Hosokawa

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Duchy rankHosokawa
Hosokawa.png
Primary culture
Saigoku (Japanese)

Capital province
Settsu (1021)

Government
Daimyo Government monarchy.png

State religion
ShintoShinto.png

Technology group
ChineseChinese technology group
Hosokawa ideas
Traditions.png Traditions:
+10% Infantry combat ability
+20% Galley combat ability

Yearly legitimacy.png Kanrei

+1 Yearly legitimacy

National unrest.png Branches and Retainers

−1 National unrest

Trade power abroad.png Sakai City

+10% Trade power abroad

Land force limit modifier.png The Eastern Army

+20% Land force limit modifier

National manpower modifier.png Ashigaru

+20% National manpower modifier

Spy network construction.png Yamabushi

+20% Spy network construction

Development cost.png Horeki Reform

−10% Development cost

Idea bonus.png Ambition:

+10% Institution spread

Hosokawa is the largest Daimyo in Japan, both by province size and development. This means that expansion is quite easy, especially in Kyushu, which is filled with OPM's. By taking over the surrounding Daimyo's, you can become powerful enough to unite Flag of Japan Japan very quickly. Afterwards, Japan can colonise Australia and Indonesia, Western North America, and become extremely powerful. Otherwise, invading the Jurchen Tribes and Korea can set some quick expansion options in motion.

Missions[edit]

Main article: Japanese missions

Decisions[edit]

All daimyos are eligible to form Japan.

id

Execute decision.pngUnite Japan!

The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered.
 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.

The country:


Effects

The country:

  • abolishes the ‘Shogunate’ government reform.

Flag of Japan Japan

  • loses its cores on every province owned by the subject daimyos of the country.

All subject daimyos of the country:

  • become independent.
  • abolish the ‘Daimyo’ government reform.

The country:

If Flag of Japan Japan:

The AI will not take this decision with less than 30 cities.

id

Execute decision.pngJapan is united

The warring factions of Japan have finally been united under a strong emperor.
 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.

The country:

There is no country that:


Effects

The country:

  • changes to Flag of Japan Japan.
  • abolishes the ‘Shogunate’ government reform.
  • becomes an Empire rank empire.
  • gains Legitimacy.png100 legitimacy.
  • gains Administrative power.png100 administrative power.
  • gains Diplomatic power.png100 diplomatic power.
  • gains Military power.png100 military power.
  • obtains new missions (which are Japanese missions).

If Flag of Japan Japan:

The AI will always take this decision.

id

Execute decision.pngJapan is united

The warring factions of Japan have finally been united under a strong emperor.
 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.

The country:

There is no other country that:


Effects

The country:

  • changes to Flag of Japan Japan.
  • abolishes the ‘Daimyo’ or ‘Independent Daimyo’ government reform.
  • becomes an Empire rank empire.
  • gains Legitimacy.png100 legitimacy.
  • gains Administrative power.png100 administrative power.
  • gains Diplomatic power.png100 diplomatic power.
  • gains Military power.png100 military power.
  • obtains new missions (which are Japanese missions).

If Flag of Japan Japan:

The AI will always take this decision.

Events[edit]

id

Msg event.pngSuccession of [Root.Monarch.GetName]

Having been unable to produce an heir of [Root.Monarch.GetHerHis] own, many of our stronger vassals are expecting [Root.Monarch.GetName] to adopt a member of one of the leading families of the realm as [Root.Monarch.GetHerHis] successor.
The branches of the Hosokawa family seem unable to line up behind a single candidate however, and whichever heir we appoint we seem likely to face the displeasure his opponents.

 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Hosokawa Hosokawa
  • Has enacted the “Daimyo” government reform
  • Does not have an heir, but can have one
  • Owns at least 4 non-colony provinces

The year is at least 1460, but before 1520.

Mean time to happen

180 months


Event button 547.png
I will name Sumitomo as the heir apparent.
  • Gets a new heir named "Sumitomo" of our dynasty, 30 years old and with medium claim (50)
  • A random owned province (except capital):
    • Pretender rebels.png Pretender rebels (size 1) rise in revolt (led by Takakuni)
  • If owns at least 7 non-colony provinces
    • A second random owned province (except capital):
      • Pretender rebels.png Pretender rebels (size 1) rise in revolt (led by Sumiyuki)
Event button 547.png
Sumiyuki of the Kujo would be best.
  • Gets a new heir named "Sumiyuki" of our dynasty, 30 years old and with medium claim (50)
  • A random owned province (except capital):
    • Pretender rebels.png Pretender rebels (size 1) rise in revolt (led by Takakuni)
  • If owns at least 7 non-colony provinces
    • A second random owned province (except capital):
      • Pretender rebels.png Pretender rebels (size 1) rise in revolt (led by Sumitomo)
Event button 547.png
Takakuni is a worthy successor.
  • Gets a new heir named "Takakuni" of our dynasty, 30 years old and with medium claim (50)
  • A random owned province (except capital):
    • Pretender rebels.png Pretender rebels (size 1) rise in revolt (led by Sumitomo)
  • If owns at least 7 non-colony provinces
    • A second random owned province (except capital):
      • Pretender rebels.png Pretender rebels (size 1) rise in revolt (led by Sumiyuki)


id

Msg event.pngRise of the Miyoshi Family

The Miyoshi Family of Awa has been growing increasingly influential both by providing valuable services to our clan and by making use of the chaotic lawlessness that still exist in many parts of the country. Using the alliances they have forged with many of our retainers the Miyoshi family, under Nagayoshi’s leadership, is now attempting to make a bid to control our clan.
 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Hosokawa Hosokawa
  • Has enacted the “Daimyo” government reform
  • Has an heir
  • Owns at least 2 non-colony provinces
  • Owns province Awa

The year is at least 1550, but before 1570.

Mean time to happen

60 months


Event button 547.png
Rebel Scum!
  • Province Awa:
    • Pretender rebels.png Pretender rebels (size 1) rise in revolt (led by Nagayoshi)
Event button 547.png
It is time to make room for a man of ability.
  • Lose Stability.png 1 stability
  • A new ruler named "Nagayoshi" of the "Miyoshi" dynasty comes to power with the following attributes:
    • At least Administrative power.png 3 administrative skill
    • At least Diplomatic power.png 3 diplomatic skill
    • At least Military power.png 3 military skill


id

Msg event.pngMerchant of Sakai

Tired of the lawlessness that prevails in the Japanese lands in the current era the Merchant Council in the city of Sakai has taken matters in their own hands, creating a small autonomous community of their own. They have now approached the court of [Root.Monarch.GetName] asking for our protection and continued autonomy to pursue their own mercantile goals.
 
This event happens only once during a campaign.
Trigger conditions

The year is at least 1470, but before 1500.

Mean time to happen

90 months


Event button 547.png
Let us support Sakai.
  • Province Settsu:
    • Gain province modifier “Merchant Council of Sakai” for the rest of the game, giving the following effects:
      • Local tax modifier.png −75% Local tax modifier
      • Local trade power.png +10 Local trade power
      • Local goods produced +0.5 Local goods produced
Event button 547.png
Confiscate their properties.
  • Gain Gold Icon.png ducats equal to 1.5 years of income
  • Province Settsu:
    • Gain Devastation.png 25 devastation

Strategy[edit]

Strategy The below is one of many player suggested strategies for Hosokawa. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Your first goal should not be to unite Japan, rather you should think of Japan as the entire map. Consolidating in the south is simple, though with such alliance networks, not to be taken lightly. You have enough troops at game start to comfortably annex one or two OPM's, but if they ally the larger daimyo's, such as Flag of Uesugi Uesugi or Flag of Yamana Yamana then you could be in trouble. You get a free CB on all neighbouring Daimyo's, so expansion is relatively easy, especially considering how many small Japanese minors are around you. Ally's are almost always discretionary, but Flag of Shiba Shiba can be fairly powerful, and Flag of Uesugi Uesugi can be as well. After uniting Southern Japan, (if you're lucky the bigger nations will end up in an eternal war with an OPM with a fort, so coalitions aren't that common to fire) you will have troops to conquer Kyoto, but you may not want to, because it's much harder to expand as a Shogun than Daimyo. Ashikaga will also now have a CB on you, so be wary. If Flag of Ashikaga Ashikaga (or whatever other Shogun) declares, you will have to rely extremely heavily on mercs, unless you've allied most other Daimyo's. If this happens and you win, taking Kyoto should be a first priority. You will then become the Shogun. Now you should just play a normal vassal game.

Otherwise, continue uniting Japan, going towards the north. Once you have taken all of Japan except the Shogun, declaring independence will be an easy war. You can now form Japan, and take advantage of some very nice ideas. After that, you can start colonising, and doing what Hirohito couldn't, or invading Korea and eventually China, doing what Hirohito and Meiji couldn't.

Achievements[edit]

The Chrysanthemum Throne icon
Unite Japan as a Daimyo.
Kirishitan Japan icon
Start as a Japanese Daimyo, convert yourself and all of Japan to Christianity.
Made in Japan icon
Embrace "manufacturies" institution as Japan by 1655.
Sakoku Law icon
Go full isolationist in 6 Incidents.
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