10% better combat abilities for the war effort. The -20% coring cost modifier is also optimal, but keep in mind you're going to stack most of your admin points without spending them on technology. (see later)

Upon passing a religious reform, your nation will lose 1 stability, release all of its vassals, and be reduced to a number of provinces equal to 10 + 2 per religious reform already passed (so 10 for the first one, 12 for the next, and so on). The lost provinces will usually be given to nations with cores on them, particularly annexed countries which will be liberated when the reform is passed.

Therefore, everytime you pass a reform, you'll be severely weakened. This puts you at a precarious position for neighboring Nahautl nation who think this is a sign of weakness. Keeping these Nahuatl nations in check is most important. Make sure your are allied to a strong Nahuatl nation(s) to prevent your fellow human-sacricing rivals from suddenly declaring war on you when you least expect. Or. Since Nahuatl nations are all force-vassalizing other, support independence of one of their vassal if needed. In the course of reforming your religion, your nation is going to continuously drag itself into a cycle of war and destruction. All making up for a difficult endeavor to keep balance in the Meso-America region. You'll spit out land and usurp it back later.

The waiting game[edit]

After you enabled all reforms and own the required provinces to form maya, it takes time before the Europeans arrive. As of the 1.28 Spain update, colonisers come considerably slow into the Americas. Usually setting up a colony in Mexico between 1520 and 1600. So be prepared for a (long) waiting game.

Monarch Points[edit]

It's suggested to set a military focus to get the most recent military tech before anyone else. Diplomatically and administrative points are seen as less important in your Huastec run and it's advised not to spend points on admin or diplo techs since you'll barely get benefits as a primitive nation. Instead, wisely spend these points to develop your capital to secure a stable financial income.


The League of Mayapan icon
Starting as Huastec, form Maya.
Country guides

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem Kharabakh.png Kharabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche